diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 302 |
1 files changed, 151 insertions, 151 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 40993ea168..d87513bfe1 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -86,7 +86,7 @@ void VisualShaderNodePlugin::set_editor(VisualShaderEditor *p_editor) { } Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { - Object *ret; + Object *ret = nullptr; if (GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret)) { return Object::cast_to<Control>(ret); } @@ -1235,11 +1235,11 @@ void VisualShaderEditor::_update_nodes() { Ref<Resource> res = ResourceLoader::load(script_path); ERR_FAIL_COND(res.is_null()); ERR_FAIL_COND(!res->is_class("Script")); - Ref<Script> script = Ref<Script>(res); + Ref<Script> scr = Ref<Script>(res); Ref<VisualShaderNodeCustom> ref; ref.instantiate(); - ref->set_script(script); + ref->set_script(scr); if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { continue; } @@ -1278,7 +1278,7 @@ void VisualShaderEditor::_update_nodes() { Dictionary dict; dict["name"] = name; - dict["script"] = script; + dict["script"] = scr; dict["description"] = description; dict["return_icon_type"] = return_icon_type; @@ -1705,9 +1705,9 @@ void VisualShaderEditor::_update_graph() { } } - List<VisualShader::Connection> connections; - visual_shader->get_node_connections(type, &connections); - graph_plugin->set_connections(connections); + List<VisualShader::Connection> node_connections; + visual_shader->get_node_connections(type, &node_connections); + graph_plugin->set_connections(node_connections); Vector<int> nodes = visual_shader->get_node_list(type); @@ -1724,7 +1724,7 @@ void VisualShaderEditor::_update_graph() { graph_plugin->make_dirty(false); - for (const VisualShader::Connection &E : connections) { + for (const VisualShader::Connection &E : node_connections) { int from = E.from_node; int from_idx = E.from_port; int to = E.to_node; @@ -1899,45 +1899,45 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa visual_shader->get_node_connections(type, &conns); for (const VisualShader::Connection &E : conns) { - int from_node = E.from_node; - int from_port = E.from_port; - int to_node = E.to_node; - int to_port = E.to_port; + int cn_from_node = E.from_node; + int cn_from_port = E.from_port; + int cn_to_node = E.to_node; + int cn_to_port = E.to_port; - if (from_node == p_node) { + if (cn_from_node == p_node) { if (p_expand) { - if (from_port > p_port) { // reconnect ports after expanded ports - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + if (cn_from_port > p_port) { // reconnect ports after expanded ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port + type_size, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port + type_size, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port + type_size, cn_to_node, cn_to_port); } } else { - if (from_port > p_port + type_size) { // reconnect ports after expanded ports - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + if (cn_from_port > p_port + type_size) { // reconnect ports after expanded ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port); - } else if (from_port > p_port) { // disconnect component ports - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port - type_size, cn_to_node, cn_to_port); + } else if (cn_from_port > p_port) { // disconnect component ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); } } } @@ -1973,30 +1973,30 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (const VisualShader::Connection &E : conns) { - int from_node = E.from_node; - int from_port = E.from_port; - int to_node = E.to_node; - int to_port = E.to_port; - - if (to_node == p_node) { - if (to_port == p_port) { - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); - } else if (to_port > p_port) { - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1); - undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1); - - undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port - 1); - undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1); + int cn_from_node = E.from_node; + int cn_from_port = E.from_port; + int cn_to_node = E.to_node; + int cn_to_port = E.to_port; + + if (cn_to_node == p_node) { + if (cn_to_port == p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + } else if (cn_to_port > p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); + + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port - 1); } } } @@ -2022,30 +2022,30 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (const VisualShader::Connection &E : conns) { - int from_node = E.from_node; - int from_port = E.from_port; - int to_node = E.to_node; - int to_port = E.to_port; - - if (from_node == p_node) { - if (from_port == p_port) { - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); - } else if (from_port > p_port) { - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); - - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port); - - undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - 1, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port); + int cn_from_node = E.from_node; + int cn_from_port = E.from_port; + int cn_to_node = E.to_node; + int cn_to_port = E.to_port; + + if (cn_from_node == p_node) { + if (cn_from_port == p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + } else if (cn_from_port > p_port) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port - 1, cn_to_node, cn_to_port); } } } @@ -2932,16 +2932,16 @@ void VisualShaderEditor::_add_varying(const String &p_name, VisualShader::Varyin void VisualShaderEditor::_remove_varying(const String &p_name) { undo_redo->create_action(vformat(TTR("Remove Varying from Visual Shader: %s"), p_name)); - VisualShader::VaryingMode mode = visual_shader->get_varying_mode(p_name); + VisualShader::VaryingMode var_mode = visual_shader->get_varying_mode(p_name); undo_redo->add_do_method(visual_shader.ptr(), "remove_varying", p_name); - undo_redo->add_undo_method(visual_shader.ptr(), "add_varying", p_name, mode, visual_shader->get_varying_type(p_name)); + undo_redo->add_undo_method(visual_shader.ptr(), "add_varying", p_name, var_mode, visual_shader->get_varying_type(p_name)); undo_redo->add_do_method(this, "_update_varyings"); undo_redo->add_undo_method(this, "_update_varyings"); for (int i = 0; i <= VisualShader::TYPE_LIGHT; i++) { - if (mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) { + if (var_mode == VisualShader::VARYING_MODE_FRAG_TO_LIGHT && i == 0) { continue; } @@ -2967,10 +2967,10 @@ void VisualShaderEditor::_remove_varying(const String &p_name) { } } - List<VisualShader::Connection> connections; - visual_shader->get_node_connections(type, &connections); + List<VisualShader::Connection> node_connections; + visual_shader->get_node_connections(type, &node_connections); - for (VisualShader::Connection &E : connections) { + for (VisualShader::Connection &E : node_connections) { Ref<VisualShaderNodeVaryingGetter> var_getter = Object::cast_to<VisualShaderNodeVaryingGetter>(visual_shader->get_node(type, E.from_node).ptr()); if (var_getter.is_valid() && E.from_port > 0) { undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); @@ -3847,10 +3847,10 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<CopyItem> &r_items, Li } } - List<VisualShader::Connection> connections; - visual_shader->get_node_connections(type, &connections); + List<VisualShader::Connection> node_connections; + visual_shader->get_node_connections(type, &node_connections); - for (const VisualShader::Connection &E : connections) { + for (const VisualShader::Connection &E : node_connections) { if (nodes.has(E.from_node) && nodes.has(E.to_node)) { r_connections.push_back(E); } @@ -3961,15 +3961,15 @@ void VisualShaderEditor::_duplicate_nodes() { int type = get_current_shader_type(); List<CopyItem> items; - List<VisualShader::Connection> connections; + List<VisualShader::Connection> node_connections; - _dup_copy_nodes(type, items, connections); + _dup_copy_nodes(type, items, node_connections); if (items.is_empty()) { return; } - _dup_paste_nodes(type, items, connections, Vector2(10, 10) * EDSCALE, true); + _dup_paste_nodes(type, items, node_connections, Vector2(10, 10) * EDSCALE, true); } void VisualShaderEditor::_copy_nodes(bool p_cut) { @@ -4064,11 +4064,11 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, bool type_changed = next_input_type != prev_input_type; - Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Visual Shader Input Type Changed")); + Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + undo_redo_man->create_action(TTR("Visual Shader Input Type Changed")); - undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name); - undo_redo->add_undo_method(p_input.ptr(), "set_input_name", prev_name); + undo_redo_man->add_do_method(p_input.ptr(), "set_input_name", p_name); + undo_redo_man->add_undo_method(p_input.ptr(), "set_input_name", prev_name); if (type_changed) { for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { @@ -4098,30 +4098,30 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (const VisualShader::Connection &E : conns) { - int from_node = E.from_node; - int from_port = E.from_port; - int to_node = E.to_node; - int to_port = E.to_port; - - if (from_node == id) { - bool is_incompatible_types = !visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, to_node)->get_input_port_type(to_port)); - - if (is_incompatible_types || from_port > type_size) { - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + int cn_from_node = E.from_node; + int cn_from_port = E.from_port; + int cn_to_node = E.to_node; + int cn_to_port = E.to_port; + + if (cn_from_node == id) { + bool is_incompatible_types = !visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, cn_to_node)->get_input_port_type(cn_to_port)); + + if (is_incompatible_types || cn_from_port > type_size) { + undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, cn_from_node, cn_from_port, cn_to_node, cn_to_port); } } } - undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); - undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); } } } - undo_redo->commit_action(); + undo_redo_man->commit_action(); } void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) { @@ -4133,11 +4133,11 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name); - Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("ParameterRef Name Changed")); + Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + undo_redo_man->create_action(TTR("ParameterRef Name Changed")); - undo_redo->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name); - undo_redo->add_undo_method(p_parameter_ref.ptr(), "set_parameter_name", prev_name); + undo_redo_man->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name); + undo_redo_man->add_undo_method(p_parameter_ref.ptr(), "set_parameter_name", prev_name); // update output port for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { @@ -4152,20 +4152,20 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete if (visual_shader->is_port_types_compatible(p_parameter_ref->get_parameter_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { continue; } - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); } } } - undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); - undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); break; } } - undo_redo->commit_action(); + undo_redo_man->commit_action(); } void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name) { @@ -4177,11 +4177,11 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid(); - Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Varying Name Changed")); + Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + undo_redo_man->create_action(TTR("Varying Name Changed")); - undo_redo->add_do_method(p_varying.ptr(), "set_varying_name", p_name); - undo_redo->add_undo_method(p_varying.ptr(), "set_varying_name", prev_name); + undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_name", p_name); + undo_redo_man->add_undo_method(p_varying.ptr(), "set_varying_name", prev_name); VisualShader::VaryingType vtype = p_varying->get_varying_type_by_name(p_name); VisualShader::VaryingType prev_vtype = p_varying->get_varying_type_by_name(prev_name); @@ -4189,8 +4189,8 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var bool type_changed = vtype != prev_vtype; if (type_changed) { - undo_redo->add_do_method(p_varying.ptr(), "set_varying_type", vtype); - undo_redo->add_undo_method(p_varying.ptr(), "set_varying_type", prev_vtype); + undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_type", vtype); + undo_redo_man->add_undo_method(p_varying.ptr(), "set_varying_type", prev_vtype); } // update ports @@ -4209,32 +4209,32 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { continue; } - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); } } else { if (E.to_node == id) { if (visual_shader->is_port_types_compatible(p_varying->get_varying_type_by_name(p_name), visual_shader->get_node(type, E.from_node)->get_output_port_type(E.from_port))) { continue; } - undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); - undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); } } } } - undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); - undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_do_method(graph_plugin.ptr(), "update_node", type_id, id); + undo_redo_man->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id); break; } } - undo_redo->commit_action(); + undo_redo_man->commit_action(); } void VisualShaderEditor::_float_constant_selected(int p_which) { @@ -4515,8 +4515,8 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da for (int i = 0; i < arr.size(); i++) { String type = ResourceLoader::get_resource_type(arr[i]); if (type == "GDScript") { - Ref<Script> script = ResourceLoader::load(arr[i]); - if (script->get_instance_base_type() == "VisualShaderNodeCustom") { + Ref<Script> scr = ResourceLoader::load(arr[i]); + if (scr->get_instance_base_type() == "VisualShaderNodeCustom") { saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; @@ -6229,9 +6229,9 @@ void VisualShaderNodePortPreview::_shader_changed() { } } - Ref<ShaderMaterial> material; - material.instantiate(); - material->set_shader(preview_shader); + Ref<ShaderMaterial> mat; + mat.instantiate(); + mat->set_shader(preview_shader); //find if a material is also being edited and copy parameters to this one @@ -6252,12 +6252,12 @@ void VisualShaderNodePortPreview::_shader_changed() { List<PropertyInfo> params; src_mat->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &E : params) { - material->set(E.name, src_mat->get(E.name)); + mat->set(E.name, src_mat->get(E.name)); } } } - set_material(material); + set_material(mat); } void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) { |