diff options
Diffstat (limited to 'editor/plugins/texture_region_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/texture_region_editor_plugin.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 73de15631a..2a8b357559 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -33,10 +33,10 @@ #include "core/input/input.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" -#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/themes/editor_scale.h" #include "scene/gui/check_box.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" @@ -698,7 +698,7 @@ void TextureRegionEditor::_set_snap_sep_y(float p_val) { } void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { - if (p_zoom < 0.25 || p_zoom > 8) { + if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) { return; } @@ -1166,6 +1166,11 @@ TextureRegionEditor::TextureRegionEditor() { hb_grid->hide(); + // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. + draw_zoom = MAX(1.0f, EDSCALE); + max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE); + min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE); + texture_preview = memnew(PanelContainer); vb->add_child(texture_preview); texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL); |