diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 867 |
1 files changed, 601 insertions, 266 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index acc77bd098..fb91cbb866 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -71,13 +72,13 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { if (get_script_instance()) { - return get_script_instance()->call("create_editor", p_parent_resource, p_node); + return get_script_instance()->call("_create_editor", p_parent_resource, p_node); } return nullptr; } void VisualShaderNodePlugin::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode"))); + BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode"))); } /////////////////// @@ -109,6 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression); ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve); + ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3); ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant); } @@ -210,9 +212,19 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_ } void VisualShaderGraphPlugin::update_curve(int p_node_id) { - if (links.has(p_node_id) && links[p_node_id].curve_editor) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) { if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) { - links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve()); + } + } +} + +void VisualShaderGraphPlugin::update_curve3(int p_node_id) { + if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) { + if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) { + links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x()); + links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y()); + links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z()); } } } @@ -264,8 +276,8 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit * links[p_node_id].expression_edit = p_expression_edit; } -void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) { - links[p_node_id].curve_editor = p_curve_editor; +void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) { + links[p_node_id].curve_editors[p_index] = p_curve_editor; } void VisualShaderGraphPlugin::update_uniform_refs() { @@ -311,7 +323,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { - links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr }); + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { @@ -322,6 +334,12 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u links[p_node_id].uniform_name = p_uniform_name; } +void VisualShaderGraphPlugin::update_theme() { + vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color("axis_x_color", "Editor"); // red + vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color("axis_y_color", "Editor"); // green + vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color("axis_z_color", "Editor"); // blue +} + void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (p_type != visual_shader->get_shader_type()) { return; @@ -340,6 +358,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Color(1.0, 1.0, 0.0), // sampler }; + static const String vector_expanded_name[3] = { + "red", + "green", + "blue" + }; + Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id); Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr()); @@ -349,6 +373,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); bool is_group = !group_node.is_null(); + bool is_comment = false; + Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); bool is_expression = !expression_node.is_null(); String expression = ""; @@ -392,17 +418,22 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (is_resizable) { Ref<VisualShaderNodeComment> comment_node = Object::cast_to<VisualShaderNodeComment>(vsnode.ptr()); if (comment_node.is_valid()) { + is_comment = true; node->set_comment(true); Label *comment_label = memnew(Label); node->add_child(comment_label); comment_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); - comment_label->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_STOP); comment_label->set_text(comment_node->get_description()); } } + Ref<VisualShaderNodeParticleEmit> emit = vsnode; + if (emit.is_valid()) { + node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); @@ -412,7 +443,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { register_uniform_name(p_id, uniform_name); uniform_name->set_text(uniform->get_uniform_name()); node->add_child(uniform_name); - uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id)); + uniform_name->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id)); uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id)); if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { @@ -452,6 +483,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { custom_editor = hbox; } + Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode; + if (curve3.is_valid()) { + if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) { + curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id)); + } + + HBoxContainer *hbox = memnew(HBoxContainer); + custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hbox->add_child(custom_editor); + custom_editor = hbox; + } + Ref<VisualShaderNodeFloatConstant> float_const = vsnode; if (float_const.is_valid()) { HBoxContainer *hbox = memnew(HBoxContainer); @@ -475,19 +518,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { port_offset++; node->add_child(custom_editor); - if (curve.is_valid()) { + bool is_curve = curve.is_valid() || curve3.is_valid(); + + if (is_curve) { VisualShaderEditor::get_singleton()->graph->add_child(node); VisualShaderEditor::get_singleton()->_update_created_node(node); - CurveEditor *curve_editor = memnew(CurveEditor); - node->add_child(curve_editor); - register_curve_editor(p_id, curve_editor); - curve_editor->set_custom_minimum_size(Size2(300, 0)); - curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); - if (curve->get_texture().is_valid()) { - curve_editor->set_curve(curve->get_texture()->get_curve()); - } - TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); @@ -499,12 +535,59 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED); custom_editor->add_child(preview); + if (vsnode->get_output_port_for_preview() >= 0) { + show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); + } + } + + if (curve.is_valid()) { + CurveEditor *curve_editor = memnew(CurveEditor); + node->add_child(curve_editor); + register_curve_editor(p_id, 0, curve_editor); + curve_editor->set_custom_minimum_size(Size2(300, 0)); + curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve->get_texture().is_valid()) { + curve_editor->set_curve(curve->get_texture()->get_curve()); + } + } + + if (curve3.is_valid()) { + CurveEditor *curve_editor_x = memnew(CurveEditor); + node->add_child(curve_editor_x); + register_curve_editor(p_id, 0, curve_editor_x); + curve_editor_x->set_custom_minimum_size(Size2(300, 0)); + curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_x->set_curve(curve3->get_texture()->get_curve_x()); + } + + CurveEditor *curve_editor_y = memnew(CurveEditor); + node->add_child(curve_editor_y); + register_curve_editor(p_id, 1, curve_editor_y); + curve_editor_y->set_custom_minimum_size(Size2(300, 0)); + curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_y->set_curve(curve3->get_texture()->get_curve_y()); + } + + CurveEditor *curve_editor_z = memnew(CurveEditor); + node->add_child(curve_editor_z); + register_curve_editor(p_id, 2, curve_editor_z); + curve_editor_z->set_custom_minimum_size(Size2(300, 0)); + curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL); + if (curve3->get_texture().is_valid()) { + curve_editor_z->set_curve(curve3->get_texture()->get_curve_z()); + } + } + + if (is_curve) { VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0); VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]); VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size); } + if (vsnode->is_use_prop_slots()) { return; } @@ -551,13 +634,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } } - for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { + int output_port_count = 0; + for (int i = 0; i < vsnode->get_output_port_count(); i++) { + if (vsnode->_is_output_port_expanded(i)) { + if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { + output_port_count += 3; + } + } + output_port_count++; + } + int max_ports = MAX(vsnode->get_input_port_count(), output_port_count); + VisualShaderNode::PortType expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; + int expanded_port_counter = 0; + + for (int i = 0, j = 0; i < max_ports; i++, j++) { + if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) { + expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; + expanded_port_counter = 0; + i -= 3; + } + if (vsnode->is_port_separator(i)) { node->add_child(memnew(HSeparator)); port_offset++; } - bool valid_left = i < vsnode->get_input_port_count(); + bool valid_left = j < vsnode->get_input_port_count(); VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; bool port_left_used = false; String name_left; @@ -565,18 +667,24 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { name_left = vsnode->get_input_port_name(i); port_left = vsnode->get_input_port_type(i); for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().to_node == p_id && E->get().to_port == i) { + if (E->get().to_node == p_id && E->get().to_port == j) { port_left_used = true; } } } - bool valid_right = i < vsnode->get_output_port_count(); + bool valid_right = true; VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; String name_right; - if (valid_right) { - name_right = vsnode->get_output_port_name(i); - port_right = vsnode->get_output_port_type(i); + + if (expanded_type == VisualShaderNode::PORT_TYPE_SCALAR) { + valid_right = i < vsnode->get_output_port_count(); + if (valid_right) { + name_right = vsnode->get_output_port_name(i); + port_right = vsnode->get_output_port_type(i); + } + } else { + name_right = vector_expanded_name[expanded_port_counter++]; } HBoxContainer *hb = memnew(HBoxContainer); @@ -621,7 +729,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_left); - name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); + name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED); Button *remove_btn = memnew(Button); @@ -662,7 +770,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_right); - name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); + name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED); OptionButton *type_box = memnew(OptionButton); @@ -684,17 +792,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } } - if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { - TextureButton *preview = memnew(TextureButton); - preview->set_toggle_mode(true); - preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); - preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons")); - preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); + if (valid_right) { + if (vsnode->is_output_port_expandable(i)) { + TextureButton *expand = memnew(TextureButton); + expand->set_toggle_mode(true); + expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowDown", "EditorIcons")); + expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowRight", "EditorIcons")); + expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); + expand->set_pressed(vsnode->_is_output_port_expanded(i)); + expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); + hb->add_child(expand); + } + if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { + TextureButton *preview = memnew(TextureButton); + preview->set_toggle_mode(true); + preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); + preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons")); + preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); - register_output_port(p_id, i, preview); + register_output_port(p_id, j, preview); - preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED); - hb->add_child(preview); + preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED); + hb->add_child(preview); + } } if (is_group) { @@ -706,7 +826,40 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->add_child(hb); + if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { + continue; + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); + + if (vsnode->_is_output_port_expanded(i)) { + if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) { + port_offset++; + valid_left = (i + 1) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 1); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); + port_offset++; + + valid_left = (i + 2) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 2); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); + port_offset++; + + valid_left = (i + 3) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 3); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); + expanded_type = VisualShaderNode::PORT_TYPE_VECTOR; + } + } } if (vsnode->get_output_port_for_preview() >= 0) { @@ -728,14 +881,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (is_expression) { CodeEdit *expression_box = memnew(CodeEdit); Ref<CodeHighlighter> expression_syntax_highlighter; - expression_syntax_highlighter.instance(); - expression_node->set_control(expression_box, 0); + expression_syntax_highlighter.instantiate(); + expression_node->set_ctrl_pressed(expression_box, 0); node->add_child(expression_box); register_expression_edit(p_id, expression_box); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); @@ -746,7 +900,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expression_box->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) { - expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); + if (ShaderLanguage::is_control_flow_keyword(E->get())) { + expression_syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color); + } else { + expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } } expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts")); @@ -759,6 +917,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); expression_syntax_highlighter->add_color_region("//", "", comment_color, true); + expression_box->clear_comment_delimiters(); + expression_box->add_comment_delimiter("/*", "*/", false); + expression_box->add_comment_delimiter("//", "", true); + expression_box->set_text(expression); expression_box->set_context_menu_enabled(false); expression_box->set_draw_line_numbers(true); @@ -768,6 +930,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (!uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); + if (is_comment) { + VisualShaderEditor::get_singleton()->graph->move_child(node, 0); // to prevents a bug where comment node overlaps its content + } VisualShaderEditor::get_singleton()->_update_created_node(node); if (is_resizable) { VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size); @@ -786,6 +951,7 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port }); if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { links[p_to_node].input_ports[p_to_port].default_input_button->hide(); } @@ -795,6 +961,12 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + connections.erase(E); + break; + } + } if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { links[p_to_node].input_ports[p_to_port].default_input_button->show(); set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); @@ -917,13 +1089,13 @@ bool VisualShaderEditor::_is_available(int p_mode) { if (p_mode != -1) { switch (current_mode) { - case 0: // Vertex or Emit + case 0: // Vertex / Emit current_mode = 1; break; - case 1: // Fragment or Process + case 1: // Fragment / Process current_mode = 2; break; - case 2: // Light or End + case 2: // Light / Collide current_mode = 4; break; default: @@ -951,7 +1123,7 @@ void VisualShaderEditor::update_custom_nodes() { Ref<Script> script = Ref<Script>(res); Ref<VisualShaderNodeCustom> ref; - ref.instance(); + ref.instantiate(); ref->set_script(script); String name; @@ -1125,7 +1297,7 @@ void VisualShaderEditor::_update_options_menu() { item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons")); break; case VisualShaderNode::PORT_TYPE_TRANSFORM: - item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons")); + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons")); break; case VisualShaderNode::PORT_TYPE_SAMPLER: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons")); @@ -1139,22 +1311,29 @@ void VisualShaderEditor::_update_options_menu() { void VisualShaderEditor::_set_mode(int p_which) { if (p_which == VisualShader::MODE_SKY) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(false); edit_type_sky->set_visible(true); edit_type = edit_type_sky; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SKY; } else if (p_which == VisualShader::MODE_PARTICLES) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(true); edit_type_sky->set_visible(false); edit_type = edit_type_particles; + if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + } else { + custom_mode_box->set_visible(true); + } mode = MODE_FLAGS_PARTICLES; } else { edit_type_particles->set_visible(false); - edit_type_standart->set_visible(true); + edit_type_standard->set_visible(true); edit_type_sky->set_visible(false); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SPATIAL_CANVASITEM; } visual_shader->set_shader_type(get_current_shader_type()); @@ -1175,26 +1354,15 @@ void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) { } void VisualShaderEditor::_update_created_node(GraphNode *node) { - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode"); - Color c = sb->get_border_color(); - Color ic; - Color mono_color; - if (((c.r + c.g + c.b) / 3) < 0.7) { - mono_color = Color(1.0, 1.0, 1.0); - ic = Color(0.0, 0.0, 0.0, 0.7); - } else { - mono_color = Color(0.0, 0.0, 0.0); - ic = Color(1.0, 1.0, 1.0, 0.7); - } - mono_color.a = 0.85; - c = mono_color; + const Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode"); + Color c = sb->get_border_color(); + const Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85); + c = mono_color; - node->add_theme_color_override("title_color", c); - c.a = 0.7; - node->add_theme_color_override("close_color", c); - node->add_theme_color_override("resizer_color", ic); - } + node->add_theme_color_override("title_color", c); + c.a = 0.7; + node->add_theme_color_override("close_color", c); + node->add_theme_color_override("resizer_color", c); } void VisualShaderEditor::_update_uniforms(bool p_update_refs) { @@ -1294,6 +1462,7 @@ void VisualShaderEditor::_update_graph() { graph_plugin->clear_links(); graph_plugin->make_dirty(true); + graph_plugin->update_theme(); for (int n_i = 0; n_i < nodes.size(); n_i++) { graph_plugin->add_node(type, nodes[n_i]); @@ -1317,9 +1486,9 @@ void VisualShaderEditor::_update_graph() { VisualShader::Type VisualShaderEditor::get_current_shader_type() const { VisualShader::Type type; if (mode & MODE_FLAGS_PARTICLES) { - type = VisualShader::Type(edit_type->get_selected() + 3); + type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0)); } else if (mode & MODE_FLAGS_SKY) { - type = VisualShader::Type(edit_type->get_selected() + 6); + type = VisualShader::Type(edit_type->get_selected() + 8); } else { type = VisualShader::Type(edit_type->get_selected()); } @@ -1442,6 +1611,92 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object * undo_redo->commit_action(); } +void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expand) { + VisualShader::Type type = get_current_shader_type(); + + Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); + ERR_FAIL_COND(!node.is_valid()); + + if (p_expand) { + undo_redo->create_action(TTR("Expand Output Port")); + } else { + undo_redo->create_action(TTR("Shrink Output Port")); + } + + undo_redo->add_do_method(node.ptr(), "_set_output_port_expanded", p_port, p_expand); + undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand); + + int type_size = 0; + if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) { + type_size = 3; + } + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + int from_node = E->get().from_node; + int from_port = E->get().from_port; + int to_node = E->get().to_node; + int to_port = E->get().to_port; + + if (from_node == p_node) { + if (p_expand) { + if (from_port > p_port) { // reconnect ports after expanded ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port + type_size, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port + type_size, to_node, to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port); + } + } else { + if (from_port > p_port + type_size) { // reconnect ports after expanded ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port); + } else if (from_port > p_port) { // disconnect component ports + undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port); + + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port); + } + } + } + } + + int preview_port = node->get_output_port_for_preview(); + if (p_expand) { + if (preview_port > p_port) { + undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port + type_size); + undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port); + } + } else { + if (preview_port > p_port + type_size) { + undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - type_size); + undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port); + } + } + + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node); + undo_redo->commit_action(); +} + void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); @@ -1590,7 +1845,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr()); Control *text_box = nullptr; if (!expression_node.is_null()) { - text_box = expression_node->get_control(0); + text_box = expression_node->is_ctrl_pressed(0); if (text_box) { text_box->set_custom_minimum_size(Size2(0, 0)); } @@ -1670,7 +1925,7 @@ void VisualShaderEditor::_comment_title_text_changed(const String &p_new_text) { comment_title_change_popup->set_size(Size2(-1, -1)); } -void VisualShaderEditor::_comment_title_text_entered(const String &p_new_text) { +void VisualShaderEditor::_comment_title_text_submitted(const String &p_new_text) { comment_title_change_popup->hide(); } @@ -1818,47 +2073,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, editing_port = p_port; } -void VisualShaderEditor::_add_custom_node(const String &p_path) { - int idx = -1; - - for (int i = custom_node_option_idx; i < add_options.size(); i++) { - if (add_options[i].script.is_valid()) { - if (add_options[i].script->get_path() == p_path) { - idx = i; - break; - } - } - } - if (idx != -1) { - _add_node(idx); - } -} - -void VisualShaderEditor::_add_cubemap_node(const String &p_path) { - VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1); - cubemap->set_cube_map(ResourceLoader::load(p_path)); -} - -void VisualShaderEditor::_add_texture2d_node(const String &p_path) { - VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1); - texture2d->set_texture(ResourceLoader::load(p_path)); -} - -void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) { - VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1); - texture2d_array->set_texture_array(ResourceLoader::load(p_path)); -} - -void VisualShaderEditor::_add_texture3d_node(const String &p_path) { - VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1); - texture3d->set_texture(ResourceLoader::load(p_path)); -} - -void VisualShaderEditor::_add_curve_node(const String &p_path) { - VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1); - curve->set_texture(ResourceLoader::load(p_path)); -} - void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { // FLOAT_OP { @@ -1950,6 +2164,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { } } + //UV_FUNC + { + VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node); + + if (uvFunc) { + uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx); + return; + } + } + // IS { VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); @@ -2047,16 +2271,18 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { } } -VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { - ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); +void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) { + ERR_FAIL_INDEX(p_idx, add_options.size()); + + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> vsnode; bool is_custom = add_options[p_idx].is_custom; if (!is_custom && add_options[p_idx].type != String()) { - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); - ERR_FAIL_COND_V(!vsn, nullptr); + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type)); + ERR_FAIL_COND(!vsn); VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); @@ -2076,12 +2302,35 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } } + VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn); + + if (uniform_ref && to_node != -1 && to_slot != -1) { + VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); + bool success = false; + + for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { + if (uniform_ref->get_port_type_by_index(i) == input_port_type) { + uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + success = true; + break; + } + } + if (!success) { + for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { + if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) { + uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + break; + } + } + } + } + vsnode = Ref<VisualShaderNode>(vsn); } else { - ERR_FAIL_COND_V(add_options[p_idx].script.is_null(), nullptr); + ERR_FAIL_COND(add_options[p_idx].script.is_null()); String base_type = add_options[p_idx].script->get_instance_base_type(); - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type)); - ERR_FAIL_COND_V(!vsn, nullptr); + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type)); + ERR_FAIL_COND(!vsn); vsnode = Ref<VisualShaderNode>(vsn); vsnode->set_script(add_options[p_idx].script); } @@ -2096,11 +2345,13 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } saved_node_pos_dirty = false; - VisualShader::Type type = get_current_shader_type(); - int id_to_use = visual_shader->get_valid_node_id(type); - undo_redo->create_action(TTR("Add Node to Visual Shader")); + if (p_resource_path.is_empty()) { + undo_redo->create_action(TTR("Add Node to Visual Shader")); + } else { + id_to_use += p_node_idx; + } undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use); undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use); undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use); @@ -2157,6 +2408,13 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); } else { + // Need to setting up Input node properly before committing since `is_port_types_compatible` (calling below) is using `mode` and `shader_type`. + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsnode.ptr()); + if (input) { + input->set_shader_mode(visual_shader->get_mode()); + input->set_shader_type(visual_shader->get_shader_type()); + } + // Attempting to connect to the first correct port. for (int i = 0; i < vsnode->get_output_port_count(); i++) { if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(i), input_port_type)) { @@ -2215,8 +2473,35 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { graph_plugin->call_deferred("update_curve", id_to_use); } - undo_redo->commit_action(); - return vsnode.ptr(); + VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr()); + if (curve3) { + graph_plugin->call_deferred("update_curve3", id_to_use); + } + + if (p_resource_path.is_empty()) { + undo_redo->commit_action(); + } else { + //post-initialization + + VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()); + VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr()); + + if (texture2d || texture3d || curve || curve3) { + undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path)); + return; + } + + VisualShaderNodeCubemap *cubemap = Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr()); + if (cubemap) { + undo_redo->add_do_method(vsnode.ptr(), "set_cube_map", ResourceLoader::load(p_resource_path)); + return; + } + + VisualShaderNodeTexture2DArray *texture2d_array = Object::cast_to<VisualShaderNodeTexture2DArray>(vsnode.ptr()); + if (texture2d_array) { + undo_redo->add_do_method(vsnode.ptr(), "set_texture_array", ResourceLoader::load(p_resource_path)); + } + } } void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { @@ -2433,7 +2718,7 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { for (Set<int>::Element *E = current_set.front(); E; E = E->next()) { int node_id = E->get(); Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); - bool catched = false; + bool caught = false; Variant var; // float @@ -2442,112 +2727,112 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (float_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform"); var = float_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr()); if (float_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant"); var = float_uniform->get_default_value(); - catched = true; + caught = true; } } // int - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr()); if (int_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform"); var = int_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr()); if (int_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant"); var = int_uniform->get_default_value(); - catched = true; + caught = true; } } } // boolean - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr()); if (boolean_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform"); var = boolean_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr()); if (boolean_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant"); var = boolean_uniform->get_default_value(); - catched = true; + caught = true; } } } // vec3 - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr()); if (vec3_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform"); var = vec3_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr()); if (vec3_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant"); var = vec3_uniform->get_default_value(); - catched = true; + caught = true; } } } // color - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr()); if (color_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform"); var = color_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr()); if (color_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant"); var = color_uniform->get_default_value(); - catched = true; + caught = true; } } } // transform - if (!catched) { + if (!caught) { if (!p_vice_versa) { Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr()); if (transform_const.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform"); var = transform_const->get_constant(); - catched = true; + caught = true; } } else { Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr()); if (transform_uniform.is_valid()) { _replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant"); var = transform_uniform->get_default_value(); - catched = true; + caught = true; } } } - ERR_CONTINUE(!catched); + ERR_CONTINUE(!caught); int preview_port = node->get_output_port_for_preview(); if (!p_vice_versa) { @@ -2768,10 +3053,10 @@ void VisualShaderEditor::_notification(int p_what) { // collapse tree by default - TreeItem *category = members->get_root()->get_children(); + TreeItem *category = members->get_root()->get_first_child(); while (category) { category->set_collapsed(true); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(true); sub_category = sub_category->get_next(); @@ -2792,9 +3077,6 @@ void VisualShaderEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { highend_label->set_modulate(get_theme_color("vulkan_color", "Editor")); - error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree")); - error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); - node_filter->set_right_icon(Control::get_theme_icon("Search", "EditorIcons")); preview_shader->set_icon(Control::get_theme_icon("Shader", "EditorIcons")); @@ -2803,6 +3085,7 @@ void VisualShaderEditor::_notification(int p_what) { Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); @@ -2812,7 +3095,11 @@ void VisualShaderEditor::_notification(int p_what) { preview_text->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - syntax_highlighter->add_keyword_color(E->get(), keyword_color); + if (ShaderLanguage::is_control_flow_keyword(E->get())) { + syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color); + } else { + syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } } preview_text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); @@ -2826,9 +3113,14 @@ void VisualShaderEditor::_notification(int p_what) { syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); - error_text->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts")); - error_text->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts")); - error_text->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); + preview_text->clear_comment_delimiters(); + preview_text->add_comment_delimiter("/*", "*/", false); + preview_text->add_comment_delimiter("//", "", true); + + error_panel->add_theme_style_override("panel", get_theme_stylebox("panel", "Panel")); + error_label->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts")); + error_label->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts")); + error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); } tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons")); @@ -3050,8 +3342,18 @@ void VisualShaderEditor::_mode_selected(int p_id) { int offset = 0; if (mode & MODE_FLAGS_PARTICLES) { offset = 3; + if (p_id + offset > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + custom_mode_enabled = false; + } else { + custom_mode_box->set_visible(true); + if (custom_mode_box->is_pressed()) { + custom_mode_enabled = true; + offset += 3; + } + } } else if (mode & MODE_FLAGS_SKY) { - offset = 6; + offset = 8; } visual_shader->set_shader_type(VisualShader::Type(p_id + offset)); @@ -3059,6 +3361,21 @@ void VisualShaderEditor::_mode_selected(int p_id) { _update_graph(); } +void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) { + if (!(mode & MODE_FLAGS_PARTICLES)) { + return; + } + custom_mode_enabled = p_enabled; + int id = edit_type->get_selected() + 3; + if (p_enabled) { + visual_shader->set_shader_type(VisualShader::Type(id + 3)); + } else { + visual_shader->set_shader_type(VisualShader::Type(id)); + } + _update_options_menu(); + _update_graph(); +} + void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) { String prev_name = p_input->get_input_name(); @@ -3211,14 +3528,14 @@ void VisualShaderEditor::_member_cancel() { } void VisualShaderEditor::_tools_menu_option(int p_idx) { - TreeItem *category = members->get_root()->get_children(); + TreeItem *category = members->get_root()->get_first_child(); switch (p_idx) { case EXPAND_ALL: while (category) { category->set_collapsed(false); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(false); sub_category = sub_category->get_next(); @@ -3232,7 +3549,7 @@ void VisualShaderEditor::_tools_menu_option(int p_idx) { while (category) { category->set_collapsed(true); - TreeItem *sub_category = category->get_children(); + TreeItem *sub_category = category->get_first_child(); while (sub_category) { sub_category->set_collapsed(true); sub_category = sub_category->get_next(); @@ -3334,47 +3651,60 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da saved_node_pos_dirty = true; _add_node(idx, add_options[idx].sub_func); } else if (d.has("files")) { + undo_redo->create_action(TTR("Add Node(s) to Visual Shader")); + if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) { - int j = 0; PackedStringArray arr = d["files"]; for (int i = 0; i < arr.size(); i++) { String type = ResourceLoader::get_resource_type(arr[i]); if (type == "GDScript") { Ref<Script> script = ResourceLoader::load(arr[i]); if (script->get_instance_base_type() == "VisualShaderNodeCustom") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_custom_node(arr[i]); - j++; + + int idx = -1; + + for (int j = custom_node_option_idx; j < add_options.size(); j++) { + if (add_options[j].script.is_valid()) { + if (add_options[j].script->get_path() == arr[i]) { + idx = j; + break; + } + } + } + if (idx != -1) { + _add_node(idx, -1, arr[i], i); + } } } else if (type == "CurveTexture") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_curve_node(arr[i]); - j++; + _add_node(curve_node_option_idx, -1, arr[i], i); + } else if (type == "Curve3Texture") { + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); + saved_node_pos_dirty = true; + _add_node(curve3_node_option_idx, -1, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture2D") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_texture2d_node(arr[i]); - j++; + _add_node(texture2d_node_option_idx, -1, arr[i], i); } else if (type == "Texture2DArray") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_texture2d_array_node(arr[i]); - j++; + _add_node(texture2d_array_node_option_idx, -1, arr[i], i); } else if (ClassDB::get_parent_class(type) == "Texture3D") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_texture3d_node(arr[i]); - j++; + _add_node(texture3d_node_option_idx, -1, arr[i], i); } else if (type == "Cubemap") { - saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE); saved_node_pos_dirty = true; - _add_cubemap_node(arr[i]); - j++; + _add_node(cubemap_node_option_idx, -1, arr[i], i); } } } + undo_redo->commit_action(); } } } @@ -3430,17 +3760,18 @@ void VisualShaderEditor::_update_preview() { Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type); for (int i = 0; i < preview_text->get_line_count(); i++) { - preview_text->set_line_as_marked(i, false); + preview_text->set_line_background_color(i, Color(0, 0, 0, 0)); } if (err != OK) { - preview_text->set_line_as_marked(sl.get_error_line() - 1, true); - error_text->set_visible(true); + Color error_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); + preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color); + error_panel->show(); String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); - error_text->set_text(text); + error_label->set_text(text); shader_error = true; } else { - error_text->set_visible(false); + error_panel->hide(); shader_error = false; } } @@ -3470,10 +3801,11 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected); ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform); + ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); - ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); - ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); - ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw); + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &VisualShaderEditor::drop_data_fw); ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available); } @@ -3546,17 +3878,23 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - edit_type_standart = memnew(OptionButton); - edit_type_standart->add_item(TTR("Vertex")); - edit_type_standart->add_item(TTR("Fragment")); - edit_type_standart->add_item(TTR("Light")); - edit_type_standart->select(1); - edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + custom_mode_box = memnew(CheckBox); + custom_mode_box->set_text(TTR("Custom")); + custom_mode_box->set_pressed(false); + custom_mode_box->set_visible(false); + custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled)); + + edit_type_standard = memnew(OptionButton); + edit_type_standard->add_item(TTR("Vertex")); + edit_type_standard->add_item(TTR("Fragment")); + edit_type_standard->add_item(TTR("Light")); + edit_type_standard->select(1); + edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); edit_type_particles = memnew(OptionButton); - edit_type_particles->add_item(TTR("Emit")); + edit_type_particles->add_item(TTR("Start")); edit_type_particles->add_item(TTR("Process")); - edit_type_particles->add_item(TTR("End")); + edit_type_particles->add_item(TTR("Collide")); edit_type_particles->select(0); edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); @@ -3565,14 +3903,16 @@ VisualShaderEditor::VisualShaderEditor() { edit_type_sky->select(0); edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + graph->get_zoom_hbox()->add_child(custom_mode_box); + graph->get_zoom_hbox()->move_child(custom_mode_box, 0); + graph->get_zoom_hbox()->add_child(edit_type_standard); + graph->get_zoom_hbox()->move_child(edit_type_standard, 0); graph->get_zoom_hbox()->add_child(edit_type_particles); graph->get_zoom_hbox()->move_child(edit_type_particles, 0); graph->get_zoom_hbox()->add_child(edit_type_sky); graph->get_zoom_hbox()->move_child(edit_type_sky, 0); - graph->get_zoom_hbox()->add_child(edit_type_standart); - graph->get_zoom_hbox()->move_child(edit_type_standart, 0); add_node = memnew(Button); add_node->set_flat(true); @@ -3601,19 +3941,23 @@ VisualShaderEditor::VisualShaderEditor() { preview_vbox = memnew(VBoxContainer); preview_window->add_child(preview_vbox); + preview_vbox->add_theme_constant_override("separation", 0); preview_text = memnew(CodeEdit); - syntax_highlighter.instance(); + syntax_highlighter.instantiate(); preview_vbox->add_child(preview_text); preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); preview_text->set_syntax_highlighter(syntax_highlighter); preview_text->set_draw_line_numbers(true); preview_text->set_readonly(true); - error_text = memnew(Label); - preview_vbox->add_child(error_text); - error_text->set_autowrap(true); - error_text->set_visible(false); + error_panel = memnew(PanelContainer); + preview_vbox->add_child(error_panel); + error_panel->set_visible(false); + + error_label = memnew(Label); + error_panel->add_child(error_label); + error_label->set_autowrap(true); /////////////////////////////////////// // POPUP MENU @@ -3709,7 +4053,7 @@ VisualShaderEditor::VisualShaderEditor() { comment_title_change_edit = memnew(LineEdit); comment_title_change_edit->set_expand_to_text_length_enabled(true); comment_title_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_title_text_changed)); - comment_title_change_edit->connect("text_entered", callable_mp(this, &VisualShaderEditor::_comment_title_text_entered)); + comment_title_change_edit->connect("text_submitted", callable_mp(this, &VisualShaderEditor::_comment_title_text_submitted)); comment_title_change_popup->add_child(comment_title_change_edit); comment_title_change_edit->set_size(Size2(-1, -1)); comment_title_change_popup->set_size(Size2(-1, -1)); @@ -3788,9 +4132,10 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT + const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); + // SPATIAL-FOR-ALL - const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); @@ -3809,6 +4154,23 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + // PARTICLES-FOR-ALL + + add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + ///////////////// add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); @@ -3821,11 +4183,12 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); - const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode."); + const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode."); const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode."); - const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode."); - const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode."); - const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); + const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode."); + const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes."); + const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes."); + const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes."); add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); @@ -3902,50 +4265,6 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - // PARTICLES INPUTS - - add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - // SKY INPUTS add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); @@ -3978,6 +4297,22 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + // PARTICLES + + add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + // SCALAR add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -4065,16 +4400,22 @@ VisualShaderEditor::VisualShaderEditor() { // TEXTURES + add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + cubemap_node_option_idx = add_options.size(); add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1)); + curve3_node_option_idx = add_options.size(); + add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1)); texture2d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); texture2d_array_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); texture3d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); + add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); @@ -4091,6 +4432,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); @@ -4193,20 +4535,13 @@ VisualShaderEditor::VisualShaderEditor() { _update_options_menu(); - error_panel = memnew(PanelContainer); - add_child(error_panel); - error_label = memnew(Label); - error_panel->add_child(error_label); - error_label->set_text("eh"); - error_panel->hide(); - undo_redo = EditorNode::get_singleton()->get_undo_redo(); Ref<VisualShaderNodePluginDefault> default_plugin; - default_plugin.instance(); + default_plugin.instantiate(); add_plugin(default_plugin); - graph_plugin.instance(); + graph_plugin.instantiate(); property_editor = memnew(CustomPropertyEditor); add_child(property_editor); @@ -4280,7 +4615,7 @@ public: EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"), - EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"), }; @@ -4325,7 +4660,7 @@ public: EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"), - EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Color", "EditorIcons"), EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"), }; @@ -4516,7 +4851,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par if (Object::cast_to<EditorPropertyResource>(prop)) { Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false); prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - } else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { + } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0)); } else if (Object::cast_to<EditorPropertyFloat>(prop)) { prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); @@ -4633,7 +4968,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) { //do none } -bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) { +bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode); Vector<String> options = p_hint_text.split(","); @@ -4661,14 +4996,14 @@ void VisualShaderNodePortPreview::_shader_changed() { String shader_code = shader->generate_preview_shader(type, node, port, default_textures); Ref<Shader> preview_shader; - preview_shader.instance(); + preview_shader.instantiate(); preview_shader->set_code(shader_code); for (int i = 0; i < default_textures.size(); i++) { preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param); } Ref<ShaderMaterial> material; - material.instance(); + material.instantiate(); material->set_shader(preview_shader); //find if a material is also being edited and copy parameters to this one @@ -4753,7 +5088,7 @@ Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resou ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>()); Ref<Shader> shader; - shader.instance(); + shader.instantiate(); String code = vshader->get_code(); shader->set_code(code); |
