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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ee31e1409c..39e50ec7f8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -31,10 +31,10 @@
#include "visual_shader_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_properties.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
@@ -510,6 +510,17 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
}
undo_redo->create_action("Nodes Connected");
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().to_node == to && E->get().to_port == p_to_index) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+ }
+
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_do_method(this, "_update_graph");
@@ -629,7 +640,7 @@ void VisualShaderEditor::_duplicate_nodes() {
int id = String(graph->get_child(i)->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
- if (output.is_valid()) //cant duplicate output
+ if (output.is_valid()) //can't duplicate output
continue;
if (node.is_valid()) {
nodes.push_back(id);
@@ -932,7 +943,10 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer)
public:
- void _property_changed(const String &prop, const Variant &p_value) {
+ void _property_changed(const String &prop, const Variant &p_value, bool p_changing = false) {
+
+ if (p_changing)
+ return;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
@@ -979,7 +993,7 @@ public:
}
static void _bind_methods() {
- ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed);
+ ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(false));
ClassDB::bind_method("_node_changed", &VisualShaderNodePluginDefaultEditor::_node_changed);
ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
}
@@ -1158,7 +1172,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::
return true;
}
- return false; //can be overriden, although it will most likely be last anyway
+ return false; //can be overridden, although it will most likely be last anyway
}
void EditorInspectorShaderModePlugin::parse_end() {