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-rw-r--r--editor/plugins/editor_preview_plugins.cpp3
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
5 files changed, 15 insertions, 0 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5f9446c3b1..cbe30f7e0f 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -436,6 +436,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
}
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(sphere);
RS::get_singleton()->free(sphere_instance);
RS::get_singleton()->free(viewport);
@@ -767,6 +768,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
}
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
//RS::get_singleton()->free(sphere);
RS::get_singleton()->free(mesh_instance);
RS::get_singleton()->free(viewport);
@@ -867,6 +869,7 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(canvas_item);
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 91c7fbc06a..0df53bddd1 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -100,6 +100,7 @@ bool EditorNode3DGizmo::is_editable() const {
}
void EditorNode3DGizmo::clear() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
RS::get_singleton()->free(instances[i].instance);
@@ -809,6 +810,7 @@ void EditorNode3DGizmo::transform() {
}
void EditorNode3DGizmo::free() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 4976c8c750..8e2b9b4bce 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3557,6 +3557,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
}
void Node3DEditorViewport::_finish_gizmo_instances() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
@@ -5536,6 +5537,7 @@ Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb5491fcb5..562eddbc64 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3003,6 +3003,7 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/prev_script", p_event)) {
if (script_list->get_item_count() > 1) {
@@ -3011,12 +3012,15 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_up", p_event)) {
_menu_option(WINDOW_MOVE_UP);
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_down", p_event)) {
_menu_option(WINDOW_MOVE_DOWN);
+ accept_event();
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c93b0019dc..3d0c1acff8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5383,6 +5383,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Binormal", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom0", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom0", "CUSTOM0"), { "custom0" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom1", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom1", "CUSTOM1"), { "custom1" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom2", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom2", "CUSTOM2"), { "custom2" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom3", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom3", "CUSTOM3"), { "custom3" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustom", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));