diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 257 |
1 files changed, 231 insertions, 26 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 5c22e454ab..89fff008ea 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -37,7 +37,6 @@ #include "editor/editor_node.h" #include "editor/editor_properties.h" #include "editor/editor_properties_vector.h" -#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" @@ -45,6 +44,7 @@ #include "editor/inspector_dock.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/shader_editor_plugin.h" +#include "editor/themes/editor_scale.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/code_edit.h" @@ -182,7 +182,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p } void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) { - call_deferred(SNAME("update_node"), p_type, p_node_id); + callable_mp(this, &VisualShaderGraphPlugin::update_node).call_deferred(p_type, p_node_id); } void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) { @@ -1492,14 +1492,14 @@ void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) { if (!_block_update_options_menu) { _block_update_options_menu = true; - call_deferred(SNAME("_update_options_menu_deferred")); + callable_mp(this, &VisualShaderEditor::_update_options_menu_deferred); } // To prevent rebuilding the shader multiple times when multiple scripts are saved. if (need_rebuild && !_block_rebuild_shader) { _block_rebuild_shader = true; - call_deferred(SNAME("_rebuild_shader_deferred")); + callable_mp(this, &VisualShaderEditor::_rebuild_shader_deferred); } } @@ -1581,8 +1581,7 @@ void VisualShaderEditor::_resource_removed(const Ref<Resource> &p_resource) { if (!pending_custom_scripts_to_delete) { pending_custom_scripts_to_delete = true; - - call_deferred("_resources_removed"); + callable_mp(this, &VisualShaderEditor::_resources_removed).call_deferred(); } } @@ -3192,6 +3191,15 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri bool created_expression_port = false; + // A node is inserted in an already present connection. + if (from_node != -1 && from_slot != -1 && to_node != -1 && to_slot != -1) { + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, to_node, to_slot); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, to_node, to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, to_node, to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, to_node, to_slot); + } + + // Create a connection from the new node to an input port of an existing one. if (to_node != -1 && to_slot != -1) { VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); @@ -3261,7 +3269,10 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri } } } - } else if (from_node != -1 && from_slot != -1) { + } + + // Create a connection from the output port of an existing node to the new one. + if (from_node != -1 && from_slot != -1) { VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot); if (expr && expr->is_editable()) { @@ -3322,11 +3333,11 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri } if (is_curve) { - graph_plugin->call_deferred(SNAME("update_curve"), id_to_use); + callable_mp(graph_plugin.ptr(), &VisualShaderGraphPlugin::update_curve).call_deferred(id_to_use); } if (is_curve_xyz) { - graph_plugin->call_deferred(SNAME("update_curve_xyz"), id_to_use); + callable_mp(graph_plugin.ptr(), &VisualShaderGraphPlugin::update_curve_xyz).call_deferred(id_to_use); } if (p_resource_path.is_empty()) { @@ -3466,7 +3477,7 @@ void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_t VisualShader::Type type = get_current_shader_type(); drag_buffer.push_back({ type, p_node, p_from, p_to }); if (!drag_dirty) { - call_deferred(SNAME("_nodes_dragged")); + callable_mp(this, &VisualShaderEditor::_nodes_dragged).call_deferred(); } drag_dirty = true; } @@ -3484,8 +3495,11 @@ void VisualShaderEditor::_nodes_dragged() { undo_redo->add_undo_method(graph_plugin.ptr(), "set_node_position", E.type, E.node, E.from); } - drag_buffer.clear(); undo_redo->commit_action(); + + _handle_node_drop_on_connection(); + + drag_buffer.clear(); } void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { @@ -3565,6 +3579,132 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo _show_members_dialog(true, input_port_type, output_port_type); } +bool VisualShaderEditor::_check_node_drop_on_connection(const Vector2 &p_position, Ref<GraphEdit::Connection> *r_closest_connection, int *r_from_port, int *r_to_port) { + VisualShader::Type shader_type = get_current_shader_type(); + + // Get selected graph node. + Ref<VisualShaderNode> selected_vsnode; + int selected_node_id = -1; + int selected_node_count = 0; + Rect2 selected_node_rect; + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *graph_node = Object::cast_to<GraphNode>(graph->get_child(i)); + if (graph_node && graph_node->is_selected()) { + selected_node_id = String(graph_node->get_name()).to_int(); + Ref<VisualShaderNode> vsnode = visual_shader->get_node(shader_type, selected_node_id); + if (!vsnode->is_closable()) { + continue; + } + + selected_node_count += 1; + + Ref<VisualShaderNode> node = visual_shader->get_node(shader_type, selected_node_id); + selected_vsnode = node; + selected_node_rect = graph_node->get_rect(); + } + } + + // Only a single node - which has both input and output ports but is not connected yet - can be inserted. + if (selected_node_count != 1 || !selected_vsnode.is_valid()) { + return false; + } + + // Check whether the dragged node was dropped over a connection. + List<Ref<GraphEdit::Connection>> intersecting_connections = graph->get_connections_intersecting_with_rect(selected_node_rect); + + if (intersecting_connections.is_empty()) { + return false; + } + + Ref<GraphEdit::Connection> intersecting_connection = intersecting_connections.front()->get(); + + if (selected_vsnode->is_any_port_connected() || selected_vsnode->get_input_port_count() == 0 || selected_vsnode->get_output_port_count() == 0) { + return false; + } + + VisualShaderNode::PortType original_port_type_from = visual_shader->get_node(shader_type, String(intersecting_connection->from_node).to_int())->get_output_port_type(intersecting_connection->from_port); + VisualShaderNode::PortType original_port_type_to = visual_shader->get_node(shader_type, String(intersecting_connection->to_node).to_int())->get_input_port_type(intersecting_connection->to_port); + + // Searching for the default port or the first compatible input port of the node to insert. + int _to_port = -1; + for (int i = 0; i < selected_vsnode->get_input_port_count(); i++) { + if (visual_shader->is_port_types_compatible(original_port_type_from, selected_vsnode->get_input_port_type(i))) { + if (i == selected_vsnode->get_default_input_port(original_port_type_from)) { + _to_port = i; + break; + } else if (_to_port == -1) { + _to_port = i; + } + } + } + + // Searching for the first compatible output port of the node to insert. + int _from_port = -1; + for (int i = 0; i < selected_vsnode->get_output_port_count(); i++) { + if (visual_shader->is_port_types_compatible(selected_vsnode->get_output_port_type(i), original_port_type_to)) { + _from_port = i; + break; + } + } + + if (_to_port == -1 || _from_port == -1) { + return false; + } + + if (r_closest_connection != nullptr) { + *r_closest_connection = intersecting_connection; + } + if (r_from_port != nullptr) { + *r_from_port = _from_port; + } + if (r_to_port != nullptr) { + *r_to_port = _to_port; + } + + return true; +} + +void VisualShaderEditor::_handle_node_drop_on_connection() { + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Insert node")); + + // Check whether the dragged node was dropped over a connection. + Ref<GraphEdit::Connection> closest_connection; + int _from_port = -1; + int _to_port = -1; + + if (!_check_node_drop_on_connection(graph->get_local_mouse_position(), &closest_connection, &_from_port, &_to_port)) { + return; + } + + int selected_node_id = drag_buffer[0].node; + VisualShader::Type shader_type = get_current_shader_type(); + Ref<VisualShaderNode> selected_vsnode = visual_shader->get_node(shader_type, selected_node_id); + + // Delete the old connection. + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + + // Add the connection to the dropped node. + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, selected_node_id, _to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, selected_node_id, _to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, selected_node_id, _to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", shader_type, String(closest_connection->from_node).to_int(), closest_connection->from_port, selected_node_id, _to_port); + + // Add the connection from the dropped node. + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", shader_type, selected_node_id, _from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", shader_type, selected_node_id, _from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", shader_type, selected_node_id, _from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", shader_type, selected_node_id, _from_port, String(closest_connection->to_node).to_int(), closest_connection->to_port); + + undo_redo->commit_action(); + + call_deferred(SNAME("_update_graph")); +} + void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { VisualShader::Type type = VisualShader::Type(p_type); List<VisualShader::Connection> conns; @@ -3924,9 +4064,19 @@ void VisualShaderEditor::_node_selected(Object *p_node) { } void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseMotion> mm = p_event; Ref<InputEventMouseButton> mb = p_event; VisualShader::Type type = get_current_shader_type(); + // Highlight valid connection on which a node can be dropped. + if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { + Ref<GraphEdit::Connection> closest_connection; + graph->reset_all_connection_activity(); + if (_check_node_drop_on_connection(graph->get_local_mouse_position(), &closest_connection)) { + graph->set_connection_activity(closest_connection->from_node, closest_connection->from_port, closest_connection->to_node, closest_connection->to_port, 1.0); + } + } + Ref<VisualShaderNode> selected_vsnode; // Right click actions. if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { @@ -3982,7 +4132,16 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } } - if (selected_closable_graph_elements.is_empty() && copy_buffer_empty) { + menu_point = graph->get_local_mouse_position(); + Point2 gpos = get_screen_position() + get_local_mouse_position(); + + Ref<GraphEdit::Connection> closest_connection = graph->get_closest_connection_at_point(menu_point); + if (closest_connection.is_valid()) { + clicked_connection = closest_connection; + connection_popup_menu->set_position(gpos); + connection_popup_menu->reset_size(); + connection_popup_menu->popup(); + } else if (selected_closable_graph_elements.is_empty() && copy_buffer_empty) { _show_members_dialog(true); } else { popup_menu->set_item_disabled(NodeMenuOptions::CUT, selected_closable_graph_elements.is_empty()); @@ -4054,8 +4213,6 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION); } - menu_point = graph->get_local_mouse_position(); - Point2 gpos = get_screen_position() + get_local_mouse_position(); popup_menu->set_position(gpos); popup_menu->reset_size(); popup_menu->popup(); @@ -4094,7 +4251,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2()); members_dialog->set_position(members_dialog->get_position() - difference); - node_filter->call_deferred(SNAME("grab_focus")); // Still not visible. + callable_mp((Control *)node_filter, &Control::grab_focus).call_deferred(); // Still not visible. node_filter->select_all(); } @@ -4758,6 +4915,27 @@ void VisualShaderEditor::_member_create() { TreeItem *item = members->get_selected(); if (item != nullptr && item->has_meta("id")) { int idx = members->get_selected()->get_meta("id"); + if (connection_node_insert_requested) { + from_node = String(clicked_connection->from_node).to_int(); + from_slot = clicked_connection->from_port; + to_node = String(clicked_connection->to_node).to_int(); + to_slot = clicked_connection->to_port; + + connection_node_insert_requested = false; + + saved_node_pos_dirty = true; + + // Find both graph nodes and get their positions. + GraphNode *from_graph_element = Object::cast_to<GraphNode>(graph->get_node(itos(from_node))); + GraphNode *to_graph_element = Object::cast_to<GraphNode>(graph->get_node(itos(to_node))); + + ERR_FAIL_NULL(from_graph_element); + ERR_FAIL_NULL(to_graph_element); + + // Since the size of the node to add is not known yet, it's not possible to center it exactly. + float zoom = graph->get_zoom(); + saved_node_pos = 0.5 * (from_graph_element->get_position() + zoom * from_graph_element->get_output_port_position(from_slot) + to_graph_element->get_position() + zoom * to_graph_element->get_input_port_position(to_slot)); + } _add_node(idx, add_options[idx].ops); members_dialog->hide(); } @@ -4768,6 +4946,7 @@ void VisualShaderEditor::_member_cancel() { to_slot = -1; from_node = -1; from_slot = -1; + connection_node_insert_requested = false; } void VisualShaderEditor::_update_varying_tree() { @@ -4939,6 +5118,37 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { } } +void VisualShaderEditor::_connection_menu_id_pressed(int p_idx) { + switch (p_idx) { + case ConnectionMenuOptions::DISCONNECT: { + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Disconnect")); + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", get_current_shader_type(), String(clicked_connection->from_node).to_int(), clicked_connection->from_port, String(clicked_connection->to_node).to_int(), clicked_connection->to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", get_current_shader_type(), String(clicked_connection->from_node).to_int(), clicked_connection->from_port, String(clicked_connection->to_node).to_int(), clicked_connection->to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", get_current_shader_type(), String(clicked_connection->from_node).to_int(), clicked_connection->from_port, String(clicked_connection->to_node).to_int(), clicked_connection->to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", get_current_shader_type(), String(clicked_connection->from_node).to_int(), clicked_connection->from_port, String(clicked_connection->to_node).to_int(), clicked_connection->to_port); + undo_redo->commit_action(); + } break; + case ConnectionMenuOptions::INSERT_NEW_NODE: { + VisualShaderNode::PortType input_port_type = VisualShaderNode::PORT_TYPE_MAX; + VisualShaderNode::PortType output_port_type = VisualShaderNode::PORT_TYPE_MAX; + Ref<VisualShaderNode> node1 = visual_shader->get_node(get_current_shader_type(), String(clicked_connection->from_node).to_int()); + if (node1.is_valid()) { + output_port_type = node1->get_output_port_type(from_slot); + } + Ref<VisualShaderNode> node2 = visual_shader->get_node(get_current_shader_type(), String(clicked_connection->to_node).to_int()); + if (node2.is_valid()) { + input_port_type = node2->get_input_port_type(to_slot); + } + + connection_node_insert_requested = true; + _show_members_dialog(true, input_port_type, output_port_type); + } break; + default: + break; + } +} + Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (p_from == members) { TreeItem *it = members->get_item_at_position(p_point); @@ -5187,28 +5397,17 @@ void VisualShaderEditor::_visibility_changed() { void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes); ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); - ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node); - ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed); ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item); ClassDB::bind_method("_parameter_ref_select_item", &VisualShaderEditor::_parameter_ref_select_item); ClassDB::bind_method("_varying_select_item", &VisualShaderEditor::_varying_select_item); ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); - ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer); ClassDB::bind_method("_update_parameters", &VisualShaderEditor::_update_parameters); ClassDB::bind_method("_update_varyings", &VisualShaderEditor::_update_varyings); ClassDB::bind_method("_update_varying_tree", &VisualShaderEditor::_update_varying_tree); ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); - ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged); - ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected); ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter); - ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); - ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred); - ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred); - ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed); ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews); - - ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); } VisualShaderEditor::VisualShaderEditor() { @@ -5429,6 +5628,12 @@ VisualShaderEditor::VisualShaderEditor() { popup_menu->add_item(TTR("Clear Copy Buffer"), NodeMenuOptions::CLEAR_COPY_BUFFER); popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed)); + connection_popup_menu = memnew(PopupMenu); + add_child(connection_popup_menu); + connection_popup_menu->add_item(TTR("Disconnect"), ConnectionMenuOptions::DISCONNECT); + connection_popup_menu->add_item(TTR("Insert New Node"), ConnectionMenuOptions::INSERT_NEW_NODE); + connection_popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_connection_menu_id_pressed)); + /////////////////////////////////////// // SHADER NODES TREE /////////////////////////////////////// |