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-rw-r--r--editor/scene_tree_dock.cpp182
1 files changed, 145 insertions, 37 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 6f0a8bc909..9209c26876 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -56,6 +56,7 @@
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_tree.h"
+#include "scene/audio/audio_stream_player.h"
#include "scene/gui/check_box.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
@@ -254,8 +255,8 @@ void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_pa
_perform_instantiate_scenes(p_files, parent, -1);
}
-void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
- ERR_FAIL_NULL(parent);
+void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos) {
+ ERR_FAIL_NULL(p_parent);
Vector<Node *> instances;
@@ -302,25 +303,25 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Instantiate Scene(s)"));
+ undo_redo->create_action_for_history(TTRN("Instantiate Scene", "Instantiate Scenes", instances.size()), editor_data->get_current_edited_scene_history_id());
+ undo_redo->add_do_method(editor_selection, "clear");
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
- undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
+ undo_redo->add_do_method(p_parent, "move_child", instantiated_scene, p_pos + i);
}
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
- undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
undo_redo->add_do_reference(instantiated_scene);
- undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
+ undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
- String new_name = parent->validate_child_name(instantiated_scene);
+ String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
+ undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(p_parent), p_files[i], new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
}
undo_redo->commit_action();
@@ -330,6 +331,75 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
}
+void SceneTreeDock::_perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos) {
+ ERR_FAIL_NULL(p_parent);
+
+ StringName node_type = "AudioStreamPlayer";
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
+ if (Object::cast_to<Node2D>(p_parent)) {
+ node_type = "AudioStreamPlayer2D";
+ } else if (Object::cast_to<Node3D>(p_parent)) {
+ node_type = "AudioStreamPlayer3D";
+ }
+ }
+
+ Vector<Node *> nodes;
+ bool error = false;
+
+ for (const String &path : p_files) {
+ Ref<AudioStream> stream = ResourceLoader::load(path);
+ if (stream.is_null()) {
+ current_option = -1;
+ accept->set_text(vformat(TTR("Error loading audio stream from %s"), path));
+ accept->popup_centered();
+ error = true;
+ break;
+ }
+
+ Node *player = Object::cast_to<Node>(ClassDB::instantiate(node_type));
+ player->set("stream", stream);
+
+ // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
+ const String &node_name = Node::adjust_name_casing(path.get_file().get_basename());
+ if (!node_name.is_empty()) {
+ player->set_name(node_name);
+ }
+
+ nodes.push_back(player);
+ }
+
+ if (error) {
+ for (Node *node : nodes) {
+ memdelete(node);
+ }
+ return;
+ }
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action_for_history(TTRN("Create AudioStreamPlayer", "Create AudioStreamPlayers", nodes.size()), editor_data->get_current_edited_scene_history_id());
+ undo_redo->add_do_method(editor_selection, "clear");
+
+ for (int i = 0; i < nodes.size(); i++) {
+ Node *node = nodes[i];
+
+ undo_redo->add_do_method(p_parent, "add_child", node, true);
+ if (p_pos >= 0) {
+ undo_redo->add_do_method(p_parent, "move_child", node, p_pos + i);
+ }
+ undo_redo->add_do_method(node, "set_owner", edited_scene);
+ undo_redo->add_do_method(editor_selection, "add_node", node);
+ undo_redo->add_do_reference(node);
+ undo_redo->add_undo_method(p_parent, "remove_child", node);
+
+ String new_name = p_parent->validate_child_name(node);
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), node->get_class(), new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
+ }
+
+ undo_redo->commit_action();
+}
+
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
@@ -1470,7 +1540,7 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts_toggle->set_tooltip_text(TTR("Toggle the display of favorite nodes."));
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
node_shortcuts_toggle->set_anchors_and_offsets_preset(Control::PRESET_CENTER_RIGHT);
- node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
+ node_shortcuts_toggle->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
top_row->add_child(node_shortcuts_toggle);
create_root_dialog->add_child(top_row);
@@ -1491,19 +1561,19 @@ void SceneTreeDock::_notification(int p_what) {
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
- button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false));
+ button_2d->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_editor_theme_icon(SNAME("Node3D")));
- button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false));
+ button_3d->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false));
button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_editor_theme_icon(SNAME("Control")));
- button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
+ button_ui->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
favorite_node_shortcuts = memnew(VBoxContainer);
node_shortcuts->add_child(favorite_node_shortcuts);
@@ -1512,13 +1582,13 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_editor_theme_icon(SNAME("Add")));
- button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
+ button_custom->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_clipboard = memnew(Button);
node_shortcuts->add_child(button_clipboard);
button_clipboard->set_text(TTR("Paste From Clipboard"));
button_clipboard->set_icon(get_editor_theme_icon(SNAME("ActionPaste")));
- button_clipboard->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false));
+ button_clipboard->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false));
_update_create_root_dialog();
} break;
@@ -2907,6 +2977,13 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
}
}
+ // HACK: Remember size of anchored control.
+ Control *old_control = Object::cast_to<Control>(oldnode);
+ Size2 size;
+ if (old_control) {
+ size = old_control->get_size();
+ }
+
String newname = oldnode->get_name();
List<Node *> to_erase;
@@ -2917,6 +2994,12 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
}
oldnode->replace_by(newnode, true);
+ // Re-apply size of anchored control.
+ Control *new_control = Object::cast_to<Control>(newnode);
+ if (old_control && new_control) {
+ new_control->set_size(size);
+ }
+
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
@@ -3021,7 +3104,23 @@ void SceneTreeDock::set_edited_scene(Node *p_scene) {
edited_scene = p_scene;
}
+static bool _is_same_selection(const Vector<Node *> &p_first, const List<Node *> &p_second) {
+ if (p_first.size() != p_second.size()) {
+ return false;
+ }
+ for (Node *node : p_second) {
+ if (!p_first.has(node)) {
+ return false;
+ }
+ }
+ return true;
+}
+
void SceneTreeDock::set_selection(const Vector<Node *> &p_nodes) {
+ // If the nodes selected are the same independently of order then return early.
+ if (_is_same_selection(p_nodes, editor_selection->get_full_selected_node_list())) {
+ return;
+ }
editor_selection->clear();
for (Node *node : p_nodes) {
editor_selection->add_node(node);
@@ -3183,15 +3282,13 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_NULL(node);
+ ERR_FAIL_COND(p_files.is_empty());
- if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) {
- // Dropped PackedScene, instance it.
- int to_pos = -1;
- _normalize_drop(node, to_pos, p_type);
- _perform_instantiate_scenes(p_files, node, to_pos);
- } else {
- const String &res_path = p_files[0];
- StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
+ const String &res_path = p_files[0];
+ const StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
+
+ // Dropping as property when possible.
+ if (p_type == 0 && p_files.size() == 1) {
List<String> valid_properties;
List<PropertyInfo> pinfo;
@@ -3225,10 +3322,22 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
menu_properties->reset_size();
menu_properties->set_position(get_screen_position() + get_local_mouse_position());
menu_properties->popup();
- } else if (!valid_properties.is_empty()) {
+ return;
+ }
+ if (!valid_properties.is_empty()) {
_perform_property_drop(node, valid_properties.front()->get(), ResourceLoader::load(res_path));
+ return;
}
}
+
+ // Either instantiate scenes or create AudioStreamPlayers.
+ int to_pos = -1;
+ _normalize_drop(node, to_pos, p_type);
+ if (ClassDB::is_parent_class(res_type, "PackedScene")) {
+ _perform_instantiate_scenes(p_files, node, to_pos);
+ } else if (ClassDB::is_parent_class(res_type, "AudioStream")) {
+ _perform_create_audio_stream_players(p_files, node, to_pos);
+ }
}
void SceneTreeDock::_script_dropped(const String &p_file, NodePath p_to) {
@@ -3558,7 +3667,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (profile_allow_editing) {
menu->add_separator();
- menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Remove")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
+ menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Remove")), ED_GET_SHORTCUT("scene_tree/delete"), TOOL_ERASE);
}
menu->reset_size();
menu->set_position(p_menu_pos);
@@ -3982,7 +4091,7 @@ void SceneTreeDock::_update_create_root_dialog() {
name = ScriptServer::get_global_class_native_base(name);
}
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
- button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l));
+ button->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l));
}
}
}
@@ -4266,14 +4375,14 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_add = memnew(Button);
button_add->set_theme_type_variation("FlatMenuButton");
- button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
+ button_add->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_add->set_tooltip_text(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(Button);
button_instance->set_theme_type_variation("FlatMenuButton");
- button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false));
+ button_instance->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false));
button_instance->set_tooltip_text(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instantiate_scene"));
filter_hbc->add_child(button_instance);
@@ -4287,7 +4396,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
filter_hbc->add_child(filter);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
- filter->connect("gui_input", callable_mp(this, &SceneTreeDock::_filter_gui_input));
+ filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDock::_filter_gui_input));
filter->get_menu()->connect("id_pressed", callable_mp(this, &SceneTreeDock::_filter_option_selected));
_append_filter_options_to(filter->get_menu());
@@ -4298,7 +4407,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_create_script = memnew(Button);
button_create_script->set_theme_type_variation("FlatMenuButton");
- button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
+ button_create_script->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip_text(TTR("Attach a new or existing script to the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
@@ -4306,7 +4415,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_detach_script = memnew(Button);
button_detach_script->set_theme_type_variation("FlatMenuButton");
- button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false));
+ button_detach_script->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false));
button_detach_script->set_tooltip_text(TTR("Detach the script from the selected node."));
button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
filter_hbc->add_child(button_detach_script);
@@ -4332,7 +4441,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
edit_remote->set_toggle_mode(true);
edit_remote->set_tooltip_text(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
button_hb->add_child(edit_remote);
- edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
+ edit_remote->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
edit_local->set_theme_type_variation("FlatButton");
@@ -4341,7 +4450,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
edit_local->set_toggle_mode(true);
edit_local->set_pressed(true);
button_hb->add_child(edit_local);
- edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
+ edit_local->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;
button_hb->hide();
@@ -4357,7 +4466,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
- scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
@@ -4366,9 +4474,9 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
- scene_tree->connect("mouse_exited", callable_mp(this, &SceneTreeDock::_reset_hovering_timer));
+ scene_tree->connect(SceneStringName(mouse_exited), callable_mp(this, &SceneTreeDock::_reset_hovering_timer));
- scene_tree->get_scene_tree()->connect("gui_input", callable_mp(this, &SceneTreeDock::_scene_tree_gui_input));
+ scene_tree->get_scene_tree()->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDock::_scene_tree_gui_input));
scene_tree->get_scene_tree()->connect("item_icon_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));