diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 41f05d7c13..01551a52c2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -978,14 +978,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool Button *add_input_btn = memnew(Button); add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port).bind(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); + add_input_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_add_input_port).bind(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port).bind(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); + add_output_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_add_output_port).bind(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); hb2->add_child(add_output_btn); node->add_child(hb2); @@ -1094,7 +1094,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool Button *button = memnew(Button); hb->add_child(button); register_default_input_button(p_id, j, button); - button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, j)); + button->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, j)); if (default_value.get_type() != Variant::NIL) { // only a label set_input_port_default_value(p_type, p_id, j, default_value); } else { @@ -1133,7 +1133,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove"), EditorStringName(EditorIcons))); remove_btn->set_tooltip_text(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, j), CONNECT_DEFERRED); + remove_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, j), CONNECT_DEFERRED); hb->add_child(remove_btn); } else { Label *label = memnew(Label); @@ -1161,7 +1161,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove"), EditorStringName(EditorIcons))); remove_btn->set_tooltip_text(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED); + remove_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED); hb->add_child(remove_btn); LineEdit *name_box = memnew(LineEdit); @@ -1203,7 +1203,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); expand->set_pressed(vsnode->_is_output_port_expanded(i)); - expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); + expand->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); hb->add_child(expand); } if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { @@ -1215,7 +1215,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool register_output_port(p_id, j, preview); - preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED); + preview->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED); hb->add_child(preview); } } @@ -6183,7 +6183,7 @@ VisualShaderEditor::VisualShaderEditor() { add_node->set_text(TTR("Add Node...")); graph->get_menu_hbox()->add_child(add_node); graph->get_menu_hbox()->move_child(add_node, 0); - add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); + add_node->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); graph->connect("graph_elements_linked_to_frame_request", callable_mp(this, &VisualShaderEditor::_nodes_linked_to_frame_request)); graph->connect("frame_rect_changed", callable_mp(this, &VisualShaderEditor::_frame_rect_changed)); @@ -6203,7 +6203,7 @@ VisualShaderEditor::VisualShaderEditor() { preview_shader->set_toggle_mode(true); preview_shader->set_tooltip_text(TTR("Show generated shader code.")); graph->get_menu_hbox()->add_child(preview_shader); - preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text)); + preview_shader->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text)); /////////////////////////////////////// // PREVIEW WINDOW @@ -6326,7 +6326,7 @@ VisualShaderEditor::VisualShaderEditor() { members_dialog->set_exclusive(true); members_dialog->add_child(members_vb); members_dialog->set_ok_button_text(TTR("Create")); - members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create)); + members_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_member_create)); members_dialog->get_ok_button()->set_disabled(true); members_dialog->connect("canceled", callable_mp(this, &VisualShaderEditor::_member_cancel)); add_child(members_dialog); @@ -6337,7 +6337,7 @@ VisualShaderEditor::VisualShaderEditor() { add_varying_dialog->set_title(TTR("Create Shader Varying")); add_varying_dialog->set_exclusive(true); add_varying_dialog->set_ok_button_text(TTR("Create")); - add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create)); + add_varying_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_varying_create)); add_varying_dialog->get_ok_button()->set_disabled(true); add_child(add_varying_dialog); @@ -6383,7 +6383,7 @@ VisualShaderEditor::VisualShaderEditor() { remove_varying_dialog->set_title(TTR("Delete Shader Varying")); remove_varying_dialog->set_exclusive(true); remove_varying_dialog->set_ok_button_text(TTR("Delete")); - remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted)); + remove_varying_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_varying_deleted)); add_child(remove_varying_dialog); VBoxContainer *vb = memnew(VBoxContainer); @@ -6433,7 +6433,7 @@ VisualShaderEditor::VisualShaderEditor() { Button *frame_tint_color_confirm_button = memnew(Button); frame_tint_color_confirm_button->set_text(TTR("OK")); frame_popup_item_tint_color_editor->add_child(frame_tint_color_confirm_button); - frame_tint_color_confirm_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_frame_color_confirm)); + frame_tint_color_confirm_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_frame_color_confirm)); frame_tint_color_pick_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_frame_color_popup_hide)); add_child(frame_tint_color_pick_popup); |