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Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp75
1 files changed, 50 insertions, 25 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 0ac3875ad6..3096d20c19 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -121,6 +121,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
_tool_selected(TOOL_COPY);
} else if (ED_IS_SHORTCUT("scene_tree/paste_node", p_event)) {
_tool_selected(TOOL_PASTE);
+ } else if (ED_IS_SHORTCUT("scene_tree/paste_node_as_sibling", p_event)) {
+ _tool_selected(TOOL_PASTE_AS_SIBLING);
} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
_tool_selected(TOOL_REPLACE);
} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
@@ -262,6 +264,9 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
+ // `move_child` + `get_index` doesn't really work for internal nodes.
+ ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
+
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
@@ -282,7 +287,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
- int pos = base->get_index();
+ int pos = base->get_index(false);
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
@@ -511,7 +516,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_PASTE: {
- paste_nodes();
+ paste_nodes(false);
+ } break;
+ case TOOL_PASTE_AS_SIBLING: {
+ paste_nodes(true);
} break;
case TOOL_REPLACE: {
if (!profile_allow_editing) {
@@ -607,10 +615,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.reverse();
}
- int lowest_id = common_parent->get_child_count() - 1;
+ int lowest_id = common_parent->get_child_count(false) - 1;
int highest_id = 0;
for (Node *E : selection) {
- int index = E->get_index();
+ // `move_child` + `get_index` doesn't really work for internal nodes.
+ ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
+ int index = E->get_index(false);
if (index > highest_id) {
highest_id = index;
@@ -624,7 +634,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
- if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
+ if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count(false) - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
break; // one or more nodes can not be moved
}
@@ -643,8 +653,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
- int bottom_node_pos = bottom_node->get_index();
- int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
+ int bottom_node_pos = bottom_node->get_index(false);
+ int top_node_pos_next = top_node->get_index(false) + (MOVING_DOWN ? 1 : -1);
undo_redo->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
undo_redo->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
@@ -775,6 +785,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
+ // `move_child` + `get_index` doesn't really work for internal nodes.
+ ERR_FAIL_COND_MSG(node->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to set internal node as scene root, this is not supported.");
+
//check that from node to root, all owners are right
if (root->get_scene_inherited_state().is_valid()) {
@@ -811,7 +824,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
undo_redo->add_undo_method(node, "remove_child", root);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
- undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
+ undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index(false));
undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
undo_redo->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
@@ -1903,8 +1916,10 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (p_nodes[ni] == p_new_parent) {
return; // Attempt to reparent to itself.
}
+ // `move_child` + `get_index` doesn't really work for internal nodes.
+ ERR_FAIL_COND_MSG(p_nodes[ni]->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to move internal node, this is not supported.");
- if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
+ if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index(false)) {
no_change = false;
}
}
@@ -1945,7 +1960,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
bool same_parent = new_parent == node->get_parent();
- if (same_parent && node->get_index() < p_position_in_parent + ni) {
+ if (same_parent && node->get_index(false) < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
@@ -1987,7 +2002,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, new_position_in_parent);
- undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
@@ -2024,7 +2039,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
owners.push_back(E);
}
- int child_pos = node->get_index();
+ int child_pos = node->get_index(false);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
@@ -2172,6 +2187,10 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
undo_redo->add_undo_method(scene_tree, "update_tree");
undo_redo->add_undo_reference(edited_scene);
} else {
+ for (const Node *E : remove_list) {
+ // `move_child` + `get_index` doesn't really work for internal nodes.
+ ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
+ }
if (delete_tracks_checkbox->is_pressed() || p_cut) {
remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
HashMap<Node *, NodePath> path_renames;
@@ -2203,7 +2222,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
undo_redo->add_do_method(n->get_parent(), "remove_child", n);
undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
- undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
+ undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index(false));
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
@@ -2212,7 +2231,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index(false));
}
}
undo_redo->commit_action();
@@ -2705,7 +2724,7 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
ERR_FAIL_MSG("Cannot perform drop above the root node!");
}
- to_pos = to_node->get_index();
+ to_pos = to_node->get_index(false);
to_node = to_node->get_parent();
} else if (p_type == 1) {
@@ -2721,15 +2740,15 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
if (_has_visible_children(to_node)) {
to_pos = 0;
} else {
- for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
- Node *c = to_node->get_parent()->get_child(i);
+ for (int i = to_node->get_index(false) + 1; i < to_node->get_parent()->get_child_count(false); i++) {
+ Node *c = to_node->get_parent()->get_child(i, false);
if (_is_node_visible(c)) {
lower_sibling = c;
break;
}
}
if (lower_sibling) {
- to_pos = lower_sibling->get_index();
+ to_pos = lower_sibling->get_index(false);
}
to_node = to_node->get_parent();
@@ -2957,6 +2976,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
if (selection.size() == 1 && !node_clipboard.is_empty()) {
menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/paste_node_as_sibling"), TOOL_PASTE);
}
menu->add_separator();
}
@@ -3330,7 +3350,7 @@ void SceneTreeDock::open_instance_child_dialog() {
_tool_selected(TOOL_INSTANTIATE, true);
}
-List<Node *> SceneTreeDock::paste_nodes() {
+List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
List<Node *> pasted_nodes;
if (node_clipboard.is_empty()) {
@@ -3360,6 +3380,10 @@ List<Node *> SceneTreeDock::paste_nodes() {
paste_parent = selection.back()->get();
}
+ if (p_paste_as_sibling) {
+ paste_parent = paste_parent->get_parent();
+ }
+
Node *owner = nullptr;
if (paste_parent) {
owner = paste_parent->get_owner();
@@ -3369,7 +3393,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ ur->create_action(vformat(p_paste_as_sibling ? TTR("Paste Node(s) as Sibling of %s") : TTR("Paste Node(s) as Child of %s"), paste_parent->get_name()), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
ur->add_do_method(editor_selection, "clear");
HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
@@ -3761,15 +3785,16 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2);
ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
- ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD_OR_CTRL | Key::A);
- ED_SHORTCUT("scene_tree/instantiate_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
+ ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node..."), KeyModifierMask::CMD_OR_CTRL | Key::A);
+ ED_SHORTCUT("scene_tree/instantiate_scene", TTR("Instantiate Child Scene..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch"));
ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X);
ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C);
ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V);
- ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
- ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
- ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
+ ED_SHORTCUT("scene_tree/paste_node_as_sibling", TTR("Paste as Sibling"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::V);
+ ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type..."));
+ ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script..."));
+ ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script..."));
ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD_OR_CTRL | Key::UP);
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD_OR_CTRL | Key::DOWN);