diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 227 |
1 files changed, 182 insertions, 45 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 863cf75a93..589964f620 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -69,8 +69,16 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } } visual_shader = Ref<VisualShader>(p_visual_shader); + if (!visual_shader->is_connected("changed", this, "_update_preview")) { + visual_shader->connect("changed", this, "_update_preview"); + } visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); } else { + if (visual_shader.is_valid()) { + if (visual_shader->is_connected("changed", this, "")) { + visual_shader->disconnect("changed", this, "_update_preview"); + } + } visual_shader.unref(); } @@ -79,7 +87,9 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } else { if (changed) { // to avoid tree collapse _clear_buffer(); + _update_custom_nodes(); _update_options_menu(); + _update_preview(); } _update_graph(); } @@ -95,31 +105,36 @@ void VisualShaderEditor::remove_plugin(const Ref<VisualShaderNodePlugin> &p_plug plugins.erase(p_plugin); } -void VisualShaderEditor::add_custom_type(const String &p_name, const String &p_category, const Ref<Script> &p_script) { - +void VisualShaderEditor::clear_custom_types() { for (int i = 0; i < add_options.size(); i++) { - ERR_FAIL_COND(add_options[i].script == p_script); + if (add_options[i].is_custom) { + add_options.remove(i); + } } - - AddOption ao; - ao.name = p_name; - ao.script = p_script; - ao.category = p_category; - add_options.push_back(ao); - - _update_options_menu(); } -void VisualShaderEditor::remove_custom_type(const Ref<Script> &p_script) { +void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category) { + + ERR_FAIL_COND(!p_name.is_valid_identifier()); + ERR_FAIL_COND(!p_script.is_valid()); for (int i = 0; i < add_options.size(); i++) { - if (add_options[i].script == p_script) { - add_options.remove(i); - return; + if (add_options[i].is_custom) { + if (add_options[i].script == p_script) + return; } } - _update_options_menu(); + AddOption ao; + ao.name = p_name; + ao.script = p_script; + ao.return_type = p_return_icon_type; + ao.description = p_description; + ao.category = p_category; + ao.sub_category = p_sub_category; + ao.is_custom = true; + + add_options.push_back(ao); } bool VisualShaderEditor::_is_available(int p_mode) { @@ -162,6 +177,58 @@ bool VisualShaderEditor::_is_available(int p_mode) { return (p_mode == -1 || (p_mode & current_mode) != 0); } +void VisualShaderEditor::_update_custom_nodes() { + clear_custom_types(); + List<StringName> class_list; + ScriptServer::get_global_class_list(&class_list); + for (int i = 0; i < class_list.size(); i++) { + if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") { + + String script_path = ScriptServer::get_global_class_path(class_list[i]); + Ref<Resource> res = ResourceLoader::load(script_path); + ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND(!res->is_class("Script")); + Ref<Script> script = Ref<Script>(res); + + Ref<VisualShaderNodeCustom> ref; + ref.instance(); + ref->set_script(script.get_ref_ptr()); + + String name; + if (ref->has_method("_get_name")) { + name = (String)ref->call("_get_name"); + } else { + name = "Unnamed"; + } + + String description = ""; + if (ref->has_method("_get_description")) { + description = (String)ref->call("_get_description"); + } + + int return_icon_type = -1; + if (ref->has_method("_get_return_icon_type")) { + return_icon_type = (int)ref->call("_get_return_icon_type"); + } + + String category = ""; + if (ref->has_method("_get_category")) { + category = (String)ref->call("_get_category"); + } + if (category == "") { + category = "Custom"; + } + + String sub_category = ""; + if (ref->has_method("_get_subcategory")) { + sub_category = (String)ref->call("_get_subcategory"); + } + + add_custom_type(name, script, description, return_icon_type, category, sub_category); + } + } +} + void VisualShaderEditor::_update_options_menu() { node_desc->set_text(""); @@ -284,7 +351,7 @@ void VisualShaderEditor::_update_options_menu() { case VisualShaderNode::PORT_TYPE_TRANSFORM: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons")); break; - case VisualShaderNode::PORT_TYPE_COLOR: + case VisualShaderNode::PORT_TYPE_ICON_COLOR: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons")); break; default: @@ -466,21 +533,23 @@ void VisualShaderEditor::_update_graph() { offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); node->add_child(offset); - HBoxContainer *hb2 = memnew(HBoxContainer); + if (group_node->is_editable()) { + HBoxContainer *hb2 = memnew(HBoxContainer); - Button *add_input_btn = memnew(Button); - add_input_btn->set_text(TTR("Add input +")); - add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_input_btn); + Button *add_input_btn = memnew(Button); + add_input_btn->set_text(TTR("Add input +")); + add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_input_btn); - hb2->add_spacer(); + hb2->add_spacer(); - Button *add_output_btn = memnew(Button); - add_output_btn->set_text(TTR("Add output +")); - add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_output_btn); + Button *add_output_btn = memnew(Button); + add_output_btn->set_text(TTR("Add output +")); + add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_output_btn); - node->add_child(hb2); + node->add_child(hb2); + } } for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { @@ -942,8 +1011,10 @@ void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { } void VisualShaderEditor::_rebuild() { - EditorNode::get_singleton()->get_log()->clear(); - visual_shader->rebuild(); + if (visual_shader != NULL) { + EditorNode::get_singleton()->get_log()->clear(); + visual_shader->rebuild(); + } } void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { @@ -1139,7 +1210,9 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { Ref<VisualShaderNode> vsnode; - if (add_options[p_idx].type != String()) { + bool is_custom = add_options[p_idx].is_custom; + + if (!is_custom && add_options[p_idx].type != String()) { VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); ERR_FAIL_COND(!vsn); @@ -1504,6 +1577,29 @@ void VisualShaderEditor::_notification(int p_what) { node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons")); + preview_shader->set_icon(Control::get_icon("Shader", "EditorIcons")); + + { + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + + preview_text->add_color_override("background_color", background_color); + + for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { + + preview_text->add_keyword_color(E->get(), keyword_color); + } + + preview_text->add_font_override("font", get_font("expression", "EditorFonts")); + preview_text->add_color_override("font_color", text_color); + preview_text->add_color_override("symbol_color", symbol_color); + preview_text->add_color_region("/*", "*/", comment_color, false); + preview_text->add_color_region("//", "", comment_color, false); + } + tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons")); if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) @@ -1954,6 +2050,15 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } } +void VisualShaderEditor::_show_preview_text() { + preview_showed = !preview_showed; + preview_text->set_visible(preview_showed); +} + +void VisualShaderEditor::_update_preview() { + preview_text->set_text(visual_shader->get_code()); +} + void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild); ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); @@ -1993,6 +2098,8 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized); ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer); + ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text); + ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -2019,13 +2126,23 @@ VisualShaderEditor::VisualShaderEditor() { saved_node_pos = Point2(0, 0); ShaderLanguage::get_keyword_list(&keyword_list); + preview_showed = false; + to_node = -1; to_slot = -1; from_node = -1; from_slot = -1; + main_box = memnew(HSplitContainer); + main_box->set_v_size_flags(SIZE_EXPAND_FILL); + main_box->set_h_size_flags(SIZE_EXPAND_FILL); + add_child(main_box); + graph = memnew(GraphEdit); - add_child(graph); + graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); + graph->set_v_size_flags(SIZE_EXPAND_FILL); + graph->set_h_size_flags(SIZE_EXPAND_FILL); + main_box->add_child(graph); graph->set_drag_forwarding(this); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); @@ -2074,6 +2191,25 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->move_child(add_node, 0); add_node->connect("pressed", this, "_show_members_dialog", varray(false)); + preview_shader = memnew(ToolButton); + preview_shader->set_toggle_mode(true); + preview_shader->set_tooltip(TTR("Show resulted shader code.")); + graph->get_zoom_hbox()->add_child(preview_shader); + preview_shader->connect("pressed", this, "_show_preview_text"); + + /////////////////////////////////////// + // PREVIEW PANEL + /////////////////////////////////////// + + preview_text = memnew(TextEdit); + main_box->add_child(preview_text); + preview_text->set_h_size_flags(SIZE_EXPAND_FILL); + preview_text->set_v_size_flags(SIZE_EXPAND_FILL); + preview_text->set_visible(preview_showed); + preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); + preview_text->set_syntax_coloring(true); + preview_text->set_readonly(true); + /////////////////////////////////////// // SHADER NODES TREE /////////////////////////////////////// @@ -2164,8 +2300,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); + add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); // CONDITIONAL @@ -2351,8 +2487,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -2368,12 +2504,12 @@ VisualShaderEditor::VisualShaderEditor() { // TEXTURES - add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); + add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); + add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); + add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR)); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_ICON_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); // TRANSFORM @@ -2445,10 +2581,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -2466,6 +2602,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); |
