diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 7 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 3 |
4 files changed, 16 insertions, 9 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 2245781703..06d1c664b5 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -48,6 +48,7 @@ #include "scene/main/viewport.h" #include "scene/scene_string_names.h" #include "script_text_editor.h" +#include "servers/display_server.h" #include "text_editor.h" /*** SCRIPT EDITOR ****/ @@ -651,7 +652,7 @@ void ScriptEditor::_close_docs_tab() { void ScriptEditor::_copy_script_path() { ScriptEditorBase *se = _get_current_editor(); RES script = se->get_edited_resource(); - OS::get_singleton()->set_clipboard(script->get_path()); + DisplayServer::get_singleton()->clipboard_set(script->get_path()); } void ScriptEditor::_close_other_tabs() { @@ -3291,7 +3292,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { erase_tab_confirm = memnew(ConfirmationDialog); erase_tab_confirm->get_ok()->set_text(TTR("Save")); - erase_tab_confirm->add_button(TTR("Discard"), OS::get_singleton()->get_swap_ok_cancel(), "discard"); + erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_ok_cancel(), "discard"); erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab)); erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab)); add_child(erase_tab_confirm); @@ -3325,7 +3326,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::_reload_scripts)); disk_changed->get_ok()->set_text(TTR("Reload")); - disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave"); + disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts)); } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 01b1e21153..ce8e18b091 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -38,6 +38,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/property_editor.h" +#include "servers/display_server.h" #include "servers/visual/shader_types.h" /*** SHADER SCRIPT EDITOR ****/ @@ -699,7 +700,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk)); disk_changed->get_ok()->set_text(TTR("Reload")); - disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave"); + disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data)); add_child(disk_changed); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 0a8c18a7bc..d514b50460 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -51,6 +51,7 @@ #include "scene/gui/viewport_container.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" +#include "servers/display_server.h" #define DISTANCE_DEFAULT 4 @@ -2213,14 +2214,14 @@ void SpatialEditorViewport::set_freelook_active(bool active_now) { } // Hide mouse like in an FPS (warping doesn't work) - OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_CAPTURED); + DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_CAPTURED); } else if (freelook_active && !active_now) { // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential cursor = camera_cursor; // Restore mouse - OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_VISIBLE); + DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE); } freelook_active = active_now; @@ -3926,8 +3927,11 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed view_menu->get_popup()->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option)); display_submenu->connect("id_pressed", callable_mp(this, &SpatialEditorViewport::_menu_option)); view_menu->set_disable_shortcuts(true); - - if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { +#ifndef _MSC_VER +#warning this needs to be fixed +#endif + //if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { + if (false) { // Alternate display modes only work when using the Vulkan renderer; make this explicit. const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL); const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c7c3ba8198..8070e2b4d5 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/viewport.h" #include "scene/resources/visual_shader_nodes.h" +#include "servers/display_server.h" #include "servers/visual/shader_types.h" Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { @@ -1646,7 +1647,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { } // keep dialog within window bounds - Size2 window_size = OS::get_singleton()->get_window_size(); + Size2 window_size = DisplayServer::get_singleton()->window_get_size(); Rect2 dialog_rect = members_dialog->get_global_rect(); if (dialog_rect.position.y + dialog_rect.size.y > window_size.y) { int difference = dialog_rect.position.y + dialog_rect.size.y - window_size.y; |