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-rw-r--r--editor/scene_tree_dock.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f866a158f3..ca3f13b07d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -745,6 +745,10 @@ void SceneTreeDock::_notification(int p_what) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
+
+ SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D"));
+ spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
+
button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
@@ -982,7 +986,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(E->get().second);
- NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property());
+ NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
if (new_path == track_np)
continue; //bleh
editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
@@ -1823,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
void SceneTreeDock::show_remote_tree() {
- button_hb->show();
_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
- button_hb->hide();
_local_tree_selected();
}
+void SceneTreeDock::show_tab_buttons() {
+
+ button_hb->show();
+}
+
+void SceneTreeDock::hide_tab_buttons() {
+
+ button_hb->hide();
+}
+
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();
@@ -1849,6 +1861,8 @@ void SceneTreeDock::_local_tree_selected() {
remote_tree->hide();
edit_remote->set_pressed(false);
edit_local->set_pressed(true);
+
+ _node_selected();
}
void SceneTreeDock::_bind_methods() {