diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 4261f6f32e..f5fadc2f1b 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -194,7 +194,7 @@ void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_ add_node(p_type, p_node_id, true); } -void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { +void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, const Variant &p_value) { if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { return; } @@ -1211,7 +1211,7 @@ void VisualShaderEditedProperty::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property"); } -void VisualShaderEditedProperty::set_edited_property(Variant p_variant) { +void VisualShaderEditedProperty::set_edited_property(const Variant &p_variant) { edited_property = p_variant; } @@ -3116,7 +3116,7 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari } } -void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path, int p_node_idx) { +void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, const String &p_resource_path, int p_node_idx) { ERR_FAIL_INDEX(p_idx, add_options.size()); VisualShader::Type type = get_current_shader_type(); @@ -3799,7 +3799,7 @@ void VisualShaderEditor::_replace_node(VisualShader::Type p_type_id, int p_node_ undo_redo->add_undo_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_from); } -void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { +void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port) { Ref<VisualShaderNode> node = visual_shader->get_node(p_type_id, p_node_id); ERR_FAIL_COND(!node.is_valid()); ERR_FAIL_COND(!node->has_method("set_constant")); @@ -3809,7 +3809,7 @@ void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_no } } -void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { +void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port) { Ref<VisualShaderNodeParameter> parameter = visual_shader->get_node(p_type_id, p_node_id); ERR_FAIL_COND(!parameter.is_valid()); @@ -4715,7 +4715,7 @@ void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) { _update_graph(); } -void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) { +void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, const String &p_name) { String prev_name = p_input->get_input_name(); if (p_name == prev_name) { @@ -4787,7 +4787,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, undo_redo_man->commit_action(); } -void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) { +void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, const String &p_name) { String prev_name = p_parameter_ref->get_parameter_name(); if (p_name == prev_name) { @@ -4831,7 +4831,7 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete undo_redo_man->commit_action(); } -void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name) { +void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, const String &p_name) { String prev_name = p_varying->get_varying_name(); if (p_name == prev_name) { @@ -6780,7 +6780,7 @@ public: } } - void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) { + void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, const Vector<EditorProperty *> &p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) { editor = p_editor; parent_resource = p_parent_resource; updating = false; |