diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 2575866b10..683a6bc883 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -127,7 +127,7 @@ public: void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid); void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); void refresh_node_ports(VisualShader::Type p_type, int p_node); - void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); + void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, const Variant &p_value); void update_parameter_refs(); void set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name); void update_curve(int p_node_id); @@ -154,7 +154,7 @@ protected: static void _bind_methods(); public: - void set_edited_property(Variant p_variant); + void set_edited_property(const Variant &p_variant); Variant get_edited_property() const; VisualShaderEditedProperty() {} @@ -360,7 +360,7 @@ class VisualShaderEditor : public VBoxContainer { void _draw_color_over_button(Object *p_obj, Color p_color); void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops); - void _add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path = "", int p_node_idx = -1); + void _add_node(int p_idx, const Vector<Variant> &p_ops, const String &p_resource_path = "", int p_node_idx = -1); void _add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type); void _remove_varying(const String &p_name); void _update_options_menu(); @@ -416,8 +416,8 @@ class VisualShaderEditor : public VBoxContainer { void _convert_constants_to_parameters(bool p_vice_versa); void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); - void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); - void _update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); + void _update_constant(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port); + void _update_parameter(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port); void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); @@ -470,9 +470,9 @@ class VisualShaderEditor : public VBoxContainer { void _mode_selected(int p_id); void _custom_mode_toggled(bool p_enabled); - void _input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name); - void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name); - void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name); + void _input_select_item(Ref<VisualShaderNodeInput> p_input, const String &p_name); + void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, const String &p_name); + void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, const String &p_name); void _float_constant_selected(int p_which); |