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-rw-r--r--editor/plugins/script_editor_plugin.cpp7
-rw-r--r--editor/plugins/shader_editor_plugin.cpp3
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp12
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp3
4 files changed, 16 insertions, 9 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 2245781703..06d1c664b5 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -48,6 +48,7 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
+#include "servers/display_server.h"
#include "text_editor.h"
/*** SCRIPT EDITOR ****/
@@ -651,7 +652,7 @@ void ScriptEditor::_close_docs_tab() {
void ScriptEditor::_copy_script_path() {
ScriptEditorBase *se = _get_current_editor();
RES script = se->get_edited_resource();
- OS::get_singleton()->set_clipboard(script->get_path());
+ DisplayServer::get_singleton()->clipboard_set(script->get_path());
}
void ScriptEditor::_close_other_tabs() {
@@ -3291,7 +3292,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
erase_tab_confirm = memnew(ConfirmationDialog);
erase_tab_confirm->get_ok()->set_text(TTR("Save"));
- erase_tab_confirm->add_button(TTR("Discard"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
+ erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_ok_cancel(), "discard");
erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab));
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
@@ -3325,7 +3326,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::_reload_scripts));
disk_changed->get_ok()->set_text(TTR("Reload"));
- disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts));
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 01b1e21153..ce8e18b091 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
+#include "servers/display_server.h"
#include "servers/visual/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
@@ -699,7 +700,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
disk_changed->get_ok()->set_text(TTR("Reload"));
- disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
add_child(disk_changed);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 0a8c18a7bc..d514b50460 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -51,6 +51,7 @@
#include "scene/gui/viewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
+#include "servers/display_server.h"
#define DISTANCE_DEFAULT 4
@@ -2213,14 +2214,14 @@ void SpatialEditorViewport::set_freelook_active(bool active_now) {
}
// Hide mouse like in an FPS (warping doesn't work)
- OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_CAPTURED);
+ DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Restore mouse
- OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_VISIBLE);
+ DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE);
}
freelook_active = active_now;
@@ -3926,8 +3927,11 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option));
display_submenu->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option));
view_menu->set_disable_shortcuts(true);
-
- if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+#ifndef _MSC_VER
+#warning this needs to be fixed
+#endif
+ //if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c7c3ba8198..8070e2b4d5 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -44,6 +44,7 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "servers/display_server.h"
#include "servers/visual/shader_types.h"
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
@@ -1646,7 +1647,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
}
// keep dialog within window bounds
- Size2 window_size = OS::get_singleton()->get_window_size();
+ Size2 window_size = DisplayServer::get_singleton()->window_get_size();
Rect2 dialog_rect = members_dialog->get_global_rect();
if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) {
int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y;