diff options
Diffstat (limited to 'editor/plugins/text_shader_editor.cpp')
-rw-r--r-- | editor/plugins/text_shader_editor.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp index 1d32965b4a..d6cef3ccb9 100644 --- a/editor/plugins/text_shader_editor.cpp +++ b/editor/plugins/text_shader_editor.cpp @@ -30,12 +30,12 @@ #include "text_shader_editor.h" +#include "core/config/project_settings.h" #include "core/version_generated.gen.h" +#include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" -#include "editor/filesystem_dock.h" -#include "editor/project_settings_editor.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" #include "scene/gui/split_container.h" @@ -49,6 +49,11 @@ Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l for (const Point2i ®ion : disabled_branch_regions) { if (p_line >= region.x && p_line <= region.y) { + // When "color_regions[0].p_start_key.length() > 2", + // disabled_branch_region causes color_region to break. + // This should be seen as a temporary solution. + CodeHighlighter::_get_line_syntax_highlighting_impl(p_line); + Dictionary highlighter_info; highlighter_info["color"] = disabled_branch_color; @@ -313,6 +318,8 @@ void ShaderTextEditor::_load_theme_settings() { const Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color"); syntax_highlighter->add_color_region("/**", "*/", doc_comment_color, false); + // "/**/" will be treated as the start of the "/**" region, this line is guaranteed to end the color_region. + syntax_highlighter->add_color_region("/**/", "", comment_color, true); // Disabled preprocessor branches use translucent text color to be easier to distinguish from comments. syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5)); @@ -436,7 +443,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa } void ShaderTextEditor::_validate_script() { - emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied + emit_signal(CoreStringName(script_changed)); // Ensure to notify that it changed, so it is applied String code; @@ -728,6 +735,13 @@ void TextShaderEditor::_menu_option(int p_option) { } } +void TextShaderEditor::_prepare_edit_menu() { + const CodeEdit *tx = code_editor->get_text_editor(); + PopupMenu *popup = edit_menu->get_popup(); + popup->set_item_disabled(popup->get_item_index(EDIT_UNDO), !tx->has_undo()); + popup->set_item_disabled(popup->get_item_index(EDIT_REDO), !tx->has_redo()); +} + void TextShaderEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: @@ -1081,6 +1095,9 @@ void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_UNDO), !code_editor->get_text_editor()->has_undo()); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_REDO), !code_editor->get_text_editor()->has_redo()); + context_menu->set_position(get_screen_position() + p_position); context_menu->reset_size(); context_menu->popup(); @@ -1098,7 +1115,7 @@ TextShaderEditor::TextShaderEditor() { code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel)); - code_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders)); + code_editor->connect(CoreStringName(script_changed), callable_mp(this, &TextShaderEditor::apply_shaders)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed)); ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed)); @@ -1106,7 +1123,7 @@ TextShaderEditor::TextShaderEditor() { code_editor->get_text_editor()->set_context_menu_enabled(false); code_editor->get_text_editor()->set_draw_breakpoints_gutter(false); code_editor->get_text_editor()->set_draw_executing_lines_gutter(false); - code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input)); + code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &TextShaderEditor::_text_edit_gui_input)); code_editor->update_editor_settings(); @@ -1121,6 +1138,7 @@ TextShaderEditor::TextShaderEditor() { edit_menu->set_shortcut_context(this); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); + edit_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_prepare_edit_menu)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); |