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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ee31e1409c..0d683ea0a0 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -31,10 +31,10 @@
#include "visual_shader_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_properties.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
@@ -629,7 +629,7 @@ void VisualShaderEditor::_duplicate_nodes() {
int id = String(graph->get_child(i)->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
- if (output.is_valid()) //cant duplicate output
+ if (output.is_valid()) //can't duplicate output
continue;
if (node.is_valid()) {
nodes.push_back(id);
@@ -1158,7 +1158,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::
return true;
}
- return false; //can be overriden, although it will most likely be last anyway
+ return false; //can be overridden, although it will most likely be last anyway
}
void EditorInspectorShaderModePlugin::parse_end() {