diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h new file mode 100644 index 0000000000..f86374ff6b --- /dev/null +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -0,0 +1,187 @@ +#ifndef VISUAL_SHADER_EDITOR_PLUGIN_H +#define VISUAL_SHADER_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" +#include "scene/resources/visual_shader.h" + +class VisualShaderNodePlugin : public Reference { + + GDCLASS(VisualShaderNodePlugin, Reference) +protected: + static void _bind_methods(); + +public: + virtual Control *create_editor(const Ref<VisualShaderNode> &p_node); +}; + +class VisualShaderEditor : public VBoxContainer { + + GDCLASS(VisualShaderEditor, VBoxContainer); + + CustomPropertyEditor *property_editor; + int editing_node; + int editing_port; + + Ref<VisualShader> visual_shader; + GraphEdit *graph; + MenuButton *add_node; + + OptionButton *edit_type; + + PanelContainer *error_panel; + Label *error_label; + + UndoRedo *undo_redo; + + void _update_graph(); + + struct AddOption { + String name; + String category; + String type; + Ref<Script> script; + AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String()) { + name = p_name; + type = p_type; + category = p_category; + } + }; + + Vector<AddOption> add_options; + + void _draw_color_over_button(Object *obj, Color p_color); + + void _add_node(int p_idx); + void _update_options_menu(); + + static VisualShaderEditor *singleton; + + void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node); + bool updating; + + void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index); + void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index); + + void _scroll_changed(const Vector2 &p_scroll); + void _node_selected(Object *p_node); + + void _delete_request(int); + + void _removed_from_graph(); + + void _node_changed(int p_id); + + void _edit_port_default_input(Object *p_button, int p_node, int p_port); + void _port_edited(); + + void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); + + void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id); + void _line_edit_focus_out(Object *line_edit, int p_node_id); + + void _duplicate_nodes(); + + Vector<Ref<VisualShaderNodePlugin> > plugins; + + void _mode_selected(int p_id); + + void _input_select_item(Ref<VisualShaderNodeInput> input, String name); + + void _preview_select_port(int p_node, int p_port); + void _input(const Ref<InputEvent> p_event); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); + void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); + + static VisualShaderEditor *get_singleton() { return singleton; } + + void add_custom_type(const String &p_name, const String &p_category, const Ref<Script> &p_script); + void remove_custom_type(const Ref<Script> &p_script); + + virtual Size2 get_minimum_size() const; + void edit(VisualShader *p_visual_shader); + VisualShaderEditor(); +}; + +class VisualShaderEditorPlugin : public EditorPlugin { + + GDCLASS(VisualShaderEditorPlugin, EditorPlugin); + + VisualShaderEditor *visual_shader_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "VisualShader"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + VisualShaderEditorPlugin(EditorNode *p_node); + ~VisualShaderEditorPlugin(); +}; + +class VisualShaderNodePluginDefault : public VisualShaderNodePlugin { + + GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin) + +public: + virtual Control *create_editor(const Ref<VisualShaderNode> &p_node); +}; + +class EditorPropertyShaderMode : public EditorProperty { + GDCLASS(EditorPropertyShaderMode, EditorProperty) + OptionButton *options; + + void _option_selected(int p_which); + +protected: + static void _bind_methods(); + +public: + void setup(const Vector<String> &p_options); + virtual void update_property(); + void set_option_button_clip(bool p_enable); + EditorPropertyShaderMode(); +}; + +class EditorInspectorShaderModePlugin : public EditorInspectorPlugin { + GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin) + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); + virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); + virtual void parse_end(); +}; + +class VisualShaderNodePortPreview : public Control { + GDCLASS(VisualShaderNodePortPreview, Control) + Ref<VisualShader> shader; + VisualShader::Type type; + int node; + int port; + void _shader_changed(); //must regen +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual Size2 get_minimum_size() const; + void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port); + VisualShaderNodePortPreview(); +}; + +#endif // VISUAL_SHADER_EDITOR_PLUGIN_H |