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Diffstat (limited to 'editor/project_manager/project_list.cpp')
-rw-r--r-- | editor/project_manager/project_list.cpp | 1074 |
1 files changed, 1074 insertions, 0 deletions
diff --git a/editor/project_manager/project_list.cpp b/editor/project_manager/project_list.cpp new file mode 100644 index 0000000000..67aaa85501 --- /dev/null +++ b/editor/project_manager/project_list.cpp @@ -0,0 +1,1074 @@ +/**************************************************************************/ +/* project_list.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "project_list.h" + +#include "core/config/project_settings.h" +#include "core/io/dir_access.h" +#include "editor/editor_paths.h" +#include "editor/editor_settings.h" +#include "editor/editor_string_names.h" +#include "editor/project_manager.h" +#include "editor/project_manager/project_tag.h" +#include "editor/themes/editor_scale.h" +#include "scene/gui/button.h" +#include "scene/gui/label.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/texture_button.h" +#include "scene/gui/texture_rect.h" +#include "scene/resources/image_texture.h" + +void ProjectListItemControl::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + if (icon_needs_reload) { + // The project icon may not be loaded by the time the control is displayed, + // so use a loading placeholder. + project_icon->set_texture(get_editor_theme_icon(SNAME("ProjectIconLoading"))); + } + + project_title->begin_bulk_theme_override(); + project_title->add_theme_font_override("font", get_theme_font(SNAME("title"), EditorStringName(EditorFonts))); + project_title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), EditorStringName(EditorFonts))); + project_title->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree"))); + project_title->end_bulk_theme_override(); + + project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree"))); + project_unsupported_features->set_texture(get_editor_theme_icon(SNAME("NodeWarning"))); + + favorite_button->set_texture_normal(get_editor_theme_icon(SNAME("Favorites"))); + if (project_is_missing) { + explore_button->set_icon(get_editor_theme_icon(SNAME("FileBroken"))); + } else { + explore_button->set_icon(get_editor_theme_icon(SNAME("Load"))); + } + } break; + + case NOTIFICATION_MOUSE_ENTER: { + is_hovering = true; + queue_redraw(); + } break; + + case NOTIFICATION_MOUSE_EXIT: { + is_hovering = false; + queue_redraw(); + } break; + + case NOTIFICATION_DRAW: { + if (is_selected) { + draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size())); + } + if (is_hovering) { + draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size())); + } + + draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree"))); + } break; + } +} + +void ProjectListItemControl::_favorite_button_pressed() { + emit_signal(SNAME("favorite_pressed")); +} + +void ProjectListItemControl::_explore_button_pressed() { + emit_signal(SNAME("explore_pressed")); +} + +void ProjectListItemControl::set_project_title(const String &p_title) { + project_title->set_text(p_title); +} + +void ProjectListItemControl::set_project_path(const String &p_path) { + project_path->set_text(p_path); +} + +void ProjectListItemControl::set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list) { + for (const String &tag : p_tags) { + ProjectTag *tag_control = memnew(ProjectTag(tag)); + tag_container->add_child(tag_control); + tag_control->connect_button_to(callable_mp(p_parent_list, &ProjectList::add_search_tag).bind(tag)); + } +} + +void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) { + icon_needs_reload = false; + + // The default project icon is 128×128 to look crisp on hiDPI displays, + // but we want the actual displayed size to be 64×64 on loDPI displays. + project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); + project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE); + project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); + + project_icon->set_texture(p_icon); +} + +void ProjectListItemControl::set_unsupported_features(PackedStringArray p_features) { + if (p_features.size() > 0) { + String tooltip_text = ""; + for (int i = 0; i < p_features.size(); i++) { + if (ProjectList::project_feature_looks_like_version(p_features[i])) { + tooltip_text += TTR("This project was last edited in a different Godot version: ") + p_features[i] + "\n"; + p_features.remove_at(i); + i--; + } + } + if (p_features.size() > 0) { + String unsupported_features_str = String(", ").join(p_features); + tooltip_text += TTR("This project uses features unsupported by the current build:") + "\n" + unsupported_features_str; + } + project_unsupported_features->set_tooltip_text(tooltip_text); + project_unsupported_features->show(); + } else { + project_unsupported_features->hide(); + } +} + +bool ProjectListItemControl::should_load_project_icon() const { + return icon_needs_reload; +} + +void ProjectListItemControl::set_selected(bool p_selected) { + is_selected = p_selected; + queue_redraw(); +} + +void ProjectListItemControl::set_is_favorite(bool p_favorite) { + favorite_button->set_modulate(p_favorite ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2)); +} + +void ProjectListItemControl::set_is_missing(bool p_missing) { + if (project_is_missing == p_missing) { + return; + } + project_is_missing = p_missing; + + if (project_is_missing) { + project_icon->set_modulate(Color(1, 1, 1, 0.5)); + + explore_button->set_icon(get_editor_theme_icon(SNAME("FileBroken"))); + explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem.")); + } else { + project_icon->set_modulate(Color(1, 1, 1, 1.0)); + + explore_button->set_icon(get_editor_theme_icon(SNAME("Load"))); +#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) + explore_button->set_tooltip_text(TTR("Show in File Manager")); +#else + // Opening the system file manager is not supported on the Android and web editors. + explore_button->hide(); +#endif + } +} + +void ProjectListItemControl::set_is_grayed(bool p_grayed) { + if (p_grayed) { + main_vbox->set_modulate(Color(1, 1, 1, 0.5)); + // Don't make the icon less prominent if the parent is already grayed out. + explore_button->set_modulate(Color(1, 1, 1, 1.0)); + } else { + main_vbox->set_modulate(Color(1, 1, 1, 1.0)); + explore_button->set_modulate(Color(1, 1, 1, 0.5)); + } +} + +void ProjectListItemControl::_bind_methods() { + ADD_SIGNAL(MethodInfo("favorite_pressed")); + ADD_SIGNAL(MethodInfo("explore_pressed")); +} + +ProjectListItemControl::ProjectListItemControl() { + set_focus_mode(FocusMode::FOCUS_ALL); + + VBoxContainer *favorite_box = memnew(VBoxContainer); + favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER); + add_child(favorite_box); + + favorite_button = memnew(TextureButton); + favorite_button->set_name("FavoriteButton"); + // This makes the project's "hover" style display correctly when hovering the favorite icon. + favorite_button->set_mouse_filter(MOUSE_FILTER_PASS); + favorite_box->add_child(favorite_button); + favorite_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favorite_button_pressed)); + + project_icon = memnew(TextureRect); + project_icon->set_name("ProjectIcon"); + project_icon->set_v_size_flags(SIZE_SHRINK_CENTER); + add_child(project_icon); + + main_vbox = memnew(VBoxContainer); + main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL); + add_child(main_vbox); + + Control *ec = memnew(Control); + ec->set_custom_minimum_size(Size2(0, 1)); + ec->set_mouse_filter(MOUSE_FILTER_PASS); + main_vbox->add_child(ec); + + // Top half, title, tags and unsupported features labels. + { + HBoxContainer *title_hb = memnew(HBoxContainer); + main_vbox->add_child(title_hb); + + project_title = memnew(Label); + project_title->set_auto_translate(false); + project_title->set_name("ProjectName"); + project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL); + project_title->set_clip_text(true); + title_hb->add_child(project_title); + + tag_container = memnew(HBoxContainer); + title_hb->add_child(tag_container); + + Control *spacer = memnew(Control); + spacer->set_custom_minimum_size(Size2(10, 10)); + title_hb->add_child(spacer); + } + + // Bottom half, containing the path and view folder button. + { + HBoxContainer *path_hb = memnew(HBoxContainer); + path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + main_vbox->add_child(path_hb); + + explore_button = memnew(Button); + explore_button->set_name("ExploreButton"); + explore_button->set_flat(true); + path_hb->add_child(explore_button); + explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed)); + + project_path = memnew(Label); + project_path->set_name("ProjectPath"); + project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); + project_path->set_clip_text(true); + project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); + project_path->set_modulate(Color(1, 1, 1, 0.5)); + path_hb->add_child(project_path); + + project_unsupported_features = memnew(TextureRect); + project_unsupported_features->set_name("ProjectUnsupportedFeatures"); + project_unsupported_features->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + path_hb->add_child(project_unsupported_features); + project_unsupported_features->hide(); + + Control *spacer = memnew(Control); + spacer->set_custom_minimum_size(Size2(10, 10)); + path_hb->add_child(spacer); + } +} + +struct ProjectListComparator { + ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE; + + // operator< + _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const { + if (a.favorite && !b.favorite) { + return true; + } + if (b.favorite && !a.favorite) { + return false; + } + switch (order_option) { + case ProjectList::PATH: + return a.path < b.path; + case ProjectList::EDIT_DATE: + return a.last_edited > b.last_edited; + case ProjectList::TAGS: + return a.tag_sort_string < b.tag_sort_string; + default: + return a.project_name < b.project_name; + } + } +}; + +const char *ProjectList::SIGNAL_LIST_CHANGED = "list_changed"; +const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed"; +const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open"; + +// Helpers. + +bool ProjectList::project_feature_looks_like_version(const String &p_feature) { + return p_feature.contains(".") && p_feature.substr(0, 3).is_numeric(); +} + +// Notifications. + +void ProjectList::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_PROCESS: { + // Load icons as a coroutine to speed up launch when you have hundreds of projects + if (_icon_load_index < _projects.size()) { + Item &item = _projects.write[_icon_load_index]; + if (item.control->should_load_project_icon()) { + _load_project_icon(_icon_load_index); + } + _icon_load_index++; + + } else { + set_process(false); + } + } break; + } +} + +// Initialization & loading. + +void ProjectList::_migrate_config() { + // Proposal #1637 moved the project list from editor settings to a separate config file + // If the new config file doesn't exist, populate it from EditorSettings + if (FileAccess::exists(_config_path)) { + return; + } + + List<PropertyInfo> properties; + EditorSettings::get_singleton()->get_property_list(&properties); + + for (const PropertyInfo &E : properties) { + // This is actually something like "projects/C:::Documents::Godot::Projects::MyGame" + String property_key = E.name; + if (!property_key.begins_with("projects/")) { + continue; + } + + String path = EDITOR_GET(property_key); + print_line("Migrating legacy project '" + path + "'."); + + String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1); + bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey); + add_project(path, favorite); + if (favorite) { + EditorSettings::get_singleton()->erase(favoriteKey); + } + EditorSettings::get_singleton()->erase(property_key); + } + + save_config(); +} + +void ProjectList::save_config() { + _config.save(_config_path); +} + +// Load project data from p_property_key and return it in a ProjectList::Item. +// p_favorite is passed directly into the Item. +ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) { + String conf = p_path.path_join("project.godot"); + bool grayed = false; + bool missing = false; + + Ref<ConfigFile> cf = memnew(ConfigFile); + Error cf_err = cf->load(conf); + + int config_version = 0; + String project_name = TTR("Unnamed Project"); + if (cf_err == OK) { + String cf_project_name = cf->get_value("application", "config/name", ""); + if (!cf_project_name.is_empty()) { + project_name = cf_project_name.xml_unescape(); + } + config_version = (int)cf->get_value("", "config_version", 0); + } + + if (config_version > ProjectSettings::CONFIG_VERSION) { + // Comes from an incompatible (more recent) Godot version, gray it out. + grayed = true; + } + + const String description = cf->get_value("application", "config/description", ""); + const PackedStringArray tags = cf->get_value("application", "config/tags", PackedStringArray()); + const String icon = cf->get_value("application", "config/icon", ""); + const String main_scene = cf->get_value("application", "run/main_scene", ""); + + PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray()); + PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features); + + uint64_t last_edited = 0; + if (cf_err == OK) { + // The modification date marks the date the project was last edited. + // This is because the `project.godot` file will always be modified + // when editing a project (but not when running it). + last_edited = FileAccess::get_modified_time(conf); + + String fscache = p_path.path_join(".fscache"); + if (FileAccess::exists(fscache)) { + uint64_t cache_modified = FileAccess::get_modified_time(fscache); + if (cache_modified > last_edited) { + last_edited = cache_modified; + } + } + } else { + grayed = true; + missing = true; + print_line("Project is missing: " + conf); + } + + for (const String &tag : tags) { + ProjectManager::get_singleton()->add_new_tag(tag); + } + + return Item(project_name, description, tags, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version); +} + +void ProjectList::_update_icons_async() { + _icon_load_index = 0; + set_process(true); +} + +void ProjectList::_load_project_icon(int p_index) { + Item &item = _projects.write[p_index]; + + Ref<Texture2D> default_icon = get_editor_theme_icon(SNAME("DefaultProjectIcon")); + Ref<Texture2D> icon; + if (!item.icon.is_empty()) { + Ref<Image> img; + img.instantiate(); + Error err = img->load(item.icon.replace_first("res://", item.path + "/")); + if (err == OK) { + img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS); + icon = ImageTexture::create_from_image(img); + } + } + if (icon.is_null()) { + icon = default_icon; + } + + item.control->set_project_icon(icon); +} + +// Project list updates. + +void ProjectList::update_project_list() { + // This is a full, hard reload of the list. Don't call this unless really required, it's expensive. + // If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons. + // FIXME: Does it really have to be a full, hard reload? Runtime updates should be made much cheaper. + + // Clear whole list + for (int i = 0; i < _projects.size(); ++i) { + Item &project = _projects.write[i]; + CRASH_COND(project.control == nullptr); + memdelete(project.control); // Why not queue_free()? + } + _projects.clear(); + _last_clicked = ""; + _selected_project_paths.clear(); + + List<String> sections; + _config.load(_config_path); + _config.get_sections(§ions); + + for (const String &path : sections) { + bool favorite = _config.get_value(path, "favorite", false); + _projects.push_back(load_project_data(path, favorite)); + } + + // Create controls + for (int i = 0; i < _projects.size(); ++i) { + _create_project_item_control(i); + } + + sort_projects(); + _update_icons_async(); + update_dock_menu(); + + set_v_scroll(0); + emit_signal(SNAME(SIGNAL_LIST_CHANGED)); +} + +void ProjectList::sort_projects() { + SortArray<Item, ProjectListComparator> sorter; + sorter.compare.order_option = _order_option; + sorter.sort(_projects.ptrw(), _projects.size()); + + String search_term; + PackedStringArray tags; + + if (!_search_term.is_empty()) { + PackedStringArray search_parts = _search_term.split(" "); + if (search_parts.size() > 1 || search_parts[0].begins_with("tag:")) { + PackedStringArray remaining; + for (const String &part : search_parts) { + if (part.begins_with("tag:")) { + tags.push_back(part.get_slice(":", 1)); + } else { + remaining.append(part); + } + } + search_term = String(" ").join(remaining); // Search term without tags. + } else { + search_term = _search_term; + } + } + + for (int i = 0; i < _projects.size(); ++i) { + Item &item = _projects.write[i]; + + bool item_visible = true; + if (!_search_term.is_empty()) { + String search_path; + if (search_term.contains("/")) { + // Search path will match the whole path + search_path = item.path; + } else { + // Search path will only match the last path component to make searching more strict + search_path = item.path.get_file(); + } + + bool missing_tags = false; + for (const String &tag : tags) { + if (!item.tags.has(tag)) { + missing_tags = true; + break; + } + } + + // When searching, display projects whose name or path contain the search term and whose tags match the searched tags. + item_visible = !missing_tags && (search_term.is_empty() || item.project_name.findn(search_term) != -1 || search_path.findn(search_term) != -1); + } + + item.control->set_visible(item_visible); + } + + for (int i = 0; i < _projects.size(); ++i) { + Item &item = _projects.write[i]; + item.control->get_parent()->move_child(item.control, i); + } + + // Rewind the coroutine because order of projects changed + _update_icons_async(); + update_dock_menu(); +} + +int ProjectList::get_project_count() const { + return _projects.size(); +} + +void ProjectList::find_projects(const String &p_path) { + PackedStringArray paths = { p_path }; + find_projects_multiple(paths); +} + +void ProjectList::find_projects_multiple(const PackedStringArray &p_paths) { + List<String> projects; + + for (int i = 0; i < p_paths.size(); i++) { + const String &base_path = p_paths.get(i); + print_verbose(vformat("Scanning for projects in \"%s\".", base_path)); + + _scan_folder_recursive(base_path, &projects); + print_verbose(vformat("Found %d project(s).", projects.size())); + } + + for (const String &E : projects) { + add_project(E, false); + } + + save_config(); + update_project_list(); +} + +void ProjectList::_scan_folder_recursive(const String &p_path, List<String> *r_projects) { + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Error error = da->change_dir(p_path); + ERR_FAIL_COND_MSG(error != OK, vformat("Failed to open the path \"%s\" for scanning (code %d).", p_path, error)); + + da->list_dir_begin(); + String n = da->get_next(); + while (!n.is_empty()) { + if (da->current_is_dir() && n[0] != '.') { + _scan_folder_recursive(da->get_current_dir().path_join(n), r_projects); + } else if (n == "project.godot") { + r_projects->push_back(da->get_current_dir()); + } + n = da->get_next(); + } + da->list_dir_end(); +} + +// Project list items. + +void ProjectList::add_project(const String &dir_path, bool favorite) { + if (!_config.has_section(dir_path)) { + _config.set_value(dir_path, "favorite", favorite); + } +} + +void ProjectList::set_project_version(const String &p_project_path, int p_version) { + for (ProjectList::Item &E : _projects) { + if (E.path == p_project_path) { + E.version = p_version; + break; + } + } +} + +int ProjectList::refresh_project(const String &dir_path) { + // Reloads information about a specific project. + // If it wasn't loaded and should be in the list, it is added (i.e new project). + // If it isn't in the list anymore, it is removed. + // If it is in the list but doesn't exist anymore, it is marked as missing. + + bool should_be_in_list = _config.has_section(dir_path); + bool is_favourite = _config.get_value(dir_path, "favorite", false); + + bool was_selected = _selected_project_paths.has(dir_path); + + // Remove item in any case + for (int i = 0; i < _projects.size(); ++i) { + const Item &existing_item = _projects[i]; + if (existing_item.path == dir_path) { + _remove_project(i, false); + break; + } + } + + int index = -1; + if (should_be_in_list) { + // Recreate it with updated info + + Item item = load_project_data(dir_path, is_favourite); + + _projects.push_back(item); + _create_project_item_control(_projects.size() - 1); + + sort_projects(); + + for (int i = 0; i < _projects.size(); ++i) { + if (_projects[i].path == dir_path) { + if (was_selected) { + select_project(i); + ensure_project_visible(i); + } + _load_project_icon(i); + + index = i; + break; + } + } + } + + return index; +} + +void ProjectList::ensure_project_visible(int p_index) { + const Item &item = _projects[p_index]; + ensure_control_visible(item.control); +} + +void ProjectList::_create_project_item_control(int p_index) { + // Will be added last in the list, so make sure indexes match + ERR_FAIL_COND(p_index != project_list_vbox->get_child_count()); + + Item &item = _projects.write[p_index]; + ERR_FAIL_COND(item.control != nullptr); // Already created + + ProjectListItemControl *hb = memnew(ProjectListItemControl); + hb->add_theme_constant_override("separation", 10 * EDSCALE); + + hb->set_project_title(!item.missing ? item.project_name : TTR("Missing Project")); + hb->set_project_path(item.path); + hb->set_tooltip_text(item.description); + hb->set_tags(item.tags, this); + hb->set_unsupported_features(item.unsupported_features.duplicate()); + + hb->set_is_favorite(item.favorite); + hb->set_is_missing(item.missing); + hb->set_is_grayed(item.grayed); + + hb->connect("gui_input", callable_mp(this, &ProjectList::_list_item_input).bind(hb)); + hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_on_favorite_pressed).bind(hb)); + +#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) + hb->connect("explore_pressed", callable_mp(this, &ProjectList::_on_explore_pressed).bind(item.path)); +#endif + + project_list_vbox->add_child(hb); + item.control = hb; +} + +void ProjectList::_toggle_project(int p_index) { + // This methods adds to the selection or removes from the + // selection. + Item &item = _projects.write[p_index]; + + if (_selected_project_paths.has(item.path)) { + _deselect_project_nocheck(p_index); + } else { + _select_project_nocheck(p_index); + } +} + +void ProjectList::_remove_project(int p_index, bool p_update_config) { + const Item item = _projects[p_index]; // Take a copy + + _selected_project_paths.erase(item.path); + + if (_last_clicked == item.path) { + _last_clicked = ""; + } + + memdelete(item.control); + _projects.remove_at(p_index); + + if (p_update_config) { + _config.erase_section(item.path); + // Not actually saving the file, in case you are doing more changes to settings + } + + update_dock_menu(); +} + +void ProjectList::_list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb) { + Ref<InputEventMouseButton> mb = p_ev; + int clicked_index = p_hb->get_index(); + const Item &clicked_project = _projects[clicked_index]; + + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) { + int anchor_index = -1; + for (int i = 0; i < _projects.size(); ++i) { + const Item &p = _projects[i]; + if (p.path == _last_clicked) { + anchor_index = p.control->get_index(); + break; + } + } + CRASH_COND(anchor_index == -1); + _select_project_range(anchor_index, clicked_index); + + } else if (mb->is_command_or_control_pressed()) { + _toggle_project(clicked_index); + + } else { + _last_clicked = clicked_project.path; + select_project(clicked_index); + } + + emit_signal(SNAME(SIGNAL_SELECTION_CHANGED)); + + // Do not allow opening a project more than once using a single project manager instance. + // Opening the same project in several editor instances at once can lead to various issues. + if (!mb->is_command_or_control_pressed() && mb->is_double_click() && !project_opening_initiated) { + emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN)); + } + } +} + +void ProjectList::_on_favorite_pressed(Node *p_hb) { + ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb); + + int index = control->get_index(); + Item item = _projects.write[index]; // Take copy + + item.favorite = !item.favorite; + + _config.set_value(item.path, "favorite", item.favorite); + save_config(); + + _projects.write[index] = item; + + control->set_is_favorite(item.favorite); + + sort_projects(); + + if (item.favorite) { + for (int i = 0; i < _projects.size(); ++i) { + if (_projects[i].path == item.path) { + ensure_project_visible(i); + break; + } + } + } + + update_dock_menu(); +} + +void ProjectList::_on_explore_pressed(const String &p_path) { + OS::get_singleton()->shell_show_in_file_manager(p_path, true); +} + +// Project list selection. + +void ProjectList::_clear_project_selection() { + Vector<Item> previous_selected_items = get_selected_projects(); + _selected_project_paths.clear(); + + for (int i = 0; i < previous_selected_items.size(); ++i) { + previous_selected_items[i].control->set_selected(false); + } +} + +void ProjectList::_select_project_nocheck(int p_index) { + Item &item = _projects.write[p_index]; + _selected_project_paths.insert(item.path); + item.control->set_selected(true); +} + +void ProjectList::_deselect_project_nocheck(int p_index) { + Item &item = _projects.write[p_index]; + _selected_project_paths.erase(item.path); + item.control->set_selected(false); +} + +inline void _sort_project_range(int &a, int &b) { + if (a > b) { + int temp = a; + a = b; + b = temp; + } +} + +void ProjectList::_select_project_range(int p_begin, int p_end) { + _clear_project_selection(); + + _sort_project_range(p_begin, p_end); + for (int i = p_begin; i <= p_end; ++i) { + _select_project_nocheck(i); + } +} + +void ProjectList::select_project(int p_index) { + // This method keeps only one project selected. + _clear_project_selection(); + _select_project_nocheck(p_index); +} + +void ProjectList::select_first_visible_project() { + _clear_project_selection(); + + for (int i = 0; i < _projects.size(); i++) { + if (_projects[i].control->is_visible()) { + _select_project_nocheck(i); + break; + } + } +} + +Vector<ProjectList::Item> ProjectList::get_selected_projects() const { + Vector<Item> items; + if (_selected_project_paths.size() == 0) { + return items; + } + items.resize(_selected_project_paths.size()); + int j = 0; + for (int i = 0; i < _projects.size(); ++i) { + const Item &item = _projects[i]; + if (_selected_project_paths.has(item.path)) { + items.write[j++] = item; + } + } + ERR_FAIL_COND_V(j != items.size(), items); + return items; +} + +const HashSet<String> &ProjectList::get_selected_project_keys() const { + // Faster if that's all you need + return _selected_project_paths; +} + +int ProjectList::get_single_selected_index() const { + if (_selected_project_paths.size() == 0) { + // Default selection + return 0; + } + String key; + if (_selected_project_paths.size() == 1) { + // Only one selected + key = *_selected_project_paths.begin(); + } else { + // Multiple selected, consider the last clicked one as "main" + key = _last_clicked; + } + for (int i = 0; i < _projects.size(); ++i) { + if (_projects[i].path == key) { + return i; + } + } + return 0; +} + +void ProjectList::erase_selected_projects(bool p_delete_project_contents) { + if (_selected_project_paths.size() == 0) { + return; + } + + for (int i = 0; i < _projects.size(); ++i) { + Item &item = _projects.write[i]; + if (_selected_project_paths.has(item.path) && item.control->is_visible()) { + _config.erase_section(item.path); + + // Comment out for now until we have a better warning system to + // ensure users delete their project only. + //if (p_delete_project_contents) { + // OS::get_singleton()->move_to_trash(item.path); + //} + + memdelete(item.control); + _projects.remove_at(i); + --i; + } + } + + save_config(); + _selected_project_paths.clear(); + _last_clicked = ""; + + update_dock_menu(); +} + +// Missing projects. + +bool ProjectList::is_any_project_missing() const { + for (int i = 0; i < _projects.size(); ++i) { + if (_projects[i].missing) { + return true; + } + } + return false; +} + +void ProjectList::erase_missing_projects() { + if (_projects.is_empty()) { + return; + } + + int deleted_count = 0; + int remaining_count = 0; + + for (int i = 0; i < _projects.size(); ++i) { + const Item &item = _projects[i]; + + if (item.missing) { + _remove_project(i, true); + --i; + ++deleted_count; + + } else { + ++remaining_count; + } + } + + print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects"); + save_config(); +} + +// Project list sorting and filtering. + +void ProjectList::set_search_term(String p_search_term) { + _search_term = p_search_term; +} + +void ProjectList::add_search_tag(const String &p_tag) { + const String tag_string = "tag:" + p_tag; + + int exists = _search_term.find(tag_string); + if (exists > -1) { + _search_term = _search_term.erase(exists, tag_string.length() + 1); + } else if (_search_term.is_empty() || _search_term.ends_with(" ")) { + _search_term += tag_string; + } else { + _search_term += " " + tag_string; + } + ProjectManager::get_singleton()->get_search_box()->set_text(_search_term); + + sort_projects(); +} + +void ProjectList::set_order_option(int p_option) { + FilterOption selected = (FilterOption)p_option; + EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option); + EditorSettings::get_singleton()->save(); + _order_option = selected; + + sort_projects(); +} + +// Global menu integration. + +void ProjectList::update_dock_menu() { + if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) { + return; + } + DisplayServer::get_singleton()->global_menu_clear("_dock"); + + int favs_added = 0; + int total_added = 0; + for (int i = 0; i < _projects.size(); ++i) { + if (!_projects[i].grayed && !_projects[i].missing) { + if (_projects[i].favorite) { + favs_added++; + } else { + if (favs_added != 0) { + DisplayServer::get_singleton()->global_menu_add_separator("_dock"); + } + favs_added = 0; + } + DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i); + total_added++; + } + } + if (total_added != 0) { + DisplayServer::get_singleton()->global_menu_add_separator("_dock"); + } + DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window)); +} + +void ProjectList::_global_menu_new_window(const Variant &p_tag) { + List<String> args; + args.push_back("-p"); + OS::get_singleton()->create_instance(args); +} + +void ProjectList::_global_menu_open_project(const Variant &p_tag) { + int idx = (int)p_tag; + + if (idx >= 0 && idx < _projects.size()) { + String conf = _projects[idx].path.path_join("project.godot"); + List<String> args; + args.push_back(conf); + OS::get_singleton()->create_instance(args); + } +} + +// Object methods. + +void ProjectList::_bind_methods() { + ADD_SIGNAL(MethodInfo(SIGNAL_LIST_CHANGED)); + ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED)); + ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN)); +} + +ProjectList::ProjectList() { + project_list_vbox = memnew(VBoxContainer); + project_list_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL); + add_child(project_list_vbox); + + _config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg"); + _migrate_config(); +} |