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path: root/editor/plugins/sprite_frames_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp90
1 files changed, 86 insertions, 4 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 48087e3166..ff5aca6cb0 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -504,6 +504,82 @@ void SpriteFramesEditor::_update_show_settings() {
}
}
+void SpriteFramesEditor::_auto_slice_sprite_sheet() {
+ if (updating_split_settings) {
+ return;
+ }
+ updating_split_settings = true;
+
+ const Size2i size = split_sheet_preview->get_texture()->get_size();
+
+ const Size2i split_sheet = _estimate_sprite_sheet_size(split_sheet_preview->get_texture());
+ split_sheet_h->set_value(split_sheet.x);
+ split_sheet_v->set_value(split_sheet.y);
+ split_sheet_size_x->set_value(size.x / split_sheet.x);
+ split_sheet_size_y->set_value(size.y / split_sheet.y);
+ split_sheet_sep_x->set_value(0);
+ split_sheet_sep_y->set_value(0);
+ split_sheet_offset_x->set_value(0);
+ split_sheet_offset_y->set_value(0);
+
+ updating_split_settings = false;
+
+ frames_selected.clear();
+ selected_count = 0;
+ last_frame_selected = -1;
+ split_sheet_preview->queue_redraw();
+}
+
+bool SpriteFramesEditor::_matches_background_color(const Color &p_background_color, const Color &p_pixel_color) {
+ if ((p_background_color.a == 0 && p_pixel_color.a == 0) || p_background_color.is_equal_approx(p_pixel_color)) {
+ return true;
+ }
+
+ Color d = p_background_color - p_pixel_color;
+ // 0.04f is the threshold for how much a colour can deviate from background colour and still be considered a match. Arrived at through experimentation, can be tweaked.
+ return (d.r * d.r) + (d.g * d.g) + (d.b * d.b) + (d.a * d.a) < 0.04f;
+}
+
+Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) {
+ Ref<Image> image = p_texture->get_image();
+ Size2i size = p_texture->get_size();
+
+ Color assumed_background_color = image->get_pixel(0, 0);
+ Size2i sheet_size;
+
+ bool previous_line_background = true;
+ for (int x = 0; x < size.x; x++) {
+ int y = 0;
+ while (y < size.y && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
+ y++;
+ }
+ bool current_line_background = (y == size.y);
+ if (previous_line_background && !current_line_background) {
+ sheet_size.x++;
+ }
+ previous_line_background = current_line_background;
+ }
+
+ previous_line_background = true;
+ for (int y = 0; y < size.y; y++) {
+ int x = 0;
+ while (x < size.x && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
+ x++;
+ }
+ bool current_line_background = (x == size.x);
+ if (previous_line_background && !current_line_background) {
+ sheet_size.y++;
+ }
+ previous_line_background = current_line_background;
+ }
+
+ if (sheet_size == Size2i(0, 0) || sheet_size == Size2i(1, 1)) {
+ sheet_size = Size2i(4, 4);
+ }
+
+ return sheet_size;
+}
+
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Texture2D> texture = ResourceLoader::load(p_file);
if (texture.is_null()) {
@@ -530,10 +606,11 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
// Different texture, reset to 4x4.
dominant_param = PARAM_FRAME_COUNT;
updating_split_settings = true;
- split_sheet_h->set_value(4);
- split_sheet_v->set_value(4);
- split_sheet_size_x->set_value(size.x / 4);
- split_sheet_size_y->set_value(size.y / 4);
+ const Size2i split_sheet = Size2i(4, 4);
+ split_sheet_h->set_value(split_sheet.x);
+ split_sheet_v->set_value(split_sheet.y);
+ split_sheet_size_x->set_value(size.x / split_sheet.x);
+ split_sheet_size_y->set_value(size.y / split_sheet.y);
split_sheet_sep_x->set_value(0);
split_sheet_sep_y->set_value(0);
split_sheet_offset_x->set_value(0);
@@ -2290,6 +2367,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_offset_hb->add_child(split_sheet_offset_vb);
split_sheet_settings_vb->add_child(split_sheet_offset_hb);
+ Button *auto_slice = memnew(Button);
+ auto_slice->set_text(TTR("Auto Slice"));
+ auto_slice->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_auto_slice_sprite_sheet));
+ split_sheet_settings_vb->add_child(auto_slice);
+
split_sheet_hb->add_child(split_sheet_settings_vb);
file_split_sheet = memnew(EditorFileDialog);