diff options
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 99 |
1 files changed, 55 insertions, 44 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index da727a127a..e0d748c478 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1,41 +1,41 @@ -/*************************************************************************/ -/* scene_tree_editor.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* scene_tree_editor.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "scene_tree_editor.h" #include "core/config/project_settings.h" #include "core/object/message_queue.h" -#include "core/string/print_string.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/node_dock.h" #include "editor/plugins/animation_player_editor_plugin.h" @@ -68,6 +68,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i Node *n = get_node(np); ERR_FAIL_COND(!n); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (p_id == BUTTON_SUBSCENE) { if (n == get_scene_node()) { if (n && n->get_scene_inherited_state().is_valid()) { @@ -131,8 +132,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i if (config_err.is_empty()) { return; } - config_err = config_err.word_wrap(80); - warning->set_text(config_err); + + const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(config_err.substr(start, end - start + 1)); + } + + warning->set_text(String("\n").join(lines)); warning->popup_centered(); } else if (p_id == BUTTON_SIGNALS) { @@ -167,6 +176,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i void SceneTreeEditor::_toggle_visible(Node *p_node) { if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) { bool v = bool(p_node->call("is_visible")); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(p_node, "set_visible", !v); undo_redo->add_undo_method(p_node, "set_visible", v); } @@ -379,8 +389,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_tooltip_text(0, tooltip); } - if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes - + if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) { p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node)); } @@ -483,8 +492,9 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (valid_types.size()) { bool valid = false; - for (int i = 0; i < valid_types.size(); i++) { - if (p_node->is_class(valid_types[i])) { + for (const StringName &E : valid_types) { + if (p_node->is_class(E) || + EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) { valid = true; break; } @@ -983,6 +993,10 @@ void SceneTreeEditor::_renamed() { } if (new_name == n->get_name()) { + if (which->get_text(0).is_empty()) { + which->set_text(0, new_name); + } + return; } @@ -996,11 +1010,12 @@ void SceneTreeEditor::_renamed() { return; } - if (!undo_redo.is_valid()) { + if (!is_scene_tree_dock) { n->set_name(new_name); which->set_metadata(0, n->get_path()); emit_signal(SNAME("node_renamed")); } else { + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Rename Node")); emit_signal(SNAME("node_prerename"), n, new_name); undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name); @@ -1044,8 +1059,8 @@ String SceneTreeEditor::get_filter_term_warning() { return filter_term_warning; } -void SceneTreeEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) { - undo_redo = p_undo_redo; +void SceneTreeEditor::set_as_scene_tree_dock() { + is_scene_tree_dock = true; } void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { @@ -1358,10 +1373,6 @@ void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); - ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw); - ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw); - ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw); - ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree); ADD_SIGNAL(MethodInfo("node_selected")); @@ -1404,7 +1415,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope add_child(tree); - tree->set_drag_forwarding(this); + SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor); if (p_can_rename) { tree->set_allow_rmb_select(true); tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select)); |