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Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 351adc569c..2da9d66d9a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1096,14 +1096,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
default_value = vsnode->get_input_port_default_value(j);
}
- Button *button = memnew(Button);
- hb->add_child(button);
- register_default_input_button(p_id, j, button);
- button->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, j));
+ Button *default_input_btn = memnew(Button);
+ hb->add_child(default_input_btn);
+ register_default_input_button(p_id, j, default_input_btn);
+ default_input_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(default_input_btn, p_id, j));
if (default_value.get_type() != Variant::NIL) { // only a label
set_input_port_default_value(p_type, p_id, j, default_value);
} else {
- button->hide();
+ default_input_btn->hide();
}
if (j == 0 && custom_editor) {
@@ -1144,7 +1144,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
Label *label = memnew(Label);
label->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED); // TODO: Implement proper translation switch.
label->set_text(name_left);
- label->add_theme_style_override(CoreStringName(normal), editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
+ label->add_theme_style_override(CoreStringName(normal), editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor")));
hb->add_child(label);
if (vsnode->is_input_port_default(j, mode) && !port_left_used) {