diff options
Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 90 |
1 files changed, 86 insertions, 4 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 48087e3166..ff5aca6cb0 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -504,6 +504,82 @@ void SpriteFramesEditor::_update_show_settings() { } } +void SpriteFramesEditor::_auto_slice_sprite_sheet() { + if (updating_split_settings) { + return; + } + updating_split_settings = true; + + const Size2i size = split_sheet_preview->get_texture()->get_size(); + + const Size2i split_sheet = _estimate_sprite_sheet_size(split_sheet_preview->get_texture()); + split_sheet_h->set_value(split_sheet.x); + split_sheet_v->set_value(split_sheet.y); + split_sheet_size_x->set_value(size.x / split_sheet.x); + split_sheet_size_y->set_value(size.y / split_sheet.y); + split_sheet_sep_x->set_value(0); + split_sheet_sep_y->set_value(0); + split_sheet_offset_x->set_value(0); + split_sheet_offset_y->set_value(0); + + updating_split_settings = false; + + frames_selected.clear(); + selected_count = 0; + last_frame_selected = -1; + split_sheet_preview->queue_redraw(); +} + +bool SpriteFramesEditor::_matches_background_color(const Color &p_background_color, const Color &p_pixel_color) { + if ((p_background_color.a == 0 && p_pixel_color.a == 0) || p_background_color.is_equal_approx(p_pixel_color)) { + return true; + } + + Color d = p_background_color - p_pixel_color; + // 0.04f is the threshold for how much a colour can deviate from background colour and still be considered a match. Arrived at through experimentation, can be tweaked. + return (d.r * d.r) + (d.g * d.g) + (d.b * d.b) + (d.a * d.a) < 0.04f; +} + +Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) { + Ref<Image> image = p_texture->get_image(); + Size2i size = p_texture->get_size(); + + Color assumed_background_color = image->get_pixel(0, 0); + Size2i sheet_size; + + bool previous_line_background = true; + for (int x = 0; x < size.x; x++) { + int y = 0; + while (y < size.y && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) { + y++; + } + bool current_line_background = (y == size.y); + if (previous_line_background && !current_line_background) { + sheet_size.x++; + } + previous_line_background = current_line_background; + } + + previous_line_background = true; + for (int y = 0; y < size.y; y++) { + int x = 0; + while (x < size.x && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) { + x++; + } + bool current_line_background = (x == size.x); + if (previous_line_background && !current_line_background) { + sheet_size.y++; + } + previous_line_background = current_line_background; + } + + if (sheet_size == Size2i(0, 0) || sheet_size == Size2i(1, 1)) { + sheet_size = Size2i(4, 4); + } + + return sheet_size; +} + void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { Ref<Texture2D> texture = ResourceLoader::load(p_file); if (texture.is_null()) { @@ -530,10 +606,11 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { // Different texture, reset to 4x4. dominant_param = PARAM_FRAME_COUNT; updating_split_settings = true; - split_sheet_h->set_value(4); - split_sheet_v->set_value(4); - split_sheet_size_x->set_value(size.x / 4); - split_sheet_size_y->set_value(size.y / 4); + const Size2i split_sheet = Size2i(4, 4); + split_sheet_h->set_value(split_sheet.x); + split_sheet_v->set_value(split_sheet.y); + split_sheet_size_x->set_value(size.x / split_sheet.x); + split_sheet_size_y->set_value(size.y / split_sheet.y); split_sheet_sep_x->set_value(0); split_sheet_sep_y->set_value(0); split_sheet_offset_x->set_value(0); @@ -2290,6 +2367,11 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_offset_hb->add_child(split_sheet_offset_vb); split_sheet_settings_vb->add_child(split_sheet_offset_hb); + Button *auto_slice = memnew(Button); + auto_slice->set_text(TTR("Auto Slice")); + auto_slice->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_auto_slice_sprite_sheet)); + split_sheet_settings_vb->add_child(auto_slice); + split_sheet_hb->add_child(split_sheet_settings_vb); file_split_sheet = memnew(EditorFileDialog); |