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diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
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-/*************************************************************************/
-/* tile_set_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TILE_SET_EDITOR_PLUGIN_H
-#define TILE_SET_EDITOR_PLUGIN_H
-
-#include "editor/editor_node.h"
-#include "scene/2d/sprite_2d.h"
-#include "scene/resources/concave_polygon_shape_2d.h"
-#include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/tile_set.h"
-
-#define WORKSPACE_MARGIN Vector2(10, 10)
-class TilesetEditorContext;
-
-class TileSetEditor : public HSplitContainer {
- friend class TileSetEditorPlugin;
- friend class TilesetEditorContext;
-
- GDCLASS(TileSetEditor, HSplitContainer);
-
- enum TextureButtons {
- TOOL_TILESET_ADD_TEXTURE,
- TOOL_TILESET_REMOVE_TEXTURE,
- TOOL_TILESET_CREATE_SCENE,
- TOOL_TILESET_MERGE_SCENE,
- TOOL_TILESET_MAX
- };
-
- enum WorkspaceMode {
- WORKSPACE_EDIT,
- WORKSPACE_CREATE_SINGLE,
- WORKSPACE_CREATE_AUTOTILE,
- WORKSPACE_CREATE_ATLAS,
- WORKSPACE_MODE_MAX
- };
-
- enum EditMode {
- EDITMODE_REGION,
- EDITMODE_COLLISION,
- EDITMODE_OCCLUSION,
- EDITMODE_NAVIGATION,
- EDITMODE_BITMASK,
- EDITMODE_PRIORITY,
- EDITMODE_ICON,
- EDITMODE_Z_INDEX,
- EDITMODE_MAX
- };
-
- enum TileSetTools {
- SELECT_PREVIOUS,
- SELECT_NEXT,
- TOOL_SELECT,
- BITMASK_COPY,
- BITMASK_PASTE,
- BITMASK_CLEAR,
- SHAPE_NEW_POLYGON,
- SHAPE_NEW_RECTANGLE,
- SHAPE_TOGGLE_TYPE,
- SHAPE_DELETE,
- SHAPE_KEEP_INSIDE_TILE,
- TOOL_GRID_SNAP,
- ZOOM_OUT,
- ZOOM_1,
- ZOOM_IN,
- VISIBLE_INFO,
- TOOL_MAX
- };
-
- struct SubtileData {
- Array collisions;
- Ref<OccluderPolygon2D> occlusion_shape;
- Ref<NavigationPolygon> navigation_shape;
- };
-
- Ref<TileSet> tileset;
- TilesetEditorContext *helper;
- EditorNode *editor;
- UndoRedo *undo_redo;
-
- ConfirmationDialog *cd;
- AcceptDialog *err_dialog;
- EditorFileDialog *texture_dialog;
-
- ItemList *texture_list;
- int option;
- Button *tileset_toolbar_buttons[TOOL_TILESET_MAX];
- MenuButton *tileset_toolbar_tools;
- Map<RID, Ref<Texture2D>> texture_map;
-
- bool creating_shape;
- int dragging_point;
- bool tile_names_visible;
- Vector2 region_from;
- Rect2 edited_region;
- bool draw_edited_region;
- Vector2 edited_shape_coord;
- PackedVector2Array current_shape;
- Map<Vector2i, SubtileData> current_tile_data;
- Map<Vector2, uint32_t> bitmask_map_copy;
-
- Vector2 snap_step;
- Vector2 snap_offset;
- Vector2 snap_separation;
-
- Ref<Shape2D> edited_collision_shape;
- Ref<OccluderPolygon2D> edited_occlusion_shape;
- Ref<NavigationPolygon> edited_navigation_shape;
-
- int current_item_index;
- Sprite2D *preview;
- ScrollContainer *scroll;
- Label *empty_message;
- Control *workspace_container;
- bool draw_handles;
- Control *workspace_overlay;
- Control *workspace;
- Button *tool_workspacemode[WORKSPACE_MODE_MAX];
- Button *tool_editmode[EDITMODE_MAX];
- HSeparator *separator_editmode;
- HBoxContainer *toolbar;
- Button *tools[TOOL_MAX];
- VSeparator *separator_shape_toggle;
- VSeparator *separator_bitmask;
- VSeparator *separator_delete;
- VSeparator *separator_grid;
- SpinBox *spin_priority;
- SpinBox *spin_z_index;
- WorkspaceMode workspace_mode;
- EditMode edit_mode;
- int current_tile;
-
- float max_scale;
- float min_scale;
- float scale_ratio;
-
- void update_texture_list();
- void update_texture_list_icon();
-
- void add_texture(Ref<Texture2D> p_texture);
- void remove_texture(Ref<Texture2D> p_texture);
-
- Ref<Texture2D> get_current_texture();
-
- static void _import_node(Node *p_node, Ref<TileSet> p_library);
- static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
- void _undo_redo_import_scene(Node *p_scene, bool p_merge);
-
- bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- void edit(const Ref<TileSet> &p_tileset);
- static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
-
- TileSetEditor(EditorNode *p_editor);
- ~TileSetEditor();
-
-private:
- void _on_tileset_toolbar_button_pressed(int p_index);
- void _on_tileset_toolbar_confirm();
- void _on_texture_list_selected(int p_index);
- void _on_textures_added(const PackedStringArray &p_paths);
- void _on_edit_mode_changed(int p_edit_mode);
- void _on_workspace_mode_changed(int p_workspace_mode);
- void _on_workspace_overlay_draw();
- void _on_workspace_draw();
- void _on_workspace_process();
- void _on_scroll_container_input(const Ref<InputEvent> &p_event);
- void _on_workspace_input(const Ref<InputEvent> &p_ie);
- void _on_tool_clicked(int p_tool);
- void _on_priority_changed(float val);
- void _on_z_index_changed(float val);
- void _on_grid_snap_toggled(bool p_val);
- Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
- Vector<Vector2> _get_edited_shape_points();
- void _set_edited_shape_points(const Vector<Vector2> &points);
- void _update_tile_data();
- void _update_toggle_shape_button();
- void _select_next_tile();
- void _select_previous_tile();
- Array _get_tiles_in_current_texture(bool sorted = false);
- bool _sort_tiles(Variant p_a, Variant p_b);
- void _select_next_subtile();
- void _select_previous_subtile();
- void _select_next_shape();
- void _select_previous_shape();
- void _set_edited_collision_shape(const Ref<Shape2D> &p_shape);
- void _set_snap_step(Vector2 p_val);
- void _set_snap_off(Vector2 p_val);
- void _set_snap_sep(Vector2 p_val);
-
- void _validate_current_tile_id();
- void _select_edited_shape_coord();
- void _undo_tile_removal(int p_id);
-
- void _zoom_in();
- void _zoom_out();
- void _zoom_reset();
-
- void draw_highlight_current_tile();
- void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
- void draw_tile_subdivision(int p_id, Color p_color) const;
- void draw_edited_region_subdivision() const;
- void draw_grid_snap();
- void draw_polygon_shapes();
- void close_shape(const Vector2 &shape_anchor);
- void select_coord(const Vector2 &coord);
- Vector2 snap_point(const Vector2 &point);
- void update_workspace_tile_mode();
- void update_workspace_minsize();
- void update_edited_region(const Vector2 &end_point);
- int get_grabbed_point(const Vector2 &p_mouse_pos, real_t grab_threshold);
- bool is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold);
-
- int get_current_tile() const;
- void set_current_tile(int p_id);
-};
-
-class TilesetEditorContext : public Object {
- friend class TileSetEditor;
- GDCLASS(TilesetEditorContext, Object);
-
- Ref<TileSet> tileset;
- TileSetEditor *tileset_editor;
- bool snap_options_visible;
-
-public:
- bool _hide_script_from_inspector() { return true; }
- void set_tileset(const Ref<TileSet> &p_tileset);
-
-private:
- void set_snap_options_visible(bool p_visible);
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
-
-public:
- TilesetEditorContext(TileSetEditor *p_tileset_editor);
-};
-
-class TileSetEditorPlugin : public EditorPlugin {
- GDCLASS(TileSetEditorPlugin, EditorPlugin);
-
- TileSetEditor *tileset_editor;
- Button *tileset_editor_button;
- EditorNode *editor;
-
-public:
- virtual String get_name() const override { return "TileSet"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
- virtual void make_visible(bool p_visible) override;
- void set_state(const Dictionary &p_state) override;
- Dictionary get_state() const override;
-
- TileSetEditorPlugin(EditorNode *p_node);
-};
-
-#endif // TILE_SET_EDITOR_PLUGIN_H