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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 3062059001..330a9a36eb 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3996,7 +3996,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
members_dialog->popup();
// Keep dialog within window bounds.
- Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
+ Rect2 window_rect = Rect2(get_window()->get_position(), get_window()->get_size());
Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size());
Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2());
members_dialog->set_position(members_dialog->get_position() - difference);
@@ -6544,7 +6544,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
return;
}
- ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
+ ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_editor_data().get_editor_by_name("Shader"));
if (!shader_editor) {
return;
}