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-rw-r--r--editor/scene_tree_dock.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a94c978a1a..65e328d287 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
}
} break;
+// FIXME: This approach causes a significant performance regression, see GH-84910.
+#if 0
case Variant::OBJECT: {
Resource *resource = Object::cast_to<Resource>(r_variant);
if (!resource) {
@@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
}
break;
};
+#endif
default: {
}
@@ -2176,6 +2179,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
int child_pos = node->get_index(false);
+ bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
@@ -2191,10 +2195,14 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (Object::cast_to<Node3D>(node)) {
undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
- if (Object::cast_to<Control>(node)) {
+ if (!reparented_to_container && Object::cast_to<Control>(node)) {
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
+
+ if (reparented_to_container) {
+ undo_redo->add_undo_method(node, "_edit_set_state", Object::cast_to<Control>(node)->_edit_get_state());
+ }
}
perform_node_renames(nullptr, &path_renames);