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diff --git a/editor/window_wrapper.cpp b/editor/window_wrapper.cpp
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+/**************************************************************************/
+/* window_wrapper.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "window_wrapper.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/popup.h"
+#include "scene/main/window.h"
+
+// WindowWrapper
+
+// Capture all shortcut events not handled by other nodes.
+class ShortcutBin : public Node {
+ GDCLASS(ShortcutBin, Node);
+
+ virtual void _notification(int what) {
+ switch (what) {
+ case NOTIFICATION_READY:
+ set_process_shortcut_input(true);
+ break;
+ }
+ }
+
+ virtual void shortcut_input(const Ref<InputEvent> &p_event) override {
+ if (!get_window()->is_visible()) {
+ return;
+ }
+ Window *grandparent_window = get_window()->get_parent_visible_window();
+ ERR_FAIL_COND(!grandparent_window);
+
+ if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
+ // HACK: Propagate the window input to the editor main window to handle global shortcuts.
+ grandparent_window->push_input(p_event);
+
+ if (grandparent_window->is_input_handled()) {
+ get_viewport()->set_input_as_handled();
+ }
+ }
+ }
+};
+
+Rect2 WindowWrapper::_get_default_window_rect() const {
+ // Assume that the control rect is the desidered one for the window.
+ return wrapped_control->get_screen_rect();
+}
+
+Node *WindowWrapper::_get_wrapped_control_parent() const {
+ if (margins) {
+ return margins;
+ }
+ return window;
+}
+
+void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
+ ERR_FAIL_NULL(wrapped_control);
+
+ if (!is_window_available()) {
+ return;
+ }
+
+ if (window->is_visible() == p_visible) {
+ if (p_visible) {
+ window->grab_focus();
+ }
+ return;
+ }
+
+ Node *parent = _get_wrapped_control_parent();
+
+ if (wrapped_control->get_parent() != parent) {
+ // Move the control to the window.
+ wrapped_control->reparent(parent, false);
+
+ _set_window_rect(p_rect);
+ wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+
+ } else if (!p_visible) {
+ // Remove control from window.
+ wrapped_control->reparent(this, false);
+ }
+
+ window->set_visible(p_visible);
+ if (!p_visible) {
+ emit_signal("window_close_requested");
+ }
+ emit_signal("window_visibility_changed", p_visible);
+}
+
+void WindowWrapper::_set_window_rect(const Rect2 p_rect) {
+ // Set the window rect even when the window is maximized to have a good default size
+ // when the user remove the maximized mode.
+ window->set_position(p_rect.position);
+ window->set_size(p_rect.size);
+
+ if (EDITOR_GET("interface/multi_window/maximize_window")) {
+ window->set_mode(Window::MODE_MAXIMIZED);
+ }
+}
+
+void WindowWrapper::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
+ ADD_SIGNAL(MethodInfo("window_close_requested"));
+}
+
+void WindowWrapper::_notification(int p_what) {
+ if (!is_window_available()) {
+ return;
+ }
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (get_window_enabled() && is_visible()) {
+ // Grab the focus when WindowWrapper.set_visible(true) is called
+ // and the window is showing.
+ window->grab_focus();
+ }
+ } break;
+ case NOTIFICATION_READY: {
+ set_process_shortcut_input(true);
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ window_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", "EditorStyles"));
+ } break;
+ }
+}
+
+void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) {
+ if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
+ set_window_enabled(true);
+ }
+}
+
+void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
+ ERR_FAIL_NULL(p_control);
+ ERR_FAIL_COND(wrapped_control);
+
+ wrapped_control = p_control;
+ enable_shortcut = p_enable_shortcut;
+ add_child(p_control);
+}
+
+Control *WindowWrapper::get_wrapped_control() const {
+ return wrapped_control;
+}
+
+Control *WindowWrapper::release_wrapped_control() {
+ set_window_enabled(false);
+ if (wrapped_control) {
+ Control *old_wrapped = wrapped_control;
+ wrapped_control->get_parent()->remove_child(wrapped_control);
+ wrapped_control = nullptr;
+
+ return old_wrapped;
+ }
+ return nullptr;
+}
+
+bool WindowWrapper::is_window_available() const {
+ return window != nullptr;
+}
+
+bool WindowWrapper::get_window_enabled() const {
+ return is_window_available() ? window->is_visible() : false;
+}
+
+void WindowWrapper::set_window_enabled(bool p_enabled) {
+ _set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
+}
+
+Rect2i WindowWrapper::get_window_rect() const {
+ ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
+ return Rect2i(window->get_position(), window->get_size());
+}
+
+int WindowWrapper::get_window_screen() const {
+ ERR_FAIL_COND_V(!get_window_enabled(), -1);
+ return window->get_current_screen();
+}
+
+void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
+ ERR_FAIL_COND(!is_window_available());
+ ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
+
+ _set_window_enabled_with_rect(true, p_rect);
+ window->set_current_screen(p_screen);
+}
+
+void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
+ ERR_FAIL_COND(!is_window_available());
+
+ Rect2 window_rect = p_window_rect;
+ int screen = p_screen;
+ Rect2 restored_screen_rect = p_screen_rect;
+
+ if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
+ // Fallback to the main window screen if the saved screen is not available.
+ screen = get_window()->get_window_id();
+ }
+
+ Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
+
+ if (restored_screen_rect == Rect2i()) {
+ // Fallback to the target screen rect.
+ restored_screen_rect = real_screen_rect;
+ }
+
+ if (window_rect == Rect2i()) {
+ // Fallback to a standard rect.
+ window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
+ }
+
+ // Adjust the window rect size in case the resolution changes.
+ Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
+
+ // The screen positioning may change, so remove the original screen position.
+ window_rect.position -= restored_screen_rect.position;
+ window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
+ window_rect.position += real_screen_rect.position;
+
+ // All good, restore the window.
+ window->set_current_screen(p_screen);
+ if (window->is_visible()) {
+ _set_window_rect(window_rect);
+ } else {
+ _set_window_enabled_with_rect(true, window_rect);
+ }
+}
+
+void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
+ int current_screen = Object::cast_to<Window>(get_viewport())->get_current_screen();
+ int screen = p_screen < 0 ? current_screen : p_screen;
+
+ bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
+
+ if (auto_scale && current_screen != screen) {
+ Rect2 control_rect = _get_default_window_rect();
+
+ Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
+ Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
+
+ // Adjust the window rect size in case the resolution changes.
+ Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
+
+ // The screen positioning may change, so remove the original screen position.
+ control_rect.position -= source_screen_rect.position;
+ control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
+ control_rect.position += dest_screen_rect.position;
+
+ restore_window(control_rect, p_screen);
+ } else {
+ window->set_current_screen(p_screen);
+ set_window_enabled(true);
+ }
+}
+
+void WindowWrapper::set_window_title(const String p_title) {
+ if (!is_window_available()) {
+ return;
+ }
+ window->set_title(p_title);
+}
+
+void WindowWrapper::set_margins_enabled(bool p_enabled) {
+ if (!is_window_available()) {
+ return;
+ }
+
+ if (!p_enabled && margins) {
+ margins->queue_free();
+ margins = nullptr;
+ } else if (p_enabled && !margins) {
+ Size2 borders = Size2(4, 4) * EDSCALE;
+ margins = memnew(MarginContainer);
+ margins->add_theme_constant_override("margin_right", borders.width);
+ margins->add_theme_constant_override("margin_top", borders.height);
+ margins->add_theme_constant_override("margin_left", borders.width);
+ margins->add_theme_constant_override("margin_bottom", borders.height);
+
+ window->add_child(margins);
+ margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ }
+}
+
+WindowWrapper::WindowWrapper() {
+ if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows() || !EDITOR_GET("interface/multi_window/enable")) {
+ return;
+ }
+
+ window = memnew(Window);
+ window->set_wrap_controls(true);
+
+ add_child(window);
+ window->hide();
+
+ window->connect("close_requested", callable_mp(this, &WindowWrapper::set_window_enabled).bind(false));
+
+ ShortcutBin *capturer = memnew(ShortcutBin);
+ window->add_child(capturer);
+
+ window_background = memnew(Panel);
+ window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ window->add_child(window_background);
+}
+
+// ScreenSelect
+
+void ScreenSelect::_build_advanced_menu() {
+ // Clear old screen list.
+ while (screen_list->get_child_count(false) > 0) {
+ Node *child = screen_list->get_child(0);
+ screen_list->remove_child(child);
+ child->queue_free();
+ }
+
+ // Populate screen list.
+ const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
+
+ int current_screen = get_window()->get_current_screen();
+ for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
+ Button *button = memnew(Button);
+
+ Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
+ Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
+ button->set_custom_minimum_size(button_size);
+ screen_list->add_child(button);
+
+ button->set_text(itos(i));
+ button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
+
+ if (i == current_screen) {
+ Color accent_color = get_theme_color("accent_color", "Editor");
+ button->add_theme_color_override("font_color", accent_color);
+ }
+
+ button->connect("pressed", callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
+ button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
+ button->connect("pressed", callable_mp(static_cast<Window *>(popup), &Popup::hide));
+ }
+}
+
+void ScreenSelect::_emit_screen_signal(int p_screen_idx) {
+ emit_signal("request_open_in_screen", p_screen_idx);
+}
+
+void ScreenSelect::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
+}
+
+void ScreenSelect::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("gui_input", callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MakeFloating", "EditorIcons"));
+ popup_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", "EditorStyles"));
+
+ const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
+ popup->set_min_size(Size2(0, popup_height * 3));
+ } break;
+ }
+}
+
+void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mouse_button = p_event;
+ if (mouse_button.is_valid()) {
+ if (mouse_button->is_pressed() && mouse_button->get_button_index() == MouseButton::LEFT) {
+ _emit_screen_signal(get_window()->get_current_screen());
+ accept_event();
+ }
+ }
+}
+
+void ScreenSelect::_show_popup() {
+ // Adapted from /scene/gui/menu_button.cpp::show_popup
+ if (!get_viewport()) {
+ return;
+ }
+
+ Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
+
+ popup->set_size(Size2(size.width, 0));
+ Point2 gp = get_screen_position();
+ gp.y += size.y;
+ if (is_layout_rtl()) {
+ gp.x += size.width - popup->get_size().width;
+ }
+ popup->set_position(gp);
+ popup->popup();
+}
+
+void ScreenSelect::pressed() {
+ if (popup->is_visible()) {
+ popup->hide();
+ return;
+ }
+
+ _build_advanced_menu();
+ _show_popup();
+}
+
+ScreenSelect::ScreenSelect() {
+ set_text(TTR("Make Floating"));
+ set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
+ set_button_mask(MouseButtonMask::RIGHT);
+ set_flat(true);
+ set_toggle_mode(true);
+ set_focus_mode(FOCUS_NONE);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
+ // Create the popup.
+ const Size2 borders = Size2(4, 4) * EDSCALE;
+
+ popup = memnew(Popup);
+ popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
+ add_child(popup);
+
+ popup_background = memnew(Panel);
+ popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ popup->add_child(popup_background);
+
+ MarginContainer *popup_root = memnew(MarginContainer);
+ popup_root->add_theme_constant_override("margin_right", borders.width);
+ popup_root->add_theme_constant_override("margin_top", borders.height);
+ popup_root->add_theme_constant_override("margin_left", borders.width);
+ popup_root->add_theme_constant_override("margin_bottom", borders.height);
+ popup->add_child(popup_root);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
+ popup_root->add_child(vb);
+
+ Label *description = memnew(Label(TTR("Select Screen")));
+ description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ vb->add_child(description);
+
+ screen_list = memnew(HBoxContainer);
+ screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
+ vb->add_child(screen_list);
+
+ popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+}