diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index f866a158f3..ca3f13b07d 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -745,6 +745,10 @@ void SceneTreeDock::_notification(int p_what) { canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree"); scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update"); } + + SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D")); + spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); + button_add->set_icon(get_icon("Add", "EditorIcons")); button_instance->set_icon(get_icon("Instance", "EditorIcons")); button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons")); @@ -982,7 +986,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP //will be renamed NodePath rel_path = new_root_path.rel_path_to(E->get().second); - NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property()); + NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false); if (new_path == track_np) continue; //bleh editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path); @@ -1823,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) { void SceneTreeDock::show_remote_tree() { - button_hb->show(); _remote_tree_selected(); } void SceneTreeDock::hide_remote_tree() { - button_hb->hide(); _local_tree_selected(); } +void SceneTreeDock::show_tab_buttons() { + + button_hb->show(); +} + +void SceneTreeDock::hide_tab_buttons() { + + button_hb->hide(); +} + void SceneTreeDock::_remote_tree_selected() { scene_tree->hide(); @@ -1849,6 +1861,8 @@ void SceneTreeDock::_local_tree_selected() { remote_tree->hide(); edit_remote->set_pressed(false); edit_local->set_pressed(true); + + _node_selected(); } void SceneTreeDock::_bind_methods() { |
