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-rw-r--r--editor/plugins/visual_shader_editor_plugin.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index e673051eb3..d559237569 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -34,14 +34,19 @@
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
+#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/visual_shader.h"
+class CodeEdit;
class CurveEditor;
class GraphEdit;
class GraphNode;
+class MenuButton;
+class PopupPanel;
+class RichTextLabel;
+class Tree;
class VisualShaderEditor;
-class EditorUndoRedoManager;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -128,6 +133,7 @@ public:
void update_curve_xyz(int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
+ Ref<Script> get_node_script(int p_node_id) const;
void update_node_size(int p_node_id);
void update_theme();
VisualShader::Type get_shader_type() const;
@@ -185,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
+ bool _block_update_options_menu = false;
+ bool _block_rebuild_shader = false;
+
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;
@@ -493,6 +501,9 @@ class VisualShaderEditor : public VBoxContainer {
void _update_parameter_refs(HashSet<String> &p_names);
void _update_varyings();
+ void _update_options_menu_deferred();
+ void _rebuild_shader_deferred();
+
void _visibility_changed();
protected:
@@ -500,7 +511,6 @@ protected:
static void _bind_methods();
public:
- void update_nodes();
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
@@ -509,6 +519,9 @@ public:
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
+ Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
+ void update_custom_type(const Ref<Resource> &p_resource);
+
virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader);
VisualShaderEditor();