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-rw-r--r--editor/SCsub1
-rw-r--r--editor/animation_bezier_editor.cpp26
-rw-r--r--editor/animation_bezier_editor.h6
-rw-r--r--editor/animation_track_editor.cpp188
-rw-r--r--editor/animation_track_editor.h14
-rw-r--r--editor/animation_track_editor_plugins.cpp24
-rw-r--r--editor/animation_track_editor_plugins.h4
-rw-r--r--editor/array_property_edit.cpp6
-rw-r--r--editor/code_editor.cpp73
-rw-r--r--editor/code_editor.h2
-rw-r--r--editor/connections_dialog.cpp91
-rw-r--r--editor/connections_dialog.h37
-rw-r--r--editor/create_dialog.cpp24
-rw-r--r--editor/create_dialog.h2
-rw-r--r--editor/debugger/SCsub5
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp277
-rw-r--r--editor/debugger/editor_debugger_inspector.h98
-rw-r--r--editor/debugger/editor_debugger_node.cpp591
-rw-r--r--editor/debugger/editor_debugger_node.h177
-rw-r--r--editor/debugger/editor_debugger_tree.cpp274
-rw-r--r--editor/debugger/editor_debugger_tree.h74
-rw-r--r--editor/debugger/script_editor_debugger.cpp1875
-rw-r--r--editor/debugger/script_editor_debugger.h (renamed from editor/script_editor_debugger.h)116
-rw-r--r--editor/dependency_editor.cpp28
-rw-r--r--editor/dictionary_property_edit.cpp1
-rw-r--r--editor/doc/doc_data.cpp19
-rw-r--r--editor/doc/doc_dump.cpp17
-rw-r--r--editor/editor_about.cpp2
-rw-r--r--editor/editor_asset_installer.cpp6
-rw-r--r--editor/editor_audio_buses.cpp62
-rw-r--r--editor/editor_audio_buses.h2
-rw-r--r--editor/editor_autoload_settings.cpp24
-rw-r--r--editor/editor_data.cpp24
-rw-r--r--editor/editor_data.h4
-rw-r--r--editor/editor_dir_dialog.cpp20
-rw-r--r--editor/editor_export.cpp31
-rw-r--r--editor/editor_export.h14
-rw-r--r--editor/editor_feature_profile.cpp40
-rw-r--r--editor/editor_file_dialog.cpp88
-rw-r--r--editor/editor_file_dialog.h8
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_folding.cpp22
-rw-r--r--editor/editor_folding.h4
-rw-r--r--editor/editor_help.cpp22
-rw-r--r--editor/editor_help_search.cpp20
-rw-r--r--editor/editor_help_search.h2
-rw-r--r--editor/editor_inspector.cpp78
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/editor_layouts_dialog.cpp4
-rw-r--r--editor/editor_log.cpp10
-rw-r--r--editor/editor_network_profiler.cpp6
-rw-r--r--editor/editor_node.cpp307
-rw-r--r--editor/editor_node.h20
-rw-r--r--editor/editor_path.cpp10
-rw-r--r--editor/editor_plugin.cpp27
-rw-r--r--editor/editor_plugin.h6
-rw-r--r--editor/editor_plugin_settings.cpp10
-rw-r--r--editor/editor_profiler.cpp30
-rw-r--r--editor/editor_profiler.h2
-rw-r--r--editor/editor_properties.cpp215
-rw-r--r--editor/editor_properties.h7
-rw-r--r--editor/editor_properties_array_dict.cpp113
-rw-r--r--editor/editor_resource_preview.cpp22
-rw-r--r--editor/editor_resource_preview.h14
-rw-r--r--editor/editor_run.cpp32
-rw-r--r--editor/editor_run.h8
-rw-r--r--editor/editor_run_native.cpp6
-rw-r--r--editor/editor_run_script.cpp6
-rw-r--r--editor/editor_sectioned_inspector.cpp7
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_spin_slider.cpp32
-rw-r--r--editor/editor_sub_scene.cpp12
-rw-r--r--editor/editor_themes.cpp20
-rw-r--r--editor/editor_visual_profiler.cpp853
-rw-r--r--editor/editor_visual_profiler.h154
-rw-r--r--editor/export_template_manager.cpp28
-rw-r--r--editor/export_template_manager.h4
-rw-r--r--editor/filesystem_dock.cpp94
-rw-r--r--editor/filesystem_dock.h6
-rw-r--r--editor/find_in_files.cpp111
-rw-r--r--editor/find_in_files.h20
-rw-r--r--editor/groups_editor.cpp34
-rw-r--r--editor/icons/icon_gizmo_spatial_stream_player.svg1
-rw-r--r--editor/icons/icon_o_r_m_material_3d.svg66
-rw-r--r--editor/icons/icon_packed_byte_array.svg (renamed from editor/icons/icon_pool_byte_array.svg)0
-rw-r--r--editor/icons/icon_packed_color_array.svg (renamed from editor/icons/icon_pool_color_array.svg)0
-rw-r--r--editor/icons/icon_packed_int_array.svg (renamed from editor/icons/icon_pool_int_array.svg)0
-rw-r--r--editor/icons/icon_packed_real_array.svg (renamed from editor/icons/icon_pool_real_array.svg)0
-rw-r--r--editor/icons/icon_packed_string_array.svg (renamed from editor/icons/icon_pool_string_array.svg)0
-rw-r--r--editor/icons/icon_packed_vector2_array.svg (renamed from editor/icons/icon_pool_vector2_array.svg)0
-rw-r--r--editor/icons/icon_packed_vector3_array.svg (renamed from editor/icons/icon_pool_vector3_array.svg)0
-rw-r--r--editor/icons/icon_standard_material_3d.svg11
-rw-r--r--editor/icons/icon_track_color.svg61
-rw-r--r--editor/import/editor_import_collada.cpp44
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp158
-rw-r--r--editor/import/editor_scene_importer_gltf.h17
-rw-r--r--editor/import/resource_importer_bitmask.cpp1
-rw-r--r--editor/import/resource_importer_layered_texture.cpp162
-rw-r--r--editor/import/resource_importer_layered_texture.h58
-rw-r--r--editor/import/resource_importer_obj.cpp30
-rw-r--r--editor/import/resource_importer_scene.cpp14
-rw-r--r--editor/import/resource_importer_scene.h3
-rw-r--r--editor/import/resource_importer_texture.cpp399
-rw-r--r--editor/import/resource_importer_texture.h42
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp24
-rw-r--r--editor/import/resource_importer_wav.cpp14
-rw-r--r--editor/import/resource_importer_wav.h6
-rw-r--r--editor/import_dock.cpp74
-rw-r--r--editor/import_dock.h1
-rw-r--r--editor/inspector_dock.cpp45
-rw-r--r--editor/node_dock.cpp4
-rw-r--r--editor/pane_drag.cpp4
-rw-r--r--editor/plugin_config_dialog.cpp8
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp30
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp36
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp62
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp44
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp57
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp58
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp11
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp107
-rw-r--r--editor/plugins/asset_library_editor_plugin.h22
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp14
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp2
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h2
-rw-r--r--editor/plugins/camera_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp189
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h8
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp43
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp22
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp6
-rw-r--r--editor/plugins/curve_editor_plugin.cpp28
-rw-r--r--editor/plugins/curve_editor_plugin.h2
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp51
-rw-r--r--editor/plugins/debugger_editor_plugin.h50
-rw-r--r--editor/plugins/editor_preview_plugins.cpp121
-rw-r--r--editor/plugins/editor_preview_plugins.h22
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp75
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h6
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp4
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp10
-rw-r--r--editor/plugins/item_list_editor_plugin.h16
-rw-r--r--editor/plugins/material_editor_plugin.cpp28
-rw-r--r--editor/plugins/material_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp16
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp22
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp34
-rw-r--r--editor/plugins/particles_editor_plugin.cpp46
-rw-r--r--editor/plugins/particles_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp36
-rw-r--r--editor/plugins/path_editor_plugin.cpp26
-rw-r--r--editor/plugins/physical_bone_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp108
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h10
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp10
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp14
-rw-r--r--editor/plugins/script_editor_plugin.cpp274
-rw-r--r--editor/plugins/script_editor_plugin.h24
-rw-r--r--editor/plugins/script_text_editor.cpp122
-rw-r--r--editor/plugins/script_text_editor.h5
-rw-r--r--editor/plugins/shader_editor_plugin.cpp24
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp415
-rw-r--r--editor/plugins/spatial_editor_plugin.h34
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp30
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp82
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h2
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp6
-rw-r--r--editor/plugins/text_editor.cpp33
-rw-r--r--editor/plugins/text_editor.h5
-rw-r--r--editor/plugins/texture_editor_plugin.cpp9
-rw-r--r--editor/plugins/texture_editor_plugin.h6
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp38
-rw-r--r--editor/plugins/theme_editor_plugin.cpp24
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp92
-rw-r--r--editor/plugins/tile_map_editor_plugin.h8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp165
-rw-r--r--editor/plugins/tile_set_editor_plugin.h14
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp24
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp353
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h17
-rw-r--r--editor/progress_dialog.cpp2
-rw-r--r--editor/project_export.cpp66
-rw-r--r--editor/project_manager.cpp158
-rw-r--r--editor/project_manager.h6
-rw-r--r--editor/project_settings_editor.cpp94
-rw-r--r--editor/property_editor.cpp108
-rw-r--r--editor/property_selector.cpp50
-rw-r--r--editor/pvrtc_compress.cpp4
-rw-r--r--editor/quick_open.cpp24
-rw-r--r--editor/quick_open.h4
-rw-r--r--editor/rename_dialog.cpp58
-rw-r--r--editor/reparent_dialog.cpp6
-rw-r--r--editor/run_settings_dialog.cpp2
-rw-r--r--editor/scene_tree_dock.cpp142
-rw-r--r--editor/scene_tree_editor.cpp102
-rw-r--r--editor/script_create_dialog.cpp41
-rw-r--r--editor/script_editor_debugger.cpp2640
-rw-r--r--editor/settings_config_dialog.cpp29
-rw-r--r--editor/spatial_editor_gizmos.cpp60
-rw-r--r--editor/spatial_editor_gizmos.h3
-rw-r--r--editor/translations/af.po138
-rw-r--r--editor/translations/ar.po142
-rw-r--r--editor/translations/bg.po1412
-rw-r--r--editor/translations/bn.po145
-rw-r--r--editor/translations/ca.po441
-rw-r--r--editor/translations/cs.po616
-rw-r--r--editor/translations/da.po152
-rw-r--r--editor/translations/de.po173
-rw-r--r--editor/translations/de_CH.po130
-rw-r--r--editor/translations/editor.pot118
-rw-r--r--editor/translations/el.po341
-rw-r--r--editor/translations/eo.po131
-rw-r--r--editor/translations/es.po160
-rw-r--r--editor/translations/es_AR.po184
-rw-r--r--editor/translations/et.po118
-rw-r--r--editor/translations/eu.po118
-rw-r--r--editor/translations/fa.po137
-rw-r--r--editor/translations/fi.po294
-rw-r--r--editor/translations/fil.po121
-rw-r--r--editor/translations/fr.po187
-rw-r--r--editor/translations/ga.po124
-rw-r--r--editor/translations/he.po133
-rw-r--r--editor/translations/hi.po796
-rw-r--r--editor/translations/hr.po128
-rw-r--r--editor/translations/hu.po155
-rw-r--r--editor/translations/id.po1243
-rw-r--r--editor/translations/is.po119
-rw-r--r--editor/translations/it.po164
-rw-r--r--editor/translations/ja.po528
-rw-r--r--editor/translations/ka.po127
-rw-r--r--editor/translations/ko.po2681
-rw-r--r--editor/translations/lt.po123
-rw-r--r--editor/translations/lv.po128
-rw-r--r--editor/translations/mi.po118
-rw-r--r--editor/translations/ml.po118
-rw-r--r--editor/translations/mr.po190
-rw-r--r--editor/translations/ms.po118
-rw-r--r--editor/translations/nb.po138
-rw-r--r--editor/translations/nl.po157
-rw-r--r--editor/translations/or.po118
-rw-r--r--editor/translations/pl.po162
-rw-r--r--editor/translations/pr.po125
-rw-r--r--editor/translations/pt_BR.po189
-rw-r--r--editor/translations/pt_PT.po643
-rw-r--r--editor/translations/ro.po144
-rw-r--r--editor/translations/ru.po197
-rw-r--r--editor/translations/si.po118
-rw-r--r--editor/translations/sk.po129
-rw-r--r--editor/translations/sl.po138
-rw-r--r--editor/translations/sq.po132
-rw-r--r--editor/translations/sr_Cyrl.po142
-rw-r--r--editor/translations/sr_Latn.po119
-rw-r--r--editor/translations/sv.po136
-rw-r--r--editor/translations/ta.po118
-rw-r--r--editor/translations/te.po118
-rw-r--r--editor/translations/th.po145
-rw-r--r--editor/translations/tr.po1287
-rw-r--r--editor/translations/uk.po163
-rw-r--r--editor/translations/ur_PK.po127
-rw-r--r--editor/translations/vi.po506
-rw-r--r--editor/translations/zh_CN.po243
-rw-r--r--editor/translations/zh_HK.po135
-rw-r--r--editor/translations/zh_TW.po199
271 files changed, 19775 insertions, 13205 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 2b560f68e8..4431166ee6 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -82,6 +82,7 @@ if env['tools']:
SConscript('collada/SCsub')
SConscript('doc/SCsub')
+ SConscript('debugger/SCsub')
SConscript('fileserver/SCsub')
SConscript('icons/SCsub')
SConscript('import/SCsub')
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index af2760e82b..3bacb8205b 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -258,7 +258,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor);
- Ref<Texture> close_icon = get_icon("Close", "EditorIcons");
+ Ref<Texture2D> close_icon = get_icon("Close", "EditorIcons");
close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
close_icon_rect.size = close_icon->get_size();
@@ -290,7 +290,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
if (node) {
int ofs = 0;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
h = MAX(h, icon->get_height());
@@ -391,7 +391,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
{ //draw OTHER curves
float scale = timeline->get_zoom_scale();
- Ref<Texture> point = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture2D> point = get_icon("KeyValue", "EditorIcons");
for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) {
_draw_track(E->key(), E->get());
@@ -502,12 +502,12 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a
animation = p_animation;
track = p_track;
- if (is_connected("select_key", editor, "_key_selected"))
- disconnect("select_key", editor, "_key_selected");
- if (is_connected("deselect_key", editor, "_key_deselected"))
- disconnect("deselect_key", editor, "_key_deselected");
- connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
- connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
+ if (is_connected_compat("select_key", editor, "_key_selected"))
+ disconnect_compat("select_key", editor, "_key_selected");
+ if (is_connected_compat("deselect_key", editor, "_key_deselected"))
+ disconnect_compat("deselect_key", editor, "_key_deselected");
+ connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
+ connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
update();
}
@@ -522,11 +522,11 @@ void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
+ timeline->connect_compat("zoom_changed", this, "_zoom_changed");
}
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
- connect("clear_selection", editor, "_clear_selection", varray(false));
+ connect_compat("clear_selection", editor, "_clear_selection", varray(false));
}
void AnimationBezierTrackEdit::_play_position_draw() {
@@ -1184,7 +1184,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect_compat("draw", this, "_play_position_draw");
set_focus_mode(FOCUS_CLICK);
v_scroll = 0;
@@ -1198,7 +1198,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect_compat("id_pressed", this, "_menu_selected");
//set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
}
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index ef4e62231f..2be388fd57 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -63,9 +63,9 @@ class AnimationBezierTrackEdit : public Control {
Vector<Rect2> view_rects;
- Ref<Texture> bezier_icon;
- Ref<Texture> bezier_handle_icon;
- Ref<Texture> selected_icon;
+ Ref<Texture2D> bezier_icon;
+ Ref<Texture2D> bezier_handle_icon;
+ Ref<Texture2D> selected_icon;
Rect2 close_icon_rect;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 2edfcced60..f5c7b91a99 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -235,7 +235,7 @@ public:
Variant::Type t = Variant::Type(int(p_value));
if (t != args[idx].get_type()) {
- Variant::CallError err;
+ Callable::CallError err;
if (Variant::can_convert(args[idx].get_type(), t)) {
Variant old = args[idx];
Variant *ptrs[1] = { &old };
@@ -593,7 +593,7 @@ public:
} break;
case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING, "name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1"));
Dictionary d = animation->track_get_key_value(track, key);
@@ -654,7 +654,7 @@ public:
}
animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING, "animation", PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
} break;
}
@@ -898,7 +898,7 @@ public:
Variant::Type t = Variant::Type(int(p_value));
if (t != args[idx].get_type()) {
- Variant::CallError err;
+ Callable::CallError err;
if (Variant::can_convert(args[idx].get_type(), t)) {
Variant old = args[idx];
Variant *ptrs[1] = { &old };
@@ -1293,7 +1293,7 @@ public:
} break;
case Animation::TYPE_METHOD: {
- p_list->push_back(PropertyInfo(Variant::STRING, "name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1"));
Dictionary d = animation->track_get_key_value(first_track, first_key);
@@ -1354,7 +1354,7 @@ public:
}
animations += "[stop]";
- p_list->push_back(PropertyInfo(Variant::STRING, "animation", PROPERTY_HINT_ENUM, animations));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations));
} break;
}
}
@@ -1442,11 +1442,11 @@ void AnimationTimelineEdit::_anim_loop_pressed() {
int AnimationTimelineEdit::get_buttons_width() const {
- Ref<Texture> interp_mode = get_icon("TrackContinuous", "EditorIcons");
- Ref<Texture> interp_type = get_icon("InterpRaw", "EditorIcons");
- Ref<Texture> loop_type = get_icon("InterpWrapClamp", "EditorIcons");
- Ref<Texture> remove_icon = get_icon("Remove", "EditorIcons");
- Ref<Texture> down_icon = get_icon("select_arrow", "Tree");
+ Ref<Texture2D> interp_mode = get_icon("TrackContinuous", "EditorIcons");
+ Ref<Texture2D> interp_type = get_icon("InterpRaw", "EditorIcons");
+ Ref<Texture2D> loop_type = get_icon("InterpWrapClamp", "EditorIcons");
+ Ref<Texture2D> remove_icon = get_icon("Remove", "EditorIcons");
+ Ref<Texture2D> down_icon = get_icon("select_arrow", "Tree");
int total_w = interp_mode->get_width() + interp_type->get_width() + loop_type->get_width() + remove_icon->get_width();
total_w += (down_icon->get_width() + 4 * EDSCALE) * 4;
@@ -1456,7 +1456,7 @@ int AnimationTimelineEdit::get_buttons_width() const {
int AnimationTimelineEdit::get_name_limit() const {
- Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons");
+ Ref<Texture2D> hsize_icon = get_icon("Hsize", "EditorIcons");
int limit = MAX(name_limit, add_track->get_minimum_size().width + hsize_icon->get_width());
@@ -1504,7 +1504,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
if (l <= 0)
l = 0.001; //avoid crashor
- Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons");
+ Ref<Texture2D> hsize_icon = get_icon("Hsize", "EditorIcons");
hsize_rect = Rect2(get_name_limit() - hsize_icon->get_width() - 2 * EDSCALE, (get_size().height - hsize_icon->get_height()) / 2, hsize_icon->get_width(), hsize_icon->get_height());
draw_texture(hsize_icon, hsize_rect.position);
@@ -1697,7 +1697,7 @@ void AnimationTimelineEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
zoom = p_zoom;
- zoom->connect("value_changed", this, "_zoom_changed");
+ zoom->connect_compat("value_changed", this, "_zoom_changed");
}
void AnimationTimelineEdit::set_play_position(float p_pos) {
@@ -1871,7 +1871,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect_compat("draw", this, "_play_position_draw");
add_track = memnew(MenuButton);
add_track->set_position(Vector2(0, 0));
@@ -1895,17 +1895,17 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
length->set_hide_slider(true);
length->set_tooltip(TTR("Animation length (seconds)"));
- length->connect("value_changed", this, "_anim_length_changed");
+ length->connect_compat("value_changed", this, "_anim_length_changed");
len_hb->add_child(length);
loop = memnew(ToolButton);
loop->set_tooltip(TTR("Animation Looping"));
- loop->connect("pressed", this, "_anim_loop_pressed");
+ loop->connect_compat("pressed", this, "_anim_loop_pressed");
loop->set_toggle_mode(true);
len_hb->add_child(loop);
add_child(len_hb);
add_track->hide();
- add_track->get_popup()->connect("index_pressed", this, "_track_added");
+ add_track->get_popup()->connect_compat("index_pressed", this, "_track_added");
len_hb->hide();
panning_timeline = false;
@@ -1934,7 +1934,7 @@ void AnimationTrackEdit::_notification(int p_what) {
Ref<Font> font = get_font("font", "Label");
Color color = get_color("font_color", "Label");
- Ref<Texture> type_icons[6] = {
+ Ref<Texture2D> type_icons[6] = {
get_icon("KeyValue", "EditorIcons"),
get_icon("KeyXform", "EditorIcons"),
get_icon("KeyCall", "EditorIcons"),
@@ -1950,7 +1950,7 @@ void AnimationTrackEdit::_notification(int p_what) {
{
- Ref<Texture> check = animation->track_is_enabled(track) ? get_icon("checked", "CheckBox") : get_icon("unchecked", "CheckBox");
+ Ref<Texture2D> check = animation->track_is_enabled(track) ? get_icon("checked", "CheckBox") : get_icon("unchecked", "CheckBox");
int ofs = in_group ? check->get_width() : 0; //not the best reference for margin but..
@@ -1958,7 +1958,7 @@ void AnimationTrackEdit::_notification(int p_what) {
draw_texture(check, check_rect.position);
ofs += check->get_width() + hsep;
- Ref<Texture> type_icon = type_icons[animation->track_get_type(track)];
+ Ref<Texture2D> type_icon = type_icons[animation->track_get_type(track)];
draw_texture(type_icon, Point2(ofs, int(get_size().height - type_icon->get_height()) / 2));
ofs += type_icon->get_width() + hsep;
@@ -1987,7 +1987,7 @@ void AnimationTrackEdit::_notification(int p_what) {
}
text_color.a *= 0.7;
} else if (node) {
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
icon_cache = icon;
@@ -2049,17 +2049,17 @@ void AnimationTrackEdit::_notification(int p_what) {
{
- Ref<Texture> wrap_icon[2] = {
+ Ref<Texture2D> wrap_icon[2] = {
get_icon("InterpWrapClamp", "EditorIcons"),
get_icon("InterpWrapLoop", "EditorIcons"),
};
- Ref<Texture> interp_icon[3] = {
+ Ref<Texture2D> interp_icon[3] = {
get_icon("InterpRaw", "EditorIcons"),
get_icon("InterpLinear", "EditorIcons"),
get_icon("InterpCubic", "EditorIcons")
};
- Ref<Texture> cont_icon[4] = {
+ Ref<Texture2D> cont_icon[4] = {
get_icon("TrackContinuous", "EditorIcons"),
get_icon("TrackDiscrete", "EditorIcons"),
get_icon("TrackTrigger", "EditorIcons"),
@@ -2068,7 +2068,7 @@ void AnimationTrackEdit::_notification(int p_what) {
int ofs = get_size().width - timeline->get_buttons_width();
- Ref<Texture> down_icon = get_icon("select_arrow", "Tree");
+ Ref<Texture2D> down_icon = get_icon("select_arrow", "Tree");
draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE));
@@ -2084,7 +2084,7 @@ void AnimationTrackEdit::_notification(int p_what) {
update_mode = Animation::UPDATE_CONTINUOUS;
}
- Ref<Texture> update_icon = cont_icon[update_mode];
+ Ref<Texture2D> update_icon = cont_icon[update_mode];
update_mode_rect.position.x = ofs;
update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2;
@@ -2105,7 +2105,7 @@ void AnimationTrackEdit::_notification(int p_what) {
update_mode_rect.size.x += down_icon->get_width();
bezier_edit_rect = Rect2();
} else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) {
- Ref<Texture> bezier_icon = get_icon("EditBezier", "EditorIcons");
+ Ref<Texture2D> bezier_icon = get_icon("EditBezier", "EditorIcons");
update_mode_rect.size.x += down_icon->get_width();
bezier_edit_rect.position = update_mode_rect.position + (update_mode_rect.size - bezier_icon->get_size()) / 2;
bezier_edit_rect.size = bezier_icon->get_size();
@@ -2126,7 +2126,7 @@ void AnimationTrackEdit::_notification(int p_what) {
Animation::InterpolationType interp_mode = animation->track_get_interpolation_type(track);
- Ref<Texture> icon = interp_icon[interp_mode];
+ Ref<Texture2D> icon = interp_icon[interp_mode];
interp_mode_rect.position.x = ofs;
interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
@@ -2159,7 +2159,7 @@ void AnimationTrackEdit::_notification(int p_what) {
bool loop_wrap = animation->track_get_interpolation_loop_wrap(track);
- Ref<Texture> icon = wrap_icon[loop_wrap ? 1 : 0];
+ Ref<Texture2D> icon = wrap_icon[loop_wrap ? 1 : 0];
loop_mode_rect.position.x = ofs;
loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
@@ -2190,7 +2190,7 @@ void AnimationTrackEdit::_notification(int p_what) {
{
//erase
- Ref<Texture> icon = get_icon("Remove", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Remove", "EditorIcons");
remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width()) / 2;
remove_rect.position.y = int(get_size().height - icon->get_height()) / 2;
@@ -2271,7 +2271,7 @@ void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool
if (p_x < p_clip_left || p_x > p_clip_right)
return;
- Ref<Texture> icon_to_draw = p_selected ? selected_icon : type_icon;
+ Ref<Texture2D> icon_to_draw = p_selected ? selected_icon : type_icon;
// Override type icon for invalid value keys, unless selected.
if (!p_selected && animation->track_get_type(track) == Animation::TYPE_VALUE) {
@@ -2335,12 +2335,12 @@ void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) {
void AnimationTrackEdit::draw_fg(int p_clip_left, int p_clip_right) {
}
-void AnimationTrackEdit::draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos) {
+void AnimationTrackEdit::draw_texture_clipped(const Ref<Texture2D> &p_texture, const Vector2 &p_pos) {
draw_texture_region_clipped(p_texture, Rect2(p_pos, p_texture->get_size()), Rect2(Point2(), p_texture->get_size()));
}
-void AnimationTrackEdit::draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region) {
+void AnimationTrackEdit::draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region) {
int clip_left = timeline->get_name_limit();
int clip_right = get_size().width - timeline->get_buttons_width();
@@ -2391,7 +2391,7 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati
track = p_track;
update();
- Ref<Texture> type_icons[6] = {
+ Ref<Texture2D> type_icons[6] = {
get_icon("KeyValue", "EditorIcons"),
get_icon("KeyXform", "EditorIcons"),
get_icon("KeyCall", "EditorIcons"),
@@ -2413,7 +2413,7 @@ NodePath AnimationTrackEdit::get_path() const {
Size2 AnimationTrackEdit::get_minimum_size() const {
- Ref<Texture> texture = get_icon("Object", "EditorIcons");
+ Ref<Texture2D> texture = get_icon("Object", "EditorIcons");
Ref<Font> font = get_font("font", "Label");
int separation = get_constant("vseparation", "ItemList");
@@ -2429,8 +2429,8 @@ void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
- timeline->connect("name_limit_changed", this, "_zoom_changed");
+ timeline->connect_compat("zoom_changed", this, "_zoom_changed");
+ timeline->connect_compat("name_limit_changed", this, "_zoom_changed");
}
void AnimationTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
@@ -2688,7 +2688,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect_compat("id_pressed", this, "_menu_selected");
}
menu->clear();
menu->add_icon_item(get_icon("TrackContinuous", "EditorIcons"), TTR("Continuous"), MENU_CALL_MODE_CONTINUOUS);
@@ -2707,7 +2707,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect_compat("id_pressed", this, "_menu_selected");
}
menu->clear();
menu->add_icon_item(get_icon("InterpRaw", "EditorIcons"), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
@@ -2725,7 +2725,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect_compat("id_pressed", this, "_menu_selected");
}
menu->clear();
menu->add_icon_item(get_icon("InterpWrapClamp", "EditorIcons"), TTR("Clamp Loop Interp"), MENU_LOOP_CLAMP);
@@ -2820,7 +2820,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
+ menu->connect_compat("id_pressed", this, "_menu_selected");
}
menu->clear();
@@ -2848,7 +2848,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
path = memnew(LineEdit);
add_child(path);
path->set_as_toplevel(true);
- path->connect("text_entered", this, "_path_entered");
+ path->connect_compat("text_entered", this, "_path_entered");
}
path->set_text(animation->track_get_path(track));
@@ -3111,7 +3111,7 @@ AnimationTrackEdit::AnimationTrackEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
+ play_position->connect_compat("draw", this, "_play_position_draw");
set_focus_mode(FOCUS_CLICK);
set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
}
@@ -3138,7 +3138,7 @@ AnimationTrackEdit *AnimationTrackEditPlugin::create_value_track_edit(Object *p_
&args[5]
};
- Variant::CallError ce;
+ Callable::CallError ce;
return Object::cast_to<AnimationTrackEdit>(get_script_instance()->call("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
}
return NULL;
@@ -3199,7 +3199,7 @@ void AnimationTrackEditGroup::_notification(int p_what) {
}
}
-void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node) {
+void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node) {
icon = p_type;
node_name = p_name;
node = p_node;
@@ -3217,8 +3217,8 @@ Size2 AnimationTrackEditGroup::get_minimum_size() const {
void AnimationTrackEditGroup::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
- timeline->connect("name_limit_changed", this, "_zoom_changed");
+ timeline->connect_compat("zoom_changed", this, "_zoom_changed");
+ timeline->connect_compat("name_limit_changed", this, "_zoom_changed");
}
void AnimationTrackEditGroup::set_root(Node *p_root) {
@@ -3258,7 +3258,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) {
track_edits[_get_track_selected()]->release_focus();
}
if (animation.is_valid()) {
- animation->disconnect("changed", this, "_animation_changed");
+ animation->disconnect_compat("changed", this, "_animation_changed");
_clear_selection();
}
animation = p_anim;
@@ -3268,7 +3268,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) {
_update_tracks();
if (animation.is_valid()) {
- animation->connect("changed", this, "_animation_changed");
+ animation->connect_compat("changed", this, "_animation_changed");
hscroll->show();
edit->set_disabled(false);
@@ -3311,13 +3311,13 @@ void AnimationTrackEditor::_root_removed(Node *p_root) {
void AnimationTrackEditor::set_root(Node *p_root) {
if (root) {
- root->disconnect("tree_exiting", this, "_root_removed");
+ root->disconnect_compat("tree_exiting", this, "_root_removed");
}
root = p_root;
if (root) {
- root->connect("tree_exiting", this, "_root_removed", make_binds(), CONNECT_ONESHOT);
+ root->connect_compat("tree_exiting", this, "_root_removed", make_binds(), CONNECT_ONESHOT);
}
_update_tracks();
@@ -4214,7 +4214,7 @@ void AnimationTrackEditor::_update_tracks() {
if (!group_sort.has(base_path)) {
AnimationTrackEditGroup *g = memnew(AnimationTrackEditGroup);
- Ref<Texture> icon = get_icon("Node", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Node", "EditorIcons");
String name = base_path;
String tooltip;
if (root && root->has_node(base_path)) {
@@ -4257,21 +4257,21 @@ void AnimationTrackEditor::_update_tracks() {
track_edit->grab_focus();
}
- track_edit->connect("timeline_changed", this, "_timeline_changed");
- track_edit->connect("remove_request", this, "_track_remove_request", varray(), CONNECT_DEFERRED);
- track_edit->connect("dropped", this, "_dropped_track", varray(), CONNECT_DEFERRED);
- track_edit->connect("insert_key", this, "_insert_key_from_track", varray(i), CONNECT_DEFERRED);
- track_edit->connect("select_key", this, "_key_selected", varray(i), CONNECT_DEFERRED);
- track_edit->connect("deselect_key", this, "_key_deselected", varray(i), CONNECT_DEFERRED);
- track_edit->connect("bezier_edit", this, "_bezier_edit", varray(i), CONNECT_DEFERRED);
- track_edit->connect("move_selection_begin", this, "_move_selection_begin");
- track_edit->connect("move_selection", this, "_move_selection");
- track_edit->connect("move_selection_commit", this, "_move_selection_commit");
- track_edit->connect("move_selection_cancel", this, "_move_selection_cancel");
+ track_edit->connect_compat("timeline_changed", this, "_timeline_changed");
+ track_edit->connect_compat("remove_request", this, "_track_remove_request", varray(), CONNECT_DEFERRED);
+ track_edit->connect_compat("dropped", this, "_dropped_track", varray(), CONNECT_DEFERRED);
+ track_edit->connect_compat("insert_key", this, "_insert_key_from_track", varray(i), CONNECT_DEFERRED);
+ track_edit->connect_compat("select_key", this, "_key_selected", varray(i), CONNECT_DEFERRED);
+ track_edit->connect_compat("deselect_key", this, "_key_deselected", varray(i), CONNECT_DEFERRED);
+ track_edit->connect_compat("bezier_edit", this, "_bezier_edit", varray(i), CONNECT_DEFERRED);
+ track_edit->connect_compat("move_selection_begin", this, "_move_selection_begin");
+ track_edit->connect_compat("move_selection", this, "_move_selection");
+ track_edit->connect_compat("move_selection_commit", this, "_move_selection_commit");
+ track_edit->connect_compat("move_selection_cancel", this, "_move_selection_cancel");
- track_edit->connect("duplicate_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
- track_edit->connect("duplicate_transpose_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
- track_edit->connect("delete_request", this, "_edit_menu_pressed", varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect_compat("duplicate_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect_compat("duplicate_transpose_request", this, "_edit_menu_pressed", varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
+ track_edit->connect_compat("delete_request", this, "_edit_menu_pressed", varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
}
}
@@ -4384,7 +4384,7 @@ void AnimationTrackEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_READY) {
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
+ EditorNode::get_singleton()->get_editor_selection()->connect_compat("selection_changed", this, "_selection_changed");
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
@@ -4753,7 +4753,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
Variant arg = E->get().default_arguments[i - first_defarg];
params.push_back(arg);
} else {
- Variant::CallError ce;
+ Callable::CallError ce;
Variant arg = Variant::construct(E->get().arguments[i].type, NULL, 0, ce);
params.push_back(arg);
}
@@ -5273,7 +5273,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
String text;
- Ref<Texture> icon = get_icon("Node", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Node", "EditorIcons");
if (node) {
if (has_icon(node->get_class(), "EditorIcons")) {
icon = get_icon(node->get_class(), "EditorIcons");
@@ -5813,11 +5813,11 @@ AnimationTrackEditor::AnimationTrackEditor() {
timeline = memnew(AnimationTimelineEdit);
timeline->set_undo_redo(undo_redo);
timeline_vbox->add_child(timeline);
- timeline->connect("timeline_changed", this, "_timeline_changed");
- timeline->connect("name_limit_changed", this, "_name_limit_changed");
- timeline->connect("track_added", this, "_add_track");
- timeline->connect("value_changed", this, "_timeline_value_changed");
- timeline->connect("length_changed", this, "_update_length");
+ timeline->connect_compat("timeline_changed", this, "_timeline_changed");
+ timeline->connect_compat("name_limit_changed", this, "_name_limit_changed");
+ timeline->connect_compat("track_added", this, "_add_track");
+ timeline->connect_compat("value_changed", this, "_timeline_value_changed");
+ timeline->connect_compat("length_changed", this, "_update_length");
scroll = memnew(ScrollContainer);
timeline_vbox->add_child(scroll);
@@ -5825,7 +5825,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
VScrollBar *sb = scroll->get_v_scrollbar();
scroll->remove_child(sb);
timeline_scroll->add_child(sb); //move here so timeline and tracks are always aligned
- scroll->connect("gui_input", this, "_scroll_input");
+ scroll->connect_compat("gui_input", this, "_scroll_input");
bezier_edit = memnew(AnimationBezierTrackEdit);
timeline_vbox->add_child(bezier_edit);
@@ -5834,14 +5834,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
bezier_edit->set_timeline(timeline);
bezier_edit->hide();
bezier_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- bezier_edit->connect("close_request", this, "_cancel_bezier_edit");
+ bezier_edit->connect_compat("close_request", this, "_cancel_bezier_edit");
timeline_vbox->set_custom_minimum_size(Size2(0, 150) * EDSCALE);
hscroll = memnew(HScrollBar);
hscroll->share(timeline);
hscroll->hide();
- hscroll->connect("value_changed", this, "_update_scroll");
+ hscroll->connect_compat("value_changed", this, "_update_scroll");
timeline_vbox->add_child(hscroll);
timeline->set_hscroll(hscroll);
@@ -5858,20 +5858,20 @@ AnimationTrackEditor::AnimationTrackEditor() {
imported_anim_warning = memnew(Button);
imported_anim_warning->hide();
imported_anim_warning->set_tooltip(TTR("Warning: Editing imported animation"));
- imported_anim_warning->connect("pressed", this, "_show_imported_anim_warning");
+ imported_anim_warning->connect_compat("pressed", this, "_show_imported_anim_warning");
bottom_hb->add_child(imported_anim_warning);
bottom_hb->add_spacer();
selected_filter = memnew(ToolButton);
- selected_filter->connect("pressed", this, "_view_group_toggle"); //same function works the same
+ selected_filter->connect_compat("pressed", this, "_view_group_toggle"); //same function works the same
selected_filter->set_toggle_mode(true);
selected_filter->set_tooltip(TTR("Only show tracks from nodes selected in tree."));
bottom_hb->add_child(selected_filter);
view_group = memnew(ToolButton);
- view_group->connect("pressed", this, "_view_group_toggle");
+ view_group->connect_compat("pressed", this, "_view_group_toggle");
view_group->set_toggle_mode(true);
view_group->set_tooltip(TTR("Group tracks by node or display them as plain list."));
@@ -5893,14 +5893,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
step->set_tooltip(TTR("Animation step value."));
bottom_hb->add_child(step);
- step->connect("value_changed", this, "_update_step");
+ step->connect_compat("value_changed", this, "_update_step");
step->set_read_only(true);
snap_mode = memnew(OptionButton);
snap_mode->add_item(TTR("Seconds"));
snap_mode->add_item(TTR("FPS"));
bottom_hb->add_child(snap_mode);
- snap_mode->connect("item_selected", this, "_snap_mode_changed");
+ snap_mode->connect_compat("item_selected", this, "_snap_mode_changed");
snap_mode->set_disabled(true);
bottom_hb->add_child(memnew(VSeparator));
@@ -5945,19 +5945,19 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
- edit->get_popup()->connect("id_pressed", this, "_edit_menu_pressed");
+ edit->get_popup()->connect_compat("id_pressed", this, "_edit_menu_pressed");
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
pick_track->set_title(TTR("Pick the node that will be animated:"));
- pick_track->connect("selected", this, "_new_track_node_selected");
+ pick_track->connect_compat("selected", this, "_new_track_node_selected");
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
- prop_selector->connect("selected", this, "_new_track_property_selected");
+ prop_selector->connect_compat("selected", this, "_new_track_property_selected");
method_selector = memnew(PropertySelector);
add_child(method_selector);
- method_selector->connect("selected", this, "_add_method_key");
+ method_selector->connect_compat("selected", this, "_add_method_key");
inserting = false;
insert_query = false;
@@ -5966,7 +5966,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm = memnew(ConfirmationDialog);
add_child(insert_confirm);
- insert_confirm->connect("confirmed", this, "_confirm_insert_list");
+ insert_confirm->connect_compat("confirmed", this, "_confirm_insert_list");
VBoxContainer *icvb = memnew(VBoxContainer);
insert_confirm->add_child(icvb);
insert_confirm_text = memnew(Label);
@@ -5984,7 +5984,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
box_selection->set_as_toplevel(true);
box_selection->set_mouse_filter(MOUSE_FILTER_IGNORE);
box_selection->hide();
- box_selection->connect("draw", this, "_box_selection_draw");
+ box_selection->connect_compat("draw", this, "_box_selection_draw");
box_selecting = false;
//default plugins
@@ -6022,7 +6022,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
optimize_max_angle->set_value(22);
optimize_dialog->get_ok()->set_text(TTR("Optimize"));
- optimize_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ optimize_dialog->connect_compat("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
//
@@ -6048,7 +6048,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
cleanup_dialog->set_title(TTR("Clean-Up Animation(s) (NO UNDO!)"));
cleanup_dialog->get_ok()->set_text(TTR("Clean-Up"));
- cleanup_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ cleanup_dialog->connect_compat("confirmed", this, "_edit_menu_pressed", varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
//
scale_dialog = memnew(ConfirmationDialog);
@@ -6060,7 +6060,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
scale->set_max(99999);
scale->set_step(0.001);
vbc->add_margin_child(TTR("Scale Ratio:"), scale);
- scale_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_SCALE_CONFIRM));
+ scale_dialog->connect_compat("confirmed", this, "_edit_menu_pressed", varray(EDIT_SCALE_CONFIRM));
add_child(scale_dialog);
track_copy_dialog = memnew(ConfirmationDialog);
@@ -6073,7 +6073,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
Button *select_all_button = memnew(Button);
select_all_button->set_text(TTR("Select All/None"));
- select_all_button->connect("pressed", this, "_select_all_tracks_for_copy");
+ select_all_button->connect_compat("pressed", this, "_select_all_tracks_for_copy");
track_vbox->add_child(select_all_button);
track_copy_select = memnew(Tree);
@@ -6081,7 +6081,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
track_copy_select->set_v_size_flags(SIZE_EXPAND_FILL);
track_copy_select->set_hide_root(true);
track_vbox->add_child(track_copy_select);
- track_copy_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_COPY_TRACKS_CONFIRM));
+ track_copy_dialog->connect_compat("confirmed", this, "_edit_menu_pressed", varray(EDIT_COPY_TRACKS_CONFIRM));
animation_changing_awaiting_update = false;
}
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 79abda2d49..c2660652d6 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -158,8 +158,8 @@ class AnimationTrackEdit : public Control {
Rect2 remove_rect;
Rect2 bezier_edit_rect;
- Ref<Texture> type_icon;
- Ref<Texture> selected_icon;
+ Ref<Texture2D> type_icon;
+ Ref<Texture2D> selected_icon;
PopupMenu *menu;
@@ -167,7 +167,7 @@ class AnimationTrackEdit : public Control {
void _zoom_changed();
- Ref<Texture> icon_cache;
+ Ref<Texture2D> icon_cache;
String path_cache;
void _menu_selected(int p_index);
@@ -208,8 +208,8 @@ public:
virtual void draw_fg(int p_clip_left, int p_clip_right);
//helper
- void draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos);
- void draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
+ void draw_texture_clipped(const Ref<Texture2D> &p_texture, const Vector2 &p_pos);
+ void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
int get_track() const;
@@ -251,7 +251,7 @@ class AnimationBezierTrackEdit;
class AnimationTrackEditGroup : public Control {
GDCLASS(AnimationTrackEditGroup, Control);
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String node_name;
NodePath node;
Node *root;
@@ -264,7 +264,7 @@ protected:
void _notification(int p_what);
public:
- void set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node);
+ void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
virtual Size2 get_minimum_size() const;
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_root(Node *p_root);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index bb008e621e..b94d1645db 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -42,12 +42,12 @@
/// BOOL ///
int AnimationTrackEditBool::get_key_height() const {
- Ref<Texture> checked = get_icon("checked", "CheckBox");
+ Ref<Texture2D> checked = get_icon("checked", "CheckBox");
return checked->get_height();
}
Rect2 AnimationTrackEditBool::get_key_rect(int p_index, float p_pixels_sec) {
- Ref<Texture> checked = get_icon("checked", "CheckBox");
+ Ref<Texture2D> checked = get_icon("checked", "CheckBox");
return Rect2(-checked->get_width() / 2, 0, checked->get_width(), get_size().height);
}
@@ -58,7 +58,7 @@ bool AnimationTrackEditBool::is_key_selectable_by_distance() const {
void AnimationTrackEditBool::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) {
bool checked = get_animation()->track_get_key_value(get_track(), p_index);
- Ref<Texture> icon = get_icon(checked ? "checked" : "unchecked", "CheckBox");
+ Ref<Texture2D> icon = get_icon(checked ? "checked" : "unchecked", "CheckBox");
Vector2 ofs(p_x - icon->get_width() / 2, int(get_size().height - icon->get_height()) / 2);
@@ -334,7 +334,7 @@ void AnimationTrackEditAudio::_bind_methods() {
}
AnimationTrackEditAudio::AnimationTrackEditAudio() {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect_compat("preview_updated", this, "_preview_changed");
}
/// SPRITE FRAME / FRAME_COORDS ///
@@ -360,7 +360,7 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
if (Object::cast_to<Sprite>(object) || Object::cast_to<Sprite3D>(object)) {
- Ref<Texture> texture = object->call("get_texture");
+ Ref<Texture2D> texture = object->call("get_texture");
if (!texture.is_valid()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
}
@@ -404,7 +404,7 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
}
- Ref<Texture> texture = sf->get_frame(animation, frame);
+ Ref<Texture2D> texture = sf->get_frame(animation, frame);
if (!texture.is_valid()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
}
@@ -434,7 +434,7 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
return;
}
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
Rect2 region;
if (Object::cast_to<Sprite>(object) || Object::cast_to<Sprite3D>(object)) {
@@ -710,13 +710,13 @@ void AnimationTrackEditSubAnim::set_node(Object *p_object) {
int AnimationTrackEditVolumeDB::get_key_height() const {
- Ref<Texture> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
+ Ref<Texture2D> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
return volume_texture->get_height() * 1.2;
}
void AnimationTrackEditVolumeDB::draw_bg(int p_clip_left, int p_clip_right) {
- Ref<Texture> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
+ Ref<Texture2D> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
int tex_h = volume_texture->get_height();
int y_from = (get_size().height - tex_h) / 2;
@@ -728,7 +728,7 @@ void AnimationTrackEditVolumeDB::draw_bg(int p_clip_left, int p_clip_right) {
void AnimationTrackEditVolumeDB::draw_fg(int p_clip_left, int p_clip_right) {
- Ref<Texture> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
+ Ref<Texture2D> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
int tex_h = volume_texture->get_height();
int y_from = (get_size().height - tex_h) / 2;
int db0 = y_from + (24 / 80.0) * tex_h;
@@ -763,7 +763,7 @@ void AnimationTrackEditVolumeDB::draw_key_link(int p_index, float p_pixels_sec,
to_x = p_clip_right;
}
- Ref<Texture> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
+ Ref<Texture2D> volume_texture = get_icon("ColorTrackVu", "EditorIcons");
int tex_h = volume_texture->get_height();
int y_from = (get_size().height - tex_h) / 2;
@@ -949,7 +949,7 @@ void AnimationTrackEditTypeAudio::_bind_methods() {
}
AnimationTrackEditTypeAudio::AnimationTrackEditTypeAudio() {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect_compat("preview_updated", this, "_preview_changed");
len_resizing = false;
}
diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h
index 4a21ca4d27..378070a45d 100644
--- a/editor/animation_track_editor_plugins.h
+++ b/editor/animation_track_editor_plugins.h
@@ -35,8 +35,8 @@
class AnimationTrackEditBool : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
- Ref<Texture> icon_checked;
- Ref<Texture> icon_unchecked;
+ Ref<Texture2D> icon_checked;
+ Ref<Texture2D> icon_unchecked;
public:
virtual int get_key_height() const;
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 8cbc6a8dff..f14b12b132 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -42,7 +42,7 @@ Variant ArrayPropertyEdit::get_array() const {
return Array();
Variant arr = o->get(property);
if (!arr.is_array()) {
- Variant::CallError ce;
+ Callable::CallError ce;
arr = Variant::construct(default_type, NULL, 0, ce);
}
return arr;
@@ -104,7 +104,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
} else if (newsize > size) {
Variant init;
- Variant::CallError ce;
+ Callable::CallError ce;
Variant::Type new_type = subtype;
if (new_type == Variant::NIL && size) {
new_type = arr.get(size - 1).get_type();
@@ -139,7 +139,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Variant value = arr.get(idx);
if (value.get_type() != type && type >= 0 && type < Variant::VARIANT_MAX) {
- Variant::CallError ce;
+ Callable::CallError ce;
Variant new_value = Variant::construct(Variant::Type(type), NULL, 0, ce);
UndoRedo *ur = EditorNode::get_undo_redo();
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index e05ace53da..86631def9d 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -200,7 +200,7 @@ void FindReplaceBar::_replace() {
void FindReplaceBar::_replace_all() {
- text_edit->disconnect("text_changed", this, "_editor_text_changed");
+ text_edit->disconnect_compat("text_changed", this, "_editor_text_changed");
// Line as x so it gets priority in comparison, column as y.
Point2i orig_cursor(text_edit->cursor_get_line(), text_edit->cursor_get_column());
Point2i prev_match = Point2(-1, -1);
@@ -280,7 +280,7 @@ void FindReplaceBar::_replace_all() {
matches_label->add_color_override("font_color", rc > 0 ? get_color("font_color", "Label") : get_color("error_color", "Editor"));
matches_label->set_text(vformat(TTR("%d replaced."), rc));
- text_edit->call_deferred("connect", "text_changed", this, "_editor_text_changed");
+ text_edit->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed"));
results_count = -1;
}
@@ -517,6 +517,11 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) {
if (selection_only->is_pressed() && text_edit->is_selection_active()) {
_replace_all();
_hide_bar();
+ } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ _replace();
+ search_prev();
+ } else {
+ _replace();
}
}
@@ -554,7 +559,7 @@ void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) {
results_count = -1;
text_edit = p_text_edit;
- text_edit->connect("text_changed", this, "_editor_text_changed");
+ text_edit->connect_compat("text_changed", this, "_editor_text_changed");
}
void FindReplaceBar::_bind_methods() {
@@ -608,8 +613,8 @@ FindReplaceBar::FindReplaceBar() {
search_text = memnew(LineEdit);
vbc_lineedit->add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- search_text->connect("text_changed", this, "_search_text_changed");
- search_text->connect("text_entered", this, "_search_text_entered");
+ search_text->connect_compat("text_changed", this, "_search_text_changed");
+ search_text->connect_compat("text_entered", this, "_search_text_entered");
matches_label = memnew(Label);
hbc_button_search->add_child(matches_label);
@@ -618,51 +623,51 @@ FindReplaceBar::FindReplaceBar() {
find_prev = memnew(ToolButton);
hbc_button_search->add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
- find_prev->connect("pressed", this, "_search_prev");
+ find_prev->connect_compat("pressed", this, "_search_prev");
find_next = memnew(ToolButton);
hbc_button_search->add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
- find_next->connect("pressed", this, "_search_next");
+ find_next->connect_compat("pressed", this, "_search_next");
case_sensitive = memnew(CheckBox);
hbc_option_search->add_child(case_sensitive);
case_sensitive->set_text(TTR("Match Case"));
case_sensitive->set_focus_mode(FOCUS_NONE);
- case_sensitive->connect("toggled", this, "_search_options_changed");
+ case_sensitive->connect_compat("toggled", this, "_search_options_changed");
whole_words = memnew(CheckBox);
hbc_option_search->add_child(whole_words);
whole_words->set_text(TTR("Whole Words"));
whole_words->set_focus_mode(FOCUS_NONE);
- whole_words->connect("toggled", this, "_search_options_changed");
+ whole_words->connect_compat("toggled", this, "_search_options_changed");
// replace toolbar
replace_text = memnew(LineEdit);
vbc_lineedit->add_child(replace_text);
replace_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- replace_text->connect("text_entered", this, "_replace_text_entered");
+ replace_text->connect_compat("text_entered", this, "_replace_text_entered");
replace = memnew(Button);
hbc_button_replace->add_child(replace);
replace->set_text(TTR("Replace"));
- replace->connect("pressed", this, "_replace_pressed");
+ replace->connect_compat("pressed", this, "_replace_pressed");
replace_all = memnew(Button);
hbc_button_replace->add_child(replace_all);
replace_all->set_text(TTR("Replace All"));
- replace_all->connect("pressed", this, "_replace_all_pressed");
+ replace_all->connect_compat("pressed", this, "_replace_all_pressed");
selection_only = memnew(CheckBox);
hbc_option_replace->add_child(selection_only);
selection_only->set_text(TTR("Selection Only"));
selection_only->set_focus_mode(FOCUS_NONE);
- selection_only->connect("toggled", this, "_search_options_changed");
+ selection_only->connect_compat("toggled", this, "_search_options_changed");
hide_button = memnew(TextureButton);
add_child(hide_button);
hide_button->set_focus_mode(FOCUS_NONE);
- hide_button->connect("pressed", this, "_hide_pressed");
+ hide_button->connect_compat("pressed", this, "_hide_pressed");
hide_button->set_v_size_flags(SIZE_SHRINK_CENTER);
}
@@ -686,6 +691,16 @@ void CodeTextEditor::_input(const Ref<InputEvent> &event) {
accept_event();
return;
}
+ if (ED_IS_SHORTCUT("script_text_editor/delete_line", key_event)) {
+ delete_lines();
+ accept_event();
+ return;
+ }
+ if (ED_IS_SHORTCUT("script_text_editor/clone_down", key_event)) {
+ clone_lines_down();
+ accept_event();
+ return;
+ }
}
void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
@@ -819,8 +834,8 @@ void CodeTextEditor::_complete_request() {
text_editor->code_complete(entries, forced);
}
-Ref<Texture> CodeTextEditor::_get_completion_icon(const ScriptCodeCompletionOption &p_option) {
- Ref<Texture> tex;
+Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptCodeCompletionOption &p_option) {
+ Ref<Texture2D> tex;
switch (p_option.kind) {
case ScriptCodeCompletionOption::KIND_CLASS: {
if (has_icon(p_option.display, "EditorIcons")) {
@@ -1702,7 +1717,7 @@ CodeTextEditor::CodeTextEditor() {
error_column = 0;
toggle_scripts_button = memnew(ToolButton);
- toggle_scripts_button->connect("pressed", this, "_toggle_scripts_pressed");
+ toggle_scripts_button->connect_compat("pressed", this, "_toggle_scripts_pressed");
status_bar->add_child(toggle_scripts_button);
toggle_scripts_button->hide();
@@ -1717,15 +1732,15 @@ CodeTextEditor::CodeTextEditor() {
scroll->add_child(error);
error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->set_mouse_filter(MOUSE_FILTER_STOP);
- error->connect("gui_input", this, "_error_pressed");
- find_replace_bar->connect("error", error, "set_text");
+ error->connect_compat("gui_input", this, "_error_pressed");
+ find_replace_bar->connect_compat("error", error, "set_text");
// Warnings
warning_button = memnew(ToolButton);
status_bar->add_child(warning_button);
warning_button->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
warning_button->set_default_cursor_shape(CURSOR_POINTING_HAND);
- warning_button->connect("pressed", this, "_warning_button_pressed");
+ warning_button->connect_compat("pressed", this, "_warning_button_pressed");
warning_button->set_tooltip(TTR("Warnings"));
warning_count_label = memnew(Label);
@@ -1737,7 +1752,7 @@ CodeTextEditor::CodeTextEditor() {
warning_count_label->set_tooltip(TTR("Warnings"));
warning_count_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("warning_color", "Editor"));
warning_count_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
- warning_count_label->connect("gui_input", this, "_warning_label_gui_input");
+ warning_count_label->connect_compat("gui_input", this, "_warning_label_gui_input");
is_warnings_panel_opened = false;
set_warning_nb(0);
@@ -1750,10 +1765,10 @@ CodeTextEditor::CodeTextEditor() {
line_and_col_txt->set_tooltip(TTR("Line and column numbers."));
line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP);
- text_editor->connect("gui_input", this, "_text_editor_gui_input");
- text_editor->connect("cursor_changed", this, "_line_col_changed");
- text_editor->connect("text_changed", this, "_text_changed");
- text_editor->connect("request_completion", this, "_complete_request");
+ text_editor->connect_compat("gui_input", this, "_text_editor_gui_input");
+ text_editor->connect_compat("cursor_changed", this, "_line_col_changed");
+ text_editor->connect_compat("text_changed", this, "_text_changed");
+ text_editor->connect_compat("request_completion", this, "_complete_request");
Vector<String> cs;
cs.push_back(".");
cs.push_back(",");
@@ -1761,9 +1776,9 @@ CodeTextEditor::CodeTextEditor() {
cs.push_back("=");
cs.push_back("$");
text_editor->set_completion(true, cs);
- idle->connect("timeout", this, "_text_changed_idle_timeout");
+ idle->connect_compat("timeout", this, "_text_changed_idle_timeout");
- code_complete_timer->connect("timeout", this, "_code_complete_timer_timeout");
+ code_complete_timer->connect_compat("timeout", this, "_code_complete_timer_timeout");
font_resize_val = 0;
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
@@ -1771,7 +1786,7 @@ CodeTextEditor::CodeTextEditor() {
add_child(font_resize_timer);
font_resize_timer->set_one_shot(true);
font_resize_timer->set_wait_time(0.07);
- font_resize_timer->connect("timeout", this, "_font_resize_timeout");
+ font_resize_timer->connect_compat("timeout", this, "_font_resize_timeout");
- EditorSettings::get_singleton()->connect("settings_changed", this, "_on_settings_change");
+ EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_on_settings_change");
}
diff --git a/editor/code_editor.h b/editor/code_editor.h
index fc06407166..6b733a2b3c 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -167,7 +167,7 @@ class CodeTextEditor : public VBoxContainer {
void _update_font();
void _complete_request();
- Ref<Texture> _get_completion_icon(const ScriptCodeCompletionOption &p_option);
+ Ref<Texture2D> _get_completion_icon(const ScriptCodeCompletionOption &p_option);
void _font_resize_timeout();
bool _add_font_size(int p_delta);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 1853133bc7..b309a16858 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() {
return;
}
Node *target = tree->get_selected();
+ if (!target) {
+ return; // Nothing selected in the tree, not an error.
+ }
if (target->get_script().is_null()) {
if (!target->has_method(dst_method->get_text())) {
error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
@@ -150,16 +153,6 @@ void ConnectDialog::_tree_node_selected() {
}
/*
- * Called each time a target node is activated within the target node tree.
- */
-void ConnectDialog::_tree_item_activated() {
-
- if (!get_ok()->is_disabled()) {
- get_ok()->emit_signal("pressed");
- }
-}
-
-/*
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
@@ -175,6 +168,7 @@ void ConnectDialog::_add_bind() {
case Variant::INT: value = 0; break;
case Variant::REAL: value = 0.0; break;
case Variant::STRING: value = ""; break;
+ case Variant::STRING_NAME: value = ""; break;
case Variant::VECTOR2: value = Vector2(); break;
case Variant::RECT2: value = Rect2(); break;
case Variant::VECTOR3: value = Vector3(); break;
@@ -243,7 +237,6 @@ void ConnectDialog::_bind_methods() {
ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
- ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
@@ -312,7 +305,7 @@ bool ConnectDialog::is_editing() const {
* If creating a connection from scratch, sensible defaults are used.
* If editing an existing connection, previous data is retained.
*/
-void ConnectDialog::init(Connection c, bool bEdit) {
+void ConnectDialog::init(ConnectionData c, bool bEdit) {
set_hide_on_ok(false);
@@ -397,8 +390,8 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
- tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
- tree->connect("node_selected", this, "_tree_node_selected");
+ tree->get_scene_tree()->connect_compat("item_activated", this, "_ok");
+ tree->connect_compat("node_selected", this, "_tree_node_selected");
tree->set_connect_to_script_mode(true);
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true);
@@ -423,6 +416,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("int", Variant::INT);
type_list->add_item("real", Variant::REAL);
type_list->add_item("String", Variant::STRING);
+ type_list->add_item("StringName", Variant::STRING_NAME);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
@@ -437,12 +431,12 @@ ConnectDialog::ConnectDialog() {
Button *add_bind = memnew(Button);
add_bind->set_text(TTR("Add"));
add_bind_hb->add_child(add_bind);
- add_bind->connect("pressed", this, "_add_bind");
+ add_bind->connect_compat("pressed", this, "_add_bind");
Button *del_bind = memnew(Button);
del_bind->set_text(TTR("Remove"));
add_bind_hb->add_child(del_bind);
- del_bind->connect("pressed", this, "_remove_bind");
+ del_bind->connect_compat("pressed", this, "_remove_bind");
vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb);
@@ -455,13 +449,13 @@ ConnectDialog::ConnectDialog() {
dst_method = memnew(LineEdit);
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
- dst_method->connect("text_entered", this, "_builtin_text_entered");
+ dst_method->connect_compat("text_entered", this, "_builtin_text_entered");
dstm_hb->add_child(dst_method);
advanced = memnew(CheckButton);
dstm_hb->add_child(advanced);
advanced->set_text(TTR("Advanced"));
- advanced->connect("pressed", this, "_advanced_pressed");
+ advanced->connect_compat("pressed", this, "_advanced_pressed");
// Add spacing so the tree and inspector are the same size.
Control *spacing = memnew(Control);
@@ -533,7 +527,7 @@ void ConnectionsDock::_make_or_edit_connection() {
Node *target = selectedNode->get_node(dst_path);
ERR_FAIL_COND(!target);
- Connection cToMake;
+ ConnectDialog::ConnectionData cToMake;
cToMake.source = connect_dialog->get_source();
cToMake.target = target;
cToMake.signal = connect_dialog->get_signal_name();
@@ -563,12 +557,12 @@ void ConnectionsDock::_make_or_edit_connection() {
add_script_function = !found_inherited_function;
}
- PoolStringArray script_function_args;
+ PackedStringArray script_function_args;
if (add_script_function) {
// Pick up args here before "it" is deleted by update_tree.
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
for (int i = 0; i < cToMake.binds.size(); i++) {
- script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
+ script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
}
}
@@ -593,7 +587,7 @@ void ConnectionsDock::_make_or_edit_connection() {
/*
* Creates single connection w/ undo-redo functionality.
*/
-void ConnectionsDock::_connect(Connection cToMake) {
+void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
Node *target = static_cast<Node *>(cToMake.target);
@@ -603,8 +597,10 @@ void ConnectionsDock::_connect(Connection cToMake) {
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method)));
- undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags);
- undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method);
+ Callable c(target, cToMake.method);
+
+ undo_redo->add_do_method(source, "connect", cToMake.signal, c, cToMake.binds, cToMake.flags);
+ undo_redo->add_undo_method(source, "disconnect", cToMake.signal, c);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
@@ -618,13 +614,15 @@ void ConnectionsDock::_connect(Connection cToMake) {
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+
ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
@@ -649,9 +647,10 @@ void ConnectionsDock::_disconnect_all() {
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
while (child) {
- Connection c = child->get_metadata(0);
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ Connection cd = child->get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
child = child->get_next();
}
@@ -728,7 +727,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
StringName dst_method = "_on_" + midname + "_" + signal;
- Connection c;
+ ConnectDialog::ConnectionData c;
c.source = selectedNode;
c.signal = StringName(signalname);
c.target = dst_node;
@@ -741,7 +740,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
/*
* Open connection dialog with Connection data to EDIT an existing connection.
*/
-void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
+void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) {
Node *src = static_cast<Node *>(cToEdit.source);
Node *dst = static_cast<Node *>(cToEdit.target);
@@ -761,7 +760,8 @@ void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
return;
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
if (!c.target)
@@ -903,7 +903,7 @@ void ConnectionsDock::update_tree() {
while (base) {
List<MethodInfo> node_signals2;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String name;
if (!did_script) {
@@ -951,7 +951,7 @@ void ConnectionsDock::update_tree() {
StringName signal_name = mi.name;
String signaldesc = "(";
- PoolStringArray argnames;
+ PackedStringArray argnames;
if (mi.arguments.size()) {
for (int i = 0; i < mi.arguments.size(); i++) {
@@ -1022,7 +1022,7 @@ void ConnectionsDock::update_tree() {
for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) {
- Object::Connection &c = F->get();
+ ConnectDialog::ConnectionData c = F->get();
if (!(c.flags & CONNECT_PERSIST))
continue;
@@ -1049,7 +1049,8 @@ void ConnectionsDock::update_tree() {
TreeItem *item2 = tree->create_item(item);
item2->set_text(0, path);
- item2->set_metadata(0, c);
+ Connection cd = c;
+ item2->set_metadata(0, cd);
item2->set_icon(0, get_icon("Slot", "EditorIcons"));
}
}
@@ -1085,7 +1086,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
vbc->add_child(hb);
hb->add_spacer();
hb->add_child(connect_button);
- connect_button->connect("pressed", this, "_connect_pressed");
+ connect_button->connect_compat("pressed", this, "_connect_pressed");
connect_dialog = memnew(ConnectDialog);
connect_dialog->set_as_toplevel(true);
@@ -1094,26 +1095,26 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
disconnect_all_dialog = memnew(ConfirmationDialog);
disconnect_all_dialog->set_as_toplevel(true);
add_child(disconnect_all_dialog);
- disconnect_all_dialog->connect("confirmed", this, "_disconnect_all");
+ disconnect_all_dialog->connect_compat("confirmed", this, "_disconnect_all");
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?"));
signal_menu = memnew(PopupMenu);
add_child(signal_menu);
- signal_menu->connect("id_pressed", this, "_handle_signal_menu_option");
+ signal_menu->connect_compat("id_pressed", this, "_handle_signal_menu_option");
signal_menu->add_item(TTR("Connect..."), CONNECT);
signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
slot_menu = memnew(PopupMenu);
add_child(slot_menu);
- slot_menu->connect("id_pressed", this, "_handle_slot_menu_option");
+ slot_menu->connect_compat("id_pressed", this, "_handle_slot_menu_option");
slot_menu->add_item(TTR("Edit..."), EDIT);
slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
- connect_dialog->connect("connected", this, "_make_or_edit_connection");
- tree->connect("item_selected", this, "_tree_item_selected");
- tree->connect("item_activated", this, "_tree_item_activated");
- tree->connect("item_rmb_selected", this, "_rmb_pressed");
+ connect_dialog->connect_compat("connected", this, "_make_or_edit_connection");
+ tree->connect_compat("item_selected", this, "_tree_item_selected");
+ tree->connect_compat("item_activated", this, "_tree_item_activated");
+ tree->connect_compat("item_rmb_selected", this, "_rmb_pressed");
add_constant_override("separation", 3 * EDSCALE);
}
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index c30413953a..a4ed68b44e 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -53,6 +53,36 @@ class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
+public:
+ struct ConnectionData {
+ Node *source = nullptr;
+ Node *target = nullptr;
+ StringName signal;
+ StringName method;
+ uint32_t flags = 0;
+ Vector<Variant> binds;
+
+ ConnectionData() {
+ }
+ ConnectionData(const Connection &p_connection) {
+ source = Object::cast_to<Node>(p_connection.signal.get_object());
+ signal = p_connection.signal.get_name();
+ target = Object::cast_to<Node>(p_connection.callable.get_object());
+ method = p_connection.callable.get_method();
+ flags = p_connection.flags;
+ binds = p_connection.binds;
+ }
+ operator Connection() {
+ Connection c;
+ c.signal = ::Signal(source, signal);
+ c.callable = Callable(target, method);
+ c.flags = flags;
+ c.binds = binds;
+ return c;
+ }
+ };
+
+private:
Label *connect_to_label;
LineEdit *from_signal;
Node *source;
@@ -76,7 +106,6 @@ class ConnectDialog : public ConfirmationDialog {
void ok_pressed();
void _cancel_pressed();
void _tree_node_selected();
- void _tree_item_activated();
void _add_bind();
void _remove_bind();
void _advanced_pressed();
@@ -99,7 +128,7 @@ public:
bool get_oneshot() const;
bool is_editing() const;
- void init(Connection c, bool bEdit = false);
+ void init(ConnectionData c, bool bEdit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
@@ -145,7 +174,7 @@ class ConnectionsDock : public VBoxContainer {
Map<StringName, Map<StringName, String> > descr_cache;
void _make_or_edit_connection();
- void _connect(Connection cToMake);
+ void _connect(ConnectDialog::ConnectionData cToMake);
void _disconnect(TreeItem &item);
void _disconnect_all();
@@ -154,7 +183,7 @@ class ConnectionsDock : public VBoxContainer {
bool _is_item_signal(TreeItem &item);
void _open_connection_dialog(TreeItem &item);
- void _open_connection_dialog(Connection cToEdit);
+ void _open_connection_dialog(ConnectDialog::ConnectionData cToEdit);
void _go_to_script(TreeItem &item);
void _handle_signal_menu_option(int option);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 4adb3844bc..9584443c75 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -459,13 +459,13 @@ void CreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect_compat("confirmed", this, "_confirmed");
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
favorite->set_icon(get_icon("Favorites", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect_compat("confirmed", this, "_confirmed");
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree()) {
@@ -766,8 +766,8 @@ CreateDialog::CreateDialog() {
favorites->set_hide_root(true);
favorites->set_hide_folding(true);
favorites->set_allow_reselect(true);
- favorites->connect("cell_selected", this, "_favorite_selected");
- favorites->connect("item_activated", this, "_favorite_activated");
+ favorites->connect_compat("cell_selected", this, "_favorite_selected");
+ favorites->connect_compat("item_activated", this, "_favorite_activated");
favorites->set_drag_forwarding(this);
favorites->add_constant_override("draw_guides", 1);
@@ -781,8 +781,8 @@ CreateDialog::CreateDialog() {
recent->set_hide_root(true);
recent->set_hide_folding(true);
recent->set_allow_reselect(true);
- recent->connect("cell_selected", this, "_history_selected");
- recent->connect("item_activated", this, "_history_activated");
+ recent->connect_compat("cell_selected", this, "_history_selected");
+ recent->connect_compat("item_activated", this, "_history_activated");
recent->add_constant_override("draw_guides", 1);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -797,23 +797,23 @@ CreateDialog::CreateDialog() {
favorite->set_flat(true);
favorite->set_toggle_mode(true);
search_hb->add_child(favorite);
- favorite->connect("pressed", this, "_favorite_toggled");
+ favorite->connect_compat("pressed", this, "_favorite_toggled");
vbc->add_margin_child(TTR("Search:"), search_hb);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect_compat("text_changed", this, "_text_changed");
+ search_box->connect_compat("gui_input", this, "_sbox_input");
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
- search_options->connect("cell_selected", this, "_item_selected");
+ search_options->connect_compat("item_activated", this, "_confirmed");
+ search_options->connect_compat("cell_selected", this, "_item_selected");
base_type = "Object";
preferred_search_result_type = "";
help_bit = memnew(EditorHelpBit);
vbc->add_margin_child(TTR("Description:"), help_bit);
- help_bit->connect("request_hide", this, "_closed");
+ help_bit->connect_compat("request_hide", this, "_closed");
type_blacklist.insert("PluginScript"); // PluginScript must be initialized before use, which is not possible here
type_blacklist.insert("ScriptCreateDialog"); // This is an exposed editor Node that doesn't have an Editor prefix.
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 94ff1b5bb2..a807e50f65 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -77,7 +77,7 @@ class CreateDialog : public ConfirmationDialog {
void _confirmed();
void _text_changed(const String &p_newtext);
- Ref<Texture> _get_editor_icon(const String &p_type) const;
+ Ref<Texture2D> _get_editor_icon(const String &p_type) const;
void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
diff --git a/editor/debugger/SCsub b/editor/debugger/SCsub
new file mode 100644
index 0000000000..2b1e889fb0
--- /dev/null
+++ b/editor/debugger/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.editor_sources, "*.cpp")
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
new file mode 100644
index 0000000000..35d7dda3f4
--- /dev/null
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -0,0 +1,277 @@
+/*************************************************************************/
+/* editor_debugger_inspector.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_inspector.h"
+
+#include "core/io/marshalls.h"
+#include "core/script_debugger_remote.h"
+#include "editor/editor_node.h"
+#include "scene/debugger/scene_debugger.h"
+
+bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
+
+ if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
+ return false;
+
+ prop_values[p_name] = p_value;
+ emit_signal("value_edited", remote_object_id, p_name, p_value);
+ return true;
+}
+
+bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (!prop_values.has(p_name))
+ return false;
+
+ r_ret = prop_values[p_name];
+ return true;
+}
+
+void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ p_list->clear(); //sorry, no want category
+ for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+String EditorDebuggerRemoteObject::get_title() {
+ if (remote_object_id.is_valid())
+ return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
+ else
+ return "<null>";
+}
+
+Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
+ Variant var;
+ _get(p_name, var);
+ return var;
+}
+
+void EditorDebuggerRemoteObject::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
+ ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
+ ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
+ ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
+
+ ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
+}
+
+EditorDebuggerInspector::EditorDebuggerInspector() {
+ variables = memnew(EditorDebuggerRemoteObject);
+ variables->editable = false;
+}
+
+EditorDebuggerInspector::~EditorDebuggerInspector() {
+ memdelete(variables);
+}
+
+void EditorDebuggerInspector::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_object_edited", "name", "value"), &EditorDebuggerInspector::_object_edited);
+ ClassDB::bind_method(D_METHOD("_object_selected", "id"), &EditorDebuggerInspector::_object_selected);
+ ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
+ ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
+}
+
+void EditorDebuggerInspector::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE:
+ connect_compat("object_id_selected", this, "_object_selected");
+ break;
+ case NOTIFICATION_ENTER_TREE:
+ edit(variables);
+ break;
+ default:
+ break;
+ }
+}
+
+void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
+
+ emit_signal("object_edited", p_id, p_prop, p_value);
+}
+
+void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
+
+ emit_signal("object_selected", p_object);
+}
+
+ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
+ EditorDebuggerRemoteObject *debugObj = NULL;
+
+ SceneDebuggerObject obj;
+ obj.deserialize(p_arr);
+ ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
+
+ if (remote_objects.has(obj.id)) {
+ debugObj = remote_objects[obj.id];
+ } else {
+ debugObj = memnew(EditorDebuggerRemoteObject);
+ debugObj->remote_object_id = obj.id;
+ debugObj->type_name = obj.class_name;
+ remote_objects[obj.id] = debugObj;
+ debugObj->connect_compat("value_edited", this, "_object_edited");
+ }
+
+ int old_prop_size = debugObj->prop_list.size();
+
+ debugObj->prop_list.clear();
+ int new_props_added = 0;
+ Set<String> changed;
+ for (int i = 0; i < obj.properties.size(); i++) {
+
+ PropertyInfo &pinfo = obj.properties[i].first;
+ Variant &var = obj.properties[i].second;
+
+ if (pinfo.type == Variant::OBJECT) {
+ if (var.get_type() == Variant::STRING) {
+ String path = var;
+ if (path.find("::") != -1) {
+ // built-in resource
+ String base_path = path.get_slice("::", 0);
+ if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
+ if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
+ EditorNode::get_singleton()->load_scene(base_path);
+ }
+ } else {
+ EditorNode::get_singleton()->load_resource(base_path);
+ }
+ }
+ var = ResourceLoader::load(path);
+
+ if (pinfo.hint_string == "Script") {
+ if (debugObj->get_script() != var) {
+ debugObj->set_script(REF());
+ Ref<Script> script(var);
+ if (!script.is_null()) {
+ ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
+ debugObj->set_script_and_instance(var, script_instance);
+ }
+ }
+ }
+ }
+ }
+
+ //always add the property, since props may have been added or removed
+ debugObj->prop_list.push_back(pinfo);
+
+ if (!debugObj->prop_values.has(pinfo.name)) {
+ new_props_added++;
+ debugObj->prop_values[pinfo.name] = var;
+ } else {
+
+ if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
+ debugObj->prop_values[pinfo.name] = var;
+ changed.insert(pinfo.name);
+ }
+ }
+ }
+
+ if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
+ //only some may have changed, if so, then update those, if exist
+ for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
+ emit_signal("object_property_updated", debugObj->remote_object_id, E->get());
+ }
+ } else {
+ //full update, because props were added or removed
+ debugObj->update();
+ }
+ return obj.id;
+}
+
+void EditorDebuggerInspector::clear_cache() {
+ for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
+ EditorNode *editor = EditorNode::get_singleton();
+ if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
+ editor->push_item(NULL);
+ }
+ memdelete(E->value());
+ }
+ remote_objects.clear();
+}
+
+Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
+ if (remote_objects.has(p_id))
+ return remote_objects[p_id];
+ return NULL;
+}
+
+void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
+
+ ScriptDebuggerRemote::ScriptStackVariable var;
+ var.deserialize(p_array);
+ String n = var.name;
+ Variant v = var.value;
+
+ PropertyHint h = PROPERTY_HINT_NONE;
+ String hs = String();
+
+ if (v.get_type() == Variant::OBJECT) {
+ v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
+ h = PROPERTY_HINT_OBJECT_ID;
+ hs = "Object";
+ }
+ String type;
+ switch (var.type) {
+ case 0:
+ type = "Locals/";
+ break;
+ case 1:
+ type = "Members/";
+ break;
+ case 2:
+ type = "Globals/";
+ break;
+ default:
+ type = "Unknown/";
+ }
+
+ PropertyInfo pinfo;
+ pinfo.name = type + n;
+ pinfo.type = v.get_type();
+ pinfo.hint = h;
+ pinfo.hint_string = hs;
+
+ variables->prop_list.push_back(pinfo);
+ variables->prop_values[type + n] = v;
+ variables->update();
+ edit(variables);
+}
+
+void EditorDebuggerInspector::clear_stack_variables() {
+ variables->clear();
+ variables->update();
+}
+
+String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
+ return variables->get_variant(p_var);
+}
diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h
new file mode 100644
index 0000000000..e1dfbefcf3
--- /dev/null
+++ b/editor/debugger/editor_debugger_inspector.h
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* editor_debugger_inspector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_INSPECTOR_H
+#define EDITOR_DEBUGGER_INSPECTOR_H
+#include "editor/editor_inspector.h"
+
+class EditorDebuggerRemoteObject : public Object {
+
+ GDCLASS(EditorDebuggerRemoteObject, Object);
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+
+public:
+ bool editable = false;
+ ObjectID remote_object_id;
+ String type_name;
+ List<PropertyInfo> prop_list;
+ Map<StringName, Variant> prop_values;
+
+ ObjectID get_remote_object_id() { return remote_object_id; };
+ String get_title();
+
+ Variant get_variant(const StringName &p_name);
+
+ void clear() {
+ prop_list.clear();
+ prop_values.clear();
+ }
+
+ void update() { _change_notify(); }
+
+ EditorDebuggerRemoteObject(){};
+};
+
+class EditorDebuggerInspector : public EditorInspector {
+
+ GDCLASS(EditorDebuggerInspector, EditorInspector);
+
+private:
+ ObjectID inspected_object_id;
+ Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
+ EditorDebuggerRemoteObject *variables;
+
+ void _object_selected(ObjectID p_object);
+ void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ EditorDebuggerInspector();
+ ~EditorDebuggerInspector();
+
+ // Remote Object cache
+ ObjectID add_object(const Array &p_arr);
+ Object *get_object(ObjectID p_id);
+ void clear_cache();
+
+ // Stack Dump variables
+ String get_stack_variable(const String &p_var);
+ void add_stack_variable(const Array &p_arr);
+ void clear_stack_variables();
+};
+
+#endif // EDITOR_DEBUGGER_INSPECTOR_H
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
new file mode 100644
index 0000000000..54708fd908
--- /dev/null
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -0,0 +1,591 @@
+/*************************************************************************/
+/* editor_debugger_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_node.h"
+
+#include "editor/debugger/editor_debugger_tree.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/plugins/script_editor_plugin.h"
+
+template <typename Func>
+void _for_all(TabContainer *p_node, const Func &p_func) {
+ for (int i = 0; i < p_node->get_tab_count(); i++) {
+ ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
+ ERR_FAIL_COND(!dbg);
+ p_func(dbg);
+ }
+}
+
+EditorDebuggerNode *EditorDebuggerNode::singleton = NULL;
+
+EditorDebuggerNode::EditorDebuggerNode() {
+ if (!singleton)
+ singleton = this;
+ server.instance();
+
+ add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
+ add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
+
+ tabs = memnew(TabContainer);
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->set_tabs_visible(false);
+ tabs->connect_compat("tab_changed", this, "_debugger_changed");
+ add_child(tabs);
+
+ Ref<StyleBoxEmpty> empty;
+ empty.instance();
+ tabs->add_style_override("panel", empty);
+
+ auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
+ _add_debugger();
+
+ // Remote scene tree
+ remote_scene_tree = memnew(EditorDebuggerTree);
+ remote_scene_tree->connect_compat("object_selected", this, "_remote_object_requested");
+ remote_scene_tree->connect_compat("save_node", this, "_save_node_requested");
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree);
+ EditorNode::get_singleton()->get_scene_tree_dock()->connect_compat("remote_tree_selected", this, "request_remote_tree");
+
+ remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
+ inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
+
+ EditorNode *editor = EditorNode::get_singleton();
+ editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
+ editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
+ editor->get_pause_button()->connect_compat("pressed", this, "_paused");
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
+ ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton()));
+
+ int id = tabs->get_tab_count();
+ node->connect_compat("stop_requested", this, "_debugger_wants_stop", varray(id));
+ node->connect_compat("stopped", this, "_debugger_stopped", varray(id));
+ node->connect_compat("stack_frame_selected", this, "_stack_frame_selected", varray(id));
+ node->connect_compat("error_selected", this, "_error_selected", varray(id));
+ node->connect_compat("clear_execution", this, "_clear_execution");
+ node->connect_compat("breaked", this, "_breaked", varray(id));
+ node->connect_compat("remote_tree_updated", this, "_remote_tree_updated", varray(id));
+ node->connect_compat("remote_object_updated", this, "_remote_object_updated", varray(id));
+ node->connect_compat("remote_object_property_updated", this, "_remote_object_property_updated", varray(id));
+ node->connect_compat("remote_object_requested", this, "_remote_object_requested", varray(id));
+
+ if (tabs->get_tab_count() > 0) {
+ get_debugger(0)->clear_style();
+ }
+
+ tabs->add_child(node);
+
+ node->set_name("Session " + itos(tabs->get_tab_count()));
+ if (tabs->get_tab_count() > 1) {
+ node->clear_style();
+ tabs->set_tabs_visible(true);
+ tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+
+ return node;
+}
+
+void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
+ const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
+ ERR_FAIL_COND(!dbg);
+ if (dbg != get_current_debugger())
+ return;
+ _text_editor_stack_goto(dbg);
+}
+
+void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
+ Ref<Script> s = ResourceLoader::load(p_file);
+ emit_signal("goto_script_line", s, p_line - 1);
+}
+
+void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
+ const String file = p_debugger->get_stack_script_file();
+ if (file.empty())
+ return;
+ stack_script = ResourceLoader::load(file);
+ const int line = p_debugger->get_stack_script_line() - 1;
+ emit_signal("goto_script_line", stack_script, line);
+ emit_signal("set_execution", stack_script, line);
+ stack_script.unref(); // Why?!?
+}
+
+void EditorDebuggerNode::_bind_methods() {
+ ClassDB::bind_method("_menu_option", &EditorDebuggerNode::_menu_option);
+ ClassDB::bind_method("_debugger_stopped", &EditorDebuggerNode::_debugger_stopped);
+ ClassDB::bind_method("_debugger_wants_stop", &EditorDebuggerNode::_debugger_wants_stop);
+ ClassDB::bind_method("_debugger_changed", &EditorDebuggerNode::_debugger_changed);
+ ClassDB::bind_method("_stack_frame_selected", &EditorDebuggerNode::_stack_frame_selected);
+ ClassDB::bind_method("_error_selected", &EditorDebuggerNode::_error_selected);
+ ClassDB::bind_method("_clear_execution", &EditorDebuggerNode::_clear_execution);
+ ClassDB::bind_method("_breaked", &EditorDebuggerNode::_breaked);
+ ClassDB::bind_method("start", &EditorDebuggerNode::start);
+ ClassDB::bind_method("stop", &EditorDebuggerNode::stop);
+ ClassDB::bind_method("_paused", &EditorDebuggerNode::_paused);
+ ClassDB::bind_method("request_remote_tree", &EditorDebuggerNode::request_remote_tree);
+ ClassDB::bind_method("_remote_tree_updated", &EditorDebuggerNode::_remote_tree_updated);
+ ClassDB::bind_method("_remote_object_updated", &EditorDebuggerNode::_remote_object_updated);
+ ClassDB::bind_method("_remote_object_property_updated", &EditorDebuggerNode::_remote_object_property_updated);
+ ClassDB::bind_method("_remote_object_requested", &EditorDebuggerNode::_remote_object_requested);
+ ClassDB::bind_method("_save_node_requested", &EditorDebuggerNode::_save_node_requested);
+
+ // LiveDebug.
+ ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
+ ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
+ ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
+ ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
+ ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
+ ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
+ ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
+
+ ADD_SIGNAL(MethodInfo("goto_script_line"));
+ ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
+ ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
+}
+
+EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
+ return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
+}
+
+Error EditorDebuggerNode::start() {
+ stop();
+ if (EDITOR_GET("run/output/always_open_output_on_play")) {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
+ } else {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+ }
+
+ int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ const Error err = server->listen(remote_port);
+ if (err != OK) {
+ EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
+ return err;
+ }
+ set_process(true);
+ EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
+ return OK;
+}
+
+void EditorDebuggerNode::stop() {
+ if (server->is_listening()) {
+ server->stop();
+ EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
+ }
+ // Also close all debugging sessions.
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (dbg->is_session_active())
+ dbg->stop();
+ });
+ _break_state_changed();
+ if (hide_on_stop) {
+ if (is_visible_in_tree())
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ breakpoints.clear();
+ set_process(false);
+}
+
+void EditorDebuggerNode::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ EditorNode::get_singleton()->connect_compat("play_pressed", this, "start");
+ EditorNode::get_singleton()->connect_compat("stop_pressed", this, "stop");
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ EditorNode::get_singleton()->disconnect_compat("play_pressed", this, "start");
+ EditorNode::get_singleton()->disconnect_compat("stop_pressed", this, "stop");
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ if (tabs->get_tab_count() > 1) {
+ add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
+ add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
+
+ tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+ } break;
+ default:
+ break;
+ }
+
+ if (p_what != NOTIFICATION_PROCESS || !server->is_listening())
+ return;
+
+ // Errors and warnings
+ int error_count = 0;
+ int warning_count = 0;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ error_count += dbg->get_error_count();
+ warning_count += dbg->get_warning_count();
+ });
+
+ if (error_count != last_error_count || warning_count != last_warning_count) {
+
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_tabs();
+ });
+
+ if (error_count == 0 && warning_count == 0) {
+ debugger_button->set_text(TTR("Debugger"));
+ debugger_button->set_icon(Ref<Texture2D>());
+ } else {
+ debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count == 0) {
+ debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
+ } else {
+ debugger_button->set_icon(get_icon("Error", "EditorIcons"));
+ }
+ }
+ last_error_count = error_count;
+ last_warning_count = warning_count;
+ }
+
+ // Remote scene tree update
+ remote_scene_tree_timeout -= get_process_delta_time();
+ if (remote_scene_tree_timeout < 0) {
+ remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ }
+
+ // Remote inspector update
+ inspect_edited_object_timeout -= get_process_delta_time();
+ if (inspect_edited_object_timeout < 0) {
+ inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ get_current_debugger()->request_remote_object(obj->remote_object_id);
+ }
+ }
+
+ // Take connections.
+ if (server->is_connection_available()) {
+ ScriptEditorDebugger *debugger = NULL;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (debugger || dbg->is_session_active())
+ return;
+ debugger = dbg;
+ });
+ if (debugger == NULL) {
+ if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
+ debugger = _add_debugger();
+ } else {
+ // We already have too many sessions, disconnecting new clients to prevent it from hanging.
+ // (Not keeping a reference to the connection will disconnect it)
+ server->take_connection();
+ return; // Can't add, stop here.
+ }
+ }
+
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
+ // Switch to remote tree view if so desired.
+ auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
+ if (auto_switch_remote_scene_tree) {
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
+ }
+ // Good to go.
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
+ debugger->set_editor_remote_tree(remote_scene_tree);
+ debugger->start(server->take_connection());
+ // Send breakpoints.
+ for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) {
+ const Breakpoint &bp = E->key();
+ debugger->set_breakpoint(bp.source, bp.line, E->get());
+ } // Will arrive too late, how does the regular run work?
+
+ debugger->update_live_edit_root();
+ }
+}
+
+void EditorDebuggerNode::_debugger_stopped(int p_id) {
+ ScriptEditorDebugger *dbg = get_debugger(p_id);
+ ERR_FAIL_COND(!dbg);
+
+ bool found = false;
+ _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
+ if (p_debugger->is_session_active())
+ found = true;
+ });
+ if (!found) {
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ EditorNode::get_singleton()->notify_all_debug_sessions_exited();
+ }
+}
+
+void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
+ // Ask editor to kill PID.
+ int pid = get_debugger(p_id)->get_remote_pid();
+ if (pid)
+ EditorNode::get_singleton()->call_deferred("stop_child_process", pid);
+}
+
+void EditorDebuggerNode::_debugger_changed(int p_tab) {
+ if (get_inspected_remote_object()) {
+ // Clear inspected object, you can only inspect objects in selected debugger.
+ // Hopefully, in the future, we will have one inspector per debugger.
+ EditorNode::get_singleton()->push_item(NULL);
+ }
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ if (get_current_debugger()->is_breaked()) {
+ _text_editor_stack_goto(get_current_debugger());
+ }
+}
+
+void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
+ script_menu = p_button;
+ script_menu->set_text(TTR("Debug"));
+ script_menu->set_switch_on_hover(true);
+ PopupMenu *p = script_menu->get_popup();
+ p->set_hide_on_window_lose_focus(true);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
+ p->add_separator();
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
+ p->add_separator();
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
+ p->connect_compat("id_pressed", this, "_menu_option");
+
+ _break_state_changed();
+ script_menu->show();
+}
+
+void EditorDebuggerNode::_break_state_changed() {
+ const bool breaked = get_current_debugger()->is_breaked();
+ const bool can_debug = get_current_debugger()->is_debuggable();
+ if (breaked) // Show debugger.
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+
+ // Update script menu.
+ if (!script_menu)
+ return;
+ PopupMenu *p = script_menu->get_popup();
+ p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
+ p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
+}
+
+void EditorDebuggerNode::_menu_option(int p_id) {
+ switch (p_id) {
+ case DEBUG_NEXT: {
+ debug_next();
+ } break;
+ case DEBUG_STEP: {
+ debug_step();
+ } break;
+ case DEBUG_BREAK: {
+ debug_break();
+ } break;
+ case DEBUG_CONTINUE: {
+ debug_continue();
+ } break;
+
+ case DEBUG_SHOW_KEEP_OPEN: {
+ bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
+ hide_on_stop = visible;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
+ } break;
+ case DEBUG_WITH_EXTERNAL_EDITOR: {
+ bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
+ debug_with_external_editor = checked;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
+ } break;
+ }
+}
+
+void EditorDebuggerNode::_paused() {
+ const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (paused && !dbg->is_breaked()) {
+ dbg->debug_break();
+ } else if (!paused && dbg->is_breaked()) {
+ dbg->debug_continue();
+ }
+ });
+}
+
+void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) {
+ if (get_current_debugger() != get_debugger(p_debugger)) {
+ if (!p_breaked)
+ return;
+ tabs->set_current_tab(p_debugger);
+ }
+ _break_state_changed();
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
+ emit_signal("breaked", p_breaked, p_can_debug);
+}
+
+bool EditorDebuggerNode::is_skip_breakpoints() const {
+ return get_default_debugger()->is_skip_breakpoints();
+}
+
+void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
+ breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_breakpoint(p_path, p_line, p_enabled);
+ });
+}
+
+void EditorDebuggerNode::reload_scripts() {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->reload_scripts();
+ });
+}
+
+// LiveEdit/Inspector
+void EditorDebuggerNode::request_remote_tree() {
+ get_current_debugger()->request_remote_tree();
+}
+
+void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ remote_scene_tree->clear();
+ remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
+}
+
+void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id == p_id)
+ return; // Already being edited
+ }
+
+ EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
+}
+
+void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id != p_id)
+ return;
+ EditorNode::get_singleton()->get_inspector()->update_property(p_property);
+ }
+}
+
+void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
+ get_current_debugger()->request_remote_object(p_id);
+}
+
+void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
+ if (p_debugger != tabs->get_current_tab())
+ return;
+ get_current_debugger()->save_node(p_id, p_file);
+}
+
+// Remote inspector/edit.
+void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+ if (!singleton)
+ return;
+ _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
+ });
+}
+
+void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
+ if (!singleton)
+ return;
+ _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->_property_changed(p_base, p_property, p_value);
+ });
+}
+
+// LiveDebug
+void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
+
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_live_debugging(p_enabled);
+ });
+}
+void EditorDebuggerNode::update_live_edit_root() {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_live_edit_root();
+ });
+}
+void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_create_node(p_parent, p_type, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_instance_node(p_parent, p_path, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_node(p_at);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
+ });
+}
+void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
+ });
+}
+void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_duplicate_node(p_at, p_new_name);
+ });
+}
+void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
+ });
+}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
new file mode 100644
index 0000000000..13a1d6dcb3
--- /dev/null
+++ b/editor/debugger/editor_debugger_node.h
@@ -0,0 +1,177 @@
+/*************************************************************************/
+/* editor_debugger_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_NODE_H
+#define EDITOR_DEBUGGER_NODE_H
+
+#include "core/io/tcp_server.h"
+#include "editor/debugger/script_editor_debugger.h"
+#include "scene/gui/button.h"
+#include "scene/gui/tab_container.h"
+
+class EditorDebuggerTree;
+
+class EditorDebuggerNode : public MarginContainer {
+
+ GDCLASS(EditorDebuggerNode, MarginContainer);
+
+private:
+ enum Options {
+ DEBUG_NEXT,
+ DEBUG_STEP,
+ DEBUG_BREAK,
+ DEBUG_CONTINUE,
+ DEBUG_SHOW_KEEP_OPEN,
+ DEBUG_WITH_EXTERNAL_EDITOR,
+ };
+
+ class Breakpoint {
+ public:
+ String source;
+ int line = 0;
+
+ bool operator<(const Breakpoint &p_b) const {
+ if (line == p_b.line)
+ return source < p_b.source;
+ return line < p_b.line;
+ }
+
+ Breakpoint(){};
+
+ Breakpoint(const String &p_source, int p_line) {
+ line = p_line;
+ source = p_source;
+ }
+ };
+
+ Ref<TCP_Server> server = NULL;
+ TabContainer *tabs = NULL;
+ Button *debugger_button = NULL;
+ MenuButton *script_menu = NULL;
+
+ Ref<Script> stack_script; // Why?!?
+
+ int last_error_count = 0;
+ int last_warning_count = 0;
+
+ float inspect_edited_object_timeout = 0;
+ EditorDebuggerTree *remote_scene_tree = NULL;
+ float remote_scene_tree_timeout = 0.0;
+ bool auto_switch_remote_scene_tree = false;
+ bool debug_with_external_editor = false;
+ bool hide_on_stop = true;
+ ScriptEditorDebugger::CameraOverride camera_override = ScriptEditorDebugger::OVERRIDE_NONE;
+ Map<Breakpoint, bool> breakpoints;
+
+ ScriptEditorDebugger *_add_debugger();
+ EditorDebuggerRemoteObject *get_inspected_remote_object();
+
+ friend class DebuggerEditorPlugin;
+ static EditorDebuggerNode *singleton;
+ EditorDebuggerNode();
+
+protected:
+ void _debugger_stopped(int p_id);
+ void _debugger_wants_stop(int p_id);
+ void _debugger_changed(int p_tab);
+ void _remote_tree_updated(int p_debugger);
+ void _remote_object_updated(ObjectID p_id, int p_debugger);
+ void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
+ void _remote_object_requested(ObjectID p_id, int p_debugger);
+ void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
+
+ void _clear_execution(REF p_script) {
+ emit_signal("clear_execution", p_script);
+ }
+
+ void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
+ void _stack_frame_selected(int p_debugger);
+ void _error_selected(const String &p_file, int p_line, int p_debugger);
+ void _breaked(bool p_breaked, bool p_can_debug, int p_debugger);
+ void _paused();
+ void _break_state_changed();
+ void _menu_option(int p_id);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static EditorDebuggerNode *get_singleton() { return singleton; }
+
+ ScriptEditorDebugger *get_current_debugger() const;
+ ScriptEditorDebugger *get_default_debugger() const;
+ ScriptEditorDebugger *get_debugger(int p_debugger) const;
+
+ void debug_next() { get_default_debugger()->debug_next(); }
+ void debug_step() { get_default_debugger()->debug_step(); }
+ void debug_break() { get_default_debugger()->debug_break(); }
+ void debug_continue() { get_default_debugger()->debug_continue(); }
+
+ void set_script_debug_button(MenuButton *p_button);
+
+ void set_tool_button(Button *p_button) {
+ debugger_button = p_button;
+ }
+
+ String get_var_value(const String &p_var) const { return get_default_debugger()->get_var_value(p_var); }
+ Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
+
+ bool get_debug_with_external_editor() { return debug_with_external_editor; }
+
+ bool is_skip_breakpoints() const;
+ void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
+ void reload_scripts();
+
+ // Remote inspector/edit.
+ void request_remote_tree();
+ static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
+ static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
+
+ // LiveDebug
+ void set_live_debugging(bool p_enabled);
+ void update_live_edit_root();
+ void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
+ void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
+ void live_debug_remove_node(const NodePath &p_at);
+ void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
+ void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
+ void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
+ void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
+
+ // Camera
+ void set_camera_override(ScriptEditorDebugger::CameraOverride p_override) { camera_override = p_override; }
+ ScriptEditorDebugger::CameraOverride get_camera_override() { return camera_override; }
+
+ Error start();
+
+ void stop();
+};
+#endif // EDITOR_DEBUGGER_NODE_H
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
new file mode 100644
index 0000000000..9ba5d0cbe1
--- /dev/null
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -0,0 +1,274 @@
+/*************************************************************************/
+/* editor_debugger_tree.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_tree.h"
+
+#include "editor/editor_node.h"
+#include "scene/debugger/scene_debugger.h"
+#include "scene/resources/packed_scene.h"
+
+EditorDebuggerTree::EditorDebuggerTree() {
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_allow_rmb_select(true);
+
+ // Popup
+ item_menu = memnew(PopupMenu);
+ item_menu->connect_compat("id_pressed", this, "_item_menu_id_pressed");
+ add_child(item_menu);
+
+ // File Dialog
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect_compat("file_selected", this, "_file_selected");
+ add_child(file_dialog);
+}
+
+void EditorDebuggerTree::_notification(int p_what) {
+ if (p_what == NOTIFICATION_POSTINITIALIZE) {
+ connect_compat("cell_selected", this, "_scene_tree_selected");
+ connect_compat("item_collapsed", this, "_scene_tree_folded");
+ connect_compat("item_rmb_selected", this, "_scene_tree_rmb_selected");
+ }
+}
+
+void EditorDebuggerTree::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_scene_tree_selected"), &EditorDebuggerTree::_scene_tree_selected);
+ ClassDB::bind_method(D_METHOD("_scene_tree_folded"), &EditorDebuggerTree::_scene_tree_folded);
+ ClassDB::bind_method(D_METHOD("_scene_tree_rmb_selected"), &EditorDebuggerTree::_scene_tree_rmb_selected);
+ ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &EditorDebuggerTree::_item_menu_id_pressed);
+ ClassDB::bind_method(D_METHOD("_file_selected"), &EditorDebuggerTree::_file_selected);
+ ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
+ ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
+}
+
+void EditorDebuggerTree::_scene_tree_selected() {
+
+ if (updating_scene_tree) {
+ return;
+ }
+
+ TreeItem *item = get_selected();
+ if (!item) {
+ return;
+ }
+
+ inspected_object_id = uint64_t(item->get_metadata(0));
+
+ emit_signal("object_selected", inspected_object_id, debugger_id);
+}
+
+void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
+
+ if (updating_scene_tree) {
+
+ return;
+ }
+ TreeItem *item = Object::cast_to<TreeItem>(p_obj);
+
+ if (!item)
+ return;
+
+ ObjectID id = ObjectID(uint64_t(item->get_metadata(0)));
+ if (unfold_cache.has(id)) {
+ unfold_cache.erase(id);
+ } else {
+ unfold_cache.insert(id);
+ }
+}
+
+void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
+
+ TreeItem *item = get_item_at_position(p_position);
+ if (!item)
+ return;
+
+ item->select(0);
+
+ item_menu->clear();
+ item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
+ item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
+ item_menu->set_global_position(get_global_mouse_position());
+ item_menu->popup();
+}
+
+/// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first.
+///
+/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
+/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
+///
+/// R
+/// |-A
+/// | |-B
+/// | | |-C
+/// | |
+/// | |-D
+/// |
+/// |-E
+///
+void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
+ updating_scene_tree = true;
+ const String last_path = get_selected_path();
+ const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
+
+ // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
+ List<Pair<TreeItem *, int> > parents;
+ for (int i = 0; i < p_tree->nodes.size(); i++) {
+ TreeItem *parent = NULL;
+ if (parents.size()) { // Find last parent.
+ Pair<TreeItem *, int> &p = parents[0];
+ parent = p.first;
+ if (!(--p.second)) { // If no child left, remove it.
+ parents.pop_front();
+ }
+ }
+ // Add this node.
+ const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
+ TreeItem *item = create_item(parent);
+ item->set_text(0, node.name);
+ item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
+ if (icon.is_valid()) {
+ item->set_icon(0, icon);
+ }
+ item->set_metadata(0, node.id);
+
+ // Set current item as collapsed if necessary (root is never collapsed)
+ if (parent) {
+ if (!unfold_cache.has(node.id)) {
+ item->set_collapsed(true);
+ }
+ }
+ // Select previously selected node.
+ if (debugger_id == p_debugger) { // Can use remote id.
+ if (node.id == inspected_object_id) {
+ item->select(0);
+ }
+ } else { // Must use path
+ if (last_path == _get_path(item)) {
+ updating_scene_tree = false; // Force emission of new selection
+ item->select(0);
+ updating_scene_tree = true;
+ }
+ }
+
+ // Add in front of the parents stack if children are expected.
+ if (node.child_count) {
+ parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
+ } else {
+ // Apply filters.
+ while (parent) {
+ const bool had_siblings = item->get_prev() || item->get_next();
+ if (filter.is_subsequence_ofi(item->get_text(0)))
+ break; // Filter matches, must survive.
+ parent->remove_child(item);
+ memdelete(item);
+ if (had_siblings)
+ break; // Parent must survive.
+ item = parent;
+ parent = item->get_parent();
+ // Check if parent expects more children.
+ for (int j = 0; j < parents.size(); j++) {
+ if (parents[j].first == item) {
+ parent = NULL;
+ break; // Might have more children.
+ }
+ }
+ }
+ }
+ }
+ debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
+ updating_scene_tree = false;
+}
+
+String EditorDebuggerTree::get_selected_path() {
+ if (!get_selected())
+ return "";
+ return _get_path(get_selected());
+}
+
+String EditorDebuggerTree::_get_path(TreeItem *p_item) {
+ ERR_FAIL_COND_V(!p_item, "");
+
+ if (p_item->get_parent() == NULL) {
+ return "/root";
+ }
+ String text = p_item->get_text(0);
+ TreeItem *cur = p_item->get_parent();
+ while (cur) {
+ text = cur->get_text(0) + "/" + text;
+ cur = cur->get_parent();
+ }
+ return "/" + text;
+}
+
+void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
+
+ switch (p_option) {
+
+ case ITEM_MENU_SAVE_REMOTE_NODE: {
+
+ file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
+ file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+
+ List<String> extensions;
+ Ref<PackedScene> sd = memnew(PackedScene);
+ ResourceSaver::get_recognized_extensions(sd, &extensions);
+ file_dialog->clear_filters();
+ for (int i = 0; i < extensions.size(); i++) {
+ file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ }
+
+ file_dialog->popup_centered_ratio();
+ } break;
+ case ITEM_MENU_COPY_NODE_PATH: {
+
+ String text = get_selected_path();
+ if (text.empty()) {
+ return;
+ } else if (text == "/root") {
+ text = ".";
+ } else {
+ text = text.replace("/root/", "");
+ int slash = text.find("/");
+ if (slash < 0) {
+ text = ".";
+ } else {
+ text = text.substr(slash + 1);
+ }
+ }
+ OS::get_singleton()->set_clipboard(text);
+ } break;
+ }
+}
+
+void EditorDebuggerTree::_file_selected(const String &p_file) {
+ if (inspected_object_id.is_null())
+ return;
+ emit_signal("save_node", inspected_object_id, p_file, debugger_id);
+}
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
new file mode 100644
index 0000000000..d9084bc596
--- /dev/null
+++ b/editor/debugger/editor_debugger_tree.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* editor_debugger_tree.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/gui/tree.h"
+
+#ifndef EDITOR_DEBUGGER_TREE_H
+#define EDITOR_DEBUGGER_TREE_H
+
+class SceneDebuggerTree;
+class EditorFileDialog;
+
+class EditorDebuggerTree : public Tree {
+
+ GDCLASS(EditorDebuggerTree, Tree);
+
+private:
+ enum ItemMenu {
+ ITEM_MENU_SAVE_REMOTE_NODE,
+ ITEM_MENU_COPY_NODE_PATH,
+ };
+
+ ObjectID inspected_object_id;
+ int debugger_id = 0;
+ bool updating_scene_tree = false;
+ Set<ObjectID> unfold_cache;
+ PopupMenu *item_menu = NULL;
+ EditorFileDialog *file_dialog = NULL;
+
+ String _get_path(TreeItem *p_item);
+ void _scene_tree_folded(Object *p_obj);
+ void _scene_tree_selected();
+ void _scene_tree_rmb_selected(const Vector2 &p_position);
+ void _item_menu_id_pressed(int p_option);
+ void _file_selected(const String &p_file);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ String get_selected_path();
+ ObjectID get_selected_object();
+ int get_current_debugger(); // Would love to have one tree for every debugger.
+ void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
+ EditorDebuggerTree();
+};
+#endif // EDITOR_DEBUGGER_TREE_H
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
new file mode 100644
index 0000000000..8feb1ee03a
--- /dev/null
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -0,0 +1,1875 @@
+/*************************************************************************/
+/* script_editor_debugger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_editor_debugger.h"
+
+#include "core/io/marshalls.h"
+#include "core/project_settings.h"
+#include "core/script_debugger_remote.h"
+#include "core/ustring.h"
+#include "editor/editor_log.h"
+#include "editor/editor_network_profiler.h"
+#include "editor/editor_node.h"
+#include "editor/editor_profiler.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/editor_visual_profiler.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/property_editor.h"
+#include "main/performance.h"
+#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/texture_button.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/packed_scene.h"
+
+void ScriptEditorDebugger::_put_msg(String p_message, Array p_data) {
+ if (is_session_active()) {
+ Array msg;
+ msg.push_back(p_message);
+ msg.push_back(p_data);
+ ppeer->put_var(msg);
+ }
+}
+
+void ScriptEditorDebugger::debug_copy() {
+ String msg = reason->get_text();
+ if (msg == "") return;
+ OS::get_singleton()->set_clipboard(msg);
+}
+
+void ScriptEditorDebugger::debug_skip_breakpoints() {
+ skip_breakpoints_value = !skip_breakpoints_value;
+ if (skip_breakpoints_value)
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOn", "EditorIcons"));
+ else
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
+
+ Array msg;
+ msg.push_back(skip_breakpoints_value);
+ _put_msg("set_skip_breakpoints", msg);
+}
+
+void ScriptEditorDebugger::debug_next() {
+
+ ERR_FAIL_COND(!breaked);
+
+ _put_msg("next", Array());
+ _clear_execution();
+}
+void ScriptEditorDebugger::debug_step() {
+
+ ERR_FAIL_COND(!breaked);
+
+ _put_msg("step", Array());
+ _clear_execution();
+}
+
+void ScriptEditorDebugger::debug_break() {
+
+ ERR_FAIL_COND(breaked);
+
+ _put_msg("break", Array());
+}
+
+void ScriptEditorDebugger::debug_continue() {
+
+ ERR_FAIL_COND(!breaked);
+
+ // Allow focus stealing only if we actually run this client for security.
+ if (remote_pid && EditorNode::get_singleton()->has_child_process(remote_pid))
+ OS::get_singleton()->enable_for_stealing_focus(remote_pid);
+
+ _clear_execution();
+ _put_msg("continue", Array());
+}
+
+void ScriptEditorDebugger::update_tabs() {
+ if (error_count == 0 && warning_count == 0) {
+ errors_tab->set_name(TTR("Errors"));
+ tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture2D>());
+ } else {
+ errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count == 0) {
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons"));
+ } else {
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons"));
+ }
+ }
+}
+
+void ScriptEditorDebugger::clear_style() {
+ tabs->add_style_override("panel", NULL);
+}
+
+void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) {
+ Array msg;
+ msg.push_back(p_id);
+ msg.push_back(p_file);
+ _put_msg("save_node", msg);
+}
+
+void ScriptEditorDebugger::_file_selected(const String &p_file) {
+ Error err;
+ FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+
+ if (err != OK) {
+ ERR_PRINT("Failed to open " + p_file);
+ return;
+ }
+ Vector<String> line;
+ line.resize(Performance::MONITOR_MAX);
+
+ // signatures
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+ line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
+ }
+ file->store_csv_line(line);
+
+ // values
+ List<Vector<float> >::Element *E = perf_history.back();
+ while (E) {
+
+ Vector<float> &perf_data = E->get();
+ for (int i = 0; i < perf_data.size(); i++) {
+
+ line.write[i] = String::num_real(perf_data[i]);
+ }
+ file->store_csv_line(line);
+ E = E->prev();
+ }
+ file->store_string("\n");
+
+ Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
+ for (int i = 0; i < profiler_data.size(); i++) {
+ file->store_csv_line(profiler_data[i]);
+ }
+}
+
+void ScriptEditorDebugger::request_remote_tree() {
+
+ _put_msg("request_scene_tree", Array());
+}
+
+const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {
+ return scene_tree;
+}
+
+void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
+
+ Array msg;
+ msg.push_back(p_obj_id);
+ msg.push_back(p_prop);
+ msg.push_back(p_value);
+ _put_msg("set_object_property", msg);
+}
+
+void ScriptEditorDebugger::request_remote_object(ObjectID p_obj_id) {
+
+ ERR_FAIL_COND(p_obj_id.is_null());
+ Array msg;
+ msg.push_back(p_obj_id);
+ _put_msg("inspect_object", msg);
+}
+
+Object *ScriptEditorDebugger::get_remote_object(ObjectID p_id) {
+ return inspector->get_object(p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_selected(ObjectID p_id) {
+ emit_signal("remote_object_requested", p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
+ update_remote_object(p_id, p_prop, p_value);
+ request_remote_object(p_id);
+}
+
+void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const String &p_property) {
+ emit_signal("remote_object_property_updated", p_id, p_property);
+}
+
+void ScriptEditorDebugger::_video_mem_request() {
+
+ _put_msg("request_video_mem", Array());
+}
+
+Size2 ScriptEditorDebugger::get_minimum_size() const {
+
+ Size2 ms = MarginContainer::get_minimum_size();
+ ms.y = MAX(ms.y, 250 * EDSCALE);
+ return ms;
+}
+
+void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) {
+
+ if (p_msg == "debug_enter") {
+
+ _put_msg("get_stack_dump", Array());
+
+ ERR_FAIL_COND(p_data.size() != 2);
+ bool can_continue = p_data[0];
+ String error = p_data[1];
+ breaked = true;
+ can_debug = can_continue;
+ _update_buttons_state();
+ _set_reason_text(error, MESSAGE_ERROR);
+ emit_signal("breaked", true, can_continue);
+ OS::get_singleton()->move_window_to_foreground();
+ if (error != "") {
+ tabs->set_current_tab(0);
+ }
+ profiler->set_enabled(false);
+ inspector->clear_cache(); // Take a chance to force remote objects update.
+
+ } else if (p_msg == "debug_exit") {
+
+ breaked = false;
+ can_debug = false;
+ _clear_execution();
+ _update_buttons_state();
+ _set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS);
+ emit_signal("breaked", false, false);
+ profiler->set_enabled(true);
+ profiler->disable_seeking();
+ } else if (p_msg == "message:set_pid") {
+
+ ERR_FAIL_COND(p_data.size() < 1);
+ remote_pid = p_data[0];
+ } else if (p_msg == "message:click_ctrl") {
+
+ ERR_FAIL_COND(p_data.size() < 2);
+ clicked_ctrl->set_text(p_data[0]);
+ clicked_ctrl_type->set_text(p_data[1]);
+ } else if (p_msg == "message:scene_tree") {
+
+ scene_tree->nodes.clear();
+ scene_tree->deserialize(p_data);
+ emit_signal("remote_tree_updated");
+ _update_buttons_state();
+ } else if (p_msg == "message:inspect_object") {
+
+ ObjectID id = inspector->add_object(p_data);
+ if (id.is_valid())
+ emit_signal("remote_object_updated", id);
+ } else if (p_msg == "message:video_mem") {
+
+ vmem_tree->clear();
+ TreeItem *root = vmem_tree->create_item();
+ ScriptDebuggerRemote::ResourceUsage usage;
+ usage.deserialize(p_data);
+
+ int total = 0;
+
+ for (List<ScriptDebuggerRemote::ResourceInfo>::Element *E = usage.infos.front(); E; E = E->next()) {
+
+ TreeItem *it = vmem_tree->create_item(root);
+ String type = E->get().type;
+ int bytes = E->get().vram;
+ it->set_text(0, E->get().path);
+ it->set_text(1, type);
+ it->set_text(2, E->get().format);
+ it->set_text(3, String::humanize_size(bytes));
+ total += bytes;
+
+ if (has_icon(type, "EditorIcons"))
+ it->set_icon(0, get_icon(type, "EditorIcons"));
+ }
+
+ vmem_total->set_tooltip(TTR("Bytes:") + " " + itos(total));
+ vmem_total->set_text(String::humanize_size(total));
+
+ } else if (p_msg == "stack_dump") {
+
+ ScriptDebuggerRemote::ScriptStackDump stack;
+ stack.deserialize(p_data);
+
+ stack_dump->clear();
+ inspector->clear_stack_variables();
+ TreeItem *r = stack_dump->create_item();
+
+ for (int i = 0; i < stack.frames.size(); i++) {
+
+ TreeItem *s = stack_dump->create_item(r);
+ Dictionary d;
+ d["frame"] = i;
+ d["file"] = stack.frames[i].file;
+ d["function"] = stack.frames[i].func;
+ d["line"] = stack.frames[i].line;
+ s->set_metadata(0, d);
+
+ String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
+ s->set_text(0, line);
+
+ if (i == 0)
+ s->select(0);
+ }
+ } else if (p_msg == "stack_frame_vars") {
+
+ inspector->clear_stack_variables();
+
+ } else if (p_msg == "stack_frame_var") {
+
+ inspector->add_stack_variable(p_data);
+
+ } else if (p_msg == "output") {
+ ERR_FAIL_COND(p_data.size() < 1);
+ String t = p_data[0];
+ EditorNode::get_log()->add_message(t);
+
+ } else if (p_msg == "performance") {
+ Vector<float> p;
+ p.resize(p_data.size());
+ for (int i = 0; i < p_data.size(); i++) {
+ p.write[i] = p_data[i];
+ if (i < perf_items.size()) {
+
+ const float value = p[i];
+ String label = rtos(value);
+ String tooltip = label;
+ switch (Performance::MonitorType((int)perf_items[i]->get_metadata(1))) {
+ case Performance::MONITOR_TYPE_MEMORY: {
+ label = String::humanize_size(value);
+ tooltip = label;
+ } break;
+ case Performance::MONITOR_TYPE_TIME: {
+ label = rtos(value * 1000).pad_decimals(2) + " ms";
+ tooltip = label;
+ } break;
+ default: {
+ tooltip += " " + perf_items[i]->get_text(0);
+ } break;
+ }
+
+ perf_items[i]->set_text(1, label);
+ perf_items[i]->set_tooltip(1, tooltip);
+ if (p[i] > perf_max[i])
+ perf_max.write[i] = p[i];
+ }
+ }
+ perf_history.push_front(p);
+ perf_draw->update();
+
+ } else if (p_msg == "visual_profile") {
+ // TODO check me.
+ uint64_t frame = p_data[0];
+ Vector<String> names = p_data[1];
+ Vector<real_t> values = p_data[2];
+
+ EditorVisualProfiler::Metric metric;
+ metric.areas.resize(names.size());
+ metric.frame_number = frame;
+ metric.valid = true;
+
+ {
+ EditorVisualProfiler::Metric::Area *areas_ptr = metric.areas.ptrw();
+ int metric_count = names.size();
+
+ const String *rs = names.ptr();
+ const real_t *rr = values.ptr();
+
+ for (int i = 0; i < metric_count; i++) {
+
+ areas_ptr[i].name = rs[i];
+ areas_ptr[i].cpu_time = rr[i * 2 + 0];
+ areas_ptr[i].gpu_time = rr[i * 2 + 1];
+ }
+ }
+ visual_profiler->add_frame_metric(metric);
+
+ } else if (p_msg == "error") {
+
+ ScriptDebuggerRemote::OutputError oe;
+ ERR_FAIL_COND_MSG(oe.deserialize(p_data) == false, "Failed to deserialize error message");
+
+ // Format time.
+ Array time_vals;
+ time_vals.push_back(oe.hr);
+ time_vals.push_back(oe.min);
+ time_vals.push_back(oe.sec);
+ time_vals.push_back(oe.msec);
+ bool e;
+ String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e);
+
+ // Rest of the error data.
+ bool source_is_project_file = oe.source_file.begins_with("res://");
+
+ // Metadata to highlight error line in scripts.
+ Array source_meta;
+ source_meta.push_back(oe.source_file);
+ source_meta.push_back(oe.source_line);
+
+ // Create error tree to display above error or warning details.
+ TreeItem *r = error_tree->get_root();
+ if (!r) {
+ r = error_tree->create_item();
+ }
+
+ // Also provide the relevant details as tooltip to quickly check without
+ // uncollapsing the tree.
+ String tooltip = oe.warning ? TTR("Warning:") : TTR("Error:");
+
+ TreeItem *error = error_tree->create_item(r);
+ error->set_collapsed(true);
+
+ error->set_icon(0, get_icon(oe.warning ? "Warning" : "Error", "EditorIcons"));
+ error->set_text(0, time);
+ error->set_text_align(0, TreeItem::ALIGN_LEFT);
+
+ String error_title;
+ // Include method name, when given, in error title.
+ if (!oe.source_func.empty())
+ error_title += oe.source_func + ": ";
+ // If we have a (custom) error message, use it as title, and add a C++ Error
+ // item with the original error condition.
+ error_title += oe.error_descr.empty() ? oe.error : oe.error_descr;
+ error->set_text(1, error_title);
+ tooltip += " " + error_title + "\n";
+
+ if (!oe.error_descr.empty()) {
+ // Add item for C++ error condition.
+ TreeItem *cpp_cond = error_tree->create_item(error);
+ cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
+ cpp_cond->set_text(1, oe.error);
+ cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT);
+ tooltip += TTR("C++ Error:") + " " + oe.error + "\n";
+ if (source_is_project_file)
+ cpp_cond->set_metadata(0, source_meta);
+ }
+ Vector<uint8_t> v;
+ v.resize(100);
+
+ // Source of the error.
+ String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line);
+ if (!oe.source_func.empty())
+ source_txt += " @ " + oe.source_func + "()";
+
+ TreeItem *cpp_source = error_tree->create_item(error);
+ cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
+ cpp_source->set_text(1, source_txt);
+ cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT);
+ tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
+
+ // Set metadata to highlight error line in scripts.
+ if (source_is_project_file) {
+ error->set_metadata(0, source_meta);
+ cpp_source->set_metadata(0, source_meta);
+ }
+
+ error->set_tooltip(0, tooltip);
+ error->set_tooltip(1, tooltip);
+
+ // Format stack trace.
+ // stack_items_count is the number of elements to parse, with 3 items per frame
+ // of the stack trace (script, method, line).
+ const ScriptLanguage::StackInfo *infos = oe.callstack.ptr();
+ for (unsigned int i = 0; i < (unsigned int)oe.callstack.size(); i++) {
+
+ TreeItem *stack_trace = error_tree->create_item(error);
+
+ Array meta;
+ meta.push_back(infos[i].file);
+ meta.push_back(infos[i].line);
+ stack_trace->set_metadata(0, meta);
+
+ if (i == 0) {
+ stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
+ stack_trace->set_text_align(0, TreeItem::ALIGN_LEFT);
+ error->set_metadata(0, meta);
+ }
+ stack_trace->set_text(1, infos[i].file.get_file() + ":" + itos(infos[i].line) + " @ " + infos[i].func + "()");
+ }
+
+ if (oe.warning)
+ warning_count++;
+ else
+ error_count++;
+
+ } else if (p_msg == "profile_sig") {
+ // Cache a profiler signature.
+ ScriptDebuggerRemote::ProfilerSignature sig;
+ sig.deserialize(p_data);
+ profiler_signature[sig.id] = sig.name;
+
+ } else if (p_msg == "profile_frame" || p_msg == "profile_total") {
+ EditorProfiler::Metric metric;
+ ScriptDebuggerRemote::ProfilerFrame frame;
+ frame.deserialize(p_data);
+ metric.valid = true;
+ metric.frame_number = frame.frame_number;
+ metric.frame_time = frame.frame_time;
+ metric.idle_time = frame.idle_time;
+ metric.physics_time = frame.physics_time;
+ metric.physics_frame_time = frame.physics_frame_time;
+ int frame_data_amount = frame.frames_data.size();
+ int frame_function_amount = frame.frame_functions.size();
+
+ if (frame_data_amount) {
+ EditorProfiler::Metric::Category frame_time;
+ frame_time.signature = "category_frame_time";
+ frame_time.name = "Frame Time";
+ frame_time.total_time = metric.frame_time;
+
+ EditorProfiler::Metric::Category::Item item;
+ item.calls = 1;
+ item.line = 0;
+
+ item.name = "Physics Time";
+ item.total = metric.physics_time;
+ item.self = item.total;
+ item.signature = "physics_time";
+
+ frame_time.items.push_back(item);
+
+ item.name = "Idle Time";
+ item.total = metric.idle_time;
+ item.self = item.total;
+ item.signature = "idle_time";
+
+ frame_time.items.push_back(item);
+
+ item.name = "Physics Frame Time";
+ item.total = metric.physics_frame_time;
+ item.self = item.total;
+ item.signature = "physics_frame_time";
+
+ frame_time.items.push_back(item);
+
+ metric.categories.push_back(frame_time);
+ }
+
+ for (int i = 0; i < frame_data_amount; i++) {
+
+ EditorProfiler::Metric::Category c;
+ String name = frame.frames_data[i].name;
+ Array values = frame.frames_data[i].data;
+ c.name = name.capitalize();
+ c.items.resize(values.size() / 2);
+ c.total_time = 0;
+ c.signature = "categ::" + name;
+ for (int j = 0; j < values.size(); j += 2) {
+
+ EditorProfiler::Metric::Category::Item item;
+ item.calls = 1;
+ item.line = 0;
+ item.name = values[j];
+ item.self = values[j + 1];
+ item.total = item.self;
+ item.signature = "categ::" + name + "::" + item.name;
+ item.name = item.name.capitalize();
+ c.total_time += item.total;
+ c.items.write[j / 2] = item;
+ }
+ metric.categories.push_back(c);
+ }
+
+ EditorProfiler::Metric::Category funcs;
+ funcs.total_time = frame.script_time;
+ funcs.items.resize(frame_function_amount);
+ funcs.name = "Script Functions";
+ funcs.signature = "script_functions";
+ for (int i = 0; i < frame_function_amount; i++) {
+
+ int signature = frame.frame_functions[i].sig_id;
+ int calls = frame.frame_functions[i].call_count;
+ float total = frame.frame_functions[i].total_time;
+ float self = frame.frame_functions[i].self_time;
+
+ EditorProfiler::Metric::Category::Item item;
+ if (profiler_signature.has(signature)) {
+
+ item.signature = profiler_signature[signature];
+
+ String name = profiler_signature[signature];
+ Vector<String> strings = name.split("::");
+ if (strings.size() == 3) {
+ item.name = strings[2];
+ item.script = strings[0];
+ item.line = strings[1].to_int();
+ } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
+ item.name = strings[3];
+ item.script = strings[0] + "::" + strings[1];
+ item.line = strings[2].to_int();
+ }
+
+ } else {
+ item.name = "SigErr " + itos(signature);
+ }
+
+ item.calls = calls;
+ item.self = self;
+ item.total = total;
+ funcs.items.write[i] = item;
+ }
+
+ metric.categories.push_back(funcs);
+
+ if (p_msg == "profile_frame")
+ profiler->add_frame_metric(metric, false);
+ else
+ profiler->add_frame_metric(metric, true);
+
+ } else if (p_msg == "network_profile") {
+ ScriptDebuggerRemote::NetworkProfilerFrame frame;
+ frame.deserialize(p_data);
+ for (int i = 0; i < frame.infos.size(); i++) {
+ network_profiler->add_node_frame_data(frame.infos[i]);
+ }
+ } else if (p_msg == "network_bandwidth") {
+ ERR_FAIL_COND(p_data.size() < 2);
+ network_profiler->set_bandwidth(p_data[0], p_data[1]);
+ } else if (p_msg == "kill_me") {
+
+ emit_signal("stop_requested");
+ _stop_and_notify();
+ }
+}
+
+void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
+ switch (p_type) {
+ case MESSAGE_ERROR:
+ reason->add_color_override("font_color", get_color("error_color", "Editor"));
+ break;
+ case MESSAGE_WARNING:
+ reason->add_color_override("font_color", get_color("warning_color", "Editor"));
+ break;
+ default:
+ reason->add_color_override("font_color", get_color("success_color", "Editor"));
+ }
+ reason->set_text(p_reason);
+ reason->set_tooltip(p_reason.word_wrap(80));
+}
+
+void ScriptEditorDebugger::_performance_select() {
+
+ perf_draw->update();
+}
+
+void ScriptEditorDebugger::_performance_draw() {
+
+ Vector<int> which;
+ for (int i = 0; i < perf_items.size(); i++) {
+
+ if (perf_items[i]->is_checked(0))
+ which.push_back(i);
+ }
+
+ if (which.empty()) {
+ info_message->show();
+ return;
+ }
+
+ info_message->hide();
+
+ Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit");
+ Ref<Font> graph_font = get_font("font", "TextEdit");
+
+ int cols = Math::ceil(Math::sqrt((float)which.size()));
+ int rows = Math::ceil((float)which.size() / cols);
+ if (which.size() == 1)
+ rows = 1;
+
+ int margin = 3;
+ int point_sep = 5;
+ Size2i s = Size2i(perf_draw->get_size()) / Size2i(cols, rows);
+ for (int i = 0; i < which.size(); i++) {
+
+ Point2i p(i % cols, i / cols);
+ Rect2i r(p * s, s);
+ r.position += Point2(margin, margin);
+ r.size -= Point2(margin, margin) * 2.0;
+ perf_draw->draw_style_box(graph_sb, r);
+ r.position += graph_sb->get_offset();
+ r.size -= graph_sb->get_minimum_size();
+ int pi = which[i];
+ Color c = get_color("accent_color", "Editor");
+ float h = (float)which[i] / (float)(perf_items.size());
+ // Use a darker color on light backgrounds for better visibility
+ float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
+ c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
+
+ c.a = 0.6;
+ perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
+ c.a = 0.9;
+ perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
+
+ float spacing = point_sep / float(cols);
+ float from = r.size.width;
+
+ List<Vector<float> >::Element *E = perf_history.front();
+ float prev = -1;
+ while (from >= 0 && E) {
+
+ float m = perf_max[pi];
+ if (m == 0)
+ m = 0.00001;
+ float h2 = E->get()[pi] / m;
+ h2 = (1.0 - h2) * r.size.y;
+
+ if (E != perf_history.front())
+ perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE));
+ prev = h2;
+ E = E->next();
+ from -= spacing;
+ }
+ }
+}
+
+void ScriptEditorDebugger::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_ENTER_TREE: {
+
+ skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+
+ step->set_icon(get_icon("DebugStep", "EditorIcons"));
+ next->set_icon(get_icon("DebugNext", "EditorIcons"));
+ dobreak->set_icon(get_icon("Pause", "EditorIcons"));
+ docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
+ le_set->connect_compat("pressed", this, "_live_edit_set");
+ le_clear->connect_compat("pressed", this, "_live_edit_clear");
+ error_tree->connect_compat("item_selected", this, "_error_selected");
+ error_tree->connect_compat("item_activated", this, "_error_activated");
+ vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
+
+ reason->add_color_override("font_color", get_color("error_color", "Editor"));
+
+ } break;
+ case NOTIFICATION_PROCESS: {
+
+ if (is_session_active()) {
+
+ if (camera_override == OVERRIDE_2D) {
+ CanvasItemEditor *editor = CanvasItemEditor::get_singleton();
+
+ Dictionary state = editor->get_state();
+ float zoom = state["zoom"];
+ Point2 offset = state["ofs"];
+ Transform2D transform;
+
+ transform.scale_basis(Size2(zoom, zoom));
+ transform.elements[2] = -offset * zoom;
+
+ Array msg;
+ msg.push_back(transform);
+ _put_msg("override_camera_2D:transform", msg);
+
+ } else if (camera_override >= OVERRIDE_3D_1) {
+ int viewport_idx = camera_override - OVERRIDE_3D_1;
+ SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(viewport_idx);
+ Camera *const cam = viewport->get_camera();
+
+ Array msg;
+ msg.push_back(cam->get_camera_transform());
+ if (cam->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
+ msg.push_back(false);
+ msg.push_back(cam->get_size());
+ } else {
+ msg.push_back(true);
+ msg.push_back(cam->get_fov());
+ }
+ msg.push_back(cam->get_znear());
+ msg.push_back(cam->get_zfar());
+ _put_msg("override_camera_3D:transform", msg);
+ }
+ }
+
+ if (!is_session_active()) {
+ _stop_and_notify();
+ break;
+ };
+
+ if (ppeer->get_available_packet_count() <= 0) {
+ break;
+ };
+
+ const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
+
+ while (ppeer->get_available_packet_count() > 0) {
+
+ Variant cmd;
+ Error ret = ppeer->get_var(cmd);
+ if (ret != OK) {
+ _stop_and_notify();
+ ERR_FAIL_MSG("Error decoding variant from peer");
+ }
+ if (cmd.get_type() != Variant::ARRAY) {
+ _stop_and_notify();
+ ERR_FAIL_MSG("Invalid message format received from peer");
+ }
+ Array arr = cmd;
+ if (arr.size() != 2 || arr[0].get_type() != Variant::STRING || arr[1].get_type() != Variant::ARRAY) {
+ _stop_and_notify();
+ ERR_FAIL_MSG("Invalid message format received from peer");
+ }
+ _parse_message(arr[0], arr[1]);
+
+ if (OS::get_singleton()->get_ticks_msec() > until)
+ break;
+ }
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+
+ if (tabs->has_stylebox_override("panel")) {
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ }
+
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+ step->set_icon(get_icon("DebugStep", "EditorIcons"));
+ next->set_icon(get_icon("DebugNext", "EditorIcons"));
+ dobreak->set_icon(get_icon("Pause", "EditorIcons"));
+ docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
+ vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
+ } break;
+ }
+}
+
+void ScriptEditorDebugger::_clear_execution() {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return;
+
+ Dictionary d = ti->get_metadata(0);
+
+ stack_script = ResourceLoader::load(d["file"]);
+ emit_signal("clear_execution", stack_script);
+ stack_script.unref();
+ stack_dump->clear();
+ inspector->clear_stack_variables();
+}
+
+void ScriptEditorDebugger::start(Ref<StreamPeerTCP> p_connection) {
+
+ error_count = 0;
+ warning_count = 0;
+ stop();
+
+ connection = p_connection;
+ ppeer->set_stream_peer(connection);
+
+ perf_history.clear();
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+
+ perf_max.write[i] = 0;
+ }
+
+ set_process(true);
+ breaked = false;
+ can_debug = true;
+ camera_override = OVERRIDE_NONE;
+
+ tabs->set_current_tab(0);
+ _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
+ _update_buttons_state();
+
+ if (profiler->is_profiling()) {
+ _profiler_activate(true);
+ }
+
+ if (network_profiler->is_profiling()) {
+ _network_profiler_activate(true);
+ }
+}
+
+void ScriptEditorDebugger::_update_buttons_state() {
+ const bool active = is_session_active();
+ const bool has_editor_tree = active && editor_remote_tree && editor_remote_tree->get_selected();
+ vmem_refresh->set_disabled(!active);
+ step->set_disabled(!active || !breaked || !can_debug);
+ next->set_disabled(!active || !breaked || !can_debug);
+ copy->set_disabled(!active || !breaked);
+ docontinue->set_disabled(!active || !breaked);
+ dobreak->set_disabled(!active || breaked);
+ le_clear->set_disabled(!active);
+ le_set->set_disabled(!has_editor_tree);
+}
+
+void ScriptEditorDebugger::_stop_and_notify() {
+ stop();
+ emit_signal("stopped");
+ _set_reason_text(TTR("Debug session closed."), MESSAGE_WARNING);
+}
+
+void ScriptEditorDebugger::stop() {
+
+ set_process(false);
+ breaked = false;
+ can_debug = false;
+ remote_pid = 0;
+ _clear_execution();
+
+ inspector->clear_cache();
+ ppeer->set_stream_peer(Ref<StreamPeer>());
+
+ if (connection.is_valid()) {
+ connection.unref();
+ reason->set_text("");
+ reason->set_tooltip("");
+ }
+
+ node_path_cache.clear();
+ res_path_cache.clear();
+ profiler_signature.clear();
+
+ inspector->edit(NULL);
+ _update_buttons_state();
+}
+
+void ScriptEditorDebugger::_profiler_activate(bool p_enable) {
+
+ if (p_enable) {
+ profiler_signature.clear();
+ Array msg;
+ int max_funcs = EditorSettings::get_singleton()->get("debugger/profiler_frame_max_functions");
+ max_funcs = CLAMP(max_funcs, 16, 512);
+ msg.push_back(max_funcs);
+ _put_msg("start_profiling", msg);
+ print_verbose("Starting profiling.");
+
+ } else {
+ _put_msg("stop_profiling", Array());
+ print_verbose("Ending profiling.");
+ }
+}
+
+void ScriptEditorDebugger::_visual_profiler_activate(bool p_enable) {
+
+ if (!connection.is_valid())
+ return;
+
+ if (p_enable) {
+ profiler_signature.clear();
+ _put_msg("start_visual_profiling", Array());
+ print_verbose("Starting visual profiling.");
+
+ } else {
+ _put_msg("stop_visual_profiling", Array());
+ print_verbose("Ending visual profiling.");
+ }
+}
+
+void ScriptEditorDebugger::_network_profiler_activate(bool p_enable) {
+
+ if (p_enable) {
+ profiler_signature.clear();
+ _put_msg("start_network_profiling", Array());
+ print_verbose("Starting network profiling.");
+
+ } else {
+ _put_msg("stop_network_profiling", Array());
+ print_verbose("Ending network profiling.");
+ }
+}
+
+void ScriptEditorDebugger::_profiler_seeked() {
+
+ if (breaked)
+ return;
+ debug_break();
+}
+
+void ScriptEditorDebugger::_stack_dump_frame_selected() {
+
+ emit_signal("stack_frame_selected");
+
+ int frame = get_stack_script_frame();
+
+ if (is_session_active() && frame >= 0) {
+ Array msg;
+ msg.push_back(frame);
+ _put_msg("get_stack_frame_vars", msg);
+ } else {
+ inspector->edit(NULL);
+ }
+}
+
+void ScriptEditorDebugger::_export_csv() {
+
+ file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+ file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog->popup_centered_ratio();
+}
+
+String ScriptEditorDebugger::get_var_value(const String &p_var) const {
+ if (!breaked)
+ return String();
+ return inspector->get_stack_variable(p_var);
+}
+
+int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
+
+ const int *r = node_path_cache.getptr(p_path);
+ if (r)
+ return *r;
+
+ last_path_id++;
+
+ node_path_cache[p_path] = last_path_id;
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(last_path_id);
+ _put_msg("live_node_path", msg);
+
+ return last_path_id;
+}
+
+int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
+
+ Map<String, int>::Element *E = res_path_cache.find(p_path);
+
+ if (E)
+ return E->get();
+
+ last_path_id++;
+
+ res_path_cache[p_path] = last_path_id;
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(last_path_id);
+ _put_msg("live_res_path", msg);
+
+ return last_path_id;
+}
+
+void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+
+ if (!p_base || !live_debug || !is_session_active() || !editor->get_edited_scene())
+ return;
+
+ Node *node = Object::cast_to<Node>(p_base);
+
+ VARIANT_ARGPTRS
+
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::_RID))
+ return;
+ }
+
+ if (node) {
+
+ NodePath path = editor->get_edited_scene()->get_path_to(node);
+ int pathid = _get_node_path_cache(path);
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_name);
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ msg.push_back(*argptr[i]);
+ }
+ _put_msg("live_node_call", msg);
+
+ return;
+ }
+
+ Resource *res = Object::cast_to<Resource>(p_base);
+
+ if (res && res->get_path() != String()) {
+
+ String respath = res->get_path();
+ int pathid = _get_res_path_cache(respath);
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_name);
+ for (int i = 0; i < VARIANT_ARG_MAX; i++) {
+ //no pointers, sorry
+ msg.push_back(*argptr[i]);
+ }
+ _put_msg("live_res_call", msg);
+
+ return;
+ }
+}
+
+void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) {
+
+ if (!p_base || !live_debug || !editor->get_edited_scene())
+ return;
+
+ Node *node = Object::cast_to<Node>(p_base);
+
+ if (node) {
+
+ NodePath path = editor->get_edited_scene()->get_path_to(node);
+ int pathid = _get_node_path_cache(path);
+
+ if (p_value.is_ref()) {
+ Ref<Resource> res = p_value;
+ if (res.is_valid() && res->get_path() != String()) {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(res->get_path());
+ _put_msg("live_node_prop_res", msg);
+ }
+ } else {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(p_value);
+ _put_msg("live_node_prop", msg);
+ }
+
+ return;
+ }
+
+ Resource *res = Object::cast_to<Resource>(p_base);
+
+ if (res && res->get_path() != String()) {
+
+ String respath = res->get_path();
+ int pathid = _get_res_path_cache(respath);
+
+ if (p_value.is_ref()) {
+ Ref<Resource> res2 = p_value;
+ if (res2.is_valid() && res2->get_path() != String()) {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(res2->get_path());
+ _put_msg("live_res_prop_res", msg);
+ }
+ } else {
+
+ Array msg;
+ msg.push_back(pathid);
+ msg.push_back(p_property);
+ msg.push_back(p_value);
+ _put_msg("live_res_prop", msg);
+ }
+
+ return;
+ }
+}
+
+String ScriptEditorDebugger::get_stack_script_file() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return "";
+ Dictionary d = ti->get_metadata(0);
+ return d["file"];
+}
+
+int ScriptEditorDebugger::get_stack_script_line() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return -1;
+ Dictionary d = ti->get_metadata(0);
+ return d["line"];
+}
+
+int ScriptEditorDebugger::get_stack_script_frame() const {
+ TreeItem *ti = stack_dump->get_selected();
+ if (!ti)
+ return -1;
+ Dictionary d = ti->get_metadata(0);
+ return d["frame"];
+}
+
+void ScriptEditorDebugger::set_live_debugging(bool p_enable) {
+
+ live_debug = p_enable;
+}
+
+void ScriptEditorDebugger::_live_edit_set() {
+
+ if (!is_session_active() || !editor_remote_tree)
+ return;
+
+ TreeItem *ti = editor_remote_tree->get_selected();
+ if (!ti)
+ return;
+
+ String path;
+
+ while (ti) {
+ String lp = ti->get_text(0);
+ path = "/" + lp + path;
+ ti = ti->get_parent();
+ }
+
+ NodePath np = path;
+
+ editor->get_editor_data().set_edited_scene_live_edit_root(np);
+
+ update_live_edit_root();
+}
+
+void ScriptEditorDebugger::_live_edit_clear() {
+
+ NodePath np = NodePath("/root");
+ editor->get_editor_data().set_edited_scene_live_edit_root(np);
+
+ update_live_edit_root();
+}
+
+void ScriptEditorDebugger::update_live_edit_root() {
+
+ NodePath np = editor->get_editor_data().get_edited_scene_live_edit_root();
+
+ Array msg;
+ msg.push_back(np);
+ if (editor->get_edited_scene())
+ msg.push_back(editor->get_edited_scene()->get_filename());
+ else
+ msg.push_back("");
+ _put_msg("live_set_root", msg);
+ live_edit_root->set_text(np);
+}
+
+void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_parent);
+ msg.push_back(p_type);
+ msg.push_back(p_name);
+ _put_msg("live_create_node", msg);
+ }
+}
+
+void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_parent);
+ msg.push_back(p_path);
+ msg.push_back(p_name);
+ _put_msg("live_instance_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ _put_msg("live_remove_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_keep_id);
+ _put_msg("live_remove_and_keep_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_id);
+ msg.push_back(p_at);
+ msg.push_back(p_at_pos);
+ _put_msg("live_restore_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_new_name);
+ _put_msg("live_duplicate_node", msg);
+ }
+}
+void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
+
+ if (live_debug) {
+ Array msg;
+ msg.push_back(p_at);
+ msg.push_back(p_new_place);
+ msg.push_back(p_new_name);
+ msg.push_back(p_at_pos);
+ _put_msg("live_reparent_node", msg);
+ }
+}
+
+ScriptEditorDebugger::CameraOverride ScriptEditorDebugger::get_camera_override() const {
+ return camera_override;
+}
+
+void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
+
+ if (p_override == OVERRIDE_2D && camera_override != OVERRIDE_2D) {
+ Array msg;
+ msg.push_back(true);
+ _put_msg("override_camera_2D:set", msg);
+ } else if (p_override != OVERRIDE_2D && camera_override == OVERRIDE_2D) {
+ Array msg;
+ msg.push_back(false);
+ _put_msg("override_camera_2D:set", msg);
+ } else if (p_override >= OVERRIDE_3D_1 && camera_override < OVERRIDE_3D_1) {
+ Array msg;
+ msg.push_back(true);
+ _put_msg("override_camera_3D:set", msg);
+ } else if (p_override < OVERRIDE_3D_1 && camera_override >= OVERRIDE_3D_1) {
+ Array msg;
+ msg.push_back(false);
+ _put_msg("override_camera_3D:set", msg);
+ }
+
+ camera_override = p_override;
+}
+
+void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
+
+ Array msg;
+ msg.push_back(p_path);
+ msg.push_back(p_line);
+ msg.push_back(p_enabled);
+ _put_msg("breakpoint", msg);
+}
+
+void ScriptEditorDebugger::reload_scripts() {
+
+ _put_msg("reload_scripts", Array());
+}
+
+bool ScriptEditorDebugger::is_skip_breakpoints() {
+ return skip_breakpoints_value;
+}
+
+void ScriptEditorDebugger::_error_activated() {
+ TreeItem *selected = error_tree->get_selected();
+
+ TreeItem *ci = selected->get_children();
+ if (ci) {
+ selected->set_collapsed(!selected->is_collapsed());
+ }
+}
+
+void ScriptEditorDebugger::_error_selected() {
+ TreeItem *selected = error_tree->get_selected();
+ Array meta = selected->get_metadata(0);
+ if (meta.size() == 0) {
+ return;
+ }
+
+ emit_signal("error_selected", String(meta[0]), int(meta[1]));
+}
+
+void ScriptEditorDebugger::_expand_errors_list() {
+
+ TreeItem *root = error_tree->get_root();
+ if (!root)
+ return;
+
+ TreeItem *item = root->get_children();
+ while (item) {
+ item->set_collapsed(false);
+ item = item->get_next();
+ }
+}
+
+void ScriptEditorDebugger::_collapse_errors_list() {
+
+ TreeItem *root = error_tree->get_root();
+ if (!root)
+ return;
+
+ TreeItem *item = root->get_children();
+ while (item) {
+ item->set_collapsed(true);
+ item = item->get_next();
+ }
+}
+
+void ScriptEditorDebugger::_clear_errors_list() {
+
+ error_tree->clear();
+ error_count = 0;
+ warning_count = 0;
+ _notification(NOTIFICATION_PROCESS);
+}
+
+// Right click on specific file(s) or folder(s).
+void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
+
+ item_menu->clear();
+ item_menu->set_size(Size2(1, 1));
+
+ if (error_tree->is_anything_selected()) {
+ item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), 0);
+ }
+
+ if (item_menu->get_item_count() > 0) {
+ item_menu->set_position(error_tree->get_global_position() + p_pos);
+ item_menu->popup();
+ }
+}
+
+void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root())
+ ti = ti->get_parent();
+
+ String type;
+
+ if (ti->get_icon(0) == get_icon("Warning", "EditorIcons")) {
+ type = "W ";
+ } else if (ti->get_icon(0) == get_icon("Error", "EditorIcons")) {
+ type = "E ";
+ }
+
+ String text = ti->get_text(0) + " ";
+ int rpad_len = text.length();
+
+ text = type + text + ti->get_text(1) + "\n";
+ TreeItem *ci = ti->get_children();
+ while (ci) {
+ text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
+ ci = ci->get_next();
+ }
+
+ OS::get_singleton()->set_clipboard(text);
+}
+
+void ScriptEditorDebugger::_tab_changed(int p_tab) {
+ if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
+ // "Video RAM" tab was clicked, refresh the data it's dislaying when entering the tab.
+ _video_mem_request();
+ }
+}
+
+void ScriptEditorDebugger::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected);
+
+ ClassDB::bind_method(D_METHOD("debug_skip_breakpoints"), &ScriptEditorDebugger::debug_skip_breakpoints);
+ ClassDB::bind_method(D_METHOD("debug_copy"), &ScriptEditorDebugger::debug_copy);
+
+ ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next);
+ ClassDB::bind_method(D_METHOD("debug_step"), &ScriptEditorDebugger::debug_step);
+ ClassDB::bind_method(D_METHOD("debug_break"), &ScriptEditorDebugger::debug_break);
+ ClassDB::bind_method(D_METHOD("debug_continue"), &ScriptEditorDebugger::debug_continue);
+ ClassDB::bind_method(D_METHOD("_export_csv"), &ScriptEditorDebugger::_export_csv);
+ ClassDB::bind_method(D_METHOD("_performance_draw"), &ScriptEditorDebugger::_performance_draw);
+ ClassDB::bind_method(D_METHOD("_performance_select"), &ScriptEditorDebugger::_performance_select);
+ ClassDB::bind_method(D_METHOD("_video_mem_request"), &ScriptEditorDebugger::_video_mem_request);
+ ClassDB::bind_method(D_METHOD("_live_edit_set"), &ScriptEditorDebugger::_live_edit_set);
+ ClassDB::bind_method(D_METHOD("_live_edit_clear"), &ScriptEditorDebugger::_live_edit_clear);
+
+ ClassDB::bind_method(D_METHOD("_error_selected"), &ScriptEditorDebugger::_error_selected);
+ ClassDB::bind_method(D_METHOD("_error_activated"), &ScriptEditorDebugger::_error_activated);
+ ClassDB::bind_method(D_METHOD("_expand_errors_list"), &ScriptEditorDebugger::_expand_errors_list);
+ ClassDB::bind_method(D_METHOD("_collapse_errors_list"), &ScriptEditorDebugger::_collapse_errors_list);
+ ClassDB::bind_method(D_METHOD("_profiler_activate"), &ScriptEditorDebugger::_profiler_activate);
+ ClassDB::bind_method(D_METHOD("_visual_profiler_activate"), &ScriptEditorDebugger::_visual_profiler_activate);
+ ClassDB::bind_method(D_METHOD("_network_profiler_activate"), &ScriptEditorDebugger::_network_profiler_activate);
+ ClassDB::bind_method(D_METHOD("_profiler_seeked"), &ScriptEditorDebugger::_profiler_seeked);
+ ClassDB::bind_method(D_METHOD("_clear_errors_list"), &ScriptEditorDebugger::_clear_errors_list);
+
+ ClassDB::bind_method(D_METHOD("_error_tree_item_rmb_selected"), &ScriptEditorDebugger::_error_tree_item_rmb_selected);
+ ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed);
+ ClassDB::bind_method(D_METHOD("_tab_changed"), &ScriptEditorDebugger::_tab_changed);
+ ClassDB::bind_method(D_METHOD("_file_selected"), &ScriptEditorDebugger::_file_selected);
+ ClassDB::bind_method(D_METHOD("_remote_object_selected", "id"), &ScriptEditorDebugger::_remote_object_selected);
+ ClassDB::bind_method(D_METHOD("_remote_object_edited", "id", "property", "value"), &ScriptEditorDebugger::_remote_object_edited);
+ ClassDB::bind_method(D_METHOD("_remote_object_property_updated", "id", "property"), &ScriptEditorDebugger::_remote_object_property_updated);
+
+ ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node);
+ ClassDB::bind_method(D_METHOD("live_debug_instance_node"), &ScriptEditorDebugger::live_debug_instance_node);
+ ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node);
+ ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node);
+ ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node);
+ ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"), &ScriptEditorDebugger::live_debug_duplicate_node);
+ ClassDB::bind_method(D_METHOD("live_debug_reparent_node"), &ScriptEditorDebugger::live_debug_reparent_node);
+ ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object);
+ ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object);
+
+ ADD_SIGNAL(MethodInfo("stopped"));
+ ADD_SIGNAL(MethodInfo("stop_requested"));
+ ADD_SIGNAL(MethodInfo("stack_frame_selected", PropertyInfo(Variant::INT, "frame")));
+ ADD_SIGNAL(MethodInfo("error_selected", PropertyInfo(Variant::INT, "error")));
+ ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
+ ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
+ ADD_SIGNAL(MethodInfo("remote_object_requested", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("remote_object_updated", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("remote_object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
+ ADD_SIGNAL(MethodInfo("remote_tree_updated"));
+}
+
+ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
+
+ ppeer = Ref<PacketPeerStream>(memnew(PacketPeerStream));
+ ppeer->set_input_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be enough, minus 4 bytes for separator.
+ editor = p_editor;
+
+ tabs = memnew(TabContainer);
+ tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ tabs->connect_compat("tab_changed", this, "_tab_changed");
+
+ add_child(tabs);
+
+ { //debugger
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ vbc->set_name(TTR("Debugger"));
+ Control *dbg = vbc;
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ vbc->add_child(hbc);
+
+ reason = memnew(Label);
+ reason->set_text("");
+ hbc->add_child(reason);
+ reason->set_h_size_flags(SIZE_EXPAND_FILL);
+ reason->set_autowrap(true);
+ reason->set_max_lines_visible(3);
+ reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ hbc->add_child(memnew(VSeparator));
+
+ skip_breakpoints = memnew(ToolButton);
+ hbc->add_child(skip_breakpoints);
+ skip_breakpoints->set_tooltip(TTR("Skip Breakpoints"));
+ skip_breakpoints->connect_compat("pressed", this, "debug_skip_breakpoints");
+
+ hbc->add_child(memnew(VSeparator));
+
+ copy = memnew(ToolButton);
+ hbc->add_child(copy);
+ copy->set_tooltip(TTR("Copy Error"));
+ copy->connect_compat("pressed", this, "debug_copy");
+
+ hbc->add_child(memnew(VSeparator));
+
+ step = memnew(ToolButton);
+ hbc->add_child(step);
+ step->set_tooltip(TTR("Step Into"));
+ step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
+ step->connect_compat("pressed", this, "debug_step");
+
+ next = memnew(ToolButton);
+ hbc->add_child(next);
+ next->set_tooltip(TTR("Step Over"));
+ next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
+ next->connect_compat("pressed", this, "debug_next");
+
+ hbc->add_child(memnew(VSeparator));
+
+ dobreak = memnew(ToolButton);
+ hbc->add_child(dobreak);
+ dobreak->set_tooltip(TTR("Break"));
+ dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
+ dobreak->connect_compat("pressed", this, "debug_break");
+
+ docontinue = memnew(ToolButton);
+ hbc->add_child(docontinue);
+ docontinue->set_tooltip(TTR("Continue"));
+ docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
+ docontinue->connect_compat("pressed", this, "debug_continue");
+
+ HSplitContainer *sc = memnew(HSplitContainer);
+ vbc->add_child(sc);
+ sc->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ stack_dump = memnew(Tree);
+ stack_dump->set_allow_reselect(true);
+ stack_dump->set_columns(1);
+ stack_dump->set_column_titles_visible(true);
+ stack_dump->set_column_title(0, TTR("Stack Frames"));
+ stack_dump->set_h_size_flags(SIZE_EXPAND_FILL);
+ stack_dump->set_hide_root(true);
+ stack_dump->connect_compat("cell_selected", this, "_stack_dump_frame_selected");
+ sc->add_child(stack_dump);
+
+ inspector = memnew(EditorDebuggerInspector);
+ inspector->set_h_size_flags(SIZE_EXPAND_FILL);
+ inspector->set_enable_capitalize_paths(false);
+ inspector->set_read_only(true);
+ inspector->connect_compat("object_selected", this, "_remote_object_selected");
+ inspector->connect_compat("object_edited", this, "_remote_object_edited");
+ inspector->connect_compat("object_property_updated", this, "_remote_object_property_updated");
+ sc->add_child(inspector);
+ tabs->add_child(dbg);
+ }
+
+ { //errors
+ errors_tab = memnew(VBoxContainer);
+ errors_tab->set_name(TTR("Errors"));
+
+ HBoxContainer *errhb = memnew(HBoxContainer);
+ errors_tab->add_child(errhb);
+
+ Button *expand_all = memnew(Button);
+ expand_all->set_text(TTR("Expand All"));
+ expand_all->connect_compat("pressed", this, "_expand_errors_list");
+ errhb->add_child(expand_all);
+
+ Button *collapse_all = memnew(Button);
+ collapse_all->set_text(TTR("Collapse All"));
+ collapse_all->connect_compat("pressed", this, "_collapse_errors_list");
+ errhb->add_child(collapse_all);
+
+ Control *space = memnew(Control);
+ space->set_h_size_flags(SIZE_EXPAND_FILL);
+ errhb->add_child(space);
+
+ clearbutton = memnew(Button);
+ clearbutton->set_text(TTR("Clear"));
+ clearbutton->set_h_size_flags(0);
+ clearbutton->connect_compat("pressed", this, "_clear_errors_list");
+ errhb->add_child(clearbutton);
+
+ error_tree = memnew(Tree);
+ error_tree->set_columns(2);
+
+ error_tree->set_column_expand(0, false);
+ error_tree->set_column_min_width(0, 140);
+
+ error_tree->set_column_expand(1, true);
+
+ error_tree->set_select_mode(Tree::SELECT_ROW);
+ error_tree->set_hide_root(true);
+ error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ error_tree->set_allow_rmb_select(true);
+ error_tree->connect_compat("item_rmb_selected", this, "_error_tree_item_rmb_selected");
+ errors_tab->add_child(error_tree);
+
+ item_menu = memnew(PopupMenu);
+ item_menu->connect_compat("id_pressed", this, "_item_menu_id_pressed");
+ error_tree->add_child(item_menu);
+
+ tabs->add_child(errors_tab);
+ }
+
+ { // File dialog
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect_compat("file_selected", this, "_file_selected");
+ add_child(file_dialog);
+ }
+
+ { //profiler
+ profiler = memnew(EditorProfiler);
+ profiler->set_name(TTR("Profiler"));
+ tabs->add_child(profiler);
+ profiler->connect_compat("enable_profiling", this, "_profiler_activate");
+ profiler->connect_compat("break_request", this, "_profiler_seeked");
+ }
+
+ { //frame profiler
+ visual_profiler = memnew(EditorVisualProfiler);
+ visual_profiler->set_name(TTR("Visual Profiler"));
+ tabs->add_child(visual_profiler);
+ visual_profiler->connect_compat("enable_profiling", this, "_visual_profiler_activate");
+ visual_profiler->connect_compat("break_request", this, "_profiler_seeked");
+ }
+
+ { //network profiler
+ network_profiler = memnew(EditorNetworkProfiler);
+ network_profiler->set_name(TTR("Network Profiler"));
+ tabs->add_child(network_profiler);
+ network_profiler->connect_compat("enable_profiling", this, "_network_profiler_activate");
+ }
+
+ { //monitors
+
+ HSplitContainer *hsp = memnew(HSplitContainer);
+
+ perf_monitors = memnew(Tree);
+ perf_monitors->set_columns(2);
+ perf_monitors->set_column_title(0, TTR("Monitor"));
+ perf_monitors->set_column_title(1, TTR("Value"));
+ perf_monitors->set_column_titles_visible(true);
+ perf_monitors->connect_compat("item_edited", this, "_performance_select");
+ hsp->add_child(perf_monitors);
+
+ perf_draw = memnew(Control);
+ perf_draw->set_clip_contents(true);
+ perf_draw->connect_compat("draw", this, "_performance_draw");
+ hsp->add_child(perf_draw);
+
+ hsp->set_name(TTR("Monitors"));
+ hsp->set_split_offset(340 * EDSCALE);
+ tabs->add_child(hsp);
+ perf_max.resize(Performance::MONITOR_MAX);
+
+ Map<String, TreeItem *> bases;
+ TreeItem *root = perf_monitors->create_item();
+ perf_monitors->set_hide_root(true);
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+
+ String n = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
+ Performance::MonitorType mtype = Performance::get_singleton()->get_monitor_type(Performance::Monitor(i));
+ String base = n.get_slice("/", 0);
+ String name = n.get_slice("/", 1);
+ if (!bases.has(base)) {
+ TreeItem *b = perf_monitors->create_item(root);
+ b->set_text(0, base.capitalize());
+ b->set_editable(0, false);
+ b->set_selectable(0, false);
+ b->set_expand_right(0, true);
+ bases[base] = b;
+ }
+
+ TreeItem *it = perf_monitors->create_item(bases[base]);
+ it->set_metadata(1, mtype);
+ it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ it->set_editable(0, true);
+ it->set_selectable(0, false);
+ it->set_selectable(1, false);
+ it->set_text(0, name.capitalize());
+ perf_items.push_back(it);
+ perf_max.write[i] = 0;
+ }
+
+ info_message = memnew(Label);
+ info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
+ info_message->set_valign(Label::VALIGN_CENTER);
+ info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_autowrap(true);
+ info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ perf_draw->add_child(info_message);
+ }
+
+ { //vmem inspect
+ VBoxContainer *vmem_vb = memnew(VBoxContainer);
+ HBoxContainer *vmem_hb = memnew(HBoxContainer);
+ Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
+ vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
+ vmem_hb->add_child(vmlb);
+ vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
+ vmem_total = memnew(LineEdit);
+ vmem_total->set_editable(false);
+ vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ vmem_hb->add_child(vmem_total);
+ vmem_refresh = memnew(ToolButton);
+ vmem_hb->add_child(vmem_refresh);
+ vmem_vb->add_child(vmem_hb);
+ vmem_refresh->connect_compat("pressed", this, "_video_mem_request");
+
+ VBoxContainer *vmmc = memnew(VBoxContainer);
+ vmem_tree = memnew(Tree);
+ vmem_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ vmem_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ vmmc->add_child(vmem_tree);
+ vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
+ vmem_vb->add_child(vmmc);
+
+ vmem_vb->set_name(TTR("Video RAM"));
+ vmem_tree->set_columns(4);
+ vmem_tree->set_column_titles_visible(true);
+ vmem_tree->set_column_title(0, TTR("Resource Path"));
+ vmem_tree->set_column_expand(0, true);
+ vmem_tree->set_column_expand(1, false);
+ vmem_tree->set_column_title(1, TTR("Type"));
+ vmem_tree->set_column_min_width(1, 100 * EDSCALE);
+ vmem_tree->set_column_expand(2, false);
+ vmem_tree->set_column_title(2, TTR("Format"));
+ vmem_tree->set_column_min_width(2, 150 * EDSCALE);
+ vmem_tree->set_column_expand(3, false);
+ vmem_tree->set_column_title(3, TTR("Usage"));
+ vmem_tree->set_column_min_width(3, 80 * EDSCALE);
+ vmem_tree->set_hide_root(true);
+
+ tabs->add_child(vmem_vb);
+ }
+
+ { // misc
+ VBoxContainer *misc = memnew(VBoxContainer);
+ misc->set_name(TTR("Misc"));
+ tabs->add_child(misc);
+
+ GridContainer *info_left = memnew(GridContainer);
+ info_left->set_columns(2);
+ misc->add_child(info_left);
+ clicked_ctrl = memnew(LineEdit);
+ clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
+ info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
+ info_left->add_child(clicked_ctrl);
+ clicked_ctrl_type = memnew(LineEdit);
+ info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
+ info_left->add_child(clicked_ctrl_type);
+
+ scene_tree = memnew(SceneDebuggerTree);
+ live_edit_root = memnew(LineEdit);
+ live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ {
+ HBoxContainer *lehb = memnew(HBoxContainer);
+ Label *l = memnew(Label(TTR("Live Edit Root:")));
+ info_left->add_child(l);
+ lehb->add_child(live_edit_root);
+ le_set = memnew(Button(TTR("Set From Tree")));
+ lehb->add_child(le_set);
+ le_clear = memnew(Button(TTR("Clear")));
+ lehb->add_child(le_clear);
+ info_left->add_child(lehb);
+ }
+
+ misc->add_child(memnew(VSeparator));
+
+ HBoxContainer *buttons = memnew(HBoxContainer);
+
+ export_csv = memnew(Button(TTR("Export measures as CSV")));
+ export_csv->connect_compat("pressed", this, "_export_csv");
+ buttons->add_child(export_csv);
+
+ misc->add_child(buttons);
+ }
+
+ msgdialog = memnew(AcceptDialog);
+ add_child(msgdialog);
+
+ live_debug = true;
+ camera_override = OVERRIDE_NONE;
+ last_path_id = false;
+ error_count = 0;
+ warning_count = 0;
+ _update_buttons_state();
+}
+
+ScriptEditorDebugger::~ScriptEditorDebugger() {
+
+ ppeer->set_stream_peer(Ref<StreamPeer>());
+
+ inspector->clear_cache();
+ memdelete(scene_tree);
+}
diff --git a/editor/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index 589a011bff..fd034ba983 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -32,7 +32,8 @@
#define SCRIPT_EDITOR_DEBUGGER_H
#include "core/io/packet_peer.h"
-#include "core/io/tcp_server.h"
+#include "core/io/stream_peer_tcp.h"
+#include "editor/debugger/editor_debugger_inspector.h"
#include "editor/editor_inspector.h"
#include "editor/property_editor.h"
#include "scene/3d/camera.h"
@@ -41,7 +42,6 @@
class Tree;
class EditorNode;
-class ScriptEditorDebuggerVariables;
class LineEdit;
class TabContainer;
class RichTextLabel;
@@ -51,14 +51,16 @@ class TreeItem;
class HSplitContainer;
class ItemList;
class EditorProfiler;
+class EditorVisualProfiler;
class EditorNetworkProfiler;
-
-class ScriptEditorDebuggerInspectedObject;
+class SceneDebuggerTree;
class ScriptEditorDebugger : public MarginContainer {
GDCLASS(ScriptEditorDebugger, MarginContainer);
+ friend class EditorDebuggerNode;
+
public:
enum CameraOverride {
OVERRIDE_NONE,
@@ -76,16 +78,8 @@ private:
MESSAGE_SUCCESS,
};
- enum ItemMenu {
- ITEM_MENU_COPY_ERROR,
- ITEM_MENU_SAVE_REMOTE_NODE,
- ITEM_MENU_COPY_NODE_PATH,
- };
-
AcceptDialog *msgdialog;
- Button *debugger_button;
-
LineEdit *clicked_ctrl;
LineEdit *clicked_ctrl_type;
LineEdit *live_edit_root;
@@ -93,35 +87,15 @@ private:
Button *le_clear;
Button *export_csv;
- bool updating_scene_tree;
- float inspect_scene_tree_timeout;
- float inspect_edited_object_timeout;
- bool auto_switch_remote_scene_tree;
- ObjectID inspected_object_id;
- ScriptEditorDebuggerVariables *variables;
- Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
- Set<ObjectID> unfold_cache;
-
VBoxContainer *errors_tab;
Tree *error_tree;
- Tree *inspect_scene_tree;
Button *clearbutton;
PopupMenu *item_menu;
EditorFileDialog *file_dialog;
- enum FileDialogMode {
- SAVE_CSV,
- SAVE_NODE,
- };
- FileDialogMode file_dialog_mode;
int error_count;
int warning_count;
- int last_error_count;
- int last_warning_count;
-
- bool hide_on_stop;
- bool enable_external_editor;
bool skip_breakpoints_value = false;
Ref<Script> stack_script;
@@ -134,10 +108,11 @@ private:
Button *copy;
Button *step;
Button *next;
- Button *back;
- Button *forward;
Button *dobreak;
Button *docontinue;
+ // Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
+ // Each debugger should have it's tree in the future I guess.
+ const Tree *editor_remote_tree = NULL;
List<Vector<float> > perf_history;
Vector<float> perf_max;
@@ -154,26 +129,25 @@ private:
LineEdit *vmem_total;
Tree *stack_dump;
- EditorInspector *inspector;
+ EditorDebuggerInspector *inspector;
+ SceneDebuggerTree *scene_tree;
- Ref<TCP_Server> server;
Ref<StreamPeerTCP> connection;
Ref<PacketPeerStream> ppeer;
- String message_type;
- Array message;
- int pending_in_queue;
-
HashMap<NodePath, int> node_path_cache;
int last_path_id;
Map<String, int> res_path_cache;
EditorProfiler *profiler;
+ EditorVisualProfiler *visual_profiler;
EditorNetworkProfiler *network_profiler;
EditorNode *editor;
- bool breaked;
+ OS::ProcessID remote_pid = 0;
+ bool breaked = false;
+ bool can_debug = false;
bool live_debug;
@@ -182,18 +156,14 @@ private:
void _performance_draw();
void _performance_select();
void _stack_dump_frame_selected();
- void _output_clear();
- void _scene_tree_folded(Object *obj);
- void _scene_tree_selected();
- void _scene_tree_rmb_selected(const Vector2 &p_position);
void _file_selected(const String &p_file);
- void _scene_tree_request();
void _parse_message(const String &p_msg, const Array &p_data);
void _set_reason_text(const String &p_reason, MessageType p_type);
- void _scene_tree_property_select_object(ObjectID p_object);
- void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
- int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
+ void _update_buttons_state();
+ void _remote_object_selected(ObjectID p_object);
+ void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
+ void _remote_object_property_updated(ObjectID p_id, const String &p_property);
void _video_mem_request();
@@ -213,33 +183,40 @@ private:
void _expand_errors_list();
void _collapse_errors_list();
+ void _visual_profiler_activate(bool p_enable);
void _profiler_activate(bool p_enable);
void _profiler_seeked();
void _network_profiler_activate(bool p_enable);
- void _paused();
-
- void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj);
- void _clear_remote_objects();
void _clear_errors_list();
void _error_tree_item_rmb_selected(const Vector2 &p_pos);
void _item_menu_id_pressed(int p_option);
void _tab_changed(int p_tab);
+ void _put_msg(String p_message, Array p_data);
void _export_csv();
void _clear_execution();
+ void _stop_and_notify();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- void start();
- void pause();
- void unpause();
+ void request_remote_object(ObjectID p_obj_id);
+ void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
+ Object *get_remote_object(ObjectID p_id);
+
+ // Needed by _live_edit_set, buttons state.
+ void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
+
+ void request_remote_tree();
+ const SceneDebuggerTree *get_remote_tree();
+
+ void start(Ref<StreamPeerTCP> p_connection);
void stop();
void debug_skip_breakpoints();
@@ -249,14 +226,24 @@ public:
void debug_step();
void debug_break();
void debug_continue();
-
+ bool is_breaked() const { return breaked; }
+ bool is_debuggable() const { return can_debug; }
+ bool is_session_active() { return connection.is_valid() && connection->is_connected_to_host(); };
+ int get_remote_pid() const { return remote_pid; }
+
+ int get_error_count() const { return error_count; }
+ int get_warning_count() const { return warning_count; }
+ String get_stack_script_file() const;
+ int get_stack_script_line() const;
+ int get_stack_script_frame() const;
+
+ void update_tabs();
+ void clear_style();
String get_var_value(const String &p_var) const;
+ void save_node(ObjectID p_id, const String &p_file);
void set_live_debugging(bool p_enable);
- static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
- static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
-
void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
void live_debug_remove_node(const NodePath &p_at);
@@ -272,15 +259,6 @@ public:
void update_live_edit_root();
- void set_hide_on_stop(bool p_hide);
-
- bool get_debug_with_external_editor() const;
- void set_debug_with_external_editor(bool p_enabled);
-
- Ref<Script> get_dump_stack_script() const;
-
- void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
-
void reload_scripts();
bool is_skip_breakpoints();
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index df957611cf..e2a447cfcf 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -174,7 +174,7 @@ void DependencyEditor::_update_list() {
TreeItem *root = tree->create_item();
- Ref<Texture> folder = get_icon("folder", "FileDialog");
+ Ref<Texture2D> folder = get_icon("folder", "FileDialog");
bool broken = false;
@@ -195,7 +195,7 @@ void DependencyEditor::_update_list() {
}
String name = path.get_file();
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
item->set_text(0, name);
item->set_icon(0, icon);
item->set_metadata(0, type);
@@ -247,7 +247,7 @@ DependencyEditor::DependencyEditor() {
tree->set_column_title(0, TTR("Resource"));
tree->set_column_title(1, TTR("Path"));
tree->set_hide_root(true);
- tree->connect("button_pressed", this, "_load_pressed");
+ tree->connect_compat("button_pressed", this, "_load_pressed");
HBoxContainer *hbc = memnew(HBoxContainer);
Label *label = memnew(Label(TTR("Dependencies:")));
@@ -255,7 +255,7 @@ DependencyEditor::DependencyEditor() {
hbc->add_spacer();
fixdeps = memnew(Button(TTR("Fix Broken")));
hbc->add_child(fixdeps);
- fixdeps->connect("pressed", this, "_fix_all");
+ fixdeps->connect_compat("pressed", this, "_fix_all");
vb->add_child(hbc);
@@ -267,7 +267,7 @@ DependencyEditor::DependencyEditor() {
set_title(TTR("Dependency Editor"));
search = memnew(EditorFileDialog);
- search->connect("file_selected", this, "_searched");
+ search->connect_compat("file_selected", this, "_searched");
search->set_mode(EditorFileDialog::MODE_OPEN_FILE);
search->set_title(TTR("Search Replacement Resource:"));
add_child(search);
@@ -338,7 +338,7 @@ void DependencyEditorOwners::_fill_owners(EditorFileSystemDirectory *efsd) {
if (!found)
continue;
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(efsd->get_file_type(i));
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(efsd->get_file_type(i));
owners->add_item(efsd->get_file_path(i), icon);
}
@@ -360,12 +360,12 @@ DependencyEditorOwners::DependencyEditorOwners(EditorNode *p_editor) {
file_options = memnew(PopupMenu);
add_child(file_options);
- file_options->connect("id_pressed", this, "_file_option");
+ file_options->connect_compat("id_pressed", this, "_file_option");
owners = memnew(ItemList);
owners->set_select_mode(ItemList::SELECT_SINGLE);
- owners->connect("item_rmb_selected", this, "_list_rmb_select");
- owners->connect("item_activated", this, "_select_file");
+ owners->connect_compat("item_rmb_selected", this, "_list_rmb_select");
+ owners->connect_compat("item_activated", this, "_select_file");
owners->set_allow_rmb_select(true);
add_child(owners);
}
@@ -446,7 +446,7 @@ void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<Removed
}
//List this file under this dependency
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(rd.file_type);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(rd.file_type);
TreeItem *file_item = owners->create_item(tree_items[rd.dependency]);
file_item->set_text(0, rd.file);
file_item->set_icon(0, icon);
@@ -609,7 +609,7 @@ void DependencyErrorDialog::show(Mode p_mode, const String &p_for_file, const Ve
if (report[i].get_slice_count("::") > 0)
type = report[i].get_slice("::", 1);
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
TreeItem *ti = files->create_item(root);
ti->set_text(0, dep);
@@ -720,7 +720,7 @@ bool OrphanResourcesDialog::_fill_owners(EditorFileSystemDirectory *efsd, HashMa
String type = efsd->get_file_type(i);
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
ti->set_icon(0, icon);
int ds = efsd->get_file_deps(i).size();
ti->set_text(1, itos(ds));
@@ -800,7 +800,7 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
add_child(delete_confirm);
dep_edit = memnew(DependencyEditor);
add_child(dep_edit);
- delete_confirm->connect("confirmed", this, "_delete_confirm");
+ delete_confirm->connect_compat("confirmed", this, "_delete_confirm");
set_hide_on_ok(false);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -816,5 +816,5 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
files->set_column_title(1, TTR("Owns"));
files->set_hide_root(true);
vbc->add_margin_child(TTR("Resources Without Explicit Ownership:"), files, true);
- files->connect("button_pressed", this, "_button_pressed");
+ files->connect_compat("button_pressed", this, "_button_pressed");
}
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index bb01fadb72..82db639379 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -190,5 +190,4 @@ bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) cons
}
DictionaryPropertyEdit::DictionaryPropertyEdit() {
- obj = 0;
}
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index adfffe27ba..3fd9e3182d 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -304,6 +304,8 @@ void DocData::generate(bool p_basic_types) {
}
}
+ //used to track uninitialized values using valgrind
+ //print_line("getting default value for " + String(name) + "." + String(E->get().name));
if (default_value_valid && default_value.get_type() != Variant::OBJECT) {
prop.default_value = default_value.get_construct_string().replace("\n", "");
}
@@ -483,7 +485,7 @@ void DocData::generate(bool p_basic_types) {
PropertyDoc pd;
pd.name = E->get();
- pd.type = "Texture";
+ pd.type = "Texture2D";
c.theme_properties.push_back(pd);
}
l.clear();
@@ -531,7 +533,7 @@ void DocData::generate(bool p_basic_types) {
ClassDoc &c = class_list[cname];
c.name = cname;
- Variant::CallError cerror;
+ Callable::CallError cerror;
Variant v = Variant::construct(Variant::Type(i), NULL, 0, cerror);
List<MethodInfo> method_list;
@@ -560,11 +562,12 @@ void DocData::generate(bool p_basic_types) {
method.arguments.push_back(ad);
}
- if (mi.return_val.type == Variant::NIL) {
- if (mi.return_val.name != "")
- method.return_type = "Variant";
- } else {
- method.return_type = Variant::get_type_name(mi.return_val.type);
+ return_doc_from_retinfo(method, mi.return_val);
+
+ if (mi.flags & METHOD_FLAG_VARARG) {
+ if (method.qualifiers != "")
+ method.qualifiers += " ";
+ method.qualifiers += "vararg";
}
c.methods.push_back(method);
@@ -1030,7 +1033,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
String header = "<class name=\"" + c.name + "\"";
if (c.inherits != "")
header += " inherits=\"" + c.inherits + "\"";
- header += String(" version=\"") + VERSION_NUMBER + "\"";
+ header += String(" version=\"") + VERSION_BRANCH + "\"";
header += ">";
_write_string(f, 0, header);
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index d7e1d257f2..4bcf0c5bf5 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
- _write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
+ _write_string(f, 0, String("<doc version=\"") + VERSION_BRANCH + "\" name=\"Engine Types\">");
while (class_list.size()) {
@@ -165,6 +165,9 @@ void DocDump::dump(const String &p_file) {
//keep it
break;
case Variant::STRING:
+ case Variant::STRING_NAME:
+ default_arg_text = "@\"" + default_arg_text + "\"";
+ break;
case Variant::NODE_PATH:
default_arg_text = "\"" + default_arg_text + "\"";
break;
@@ -184,12 +187,12 @@ void DocDump::dump(const String &p_file) {
case Variant::AABB:
case Variant::BASIS:
case Variant::COLOR:
- case Variant::POOL_BYTE_ARRAY:
- case Variant::POOL_INT_ARRAY:
- case Variant::POOL_REAL_ARRAY:
- case Variant::POOL_STRING_ARRAY:
- case Variant::POOL_VECTOR3_ARRAY:
- case Variant::POOL_COLOR_ARRAY:
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT_ARRAY:
+ case Variant::PACKED_REAL_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
default_arg_text = Variant::get_type_name(default_arg.get_type()) + "(" + default_arg_text + ")";
break;
case Variant::OBJECT:
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index ba653017ef..37d653ed43 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -255,7 +255,7 @@ EditorAbout::EditorAbout() {
_tpl_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tpl_hbc->add_child(_tpl_text);
- _tpl_tree->connect("item_selected", this, "_license_tree_selected");
+ _tpl_tree->connect_compat("item_selected", this, "_license_tree_selected");
tpl_ti_all->select(0);
_tpl_text->set_text(tpl_ti_all->get_metadata(0));
}
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 86611bd20a..8a6fc4cd12 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -110,7 +110,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ret = unzGoToNextFile(pkg);
}
- Map<String, Ref<Texture> > extension_guess;
+ Map<String, Ref<Texture2D> > extension_guess;
{
extension_guess["png"] = get_icon("ImageTexture", "EditorIcons");
extension_guess["jpg"] = get_icon("ImageTexture", "EditorIcons");
@@ -122,7 +122,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
extension_guess["vs"] = get_icon("VisualScript", "EditorIcons");
}
- Ref<Texture> generic_extension = get_icon("Object", "EditorIcons");
+ Ref<Texture2D> generic_extension = get_icon("Object", "EditorIcons");
unzClose(pkg);
@@ -318,7 +318,7 @@ EditorAssetInstaller::EditorAssetInstaller() {
tree = memnew(Tree);
vb->add_margin_child(TTR("Package Contents:"), tree, true);
- tree->connect("item_edited", this, "_item_edited");
+ tree->connect_compat("item_edited", this, "_item_edited");
error = memnew(AcceptDialog);
add_child(error);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 0a60aabd2d..1a72b6e1ca 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -144,8 +144,8 @@ void EditorAudioBus::_notification(int p_what) {
if (activity_found != channel[i].prev_active) {
if (activity_found) {
- channel[i].vu_l->set_over_texture(Ref<Texture>());
- channel[i].vu_r->set_over_texture(Ref<Texture>());
+ channel[i].vu_l->set_over_texture(Ref<Texture2D>());
+ channel[i].vu_r->set_over_texture(Ref<Texture2D>());
} else {
channel[i].vu_l->set_over_texture(disabled_vu);
channel[i].vu_r->set_over_texture(disabled_vu);
@@ -799,8 +799,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
set_v_size_flags(SIZE_EXPAND_FILL);
track_name = memnew(LineEdit);
- track_name->connect("text_entered", this, "_name_changed");
- track_name->connect("focus_exited", this, "_name_focus_exit");
+ track_name->connect_compat("text_entered", this, "_name_changed");
+ track_name->connect_compat("focus_exited", this, "_name_focus_exit");
vb->add_child(track_name);
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -809,19 +809,19 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
solo->set_toggle_mode(true);
solo->set_tooltip(TTR("Solo"));
solo->set_focus_mode(FOCUS_NONE);
- solo->connect("pressed", this, "_solo_toggled");
+ solo->connect_compat("pressed", this, "_solo_toggled");
hbc->add_child(solo);
mute = memnew(ToolButton);
mute->set_toggle_mode(true);
mute->set_tooltip(TTR("Mute"));
mute->set_focus_mode(FOCUS_NONE);
- mute->connect("pressed", this, "_mute_toggled");
+ mute->connect_compat("pressed", this, "_mute_toggled");
hbc->add_child(mute);
bypass = memnew(ToolButton);
bypass->set_toggle_mode(true);
bypass->set_tooltip(TTR("Bypass"));
bypass->set_focus_mode(FOCUS_NONE);
- bypass->connect("pressed", this, "_bypass_toggled");
+ bypass->connect_compat("pressed", this, "_bypass_toggled");
hbc->add_child(bypass);
hbc->add_spacer();
@@ -878,9 +878,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
preview_timer->set_one_shot(true);
add_child(preview_timer);
- slider->connect("value_changed", this, "_volume_changed");
- slider->connect("value_changed", this, "_show_value");
- preview_timer->connect("timeout", this, "_hide_value_preview");
+ slider->connect_compat("value_changed", this, "_volume_changed");
+ slider->connect_compat("value_changed", this, "_show_value");
+ preview_timer->connect_compat("timeout", this, "_hide_value_preview");
hb->add_child(slider);
cc = 0;
@@ -918,24 +918,24 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->set_hide_folding(true);
effects->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(effects);
- effects->connect("item_edited", this, "_effect_edited");
- effects->connect("cell_selected", this, "_effect_selected");
+ effects->connect_compat("item_edited", this, "_effect_edited");
+ effects->connect_compat("cell_selected", this, "_effect_selected");
effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
effects->set_drag_forwarding(this);
- effects->connect("item_rmb_selected", this, "_effect_rmb");
+ effects->connect_compat("item_rmb_selected", this, "_effect_rmb");
effects->set_allow_rmb_select(true);
effects->set_focus_mode(FOCUS_CLICK);
effects->set_allow_reselect(true);
send = memnew(OptionButton);
send->set_clip_text(true);
- send->connect("item_selected", this, "_send_selected");
+ send->connect_compat("item_selected", this, "_send_selected");
vb->add_child(send);
set_focus_mode(FOCUS_CLICK);
effect_options = memnew(PopupMenu);
- effect_options->connect("index_pressed", this, "_effect_add");
+ effect_options->connect_compat("index_pressed", this, "_effect_add");
add_child(effect_options);
List<StringName> effects;
ClassDB::get_inheriters_from_class("AudioEffect", &effects);
@@ -944,7 +944,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
if (!ClassDB::can_instance(E->get()))
continue;
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(E->get());
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(E->get());
String name = E->get().operator String().replace("AudioEffect", "");
effect_options->add_item(name);
effect_options->set_item_metadata(effect_options->get_item_count() - 1, E->get());
@@ -956,12 +956,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
bus_popup->add_item(TTR("Delete"));
bus_popup->set_item_disabled(1, is_master);
bus_popup->add_item(TTR("Reset Volume"));
- bus_popup->connect("index_pressed", this, "_bus_popup_pressed");
+ bus_popup->connect_compat("index_pressed", this, "_bus_popup_pressed");
delete_effect_popup = memnew(PopupMenu);
delete_effect_popup->add_item(TTR("Delete Effect"));
add_child(delete_effect_popup);
- delete_effect_popup->connect("index_pressed", this, "_delete_effect_pressed");
+ delete_effect_popup->connect_compat("index_pressed", this, "_delete_effect_pressed");
}
void EditorAudioBusDrop::_notification(int p_what) {
@@ -1029,11 +1029,11 @@ void EditorAudioBuses::_update_buses() {
bool is_master = (i == 0);
EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master));
bus_hb->add_child(audio_bus);
- audio_bus->connect("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED);
- audio_bus->connect("duplicate_request", this, "_duplicate_bus", varray(), CONNECT_DEFERRED);
- audio_bus->connect("vol_reset_request", this, "_reset_bus_volume", varray(audio_bus), CONNECT_DEFERRED);
- audio_bus->connect("drop_end_request", this, "_request_drop_end");
- audio_bus->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
+ audio_bus->connect_compat("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect_compat("duplicate_request", this, "_duplicate_bus", varray(), CONNECT_DEFERRED);
+ audio_bus->connect_compat("vol_reset_request", this, "_reset_bus_volume", varray(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect_compat("drop_end_request", this, "_request_drop_end");
+ audio_bus->connect_compat("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
}
}
@@ -1187,7 +1187,7 @@ void EditorAudioBuses::_request_drop_end() {
bus_hb->add_child(drop_end);
drop_end->set_custom_minimum_size(Object::cast_to<Control>(bus_hb->get_child(0))->get_size());
- drop_end->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
+ drop_end->connect_compat("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);
}
}
@@ -1339,7 +1339,7 @@ EditorAudioBuses::EditorAudioBuses() {
top_hb->add_child(add);
add->set_text(TTR("Add Bus"));
add->set_tooltip(TTR("Add a new Audio Bus to this layout."));
- add->connect("pressed", this, "_add_bus");
+ add->connect_compat("pressed", this, "_add_bus");
VSeparator *separator = memnew(VSeparator);
top_hb->add_child(separator);
@@ -1348,25 +1348,25 @@ EditorAudioBuses::EditorAudioBuses() {
load->set_text(TTR("Load"));
load->set_tooltip(TTR("Load an existing Bus Layout."));
top_hb->add_child(load);
- load->connect("pressed", this, "_load_layout");
+ load->connect_compat("pressed", this, "_load_layout");
save_as = memnew(Button);
save_as->set_text(TTR("Save As"));
save_as->set_tooltip(TTR("Save this Bus Layout to a file."));
top_hb->add_child(save_as);
- save_as->connect("pressed", this, "_save_as_layout");
+ save_as->connect_compat("pressed", this, "_save_as_layout");
_default = memnew(Button);
_default->set_text(TTR("Load Default"));
_default->set_tooltip(TTR("Load the default Bus Layout."));
top_hb->add_child(_default);
- _default->connect("pressed", this, "_load_default_layout");
+ _default->connect_compat("pressed", this, "_load_default_layout");
_new = memnew(Button);
_new->set_text(TTR("Create"));
_new->set_tooltip(TTR("Create a new Bus Layout."));
top_hb->add_child(_new);
- _new->connect("pressed", this, "_new_layout");
+ _new->connect_compat("pressed", this, "_new_layout");
bus_scroll = memnew(ScrollContainer);
bus_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1381,7 +1381,7 @@ EditorAudioBuses::EditorAudioBuses() {
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
add_child(save_timer);
- save_timer->connect("timeout", this, "_server_save");
+ save_timer->connect_compat("timeout", this, "_server_save");
set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1394,7 +1394,7 @@ EditorAudioBuses::EditorAudioBuses() {
file_dialog->add_filter("*." + E->get() + "; Audio Bus Layout");
}
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_file_dialog_callback");
+ file_dialog->connect_compat("file_selected", this, "_file_dialog_callback");
set_process(true);
}
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index ef6f7e458f..72098c7232 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -54,7 +54,7 @@ class EditorAudioBus : public PanelContainer {
GDCLASS(EditorAudioBus, PanelContainer);
- Ref<Texture> disabled_vu;
+ Ref<Texture2D> disabled_vu;
LineEdit *track_name;
MenuButton *bus_options;
VSlider *slider;
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index dba8c2ec8c..feb6dbd302 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -361,7 +361,7 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
ERR_FAIL_COND_V_MSG(obj == NULL, NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
n = Object::cast_to<Node>(obj);
- n->set_script(s.get_ref_ptr());
+ n->set_script(s);
}
ERR_FAIL_COND_V_MSG(!n, NULL, "Path in autoload not a node or script: " + p_path + ".");
@@ -521,7 +521,7 @@ Variant EditorAutoloadSettings::get_drag_data_fw(const Point2 &p_point, Control
if (autoload_cache.size() <= 1)
return false;
- PoolStringArray autoloads;
+ PackedStringArray autoloads;
TreeItem *next = tree->get_next_selected(NULL);
@@ -612,7 +612,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
}
Dictionary drop_data = p_data;
- PoolStringArray autoloads = drop_data["autoloads"];
+ PackedStringArray autoloads = drop_data["autoloads"];
Vector<int> orders;
orders.resize(autoload_cache.size());
@@ -835,8 +835,8 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_path = memnew(EditorLineEditFileChooser);
autoload_add_path->set_h_size_flags(SIZE_EXPAND_FILL);
autoload_add_path->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- autoload_add_path->get_file_dialog()->connect("file_selected", this, "_autoload_file_callback");
- autoload_add_path->get_line_edit()->connect("text_changed", this, "_autoload_path_text_changed");
+ autoload_add_path->get_file_dialog()->connect_compat("file_selected", this, "_autoload_file_callback");
+ autoload_add_path->get_line_edit()->connect_compat("text_changed", this, "_autoload_path_text_changed");
hbc->add_child(autoload_add_path);
@@ -846,13 +846,13 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
autoload_add_name = memnew(LineEdit);
autoload_add_name->set_h_size_flags(SIZE_EXPAND_FILL);
- autoload_add_name->connect("text_entered", this, "_autoload_text_entered");
- autoload_add_name->connect("text_changed", this, "_autoload_text_changed");
+ autoload_add_name->connect_compat("text_entered", this, "_autoload_text_entered");
+ autoload_add_name->connect_compat("text_changed", this, "_autoload_text_changed");
hbc->add_child(autoload_add_name);
add_autoload = memnew(Button);
add_autoload->set_text(TTR("Add"));
- add_autoload->connect("pressed", this, "_autoload_add");
+ add_autoload->connect_compat("pressed", this, "_autoload_add");
// The button will be enabled once a valid name is entered (either automatically or manually).
add_autoload->set_disabled(true);
hbc->add_child(add_autoload);
@@ -882,10 +882,10 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);
- tree->connect("cell_selected", this, "_autoload_selected");
- tree->connect("item_edited", this, "_autoload_edited");
- tree->connect("button_pressed", this, "_autoload_button_pressed");
- tree->connect("item_activated", this, "_autoload_activated");
+ tree->connect_compat("cell_selected", this, "_autoload_selected");
+ tree->connect_compat("item_edited", this, "_autoload_edited");
+ tree->connect_compat("button_pressed", this, "_autoload_button_pressed");
+ tree->connect_compat("item_activated", this, "_autoload_activated");
tree->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(tree, true);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 0b43fd5ac0..c3592d3f06 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -156,8 +156,8 @@ bool EditorHistory::is_history_obj_inspector_only(int p_obj) const {
}
ObjectID EditorHistory::get_history_obj(int p_obj) const {
- ERR_FAIL_INDEX_V(p_obj, history.size(), 0);
- ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), 0);
+ ERR_FAIL_INDEX_V(p_obj, history.size(), ObjectID());
+ ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), ObjectID());
return history[p_obj].path[history[p_obj].level].object;
}
@@ -204,12 +204,12 @@ bool EditorHistory::is_current_inspector_only() const {
ObjectID EditorHistory::get_current() {
if (current < 0 || current >= history.size())
- return 0;
+ return ObjectID();
History &h = history.write[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj)
- return 0;
+ return ObjectID();
return obj->get_instance_id();
}
@@ -226,15 +226,15 @@ int EditorHistory::get_path_size() const {
ObjectID EditorHistory::get_path_object(int p_index) const {
if (current < 0 || current >= history.size())
- return 0;
+ return ObjectID();
const History &h = history[current];
- ERR_FAIL_INDEX_V(p_index, h.path.size(), 0);
+ ERR_FAIL_INDEX_V(p_index, h.path.size(), ObjectID());
Object *obj = ObjectDB::get_instance(h.path[p_index].object);
if (!obj)
- return 0;
+ return ObjectID();
return obj->get_instance_id();
}
@@ -479,7 +479,7 @@ EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
return editor_plugins[p_idx];
}
-void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
+void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
CustomType ct;
@@ -506,7 +506,7 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i
if (ob->is_class("Node")) {
ob->call("set_name", p_type);
}
- ob->set_script(script.get_ref_ptr());
+ ob->set_script(script);
return ob;
}
}
@@ -907,7 +907,7 @@ Object *EditorData::script_class_instance(const String &p_class) {
if (obj) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid())
- obj->set_script(script.get_ref_ptr());
+ obj->set_script(script);
return obj;
}
}
@@ -1024,7 +1024,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
- p_node->connect("tree_exiting", this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
+ p_node->connect_compat("tree_exiting", this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
@@ -1042,7 +1042,7 @@ void EditorSelection::remove_node(Node *p_node) {
if (meta)
memdelete(meta);
selection.erase(p_node);
- p_node->disconnect("tree_exiting", this, "_node_removed");
+ p_node->disconnect_compat("tree_exiting", this, "_node_removed");
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node *p_node) const {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 1b21ce4451..8a6f2f63f6 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -112,7 +112,7 @@ public:
String name;
Ref<Script> script;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
};
struct EditedScene {
@@ -178,7 +178,7 @@ public:
void save_editor_global_states();
void restore_editor_global_states();
- void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
+ void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Object *instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
const Map<String, Vector<CustomType> > &get_custom_types() const { return custom_types; }
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 09e63f70b4..841ad250a4 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -82,21 +82,21 @@ void EditorDirDialog::reload(const String &p_path) {
void EditorDirDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
+ EditorFileSystem::get_singleton()->connect_compat("filesystem_changed", this, "reload");
reload();
- if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {
- tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
+ if (!tree->is_connected_compat("item_collapsed", this, "_item_collapsed")) {
+ tree->connect_compat("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
}
- if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
+ if (!EditorFileSystem::get_singleton()->is_connected_compat("filesystem_changed", this, "reload")) {
+ EditorFileSystem::get_singleton()->connect_compat("filesystem_changed", this, "reload");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
+ if (EditorFileSystem::get_singleton()->is_connected_compat("filesystem_changed", this, "reload")) {
+ EditorFileSystem::get_singleton()->disconnect_compat("filesystem_changed", this, "reload");
}
}
@@ -186,10 +186,10 @@ EditorDirDialog::EditorDirDialog() {
tree = memnew(Tree);
add_child(tree);
- tree->connect("item_activated", this, "_ok");
+ tree->connect_compat("item_activated", this, "_ok");
makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir");
- makedir->connect("pressed", this, "_make_dir");
+ makedir->connect_compat("pressed", this, "_make_dir");
makedialog = memnew(ConfirmationDialog);
makedialog->set_title(TTR("Create Folder"));
@@ -202,7 +202,7 @@ EditorDirDialog::EditorDirDialog() {
makedirname = memnew(LineEdit);
makevb->add_margin_child(TTR("Name:"), makedirname);
makedialog->register_text_enter(makedirname);
- makedialog->connect("confirmed", this, "_make_dir_confirm");
+ makedialog->connect_compat("confirmed", this, "_make_dir_confirm");
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 3d8ea0b040..827b9111f3 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -582,14 +582,14 @@ String EditorExportPlugin::get_ios_cpp_code() const {
return ios_cpp_code;
}
-void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features) {
+void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) {
if (get_script_instance()) {
get_script_instance()->call("_export_file", p_path, p_type, p_features);
}
}
-void EditorExportPlugin::_export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
if (get_script_instance()) {
get_script_instance()->call("_export_begin", p_features, p_debug, p_path, p_flags);
@@ -625,8 +625,8 @@ void EditorExportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
- BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::POOL_STRING_ARRAY, "features")));
- BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::POOL_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags")));
+ BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "features")));
+ BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::PACKED_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags")));
BIND_VMETHOD(MethodInfo("_export_end"));
}
@@ -731,7 +731,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
FeatureContainers feature_containers = get_feature_containers(p_preset);
Set<String> &features = feature_containers.features;
- PoolVector<String> &features_pv = feature_containers.features_pv;
+ Vector<String> &features_pv = feature_containers.features_pv;
//store everything in the export medium
int idx = 0;
@@ -1245,23 +1245,14 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
String EditorExportPlatform::test_etc2() const {
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
- bool driver_fallback = ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
bool etc_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2");
if (driver == "GLES2" && !etc_supported) {
return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable 'Import Etc' in Project Settings.");
- } else if (driver == "GLES3") {
- String err;
- if (!etc2_supported) {
- err += TTR("Target platform requires 'ETC2' texture compression for GLES3. Enable 'Import Etc 2' in Project Settings.");
- }
- if (driver_fallback && !etc_supported) {
- if (err != String())
- err += "\n";
- err += TTR("Target platform requires 'ETC' texture compression for the driver fallback to GLES2.\nEnable 'Import Etc' in Project Settings, or disable 'Driver Fallback Enabled'.");
- }
- return err;
+ } else if (driver == "Vulkan" && !etc2_supported) {
+ // FIXME: Review if this is true for Vulkan.
+ return TTR("Target platform requires 'ETC2' texture compression for Vulkan. Enable 'Import Etc 2' in Project Settings.");
}
return String();
}
@@ -1425,7 +1416,7 @@ EditorExport::EditorExport() {
add_child(save_timer);
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
- save_timer->connect("timeout", this, "_save");
+ save_timer->connect_compat("timeout", this, "_save");
block_save = false;
singleton = this;
@@ -1477,7 +1468,7 @@ String EditorExportPlatformPC::get_os_name() const {
return os_name;
}
-Ref<Texture> EditorExportPlatformPC::get_logo() const {
+Ref<Texture2D> EditorExportPlatformPC::get_logo() const {
return logo;
}
@@ -1629,7 +1620,7 @@ void EditorExportPlatformPC::set_os_name(const String &p_name) {
os_name = p_name;
}
-void EditorExportPlatformPC::set_logo(const Ref<Texture> &p_logo) {
+void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
logo = p_logo;
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 577fd0cf7e..139d672cb8 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -188,7 +188,7 @@ private:
struct FeatureContainers {
Set<String> features;
- PoolVector<String> features_pv;
+ Vector<String> features_pv;
};
void _export_find_resources(EditorFileSystemDirectory *p_dir, Set<String> &p_paths);
@@ -236,7 +236,7 @@ public:
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
- virtual Ref<Texture> get_logo() const = 0;
+ virtual Ref<Texture2D> get_logo() const = 0;
Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = NULL);
@@ -259,7 +259,7 @@ public:
};
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
- virtual Ref<Texture> get_run_icon() const { return get_logo(); }
+ virtual Ref<Texture2D> get_run_icon() const { return get_logo(); }
String test_etc2() const; //generic test for etc2 since most platforms use it
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
@@ -310,8 +310,8 @@ class EditorExportPlugin : public Reference {
ios_cpp_code = "";
}
- void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
- void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
+ void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
void _export_end_script();
protected:
@@ -420,7 +420,7 @@ public:
virtual String get_name() const;
virtual String get_os_name() const;
- virtual Ref<Texture> get_logo() const;
+ virtual Ref<Texture2D> get_logo() const;
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
@@ -431,7 +431,7 @@ public:
void set_name(const String &p_name);
void set_os_name(const String &p_name);
- void set_logo(const Ref<Texture> &p_logo);
+ void set_logo(const Ref<Texture2D> &p_logo);
void set_release_64(const String &p_file);
void set_release_32(const String &p_file);
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 559a0ef0ea..32fadfc60e 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -534,7 +534,7 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
}
Variant md = item->get_metadata(0);
- if (md.get_type() != Variant::STRING) {
+ if (md.get_type() != Variant::STRING && md.get_type() != Variant::STRING_NAME) {
return;
}
@@ -598,7 +598,7 @@ void EditorFeatureProfileManager::_class_list_item_edited() {
bool checked = item->is_checked(0);
Variant md = item->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
String class_selected = md;
edited->set_disable_class(class_selected, !checked);
_save_and_update();
@@ -620,7 +620,7 @@ void EditorFeatureProfileManager::_property_item_edited() {
}
Variant md = class_item->get_metadata(0);
- if (md.get_type() != Variant::STRING) {
+ if (md.get_type() != Variant::STRING && md.get_type() != Variant::STRING_NAME) {
return;
}
@@ -633,7 +633,7 @@ void EditorFeatureProfileManager::_property_item_edited() {
bool checked = item->is_checked(0);
md = item->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
String property_selected = md;
edited->set_disable_class_property(class_name, property_selected, !checked);
_save_and_update();
@@ -657,7 +657,7 @@ void EditorFeatureProfileManager::_update_selected_profile() {
if (class_list->get_selected()) {
Variant md = class_list->get_selected()->get_metadata(0);
- if (md.get_type() == Variant::STRING) {
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
class_selected = md;
} else if (md.get_type() == Variant::INT) {
feature_selected = md;
@@ -819,7 +819,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset")));
name_hbc->add_child(profile_actions[PROFILE_CLEAR]);
profile_actions[PROFILE_CLEAR]->set_disabled(true);
- profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR));
+ profile_actions[PROFILE_CLEAR]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_CLEAR));
main_vbc->add_margin_child(TTR("Current Profile:"), name_hbc);
@@ -827,34 +827,34 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_list = memnew(OptionButton);
profile_list->set_h_size_flags(SIZE_EXPAND_FILL);
profiles_hbc->add_child(profile_list);
- profile_list->connect("item_selected", this, "_profile_selected");
+ profile_list->connect_compat("item_selected", this, "_profile_selected");
profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current")));
profiles_hbc->add_child(profile_actions[PROFILE_SET]);
profile_actions[PROFILE_SET]->set_disabled(true);
- profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET));
+ profile_actions[PROFILE_SET]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_SET));
profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove")));
profiles_hbc->add_child(profile_actions[PROFILE_ERASE]);
profile_actions[PROFILE_ERASE]->set_disabled(true);
- profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE));
+ profile_actions[PROFILE_ERASE]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_ERASE));
profiles_hbc->add_child(memnew(VSeparator));
profile_actions[PROFILE_NEW] = memnew(Button(TTR("New")));
profiles_hbc->add_child(profile_actions[PROFILE_NEW]);
- profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW));
+ profile_actions[PROFILE_NEW]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_NEW));
profiles_hbc->add_child(memnew(VSeparator));
profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import")));
profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]);
- profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT));
+ profile_actions[PROFILE_IMPORT]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_IMPORT));
profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export")));
profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]);
profile_actions[PROFILE_EXPORT]->set_disabled(true);
- profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT));
+ profile_actions[PROFILE_EXPORT]->connect_compat("pressed", this, "_profile_action", varray(PROFILE_EXPORT));
main_vbc->add_margin_child(TTR("Available Profiles:"), profiles_hbc);
@@ -870,8 +870,8 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
class_list_vbc->add_margin_child(TTR("Enabled Classes:"), class_list, true);
class_list->set_hide_root(true);
class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- class_list->connect("cell_selected", this, "_class_list_item_selected");
- class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED);
+ class_list->connect_compat("cell_selected", this, "_class_list_item_selected");
+ class_list->connect_compat("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED);
VBoxContainer *property_list_vbc = memnew(VBoxContainer);
h_split->add_child(property_list_vbc);
@@ -882,7 +882,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
property_list->set_hide_root(true);
property_list->set_hide_folding(true);
property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED);
+ property_list->connect_compat("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED);
new_profile_dialog = memnew(ConfirmationDialog);
new_profile_dialog->set_title(TTR("New profile name:"));
@@ -890,20 +890,20 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
new_profile_dialog->add_child(new_profile_name);
new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
add_child(new_profile_dialog);
- new_profile_dialog->connect("confirmed", this, "_create_new_profile");
+ new_profile_dialog->connect_compat("confirmed", this, "_create_new_profile");
new_profile_dialog->register_text_enter(new_profile_name);
new_profile_dialog->get_ok()->set_text(TTR("Create"));
erase_profile_dialog = memnew(ConfirmationDialog);
add_child(erase_profile_dialog);
erase_profile_dialog->set_title(TTR("Erase Profile"));
- erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile");
+ erase_profile_dialog->connect_compat("confirmed", this, "_erase_selected_profile");
import_profiles = memnew(EditorFileDialog);
add_child(import_profiles);
import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES);
import_profiles->add_filter("*.profile; " + TTR("Godot Feature Profile"));
- import_profiles->connect("files_selected", this, "_import_profiles");
+ import_profiles->connect_compat("files_selected", this, "_import_profiles");
import_profiles->set_title(TTR("Import Profile(s)"));
import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -911,7 +911,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
add_child(export_profile);
export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE);
export_profile->add_filter("*.profile; " + TTR("Godot Feature Profile"));
- export_profile->connect("file_selected", this, "_export_profile");
+ export_profile->connect_compat("file_selected", this, "_export_profile");
export_profile->set_title(TTR("Export Profile"));
export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -921,7 +921,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
update_timer = memnew(Timer);
update_timer->set_wait_time(1); //wait a second before updating editor
add_child(update_timer);
- update_timer->connect("timeout", this, "_emit_current_profile_changed");
+ update_timer->connect_compat("timeout", this, "_emit_current_profile_changed");
update_timer->set_one_shot(true);
updating_features = false;
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 625f46f9d3..dd6523e12c 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -78,7 +78,7 @@ void EditorFileDialog::_notification(int p_what) {
preview_wheel_index++;
if (preview_wheel_index >= 8)
preview_wheel_index = 0;
- Ref<Texture> frame = get_icon("Progress" + itos(preview_wheel_index + 1), "EditorIcons");
+ Ref<Texture2D> frame = get_icon("Progress" + itos(preview_wheel_index + 1), "EditorIcons");
preview->set_texture(frame);
preview_wheel_timeout = 0.1;
}
@@ -263,7 +263,7 @@ void EditorFileDialog::_post_popup() {
_request_single_thumbnail(get_current_dir().plus_file(get_current_file()));
if (is_visible_in_tree()) {
- Ref<Texture> folder = get_icon("folder", "FileDialog");
+ Ref<Texture2D> folder = get_icon("folder", "FileDialog");
const Color folder_color = get_color("folder_icon_modulate", "FileDialog");
recent->clear();
@@ -295,7 +295,7 @@ void EditorFileDialog::_post_popup() {
set_process_unhandled_input(true);
}
-void EditorFileDialog::_thumbnail_result(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
+void EditorFileDialog::_thumbnail_result(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
if (display_mode == DISPLAY_LIST || p_preview.is_null())
return;
@@ -305,12 +305,12 @@ void EditorFileDialog::_thumbnail_result(const String &p_path, const Ref<Texture
String pname = d["path"];
if (pname == p_path) {
item_list->set_item_icon(i, p_preview);
- item_list->set_item_tag_icon(i, Ref<Texture>());
+ item_list->set_item_tag_icon(i, Ref<Texture2D>());
}
}
}
-void EditorFileDialog::_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
+void EditorFileDialog::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
set_process(false);
preview_waiting = false;
@@ -326,7 +326,7 @@ void EditorFileDialog::_thumbnail_done(const String &p_path, const Ref<Texture>
} else {
preview_vb->hide();
- preview->set_texture(Ref<Texture>());
+ preview->set_texture(Ref<Texture2D>());
}
}
@@ -347,7 +347,7 @@ void EditorFileDialog::_action_pressed() {
String fbase = dir_access->get_current_dir();
- PoolVector<String> files;
+ Vector<String> files;
for (int i = 0; i < item_list->get_item_count(); i++) {
if (item_list->is_selected(i))
files.push_back(fbase.plus_file(item_list->get_item_text(i)));
@@ -704,8 +704,8 @@ void EditorFileDialog::update_file_list() {
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
- Ref<Texture> folder_thumbnail;
- Ref<Texture> file_thumbnail;
+ Ref<Texture2D> folder_thumbnail;
+ Ref<Texture2D> file_thumbnail;
item_list->clear();
@@ -745,7 +745,7 @@ void EditorFileDialog::update_file_list() {
dir_access->list_dir_begin();
- Ref<Texture> folder = get_icon("folder", "FileDialog");
+ Ref<Texture2D> folder = get_icon("folder", "FileDialog");
const Color folder_color = get_color("folder_icon_modulate", "FileDialog");
List<String> files;
List<String> dirs;
@@ -841,7 +841,7 @@ void EditorFileDialog::update_file_list() {
if (get_icon_func) {
- Ref<Texture> icon = get_icon_func(cdir.plus_file(files.front()->get()));
+ Ref<Texture2D> icon = get_icon_func(cdir.plus_file(files.front()->get()));
if (display_mode == DISPLAY_THUMBNAILS) {
item_list->set_item_icon(item_list->get_item_count() - 1, file_thumbnail);
@@ -1215,7 +1215,7 @@ void EditorFileDialog::_update_favorites() {
bool res = access == ACCESS_RESOURCES;
String current = get_current_dir();
- Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons");
+ Ref<Texture2D> folder_icon = get_icon("Folder", "EditorIcons");
const Color folder_color = get_color("folder_icon_modulate", "FileDialog");
favorites->clear();
@@ -1419,7 +1419,7 @@ void EditorFileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("invalidate"), &EditorFileDialog::invalidate);
ADD_SIGNAL(MethodInfo("file_selected", PropertyInfo(Variant::STRING, "path")));
- ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::POOL_STRING_ARRAY, "paths")));
+ ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::PACKED_STRING_ARRAY, "paths")));
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
@@ -1537,9 +1537,9 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(dir_next);
pathhb->add_child(dir_up);
- dir_prev->connect("pressed", this, "_go_back");
- dir_next->connect("pressed", this, "_go_forward");
- dir_up->connect("pressed", this, "_go_up");
+ dir_prev->connect_compat("pressed", this, "_go_back");
+ dir_next->connect_compat("pressed", this, "_go_forward");
+ dir_up->connect_compat("pressed", this, "_go_up");
pathhb->add_child(memnew(Label(TTR("Path:"))));
@@ -1549,20 +1549,20 @@ EditorFileDialog::EditorFileDialog() {
refresh = memnew(ToolButton);
refresh->set_tooltip(TTR("Refresh files."));
- refresh->connect("pressed", this, "_update_file_list");
+ refresh->connect_compat("pressed", this, "_update_file_list");
pathhb->add_child(refresh);
favorite = memnew(ToolButton);
favorite->set_toggle_mode(true);
favorite->set_tooltip(TTR("(Un)favorite current folder."));
- favorite->connect("pressed", this, "_favorite_pressed");
+ favorite->connect_compat("pressed", this, "_favorite_pressed");
pathhb->add_child(favorite);
show_hidden = memnew(ToolButton);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
show_hidden->set_tooltip(TTR("Toggle the visibility of hidden files."));
- show_hidden->connect("toggled", this, "set_show_hidden_files");
+ show_hidden->connect_compat("toggled", this, "set_show_hidden_files");
pathhb->add_child(show_hidden);
pathhb->add_child(memnew(VSeparator));
@@ -1571,7 +1571,7 @@ EditorFileDialog::EditorFileDialog() {
view_mode_group.instance();
mode_thumbnails = memnew(ToolButton);
- mode_thumbnails->connect("pressed", this, "set_display_mode", varray(DISPLAY_THUMBNAILS));
+ mode_thumbnails->connect_compat("pressed", this, "set_display_mode", varray(DISPLAY_THUMBNAILS));
mode_thumbnails->set_toggle_mode(true);
mode_thumbnails->set_pressed(display_mode == DISPLAY_THUMBNAILS);
mode_thumbnails->set_button_group(view_mode_group);
@@ -1579,7 +1579,7 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(mode_thumbnails);
mode_list = memnew(ToolButton);
- mode_list->connect("pressed", this, "set_display_mode", varray(DISPLAY_LIST));
+ mode_list->connect_compat("pressed", this, "set_display_mode", varray(DISPLAY_LIST));
mode_list->set_toggle_mode(true);
mode_list->set_pressed(display_mode == DISPLAY_LIST);
mode_list->set_button_group(view_mode_group);
@@ -1588,11 +1588,11 @@ EditorFileDialog::EditorFileDialog() {
drives = memnew(OptionButton);
pathhb->add_child(drives);
- drives->connect("item_selected", this, "_select_drive");
+ drives->connect_compat("item_selected", this, "_select_drive");
makedir = memnew(Button);
makedir->set_text(TTR("Create Folder"));
- makedir->connect("pressed", this, "_make_dir");
+ makedir->connect_compat("pressed", this, "_make_dir");
pathhb->add_child(makedir);
list_hb = memnew(HSplitContainer);
@@ -1614,15 +1614,15 @@ EditorFileDialog::EditorFileDialog() {
fav_hb->add_spacer();
fav_up = memnew(ToolButton);
fav_hb->add_child(fav_up);
- fav_up->connect("pressed", this, "_favorite_move_up");
+ fav_up->connect_compat("pressed", this, "_favorite_move_up");
fav_down = memnew(ToolButton);
fav_hb->add_child(fav_down);
- fav_down->connect("pressed", this, "_favorite_move_down");
+ fav_down->connect_compat("pressed", this, "_favorite_move_down");
favorites = memnew(ItemList);
fav_vb->add_child(favorites);
favorites->set_v_size_flags(SIZE_EXPAND_FILL);
- favorites->connect("item_selected", this, "_favorite_selected");
+ favorites->connect_compat("item_selected", this, "_favorite_selected");
VBoxContainer *rec_vb = memnew(VBoxContainer);
vsc->add_child(rec_vb);
@@ -1631,7 +1631,7 @@ EditorFileDialog::EditorFileDialog() {
recent = memnew(ItemList);
recent->set_allow_reselect(true);
rec_vb->add_margin_child(TTR("Recent:"), recent, true);
- recent->connect("item_selected", this, "_recent_selected");
+ recent->connect_compat("item_selected", this, "_recent_selected");
VBoxContainer *item_vb = memnew(VBoxContainer);
list_hb->add_child(item_vb);
@@ -1650,13 +1650,13 @@ EditorFileDialog::EditorFileDialog() {
item_list = memnew(ItemList);
item_list->set_v_size_flags(SIZE_EXPAND_FILL);
- item_list->connect("item_rmb_selected", this, "_item_list_item_rmb_selected");
- item_list->connect("rmb_clicked", this, "_item_list_rmb_clicked");
+ item_list->connect_compat("item_rmb_selected", this, "_item_list_item_rmb_selected");
+ item_list->connect_compat("rmb_clicked", this, "_item_list_rmb_clicked");
item_list->set_allow_rmb_select(true);
list_vb->add_child(item_list);
item_menu = memnew(PopupMenu);
- item_menu->connect("id_pressed", this, "_item_menu_id_pressed");
+ item_menu->connect_compat("id_pressed", this, "_item_menu_id_pressed");
add_child(item_menu);
// Other stuff.
@@ -1687,19 +1687,19 @@ EditorFileDialog::EditorFileDialog() {
access = ACCESS_RESOURCES;
_update_drives();
- connect("confirmed", this, "_action_pressed");
- item_list->connect("item_selected", this, "_item_selected", varray(), CONNECT_DEFERRED);
- item_list->connect("multi_selected", this, "_multi_selected", varray(), CONNECT_DEFERRED);
- item_list->connect("item_activated", this, "_item_db_selected", varray());
- item_list->connect("nothing_selected", this, "_items_clear_selection");
- dir->connect("text_entered", this, "_dir_entered");
- file->connect("text_entered", this, "_file_entered");
- filter->connect("item_selected", this, "_filter_selected");
+ connect_compat("confirmed", this, "_action_pressed");
+ item_list->connect_compat("item_selected", this, "_item_selected", varray(), CONNECT_DEFERRED);
+ item_list->connect_compat("multi_selected", this, "_multi_selected", varray(), CONNECT_DEFERRED);
+ item_list->connect_compat("item_activated", this, "_item_db_selected", varray());
+ item_list->connect_compat("nothing_selected", this, "_items_clear_selection");
+ dir->connect_compat("text_entered", this, "_dir_entered");
+ file->connect_compat("text_entered", this, "_file_entered");
+ filter->connect_compat("item_selected", this, "_filter_selected");
confirm_save = memnew(ConfirmationDialog);
confirm_save->set_as_toplevel(true);
add_child(confirm_save);
- confirm_save->connect("confirmed", this, "_save_confirm_pressed");
+ confirm_save->connect_compat("confirmed", this, "_save_confirm_pressed");
remove_dialog = memnew(DependencyRemoveDialog);
add_child(remove_dialog);
@@ -1713,7 +1713,7 @@ EditorFileDialog::EditorFileDialog() {
makevb->add_margin_child(TTR("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
- makedialog->connect("confirmed", this, "_make_dir_confirm");
+ makedialog->connect_compat("confirmed", this, "_make_dir_confirm");
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
add_child(mkdirerr);
@@ -1777,10 +1777,10 @@ EditorLineEditFileChooser::EditorLineEditFileChooser() {
line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
button = memnew(Button);
add_child(button);
- button->connect("pressed", this, "_browse");
+ button->connect_compat("pressed", this, "_browse");
dialog = memnew(EditorFileDialog);
add_child(dialog);
- dialog->connect("file_selected", this, "_chosen");
- dialog->connect("dir_selected", this, "_chosen");
- dialog->connect("files_selected", this, "_chosen");
+ dialog->connect_compat("file_selected", this, "_chosen");
+ dialog->connect_compat("dir_selected", this, "_chosen");
+ dialog->connect_compat("files_selected", this, "_chosen");
}
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 6af261e8dd..8b48604b31 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -68,7 +68,7 @@ public:
MODE_SAVE_FILE
};
- typedef Ref<Texture> (*GetIconFunc)(const String &);
+ typedef Ref<Texture2D> (*GetIconFunc)(const String &);
typedef void (*RegisterFunc)(EditorFileDialog *);
static GetIconFunc get_icon_func;
@@ -188,10 +188,10 @@ private:
virtual void _post_popup();
void _save_to_recent();
- //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
+ //callback function is callback(String p_path,Ref<Texture2D> preview,Variant udata) preview null if could not load
- void _thumbnail_result(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
+ void _thumbnail_result(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
+ void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _request_single_thumbnail(const String &p_path);
void _unhandled_input(const Ref<InputEvent> &p_event);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 107ecac3b0..b5ec08ef60 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -2100,8 +2100,8 @@ void EditorFileSystem::_bind_methods() {
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
- ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
- ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
+ ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
+ ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
}
void EditorFileSystem::_update_extensions() {
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 475f16f12f..8308cd760b 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -34,12 +34,12 @@
#include "editor_inspector.h"
#include "editor_settings.h"
-PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
+Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
- PoolVector<String> sections;
+ Vector<String> sections;
sections.resize(p_object->editor_get_section_folding().size());
if (sections.size()) {
- PoolVector<String>::Write w = sections.write();
+ String *w = sections.ptrw();
int idx = 0;
for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
w[idx++] = E->get();
@@ -52,7 +52,7 @@ PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
Ref<ConfigFile> config;
config.instance();
- PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
+ Vector<String> unfolds = _get_unfolds(p_resource.ptr());
config->set_value("folding", "sections_unfolded", unfolds);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
@@ -60,10 +60,10 @@ void EditorFolding::save_resource_folding(const RES &p_resource, const String &p
config->save(file);
}
-void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
+void EditorFolding::_set_unfolds(Object *p_object, const Vector<String> &p_unfolds) {
int uc = p_unfolds.size();
- PoolVector<String>::Read r = p_unfolds.read();
+ const String *r = p_unfolds.ptr();
p_object->editor_clear_section_folding();
for (int i = 0; i < uc; i++) {
p_object->editor_set_section_unfold(r[i], true);
@@ -82,7 +82,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
return;
}
- PoolVector<String> unfolds;
+ Vector<String> unfolds;
if (config->has_section_key("folding", "sections_unfolded")) {
unfolds = config->get_value("folding", "sections_unfolded");
@@ -103,7 +103,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
if (p_node->is_displayed_folded()) {
nodes_folded.push_back(p_root->get_path_to(p_node));
}
- PoolVector<String> unfolds = _get_unfolds(p_node);
+ Vector<String> unfolds = _get_unfolds(p_node);
if (unfolds.size()) {
p_folds.push_back(p_root->get_path_to(p_node));
@@ -118,7 +118,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
RES res = p_node->get(E->get().name);
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
- PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
+ Vector<String> res_unfolds = _get_unfolds(res.ptr());
resource_folds.push_back(res->get_path());
resource_folds.push_back(res_unfolds);
resources.insert(res);
@@ -184,7 +184,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path2 = unfolds[i];
- PoolVector<String> un = unfolds[i + 1];
+ Vector<String> un = unfolds[i + 1];
Node *node = p_scene->get_node_or_null(path2);
if (!node) {
continue;
@@ -202,7 +202,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
continue;
}
- PoolVector<String> unfolds2 = res_unfolds[i + 1];
+ Vector<String> unfolds2 = res_unfolds[i + 1];
_set_unfolds(res.ptr(), unfolds2);
}
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index cc49b062d0..5220907fe7 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -35,8 +35,8 @@
class EditorFolding {
- PoolVector<String> _get_unfolds(const Object *p_object);
- void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds);
+ Vector<String> _get_unfolds(const Object *p_object);
+ void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 556dbcbfc4..9c64540a9e 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -50,7 +50,7 @@ void EditorHelp::_init_colors() {
text_color = get_color("default_color", "RichTextLabel");
headline_color = get_color("headline_color", "EditorHelp");
base_type_color = title_color.linear_interpolate(text_color, 0.5);
- comment_color = text_color * Color(1, 1, 1, 0.4);
+ comment_color = text_color * Color(1, 1, 1, 0.6);
symbol_color = comment_color;
value_color = text_color * Color(1, 1, 1, 0.6);
qualifier_color = text_color * Color(1, 1, 1, 0.8);
@@ -1374,7 +1374,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
end = bbcode.length();
String image = bbcode.substr(brk_end + 1, end - brk_end - 1);
- Ref<Texture> texture = ResourceLoader::load(base_path.plus_file(image), "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(base_path.plus_file(image), "Texture2D");
if (texture.is_valid())
p_rt->add_image(texture);
@@ -1551,9 +1551,9 @@ EditorHelp::EditorHelp() {
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4));
- class_desc->connect("meta_clicked", this, "_class_desc_select");
- class_desc->connect("gui_input", this, "_class_desc_input");
- class_desc->connect("resized", this, "_class_desc_resized");
+ class_desc->connect_compat("meta_clicked", this, "_class_desc_select");
+ class_desc->connect_compat("gui_input", this, "_class_desc_input");
+ class_desc->connect_compat("resized", this, "_class_desc_resized");
_class_desc_resized();
// Added second so it opens at the bottom so it won't offset the entire widget.
@@ -1633,7 +1633,7 @@ EditorHelpBit::EditorHelpBit() {
rich_text = memnew(RichTextLabel);
add_child(rich_text);
- rich_text->connect("meta_clicked", this, "_meta_clicked");
+ rich_text->connect_compat("meta_clicked", this, "_meta_clicked");
rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4));
rich_text->set_override_selected_font_color(false);
set_custom_minimum_size(Size2(0, 70 * EDSCALE));
@@ -1645,8 +1645,8 @@ FindBar::FindBar() {
add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
search_text->set_h_size_flags(SIZE_EXPAND_FILL);
- search_text->connect("text_changed", this, "_search_text_changed");
- search_text->connect("text_entered", this, "_search_text_entered");
+ search_text->connect_compat("text_changed", this, "_search_text_changed");
+ search_text->connect_compat("text_entered", this, "_search_text_entered");
matches_label = memnew(Label);
add_child(matches_label);
@@ -1655,12 +1655,12 @@ FindBar::FindBar() {
find_prev = memnew(ToolButton);
add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
- find_prev->connect("pressed", this, "_search_prev");
+ find_prev->connect_compat("pressed", this, "_search_prev");
find_next = memnew(ToolButton);
add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
- find_next->connect("pressed", this, "_search_next");
+ find_next->connect_compat("pressed", this, "_search_next");
Control *space = memnew(Control);
add_child(space);
@@ -1671,7 +1671,7 @@ FindBar::FindBar() {
hide_button->set_focus_mode(FOCUS_NONE);
hide_button->set_expand(true);
hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
- hide_button->connect("pressed", this, "_hide_pressed");
+ hide_button->connect_compat("pressed", this, "_hide_pressed");
}
void FindBar::popup_search() {
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 80981e8fa1..8bad46e4d0 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -111,7 +111,7 @@ void EditorHelpSearch::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect_compat("confirmed", this, "_confirmed");
_update_icons();
} break;
case NOTIFICATION_POPUP_HIDE: {
@@ -206,21 +206,21 @@ EditorHelpSearch::EditorHelpSearch() {
search_box = memnew(LineEdit);
search_box->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- search_box->connect("gui_input", this, "_search_box_gui_input");
- search_box->connect("text_changed", this, "_search_box_text_changed");
+ search_box->connect_compat("gui_input", this, "_search_box_gui_input");
+ search_box->connect_compat("text_changed", this, "_search_box_text_changed");
register_text_enter(search_box);
hbox->add_child(search_box);
case_sensitive_button = memnew(ToolButton);
case_sensitive_button->set_tooltip(TTR("Case Sensitive"));
- case_sensitive_button->connect("pressed", this, "_update_results");
+ case_sensitive_button->connect_compat("pressed", this, "_update_results");
case_sensitive_button->set_toggle_mode(true);
case_sensitive_button->set_focus_mode(FOCUS_NONE);
hbox->add_child(case_sensitive_button);
hierarchy_button = memnew(ToolButton);
hierarchy_button->set_tooltip(TTR("Show Hierarchy"));
- hierarchy_button->connect("pressed", this, "_update_results");
+ hierarchy_button->connect_compat("pressed", this, "_update_results");
hierarchy_button->set_toggle_mode(true);
hierarchy_button->set_pressed(true);
hierarchy_button->set_focus_mode(FOCUS_NONE);
@@ -237,7 +237,7 @@ EditorHelpSearch::EditorHelpSearch() {
filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS);
filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES);
filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS);
- filter_combo->connect("item_selected", this, "_filter_combo_item_selected");
+ filter_combo->connect_compat("item_selected", this, "_filter_combo_item_selected");
hbox->add_child(filter_combo);
// Create the results tree.
@@ -251,8 +251,8 @@ EditorHelpSearch::EditorHelpSearch() {
results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
results_tree->set_hide_root(true);
results_tree->set_select_mode(Tree::SELECT_ROW);
- results_tree->connect("item_activated", this, "_confirmed");
- results_tree->connect("item_selected", get_ok(), "set_disabled", varray(false));
+ results_tree->connect_compat("item_activated", this, "_confirmed");
+ results_tree->connect_compat("item_selected", get_ok(), "set_disabled", varray(false));
vbox->add_child(results_tree, true);
}
@@ -483,7 +483,7 @@ TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_
TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray) {
- Ref<Texture> icon = empty_icon;
+ Ref<Texture2D> icon = empty_icon;
if (ui_service->has_icon(p_doc->name, "EditorIcons"))
icon = ui_service->get_icon(p_doc->name, "EditorIcons");
else if (ClassDB::class_exists(p_doc->name) && ClassDB::is_parent_class(p_doc->name, "Object"))
@@ -559,7 +559,7 @@ TreeItem *EditorHelpSearch::Runner::_create_theme_property_item(TreeItem *p_pare
TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip) {
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String text;
if (search_flags & SEARCH_SHOW_HIERARCHY) {
icon = ui_service->get_icon(p_icon, "EditorIcons");
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 5d089d1c24..feff96d2e5 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -116,7 +116,7 @@ class EditorHelpSearch::Runner : public Reference {
String term;
int search_flags;
- Ref<Texture> empty_icon;
+ Ref<Texture2D> empty_icon;
Color disabled_color;
Map<String, DocData::ClassDoc>::Element *iterator_doc;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 7c1e58862e..c3daf39b48 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -61,12 +61,12 @@ Size2 EditorProperty::get_minimum_size() const {
}
if (keying) {
- Ref<Texture> key = get_icon("Key", "EditorIcons");
+ Ref<Texture2D> key = get_icon("Key", "EditorIcons");
ms.width += key->get_width() + get_constant("hseparator", "Tree");
}
if (checkable) {
- Ref<Texture> check = get_icon("checked", "CheckBox");
+ Ref<Texture2D> check = get_icon("checked", "CheckBox");
ms.width += check->get_width() + get_constant("hseparation", "CheckBox") + get_constant("hseparator", "Tree");
}
@@ -139,7 +139,7 @@ void EditorProperty::_notification(int p_what) {
}
if (keying) {
- Ref<Texture> key;
+ Ref<Texture2D> key;
if (use_keying_next()) {
key = get_icon("KeyNext", "EditorIcons");
@@ -215,7 +215,7 @@ void EditorProperty::_notification(int p_what) {
int text_limit = text_size;
if (checkable) {
- Ref<Texture> checkbox;
+ Ref<Texture2D> checkbox;
if (checked)
checkbox = get_icon("GuiChecked", "EditorIcons");
else
@@ -236,7 +236,7 @@ void EditorProperty::_notification(int p_what) {
}
if (can_revert) {
- Ref<Texture> reload_icon = get_icon("ReloadSmall", "EditorIcons");
+ Ref<Texture2D> reload_icon = get_icon("ReloadSmall", "EditorIcons");
text_limit -= reload_icon->get_width() + get_constant("hseparator", "Tree") * 2;
revert_rect = Rect2(text_limit + get_constant("hseparator", "Tree"), (size.height - reload_icon->get_height()) / 2, reload_icon->get_width(), reload_icon->get_height());
@@ -256,7 +256,7 @@ void EditorProperty::_notification(int p_what) {
draw_string(font, Point2(ofs, v_ofs + font->get_ascent()), label, color, text_limit);
if (keying) {
- Ref<Texture> key;
+ Ref<Texture2D> key;
if (use_keying_next()) {
key = get_icon("KeyNext", "EditorIcons");
@@ -570,7 +570,7 @@ void EditorProperty::_focusable_focused(int p_index) {
void EditorProperty::add_focusable(Control *p_control) {
- p_control->connect("focus_entered", this, "_focusable_focused", varray(focusables.size()));
+ p_control->connect_compat("focus_entered", this, "_focusable_focused", varray(focusables.size()));
focusables.push_back(p_control);
}
@@ -828,13 +828,13 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_red"), "set_draw_red", "is_draw_red");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
- ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::POOL_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
- ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property")));
- ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::STRING, "bool")));
+ ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
+ ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
+ ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::STRING, "bool")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
- ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
MethodInfo vm;
@@ -925,7 +925,7 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_typ
&arg[0], &arg[1], &arg[2], &arg[3], &arg[4], &arg[5]
};
- Variant::CallError err;
+ Callable::CallError err;
return get_script_instance()->call("parse_property", (const Variant **)&argptr, 6, err);
}
return false;
@@ -1055,7 +1055,7 @@ void EditorInspectorSection::_notification(int p_what) {
if (p_what == NOTIFICATION_SORT_CHILDREN) {
Ref<Font> font = get_font("font", "Tree");
- Ref<Texture> arrow;
+ Ref<Texture2D> arrow;
if (foldable) {
if (object->editor_is_section_unfolded(section)) {
@@ -1096,7 +1096,7 @@ void EditorInspectorSection::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture> arrow;
+ Ref<Texture2D> arrow;
if (foldable) {
if (object->editor_is_section_unfolded(section)) {
@@ -1339,14 +1339,14 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
if (ep) {
ep->object = object;
- ep->connect("property_changed", this, "_property_changed");
- ep->connect("property_keyed", this, "_property_keyed");
- ep->connect("property_keyed_with_value", this, "_property_keyed_with_value");
- ep->connect("property_checked", this, "_property_checked");
- ep->connect("selected", this, "_property_selected");
- ep->connect("multiple_properties_changed", this, "_multiple_properties_changed");
- ep->connect("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
+ ep->connect_compat("property_changed", this, "_property_changed");
+ ep->connect_compat("property_keyed", this, "_property_keyed");
+ ep->connect_compat("property_keyed_with_value", this, "_property_keyed_with_value");
+ ep->connect_compat("property_checked", this, "_property_checked");
+ ep->connect_compat("selected", this, "_property_selected");
+ ep->connect_compat("multiple_properties_changed", this, "_multiple_properties_changed");
+ ep->connect_compat("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
+ ep->connect_compat("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
if (F->get().properties.size()) {
@@ -1751,17 +1751,17 @@ void EditorInspector::update_tree() {
if (ep) {
- ep->connect("property_changed", this, "_property_changed");
+ ep->connect_compat("property_changed", this, "_property_changed");
if (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED) {
- ep->connect("property_changed", this, "_property_changed_update_all", varray(), CONNECT_DEFERRED);
+ ep->connect_compat("property_changed", this, "_property_changed_update_all", varray(), CONNECT_DEFERRED);
}
- ep->connect("property_keyed", this, "_property_keyed");
- ep->connect("property_keyed_with_value", this, "_property_keyed_with_value");
- ep->connect("property_checked", this, "_property_checked");
- ep->connect("selected", this, "_property_selected");
- ep->connect("multiple_properties_changed", this, "_multiple_properties_changed");
- ep->connect("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
+ ep->connect_compat("property_keyed", this, "_property_keyed");
+ ep->connect_compat("property_keyed_with_value", this, "_property_keyed_with_value");
+ ep->connect_compat("property_checked", this, "_property_checked");
+ ep->connect_compat("selected", this, "_property_selected");
+ ep->connect_compat("multiple_properties_changed", this, "_multiple_properties_changed");
+ ep->connect_compat("resource_selected", this, "_resource_selected", varray(), CONNECT_DEFERRED);
+ ep->connect_compat("object_id_selected", this, "_object_id_selected", varray(), CONNECT_DEFERRED);
if (doc_hint != String()) {
ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
} else {
@@ -1889,7 +1889,7 @@ void EditorInspector::set_use_filter(bool p_use) {
void EditorInspector::register_text_enter(Node *p_line_edit) {
search_box = Object::cast_to<LineEdit>(p_line_edit);
if (search_box)
- search_box->connect("text_changed", this, "_filter_changed");
+ search_box->connect_compat("text_changed", this, "_filter_changed");
}
void EditorInspector::_filter_changed(const String &p_text) {
@@ -2109,7 +2109,7 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().name == p_path) {
- Variant::CallError ce;
+ Callable::CallError ce;
to_create = Variant::construct(E->get().type, NULL, 0, ce);
break;
}
@@ -2165,7 +2165,7 @@ void EditorInspector::_node_removed(Node *p_node) {
void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect_compat("current_feature_profile_changed", this, "_feature_profile_changed");
}
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -2174,7 +2174,7 @@ void EditorInspector::_notification(int p_what) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else {
add_style_override("bg", get_stylebox("bg", "Tree"));
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
}
}
if (p_what == NOTIFICATION_PREDELETE) {
@@ -2183,7 +2183,7 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
if (!sub_inspector) {
- get_tree()->disconnect("node_removed", this, "_node_removed");
+ get_tree()->disconnect_compat("node_removed", this, "_node_removed");
}
edit(NULL);
}
@@ -2337,6 +2337,6 @@ EditorInspector::EditorInspector() {
property_focusable = -1;
sub_inspector = false;
- get_v_scrollbar()->connect("value_changed", this, "_vscroll_changed");
+ get_v_scrollbar()->connect_compat("value_changed", this, "_vscroll_changed");
update_scroll_request = -1;
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 792247138e..7ad55a13ad 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -198,7 +198,7 @@ class EditorInspectorCategory : public Control {
GDCLASS(EditorInspectorCategory, Control);
friend class EditorInspector;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String label;
Color bg_color;
mutable String tooltip_text;
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index 727e758341..05a5df45a9 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -128,8 +128,8 @@ EditorLayoutsDialog::EditorLayoutsDialog() {
name->set_margin(MARGIN_TOP, 5);
name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
- name->connect("gui_input", this, "_line_gui_input");
- name->connect("focus_entered", layout_names, "unselect_all");
+ name->connect_compat("gui_input", this, "_line_gui_input");
+ name->connect_compat("focus_entered", layout_names, "unselect_all");
}
void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 0495722a13..ca755a6cb7 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -76,7 +76,7 @@ void EditorLog::_notification(int p_what) {
void EditorLog::_clear_request() {
log->clear();
- tool_button->set_icon(Ref<Texture>());
+ tool_button->set_icon(Ref<Texture2D>());
}
void EditorLog::_copy_request() {
@@ -102,14 +102,14 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) {
} break;
case MSG_TYPE_ERROR: {
log->push_color(get_color("error_color", "Editor"));
- Ref<Texture> icon = get_icon("Error", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Error", "EditorIcons");
log->add_image(icon);
log->add_text(" ");
tool_button->set_icon(icon);
} break;
case MSG_TYPE_WARNING: {
log->push_color(get_color("warning_color", "Editor"));
- Ref<Texture> icon = get_icon("Warning", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Warning", "EditorIcons");
log->add_image(icon);
log->add_text(" ");
tool_button->set_icon(icon);
@@ -159,13 +159,13 @@ EditorLog::EditorLog() {
hb->add_child(copybutton);
copybutton->set_text(TTR("Copy"));
copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
- copybutton->connect("pressed", this, "_copy_request");
+ copybutton->connect_compat("pressed", this, "_copy_request");
clearbutton = memnew(Button);
hb->add_child(clearbutton);
clearbutton->set_text(TTR("Clear"));
clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
- clearbutton->connect("pressed", this, "_clear_request");
+ clearbutton->connect_compat("pressed", this, "_clear_request");
log = memnew(RichTextLabel);
log->set_scroll_follow(true);
diff --git a/editor/editor_network_profiler.cpp b/editor/editor_network_profiler.cpp
index 1b80743237..1dffafa359 100644
--- a/editor/editor_network_profiler.cpp
+++ b/editor/editor_network_profiler.cpp
@@ -142,12 +142,12 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", this, "_activate_pressed");
+ activate->connect_compat("pressed", this, "_activate_pressed");
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", this, "_clear_pressed");
+ clear_button->connect_compat("pressed", this, "_clear_pressed");
hb->add_child(clear_button);
hb->add_spacer();
@@ -207,5 +207,5 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", this, "_update_frame");
+ frame_delay->connect_compat("timeout", this, "_update_frame");
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d6dcbf7e84..d8043f016b 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -123,6 +123,7 @@
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
+#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
@@ -168,7 +169,6 @@
#include "editor/quick_open.h"
#include "editor/register_exporters.h"
#include "editor/run_settings_dialog.h"
-#include "editor/script_editor_debugger.h"
#include "editor/settings_config_dialog.h"
#include <stdio.h>
@@ -183,11 +183,11 @@ void EditorNode::_update_scene_tabs() {
OS::get_singleton()->global_menu_clear("_dock");
scene_tabs->clear_tabs();
- Ref<Texture> script_icon = gui_base->get_icon("Script", "EditorIcons");
+ Ref<Texture2D> script_icon = gui_base->get_icon("Script", "EditorIcons");
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *type_node = editor_data.get_edited_scene_root(i);
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (type_node) {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
@@ -343,6 +343,27 @@ void EditorNode::_notification(int p_what) {
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
+ { //TODO should only happen on settings changed
+ int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
+ if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
+ Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
+ scene_root->set_default_canvas_item_texture_filter(tf);
+ }
+ int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat");
+ if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
+ Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
+ scene_root->set_default_canvas_item_texture_repeat(tr);
+ }
+
+ VS::DOFBokehShape dof_shape = VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
+ VS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
+ VS::DOFBlurQuality dof_quality = VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
+ bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter");
+ VS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
+ VS::get_singleton()->environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
+ VS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
+ }
+
ResourceImporterTexture::get_singleton()->update_imports();
} break;
@@ -350,13 +371,11 @@ void EditorNode::_notification(int p_what) {
Engine::get_singleton()->set_editor_hint(true);
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
- get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
- get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
- get_tree()->connect("files_dropped", this, "_dropped_files");
- get_tree()->connect("global_menu_action", this, "_global_menu_action");
+ get_tree()->connect_compat("files_dropped", this, "_dropped_files");
+ get_tree()->connect_compat("global_menu_action", this, "_global_menu_action");
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -453,7 +472,7 @@ void EditorNode::_notification(int p_what) {
recent_scenes->set_as_minsize();
// debugger area
- if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
+ if (EditorDebuggerNode::get_singleton()->is_visible())
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
// update_icons
@@ -461,7 +480,7 @@ void EditorNode::_notification(int p_what) {
ToolButton *tb = singleton->main_editor_buttons[i];
EditorPlugin *p_editor = singleton->editor_table[i];
- Ref<Texture> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
@@ -528,7 +547,7 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
push_item(script.operator->());
}
-void EditorNode::_resources_changed(const PoolVector<String> &p_resources) {
+void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource> > changed;
@@ -1539,7 +1558,7 @@ void EditorNode::_dialog_action(String p_file) {
save_resource_in_path(saving_resource, p_file);
saving_resource = Ref<Resource>();
ObjectID current = editor_history.get_current();
- Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!current_obj);
current_obj->_change_notify();
} break;
@@ -1692,7 +1711,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
return;
}
- uint32_t id = p_object->get_instance_id();
+ ObjectID id = p_object->get_instance_id();
if (id != editor_history.get_current()) {
if (p_inspector_only) {
@@ -1748,8 +1767,8 @@ static bool overrides_external_editor(Object *p_object) {
void EditorNode::_edit_current() {
- uint32_t current = editor_history.get_current();
- Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ ObjectID current = editor_history.get_current();
+ Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL;
bool inspector_only = editor_history.is_current_inspector_only();
this->current = current_obj;
@@ -1827,7 +1846,7 @@ void EditorNode::_edit_current() {
Node *selected_node = NULL;
- if (current_obj->is_class("ScriptEditorDebuggerInspectedObject")) {
+ if (current_obj->is_class("EditorDebuggerRemoteObject")) {
editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
capitalize = false;
disable_folding = true;
@@ -2029,9 +2048,13 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
editor_data.get_editor_breakpoints(&breakpoints);
args = ProjectSettings::get_singleton()->get("editor/main_run_args");
- skip_breakpoints = ScriptEditor::get_singleton()->get_debugger()->is_skip_breakpoints();
+ skip_breakpoints = EditorDebuggerNode::get_singleton()->is_skip_breakpoints();
+
+ int instances = 1;
+ if (debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_TWO)))
+ instances = 2;
- Error error = editor_run.run(run_filename, args, breakpoints, skip_breakpoints);
+ Error error = editor_run.run(run_filename, args, breakpoints, skip_breakpoints, instances);
if (error != OK) {
@@ -2155,7 +2178,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
break;
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case SCENE_TAB_CLOSE:
case FILE_SAVE_SCENE: {
@@ -2176,7 +2199,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
break;
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case FILE_SAVE_AS_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing;
@@ -2462,6 +2485,16 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
run_settings_dialog->popup_run_settings();
} break;
+ case RUN_DEBUG_ONE: {
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_ONE), true);
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_TWO), false);
+
+ } break;
+ case RUN_DEBUG_TWO: {
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_TWO), true);
+ debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_ONE), false);
+
+ } break;
case RUN_SETTINGS: {
project_settings->popup_project_settings();
@@ -2552,7 +2585,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG), !ischecked);
- ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
+ EditorDebuggerNode::get_singleton()->set_live_debugging(!ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_live_debug", !ischecked);
} break;
@@ -2710,7 +2743,6 @@ void EditorNode::_save_screenshot(NodePath p_path) {
Viewport *viewport = EditorInterface::get_singleton()->get_editor_viewport()->get_viewport();
viewport->set_clear_mode(Viewport::CLEAR_MODE_ONLY_NEXT_FRAME);
Ref<Image> img = viewport->get_texture()->get_data();
- img->flip_y();
viewport->set_clear_mode(Viewport::CLEAR_MODE_ALWAYS);
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
@@ -2728,10 +2760,10 @@ void EditorNode::_tool_menu_option(int p_idx) {
Object *handler = ObjectDB::get_instance(params[0]);
String callback = params[1];
Variant *ud = &params[2];
- Variant::CallError ce;
+ Callable::CallError ce;
handler->call(callback, (const Variant **)&ud, 1, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
+ if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_call_error_text(handler, callback, (const Variant **)&ud, 1, ce);
ERR_PRINT("Error calling function from tool menu: " + err);
}
@@ -2940,9 +2972,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
ToolButton *tb = memnew(ToolButton);
tb->set_toggle_mode(true);
- tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
+ tb->connect_compat("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
tb->set_text(p_editor->get_name());
- Ref<Texture> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
@@ -3034,7 +3066,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg");
if (!DirAccess::exists(addon_path.get_base_dir())) {
ProjectSettings *ps = ProjectSettings::get_singleton();
- PoolStringArray enabled_plugins = ps->get("editor_plugins/enabled");
+ PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
for (int i = 0; i < enabled_plugins.size(); ++i) {
if (enabled_plugins.get(i) == p_addon) {
enabled_plugins.remove(i);
@@ -3089,7 +3121,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
}
EditorPlugin *ep = memnew(EditorPlugin);
- ep->set_script(script.get_ref_ptr());
+ ep->set_script(script);
plugin_addons[p_addon] = ep;
add_editor_plugin(ep, p_config_changed);
@@ -3224,7 +3256,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
//this should only happen at the very end
- ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
+ EditorDebuggerNode::get_singleton()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
editor_data.notify_edited_scene_changed();
}
@@ -3459,7 +3491,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
opening_prev = false;
scene_tree_dock->set_selected(new_scene);
- ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
+ EditorDebuggerNode::get_singleton()->update_live_edit_root();
push_item(new_scene);
@@ -3601,7 +3633,7 @@ void EditorNode::_quick_run() {
_run(false, quick_run->get_selected());
}
-void EditorNode::notify_child_process_exited() {
+void EditorNode::notify_all_debug_sessions_exited() {
_menu_option_confirm(RUN_STOP, false);
stop_button->set_pressed(false);
@@ -3685,9 +3717,13 @@ void EditorNode::unregister_editor_types() {
_init_callbacks.clear();
}
-void EditorNode::stop_child_process() {
+void EditorNode::stop_child_process(OS::ProcessID p_pid) {
- _menu_option_confirm(RUN_STOP, false);
+ if (has_child_process(p_pid)) {
+ editor_run.stop_child_process(p_pid);
+ if (!editor_run.get_child_process_count()) // All children stopped. Closing.
+ _menu_option_confirm(RUN_STOP, false);
+ }
}
Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const {
@@ -3767,7 +3803,7 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
return NULL;
}
-Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
+Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
ERR_FAIL_COND_V(!p_object || !gui_base, NULL);
Ref<Script> script = p_object->get_script();
@@ -3812,7 +3848,7 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p
return NULL;
}
-Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {
+Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const {
ERR_FAIL_COND_V_MSG(p_class.empty(), NULL, "Class name cannot be empty.");
if (gui_base->has_icon(p_class, "EditorIcons")) {
@@ -3907,7 +3943,7 @@ void EditorNode::progress_end_task_bg(const String &p_task) {
singleton->progress_hb->end_task(p_task);
}
-Ref<Texture> EditorNode::_file_dialog_get_icon(const String &p_path) {
+Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) {
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(p_path.get_base_dir());
if (efsd) {
@@ -4732,7 +4768,7 @@ void EditorNode::_reposition_active_tab(int idx_to) {
_update_scene_tabs();
}
-void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
+void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
int p_tab = p_udata.operator signed int();
if (p_preview.is_valid()) {
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
@@ -4767,7 +4803,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
ToolButton *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
ToolButton *tb = memnew(ToolButton);
- tb->connect("toggled", this, "_bottom_panel_switch", varray(bottom_panel_items.size()));
+ tb->connect_compat("toggled", this, "_bottom_panel_switch", varray(bottom_panel_items.size()));
tb->set_text(p_text);
tb->set_toggle_mode(true);
tb->set_focus_mode(Control::FOCUS_NONE);
@@ -4829,8 +4865,8 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) {
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
- bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
- bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
+ bottom_panel_items[i].button->disconnect_compat("toggled", this, "_bottom_panel_switch");
+ bottom_panel_items[i].button->connect_compat("toggled", this, "_bottom_panel_switch", varray(i));
}
}
@@ -4851,8 +4887,8 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) {
}
for (int i = 0; i < bottom_panel_items.size(); i++) {
- bottom_panel_items[i].button->disconnect("toggled", this, "_bottom_panel_switch");
- bottom_panel_items[i].button->connect("toggled", this, "_bottom_panel_switch", varray(i));
+ bottom_panel_items[i].button->disconnect_compat("toggled", this, "_bottom_panel_switch");
+ bottom_panel_items[i].button->connect_compat("toggled", this, "_bottom_panel_switch", varray(i));
}
}
@@ -4870,7 +4906,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
bottom_panel_items[i].button->set_pressed(i == p_idx);
bottom_panel_items[i].control->set_visible(i == p_idx);
}
- if (ScriptEditor::get_singleton()->get_debugger() == bottom_panel_items[p_idx].control) { // this is the debug panel which uses tabs, so the top section should be smaller
+ if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) { // this is the debug panel which uses tabs, so the top section should be smaller
bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
} else {
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
@@ -4972,7 +5008,7 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
TextureRect *drag_preview = memnew(TextureRect);
Label *label = memnew(Label);
- Ref<Texture> preview;
+ Ref<Texture2D> preview;
{
//todo make proper previews
@@ -5335,8 +5371,8 @@ void EditorNode::_update_video_driver_color() {
// TODO: Probably should de-hardcode this and add to editor settings.
if (video_driver->get_text() == "GLES2") {
video_driver->add_color_override("font_color", Color::hex(0x5586a4ff));
- } else if (video_driver->get_text() == "GLES3") {
- video_driver->add_color_override("font_color", Color::hex(0xa5557dff));
+ } else if (video_driver->get_text() == "Vulkan") {
+ video_driver->add_color_override("font_color", theme_base->get_color("vulkan_color", "Editor"));
}
}
@@ -5501,7 +5537,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
ADD_SIGNAL(MethodInfo("request_help_search"));
- ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::POOL_STRING_ARRAY, "args")));
+ ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
}
@@ -5582,7 +5618,6 @@ EditorNode::EditorNode() {
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
- VisualServer::get_singleton()->textures_keep_original(true);
VisualServer::get_singleton()->set_debug_generate_wireframes(true);
NavigationServer::get_singleton()->set_active(false); // no nav by default if editor
@@ -5682,16 +5717,21 @@ EditorNode::EditorNode() {
import_texture.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
- Ref<ResourceImporterLayeredTexture> import_3d;
- import_3d.instance();
- import_3d->set_3d(true);
- ResourceFormatImporter::get_singleton()->add_importer(import_3d);
+ /* Ref<ResourceImporterLayeredTexture> import_cubemap;
+ import_cubemap.instance();
+ import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
+ ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
Ref<ResourceImporterLayeredTexture> import_array;
import_array.instance();
- import_array->set_3d(false);
+ import_array->set_mode(ResourceImporterLayeredTexture::MODE_2D_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_array);
+ Ref<ResourceImporterLayeredTexture> import_cubemap_array;
+ import_cubemap_array.instance();
+ import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
+ ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
+*/
Ref<ResourceImporterImage> import_image;
import_image.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_image);
@@ -5801,13 +5841,13 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_EXP_RANGE, "0,1,0"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
- EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet");
+ EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet");
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true);
@@ -5903,8 +5943,8 @@ EditorNode::EditorNode() {
hsplits.push_back(right_hsplit);
for (int i = 0; i < vsplits.size(); i++) {
- vsplits[i]->connect("dragged", this, "_dock_split_dragged");
- hsplits[i]->connect("dragged", this, "_dock_split_dragged");
+ vsplits[i]->connect_compat("dragged", this, "_dock_split_dragged");
+ hsplits[i]->connect_compat("dragged", this, "_dock_split_dragged");
}
dock_select_popup = memnew(PopupPanel);
@@ -5916,7 +5956,7 @@ EditorNode::EditorNode() {
dock_tab_move_left = memnew(ToolButton);
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
- dock_tab_move_left->connect("pressed", this, "_dock_move_left");
+ dock_tab_move_left->connect_compat("pressed", this, "_dock_move_left");
dock_hb->add_child(dock_tab_move_left);
Label *dock_label = memnew(Label);
@@ -5928,16 +5968,16 @@ EditorNode::EditorNode() {
dock_tab_move_right = memnew(ToolButton);
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
- dock_tab_move_right->connect("pressed", this, "_dock_move_right");
+ dock_tab_move_right->connect_compat("pressed", this, "_dock_move_right");
dock_hb->add_child(dock_tab_move_right);
dock_vb->add_child(dock_hb);
dock_select = memnew(Control);
dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
- dock_select->connect("gui_input", this, "_dock_select_input");
- dock_select->connect("draw", this, "_dock_select_draw");
- dock_select->connect("mouse_exited", this, "_dock_popup_exit");
+ dock_select->connect_compat("gui_input", this, "_dock_select_input");
+ dock_select->connect_compat("draw", this, "_dock_select_draw");
+ dock_select->connect_compat("mouse_exited", this, "_dock_popup_exit");
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
@@ -5948,11 +5988,11 @@ EditorNode::EditorNode() {
dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
- dock_slot[i]->connect("pre_popup_pressed", this, "_dock_pre_popup", varray(i));
+ dock_slot[i]->connect_compat("pre_popup_pressed", this, "_dock_pre_popup", varray(i));
dock_slot[i]->set_tab_align(TabContainer::ALIGN_LEFT);
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
- dock_slot[i]->connect("tab_changed", this, "_dock_tab_changed");
+ dock_slot[i]->connect_compat("tab_changed", this, "_dock_tab_changed");
dock_slot[i]->set_use_hidden_tabs_for_min_size(true);
}
@@ -5960,7 +6000,7 @@ EditorNode::EditorNode() {
add_child(dock_drag_timer);
dock_drag_timer->set_wait_time(0.5);
dock_drag_timer->set_one_shot(true);
- dock_drag_timer->connect("timeout", this, "_save_docks");
+ dock_drag_timer->connect_compat("timeout", this, "_save_docks");
top_split = memnew(VSplitContainer);
center_split->add_child(top_split);
@@ -5993,21 +6033,21 @@ EditorNode::EditorNode() {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
- scene_tabs->connect("tab_changed", this, "_scene_tab_changed");
- scene_tabs->connect("right_button_pressed", this, "_scene_tab_script_edited");
- scene_tabs->connect("tab_close", this, "_scene_tab_closed", varray(SCENE_TAB_CLOSE));
- scene_tabs->connect("tab_hover", this, "_scene_tab_hover");
- scene_tabs->connect("mouse_exited", this, "_scene_tab_exit");
- scene_tabs->connect("gui_input", this, "_scene_tab_input");
- scene_tabs->connect("reposition_active_tab_request", this, "_reposition_active_tab");
- scene_tabs->connect("resized", this, "_update_scene_tabs");
+ scene_tabs->connect_compat("tab_changed", this, "_scene_tab_changed");
+ scene_tabs->connect_compat("right_button_pressed", this, "_scene_tab_script_edited");
+ scene_tabs->connect_compat("tab_close", this, "_scene_tab_closed", varray(SCENE_TAB_CLOSE));
+ scene_tabs->connect_compat("tab_hover", this, "_scene_tab_hover");
+ scene_tabs->connect_compat("mouse_exited", this, "_scene_tab_exit");
+ scene_tabs->connect_compat("gui_input", this, "_scene_tab_input");
+ scene_tabs->connect_compat("reposition_active_tab_request", this, "_reposition_active_tab");
+ scene_tabs->connect_compat("resized", this, "_update_scene_tabs");
tabbar_container = memnew(HBoxContainer);
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
- scene_tabs_context_menu->connect("id_pressed", this, "_menu_option");
+ scene_tabs_context_menu->connect_compat("id_pressed", this, "_menu_option");
scene_tabs_context_menu->set_hide_on_window_lose_focus(true);
srt->add_child(tabbar_container);
@@ -6019,7 +6059,7 @@ EditorNode::EditorNode() {
distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
#endif
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
- distraction_free->connect("pressed", this, "_toggle_distraction_free_mode");
+ distraction_free->connect_compat("pressed", this, "_toggle_distraction_free_mode");
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
distraction_free->set_toggle_mode(true);
@@ -6029,7 +6069,7 @@ EditorNode::EditorNode() {
scene_tab_add->set_tooltip(TTR("Add a new scene."));
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
scene_tab_add->add_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f));
- scene_tab_add->connect("pressed", this, "_menu_option", make_binds(FILE_NEW_SCENE));
+ scene_tab_add->connect_compat("pressed", this, "_menu_option", make_binds(FILE_NEW_SCENE));
scene_root_parent = memnew(PanelContainer);
scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
@@ -6040,7 +6080,6 @@ EditorNode::EditorNode() {
scene_root = memnew(Viewport);
//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
- scene_root->set_disable_3d(true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
scene_root->set_disable_input(true);
@@ -6065,14 +6104,14 @@ EditorNode::EditorNode() {
prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
prev_scene->set_tooltip(TTR("Go to previously opened scene."));
prev_scene->set_disabled(true);
- prev_scene->connect("pressed", this, "_menu_option", make_binds(FILE_OPEN_PREV));
+ prev_scene->connect_compat("pressed", this, "_menu_option", make_binds(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
prev_scene->set_position(Point2(3, 24));
prev_scene->hide();
accept = memnew(AcceptDialog);
gui_base->add_child(accept);
- accept->connect("confirmed", this, "_menu_confirm_current");
+ accept->connect_compat("confirmed", this, "_menu_confirm_current");
project_export = memnew(ProjectExportDialog);
gui_base->add_child(project_export);
@@ -6099,12 +6138,12 @@ EditorNode::EditorNode() {
gui_base->add_child(feature_profile_manager);
about = memnew(EditorAbout);
gui_base->add_child(about);
- feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ feature_profile_manager->connect_compat("current_feature_profile_changed", this, "_feature_profile_changed");
warning = memnew(AcceptDialog);
warning->add_button(TTR("Copy Text"), true, "copy");
gui_base->add_child(warning);
- warning->connect("custom_action", this, "_copy_warning");
+ warning->connect_compat("custom_action", this, "_copy_warning");
ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
@@ -6138,7 +6177,7 @@ EditorNode::EditorNode() {
p->add_submenu_item(TTR("Convert To..."), "Export");
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET);
- pm_export->connect("id_pressed", this, "_menu_option");
+ pm_export->connect_compat("id_pressed", this, "_menu_option");
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true);
@@ -6151,7 +6190,7 @@ EditorNode::EditorNode() {
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
p->add_child(recent_scenes);
- recent_scenes->connect("id_pressed", this, "_open_recent_scene");
+ recent_scenes->connect_compat("id_pressed", this, "_open_recent_scene");
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
@@ -6167,11 +6206,11 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings...")), RUN_SETTINGS);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect_compat("id_pressed", this, "_menu_option");
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
vcs_actions_menu->set_name("Version Control");
- vcs_actions_menu->connect("index_pressed", this, "_version_control_menu_option");
+ vcs_actions_menu->connect_compat("index_pressed", this, "_version_control_menu_option");
p->add_separator();
p->add_child(vcs_actions_menu);
p->add_submenu_item(TTR("Version Control"), "Version Control");
@@ -6184,12 +6223,12 @@ EditorNode::EditorNode() {
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
plugin_config_dialog = memnew(PluginConfigDialog);
- plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready");
+ plugin_config_dialog->connect_compat("plugin_ready", this, "_on_plugin_ready");
gui_base->add_child(plugin_config_dialog);
tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
- tool_menu->connect("index_pressed", this, "_tool_menu_option");
+ tool_menu->connect_compat("index_pressed", this, "_tool_menu_option");
p->add_child(tool_menu);
p->add_submenu_item(TTR("Tools"), "Tools");
tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
@@ -6233,7 +6272,14 @@ EditorNode::EditorNode() {
p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->set_item_checked(p->get_item_count() - 1, true);
- p->connect("id_pressed", this, "_menu_option");
+
+ // Multi-instance, start/stop
+ p->add_separator();
+ p->add_radio_check_item(TTR("Debug 1 instance"), RUN_DEBUG_ONE);
+ p->add_radio_check_item(TTR("Debug 2 instances"), RUN_DEBUG_TWO);
+ p->set_item_checked(p->get_item_index(RUN_DEBUG_ONE), true);
+
+ p->connect_compat("id_pressed", this, "_menu_option");
menu_hb->add_spacer();
@@ -6252,7 +6298,7 @@ EditorNode::EditorNode() {
editor_layouts = memnew(PopupMenu);
editor_layouts->set_name("Layouts");
p->add_child(editor_layouts);
- editor_layouts->connect("id_pressed", this, "_layout_menu_option");
+ editor_layouts->connect_compat("id_pressed", this, "_layout_menu_option");
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
#ifdef OSX_ENABLED
@@ -6294,7 +6340,7 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect_compat("id_pressed", this, "_menu_option");
p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH);
p->add_separator();
p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
@@ -6312,7 +6358,7 @@ EditorNode::EditorNode() {
play_button->set_toggle_mode(true);
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_button->set_focus_mode(Control::FOCUS_NONE);
- play_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY));
+ play_button->connect_compat("pressed", this, "_menu_option", make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
#ifdef OSX_ENABLED
play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
@@ -6337,7 +6383,7 @@ EditorNode::EditorNode() {
play_hb->add_child(stop_button);
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
- stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
+ stop_button->connect_compat("pressed", this, "_menu_option", make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
#ifdef OSX_ENABLED
@@ -6348,14 +6394,14 @@ EditorNode::EditorNode() {
run_native = memnew(EditorRunNative);
play_hb->add_child(run_native);
- run_native->connect("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
+ run_native->connect_compat("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
play_scene_button = memnew(ToolButton);
play_hb->add_child(play_scene_button);
play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
- play_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_SCENE));
+ play_scene_button->connect_compat("pressed", this, "_menu_option", make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
#ifdef OSX_ENABLED
play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
@@ -6368,7 +6414,7 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
- play_custom_scene_button->connect("pressed", this, "_menu_option", make_binds(RUN_PLAY_CUSTOM_SCENE));
+ play_custom_scene_button->connect_compat("pressed", this, "_menu_option", make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
#ifdef OSX_ENABLED
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
@@ -6383,8 +6429,10 @@ EditorNode::EditorNode() {
video_driver = memnew(OptionButton);
video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
- video_driver->connect("item_selected", this, "_video_driver_selected");
+ video_driver->connect_compat("item_selected", this, "_video_driver_selected");
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
+ // TODO re-enable when GLES2 is ported
+ video_driver->set_disabled(true);
right_menu_hb->add_child(video_driver);
String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
@@ -6406,7 +6454,7 @@ EditorNode::EditorNode() {
video_restart_dialog = memnew(ConfirmationDialog);
video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor."));
video_restart_dialog->get_ok()->set_text(TTR("Save & Restart"));
- video_restart_dialog->connect("confirmed", this, "_menu_option", varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
+ video_restart_dialog->connect_compat("confirmed", this, "_menu_option", varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
gui_base->add_child(video_restart_dialog);
progress_hb = memnew(BackgroundProgress);
@@ -6415,13 +6463,13 @@ EditorNode::EditorNode() {
gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
layout_dialog->set_size(Size2(225, 270) * EDSCALE);
- layout_dialog->connect("name_confirmed", this, "_dialog_action");
+ layout_dialog->connect_compat("name_confirmed", this, "_dialog_action");
update_spinner = memnew(MenuButton);
update_spinner->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_spinner);
update_spinner->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
- update_spinner->get_popup()->connect("id_pressed", this, "_menu_option");
+ update_spinner->get_popup()->connect_compat("id_pressed", this, "_menu_option");
p = update_spinner->get_popup();
p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
@@ -6437,9 +6485,9 @@ EditorNode::EditorNode() {
node_dock = memnew(NodeDock);
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->connect("inherit", this, "_inherit_request");
- filesystem_dock->connect("instance", this, "_instance_request");
- filesystem_dock->connect("display_mode_changed", this, "_save_docks");
+ filesystem_dock->connect_compat("inherit", this, "_inherit_request");
+ filesystem_dock->connect_compat("instance", this, "_instance_request");
+ filesystem_dock->connect_compat("display_mode_changed", this, "_save_docks");
// Scene: Top left
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
@@ -6525,7 +6573,7 @@ EditorNode::EditorNode() {
bottom_panel_hb->add_child(bottom_panel_raise);
bottom_panel_raise->hide();
bottom_panel_raise->set_toggle_mode(true);
- bottom_panel_raise->connect("toggled", this, "_bottom_panel_raise_toggled");
+ bottom_panel_raise->connect_compat("toggled", this, "_bottom_panel_raise_toggled");
log = memnew(EditorLog);
ToolButton *output_button = add_bottom_panel_item(TTR("Output"), log);
@@ -6533,37 +6581,37 @@ EditorNode::EditorNode() {
old_split_ofs = 0;
- center_split->connect("resized", this, "_vp_resized");
+ center_split->connect_compat("resized", this, "_vp_resized");
orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
confirmation = memnew(ConfirmationDialog);
gui_base->add_child(confirmation);
- confirmation->connect("confirmed", this, "_menu_confirm_current");
+ confirmation->connect_compat("confirmed", this, "_menu_confirm_current");
save_confirmation = memnew(ConfirmationDialog);
save_confirmation->add_button(TTR("Don't Save"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
gui_base->add_child(save_confirmation);
- save_confirmation->connect("confirmed", this, "_menu_confirm_current");
- save_confirmation->connect("custom_action", this, "_discard_changes");
+ save_confirmation->connect_compat("confirmed", this, "_menu_confirm_current");
+ save_confirmation->connect_compat("custom_action", this, "_discard_changes");
custom_build_manage_templates = memnew(ConfirmationDialog);
custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
custom_build_manage_templates->get_ok()->set_text(TTR("Manage Templates"));
- custom_build_manage_templates->connect("confirmed", this, "_menu_option", varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
+ custom_build_manage_templates->connect_compat("confirmed", this, "_menu_option", varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
gui_base->add_child(custom_build_manage_templates);
install_android_build_template = memnew(ConfirmationDialog);
install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
install_android_build_template->get_ok()->set_text(TTR("Install"));
- install_android_build_template->connect("confirmed", this, "_menu_confirm_current");
+ install_android_build_template->connect_compat("confirmed", this, "_menu_confirm_current");
gui_base->add_child(install_android_build_template);
remove_android_build_template = memnew(ConfirmationDialog);
remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
remove_android_build_template->get_ok()->set_text(TTR("Show in File Manager"));
- remove_android_build_template->connect("confirmed", this, "_menu_option", varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
+ remove_android_build_template->connect_compat("confirmed", this, "_menu_option", varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
gui_base->add_child(remove_android_build_template);
file_templates = memnew(EditorFileDialog);
@@ -6582,7 +6630,7 @@ EditorNode::EditorNode() {
file_export_lib = memnew(EditorFileDialog);
file_export_lib->set_title(TTR("Export Library"));
file_export_lib->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_export_lib->connect("file_selected", this, "_dialog_action");
+ file_export_lib->connect_compat("file_selected", this, "_dialog_action");
file_export_lib_merge = memnew(CheckBox);
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
@@ -6599,16 +6647,16 @@ EditorNode::EditorNode() {
file_script->add_filter("*." + E->get());
}
gui_base->add_child(file_script);
- file_script->connect("file_selected", this, "_dialog_action");
+ file_script->connect_compat("file_selected", this, "_dialog_action");
- file_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- file_menu->connect("about_to_show", this, "_update_file_menu_opened");
- file_menu->get_popup()->connect("popup_hide", this, "_update_file_menu_closed");
+ file_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
+ file_menu->connect_compat("about_to_show", this, "_update_file_menu_opened");
+ file_menu->get_popup()->connect_compat("popup_hide", this, "_update_file_menu_closed");
- settings_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ settings_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
- file->connect("file_selected", this, "_dialog_action");
- file_templates->connect("file_selected", this, "_dialog_action");
+ file->connect_compat("file_selected", this, "_dialog_action");
+ file_templates->connect_compat("file_selected", this, "_dialog_action");
preview_gen = memnew(AudioStreamPreviewGenerator);
add_child(preview_gen);
@@ -6616,6 +6664,7 @@ EditorNode::EditorNode() {
file_server = memnew(EditorFileServer);
+ add_editor_plugin(memnew(DebuggerEditorPlugin(this)));
add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this)));
add_editor_plugin(memnew(CanvasItemEditorPlugin(this)));
add_editor_plugin(memnew(SpatialEditorPlugin(this)));
@@ -6666,7 +6715,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
- add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ // add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
@@ -6702,7 +6751,7 @@ EditorNode::EditorNode() {
resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
{
- Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;
+ Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
spatial_mat_convert.instance();
resource_conversion_plugins.push_back(spatial_mat_convert);
@@ -6744,8 +6793,8 @@ EditorNode::EditorNode() {
open_imported = memnew(ConfirmationDialog);
open_imported->get_ok()->set_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !OS::get_singleton()->get_swap_ok_cancel(), "inherit");
- open_imported->connect("confirmed", this, "_open_imported");
- open_imported->connect("custom_action", this, "_inherit_imported");
+ open_imported->connect_compat("confirmed", this, "_open_imported");
+ open_imported->connect_compat("custom_action", this, "_inherit_imported");
gui_base->add_child(open_imported);
saved_version = 1;
@@ -6754,11 +6803,11 @@ EditorNode::EditorNode() {
quick_open = memnew(EditorQuickOpen);
gui_base->add_child(quick_open);
- quick_open->connect("quick_open", this, "_quick_opened");
+ quick_open->connect_compat("quick_open", this, "_quick_opened");
quick_run = memnew(EditorQuickOpen);
gui_base->add_child(quick_run);
- quick_run->connect("quick_open", this, "_quick_run");
+ quick_run->connect_compat("quick_open", this, "_quick_run");
_update_recent_scenes();
@@ -6780,10 +6829,10 @@ EditorNode::EditorNode() {
execute_output_dialog->set_title("");
gui_base->add_child(execute_output_dialog);
- EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed");
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
- EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported");
- EditorFileSystem::get_singleton()->connect("resources_reload", this, "_resources_changed");
+ EditorFileSystem::get_singleton()->connect_compat("sources_changed", this, "_sources_changed");
+ EditorFileSystem::get_singleton()->connect_compat("filesystem_changed", this, "_fs_changed");
+ EditorFileSystem::get_singleton()->connect_compat("resources_reimported", this, "_resources_reimported");
+ EditorFileSystem::get_singleton()->connect_compat("resources_reload", this, "_resources_changed");
_build_icon_type_cache();
@@ -6792,7 +6841,7 @@ EditorNode::EditorNode() {
pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok()->set_text(TTR("Select"));
- pick_main_scene->connect("confirmed", this, "_menu_option", varray(SETTINGS_PICK_MAIN_SCENE));
+ pick_main_scene->connect_compat("confirmed", this, "_menu_option", varray(SETTINGS_PICK_MAIN_SCENE));
for (int i = 0; i < _init_callbacks.size(); i++)
_init_callbacks[i]();
@@ -6832,7 +6881,7 @@ EditorNode::EditorNode() {
screenshot_timer = memnew(Timer);
screenshot_timer->set_one_shot(true);
screenshot_timer->set_wait_time(settings_menu->get_popup()->get_submenu_popup_delay() + 0.1f);
- screenshot_timer->connect("timeout", this, "_request_screenshot");
+ screenshot_timer->connect_compat("timeout", this, "_request_screenshot");
add_child(screenshot_timer);
screenshot_timer->set_owner(get_owner());
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index a5c04d3531..a982b9d85f 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -162,6 +162,8 @@ private:
RUN_PLAY_NATIVE,
RUN_PLAY_CUSTOM_SCENE,
RUN_SCENE_SETTINGS,
+ RUN_DEBUG_ONE,
+ RUN_DEBUG_TWO,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_PROJECT_MANAGER,
@@ -522,13 +524,13 @@ private:
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
- Map<String, Ref<Texture> > icon_type_cache;
+ Map<String, Ref<Texture2D> > icon_type_cache;
void _build_icon_type_cache();
bool _initializing_addons;
Map<String, EditorPlugin *> plugin_addons;
- static Ref<Texture> _file_dialog_get_icon(const String &p_path);
+ static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
@@ -582,7 +584,7 @@ private:
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
+ void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
@@ -639,7 +641,7 @@ private:
static void _resource_saved(RES p_resource, const String &p_path);
static void _resource_loaded(RES p_resource, const String &p_path);
- void _resources_changed(const PoolVector<String> &p_resources);
+ void _resources_changed(const Vector<String> &p_resources);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
@@ -764,16 +766,16 @@ public:
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
- void notify_child_process_exited();
+ void notify_all_debug_sessions_exited();
- OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
- void stop_child_process();
+ OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
+ void stop_child_process(OS::ProcessID p_pid);
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;
StringName get_object_custom_type_name(const Object *p_object) const;
- Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
- Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
+ Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
+ Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
void show_accept(const String &p_text, const String &p_title);
void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index f0d69f98fb..696474d4b1 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -54,7 +54,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
if (!obj)
continue;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
int index = get_popup()->get_item_count();
get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
@@ -90,7 +90,7 @@ void EditorPath::update_path() {
if (!obj)
continue;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (icon.is_valid())
set_icon(icon);
@@ -106,7 +106,7 @@ void EditorPath::update_path() {
if (name == "")
name = r->get_class();
- } else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
+ } else if (obj->is_class("EditorDebuggerRemoteObject"))
name = obj->call("get_title");
else if (Object::cast_to<Node>(obj))
name = Object::cast_to<Node>(obj)->get_name();
@@ -152,6 +152,6 @@ EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
set_clip_text(true);
set_text_align(ALIGN_LEFT);
- get_popup()->connect("about_to_show", this, "_about_to_show");
- get_popup()->connect("id_pressed", this, "_id_pressed");
+ get_popup()->connect_compat("about_to_show", this, "_about_to_show");
+ get_popup()->connect_compat("id_pressed", this, "_id_pressed");
}
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index b5f63dcd43..2135e70de3 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -51,7 +51,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
meshes.push_back(p_meshes[i]);
}
- Vector<Ref<Texture> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
+ Vector<Ref<Texture2D> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
@@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
+Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
int size = p_preview_size;
@@ -68,7 +68,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
RID viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, size, size);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
@@ -87,13 +86,13 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
- Vector<Ref<Texture> > textures;
+ Vector<Ref<Texture2D> > textures;
for (int i = 0; i < p_meshes.size(); i++) {
Ref<Mesh> mesh = p_meshes[i];
if (!mesh.is_valid()) {
- textures.push_back(Ref<Texture>());
+ textures.push_back(Ref<Texture2D>());
continue;
}
@@ -114,7 +113,7 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
- textures.push_back(Ref<Texture>());
+ textures.push_back(Ref<Texture2D>());
continue;
}
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
@@ -131,7 +130,7 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
Main::iteration();
- Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->empty());
Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img);
@@ -314,7 +313,7 @@ EditorInterface::EditorInterface() {
}
///////////////////////////////////////////
-void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
+void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
}
@@ -605,13 +604,13 @@ String EditorPlugin::get_name() const {
return String();
}
-const Ref<Texture> EditorPlugin::get_icon() const {
+const Ref<Texture2D> EditorPlugin::get_icon() const {
if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
return get_script_instance()->call("get_plugin_icon");
}
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
bool EditorPlugin::has_main_screen() const {
@@ -689,7 +688,7 @@ void EditorPlugin::apply_changes() {
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
- PoolStringArray arr = get_script_instance()->call("get_breakpoints");
+ PackedStringArray arr = get_script_instance()->call("get_breakpoints");
for (int i = 0; i < arr.size(); i++)
p_breakpoints->push_back(arr[i]);
}
@@ -744,8 +743,8 @@ void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
-int find(const PoolStringArray &a, const String &v) {
- PoolStringArray::Read r = a.read();
+int find(const PackedStringArray &a, const String &v) {
+ const String *r = a.ptr();
for (int j = 0; j < a.size(); ++j) {
if (r[j] == v) {
return j;
@@ -873,7 +872,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_breakpoints"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 1a78b72ade..dee63e4322 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -98,7 +98,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector<Ref<Texture> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ Vector<Ref<Texture2D> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
@@ -123,7 +123,7 @@ protected:
static void _bind_methods();
UndoRedo &get_undo_redo() { return *undo_redo; }
- void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
+ void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
void remove_custom_type(const String &p_type);
public:
@@ -187,7 +187,7 @@ public:
virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay);
virtual String get_name() const;
- virtual const Ref<Texture> get_icon() const;
+ virtual const Ref<Texture2D> get_icon() const;
virtual bool has_main_screen() const;
virtual void make_visible(bool p_visible);
virtual void selected_notify() {} //notify that it was raised by the user, not the editor
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index 16decf5c04..c499e52f79 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -43,8 +43,8 @@ void EditorPluginSettings::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
- plugin_config_dialog->connect("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
- plugin_list->connect("button_pressed", this, "_cell_button_pressed");
+ plugin_config_dialog->connect_compat("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
+ plugin_list->connect_compat("button_pressed", this, "_cell_button_pressed");
}
}
@@ -219,10 +219,10 @@ EditorPluginSettings::EditorPluginSettings() {
title_hb->add_child(memnew(Label(TTR("Installed Plugins:"))));
title_hb->add_spacer();
create_plugin = memnew(Button(TTR("Create")));
- create_plugin->connect("pressed", this, "_create_clicked");
+ create_plugin->connect_compat("pressed", this, "_create_clicked");
title_hb->add_child(create_plugin);
update_list = memnew(Button(TTR("Update")));
- update_list->connect("pressed", this, "update_plugins");
+ update_list->connect_compat("pressed", this, "update_plugins");
title_hb->add_child(update_list);
add_child(title_hb);
@@ -245,7 +245,7 @@ EditorPluginSettings::EditorPluginSettings() {
plugin_list->set_column_min_width(3, 80 * EDSCALE);
plugin_list->set_column_min_width(4, 40 * EDSCALE);
plugin_list->set_hide_root(true);
- plugin_list->connect("item_edited", this, "_plugin_activity_changed");
+ plugin_list->connect_compat("item_edited", this, "_plugin_activity_changed");
VBoxContainer *mc = memnew(VBoxContainer);
mc->add_child(plugin_list);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index e5a9c4d699..dd784c0980 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -175,7 +175,7 @@ void EditorProfiler::_update_plot() {
graph_image.resize(desired_len);
}
- PoolVector<uint8_t>::Write wr = graph_image.write();
+ uint8_t *wr = graph_image.ptrw();
const Color background_color = get_color("dark_color_2", "Editor");
// Clear the previous frame and set the background color.
@@ -342,8 +342,6 @@ void EditorProfiler::_update_plot() {
}
}
- wr.release();
-
Ref<Image> img;
img.instance();
img->create(w, h, 0, Image::FORMAT_RGBA8, graph_image);
@@ -353,10 +351,10 @@ void EditorProfiler::_update_plot() {
if (graph_texture.is_null()) {
graph_texture.instance();
}
- graph_texture->create(img->get_width(), img->get_height(), img->get_format(), Texture::FLAG_VIDEO_SURFACE);
+ graph_texture->create_from_image(img);
}
- graph_texture->set_data(img);
+ graph_texture->update(img, true);
graph->set_texture(graph_texture);
graph->update();
@@ -688,12 +686,12 @@ EditorProfiler::EditorProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", this, "_activate_pressed");
+ activate->connect_compat("pressed", this, "_activate_pressed");
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", this, "_clear_pressed");
+ clear_button->connect_compat("pressed", this, "_clear_pressed");
hb->add_child(clear_button);
hb->add_child(memnew(Label(TTR("Measure:"))));
@@ -703,7 +701,7 @@ EditorProfiler::EditorProfiler() {
display_mode->add_item(TTR("Average Time (sec)"));
display_mode->add_item(TTR("Frame %"));
display_mode->add_item(TTR("Physics Frame %"));
- display_mode->connect("item_selected", this, "_combo_changed");
+ display_mode->connect_compat("item_selected", this, "_combo_changed");
hb->add_child(display_mode);
@@ -712,7 +710,7 @@ EditorProfiler::EditorProfiler() {
display_time = memnew(OptionButton);
display_time->add_item(TTR("Inclusive"));
display_time->add_item(TTR("Self"));
- display_time->connect("item_selected", this, "_combo_changed");
+ display_time->connect_compat("item_selected", this, "_combo_changed");
hb->add_child(display_time);
@@ -723,7 +721,7 @@ EditorProfiler::EditorProfiler() {
cursor_metric_edit = memnew(SpinBox);
cursor_metric_edit->set_h_size_flags(SIZE_FILL);
hb->add_child(cursor_metric_edit);
- cursor_metric_edit->connect("value_changed", this, "_cursor_metric_changed");
+ cursor_metric_edit->connect_compat("value_changed", this, "_cursor_metric_changed");
hb->add_constant_override("separation", 8 * EDSCALE);
@@ -747,14 +745,14 @@ EditorProfiler::EditorProfiler() {
variables->set_column_title(2, TTR("Calls"));
variables->set_column_expand(2, false);
variables->set_column_min_width(2, 60 * EDSCALE);
- variables->connect("item_edited", this, "_item_edited");
+ variables->connect_compat("item_edited", this, "_item_edited");
graph = memnew(TextureRect);
graph->set_expand(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
- graph->connect("draw", this, "_graph_tex_draw");
- graph->connect("gui_input", this, "_graph_tex_input");
- graph->connect("mouse_exited", this, "_graph_tex_mouse_exit");
+ graph->connect_compat("draw", this, "_graph_tex_draw");
+ graph->connect_compat("gui_input", this, "_graph_tex_input");
+ graph->connect_compat("mouse_exited", this, "_graph_tex_mouse_exit");
h_split->add_child(graph);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -770,13 +768,13 @@ EditorProfiler::EditorProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", this, "_update_frame");
+ frame_delay->connect_compat("timeout", this, "_update_frame");
plot_delay = memnew(Timer);
plot_delay->set_wait_time(0.1);
plot_delay->set_one_shot(true);
add_child(plot_delay);
- plot_delay->connect("timeout", this, "_update_plot");
+ plot_delay->connect_compat("timeout", this, "_update_plot");
plot_sigs.insert("physics_frame_time");
plot_sigs.insert("category_frame_time");
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index f8accdf6d2..0a442ddd5c 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -103,7 +103,7 @@ private:
Button *clear_button;
TextureRect *graph;
Ref<ImageTexture> graph_texture;
- PoolVector<uint8_t> graph_image;
+ Vector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index c134786b89..b18c6fc59f 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -64,7 +64,11 @@ void EditorPropertyText::_text_changed(const String &p_string) {
if (updating)
return;
- emit_changed(get_edited_property(), p_string, "", true);
+ if (string_name) {
+ emit_changed(get_edited_property(), StringName(p_string), "", true);
+ } else {
+ emit_changed(get_edited_property(), p_string, "", true);
+ }
}
void EditorPropertyText::update_property() {
@@ -75,6 +79,9 @@ void EditorPropertyText::update_property() {
updating = false;
}
+void EditorPropertyText::set_string_name(bool p_enabled) {
+ string_name = p_enabled;
+}
void EditorPropertyText::set_placeholder(const String &p_string) {
text->set_placeholder(p_string);
}
@@ -89,9 +96,10 @@ EditorPropertyText::EditorPropertyText() {
text = memnew(LineEdit);
add_child(text);
add_focusable(text);
- text->connect("text_changed", this, "_text_changed");
- text->connect("text_entered", this, "_text_entered");
+ text->connect_compat("text_changed", this, "_text_changed");
+ text->connect_compat("text_entered", this, "_text_entered");
+ string_name = false;
updating = false;
}
@@ -110,7 +118,7 @@ void EditorPropertyMultilineText::_open_big_text() {
if (!big_text_dialog) {
big_text = memnew(TextEdit);
- big_text->connect("text_changed", this, "_big_text_changed");
+ big_text->connect_compat("text_changed", this, "_big_text_changed");
big_text->set_wrap_enabled(true);
big_text_dialog = memnew(AcceptDialog);
big_text_dialog->add_child(big_text);
@@ -135,7 +143,7 @@ void EditorPropertyMultilineText::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
- Ref<Texture> df = get_icon("DistractionFree", "EditorIcons");
+ Ref<Texture2D> df = get_icon("DistractionFree", "EditorIcons");
open_big_text->set_icon(df);
Ref<Font> font = get_font("font", "Label");
text->set_custom_minimum_size(Vector2(0, font->get_height() * 6));
@@ -156,13 +164,13 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
add_child(hb);
set_bottom_editor(hb);
text = memnew(TextEdit);
- text->connect("text_changed", this, "_text_changed");
+ text->connect_compat("text_changed", this, "_text_changed");
text->set_wrap_enabled(true);
add_focusable(text);
hb->add_child(text);
text->set_h_size_flags(SIZE_EXPAND_FILL);
open_big_text = memnew(ToolButton);
- open_big_text->connect("pressed", this, "_open_big_text");
+ open_big_text->connect_compat("pressed", this, "_open_big_text");
hb->add_child(open_big_text);
big_text_dialog = NULL;
big_text = NULL;
@@ -172,7 +180,12 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
void EditorPropertyTextEnum::_option_selected(int p_which) {
- emit_changed(get_edited_property(), options->get_item_text(p_which));
+ if (string_name) {
+
+ emit_changed(get_edited_property(), StringName(options->get_item_text(p_which)));
+ } else {
+ emit_changed(get_edited_property(), options->get_item_text(p_which));
+ }
}
void EditorPropertyTextEnum::update_property() {
@@ -187,10 +200,11 @@ void EditorPropertyTextEnum::update_property() {
}
}
-void EditorPropertyTextEnum::setup(const Vector<String> &p_options) {
+void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name) {
for (int i = 0; i < p_options.size(); i++) {
options->add_item(p_options[i], i);
}
+ string_name = p_string_name;
}
void EditorPropertyTextEnum::_bind_methods() {
@@ -202,10 +216,11 @@ EditorPropertyTextEnum::EditorPropertyTextEnum() {
options = memnew(OptionButton);
options->set_clip_text(true);
options->set_flat(true);
+ string_name = false;
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect_compat("item_selected", this, "_option_selected");
}
///////////////////// PATH /////////////////////////
@@ -218,8 +233,8 @@ void EditorPropertyPath::_path_pressed() {
if (!dialog) {
dialog = memnew(EditorFileDialog);
- dialog->connect("file_selected", this, "_path_selected");
- dialog->connect("dir_selected", this, "_path_selected");
+ dialog->connect_compat("file_selected", this, "_path_selected");
+ dialog->connect_compat("dir_selected", this, "_path_selected");
add_child(dialog);
}
@@ -293,8 +308,8 @@ EditorPropertyPath::EditorPropertyPath() {
add_child(path_hb);
path = memnew(LineEdit);
path_hb->add_child(path);
- path->connect("text_entered", this, "_path_selected");
- path->connect("focus_exited", this, "_path_focus_exited");
+ path->connect_compat("text_entered", this, "_path_selected");
+ path->connect_compat("focus_exited", this, "_path_focus_exited");
path->set_h_size_flags(SIZE_EXPAND_FILL);
path_edit = memnew(Button);
@@ -302,7 +317,7 @@ EditorPropertyPath::EditorPropertyPath() {
path_hb->add_child(path_edit);
add_focusable(path);
dialog = NULL;
- path_edit->connect("pressed", this, "_path_pressed");
+ path_edit->connect_compat("pressed", this, "_path_pressed");
folder = false;
global = false;
save_mode = false;
@@ -346,10 +361,10 @@ EditorPropertyClassName::EditorPropertyClassName() {
add_child(property);
add_focusable(property);
property->set_text(selected_type);
- property->connect("pressed", this, "_property_selected");
+ property->connect_compat("pressed", this, "_property_selected");
dialog = memnew(CreateDialog);
dialog->set_base_type(base_type);
- dialog->connect("create", this, "_dialog_created");
+ dialog->connect_compat("create", this, "_dialog_created");
add_child(dialog);
}
@@ -365,7 +380,7 @@ void EditorPropertyMember::_property_select() {
if (!selector) {
selector = memnew(PropertySelector);
- selector->connect("selected", this, "_property_selected");
+ selector->connect_compat("selected", this, "_property_selected");
add_child(selector);
}
@@ -388,13 +403,13 @@ void EditorPropertyMember::_property_select() {
} else if (hint == MEMBER_METHOD_OF_INSTANCE) {
- Object *instance = ObjectDB::get_instance(hint_text.to_int64());
+ Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (instance)
selector->select_method_from_instance(instance, current);
} else if (hint == MEMBER_METHOD_OF_SCRIPT) {
- Object *obj = ObjectDB::get_instance(hint_text.to_int64());
+ Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (Object::cast_to<Script>(obj)) {
selector->select_method_from_script(Object::cast_to<Script>(obj), current);
}
@@ -420,13 +435,13 @@ void EditorPropertyMember::_property_select() {
} else if (hint == MEMBER_PROPERTY_OF_INSTANCE) {
- Object *instance = ObjectDB::get_instance(hint_text.to_int64());
+ Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (instance)
selector->select_property_from_instance(instance, current);
} else if (hint == MEMBER_PROPERTY_OF_SCRIPT) {
- Object *obj = ObjectDB::get_instance(hint_text.to_int64());
+ Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (Object::cast_to<Script>(obj)) {
selector->select_property_from_script(Object::cast_to<Script>(obj), current);
}
@@ -455,7 +470,7 @@ EditorPropertyMember::EditorPropertyMember() {
property->set_clip_text(true);
add_child(property);
add_focusable(property);
- property->connect("pressed", this, "_property_select");
+ property->connect_compat("pressed", this, "_property_select");
}
///////////////////// CHECK /////////////////////////
@@ -480,7 +495,7 @@ EditorPropertyCheck::EditorPropertyCheck() {
checkbox->set_text(TTR("On"));
add_child(checkbox);
add_focusable(checkbox);
- checkbox->connect("pressed", this, "_checkbox_pressed");
+ checkbox->connect_compat("pressed", this, "_checkbox_pressed");
}
///////////////////// ENUM /////////////////////////
@@ -531,7 +546,7 @@ EditorPropertyEnum::EditorPropertyEnum() {
options->set_flat(true);
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect_compat("item_selected", this, "_option_selected");
}
///////////////////// FLAGS /////////////////////////
@@ -576,7 +591,7 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
CheckBox *cb = memnew(CheckBox);
cb->set_text(option);
cb->set_clip_text(true);
- cb->connect("pressed", this, "_flag_toggled");
+ cb->connect_compat("pressed", this, "_flag_toggled");
add_focusable(cb);
vbox->add_child(cb);
flags.push_back(cb);
@@ -787,20 +802,20 @@ EditorPropertyLayers::EditorPropertyLayers() {
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
- grid->connect("flag_changed", this, "_grid_changed");
+ grid->connect_compat("flag_changed", this, "_grid_changed");
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("..");
- button->connect("pressed", this, "_button_pressed");
+ button->connect_compat("pressed", this, "_button_pressed");
hb->add_child(button);
set_bottom_editor(hb);
layers = memnew(PopupMenu);
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);
- layers->connect("id_pressed", this, "_menu_pressed");
- layers->connect("popup_hide", button, "set_pressed", varray(false));
+ layers->connect_compat("id_pressed", this, "_menu_pressed");
+ layers->connect_compat("popup_hide", button, "set_pressed", varray(false));
}
///////////////////// INT /////////////////////////
@@ -841,7 +856,7 @@ EditorPropertyInteger::EditorPropertyInteger() {
spin->set_flat(true);
add_child(spin);
add_focusable(spin);
- spin->connect("value_changed", this, "_value_changed");
+ spin->connect_compat("value_changed", this, "_value_changed");
setting = false;
}
@@ -858,14 +873,14 @@ void EditorPropertyObjectID::update_property() {
type = "Object";
ObjectID id = get_edited_object()->get(get_edited_property());
- if (id != 0) {
+ if (id.is_valid()) {
edit->set_text(type + " ID: " + itos(id));
edit->set_disabled(false);
edit->set_icon(EditorNode::get_singleton()->get_class_icon(type));
} else {
edit->set_text(TTR("[Empty]"));
edit->set_disabled(true);
- edit->set_icon(Ref<Texture>());
+ edit->set_icon(Ref<Texture2D>());
}
}
@@ -881,7 +896,7 @@ EditorPropertyObjectID::EditorPropertyObjectID() {
edit = memnew(Button);
add_child(edit);
add_focusable(edit);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect_compat("pressed", this, "_edit_pressed");
}
///////////////////// FLOAT /////////////////////////
@@ -921,7 +936,7 @@ EditorPropertyFloat::EditorPropertyFloat() {
spin->set_flat(true);
add_child(spin);
add_focusable(spin);
- spin->connect("value_changed", this, "_value_changed");
+ spin->connect_compat("value_changed", this, "_value_changed");
setting = false;
}
@@ -1019,7 +1034,7 @@ void EditorPropertyEasing::_draw_easing() {
prev = h;
}
- easing_draw->draw_multiline(lines, line_color, 1.0, true);
+ easing_draw->draw_multiline(lines, line_color, 1.0);
f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color);
}
@@ -1100,14 +1115,14 @@ void EditorPropertyEasing::_bind_methods() {
EditorPropertyEasing::EditorPropertyEasing() {
easing_draw = memnew(Control);
- easing_draw->connect("draw", this, "_draw_easing");
- easing_draw->connect("gui_input", this, "_drag_easing");
+ easing_draw->connect_compat("draw", this, "_draw_easing");
+ easing_draw->connect_compat("gui_input", this, "_drag_easing");
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
add_child(easing_draw);
preset = memnew(PopupMenu);
add_child(preset);
- preset->connect("id_pressed", this, "_set_preset");
+ preset->connect_compat("id_pressed", this, "_set_preset");
spin = memnew(EditorSpinSlider);
spin->set_flat(true);
@@ -1117,8 +1132,8 @@ EditorPropertyEasing::EditorPropertyEasing() {
spin->set_hide_slider(true);
spin->set_allow_lesser(true);
spin->set_allow_greater(true);
- spin->connect("value_changed", this, "_spin_value_changed");
- spin->get_line_edit()->connect("focus_exited", this, "_spin_focus_exited");
+ spin->connect_compat("value_changed", this, "_spin_value_changed");
+ spin->get_line_edit()->connect_compat("focus_exited", this, "_spin_focus_exited");
spin->hide();
add_child(spin);
@@ -1196,7 +1211,7 @@ EditorPropertyVector2::EditorPropertyVector2() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1280,7 +1295,7 @@ EditorPropertyRect2::EditorPropertyRect2() {
spin[i]->set_flat(true);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1361,7 +1376,7 @@ EditorPropertyVector3::EditorPropertyVector3() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1444,7 +1459,7 @@ EditorPropertyPlane::EditorPropertyPlane() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1527,7 +1542,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1609,7 +1624,7 @@ EditorPropertyAABB::EditorPropertyAABB() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1684,7 +1699,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1765,7 +1780,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1852,7 +1867,7 @@ EditorPropertyTransform::EditorPropertyTransform() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
+ spin[i]->connect_compat("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1917,9 +1932,9 @@ EditorPropertyColor::EditorPropertyColor() {
picker = memnew(ColorPickerButton);
add_child(picker);
picker->set_flat(true);
- picker->connect("color_changed", this, "_color_changed");
- picker->connect("popup_closed", this, "_popup_closed");
- picker->connect("picker_created", this, "_picker_created");
+ picker->connect_compat("color_changed", this, "_color_changed");
+ picker->connect_compat("popup_closed", this, "_popup_closed");
+ picker->connect_compat("picker_created", this, "_picker_created");
}
////////////// NODE PATH //////////////////////
@@ -1966,7 +1981,7 @@ void EditorPropertyNodePath::_node_assign() {
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
scene_tree->get_scene_tree()->set_valid_types(valid_types);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_node_selected");
+ scene_tree->connect_compat("selected", this, "_node_selected");
}
scene_tree->popup_centered_ratio();
}
@@ -1983,7 +1998,7 @@ void EditorPropertyNodePath::update_property() {
assign->set_tooltip(p);
if (p == NodePath()) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("Assign..."));
assign->set_flat(false);
return;
@@ -2000,7 +2015,7 @@ void EditorPropertyNodePath::update_property() {
}
if (!base_node || !base_node->has_node(p)) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(p);
return;
}
@@ -2009,7 +2024,7 @@ void EditorPropertyNodePath::update_property() {
ERR_FAIL_COND(!target_node);
if (String(target_node->get_name()).find("@") != -1) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(p);
return;
}
@@ -2028,7 +2043,7 @@ void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringNam
void EditorPropertyNodePath::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Ref<Texture> t = get_icon("Clear", "EditorIcons");
+ Ref<Texture2D> t = get_icon("Clear", "EditorIcons");
clear->set_icon(t);
}
}
@@ -2048,12 +2063,12 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_node_assign");
+ assign->connect_compat("pressed", this, "_node_assign");
hbc->add_child(assign);
clear = memnew(Button);
clear->set_flat(true);
- clear->connect("pressed", this, "_node_clear");
+ clear->connect_compat("pressed", this, "_node_clear");
hbc->add_child(clear);
use_path_from_scene_root = false;
@@ -2120,7 +2135,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (!file) {
file = memnew(EditorFileDialog);
- file->connect("file_selected", this, "_file_selected");
+ file->connect_compat("file_selected", this, "_file_selected");
add_child(file);
}
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
@@ -2289,7 +2304,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_viewport_selected");
+ scene_tree->connect_compat("selected", this, "_viewport_selected");
scene_tree->set_title(TTR("Pick a Viewport"));
}
scene_tree->popup_centered_ratio();
@@ -2331,7 +2346,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
}
}
-void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj) {
+void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) {
RES p = get_edited_object()->get(get_edited_property());
if (p.is_valid() && p->get_instance_id() == p_obj) {
@@ -2412,7 +2427,7 @@ void EditorPropertyResource::_update_menu_items() {
const String &t = F->get();
bool is_custom_resource = false;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (!custom_resources.empty()) {
for (int j = 0; j < custom_resources.size(); j++) {
if (custom_resources[j].name == t) {
@@ -2493,7 +2508,7 @@ void EditorPropertyResource::_update_menu_items() {
}
for (int i = 0; i < conversions.size(); i++) {
String what = conversions[i]->converts_to();
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (has_icon(what, "EditorIcons")) {
icon = get_icon(what, "EditorIcons");
@@ -2607,9 +2622,9 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_sub_inspector(true);
sub_inspector->set_enable_capitalize_paths(true);
- sub_inspector->connect("property_keyed", this, "_sub_inspector_property_keyed");
- sub_inspector->connect("resource_selected", this, "_sub_inspector_resource_selected");
- sub_inspector->connect("object_id_selected", this, "_sub_inspector_object_id_selected");
+ sub_inspector->connect_compat("property_keyed", this, "_sub_inspector_property_keyed");
+ sub_inspector->connect_compat("resource_selected", this, "_sub_inspector_resource_selected");
+ sub_inspector->connect_compat("object_id_selected", this, "_sub_inspector_object_id_selected");
sub_inspector->set_keying(is_keying());
sub_inspector->set_read_only(is_read_only());
sub_inspector->set_use_folding(is_using_folding());
@@ -2659,9 +2674,9 @@ void EditorPropertyResource::update_property() {
}
}
- preview->set_texture(Ref<Texture>());
+ preview->set_texture(Ref<Texture2D>());
if (res == RES()) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("[empty]"));
} else {
@@ -2712,7 +2727,7 @@ void EditorPropertyResource::setup(const String &p_base_type) {
void EditorPropertyResource::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Ref<Texture> t = get_icon("select_arrow", "Tree");
+ Ref<Texture2D> t = get_icon("select_arrow", "Tree");
edit->set_icon(t);
}
@@ -2892,9 +2907,9 @@ EditorPropertyResource::EditorPropertyResource() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_resource_selected");
+ assign->connect_compat("pressed", this, "_resource_selected");
assign->set_drag_forwarding(this);
- assign->connect("draw", this, "_button_draw");
+ assign->connect_compat("draw", this, "_button_draw");
hbc->add_child(assign);
add_focusable(assign);
@@ -2905,18 +2920,18 @@ EditorPropertyResource::EditorPropertyResource() {
preview->set_margin(MARGIN_BOTTOM, -1);
preview->set_margin(MARGIN_RIGHT, -1);
assign->add_child(preview);
- assign->connect("gui_input", this, "_button_input");
+ assign->connect_compat("gui_input", this, "_button_input");
menu = memnew(PopupMenu);
add_child(menu);
edit = memnew(Button);
edit->set_flat(true);
edit->set_toggle_mode(true);
- menu->connect("id_pressed", this, "_menu_option");
- menu->connect("popup_hide", edit, "set_pressed", varray(false));
- edit->connect("pressed", this, "_update_menu");
+ menu->connect_compat("id_pressed", this, "_menu_option");
+ menu->connect_compat("popup_hide", edit, "set_pressed", varray(false));
+ edit->connect_compat("pressed", this, "_update_menu");
hbc->add_child(edit);
- edit->connect("gui_input", this, "_button_input");
+ edit->connect_compat("gui_input", this, "_button_input");
add_focusable(edit);
file = NULL;
@@ -3305,6 +3320,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(p_hint != PROPERTY_HINT_COLOR_NO_ALPHA);
add_property_editor(p_path, editor);
} break;
+ case Variant::STRING_NAME: {
+
+ if (p_hint == PROPERTY_HINT_ENUM) {
+ EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
+ Vector<String> options = p_hint_text.split(",");
+ editor->setup(options, true);
+ add_property_editor(p_path, editor);
+ } else {
+ EditorPropertyText *editor = memnew(EditorPropertyText);
+ if (p_hint == PROPERTY_HINT_PLACEHOLDER_TEXT) {
+ editor->set_placeholder(p_hint_text);
+ }
+ editor->set_string_name(true);
+ add_property_editor(p_path, editor);
+ }
+ } break;
case Variant::NODE_PATH: {
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
@@ -3353,39 +3384,39 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(Variant::ARRAY, p_hint_text);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_BYTE_ARRAY);
+ editor->setup(Variant::PACKED_BYTE_ARRAY);
add_property_editor(p_path, editor);
} break; // 20
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_INT_ARRAY);
+ editor->setup(Variant::PACKED_INT_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_REAL_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_REAL_ARRAY);
+ editor->setup(Variant::PACKED_REAL_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_STRING_ARRAY);
+ editor->setup(Variant::PACKED_STRING_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
+ case Variant::PACKED_VECTOR2_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR2_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR2_ARRAY);
add_property_editor(p_path, editor);
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR3_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR3_ARRAY);
add_property_editor(p_path, editor);
} break; // 25
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_COLOR_ARRAY);
+ editor->setup(Variant::PACKED_COLOR_ARRAY);
add_property_editor(p_path, editor);
} break;
default: {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 1853a6b6e1..c5fc8aaf77 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -53,6 +53,7 @@ class EditorPropertyText : public EditorProperty {
LineEdit *text;
bool updating;
+ bool string_name;
void _text_changed(const String &p_string);
void _text_entered(const String &p_string);
@@ -60,6 +61,7 @@ protected:
static void _bind_methods();
public:
+ void set_string_name(bool p_enabled);
virtual void update_property();
void set_placeholder(const String &p_string);
EditorPropertyText();
@@ -91,12 +93,13 @@ class EditorPropertyTextEnum : public EditorProperty {
OptionButton *options;
void _option_selected(int p_which);
+ bool string_name;
protected:
static void _bind_methods();
public:
- void setup(const Vector<String> &p_options);
+ void setup(const Vector<String> &p_options, bool p_string_name = false);
virtual void update_property();
EditorPropertyTextEnum();
};
@@ -574,7 +577,7 @@ class EditorPropertyResource : public EditorProperty {
void _file_selected(const String &p_path);
void _menu_option(int p_which);
- void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
+ void _resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _viewport_selected(const NodePath &p_path);
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 0dc67b298f..53ee86c71e 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -198,7 +198,7 @@ void EditorPropertyArray::_change_type_menu(int p_index) {
}
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
Variant array = object->get_array();
array.set(changing_type_idx, value);
@@ -225,36 +225,29 @@ void EditorPropertyArray::update_property() {
switch (array_type) {
case Variant::ARRAY: {
arrtype = "Array";
-
} break;
// arrays
- case Variant::POOL_BYTE_ARRAY: {
- arrtype = "PoolByteArray";
-
+ case Variant::PACKED_BYTE_ARRAY: {
+ arrtype = "PackedByteArray";
} break;
- case Variant::POOL_INT_ARRAY: {
- arrtype = "PoolIntArray";
-
+ case Variant::PACKED_INT_ARRAY: {
+ arrtype = "PackedIntArray";
} break;
- case Variant::POOL_REAL_ARRAY: {
-
- arrtype = "PoolFloatArray";
+ case Variant::PACKED_REAL_ARRAY: {
+ arrtype = "PackedRealArray";
} break;
- case Variant::POOL_STRING_ARRAY: {
-
- arrtype = "PoolStringArray";
+ case Variant::PACKED_STRING_ARRAY: {
+ arrtype = "PackedStringArray";
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
-
- arrtype = "PoolVector2Array";
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ arrtype = "PackedVector2Array";
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
- arrtype = "PoolVector3Array";
-
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ arrtype = "PackedVector3Array";
} break;
- case Variant::POOL_COLOR_ARRAY: {
- arrtype = "PoolColorArray";
+ case Variant::PACKED_COLOR_ARRAY: {
+ arrtype = "PackedColorArray";
} break;
default: {
}
@@ -297,7 +290,7 @@ void EditorPropertyArray::update_property() {
length->set_max(1000000);
length->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(length);
- length->connect("value_changed", this, "_length_changed");
+ length->connect_compat("value_changed", this, "_length_changed");
page_hb = memnew(HBoxContainer);
vbox->add_child(page_hb);
@@ -308,7 +301,7 @@ void EditorPropertyArray::update_property() {
page->set_step(1);
page_hb->add_child(page);
page->set_h_size_flags(SIZE_EXPAND_FILL);
- page->connect("value_changed", this, "_page_changed");
+ page->connect_compat("value_changed", this, "_page_changed");
} else {
//bye bye children of the box
while (vbox->get_child_count() > 2) {
@@ -360,8 +353,8 @@ void EditorPropertyArray::update_property() {
prop->set_object_and_property(object.ptr(), prop_name);
prop->set_label(itos(i + offset));
prop->set_selectable(false);
- prop->connect("property_changed", this, "_property_changed");
- prop->connect("object_id_selected", this, "_object_id_selected");
+ prop->connect_compat("property_changed", this, "_property_changed");
+ prop->connect_compat("object_id_selected", this, "_object_id_selected");
prop->set_h_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
@@ -376,12 +369,12 @@ void EditorPropertyArray::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_icon("Edit", "EditorIcons"));
hb->add_child(edit);
- edit->connect("pressed", this, "_change_type", varray(edit, i + offset));
+ edit->connect_compat("pressed", this, "_change_type", varray(edit, i + offset));
} else {
Button *remove = memnew(Button);
remove->set_icon(get_icon("Remove", "EditorIcons"));
- remove->connect("pressed", this, "_remove_pressed", varray(i + offset));
+ remove->connect_compat("pressed", this, "_remove_pressed", varray(i + offset));
hb->add_child(remove);
}
@@ -419,7 +412,7 @@ void EditorPropertyArray::_edit_pressed() {
Variant array = get_edited_object()->get(get_edited_property());
if (!array.is_array()) {
- Variant::CallError ce;
+ Callable::CallError ce;
array = Variant::construct(array_type, NULL, 0, ce);
get_edited_object()->set(get_edited_property(), array);
@@ -450,7 +443,7 @@ void EditorPropertyArray::_length_changed(double p_page) {
int size = array.call("size");
for (int i = previous_size; i < size; i++) {
if (array.get(i).get_type() == Variant::NIL) {
- Variant::CallError ce;
+ Callable::CallError ce;
array.set(i, Variant::construct(subtype, NULL, 0, ce));
}
}
@@ -460,7 +453,7 @@ void EditorPropertyArray::_length_changed(double p_page) {
int size = array.call("size");
// Pool*Array don't initialize their elements, have to do it manually
for (int i = previous_size; i < size; i++) {
- Variant::CallError ce;
+ Callable::CallError ce;
array.set(i, Variant::construct(array.get(i).get_type(), NULL, 0, ce));
}
}
@@ -510,7 +503,7 @@ EditorPropertyArray::EditorPropertyArray() {
edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect_compat("pressed", this, "_edit_pressed");
edit->set_toggle_mode(true);
add_child(edit);
add_focusable(edit);
@@ -520,7 +513,7 @@ EditorPropertyArray::EditorPropertyArray() {
updating = false;
change_type = memnew(PopupMenu);
add_child(change_type);
- change_type->connect("id_pressed", this, "_change_type_menu");
+ change_type->connect_compat("id_pressed", this, "_change_type_menu");
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
String type = Variant::get_type_name(Variant::Type(i));
@@ -593,7 +586,7 @@ void EditorPropertyDictionary::_change_type_menu(int p_index) {
if (changing_type_idx < 0) {
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
if (changing_type_idx == -1) {
object->set_new_item_key(value);
@@ -609,7 +602,7 @@ void EditorPropertyDictionary::_change_type_menu(int p_index) {
if (p_index < Variant::VARIANT_MAX) {
Variant value;
- Variant::CallError ce;
+ Callable::CallError ce;
value = Variant::construct(Variant::Type(p_index), NULL, 0, ce);
Variant key = dict.get_key_at_index(changing_type_idx);
dict[key] = value;
@@ -668,7 +661,7 @@ void EditorPropertyDictionary::update_property() {
page->set_step(1);
page_hb->add_child(page);
page->set_h_size_flags(SIZE_EXPAND_FILL);
- page->connect("value_changed", this, "_page_changed");
+ page->connect_compat("value_changed", this, "_page_changed");
} else {
// Queue children for deletion, deleting immediately might cause errors.
for (int i = 1; i < vbox->get_child_count(); i++) {
@@ -811,6 +804,12 @@ void EditorPropertyDictionary::update_property() {
prop = memnew(EditorPropertyColor);
} break;
+ case Variant::STRING_NAME: {
+ EditorPropertyText *ept = memnew(EditorPropertyText);
+ ept->set_string_name(true);
+ prop = ept;
+
+ } break;
case Variant::NODE_PATH: {
prop = memnew(EditorPropertyNodePath);
@@ -846,46 +845,46 @@ void EditorPropertyDictionary::update_property() {
} break;
// arrays
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_BYTE_ARRAY);
+ editor->setup(Variant::PACKED_BYTE_ARRAY);
prop = editor;
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_INT_ARRAY);
+ editor->setup(Variant::PACKED_INT_ARRAY);
prop = editor;
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_REAL_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_REAL_ARRAY);
+ editor->setup(Variant::PACKED_REAL_ARRAY);
prop = editor;
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_STRING_ARRAY);
+ editor->setup(Variant::PACKED_STRING_ARRAY);
prop = editor;
} break;
- case Variant::POOL_VECTOR2_ARRAY: {
+ case Variant::PACKED_VECTOR2_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR2_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR2_ARRAY);
prop = editor;
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_VECTOR3_ARRAY);
+ editor->setup(Variant::PACKED_VECTOR3_ARRAY);
prop = editor;
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
EditorPropertyArray *editor = memnew(EditorPropertyArray);
- editor->setup(Variant::POOL_COLOR_ARRAY);
+ editor->setup(Variant::PACKED_COLOR_ARRAY);
prop = editor;
} break;
default: {
@@ -923,8 +922,8 @@ void EditorPropertyDictionary::update_property() {
}
prop->set_selectable(false);
- prop->connect("property_changed", this, "_property_changed");
- prop->connect("object_id_selected", this, "_object_id_selected");
+ prop->connect_compat("property_changed", this, "_property_changed");
+ prop->connect_compat("object_id_selected", this, "_object_id_selected");
HBoxContainer *hb = memnew(HBoxContainer);
if (add_vbox) {
@@ -937,14 +936,14 @@ void EditorPropertyDictionary::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_icon("Edit", "EditorIcons"));
hb->add_child(edit);
- edit->connect("pressed", this, "_change_type", varray(edit, change_index));
+ edit->connect_compat("pressed", this, "_change_type", varray(edit, change_index));
prop->update_property();
if (i == amount + 1) {
Button *butt_add_item = memnew(Button);
butt_add_item->set_text(TTR("Add Key/Value Pair"));
- butt_add_item->connect("pressed", this, "_add_key_value");
+ butt_add_item->connect_compat("pressed", this, "_add_key_value");
add_vbox->add_child(butt_add_item);
}
}
@@ -971,7 +970,7 @@ void EditorPropertyDictionary::_edit_pressed() {
Variant prop_val = get_edited_object()->get(get_edited_property());
if (prop_val.get_type() == Variant::NIL) {
- Variant::CallError ce;
+ Callable::CallError ce;
prop_val = Variant::construct(Variant::DICTIONARY, NULL, 0, ce);
get_edited_object()->set(get_edited_property(), prop_val);
}
@@ -1006,7 +1005,7 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
- edit->connect("pressed", this, "_edit_pressed");
+ edit->connect_compat("pressed", this, "_edit_pressed");
edit->set_toggle_mode(true);
add_child(edit);
add_focusable(edit);
@@ -1015,7 +1014,7 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
updating = false;
change_type = memnew(PopupMenu);
add_child(change_type);
- change_type->connect("id_pressed", this, "_change_type_menu");
+ change_type->connect_compat("id_pressed", this, "_change_type_menu");
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
String type = Variant::get_type_name(Variant::Type(i));
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 1f2a02c9a0..c0f58c9aae 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -49,15 +49,15 @@ bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::handles needs to be overridden.");
}
-Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const {
if (get_script_instance() && get_script_instance()->has_method("generate")) {
return get_script_instance()->call("generate", p_from, p_size);
}
- ERR_FAIL_V_MSG(Ref<Texture>(), "EditorResourcePreviewGenerator::generate needs to be overridden.");
+ ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::generate needs to be overridden.");
}
-Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const {
+Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const {
if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) {
return get_script_instance()->call("generate_from_path", p_path, p_size);
@@ -90,8 +90,8 @@ bool EditorResourcePreviewGenerator::can_generate_small_preview() const {
void EditorResourcePreviewGenerator::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::STRING, "type")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "generate_small_preview_automatically"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "can_generate_small_preview"));
}
@@ -107,7 +107,7 @@ void EditorResourcePreview::_thread_func(void *ud) {
erp->_thread();
}
-void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture> &p_texture, const Ref<Texture> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
+void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
preview_mutex->lock();
@@ -160,7 +160,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
if (!preview_generators[i]->handles(type))
continue;
- Ref<Texture> generated;
+ Ref<Texture2D> generated;
if (p_item.resource.is_valid()) {
generated = preview_generators[i]->generate(p_item.resource, Vector2(thumbnail_size, thumbnail_size));
} else {
@@ -172,7 +172,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
small_thumbnail_size *= EDSCALE;
if (preview_generators[i]->can_generate_small_preview()) {
- Ref<Texture> generated_small;
+ Ref<Texture2D> generated_small;
if (p_item.resource.is_valid()) {
generated_small = preview_generators[i]->generate(p_item.resource, Vector2(small_thumbnail_size, small_thumbnail_size));
} else {
@@ -322,14 +322,14 @@ void EditorResourcePreview::_thread() {
} else {
texture.instance();
- texture->create_from_image(img, Texture::FLAG_FILTER);
+ texture->create_from_image(img);
if (has_small_texture) {
if (small_img->load(cache_base + "_small.png") != OK) {
cache_valid = false;
} else {
small_texture.instance();
- small_texture->create_from_image(small_img, Texture::FLAG_FILTER);
+ small_texture->create_from_image(small_img);
}
}
}
@@ -476,7 +476,7 @@ EditorResourcePreview::EditorResourcePreview() {
thread = NULL;
singleton = this;
preview_mutex = Mutex::create();
- preview_sem = Semaphore::create();
+ preview_sem = SemaphoreOld::create();
order = 0;
exit = false;
exited = false;
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 8091fbafdc..0a89154243 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -45,8 +45,8 @@ protected:
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
virtual bool generate_small_preview_automatically() const;
virtual bool can_generate_small_preview() const;
@@ -71,14 +71,14 @@ class EditorResourcePreview : public Node {
List<QueueItem> queue;
Mutex *preview_mutex;
- Semaphore *preview_sem;
+ SemaphoreOld *preview_sem;
Thread *thread;
volatile bool exit;
volatile bool exited;
struct Item {
- Ref<Texture> preview;
- Ref<Texture> small_preview;
+ Ref<Texture2D> preview;
+ Ref<Texture2D> small_preview;
int order;
uint32_t last_hash;
uint64_t modified_time;
@@ -88,7 +88,7 @@ class EditorResourcePreview : public Node {
Map<String, Item> cache;
- void _preview_ready(const String &p_str, const Ref<Texture> &p_texture, const Ref<Texture> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
+ void _preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
static void _thread_func(void *ud);
@@ -102,7 +102,7 @@ protected:
public:
static EditorResourcePreview *get_singleton();
- //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
+ //callback function is callback(String p_path,Ref<Texture2D> preview,Variant udata) preview null if could not load
void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index ff7420e19b..3200a0ac8b 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -38,7 +38,7 @@ EditorRun::Status EditorRun::get_status() const {
return status;
}
-Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
+Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints, const int &p_instances) {
List<String> args;
@@ -187,20 +187,40 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
};
printf("\n");
- pid = 0;
- Error err = OS::get_singleton()->execute(exec, args, false, &pid);
- ERR_FAIL_COND_V(err, err);
+ for (int i = 0; i < p_instances; i++) {
+ OS::ProcessID pid = 0;
+ Error err = OS::get_singleton()->execute(exec, args, false, &pid);
+ ERR_FAIL_COND_V(err, err);
+ pids.push_back(pid);
+ }
status = STATUS_PLAY;
return OK;
}
+bool EditorRun::has_child_process(OS::ProcessID p_pid) const {
+ for (const List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
+ if (E->get() == p_pid)
+ return true;
+ }
+ return false;
+}
+
+void EditorRun::stop_child_process(OS::ProcessID p_pid) {
+ if (has_child_process(p_pid)) {
+ OS::get_singleton()->kill(p_pid);
+ pids.erase(p_pid);
+ }
+}
+
void EditorRun::stop() {
- if (status != STATUS_STOP && pid != 0) {
+ if (status != STATUS_STOP && pids.size() > 0) {
- OS::get_singleton()->kill(pid);
+ for (List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) {
+ OS::get_singleton()->kill(E->get());
+ }
}
status = STATUS_STOP;
diff --git a/editor/editor_run.h b/editor/editor_run.h
index b50a2c2f0e..389a1e6b20 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -42,7 +42,7 @@ public:
STATUS_STOP
};
- OS::ProcessID pid;
+ List<OS::ProcessID> pids;
private:
bool debug_collisions;
@@ -51,11 +51,13 @@ private:
public:
Status get_status() const;
- Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
+ Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false, const int &p_instances = 1);
void run_native_notify() { status = STATUS_PLAY; }
void stop();
- OS::ProcessID get_pid() const { return pid; }
+ void stop_child_process(OS::ProcessID p_pid);
+ bool has_child_process(OS::ProcessID p_pid) const;
+ int get_child_process_count() const { return pids.size(); }
void set_debug_collisions(bool p_debug);
bool get_debug_collisions() const;
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 4bbc111aea..490ae19e17 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -53,10 +53,10 @@ void EditorRunNative::_notification(int p_what) {
im->resize(16 * EDSCALE, 16 * EDSCALE);
Ref<ImageTexture> small_icon;
small_icon.instance();
- small_icon->create_from_image(im, 0);
+ small_icon->create_from_image(im);
MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
- mb->connect("pressed", this, "_run_native", varray(-1, i));
+ mb->get_popup()->connect_compat("id_pressed", this, "_run_native", varray(i));
+ mb->connect_compat("pressed", this, "_run_native", varray(-1, i));
mb->set_icon(small_icon);
add_child(mb);
menus[i] = mb;
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp
index 1f269c246a..628055cac6 100644
--- a/editor/editor_run_script.cpp
+++ b/editor/editor_run_script.cpp
@@ -71,10 +71,10 @@ void EditorScript::_run() {
return;
}
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
+ Callable::CallError ce;
+ ce.error = Callable::CallError::CALL_OK;
get_script_instance()->call("_run", NULL, 0, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
+ if (ce.error != Callable::CallError::CALL_OK) {
EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
}
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index 2090c12c91..e95343afc9 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -177,7 +177,7 @@ String SectionedInspector::get_full_item_path(const String &p_item) {
void SectionedInspector::edit(Object *p_object) {
if (!p_object) {
- obj = 0;
+ obj = ObjectID();
sections->clear();
filter->set_edited(NULL);
@@ -294,7 +294,7 @@ void SectionedInspector::register_search_box(LineEdit *p_box) {
search_box = p_box;
inspector->register_text_enter(p_box);
- search_box->connect("text_changed", this, "_search_changed");
+ search_box->connect_compat("text_changed", this, "_search_changed");
}
void SectionedInspector::_search_changed(const String &p_what) {
@@ -308,7 +308,6 @@ EditorInspector *SectionedInspector::get_inspector() {
}
SectionedInspector::SectionedInspector() :
- obj(0),
sections(memnew(Tree)),
filter(memnew(SectionedInspectorFilter)),
inspector(memnew(EditorInspector)),
@@ -333,7 +332,7 @@ SectionedInspector::SectionedInspector() :
right_vb->add_child(inspector, true);
inspector->set_use_doc_hints(true);
- sections->connect("cell_selected", this, "_section_selected");
+ sections->connect_compat("cell_selected", this, "_section_selected");
}
SectionedInspector::~SectionedInspector() {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 715ce6bea7..d81b9bbb82 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -628,7 +628,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
_initial_set("project_manager/sorting_order", 0);
- hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Modified");
+ hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Edited");
if (p_extra_config.is_valid()) {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 5db18d8853..9197546772 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -31,6 +31,7 @@
#include "editor_spin_slider.h"
#include "core/math/expression.h"
#include "core/os/input.h"
+#include "editor_node.h"
#include "editor_scale.h"
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
@@ -185,6 +186,19 @@ void EditorSpinSlider::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_READY) {
+ // Add a left margin to the stylebox to make the number align with the Label
+ // when it's edited. The LineEdit "focus" stylebox uses the "normal" stylebox's
+ // default margins.
+ Ref<StyleBoxFlat> stylebox =
+ EditorNode::get_singleton()->get_theme_base()->get_stylebox("normal", "LineEdit")->duplicate();
+ // EditorSpinSliders with a label have more space on the left, so add an
+ // higher margin to match the location where the text begins.
+ // The margin values below were determined by empirical testing.
+ stylebox->set_default_margin(MARGIN_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ value_input->add_style_override("normal", stylebox);
+ }
+
if (p_what == NOTIFICATION_DRAW) {
updown_offset = -1;
@@ -200,7 +214,7 @@ void EditorSpinSlider::_notification(int p_what) {
int string_width = font->get_string_size(label).width;
int number_width = get_size().width - sb->get_minimum_size().width - string_width - sep;
- Ref<Texture> updown = get_icon("updown", "SpinBox");
+ Ref<Texture2D> updown = get_icon("updown", "SpinBox");
if (get_step() == 1) {
number_width -= updown->get_width();
@@ -233,7 +247,7 @@ void EditorSpinSlider::_notification(int p_what) {
draw_string(font, Vector2(Math::round(sb->get_offset().x + string_width + sep), vofs), numstr, fc, number_width);
if (get_step() == 1) {
- Ref<Texture> updown2 = get_icon("updown", "SpinBox");
+ Ref<Texture2D> updown2 = get_icon("updown", "SpinBox");
int updown_vofs = (get_size().height - updown2->get_height()) / 2;
updown_offset = get_size().width - sb->get_margin(MARGIN_RIGHT) - updown2->get_width();
Color c(1, 1, 1);
@@ -268,7 +282,7 @@ void EditorSpinSlider::_notification(int p_what) {
}
if (display_grabber) {
- Ref<Texture> grabber_tex;
+ Ref<Texture2D> grabber_tex;
if (mouse_over_grabber) {
grabber_tex = get_icon("grabber_highlight", "HSlider");
} else {
@@ -476,9 +490,9 @@ EditorSpinSlider::EditorSpinSlider() {
grabber->hide();
grabber->set_as_toplevel(true);
grabber->set_mouse_filter(MOUSE_FILTER_STOP);
- grabber->connect("mouse_entered", this, "_grabber_mouse_entered");
- grabber->connect("mouse_exited", this, "_grabber_mouse_exited");
- grabber->connect("gui_input", this, "_grabber_gui_input");
+ grabber->connect_compat("mouse_entered", this, "_grabber_mouse_entered");
+ grabber->connect_compat("mouse_exited", this, "_grabber_mouse_exited");
+ grabber->connect_compat("gui_input", this, "_grabber_gui_input");
mouse_over_spin = false;
mouse_over_grabber = false;
mousewheel_over_grabber = false;
@@ -488,9 +502,9 @@ EditorSpinSlider::EditorSpinSlider() {
add_child(value_input);
value_input->set_as_toplevel(true);
value_input->hide();
- value_input->connect("modal_closed", this, "_value_input_closed");
- value_input->connect("text_entered", this, "_value_input_entered");
- value_input->connect("focus_exited", this, "_value_focus_exited");
+ value_input->connect_compat("modal_closed", this, "_value_input_closed");
+ value_input->connect_compat("text_entered", this, "_value_input_entered");
+ value_input->connect_compat("focus_exited", this, "_value_focus_exited");
value_input_just_closed = false;
hide_slider = false;
read_only = false;
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index cd533649e3..1dd3ac5246 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -239,24 +239,24 @@ EditorSubScene::EditorSubScene() {
HBoxContainer *hb = memnew(HBoxContainer);
path = memnew(LineEdit);
- path->connect("text_entered", this, "_path_changed");
+ path->connect_compat("text_entered", this, "_path_changed");
hb->add_child(path);
path->set_h_size_flags(SIZE_EXPAND_FILL);
Button *b = memnew(Button);
b->set_text(TTR("Browse"));
hb->add_child(b);
- b->connect("pressed", this, "_path_browse");
+ b->connect_compat("pressed", this, "_path_browse");
vb->add_margin_child(TTR("Scene Path:"), hb);
tree = memnew(Tree);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_margin_child(TTR("Import From Node:"), tree, true);
tree->set_select_mode(Tree::SELECT_MULTI);
- tree->connect("multi_selected", this, "_item_multi_selected");
+ tree->connect_compat("multi_selected", this, "_item_multi_selected");
//tree->connect("nothing_selected", this, "_deselect_items");
- tree->connect("cell_selected", this, "_selected_changed");
+ tree->connect_compat("cell_selected", this, "_selected_changed");
- tree->connect("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED);
+ tree->connect_compat("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED);
file_dialog = memnew(EditorFileDialog);
List<String> extensions;
@@ -269,5 +269,5 @@ EditorSubScene::EditorSubScene() {
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_path_selected");
+ file_dialog->connect_compat("file_selected", this, "_path_selected");
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 28bc20a957..39d4b70a6a 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -41,7 +41,7 @@
#include "modules/svg/image_loader_svg.h"
#endif
-static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
+static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
style->set_texture(p_texture);
style->set_margin_size(MARGIN_LEFT, p_left * EDSCALE);
@@ -90,19 +90,13 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
- // dumb gizmo check
- bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
-
// Upsample icon generation only if the editor scale isn't an integer multiplier.
// Generating upsampled icons is slower, and the benefit is hardly visible
// with integer editor scales.
const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
- if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter)
- icon->create_from_image(img); // in this case filter really helps
- else
- icon->create_from_image(img, 0);
+ icon->create_from_image(img); // in this case filter really helps
return icon;
}
@@ -412,6 +406,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("error_color", "Editor", error_color);
theme->set_color("property_color", "Editor", property_color);
+ if (!dark_theme) {
+ theme->set_color("vulkan_color", "Editor", Color::hex(0xad1128ff));
+ } else {
+ theme->set_color("vulkan_color", "Editor", Color(1.0, 0.0, 0.0));
+ }
const int thumb_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
theme->set_constant("scale", "Editor", EDSCALE);
theme->set_constant("thumb_size", "Editor", thumb_size);
@@ -853,12 +852,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_panel_debugger = style_content_panel->duplicate();
style_panel_debugger->set_border_width(MARGIN_BOTTOM, 0);
theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger);
- theme->set_stylebox("DebuggerTabFG", "EditorStyles", style_tab_selected);
- theme->set_stylebox("DebuggerTabBG", "EditorStyles", style_tab_unselected);
Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate();
int stylebox_offset = theme->get_font("tab_fg", "TabContainer")->get_height() + theme->get_stylebox("tab_fg", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(MARGIN_TOP);
style_panel_invisible_top->set_expand_margin_size(MARGIN_TOP, -stylebox_offset);
+ style_panel_invisible_top->set_default_margin(MARGIN_TOP, 0);
theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top);
// LineEdit
@@ -931,7 +929,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("panel", "EditorAbout", style_complex_window);
// HScrollBar
- Ref<Texture> empty_icon = memnew(ImageTexture);
+ Ref<Texture2D> empty_icon = memnew(ImageTexture);
theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
diff --git a/editor/editor_visual_profiler.cpp b/editor/editor_visual_profiler.cpp
new file mode 100644
index 0000000000..5fb77181bc
--- /dev/null
+++ b/editor/editor_visual_profiler.cpp
@@ -0,0 +1,853 @@
+/*************************************************************************/
+/* editor_visual_profiler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_visual_profiler.h"
+
+#include "core/os/os.h"
+#include "editor_scale.h"
+#include "editor_settings.h"
+
+void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
+
+ ++last_metric;
+ if (last_metric >= frame_metrics.size())
+ last_metric = 0;
+
+ frame_metrics.write[last_metric] = p_metric;
+ // _make_metric_ptrs(frame_metrics.write[last_metric]);
+
+ List<String> stack;
+ for (int i = 0; i < frame_metrics[last_metric].areas.size(); i++) {
+ String name = frame_metrics[last_metric].areas[i].name;
+ frame_metrics.write[last_metric].areas.write[i].color_cache = _get_color_from_signature(name);
+ String full_name;
+
+ if (name[0] == '<') {
+ stack.pop_back();
+ }
+
+ if (stack.size()) {
+ full_name = stack.back()->get() + name;
+ } else {
+ full_name = name;
+ }
+
+ if (name[0] == '>') {
+
+ stack.push_back(full_name + "/");
+ }
+
+ frame_metrics.write[last_metric].areas.write[i].fullpath_cache = full_name;
+ }
+
+ updating_frame = true;
+ cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number);
+ cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0));
+
+ if (!seeking) {
+ cursor_metric_edit->set_value(frame_metrics[last_metric].frame_number);
+ if (hover_metric != -1) {
+ hover_metric++;
+ if (hover_metric >= frame_metrics.size()) {
+ hover_metric = 0;
+ }
+ }
+ }
+ updating_frame = false;
+
+ if (frame_delay->is_stopped()) {
+
+ frame_delay->set_wait_time(0.1);
+ frame_delay->start();
+ }
+
+ if (plot_delay->is_stopped()) {
+ plot_delay->set_wait_time(0.1);
+ plot_delay->start();
+ }
+}
+
+void EditorVisualProfiler::clear() {
+
+ int metric_size = EditorSettings::get_singleton()->get("debugger/profiler_frame_history_size");
+ metric_size = CLAMP(metric_size, 60, 1024);
+ frame_metrics.clear();
+ frame_metrics.resize(metric_size);
+ last_metric = -1;
+ variables->clear();
+ //activate->set_pressed(false);
+
+ updating_frame = true;
+ cursor_metric_edit->set_min(0);
+ cursor_metric_edit->set_max(0);
+ cursor_metric_edit->set_value(0);
+ updating_frame = false;
+ hover_metric = -1;
+ seeking = false;
+}
+
+String EditorVisualProfiler::_get_time_as_text(float p_time) {
+
+ int dmode = display_mode->get_selected();
+
+ if (dmode == DISPLAY_FRAME_TIME) {
+ return rtos(p_time) + "ms";
+ } else if (dmode == DISPLAY_FRAME_PERCENT) {
+ return String::num(p_time * 100 / graph_limit, 2) + "%";
+ }
+
+ return "err";
+}
+
+Color EditorVisualProfiler::_get_color_from_signature(const StringName &p_signature) const {
+
+ Color bc = get_color("error_color", "Editor");
+ double rot = ABS(double(p_signature.hash()) / double(0x7FFFFFFF));
+ Color c;
+ c.set_hsv(rot, bc.get_s(), bc.get_v());
+ return c.linear_interpolate(get_color("base_color", "Editor"), 0.07);
+}
+
+void EditorVisualProfiler::_item_selected() {
+
+ if (updating_frame)
+ return;
+
+ TreeItem *item = variables->get_selected();
+ if (!item)
+ return;
+ selected_area = item->get_metadata(0);
+ _update_plot();
+}
+
+void EditorVisualProfiler::_update_plot() {
+
+ int w = graph->get_size().width;
+ int h = graph->get_size().height;
+
+ bool reset_texture = false;
+
+ int desired_len = w * h * 4;
+
+ if (graph_image.size() != desired_len) {
+ reset_texture = true;
+ graph_image.resize(desired_len);
+ }
+
+ uint8_t *wr = graph_image.ptrw();
+
+ //clear
+ for (int i = 0; i < desired_len; i += 4) {
+ wr[i + 0] = 0;
+ wr[i + 1] = 0;
+ wr[i + 2] = 0;
+ wr[i + 3] = 255;
+ }
+
+ //find highest value
+
+ float highest_cpu = 0;
+ float highest_gpu = 0;
+
+ for (int i = 0; i < frame_metrics.size(); i++) {
+ const Metric &m = frame_metrics[i];
+ if (!m.valid)
+ continue;
+
+ if (m.areas.size()) {
+ highest_cpu = MAX(highest_cpu, m.areas[m.areas.size() - 1].cpu_time);
+ highest_gpu = MAX(highest_gpu, m.areas[m.areas.size() - 1].gpu_time);
+ }
+ }
+
+ if (highest_cpu > 0 || highest_gpu > 0) {
+
+ if (frame_relative->is_pressed()) {
+ highest_cpu = MAX(graph_limit, highest_cpu);
+ highest_gpu = MAX(graph_limit, highest_gpu);
+ }
+
+ if (linked->is_pressed()) {
+ float highest = MAX(highest_cpu, highest_gpu);
+ highest_cpu = highest_gpu = highest;
+ }
+
+ //means some data exists..
+ highest_cpu *= 1.2; //leave some upper room
+ highest_gpu *= 1.2; //leave some upper room
+ graph_height_cpu = highest_cpu;
+ graph_height_gpu = highest_gpu;
+
+ Vector<Color> columnv_cpu;
+ columnv_cpu.resize(h);
+ Color *column_cpu = columnv_cpu.ptrw();
+
+ Vector<Color> columnv_gpu;
+ columnv_gpu.resize(h);
+ Color *column_gpu = columnv_gpu.ptrw();
+
+ int half_w = w / 2;
+ for (int i = 0; i < half_w; i++) {
+ for (int j = 0; j < h; j++) {
+ column_cpu[j] = Color(0, 0, 0, 0);
+ column_gpu[j] = Color(0, 0, 0, 0);
+ }
+
+ int current = i * frame_metrics.size() / half_w;
+ int next = (i + 1) * frame_metrics.size() / half_w;
+ if (next > frame_metrics.size()) {
+ next = frame_metrics.size();
+ }
+ if (next == current)
+ next = current + 1; //just because for loop must work
+
+ for (int j = current; j < next; j++) {
+
+ //wrap
+ int idx = last_metric + 1 + j;
+ while (idx >= frame_metrics.size()) {
+ idx -= frame_metrics.size();
+ }
+
+ int area_count = frame_metrics[idx].areas.size();
+ const Metric::Area *areas = frame_metrics[idx].areas.ptr();
+ int prev_cpu = 0;
+ int prev_gpu = 0;
+ for (int k = 1; k < area_count; k++) {
+ int ofs_cpu = int(areas[k].cpu_time * h / highest_cpu);
+ ofs_cpu = CLAMP(ofs_cpu, 0, h - 1);
+ Color color = selected_area == areas[k - 1].fullpath_cache ? Color(1, 1, 1, 1) : areas[k - 1].color_cache;
+
+ for (int l = prev_cpu; l < ofs_cpu; l++) {
+ column_cpu[h - l - 1] += color;
+ }
+ prev_cpu = ofs_cpu;
+
+ int ofs_gpu = int(areas[k].gpu_time * h / highest_gpu);
+ ofs_gpu = CLAMP(ofs_gpu, 0, h - 1);
+ for (int l = prev_gpu; l < ofs_gpu; l++) {
+ column_gpu[h - l - 1] += color;
+ }
+
+ prev_gpu = ofs_gpu;
+ }
+ }
+
+ //plot CPU
+ for (int j = 0; j < h; j++) {
+
+ uint8_t r, g, b;
+
+ if (column_cpu[j].a == 0) {
+ r = 0;
+ g = 0;
+ b = 0;
+ } else {
+ r = CLAMP((column_cpu[j].r / column_cpu[j].a) * 255.0, 0, 255);
+ g = CLAMP((column_cpu[j].g / column_cpu[j].a) * 255.0, 0, 255);
+ b = CLAMP((column_cpu[j].b / column_cpu[j].a) * 255.0, 0, 255);
+ }
+
+ int widx = (j * w + i) * 4;
+ wr[widx + 0] = r;
+ wr[widx + 1] = g;
+ wr[widx + 2] = b;
+ wr[widx + 3] = 255;
+ }
+ //plot GPU
+ for (int j = 0; j < h; j++) {
+
+ uint8_t r, g, b;
+
+ if (column_gpu[j].a == 0) {
+ r = 0;
+ g = 0;
+ b = 0;
+ } else {
+ r = CLAMP((column_gpu[j].r / column_gpu[j].a) * 255.0, 0, 255);
+ g = CLAMP((column_gpu[j].g / column_gpu[j].a) * 255.0, 0, 255);
+ b = CLAMP((column_gpu[j].b / column_gpu[j].a) * 255.0, 0, 255);
+ }
+
+ int widx = (j * w + w / 2 + i) * 4;
+ wr[widx + 0] = r;
+ wr[widx + 1] = g;
+ wr[widx + 2] = b;
+ wr[widx + 3] = 255;
+ }
+ }
+ }
+
+ Ref<Image> img;
+ img.instance();
+ img->create(w, h, 0, Image::FORMAT_RGBA8, graph_image);
+
+ if (reset_texture) {
+
+ if (graph_texture.is_null()) {
+ graph_texture.instance();
+ }
+ graph_texture->create_from_image(img);
+ }
+
+ graph_texture->update(img, true);
+
+ graph->set_texture(graph_texture);
+ graph->update();
+}
+
+void EditorVisualProfiler::_update_frame(bool p_focus_selected) {
+
+ int cursor_metric = _get_cursor_index();
+
+ Ref<Texture> track_icon = get_icon("TrackColor", "EditorIcons");
+
+ ERR_FAIL_INDEX(cursor_metric, frame_metrics.size());
+
+ updating_frame = true;
+ variables->clear();
+
+ TreeItem *root = variables->create_item();
+ const Metric &m = frame_metrics[cursor_metric];
+
+ List<TreeItem *> stack;
+ List<TreeItem *> categories;
+
+ TreeItem *ensure_selected = nullptr;
+
+ for (int i = 1; i < m.areas.size() - 1; i++) {
+
+ TreeItem *parent = stack.size() ? stack.back()->get() : root;
+
+ String name = m.areas[i].name;
+
+ float cpu_time = m.areas[i].cpu_time;
+ float gpu_time = m.areas[i].gpu_time;
+ if (i < m.areas.size() - 1) {
+ cpu_time = m.areas[i + 1].cpu_time - cpu_time;
+ gpu_time = m.areas[i + 1].gpu_time - gpu_time;
+ }
+
+ if (name.begins_with(">")) {
+ TreeItem *category = variables->create_item(parent);
+
+ stack.push_back(category);
+ categories.push_back(category);
+
+ name = name.substr(1, name.length());
+
+ category->set_text(0, name);
+ category->set_metadata(1, cpu_time);
+ category->set_metadata(2, gpu_time);
+ continue;
+ }
+
+ if (name.begins_with("<")) {
+ stack.pop_back();
+ continue;
+ }
+ TreeItem *category = variables->create_item(parent);
+
+ for (List<TreeItem *>::Element *E = stack.front(); E; E = E->next()) {
+ float total_cpu = E->get()->get_metadata(1);
+ float total_gpu = E->get()->get_metadata(2);
+ total_cpu += cpu_time;
+ total_gpu += gpu_time;
+ E->get()->set_metadata(1, cpu_time);
+ E->get()->set_metadata(2, gpu_time);
+ }
+
+ category->set_icon(0, track_icon);
+ category->set_icon_modulate(0, m.areas[i].color_cache);
+ category->set_selectable(0, true);
+ category->set_metadata(0, m.areas[i].fullpath_cache);
+ category->set_text(0, m.areas[i].name);
+ category->set_text(1, _get_time_as_text(cpu_time));
+ category->set_metadata(1, m.areas[i].cpu_time);
+ category->set_text(2, _get_time_as_text(gpu_time));
+ category->set_metadata(2, m.areas[i].gpu_time);
+
+ if (selected_area == m.areas[i].fullpath_cache) {
+ category->select(0);
+ if (p_focus_selected) {
+ ensure_selected = category;
+ }
+ }
+ }
+
+ for (List<TreeItem *>::Element *E = categories.front(); E; E = E->next()) {
+ float total_cpu = E->get()->get_metadata(1);
+ float total_gpu = E->get()->get_metadata(2);
+ E->get()->set_text(1, _get_time_as_text(total_cpu));
+ E->get()->set_text(2, _get_time_as_text(total_gpu));
+ }
+
+ if (ensure_selected) {
+ variables->ensure_cursor_is_visible();
+ }
+ updating_frame = false;
+}
+
+void EditorVisualProfiler::_activate_pressed() {
+
+ if (activate->is_pressed()) {
+ activate->set_icon(get_icon("Stop", "EditorIcons"));
+ activate->set_text(TTR("Stop"));
+ _clear_pressed(); //always clear on start
+ } else {
+ activate->set_icon(get_icon("Play", "EditorIcons"));
+ activate->set_text(TTR("Start"));
+ }
+ emit_signal("enable_profiling", activate->is_pressed());
+}
+
+void EditorVisualProfiler::_clear_pressed() {
+
+ clear();
+ _update_plot();
+}
+
+void EditorVisualProfiler::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ activate->set_icon(get_icon("Play", "EditorIcons"));
+ clear_button->set_icon(get_icon("Clear", "EditorIcons"));
+ }
+}
+
+void EditorVisualProfiler::_graph_tex_draw() {
+
+ if (last_metric < 0)
+ return;
+ Ref<Font> font = get_font("font", "Label");
+ if (seeking) {
+
+ int max_frames = frame_metrics.size();
+ int frame = cursor_metric_edit->get_value() - (frame_metrics[last_metric].frame_number - max_frames + 1);
+ if (frame < 0)
+ frame = 0;
+
+ int half_width = graph->get_size().x / 2;
+ int cur_x = frame * half_width / max_frames;
+ //cur_x /= 2.0;
+
+ graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.8));
+ graph->draw_line(Vector2(cur_x + half_width, 0), Vector2(cur_x + half_width, graph->get_size().y), Color(1, 1, 1, 0.8));
+ }
+
+ if (graph_height_cpu > 0) {
+ int frame_y = graph->get_size().y - graph_limit * graph->get_size().y / graph_height_cpu - 1;
+
+ int half_width = graph->get_size().x / 2;
+
+ graph->draw_line(Vector2(0, frame_y), Vector2(half_width, frame_y), Color(1, 1, 1, 0.3));
+
+ String limit_str = String::num(graph_limit, 2);
+ graph->draw_string(font, Vector2(half_width - font->get_string_size(limit_str).x - 2, frame_y - 2), limit_str, Color(1, 1, 1, 0.6));
+ }
+
+ if (graph_height_gpu > 0) {
+ int frame_y = graph->get_size().y - graph_limit * graph->get_size().y / graph_height_gpu - 1;
+
+ int half_width = graph->get_size().x / 2;
+
+ graph->draw_line(Vector2(half_width, frame_y), Vector2(graph->get_size().x, frame_y), Color(1, 1, 1, 0.3));
+
+ String limit_str = String::num(graph_limit, 2);
+ graph->draw_string(font, Vector2(half_width * 2 - font->get_string_size(limit_str).x - 2, frame_y - 2), limit_str, Color(1, 1, 1, 0.6));
+ }
+
+ graph->draw_string(font, Vector2(font->get_string_size("X").x, font->get_ascent() + 2), "CPU:", Color(1, 1, 1, 0.8));
+ graph->draw_string(font, Vector2(font->get_string_size("X").x + graph->get_size().width / 2, font->get_ascent() + 2), "GPU:", Color(1, 1, 1, 0.8));
+
+ /*
+ if (hover_metric != -1 && frame_metrics[hover_metric].valid) {
+
+ int max_frames = frame_metrics.size();
+ int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1);
+ if (frame < 0)
+ frame = 0;
+
+ int cur_x = frame * graph->get_size().x / max_frames;
+
+ graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.4));
+ }
+*/
+}
+
+void EditorVisualProfiler::_graph_tex_mouse_exit() {
+
+ hover_metric = -1;
+ graph->update();
+}
+
+void EditorVisualProfiler::_cursor_metric_changed(double) {
+ if (updating_frame)
+ return;
+
+ graph->update();
+ _update_frame();
+}
+
+void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
+
+ if (last_metric < 0)
+ return;
+
+ Ref<InputEventMouse> me = p_ev;
+ Ref<InputEventMouseButton> mb = p_ev;
+ Ref<InputEventMouseMotion> mm = p_ev;
+
+ if (
+ (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
+ (mm.is_valid())) {
+
+ int half_w = graph->get_size().width / 2;
+ int x = me->get_position().x;
+ if (x > half_w) {
+ x -= half_w;
+ }
+ x = x * frame_metrics.size() / half_w;
+
+ bool show_hover = x >= 0 && x < frame_metrics.size();
+
+ if (x < 0) {
+ x = 0;
+ }
+
+ if (x >= frame_metrics.size()) {
+ x = frame_metrics.size() - 1;
+ }
+
+ int metric = frame_metrics.size() - x - 1;
+ metric = last_metric - metric;
+ while (metric < 0) {
+ metric += frame_metrics.size();
+ }
+
+ if (show_hover) {
+
+ hover_metric = metric;
+
+ } else {
+ hover_metric = -1;
+ }
+
+ if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ //cursor_metric=x;
+ updating_frame = true;
+
+ //metric may be invalid, so look for closest metric that is valid, this makes snap feel better
+ bool valid = false;
+ for (int i = 0; i < frame_metrics.size(); i++) {
+
+ if (frame_metrics[metric].valid) {
+ valid = true;
+ break;
+ }
+
+ metric++;
+ if (metric >= frame_metrics.size())
+ metric = 0;
+ }
+
+ if (!valid) {
+ return;
+ }
+
+ cursor_metric_edit->set_value(frame_metrics[metric].frame_number);
+
+ updating_frame = false;
+
+ if (activate->is_pressed()) {
+ if (!seeking) {
+ // Break request is not required, just stop profiling
+ }
+ }
+
+ seeking = true;
+
+ if (!frame_delay->is_processing()) {
+ frame_delay->set_wait_time(0.1);
+ frame_delay->start();
+ }
+
+ bool touched_cpu = me->get_position().x < graph->get_size().width * 0.5;
+
+ const Metric::Area *areas = frame_metrics[metric].areas.ptr();
+ int area_count = frame_metrics[metric].areas.size();
+ float posy = (1.0 - (me->get_position().y / graph->get_size().height)) * (touched_cpu ? graph_height_cpu : graph_height_gpu);
+ int last_valid = -1;
+ bool found = false;
+ for (int i = 0; i < area_count - 1; i++) {
+
+ if (areas[i].name[0] != '<' && areas[i].name[0] != '>') {
+ last_valid = i;
+ }
+ float h = touched_cpu ? areas[i + 1].cpu_time : areas[i + 1].gpu_time;
+
+ if (h > posy) {
+ found = true;
+ break;
+ }
+ }
+
+ StringName area_found;
+ if (found && last_valid != -1) {
+ area_found = areas[last_valid].fullpath_cache;
+ }
+
+ if (area_found != selected_area) {
+ selected_area = area_found;
+ _update_frame(true);
+ _update_plot();
+ }
+ }
+
+ graph->update();
+ }
+}
+
+int EditorVisualProfiler::_get_cursor_index() const {
+
+ if (last_metric < 0)
+ return 0;
+ if (!frame_metrics[last_metric].valid)
+ return 0;
+
+ int diff = (frame_metrics[last_metric].frame_number - cursor_metric_edit->get_value());
+
+ int idx = last_metric - diff;
+ while (idx < 0) {
+ idx += frame_metrics.size();
+ }
+
+ return idx;
+}
+
+void EditorVisualProfiler::disable_seeking() {
+
+ seeking = false;
+ graph->update();
+}
+
+void EditorVisualProfiler::_combo_changed(int) {
+
+ _update_frame();
+ _update_plot();
+}
+
+void EditorVisualProfiler::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_frame"), &EditorVisualProfiler::_update_frame, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_update_plot"), &EditorVisualProfiler::_update_plot);
+ ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorVisualProfiler::_activate_pressed);
+ ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorVisualProfiler::_clear_pressed);
+ ClassDB::bind_method(D_METHOD("_graph_tex_draw"), &EditorVisualProfiler::_graph_tex_draw);
+ ClassDB::bind_method(D_METHOD("_graph_tex_input"), &EditorVisualProfiler::_graph_tex_input);
+ ClassDB::bind_method(D_METHOD("_graph_tex_mouse_exit"), &EditorVisualProfiler::_graph_tex_mouse_exit);
+ ClassDB::bind_method(D_METHOD("_cursor_metric_changed"), &EditorVisualProfiler::_cursor_metric_changed);
+ ClassDB::bind_method(D_METHOD("_combo_changed"), &EditorVisualProfiler::_combo_changed);
+
+ ClassDB::bind_method(D_METHOD("_item_selected"), &EditorVisualProfiler::_item_selected);
+ ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
+}
+
+void EditorVisualProfiler::set_enabled(bool p_enable) {
+
+ activate->set_disabled(!p_enable);
+}
+
+bool EditorVisualProfiler::is_profiling() {
+ return activate->is_pressed();
+}
+
+Vector<Vector<String> > EditorVisualProfiler::get_data_as_csv() const {
+ Vector<Vector<String> > res;
+#if 0
+ if (frame_metrics.empty()) {
+ return res;
+ }
+
+ // signatures
+ Vector<String> signatures;
+ const Vector<EditorFrameProfiler::Metric::Category> &categories = frame_metrics[0].categories;
+
+ for (int j = 0; j < categories.size(); j++) {
+
+ const EditorFrameProfiler::Metric::Category &c = categories[j];
+ signatures.push_back(c.signature);
+
+ for (int k = 0; k < c.items.size(); k++) {
+ signatures.push_back(c.items[k].signature);
+ }
+ }
+ res.push_back(signatures);
+
+ // values
+ Vector<String> values;
+ values.resize(signatures.size());
+
+ int index = last_metric;
+
+ for (int i = 0; i < frame_metrics.size(); i++) {
+
+ ++index;
+
+ if (index >= frame_metrics.size()) {
+ index = 0;
+ }
+
+ if (!frame_metrics[index].valid) {
+ continue;
+ }
+ int it = 0;
+ const Vector<EditorFrameProfiler::Metric::Category> &frame_cat = frame_metrics[index].categories;
+
+ for (int j = 0; j < frame_cat.size(); j++) {
+
+ const EditorFrameProfiler::Metric::Category &c = frame_cat[j];
+ values.write[it++] = String::num_real(c.total_time);
+
+ for (int k = 0; k < c.items.size(); k++) {
+ values.write[it++] = String::num_real(c.items[k].total);
+ }
+ }
+ res.push_back(values);
+ }
+#endif
+ return res;
+}
+
+EditorVisualProfiler::EditorVisualProfiler() {
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ add_child(hb);
+ activate = memnew(Button);
+ activate->set_toggle_mode(true);
+ activate->set_text(TTR("Start"));
+ activate->connect_compat("pressed", this, "_activate_pressed");
+ hb->add_child(activate);
+
+ clear_button = memnew(Button);
+ clear_button->set_text(TTR("Clear"));
+ clear_button->connect_compat("pressed", this, "_clear_pressed");
+ hb->add_child(clear_button);
+
+ hb->add_child(memnew(Label(TTR("Measure:"))));
+
+ display_mode = memnew(OptionButton);
+ display_mode->add_item(TTR("Frame Time (msec)"));
+ display_mode->add_item(TTR("Frame %"));
+ display_mode->connect_compat("item_selected", this, "_combo_changed");
+
+ hb->add_child(display_mode);
+
+ frame_relative = memnew(CheckBox(TTR("Fit to Frame")));
+ frame_relative->set_pressed(true);
+ hb->add_child(frame_relative);
+ frame_relative->connect_compat("pressed", this, "_update_plot");
+ linked = memnew(CheckBox(TTR("Linked")));
+ linked->set_pressed(true);
+ hb->add_child(linked);
+ linked->connect_compat("pressed", this, "_update_plot");
+
+ hb->add_spacer();
+
+ hb->add_child(memnew(Label(TTR("Frame #:"))));
+
+ cursor_metric_edit = memnew(SpinBox);
+ cursor_metric_edit->set_h_size_flags(SIZE_FILL);
+ hb->add_child(cursor_metric_edit);
+ cursor_metric_edit->connect_compat("value_changed", this, "_cursor_metric_changed");
+
+ hb->add_constant_override("separation", 8 * EDSCALE);
+
+ h_split = memnew(HSplitContainer);
+ add_child(h_split);
+ h_split->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ variables = memnew(Tree);
+ variables->set_custom_minimum_size(Size2(300, 0) * EDSCALE);
+ variables->set_hide_folding(true);
+ h_split->add_child(variables);
+ variables->set_hide_root(true);
+ variables->set_columns(3);
+ variables->set_column_titles_visible(true);
+ variables->set_column_title(0, TTR("Name"));
+ variables->set_column_expand(0, true);
+ variables->set_column_min_width(0, 60);
+ variables->set_column_title(1, TTR("CPU"));
+ variables->set_column_expand(1, false);
+ variables->set_column_min_width(1, 60 * EDSCALE);
+ variables->set_column_title(2, TTR("GPU"));
+ variables->set_column_expand(2, false);
+ variables->set_column_min_width(2, 60 * EDSCALE);
+ variables->connect_compat("cell_selected", this, "_item_selected");
+
+ graph = memnew(TextureRect);
+ graph->set_expand(true);
+ graph->set_mouse_filter(MOUSE_FILTER_STOP);
+ //graph->set_ignore_mouse(false);
+ graph->connect_compat("draw", this, "_graph_tex_draw");
+ graph->connect_compat("gui_input", this, "_graph_tex_input");
+ graph->connect_compat("mouse_exited", this, "_graph_tex_mouse_exit");
+
+ h_split->add_child(graph);
+ graph->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ int metric_size = CLAMP(int(EDITOR_DEF("debugger/profiler_frame_history_size", 600)), 60, 1024);
+ frame_metrics.resize(metric_size);
+ last_metric = -1;
+ //cursor_metric=-1;
+ hover_metric = -1;
+
+ //display_mode=DISPLAY_FRAME_TIME;
+
+ frame_delay = memnew(Timer);
+ frame_delay->set_wait_time(0.1);
+ frame_delay->set_one_shot(true);
+ add_child(frame_delay);
+ frame_delay->connect_compat("timeout", this, "_update_frame");
+
+ plot_delay = memnew(Timer);
+ plot_delay->set_wait_time(0.1);
+ plot_delay->set_one_shot(true);
+ add_child(plot_delay);
+ plot_delay->connect_compat("timeout", this, "_update_plot");
+
+ seeking = false;
+ graph_height_cpu = 1;
+ graph_height_gpu = 1;
+
+ graph_limit = 1000 / 60.0;
+
+ //activate->set_disabled(true);
+}
diff --git a/editor/editor_visual_profiler.h b/editor/editor_visual_profiler.h
new file mode 100644
index 0000000000..5194c08b96
--- /dev/null
+++ b/editor/editor_visual_profiler.h
@@ -0,0 +1,154 @@
+/*************************************************************************/
+/* editor_visual_profiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_FRAME_PROFILER_H
+#define EDITOR_FRAME_PROFILER_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/label.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/texture_rect.h"
+#include "scene/gui/tree.h"
+
+class EditorVisualProfiler : public VBoxContainer {
+
+ GDCLASS(EditorVisualProfiler, VBoxContainer);
+
+public:
+ struct Metric {
+
+ bool valid;
+
+ uint64_t frame_number;
+
+ struct Area {
+ String name;
+ Color color_cache;
+ StringName fullpath_cache;
+ float cpu_time = 0;
+ float gpu_time = 0;
+ };
+
+ Vector<Area> areas;
+
+ Metric() {
+ valid = false;
+ }
+ };
+
+ enum DisplayTimeMode {
+ DISPLAY_FRAME_TIME,
+ DISPLAY_FRAME_PERCENT,
+ };
+
+private:
+ Button *activate;
+ Button *clear_button;
+
+ TextureRect *graph;
+ Ref<ImageTexture> graph_texture;
+ Vector<uint8_t> graph_image;
+ Tree *variables;
+ HSplitContainer *h_split;
+ CheckBox *frame_relative;
+ CheckBox *linked;
+
+ OptionButton *display_mode;
+
+ SpinBox *cursor_metric_edit;
+
+ Vector<Metric> frame_metrics;
+ int last_metric;
+
+ StringName selected_area;
+
+ bool updating_frame;
+
+ //int cursor_metric;
+ int hover_metric;
+
+ float graph_height_cpu;
+ float graph_height_gpu;
+
+ float graph_limit;
+
+ bool seeking;
+
+ Timer *frame_delay;
+ Timer *plot_delay;
+
+ void _update_frame(bool p_focus_selected = false);
+
+ void _activate_pressed();
+ void _clear_pressed();
+
+ String _get_time_as_text(float p_time);
+
+ //void _make_metric_ptrs(Metric &m);
+ void _item_selected();
+
+ void _update_plot();
+
+ void _graph_tex_mouse_exit();
+
+ void _graph_tex_draw();
+ void _graph_tex_input(const Ref<InputEvent> &p_ev);
+
+ int _get_cursor_index() const;
+
+ Color _get_color_from_signature(const StringName &p_signature) const;
+
+ void _cursor_metric_changed(double);
+
+ void _combo_changed(int);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void add_frame_metric(const Metric &p_metric);
+ void set_enabled(bool p_enable);
+ bool is_profiling();
+ bool is_seeking() { return seeking; }
+ void disable_seeking();
+
+ void clear();
+
+ Vector<Vector<String> > get_data_as_csv() const;
+
+ EditorVisualProfiler();
+};
+
+#endif // EDITOR_FRAME_PROFILER_H
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 7ed6688154..5ff4cb6246 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -93,14 +93,14 @@ void ExportTemplateManager::_update_template_list() {
Button *redownload = memnew(Button);
redownload->set_text(TTR("Redownload"));
current_hb->add_child(redownload);
- redownload->connect("pressed", this, "_download_template", varray(current_version));
+ redownload->connect_compat("pressed", this, "_download_template", varray(current_version));
}
Button *uninstall = memnew(Button);
uninstall->set_text(TTR("Uninstall"));
current_hb->add_child(uninstall);
current->set_text(current_version + " " + TTR("(Installed)"));
- uninstall->connect("pressed", this, "_uninstall_template", varray(current_version));
+ uninstall->connect_compat("pressed", this, "_uninstall_template", varray(current_version));
} else {
current->add_color_override("font_color", get_color("error_color", "Editor"));
@@ -112,7 +112,7 @@ void ExportTemplateManager::_update_template_list() {
redownload->set_tooltip(TTR("Official export templates aren't available for development builds."));
}
- redownload->connect("pressed", this, "_download_template", varray(current_version));
+ redownload->connect_compat("pressed", this, "_download_template", varray(current_version));
current_hb->add_child(redownload);
current->set_text(current_version + " " + TTR("(Missing)"));
}
@@ -134,7 +134,7 @@ void ExportTemplateManager::_update_template_list() {
uninstall->set_text(TTR("Uninstall"));
hbc->add_child(uninstall);
- uninstall->connect("pressed", this, "_uninstall_template", varray(E->get()));
+ uninstall->connect_compat("pressed", this, "_uninstall_template", varray(E->get()));
installed_vb->add_child(hbc);
}
@@ -350,7 +350,7 @@ void ExportTemplateManager::ok_pressed() {
template_open->popup_centered_ratio();
}
-void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) {
EditorNode::get_singleton()->show_warning(TTR("Error getting the list of mirrors."));
@@ -359,8 +359,8 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
String mirror_str;
{
- PoolByteArray::Read r = p_data.read();
- mirror_str.parse_utf8((const char *)r.ptr(), p_data.size());
+ const uint8_t *r = p_data.ptr();
+ mirror_str.parse_utf8((const char *)r, p_data.size());
}
template_list_state->hide();
@@ -385,7 +385,7 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
ERR_CONTINUE(!m.has("url") || !m.has("name"));
LinkButton *lb = memnew(LinkButton);
lb->set_text(m["name"]);
- lb->connect("pressed", this, "_begin_template_download", varray(m["url"]));
+ lb->connect_compat("pressed", this, "_begin_template_download", varray(m["url"]));
template_list->add_child(lb);
mirrors_found = true;
}
@@ -396,7 +396,7 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_
return;
}
}
-void ExportTemplateManager::_http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void ExportTemplateManager::_http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
switch (p_status) {
@@ -689,14 +689,14 @@ ExportTemplateManager::ExportTemplateManager() {
remove_confirm = memnew(ConfirmationDialog);
remove_confirm->set_title(TTR("Remove Template"));
add_child(remove_confirm);
- remove_confirm->connect("confirmed", this, "_uninstall_template_confirm");
+ remove_confirm->connect_compat("confirmed", this, "_uninstall_template_confirm");
template_open = memnew(FileDialog);
template_open->set_title(TTR("Select Template File"));
template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
template_open->set_mode(FileDialog::MODE_OPEN_FILE);
- template_open->connect("file_selected", this, "_install_from_file", varray(true));
+ template_open->connect_compat("file_selected", this, "_install_from_file", varray(true));
add_child(template_open);
set_title(TTR("Export Template Manager"));
@@ -704,18 +704,18 @@ ExportTemplateManager::ExportTemplateManager() {
request_mirror = memnew(HTTPRequest);
add_child(request_mirror);
- request_mirror->connect("request_completed", this, "_http_download_mirror_completed");
+ request_mirror->connect_compat("request_completed", this, "_http_download_mirror_completed");
download_templates = memnew(HTTPRequest);
add_child(download_templates);
- download_templates->connect("request_completed", this, "_http_download_templates_completed");
+ download_templates->connect_compat("request_completed", this, "_http_download_templates_completed");
template_downloader = memnew(AcceptDialog);
template_downloader->set_title(TTR("Download Templates"));
template_downloader->get_ok()->set_text(TTR("Close"));
template_downloader->set_exclusive(true);
add_child(template_downloader);
- template_downloader->connect("popup_hide", this, "_window_template_downloader_closed");
+ template_downloader->connect_compat("popup_hide", this, "_window_template_downloader_closed");
VBoxContainer *vbc = memnew(VBoxContainer);
template_downloader->add_child(vbc);
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index 96e61a6569..6ebc7fd131 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -72,8 +72,8 @@ class ExportTemplateManager : public ConfirmationDialog {
virtual void ok_pressed();
bool _install_from_file(const String &p_file, bool p_use_progress = true);
- void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
- void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _begin_template_download(const String &p_url);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 684942dbad..4172570089 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -45,8 +45,8 @@
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
-Ref<Texture> FileSystemDock::_get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx) {
- Ref<Texture> file_icon;
+Ref<Texture2D> FileSystemDock::_get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx) {
+ Ref<Texture2D> file_icon;
if (!p_dir->get_file_import_is_valid(p_idx)) {
file_icon = get_icon("ImportFail", "EditorIcons");
} else {
@@ -198,11 +198,11 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
if (!fave.begins_with("res://"))
continue;
- Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons");
+ Ref<Texture2D> folder_icon = get_icon("Folder", "EditorIcons");
const Color folder_color = get_color("folder_icon_modulate", "FileDialog");
String text;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
Color color;
if (fave == "res://") {
text = "/";
@@ -300,19 +300,19 @@ void FileSystemDock::_notification(int p_what) {
if (initialized)
return;
initialized = true;
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect_compat("current_feature_profile_changed", this, "_feature_profile_changed");
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
- EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated");
+ EditorFileSystem::get_singleton()->connect_compat("filesystem_changed", this, "_fs_changed");
+ EditorResourcePreview::get_singleton()->connect_compat("preview_invalidated", this, "_preview_invalidated");
String ei = "EditorIcons";
button_reload->set_icon(get_icon("Reload", ei));
button_toggle_display_mode->set_icon(get_icon("Panels2", ei));
- button_file_list_display_mode->connect("pressed", this, "_toggle_file_display");
+ button_file_list_display_mode->connect_compat("pressed", this, "_toggle_file_display");
- files->connect("item_activated", this, "_file_list_activate_file");
- button_hist_next->connect("pressed", this, "_fw_history");
- button_hist_prev->connect("pressed", this, "_bw_history");
+ files->connect_compat("item_activated", this, "_file_list_activate_file");
+ button_hist_next->connect_compat("pressed", this, "_fw_history");
+ button_hist_prev->connect_compat("pressed", this, "_bw_history");
tree_search_box->set_right_icon(get_icon("Search", ei));
tree_search_box->set_clear_button_enabled(true);
file_list_search_box->set_right_icon(get_icon("Search", ei));
@@ -320,10 +320,10 @@ void FileSystemDock::_notification(int p_what) {
button_hist_next->set_icon(get_icon("Forward", ei));
button_hist_prev->set_icon(get_icon("Back", ei));
- file_list_popup->connect("id_pressed", this, "_file_list_rmb_option");
- tree_popup->connect("id_pressed", this, "_tree_rmb_option");
+ file_list_popup->connect_compat("id_pressed", this, "_file_list_rmb_option");
+ tree_popup->connect_compat("id_pressed", this, "_tree_rmb_option");
- current_path->connect("text_entered", this, "_navigate_to_path");
+ current_path->connect_compat("text_entered", this, "_navigate_to_path");
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
@@ -496,7 +496,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
_navigate_to_path(p_path);
}
-void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
+void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
if ((file_list_vb->is_visible_in_tree() || path == p_path.get_base_dir()) && p_preview.is_valid()) {
Array uarr = p_udata;
int idx = uarr[0];
@@ -512,7 +512,7 @@ void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<T
}
}
-void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
+void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
if (p_small_preview.is_valid()) {
Array uarr = p_udata;
if (tree_update_id == (int)uarr[0]) {
@@ -613,9 +613,9 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
String ei = "EditorIcons";
int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size");
thumbnail_size *= EDSCALE;
- Ref<Texture> folder_thumbnail;
- Ref<Texture> file_thumbnail;
- Ref<Texture> file_thumbnail_broken;
+ Ref<Texture2D> folder_thumbnail;
+ Ref<Texture2D> file_thumbnail;
+ Ref<Texture2D> file_thumbnail_broken;
bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS);
@@ -645,7 +645,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
files->set_fixed_icon_size(Size2());
}
- Ref<Texture> folder_icon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog");
+ Ref<Texture2D> folder_icon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog");
const Color folder_color = get_color("folder_icon_modulate", "FileDialog");
// Build the FileInfo list.
@@ -656,7 +656,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
for (int i = 0; i < favorites.size(); i++) {
String favorite = favorites[i];
String text;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (favorite == "res://") {
text = "/";
icon = folder_icon;
@@ -759,8 +759,8 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
String fpath = finfo->path;
String ftype = finfo->type;
- Ref<Texture> type_icon;
- Ref<Texture> big_icon;
+ Ref<Texture2D> type_icon;
+ Ref<Texture2D> big_icon;
String tooltip = fpath;
@@ -2506,7 +2506,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed);
ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file")));
- ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files")));
+ ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
@@ -2552,7 +2552,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_reload = memnew(Button);
button_reload->set_flat(true);
- button_reload->connect("pressed", this, "_rescan");
+ button_reload->connect_compat("pressed", this, "_rescan");
button_reload->set_focus_mode(FOCUS_NONE);
button_reload->set_tooltip(TTR("Re-Scan Filesystem"));
button_reload->hide();
@@ -2561,7 +2561,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_toggle_display_mode = memnew(Button);
button_toggle_display_mode->set_flat(true);
button_toggle_display_mode->set_toggle_mode(true);
- button_toggle_display_mode->connect("toggled", this, "_toggle_split_mode");
+ button_toggle_display_mode->connect_compat("toggled", this, "_toggle_split_mode");
button_toggle_display_mode->set_focus_mode(FOCUS_NONE);
button_toggle_display_mode->set_tooltip(TTR("Toggle Split Mode"));
toolbar_hbc->add_child(button_toggle_display_mode);
@@ -2573,7 +2573,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree_search_box = memnew(LineEdit);
tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
tree_search_box->set_placeholder(TTR("Search files"));
- tree_search_box->connect("text_changed", this, "_search_changed", varray(tree_search_box));
+ tree_search_box->connect_compat("text_changed", this, "_search_changed", varray(tree_search_box));
toolbar2_hbc->add_child(tree_search_box);
file_list_popup = memnew(PopupMenu);
@@ -2597,12 +2597,12 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
split_box->add_child(tree);
- tree->connect("item_activated", this, "_tree_activate_file");
- tree->connect("multi_selected", this, "_tree_multi_selected");
- tree->connect("item_rmb_selected", this, "_tree_rmb_select");
- tree->connect("empty_rmb", this, "_tree_rmb_empty");
- tree->connect("nothing_selected", this, "_tree_empty_selected");
- tree->connect("gui_input", this, "_tree_gui_input");
+ tree->connect_compat("item_activated", this, "_tree_activate_file");
+ tree->connect_compat("multi_selected", this, "_tree_multi_selected");
+ tree->connect_compat("item_rmb_selected", this, "_tree_rmb_select");
+ tree->connect_compat("empty_rmb", this, "_tree_rmb_empty");
+ tree->connect_compat("nothing_selected", this, "_tree_empty_selected");
+ tree->connect_compat("gui_input", this, "_tree_gui_input");
file_list_vb = memnew(VBoxContainer);
file_list_vb->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -2614,7 +2614,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
file_list_search_box = memnew(LineEdit);
file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
file_list_search_box->set_placeholder(TTR("Search files"));
- file_list_search_box->connect("text_changed", this, "_search_changed", varray(file_list_search_box));
+ file_list_search_box->connect_compat("text_changed", this, "_search_changed", varray(file_list_search_box));
path_hb->add_child(file_list_search_box);
button_file_list_display_mode = memnew(ToolButton);
@@ -2624,10 +2624,10 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
files->set_drag_forwarding(this);
- files->connect("item_rmb_selected", this, "_file_list_rmb_select");
- files->connect("gui_input", this, "_file_list_gui_input");
- files->connect("multi_selected", this, "_file_multi_selected");
- files->connect("rmb_clicked", this, "_file_list_rmb_pressed");
+ files->connect_compat("item_rmb_selected", this, "_file_list_rmb_select");
+ files->connect_compat("gui_input", this, "_file_list_gui_input");
+ files->connect_compat("multi_selected", this, "_file_multi_selected");
+ files->connect_compat("rmb_clicked", this, "_file_list_rmb_pressed");
files->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
files->set_allow_rmb_select(true);
file_list_vb->add_child(files);
@@ -2651,14 +2651,14 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
add_child(owners_editor);
remove_dialog = memnew(DependencyRemoveDialog);
- remove_dialog->connect("file_removed", this, "_file_deleted");
- remove_dialog->connect("folder_removed", this, "_folder_deleted");
+ remove_dialog->connect_compat("file_removed", this, "_file_deleted");
+ remove_dialog->connect_compat("folder_removed", this, "_folder_deleted");
add_child(remove_dialog);
move_dialog = memnew(EditorDirDialog);
move_dialog->get_ok()->set_text(TTR("Move"));
add_child(move_dialog);
- move_dialog->connect("dir_selected", this, "_move_operation_confirm");
+ move_dialog->connect_compat("dir_selected", this, "_move_operation_confirm");
rename_dialog = memnew(ConfirmationDialog);
VBoxContainer *rename_dialog_vb = memnew(VBoxContainer);
@@ -2669,13 +2669,13 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
rename_dialog->get_ok()->set_text(TTR("Rename"));
add_child(rename_dialog);
rename_dialog->register_text_enter(rename_dialog_text);
- rename_dialog->connect("confirmed", this, "_rename_operation_confirm");
+ rename_dialog->connect_compat("confirmed", this, "_rename_operation_confirm");
overwrite_dialog = memnew(ConfirmationDialog);
overwrite_dialog->set_text(TTR("There is already file or folder with the same name in this location."));
overwrite_dialog->get_ok()->set_text(TTR("Overwrite"));
add_child(overwrite_dialog);
- overwrite_dialog->connect("confirmed", this, "_move_with_overwrite");
+ overwrite_dialog->connect_compat("confirmed", this, "_move_with_overwrite");
duplicate_dialog = memnew(ConfirmationDialog);
VBoxContainer *duplicate_dialog_vb = memnew(VBoxContainer);
@@ -2686,7 +2686,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
duplicate_dialog->get_ok()->set_text(TTR("Duplicate"));
add_child(duplicate_dialog);
duplicate_dialog->register_text_enter(duplicate_dialog_text);
- duplicate_dialog->connect("confirmed", this, "_duplicate_operation_confirm");
+ duplicate_dialog->connect_compat("confirmed", this, "_duplicate_operation_confirm");
make_dir_dialog = memnew(ConfirmationDialog);
make_dir_dialog->set_title(TTR("Create Folder"));
@@ -2697,7 +2697,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
add_child(make_dir_dialog);
make_dir_dialog->register_text_enter(make_dir_dialog_text);
- make_dir_dialog->connect("confirmed", this, "_make_dir_confirm");
+ make_dir_dialog->connect_compat("confirmed", this, "_make_dir_confirm");
make_scene_dialog = memnew(ConfirmationDialog);
make_scene_dialog->set_title(TTR("Create Scene"));
@@ -2708,7 +2708,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
make_scene_dialog_vb->add_margin_child(TTR("Name:"), make_scene_dialog_text);
add_child(make_scene_dialog);
make_scene_dialog->register_text_enter(make_scene_dialog_text);
- make_scene_dialog->connect("confirmed", this, "_make_scene_confirm");
+ make_scene_dialog->connect_compat("confirmed", this, "_make_scene_confirm");
make_script_dialog = memnew(ScriptCreateDialog);
make_script_dialog->set_title(TTR("Create Script"));
@@ -2717,7 +2717,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
new_resource_dialog = memnew(CreateDialog);
add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
- new_resource_dialog->connect("create", this, "_resource_created");
+ new_resource_dialog->connect_compat("create", this, "_resource_created");
searched_string = String();
uncollapsed_paths_before_search = Vector<String>();
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 49692c8349..d20d4add4e 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -176,7 +176,7 @@ private:
ItemList *files;
bool import_dock_needs_update;
- Ref<Texture> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
+ Ref<Texture2D> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
Vector<String> _compute_uncollapsed_paths();
void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
@@ -269,8 +269,8 @@ private:
void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
void _preview_invalidated(const String &p_path);
- void _file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
- void _tree_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
+ void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
+ void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _update_display_mode(bool p_force = false);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index b24a5c38f2..5c012183e7 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -47,7 +47,7 @@
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
const char *FindInFiles::SIGNAL_FINISHED = "finished";
-// TODO Would be nice in Vector and PoolVectors
+// TODO Would be nice in Vector and Vectors
template <typename T>
inline void pop_back(T &container) {
container.resize(container.size() - 1);
@@ -132,8 +132,8 @@ void FindInFiles::start() {
// Init search
_current_dir = "";
- PoolStringArray init_folder;
- init_folder.append(_root_dir);
+ PackedStringArray init_folder;
+ init_folder.push_back(_root_dir);
_folders_stack.clear();
_folders_stack.push_back(init_folder);
@@ -168,7 +168,7 @@ void FindInFiles::_iterate() {
// Scan folders first so we can build a list of files and have progress info later
- PoolStringArray &folders_to_scan = _folders_stack.write[_folders_stack.size() - 1];
+ PackedStringArray &folders_to_scan = _folders_stack.write[_folders_stack.size() - 1];
if (folders_to_scan.size() != 0) {
// Scan one folder below
@@ -178,7 +178,7 @@ void FindInFiles::_iterate() {
_current_dir = _current_dir.plus_file(folder_name);
- PoolStringArray sub_dirs;
+ PackedStringArray sub_dirs;
_scan_dir("res://" + _current_dir, sub_dirs);
_folders_stack.push_back(sub_dirs);
@@ -219,7 +219,7 @@ float FindInFiles::get_progress() const {
return 0;
}
-void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
+void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) {
DirAccessRef dir = DirAccess::open(path);
if (!dir) {
@@ -242,7 +242,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
continue;
if (dir->current_is_dir())
- out_folders.append(file);
+ out_folders.push_back(file);
else {
String file_ext = file.get_extension();
@@ -319,10 +319,21 @@ FindInFilesDialog::FindInFilesDialog() {
_search_text_line_edit = memnew(LineEdit);
_search_text_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- _search_text_line_edit->connect("text_changed", this, "_on_search_text_modified");
- _search_text_line_edit->connect("text_entered", this, "_on_search_text_entered");
+ _search_text_line_edit->connect_compat("text_changed", this, "_on_search_text_modified");
+ _search_text_line_edit->connect_compat("text_entered", this, "_on_search_text_entered");
gc->add_child(_search_text_line_edit);
+ _replace_label = memnew(Label);
+ _replace_label->set_text(TTR("Replace:"));
+ _replace_label->hide();
+ gc->add_child(_replace_label);
+
+ _replace_text_line_edit = memnew(LineEdit);
+ _replace_text_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ _replace_text_line_edit->connect_compat("text_entered", this, "_on_replace_text_entered");
+ _replace_text_line_edit->hide();
+ gc->add_child(_replace_text_line_edit);
+
gc->add_child(memnew(Control)); // Space to maintain the grid aligned.
{
@@ -356,12 +367,12 @@ FindInFilesDialog::FindInFilesDialog() {
Button *folder_button = memnew(Button);
folder_button->set_text("...");
- folder_button->connect("pressed", this, "_on_folder_button_pressed");
+ folder_button->connect_compat("pressed", this, "_on_folder_button_pressed");
hbc->add_child(folder_button);
_folder_dialog = memnew(FileDialog);
_folder_dialog->set_mode(FileDialog::MODE_OPEN_DIR);
- _folder_dialog->connect("dir_selected", this, "_on_folder_selected");
+ _folder_dialog->connect_compat("dir_selected", this, "_on_folder_selected");
add_child(_folder_dialog);
gc->add_child(hbc);
@@ -383,6 +394,8 @@ FindInFilesDialog::FindInFilesDialog() {
Button *cancel_button = get_ok();
cancel_button->set_text(TTR("Cancel"));
+
+ _mode = SEARCH_MODE;
}
void FindInFilesDialog::set_search_text(String text) {
@@ -390,11 +403,40 @@ void FindInFilesDialog::set_search_text(String text) {
_on_search_text_modified(text);
}
+void FindInFilesDialog::set_replace_text(String text) {
+ _replace_text_line_edit->set_text(text);
+}
+
+void FindInFilesDialog::set_find_in_files_mode(FindInFilesMode p_mode) {
+
+ if (_mode == p_mode)
+ return;
+
+ _mode = p_mode;
+
+ if (p_mode == SEARCH_MODE) {
+ set_title(TTR("Find in Files"));
+ _replace_label->hide();
+ _replace_text_line_edit->hide();
+ } else if (p_mode == REPLACE_MODE) {
+ set_title(TTR("Replace in Files"));
+ _replace_label->show();
+ _replace_text_line_edit->show();
+ }
+
+ // After hiding some child controls, let's recalculate proper Dialog size
+ set_size(Size2(get_size().x, 0));
+}
+
String FindInFilesDialog::get_search_text() const {
String text = _search_text_line_edit->get_text();
return text.strip_edges();
}
+String FindInFilesDialog::get_replace_text() const {
+ return _replace_text_line_edit->get_text();
+}
+
bool FindInFilesDialog::is_match_case() const {
return _match_case_checkbox->is_pressed();
}
@@ -473,8 +515,26 @@ void FindInFilesDialog::_on_search_text_modified(String text) {
void FindInFilesDialog::_on_search_text_entered(String text) {
// This allows to trigger a global search without leaving the keyboard
- if (!_find_button->is_disabled())
- custom_action("find");
+ if (!_find_button->is_disabled()) {
+ if (_mode == SEARCH_MODE) {
+ custom_action("find");
+ }
+ }
+
+ if (!_replace_button->is_disabled()) {
+ if (_mode == REPLACE_MODE) {
+ custom_action("replace");
+ }
+ }
+}
+
+void FindInFilesDialog::_on_replace_text_entered(String text) {
+ // This allows to trigger a global search without leaving the keyboard
+ if (!_replace_button->is_disabled()) {
+ if (_mode == REPLACE_MODE) {
+ custom_action("replace");
+ }
+ }
}
void FindInFilesDialog::_on_folder_selected(String path) {
@@ -490,6 +550,7 @@ void FindInFilesDialog::_bind_methods() {
ClassDB::bind_method("_on_folder_selected", &FindInFilesDialog::_on_folder_selected);
ClassDB::bind_method("_on_search_text_modified", &FindInFilesDialog::_on_search_text_modified);
ClassDB::bind_method("_on_search_text_entered", &FindInFilesDialog::_on_search_text_entered);
+ ClassDB::bind_method("_on_replace_text_entered", &FindInFilesDialog::_on_replace_text_entered);
ADD_SIGNAL(MethodInfo(SIGNAL_FIND_REQUESTED));
ADD_SIGNAL(MethodInfo(SIGNAL_REPLACE_REQUESTED));
@@ -502,8 +563,8 @@ const char *FindInFilesPanel::SIGNAL_FILES_MODIFIED = "files_modified";
FindInFilesPanel::FindInFilesPanel() {
_finder = memnew(FindInFiles);
- _finder->connect(FindInFiles::SIGNAL_RESULT_FOUND, this, "_on_result_found");
- _finder->connect(FindInFiles::SIGNAL_FINISHED, this, "_on_finished");
+ _finder->connect_compat(FindInFiles::SIGNAL_RESULT_FOUND, this, "_on_result_found");
+ _finder->connect_compat(FindInFiles::SIGNAL_FINISHED, this, "_on_finished");
add_child(_finder);
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -535,7 +596,7 @@ FindInFilesPanel::FindInFilesPanel() {
_cancel_button = memnew(Button);
_cancel_button->set_text(TTR("Cancel"));
- _cancel_button->connect("pressed", this, "_on_cancel_button_clicked");
+ _cancel_button->connect_compat("pressed", this, "_on_cancel_button_clicked");
_cancel_button->hide();
hbc->add_child(_cancel_button);
@@ -545,8 +606,8 @@ FindInFilesPanel::FindInFilesPanel() {
_results_display = memnew(Tree);
_results_display->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("source", "EditorFonts"));
_results_display->set_v_size_flags(SIZE_EXPAND_FILL);
- _results_display->connect("item_selected", this, "_on_result_selected");
- _results_display->connect("item_edited", this, "_on_item_edited");
+ _results_display->connect_compat("item_selected", this, "_on_result_selected");
+ _results_display->connect_compat("item_edited", this, "_on_item_edited");
_results_display->set_hide_root(true);
_results_display->set_select_mode(Tree::SELECT_ROW);
_results_display->set_allow_rmb_select(true);
@@ -564,12 +625,12 @@ FindInFilesPanel::FindInFilesPanel() {
_replace_line_edit = memnew(LineEdit);
_replace_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- _replace_line_edit->connect("text_changed", this, "_on_replace_text_changed");
+ _replace_line_edit->connect_compat("text_changed", this, "_on_replace_text_changed");
_replace_container->add_child(_replace_line_edit);
_replace_all_button = memnew(Button);
_replace_all_button->set_text(TTR("Replace all (no undo)"));
- _replace_all_button->connect("pressed", this, "_on_replace_all_clicked");
+ _replace_all_button->connect_compat("pressed", this, "_on_replace_all_clicked");
_replace_container->add_child(_replace_all_button);
_replace_container->hide();
@@ -596,6 +657,10 @@ void FindInFilesPanel::set_with_replace(bool with_replace) {
}
}
+void FindInFilesPanel::set_replace_text(String text) {
+ _replace_line_edit->set_text(text);
+}
+
void FindInFilesPanel::clear() {
_file_items.clear();
_result_items.clear();
@@ -758,7 +823,7 @@ void FindInFilesPanel::_on_replace_all_clicked() {
String replace_text = get_replace_text();
- PoolStringArray modified_files;
+ PackedStringArray modified_files;
for (Map<String, TreeItem *>::Element *E = _file_items.front(); E; E = E->next()) {
@@ -779,7 +844,7 @@ void FindInFilesPanel::_on_replace_all_clicked() {
if (locations.size() != 0) {
// Results are sorted by file, so we can batch replaces
apply_replaces_in_file(fpath, locations, replace_text);
- modified_files.append(fpath);
+ modified_files.push_back(fpath);
}
}
@@ -886,7 +951,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result>
}
String FindInFilesPanel::get_replace_text() {
- return _replace_line_edit->get_text().strip_edges();
+ return _replace_line_edit->get_text();
}
void FindInFilesPanel::update_replace_buttons() {
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 327c3f1b5a..5dc4ef5e19 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -69,7 +69,7 @@ protected:
private:
void _process();
void _iterate();
- void _scan_dir(String path, PoolStringArray &out_folders);
+ void _scan_dir(String path, PackedStringArray &out_folders);
void _scan_file(String fpath);
// Config
@@ -82,7 +82,7 @@ private:
// State
bool _searching;
String _current_dir;
- Vector<PoolStringArray> _folders_stack;
+ Vector<PackedStringArray> _folders_stack;
Vector<String> _files_to_scan;
int _initial_files_count;
};
@@ -97,14 +97,23 @@ class FindInFilesDialog : public AcceptDialog {
GDCLASS(FindInFilesDialog, AcceptDialog);
public:
+ enum FindInFilesMode {
+ SEARCH_MODE,
+ REPLACE_MODE
+ };
+
static const char *SIGNAL_FIND_REQUESTED;
static const char *SIGNAL_REPLACE_REQUESTED;
FindInFilesDialog();
void set_search_text(String text);
+ void set_replace_text(String text);
+
+ void set_find_in_files_mode(FindInFilesMode p_mode);
String get_search_text() const;
+ String get_replace_text() const;
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
@@ -121,8 +130,14 @@ private:
void _on_folder_selected(String path);
void _on_search_text_modified(String text);
void _on_search_text_entered(String text);
+ void _on_replace_text_entered(String text);
+ FindInFilesMode _mode;
LineEdit *_search_text_line_edit;
+
+ Label *_replace_label;
+ LineEdit *_replace_text_line_edit;
+
LineEdit *_folder_line_edit;
CheckBox *_match_case_checkbox;
CheckBox *_whole_words_checkbox;
@@ -151,6 +166,7 @@ public:
FindInFiles *get_finder() const { return _finder; }
void set_with_replace(bool with_replace);
+ void set_replace_text(String text);
void start_search();
void stop_search();
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index c76ff9d679..739e9f68c5 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -88,7 +88,7 @@ void GroupDialog::_load_nodes(Node *p_current) {
node->set_metadata(0, path);
node->set_tooltip(0, path);
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_current, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_current, "Node");
node->set_icon(0, icon);
if (!_can_edit(p_current, selected_group)) {
@@ -435,9 +435,9 @@ GroupDialog::GroupDialog() {
groups->set_allow_rmb_select(true);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->add_constant_override("draw_guides", 1);
- groups->connect("item_selected", this, "_group_selected");
- groups->connect("button_pressed", this, "_delete_group_pressed");
- groups->connect("item_edited", this, "_group_renamed");
+ groups->connect_compat("item_selected", this, "_group_selected");
+ groups->connect_compat("button_pressed", this, "_delete_group_pressed");
+ groups->connect_compat("item_edited", this, "_group_renamed");
HBoxContainer *chbc = memnew(HBoxContainer);
vbc_left->add_child(chbc);
@@ -446,12 +446,12 @@ GroupDialog::GroupDialog() {
add_group_text = memnew(LineEdit);
chbc->add_child(add_group_text);
add_group_text->set_h_size_flags(SIZE_EXPAND_FILL);
- add_group_text->connect("text_entered", this, "_add_group_pressed");
+ add_group_text->connect_compat("text_entered", this, "_add_group_pressed");
Button *add_group_button = memnew(Button);
add_group_button->set_text(TTR("Add"));
chbc->add_child(add_group_button);
- add_group_button->connect("pressed", this, "_add_group_pressed", varray(String()));
+ add_group_button->connect_compat("pressed", this, "_add_group_pressed", varray(String()));
VBoxContainer *vbc_add = memnew(VBoxContainer);
hbc->add_child(vbc_add);
@@ -468,7 +468,7 @@ GroupDialog::GroupDialog() {
nodes_to_add->set_select_mode(Tree::SELECT_MULTI);
nodes_to_add->set_v_size_flags(SIZE_EXPAND_FILL);
nodes_to_add->add_constant_override("draw_guides", 1);
- nodes_to_add->connect("item_selected", this, "_nodes_to_add_selected");
+ nodes_to_add->connect_compat("item_selected", this, "_nodes_to_add_selected");
HBoxContainer *add_filter_hbc = memnew(HBoxContainer);
add_filter_hbc->add_constant_override("separate", 0);
@@ -478,7 +478,7 @@ GroupDialog::GroupDialog() {
add_filter->set_h_size_flags(SIZE_EXPAND_FILL);
add_filter->set_placeholder(TTR("Filter nodes"));
add_filter_hbc->add_child(add_filter);
- add_filter->connect("text_changed", this, "_add_filter_changed");
+ add_filter->connect_compat("text_changed", this, "_add_filter_changed");
VBoxContainer *vbc_buttons = memnew(VBoxContainer);
hbc->add_child(vbc_buttons);
@@ -487,7 +487,7 @@ GroupDialog::GroupDialog() {
add_button = memnew(ToolButton);
add_button->set_text(TTR("Add"));
- add_button->connect("pressed", this, "_add_pressed");
+ add_button->connect_compat("pressed", this, "_add_pressed");
vbc_buttons->add_child(add_button);
vbc_buttons->add_spacer();
@@ -496,7 +496,7 @@ GroupDialog::GroupDialog() {
remove_button = memnew(ToolButton);
remove_button->set_text(TTR("Remove"));
- remove_button->connect("pressed", this, "_removed_pressed");
+ remove_button->connect_compat("pressed", this, "_removed_pressed");
vbc_buttons->add_child(remove_button);
@@ -515,7 +515,7 @@ GroupDialog::GroupDialog() {
nodes_to_remove->set_hide_folding(true);
nodes_to_remove->set_select_mode(Tree::SELECT_MULTI);
nodes_to_remove->add_constant_override("draw_guides", 1);
- nodes_to_remove->connect("item_selected", this, "_node_to_remove_selected");
+ nodes_to_remove->connect_compat("item_selected", this, "_node_to_remove_selected");
HBoxContainer *remove_filter_hbc = memnew(HBoxContainer);
remove_filter_hbc->add_constant_override("separate", 0);
@@ -525,7 +525,7 @@ GroupDialog::GroupDialog() {
remove_filter->set_h_size_flags(SIZE_EXPAND_FILL);
remove_filter->set_placeholder(TTR("Filter nodes"));
remove_filter_hbc->add_child(remove_filter);
- remove_filter->connect("text_changed", this, "_remove_filter_changed");
+ remove_filter->connect_compat("text_changed", this, "_remove_filter_changed");
group_empty = memnew(Label());
group_empty->set_text(TTR("Empty groups will be automatically removed."));
@@ -686,12 +686,12 @@ GroupsEditor::GroupsEditor() {
group_dialog = memnew(GroupDialog);
group_dialog->set_as_toplevel(true);
add_child(group_dialog);
- group_dialog->connect("group_edited", this, "update_tree");
+ group_dialog->connect_compat("group_edited", this, "update_tree");
Button *group_dialog_button = memnew(Button);
group_dialog_button->set_text(TTR("Manage Groups"));
vbc->add_child(group_dialog_button);
- group_dialog_button->connect("pressed", this, "_show_group_dialog");
+ group_dialog_button->connect_compat("pressed", this, "_show_group_dialog");
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
@@ -699,18 +699,18 @@ GroupsEditor::GroupsEditor() {
group_name = memnew(LineEdit);
group_name->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(group_name);
- group_name->connect("text_entered", this, "_add_group");
+ group_name->connect_compat("text_entered", this, "_add_group");
add = memnew(Button);
add->set_text(TTR("Add"));
hbc->add_child(add);
- add->connect("pressed", this, "_add_group", varray(String()));
+ add->connect_compat("pressed", this, "_add_group", varray(String()));
tree = memnew(Tree);
tree->set_hide_root(true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(tree);
- tree->connect("button_pressed", this, "_remove_group");
+ tree->connect_compat("button_pressed", this, "_remove_group");
tree->add_constant_override("draw_guides", 1);
add_constant_override("separation", 3 * EDSCALE);
}
diff --git a/editor/icons/icon_gizmo_spatial_stream_player.svg b/editor/icons/icon_gizmo_spatial_stream_player.svg
deleted file mode 100644
index 473fd2c2cd..0000000000
--- a/editor/icons/icon_gizmo_spatial_stream_player.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="128" viewBox="0 0 128 128" width="128" xmlns="http://www.w3.org/2000/svg"><path d="m99.645 6.0059c-.9956.029687-1.9837.18322-2.9414.45703l-56 16c-5.1336 1.4668-8.7021 6.198-8.7031 11.537v44.203c-11.16 1.0331-20 10.379-20 21.797.000011 12.103 9.8971 22 22 22 12.103-.00001 22-9.8971 22-22v-56.947l32-9.1426v28.293c-11.16 1.0331-20 10.379-20 21.797.000011 12.103 9.8971 22 22 22 12.103-.00001 22-9.8971 22-22v-66c-.00104-6.7137-5.6428-12.192-12.354-11.994z" fill-opacity=".29412"/><path d="m99.764 10.004a8.0008 8.0008 0 0 0 -1.9609.30469l-56 16a8.0008 8.0008 0 0 0 -5.8027 7.6914v48.121a18 18 0 0 0 -2-.12109 18 18 0 0 0 -18 18 18 18 0 0 0 18 18 18 18 0 0 0 18-18v-59.965l40-11.428v37.514a18 18 0 0 0 -2-.12109 18 18 0 0 0 -18 18 18 18 0 0 0 18 18 18 18 0 0 0 18-18v-66a8.0008 8.0008 0 0 0 -8.2363-7.9961z" fill="#f7f5cf"/></svg> \ No newline at end of file
diff --git a/editor/icons/icon_o_r_m_material_3d.svg b/editor/icons/icon_o_r_m_material_3d.svg
new file mode 100644
index 0000000000..3dd6013436
--- /dev/null
+++ b/editor/icons/icon_o_r_m_material_3d.svg
@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg18"
+ sodipodi:docname="icon_o_r_m_material_3d.svg"
+ inkscape:version="0.92.4 (5da689c313, 2019-01-14)">
+ <metadata
+ id="metadata24">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs22" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1010"
+ inkscape:window-height="553"
+ id="namedview20"
+ showgrid="false"
+ inkscape:zoom="7.375"
+ inkscape:cx="16.698858"
+ inkscape:cy="18.275823"
+ inkscape:window-x="345"
+ inkscape:window-y="144"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg18" />
+ <path
+ inkscape:connector-curvature="0"
+ id="path4541"
+ style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:40px;line-height:1.25;font-family:Uroob;-inkscape-font-specification:Uroob;letter-spacing:0px;word-spacing:0px;fill:#ff0000;fill-opacity:1;stroke:none;stroke-width:0.33291078"
+ d="m 5.0534707,10.652714 q 0,0.729229 -0.4538398,1.253141 -0.4538403,0.516832 -1.0868283,0.516832 H 2.3184864 q -0.6389592,0 -1.1047425,-0.509753 -0.47175502,-0.509751 -0.47175502,-1.26022 V 5.1304021 q 0,-0.7575473 0.47175502,-1.2672998 0.4717549,-0.5097517 1.1047425,-0.5097517 h 1.1943162 q 0.6270165,0 1.0868283,0.516832 0.4538398,0.5168313 0.4538398,1.2602195 z M 3.9726148,10.419078 V 5.3640385 q 0,-0.5734707 -0.3344086,-0.8141867 Q 3.5307175,4.4648927 3.381428,4.471973 H 2.3901454 q -0.2567779,0 -0.4120391,0.2690357 -0.1552611,0.2690357 -0.1552611,0.6230298 v 5.0550395 q 0,0.559311 0.3164938,0.807108 0.1074885,0.08496 0.2508064,0.08496 H 3.381428 q 0.2746925,0 0.4359254,-0.276116 0.1552614,-0.276115 0.1552614,-0.61595 z" />
+ <path
+ inkscape:connector-curvature="0"
+ id="path4543"
+ style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:40px;line-height:1.25;font-family:Uroob;-inkscape-font-specification:Uroob;letter-spacing:0px;word-spacing:0px;fill:#008000;fill-opacity:1;stroke:none;stroke-width:0.32084218"
+ d="M 9.9872948,12.451006 H 8.9445586 L 7.4747449,8.5287488 H 6.6815992 V 12.451006 H 5.6721419 V 3.37459 h 2.739956 q 0.5435541,0 0.9318066,0.4601926 0.3882524,0.4601933 0.3882524,1.1540217 V 7.112771 q 0,1.0053443 -0.6766682,1.3168588 -0.2107668,0.099119 -0.4659043,0.099119 z M 8.7282467,6.808336 V 5.2224407 q 0,-0.4743524 -0.2884169,-0.6867495 -0.088743,-0.070798 -0.2052192,-0.063719 H 6.6815992 v 2.9452329 h 1.7194053 q 0.2828702,-0.00708 0.3161488,-0.389394 0.011093,-0.1132781 0.011093,-0.2194752 z" />
+ <path
+ inkscape:connector-curvature="0"
+ id="path4545"
+ style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:40px;line-height:1.25;font-family:Uroob;-inkscape-font-specification:Uroob;letter-spacing:0px;word-spacing:0px;fill:#0000ff;fill-opacity:1;stroke:none;stroke-width:0.31984535"
+ d="m 10.201004,3.7285848 q 0,-0.4106342 0.529158,-0.3681546 0.126777,0.014161 0.209458,0.014161 v 0.00708 h 0.115753 l 1.692202,4.9205216 1.697714,-4.9205216 h 0.06063 v -0.00708 h 0.463013 q 0.198434,0 0.297651,0.212397 0.03307,0.063719 0.03307,0.1415978 v 8.694102 h -1.01422 V 6.8224966 L 13.227119,10.050925 H 12.273535 L 11.21522,7.1198527 v 5.3028353 h -1.014218 z" />
+</svg>
diff --git a/editor/icons/icon_pool_byte_array.svg b/editor/icons/icon_packed_byte_array.svg
index 5409a47bc4..5409a47bc4 100644
--- a/editor/icons/icon_pool_byte_array.svg
+++ b/editor/icons/icon_packed_byte_array.svg
diff --git a/editor/icons/icon_pool_color_array.svg b/editor/icons/icon_packed_color_array.svg
index 7a312d0e91..7a312d0e91 100644
--- a/editor/icons/icon_pool_color_array.svg
+++ b/editor/icons/icon_packed_color_array.svg
diff --git a/editor/icons/icon_pool_int_array.svg b/editor/icons/icon_packed_int_array.svg
index a664b2d5fd..a664b2d5fd 100644
--- a/editor/icons/icon_pool_int_array.svg
+++ b/editor/icons/icon_packed_int_array.svg
diff --git a/editor/icons/icon_pool_real_array.svg b/editor/icons/icon_packed_real_array.svg
index 734f40cd05..734f40cd05 100644
--- a/editor/icons/icon_pool_real_array.svg
+++ b/editor/icons/icon_packed_real_array.svg
diff --git a/editor/icons/icon_pool_string_array.svg b/editor/icons/icon_packed_string_array.svg
index 7e66f5f5e5..7e66f5f5e5 100644
--- a/editor/icons/icon_pool_string_array.svg
+++ b/editor/icons/icon_packed_string_array.svg
diff --git a/editor/icons/icon_pool_vector2_array.svg b/editor/icons/icon_packed_vector2_array.svg
index 170512eb39..170512eb39 100644
--- a/editor/icons/icon_pool_vector2_array.svg
+++ b/editor/icons/icon_packed_vector2_array.svg
diff --git a/editor/icons/icon_pool_vector3_array.svg b/editor/icons/icon_packed_vector3_array.svg
index cd3578182f..cd3578182f 100644
--- a/editor/icons/icon_pool_vector3_array.svg
+++ b/editor/icons/icon_packed_vector3_array.svg
diff --git a/editor/icons/icon_standard_material_3d.svg b/editor/icons/icon_standard_material_3d.svg
new file mode 100644
index 0000000000..aa8bfc9a5b
--- /dev/null
+++ b/editor/icons/icon_standard_material_3d.svg
@@ -0,0 +1,11 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m7.9629 1.002a1.0001 1.0001 0 0 0 -0.41016 0.10352l-3.7891 1.8945h8.4727l-3.7891-1.8945a1.0001 1.0001 0 0 0 -0.48438 -0.10352z" fill="#ff7070"/>
+<path transform="translate(0 1036.4)" d="m3.7637 3l-2.2109 1.1055a1.0001 1.0001 0 0 0 -0.55273 0.89453h3.2363l3.7637-1.8809 3.7637 1.8809h3.2363a1.0001 1.0001 0 0 0 -0.55273 -0.89453l-2.2109-1.1055h-8.4727z" fill="#ffeb70"/>
+<path transform="translate(0 1036.4)" d="m1 5v2h2v-0.38086l0.76172 0.38086h8.4766l0.76172-0.38086v0.38086h2v-2h-3.2363l-3.7637 1.8828-3.7637-1.8828h-3.2363z" fill="#9dff70"/>
+<path transform="translate(0 1036.4)" d="m1 7v2h2v-2h-2zm2.7617 0l3.2383 1.6191v0.38086h2v-0.38086l3.2383-1.6191h-8.4766zm9.2383 0v2h2v-2h-2z" fill="#70ffb9"/>
+<path transform="translate(0 1036.4)" d="m1 9v2h3.2344l-1.2344-0.61719v-1.3828h-2zm6 0v2h2v-2h-2zm6 0v1.3828l-1.2344 0.61719h3.2344v-2h-2z" fill="#70deff"/>
+<path transform="translate(0 1036.4)" d="m3.7637 13l3.7891 1.8945a1.0001 1.0001 0 0 0 0.48438 0.10547 1.0001 1.0001 0 0 0 0.41016 -0.10547l3.7891-1.8945h-8.4727z" fill="#ff70ac"/>
+<path transform="translate(0 1036.4)" d="m1 11a1.0001 1.0001 0 0 0 0.55273 0.89453l2.2109 1.1055h8.4727l2.2109-1.1055a1.0001 1.0001 0 0 0 0.55273 -0.89453h-3.2344l-2.7656 1.3828v-1.3828h-2v1.3828l-2.7656-1.3828h-3.2344z" fill="#9f70ff"/>
+</g>
+</svg>
diff --git a/editor/icons/icon_track_color.svg b/editor/icons/icon_track_color.svg
new file mode 100644
index 0000000000..6a736c7a84
--- /dev/null
+++ b/editor/icons/icon_track_color.svg
@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ height="10"
+ viewBox="0 0 10 10"
+ width="10"
+ version="1.1"
+ id="svg4"
+ sodipodi:docname="icon_track_color.svg"
+ inkscape:version="0.92.4 (5da689c313, 2019-01-14)">
+ <metadata
+ id="metadata10">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs8" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="838"
+ inkscape:window-height="480"
+ id="namedview6"
+ showgrid="false"
+ inkscape:zoom="23.6"
+ inkscape:cx="5"
+ inkscape:cy="5"
+ inkscape:window-x="593"
+ inkscape:window-y="314"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg4" />
+ <rect
+ fill="#5792f6"
+ height="6.1027"
+ ry=".76286"
+ transform="matrix(.70710678 -.70710678 .70710678 .70710678 0 -1042.4)"
+ width="6.1027"
+ x="-740.13947"
+ y="741.10779"
+ id="rect2"
+ style="fill:#ffffff;fill-opacity:1" />
+</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index e2d8dc8962..2f97f4aa31 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -363,7 +363,7 @@ Error ColladaImport::_create_material(const String &p_target) {
ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
- Ref<SpatialMaterial> material = memnew(SpatialMaterial);
+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
if (src_mat.name != "")
material->set_name(src_mat.name);
@@ -380,12 +380,12 @@ Error ColladaImport::_create_material(const String &p_target) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) {
- material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
+ material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
material->set_albedo(Color(1, 1, 1, 1));
- //material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
+ //material->set_parameter(StandardMaterial3D::PARAM_DIFFUSE,Color(1,1,1,1));
} else {
missing_textures.push_back(texfile.get_file());
}
@@ -405,13 +405,13 @@ Error ColladaImport::_create_material(const String &p_target) {
texfile = texfile.replace_first("/", "res://");
}
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) {
- material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
material->set_specular(1.0);
- //material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
- //material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
+ //material->set_texture(StandardMaterial3D::PARAM_SPECULAR,texture);
+ //material->set_parameter(StandardMaterial3D::PARAM_SPECULAR,Color(1,1,1,1));
} else {
missing_textures.push_back(texfile.get_file());
}
@@ -432,21 +432,21 @@ Error ColladaImport::_create_material(const String &p_target) {
texfile = texfile.replace_first("/", "res://");
}
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) {
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
- material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
+ material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
+ material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, texture);
material->set_emission(Color(1, 1, 1, 1));
- //material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
+ //material->set_parameter(StandardMaterial3D::PARAM_EMISSION,Color(1,1,1,1));
} else {
missing_textures.push_back(texfile.get_file());
}
}
} else {
if (effect.emission.color != Color()) {
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(effect.emission.color);
}
}
@@ -462,13 +462,13 @@ Error ColladaImport::_create_material(const String &p_target) {
texfile = texfile.replace_first("/", "res://");
}
- Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) {
- material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
- material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+ material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
+ material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
//material->set_emission(Color(1,1,1,1));
- //material->set_texture(SpatialMaterial::PARAM_NORMAL,texture);
+ //material->set_texture(StandardMaterial3D::PARAM_NORMAL,texture);
} else {
//missing_textures.push_back(texfile.get_file());
}
@@ -479,9 +479,11 @@ Error ColladaImport::_create_material(const String &p_target) {
material->set_roughness(roughness);
if (effect.double_sided) {
- material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ }
+ if (effect.unshaded) {
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
}
- material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded);
material_cache[p_target] = material;
return OK;
@@ -877,7 +879,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
{
- Ref<SpatialMaterial> material;
+ Ref<StandardMaterial3D> material;
{
@@ -984,7 +986,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
mr.push_back(a);
}
- p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0);
+ p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, Dictionary(), p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0);
if (material.is_valid()) {
if (p_use_mesh_material) {
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index d4664e1bb9..731d094745 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -764,10 +764,10 @@ Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, const
return dst_buffer;
}
-PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<int> ret;
+ Vector<int> ret;
if (attribs.size() == 0)
return ret;
@@ -776,7 +776,7 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta
const int ret_size = attribs.size();
ret.resize(ret_size);
{
- PoolVector<int>::Write w = ret.write();
+ int *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = int(attribs_ptr[i]);
}
@@ -784,10 +784,10 @@ PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &sta
return ret;
}
-PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<float> ret;
+ Vector<float> ret;
if (attribs.size() == 0)
return ret;
@@ -796,7 +796,7 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState
const int ret_size = attribs.size();
ret.resize(ret_size);
{
- PoolVector<float>::Write w = ret.write();
+ float *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = float(attribs_ptr[i]);
}
@@ -804,10 +804,10 @@ PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState
return ret;
}
-PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Vector2> ret;
+ Vector<Vector2> ret;
if (attribs.size() == 0)
return ret;
@@ -817,7 +817,7 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState
const int ret_size = attribs.size() / 2;
ret.resize(ret_size);
{
- PoolVector<Vector2>::Write w = ret.write();
+ Vector2 *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
}
@@ -825,10 +825,10 @@ PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState
return ret;
}
-PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Vector3> ret;
+ Vector<Vector3> ret;
if (attribs.size() == 0)
return ret;
@@ -838,7 +838,7 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState
const int ret_size = attribs.size() / 3;
ret.resize(ret_size);
{
- PoolVector<Vector3>::Write w = ret.write();
+ Vector3 *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
}
@@ -846,10 +846,10 @@ PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState
return ret;
}
-PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- PoolVector<Color> ret;
+ Vector<Color> ret;
if (attribs.size() == 0)
return ret;
@@ -866,7 +866,7 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
const int ret_size = attribs.size() / vec_len;
ret.resize(ret_size);
{
- PoolVector<Color>::Write w = ret.write();
+ Color *w = ret.ptrw();
for (int i = 0; i < ret_size; i++) {
w[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
}
@@ -984,11 +984,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
static const Mesh::PrimitiveType primitives2[7] = {
Mesh::PRIMITIVE_POINTS,
Mesh::PRIMITIVE_LINES,
- Mesh::PRIMITIVE_LINE_LOOP,
- Mesh::PRIMITIVE_LINE_STRIP,
+ Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted
+ Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_TRIANGLES,
Mesh::PRIMITIVE_TRIANGLE_STRIP,
- Mesh::PRIMITIVE_TRIANGLE_FAN,
+ Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted
+#ifndef _MSC_VER
+#warning line loop and triangle fan are not supported and need to be converted to lines and triangles
+#endif
+
};
primitive = primitives2[mode];
@@ -1017,10 +1021,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
}
if (a.has("WEIGHTS_0")) {
- PoolVector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
+ Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
{ //gltf does not seem to normalize the weights for some reason..
int wc = weights.size();
- PoolVector<float>::Write w = weights.write();
+ float *w = weights.ptrw();
for (int k = 0; k < wc; k += 4) {
float total = 0.0;
@@ -1040,13 +1044,13 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
}
if (p.has("indices")) {
- PoolVector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
+ Vector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//swap around indices, convert ccw to cw for front face
const int is = indices.size();
- const PoolVector<int>::Write w = indices.write();
+ int *w = indices.ptrw();
for (int k = 0; k < is; k += 3) {
SWAP(w[k + 1], w[k + 2]);
}
@@ -1055,13 +1059,13 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
- const PoolVector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
+ const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR);
- PoolVector<int> indices;
+ Vector<int> indices;
const int vs = vertices.size();
indices.resize(vs);
{
- const PoolVector<int>::Write w = indices.write();
+ int *w = indices.ptrw();
for (int k = 0; k < vs; k += 3) {
w[k] = k;
w[k + 1] = k + 2;
@@ -1123,8 +1127,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_INDEX] = Variant();
if (t.has("POSITION")) {
- PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
- const PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
+ Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
const int size = src_varr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
@@ -1132,9 +1136,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
const int max_idx = varr.size();
varr.resize(size);
- const PoolVector<Vector3>::Write w_varr = varr.write();
- const PoolVector<Vector3>::Read r_varr = varr.read();
- const PoolVector<Vector3>::Read r_src_varr = src_varr.read();
+ Vector3 *w_varr = varr.ptrw();
+ const Vector3 *r_varr = varr.ptr();
+ const Vector3 *r_src_varr = src_varr.ptr();
for (int l = 0; l < size; l++) {
if (l < max_idx) {
w_varr[l] = r_varr[l] + r_src_varr[l];
@@ -1146,17 +1150,17 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_VERTEX] = varr;
}
if (t.has("NORMAL")) {
- PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
- const PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
+ Vector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
int size = src_narr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
int max_idx = narr.size();
narr.resize(size);
- const PoolVector<Vector3>::Write w_narr = narr.write();
- const PoolVector<Vector3>::Read r_narr = narr.read();
- const PoolVector<Vector3>::Read r_src_narr = src_narr.read();
+ Vector3 *w_narr = narr.ptrw();
+ const Vector3 *r_narr = narr.ptr();
+ const Vector3 *r_src_narr = src_narr.ptr();
for (int l = 0; l < size; l++) {
if (l < max_idx) {
w_narr[l] = r_narr[l] + r_src_narr[l];
@@ -1168,11 +1172,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_NORMAL] = narr;
}
if (t.has("TANGENT")) {
- const PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
- const PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
+ const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
+ const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR);
- PoolVector<float> tangents_v4;
+ Vector<float> tangents_v4;
{
@@ -1180,10 +1184,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size4 = src_tangents.size();
tangents_v4.resize(size4);
- const PoolVector<float>::Write w4 = tangents_v4.write();
+ float *w4 = tangents_v4.ptrw();
- const PoolVector<Vector3>::Read r3 = tangents_v3.read();
- const PoolVector<float>::Read r4 = src_tangents.read();
+ const Vector3 *r3 = tangents_v3.ptr();
+ const float *r4 = src_tangents.ptr();
for (int l = 0; l < size4 / 4; l++) {
@@ -1277,7 +1281,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
} else {
uri = p_base_path.plus_file(uri).replace("\\", "/"); //fix for windows
- Ref<Texture> texture = ResourceLoader::load(uri);
+ Ref<Texture2D> texture = ResourceLoader::load(uri);
state.images.push_back(texture);
continue;
}
@@ -1362,11 +1366,11 @@ Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) {
return OK;
}
-Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, const GLTFTextureIndex p_texture) {
- ERR_FAIL_INDEX_V(p_texture, state.textures.size(), Ref<Texture>());
+Ref<Texture2D> EditorSceneImporterGLTF::_get_texture(GLTFState &state, const GLTFTextureIndex p_texture) {
+ ERR_FAIL_INDEX_V(p_texture, state.textures.size(), Ref<Texture2D>());
const GLTFImageIndex image = state.textures[p_texture].src_image;
- ERR_FAIL_INDEX_V(image, state.images.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(image, state.images.size(), Ref<Texture2D>());
return state.images[image];
}
@@ -1381,7 +1385,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
const Dictionary &d = materials[i];
- Ref<SpatialMaterial> material;
+ Ref<StandardMaterial3D> material;
material.instance();
if (d.has("name")) {
material->set_name(d["name"]);
@@ -1401,7 +1405,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (mr.has("baseColorTexture")) {
const Dictionary &bct = mr["baseColorTexture"];
if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
+ material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
}
if (!mr.has("baseColorFactor")) {
material->set_albedo(Color(1, 1, 1));
@@ -1423,11 +1427,11 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (mr.has("metallicRoughnessTexture")) {
const Dictionary &bct = mr["metallicRoughnessTexture"];
if (bct.has("index")) {
- const Ref<Texture> t = _get_texture(state, bct["index"]);
- material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t);
- material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
- material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t);
- material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
+ const Ref<Texture2D> t = _get_texture(state, bct["index"]);
+ material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, t);
+ material->set_metallic_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_BLUE);
+ material->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, t);
+ material->set_roughness_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_GREEN);
if (!mr.has("metallicFactor")) {
material->set_metallic(1);
}
@@ -1441,8 +1445,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("normalTexture")) {
const Dictionary &bct = d["normalTexture"];
if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
- material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
+ material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
+ material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
}
if (bct.has("scale")) {
material->set_normal_scale(bct["scale"]);
@@ -1451,9 +1455,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("occlusionTexture")) {
const Dictionary &bct = d["occlusionTexture"];
if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
- material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED);
- material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
+ material->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
+ material->set_ao_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_RED);
+ material->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
}
}
@@ -1461,7 +1465,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
const Array &arr = d["emissiveFactor"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(c);
}
@@ -1469,8 +1473,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("emissiveTexture")) {
const Dictionary &bct = d["emissiveTexture"];
if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
+ material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(Color(0, 0, 0));
}
}
@@ -1478,17 +1482,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("doubleSided")) {
const bool ds = d["doubleSided"];
if (ds) {
- material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
}
}
if (d.has("alphaMode")) {
const String &am = d["alphaMode"];
if (am == "BLEND") {
- material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
} else if (am == "MASK") {
- material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_SCISSOR);
if (d.has("alphaCutoff")) {
material->set_alpha_scissor_threshold(d["alphaCutoff"]);
} else {
@@ -2180,6 +2183,8 @@ Error EditorSceneImporterGLTF::_map_skin_joints_indices_to_skeleton_bone_indices
const GLTFNodeIndex node_i = skin.joints_original[joint_index];
const GLTFNode *node = state.nodes[node_i];
+ skin.joint_i_to_name.insert(joint_index, node->name);
+
const int bone_index = skeleton.godot_skeleton->find_bone(node->name);
ERR_FAIL_COND_V(bone_index < 0, FAILED);
@@ -2201,12 +2206,18 @@ Error EditorSceneImporterGLTF::_create_skins(GLTFState &state) {
const bool has_ibms = !gltf_skin.inverse_binds.empty();
for (int joint_i = 0; joint_i < gltf_skin.joints_original.size(); ++joint_i) {
- int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
+ Transform xform;
if (has_ibms) {
- skin->add_bind(bone_i, gltf_skin.inverse_binds[joint_i]);
+ xform = gltf_skin.inverse_binds[joint_i];
+ }
+
+ if (state.use_named_skin_binds) {
+ StringName name = gltf_skin.joint_i_to_name[joint_i];
+ skin->add_named_bind(name, xform);
} else {
- skin->add_bind(bone_i, Transform());
+ int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
+ skin->add_bind(bone_i, xform);
}
}
@@ -2394,9 +2405,9 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
}
}
- const PoolVector<float> times = _decode_accessor_as_floats(state, input, false);
+ const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
- const PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
+ const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
track->translation_track.interpolation = interp;
track->translation_track.times = Variant(times); //convert via variant
track->translation_track.values = Variant(translations); //convert via variant
@@ -2406,12 +2417,12 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
track->rotation_track.times = Variant(times); //convert via variant
track->rotation_track.values = rotations; //convert via variant
} else if (path == "scale") {
- const PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
+ const Vector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
track->scale_track.interpolation = interp;
track->scale_track.times = Variant(times); //convert via variant
track->scale_track.values = Variant(scales); //convert via variant
} else if (path == "weights") {
- const PoolVector<float> weights = _decode_accessor_as_floats(state, output, false);
+ const Vector<float> weights = _decode_accessor_as_floats(state, output, false);
ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR);
const GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh];
@@ -2424,7 +2435,7 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
const int wlen = weights.size() / wc;
- PoolVector<float>::Read r = weights.read();
+ const float *r = weights.ptr();
for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
GLTFAnimation::Channel<float> cf;
cf.interpolation = interp;
@@ -2615,7 +2626,7 @@ struct EditorSceneImporterGLTFInterpolate {
const float t2 = t * t;
const float t3 = t2 * t;
- return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
T bezier(T start, T control_1, T control_2, T end, float t) {
@@ -2992,6 +3003,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
state.major_version = version.get_slice(".", 0).to_int();
state.minor_version = version.get_slice(".", 1).to_int();
+ state.use_named_skin_binds = p_flags & IMPORT_USE_NAMED_SKIN_BINDS;
/* STEP 0 PARSE SCENE */
Error err = _parse_scenes(state);
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 78d7106b0d..5d2711483b 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -231,6 +231,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
Map<int, int> joint_i_to_bone_i;
+ Map<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of this skin
// to the generated skeleton for the mesh instances.
@@ -298,6 +299,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
int minor_version;
Vector<uint8_t> glb_data;
+ bool use_named_skin_binds;
+
Vector<GLTFNode *> nodes;
Vector<Vector<uint8_t> > buffers;
Vector<GLTFBufferView> buffer_views;
@@ -310,7 +313,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Vector<int> root_nodes;
Vector<GLTFTexture> textures;
- Vector<Ref<Texture> > images;
+ Vector<Ref<Texture2D> > images;
Vector<GLTFSkin> skins;
Vector<GLTFCamera> cameras;
@@ -335,7 +338,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
String _sanitize_bone_name(const String &name);
String _gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name);
- Ref<Texture> _get_texture(GLTFState &state, const GLTFTextureIndex p_texture);
+ Ref<Texture2D> _get_texture(GLTFState &state, const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, GLTFState &state);
Error _parse_glb(const String &p_path, GLTFState &state);
@@ -352,11 +355,11 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Error _decode_buffer_view(GLTFState &state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex);
Vector<double> _decode_accessor(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
- PoolVector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<float> _decode_accessor_as_floats(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<int> _decode_accessor_as_ints(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Vector2> _decode_accessor_as_vec2(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Vector3> _decode_accessor_as_vec3(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
+ Vector<Color> _decode_accessor_as_color(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Quat> _decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
Vector<Basis> _decode_accessor_as_basis(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex);
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index c6fdbd1378..22989b81e4 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -94,7 +94,6 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String &
Ref<BitMap> bitmap;
bitmap.instance();
bitmap->create(Size2(w, h));
- image->lock();
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 9b819bc341..d472070808 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -38,26 +38,74 @@
#include "editor/editor_node.h"
#include "scene/resources/texture.h"
+#if 0
String ResourceImporterLayeredTexture::get_importer_name() const {
- return is_3d ? "texture_3d" : "texture_array";
+ switch (mode) {
+ case MODE_CUBEMAP: {
+ return "cubemap_texture";
+ } break;
+ case MODE_2D_ARRAY: {
+ return "2d_array_texture";
+ } break;
+ case MODE_CUBEMAP_ARRAY: {
+ return "cubemap_array_texture";
+ } break;
+ }
+
+ ERR_FAIL_V("");
}
String ResourceImporterLayeredTexture::get_visible_name() const {
- return is_3d ? "Texture3D" : "TextureArray";
+ switch (mode) {
+ case MODE_CUBEMAP: {
+ return "Cubemap";
+ } break;
+ case MODE_2D_ARRAY: {
+ return "Texture2DArray";
+ } break;
+ case MODE_CUBEMAP_ARRAY: {
+ return "CubemapArray";
+ } break;
+ }
+
+ ERR_FAIL_V("");
}
void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterLayeredTexture::get_save_extension() const {
- return is_3d ? "tex3d" : "texarr";
+ switch (mode) {
+ case MODE_CUBEMAP: {
+ return "cube";
+ } break;
+ case MODE_2D_ARRAY: {
+ return "tex2darr";
+ } break;
+ case MODE_CUBEMAP_ARRAY: {
+ return "cubearr";
+ } break;
+ }
+
+ ERR_FAIL_V(String());
}
String ResourceImporterLayeredTexture::get_resource_type() const {
- return is_3d ? "Texture3D" : "TextureArray";
+ switch (mode) {
+ case MODE_CUBEMAP: {
+ return "Cubemap";
+ } break;
+ case MODE_2D_ARRAY: {
+ return "Texture2DArray";
+ } break;
+ case MODE_CUBEMAP_ARRAY: {
+ return "CubemapArray";
+ } break;
+ }
+ ERR_FAIL_V(String());
}
bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -66,47 +114,48 @@ bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_optio
}
int ResourceImporterLayeredTexture::get_preset_count() const {
- return 3;
+ return 0;
}
String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
- static const char *preset_names[] = {
- "3D",
- "2D",
- "ColorCorrect"
- };
-
- return preset_names[p_idx];
+ return "";
}
void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 1 : 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_COLOR_CORRECT ? 0 : 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable"), p_preset == PRESET_3D ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), p_preset == PRESET_COLOR_CORRECT ? 16 : 8));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), p_preset == PRESET_COLOR_CORRECT ? 1 : 8));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), true));
+ if (mode == MODE_2D_ARRAY) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
+ }
+ if (mode == MODE_2D_ARRAY || mode == MODE_CUBEMAP_ARRAY) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
+ }
}
-void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags) {
+void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
f->store_8('D');
- if (is_3d) {
- f->store_8('3');
- } else {
- f->store_8('A');
+ switch (mode) {
+ case MODE_2D_ARRAY: f->store_8('A'); break;
+ case MODE_CUBEMAP: f->store_8('C'); break;
+ case MODE_CUBEMAP_ARRAY: f->store_8('X'); break;
}
+
f->store_8('T'); //godot streamable texture
f->store_32(p_images[0]->get_width());
f->store_32(p_images[0]->get_height());
f->store_32(p_images.size()); //depth
- f->store_32(p_texture_flags);
+ uint32_t flags = 0;
+ if (p_mipmaps) {
+ flags |= TEXTURE_FLAGS_MIPMAPS;
+ }
+ f->store_32(flags);
if (p_compress_mode != COMPRESS_VIDEO_RAM) {
//vram needs to do a first compression to tell what the format is, for the rest its ok
f->store_32(p_images[0]->get_format());
@@ -138,11 +187,11 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
image->shrink_x2();
}
- PoolVector<uint8_t> data = Image::lossless_packer(image);
+ Vector<uint8_t> data = Image::lossless_packer(image);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), data_len);
}
@@ -161,10 +210,10 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
}
- PoolVector<uint8_t> data = image->get_data();
+ Vector<uint8_t> data = image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
} break;
case COMPRESS_UNCOMPRESSED: {
@@ -177,10 +226,10 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
image->clear_mipmaps();
}
- PoolVector<uint8_t> data = image->get_data();
+ Vector<uint8_t> data = image->get_data();
int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ const uint8_t* r = data.ptr();
f->store_buffer(r.ptr(), dl);
@@ -195,12 +244,18 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
int compress_mode = p_options["compress/mode"];
int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
- int repeat = p_options["flags/repeat"];
- bool filter = p_options["flags/filter"];
bool mipmaps = p_options["flags/mipmaps"];
- int srgb = p_options["flags/srgb"];
- int hslices = p_options["slices/horizontal"];
- int vslices = p_options["slices/vertical"];
+ int channel_pack = p_options["compress/channel_pack"];
+ int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
+ int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
+
+ if (mode == MODE_CUBEMAP) {
+ hslices = 3;
+ vslices = 2;
+ } else if (mode == MODE_CUBEMAP_ARRAY) {
+ hslices = 3;
+ vslices *= 2; //put cubemaps vertically
+ }
Ref<Image> image;
image.instance();
@@ -208,17 +263,9 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
if (err != OK)
return err;
- int tex_flags = 0;
- if (repeat > 0)
- tex_flags |= Texture::FLAG_REPEAT;
- if (repeat == 2)
- tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
- if (filter)
- tex_flags |= Texture::FLAG_FILTER;
- if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM)
- tex_flags |= Texture::FLAG_MIPMAPS;
- if (srgb == 1)
- tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
+ if (compress_mode == COMPRESS_VIDEO_RAM) {
+ mipmaps = true;
+ }
Vector<Ref<Image> > slices;
@@ -228,7 +275,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
//optimize
if (compress_mode == COMPRESS_VIDEO_RAM) {
//if using video ram, optimize
- if (srgb) {
+ if (channel_pack == 0) {
//remove alpha if not needed, so compression is more efficient
if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
image->convert(Image::FORMAT_RGB8);
@@ -266,8 +313,8 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
encode_bptc = true;
if (no_bptc_if_rgb) {
- Image::DetectChannels channels = image->get_detected_channels();
- if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
+ Image::UsedChannels channels = image->detect_used_channels();
+ if (channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) {
encode_bptc = false;
}
}
@@ -277,14 +324,14 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
if (encode_bptc) {
- _save_tex(slices, p_save_path + ".bptc." + extension, compress_mode, Image::COMPRESS_BPTC, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + ".bptc." + extension, compress_mode, Image::COMPRESS_BPTC, mipmaps);
r_platform_variants->push_back("bptc");
ok_on_pc = true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
- _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps);
r_platform_variants->push_back("s3tc");
ok_on_pc = true;
formats_imported.push_back("s3tc");
@@ -292,20 +339,20 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
- _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
- _save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
- _save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
@@ -315,7 +362,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
}
} else {
//import normally
- _save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags);
+ _save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps);
}
if (r_metadata) {
@@ -396,8 +443,9 @@ ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = NULL
ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
singleton = this;
- is_3d = true;
+ mode = MODE_CUBEMAP;
}
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
+#endif
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 6dc4b6ed3c..6a6bc89a81 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -28,18 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if 0
+/*************************************************************************/
+/* resource_importer_layered_texture.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
#include "core/image.h"
#include "core/io/resource_importer.h"
+
class StreamTexture;
class ResourceImporterLayeredTexture : public ResourceImporter {
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
+public:
+ enum Mode {
+ MODE_CUBEMAP,
+ MODE_2D_ARRAY,
+ MODE_CUBEMAP_ARRAY
+ };
+
+ enum TextureFlags {
+ TEXTURE_FLAGS_MIPMAPS = 1
+ };
- bool is_3d;
+private:
+ Mode mode;
static const char *compression_formats[];
protected:
@@ -57,12 +100,6 @@ public:
virtual String get_save_extension() const;
virtual String get_resource_type() const;
- enum Preset {
- PRESET_3D,
- PRESET_2D,
- PRESET_COLOR_CORRECT,
- };
-
enum CompressMode {
COMPRESS_LOSSLESS,
COMPRESS_VIDEO_RAM,
@@ -75,7 +112,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags);
+ void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
@@ -84,8 +121,11 @@ public:
virtual bool are_import_settings_valid(const String &p_path) const;
virtual String get_import_settings_string() const;
- void set_3d(bool p_3d) { is_3d = p_3d; }
+ void set_mode(Mode p_mode) { mode = p_mode; }
+
ResourceImporterLayeredTexture();
~ResourceImporterLayeredTexture();
};
#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
+
+#endif
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index bdd6a197f8..7fd3bcc478 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -42,12 +42,12 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
- Ref<SpatialMaterial> current;
+ Ref<StandardMaterial3D> current;
String current_name;
String base_path = p_path.get_base_dir();
while (true) {
@@ -102,7 +102,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
c.a = d;
current->set_albedo(c);
if (c.a < 0.99) {
- current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
}
} else if (l.begins_with("Tr ")) {
//normal
@@ -114,7 +114,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
c.a = 1.0 - d;
current->set_albedo(c);
if (c.a < 0.99) {
- current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
}
} else if (l.begins_with("map_Ka ")) {
@@ -133,10 +133,10 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
- Ref<Texture> texture = ResourceLoader::load(path);
+ Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
- current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
+ current->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -153,10 +153,10 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
- Ref<Texture> texture = ResourceLoader::load(path);
+ Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
- current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ current->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -173,10 +173,10 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
- Ref<Texture> texture = ResourceLoader::load(path);
+ Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
- current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
+ current->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -187,11 +187,11 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
String p = l.replace("map_bump", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
- Ref<Texture> texture = ResourceLoader::load(path);
+ Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
- current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
- current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+ current->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
+ current->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
} else if (r_missing_deps) {
r_missing_deps->push_back(path);
}
@@ -221,7 +221,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<Vector2> uvs;
String name;
- Map<String, Map<String, Ref<SpatialMaterial> > > material_map;
+ Map<String, Map<String, Ref<StandardMaterial3D> > > material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -397,7 +397,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
- Map<String, Ref<SpatialMaterial> > lib;
+ Map<String, Ref<StandardMaterial3D> > lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir();
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 0774d0b5dc..22c2a71286 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -324,19 +324,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<SpatialMaterial> mat = m->surface_get_material(i);
+ Ref<StandardMaterial3D> mat = m->surface_get_material(i);
if (!mat.is_valid())
continue;
if (_teststr(mat->get_name(), "alpha")) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
- mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
@@ -1171,6 +1171,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
@@ -1313,6 +1314,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (int(p_options["materials/location"]) == 0)
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
+ if (bool(p_options["skins/use_named_skins"]))
+ import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
@@ -1473,7 +1477,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- post_import_script->set_script(scr.get_ref_ptr());
+ post_import_script->set_script(scr);
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2691b224eb..20e7af15b5 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -59,7 +59,8 @@ public:
IMPORT_GENERATE_TANGENT_ARRAYS = 256,
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
IMPORT_MATERIALS_IN_INSTANCES = 1024,
- IMPORT_USE_COMPRESSION = 2048
+ IMPORT_USE_COMPRESSION = 2048,
+ IMPORT_USE_NAMED_SKIN_BINDS = 4096,
};
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 88547280ce..7144bc04c8 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -32,20 +32,22 @@
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
+#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
-#include "scene/resources/texture.h"
-void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
+void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_channel) {
singleton->mutex->lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
+ singleton->make_flags[path] = MakeInfo();
}
- singleton->make_flags[path] |= MAKE_SRGB_FLAG;
+ singleton->make_flags[path].flags |= MAKE_ROUGHNESS_FLAG;
+ singleton->make_flags[path].channel_for_roughness = p_channel;
+ singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
singleton->mutex->unlock();
}
@@ -56,10 +58,10 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_t
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
+ singleton->make_flags[path] = MakeInfo();
}
- singleton->make_flags[path] |= MAKE_3D_FLAG;
+ singleton->make_flags[path].flags |= MAKE_3D_FLAG;
singleton->mutex->unlock();
}
@@ -70,10 +72,10 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture>
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
+ singleton->make_flags[path] = MakeInfo();
}
- singleton->make_flags[path] |= MAKE_NORMAL_FLAG;
+ singleton->make_flags[path].flags |= MAKE_NORMAL_FLAG;
singleton->mutex->unlock();
}
@@ -91,7 +93,7 @@ void ResourceImporterTexture::update_imports() {
}
Vector<String> to_reimport;
- for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
+ for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
Ref<ConfigFile> cf;
cf.instance();
@@ -101,22 +103,27 @@ void ResourceImporterTexture::update_imports() {
ERR_CONTINUE(err != OK);
bool changed = false;
- if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
- cf->set_value("params", "flags/srgb", 1);
+
+ if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
+ cf->set_value("params", "compress/normal_map", 1);
changed = true;
}
- if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
- cf->set_value("params", "compress/normal_map", 1);
+ if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
+ cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2);
+ cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness);
changed = true;
}
- if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
- cf->set_value("params", "detect_3d", false);
- cf->set_value("params", "compress/mode", 2);
- cf->set_value("params", "flags/repeat", true);
- cf->set_value("params", "flags/filter", true);
- cf->set_value("params", "flags/mipmaps", true);
+ if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
+ int compress_to = cf->get_value("params", "detect_3d/compress_to");
+ cf->set_value("params", "detect_3d/compress_to", 0);
+ if (compress_to == 1) {
+ cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
+ } else if (compress_to == 2) {
+ cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
+ }
+ cf->set_value("params", "mipmaps/generate", true);
changed = true;
}
@@ -142,7 +149,7 @@ String ResourceImporterTexture::get_importer_name() const {
String ResourceImporterTexture::get_visible_name() const {
- return "Texture";
+ return "Texture2D";
}
void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
@@ -161,17 +168,20 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
+ if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
return false;
}
} else if (p_option == "compress/hdr_mode") {
int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_VIDEO_RAM) {
+ if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
return false;
}
+ } else if (p_option == "mipmaps/limit") {
+ return p_options["mipmaps/generate"];
+
} else if (p_option == "compress/bptc_ldr") {
int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_VIDEO_RAM) {
+ if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
return false;
}
if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
@@ -199,202 +209,233 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const {
void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset != PRESET_2D_PIXEL));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/streamed"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.png,*.jpg"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
}
-void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed) {
-
- FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
- f->store_8('G');
- f->store_8('D');
- f->store_8('S');
- f->store_8('T'); //godot streamable texture
-
- bool resize_to_po2 = false;
+void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe) {
- if (p_compress_mode == COMPRESS_VIDEO_RAM && p_force_po2_for_compressed && (p_mipmaps || p_texture_flags & Texture::FLAG_REPEAT)) {
- resize_to_po2 = true;
- f->store_16(next_power_of_2(p_image->get_width()));
- f->store_16(p_image->get_width());
- f->store_16(next_power_of_2(p_image->get_height()));
- f->store_16(p_image->get_height());
- } else {
- f->store_16(p_image->get_width());
- f->store_16(0);
- f->store_16(p_image->get_height());
- f->store_16(0);
- }
- f->store_32(p_texture_flags);
+ switch (p_compress_mode) {
+ case COMPRESS_LOSSLESS: {
- uint32_t format = 0;
+ f->store_32(StreamTexture::DATA_FORMAT_LOSSLESS);
+ f->store_16(p_image->get_width());
+ f->store_16(p_image->get_height());
+ f->store_32(p_image->get_mipmap_count());
+ f->store_32(p_image->get_format());
- if (p_streamable)
- format |= StreamTexture::FORMAT_BIT_STREAM;
- if (p_mipmaps)
- format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
- if (p_detect_3d)
- format |= StreamTexture::FORMAT_BIT_DETECT_3D;
- if (p_detect_srgb)
- format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
- if (p_detect_normal)
- format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
+ for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
- p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
- }
-
- switch (p_compress_mode) {
- case COMPRESS_LOSSLESS: {
+ Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
+ int data_len = data.size();
+ f->store_32(data_len);
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
- int mmc = image->get_mipmap_count() + 1;
-
- format |= StreamTexture::FORMAT_BIT_LOSSLESS;
- f->store_32(format);
- f->store_32(mmc);
+ } break;
+ case COMPRESS_LOSSY: {
- for (int i = 0; i < mmc; i++) {
+ f->store_32(StreamTexture::DATA_FORMAT_LOSSY);
+ f->store_16(p_image->get_width());
+ f->store_16(p_image->get_height());
+ f->store_32(p_image->get_mipmap_count());
+ f->store_32(p_image->get_format());
- if (i > 0) {
- image->shrink_x2();
- }
+ for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- PoolVector<uint8_t> data = Image::lossless_packer(image);
+ Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
-
} break;
- case COMPRESS_LOSSY: {
+ case COMPRESS_VRAM_COMPRESSED: {
+
Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
+
+ if (p_force_rgbe && image->get_format() >= Image::FORMAT_RF && image->get_format() < Image::FORMAT_RGBE9995) {
+ image->convert(Image::FORMAT_RGBE9995);
} else {
- image->clear_mipmaps();
+ image->compress_from_channels(p_compress_format, p_channels, p_lossy_quality);
}
- int mmc = image->get_mipmap_count() + 1;
+ f->store_32(StreamTexture::DATA_FORMAT_IMAGE);
+ f->store_16(image->get_width());
+ f->store_16(image->get_height());
+ f->store_32(image->get_mipmap_count());
+ f->store_32(image->get_format());
- format |= StreamTexture::FORMAT_BIT_LOSSY;
- f->store_32(format);
- f->store_32(mmc);
+ Vector<uint8_t> data = image->get_data();
+ int dl = data.size();
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, dl);
+ } break;
+ case COMPRESS_VRAM_UNCOMPRESSED: {
- for (int i = 0; i < mmc; i++) {
+ f->store_32(StreamTexture::DATA_FORMAT_IMAGE);
+ f->store_16(p_image->get_width());
+ f->store_16(p_image->get_height());
+ f->store_32(p_image->get_mipmap_count());
+ f->store_32(p_image->get_format());
- if (i > 0) {
- image->shrink_x2();
- }
+ Vector<uint8_t> data = p_image->get_data();
+ int dl = data.size();
+ const uint8_t *r = data.ptr();
+
+ f->store_buffer(r, dl);
- PoolVector<uint8_t> data = Image::lossy_packer(image, p_lossy_quality);
+ } break;
+ case COMPRESS_BASIS_UNIVERSAL: {
+
+ f->store_32(StreamTexture::DATA_FORMAT_BASIS_UNIVERSAL);
+ f->store_16(p_image->get_width());
+ f->store_16(p_image->get_height());
+ f->store_32(p_image->get_mipmap_count());
+ f->store_32(p_image->get_format());
+
+ for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
+
+ Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
int data_len = data.size();
f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
}
} break;
- case COMPRESS_VIDEO_RAM: {
+ }
+}
- Ref<Image> image = p_image->duplicate();
- if (resize_to_po2) {
- image->resize_to_po2();
- }
- if (p_mipmaps) {
- image->generate_mipmaps(p_force_normal);
- }
+void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
- if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
- image->convert(Image::FORMAT_RGBE9995);
- } else {
- Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
- if (p_force_normal) {
- csource = Image::COMPRESS_SOURCE_NORMAL;
- } else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
- csource = Image::COMPRESS_SOURCE_SRGB;
- }
+ FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
+ f->store_8('G');
+ f->store_8('S');
+ f->store_8('T');
+ f->store_8('2'); //godot streamable texture 2D
- image->compress(p_vram_compression, csource, p_lossy_quality);
- }
+ //format version
+ f->store_32(StreamTexture::FORMAT_VERSION);
+ //texture may be resized later, so original size must be saved first
+ f->store_32(p_image->get_width());
+ f->store_32(p_image->get_height());
- format |= image->get_format();
+ uint32_t flags = 0;
+ if (p_streamable)
+ flags |= StreamTexture::FORMAT_BIT_STREAM;
+ if (p_mipmaps)
+ flags |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
+ if (p_detect_3d)
+ flags |= StreamTexture::FORMAT_BIT_DETECT_3D;
+ if (p_detect_roughness)
+ flags |= StreamTexture::FORMAT_BIT_DETECT_ROUGNESS;
+ if (p_detect_normal)
+ flags |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
+
+ f->store_32(flags);
+ f->store_32(p_limit_mipmap);
+ //reserverd for future use
+ f->store_32(0);
+ f->store_32(0);
+ f->store_32(0);
+
+ /*
+ print_line("streamable " + itos(p_streamable));
+ print_line("mipmaps " + itos(p_mipmaps));
+ print_line("detect_3d " + itos(p_detect_3d));
+ print_line("roughness " + itos(p_detect_roughness));
+ print_line("normal " + itos(p_detect_normal));
+*/
- f->store_32(format);
+ if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
+ p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
+ }
- PoolVector<uint8_t> data = image->get_data();
- int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), dl);
- } break;
- case COMPRESS_UNCOMPRESSED: {
+ Ref<Image> image = p_image->duplicate();
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
+ if (((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED && p_force_po2_for_compressed)) && p_mipmaps) {
+ image->resize_to_po2();
+ }
- format |= image->get_format();
- f->store_32(format);
+ if (p_mipmaps && (!image->has_mipmaps() || p_force_normal)) {
+ image->generate_mipmaps(p_force_normal);
+ }
- PoolVector<uint8_t> data = image->get_data();
- int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
+ if (!p_mipmaps) {
+ image->clear_mipmaps();
+ }
- f->store_buffer(r.ptr(), dl);
+ if (image->has_mipmaps() && p_normal.is_valid()) {
+ image->generate_mipmap_roughness(p_roughness_channel, p_normal);
+ }
- } break;
+ if (p_force_rgbe && image->get_format() >= Image::FORMAT_RF && image->get_format() < Image::FORMAT_RGBE9995) {
+ image->convert(Image::FORMAT_RGBE9995);
}
+ Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
+ if (p_force_normal) {
+ csource = Image::COMPRESS_SOURCE_NORMAL;
+ } else if (p_srgb_friendly) {
+ csource = Image::COMPRESS_SOURCE_SRGB;
+ }
+
+ Image::UsedChannels used_channels = image->detect_used_channels(csource);
+
+ save_to_stex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality, p_force_rgbe);
+
memdelete(f);
}
Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- int compress_mode = p_options["compress/mode"];
+ CompressMode compress_mode = CompressMode(int(p_options["compress/mode"]));
float lossy = p_options["compress/lossy_quality"];
- int repeat = p_options["flags/repeat"];
- bool filter = p_options["flags/filter"];
- bool mipmaps = p_options["flags/mipmaps"];
- bool anisotropic = p_options["flags/anisotropic"];
- int srgb = p_options["flags/srgb"];
+ int pack_channels = p_options["compress/channel_pack"];
+ bool mipmaps = p_options["mipmaps/generate"];
+ uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
bool invert_color = p_options["process/invert_color"];
- bool stream = p_options["stream"];
- int size_limit = p_options["size_limit"];
+ bool stream = p_options["compress/streamed"];
+ int size_limit = p_options["process/size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
int normal = p_options["compress/normal_map"];
float scale = p_options["svg/scale"];
- bool force_rgbe = p_options["compress/hdr_mode"];
+ bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
int bptc_ldr = p_options["compress/bptc_ldr"];
+ int roughness = p_options["roughness/mode"];
+ String normal_map = p_options["roughness/src_normal"];
+
+ Ref<Image> normal_image;
+ Image::RoughnessChannel roughness_channel;
+ if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
+ normal_image.instance();
+ if (ImageLoader::load_image(normal_map, normal_image) == OK) {
+ roughness_channel = Image::RoughnessChannel(roughness - 2);
+ }
+ }
Ref<Image> image;
image.instance();
Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb, scale);
@@ -403,20 +444,6 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
Array formats_imported;
- int tex_flags = 0;
- if (repeat > 0)
- tex_flags |= Texture::FLAG_REPEAT;
- if (repeat == 2)
- tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
- if (filter)
- tex_flags |= Texture::FLAG_FILTER;
- if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM)
- tex_flags |= Texture::FLAG_MIPMAPS;
- if (anisotropic)
- tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
- if (srgb == 1)
- tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
-
if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
//limit size
if (image->get_width() >= image->get_height()) {
@@ -449,41 +476,45 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
int height = image->get_height();
int width = image->get_width();
- image->lock();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
image->set_pixel(i, j, image->get_pixel(i, j).inverted());
}
}
- image->unlock();
}
- bool detect_3d = p_options["detect_3d"];
- bool detect_srgb = srgb == 2;
+ if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
+ //basis universal does not support float formats, fall back
+ compress_mode = COMPRESS_VRAM_COMPRESSED;
+ }
+
+ bool detect_3d = int(p_options["detect_3d/compress_to"]) > 0;
+ bool detect_roughness = roughness == 0;
bool detect_normal = normal == 0;
bool force_normal = normal == 1;
+ bool srgb_friendly_pack = pack_channels == 0;
- if (compress_mode == COMPRESS_VIDEO_RAM) {
+ if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
bool ok_on_pc = false;
bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
- bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551);
+ bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
if (can_bptc) {
- Image::DetectChannels channels = image->get_detected_channels();
+ Image::UsedChannels channels = image->detect_used_channels();
if (is_hdr) {
- if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) {
+ if (channels == Image::USED_CHANNELS_LA || channels == Image::USED_CHANNELS_RGBA) {
can_bptc = false;
}
} else if (is_ldr) {
//handle "RGBA Only" setting
- if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
+ if (bptc_ldr == 1 && channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) {
can_bptc = false;
}
}
@@ -497,7 +528,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
if (can_bptc || can_s3tc) {
- _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
+ _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("s3tc");
formats_imported.push_back("s3tc");
ok_on_pc = true;
@@ -505,20 +536,20 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
- _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
+ _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
- _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
+ _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
- _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
+ _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
@@ -528,12 +559,12 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
} else {
//import normally
- _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
+ _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
if (r_metadata) {
Dictionary metadata;
- metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
+ metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
@@ -609,7 +640,7 @@ ResourceImporterTexture::ResourceImporterTexture() {
singleton = this;
StreamTexture::request_3d_callback = _texture_reimport_3d;
- StreamTexture::request_srgb_callback = _texture_reimport_srgb;
+ StreamTexture::request_roughness_callback = _texture_reimport_roughness;
StreamTexture::request_normal_callback = _texture_reimport_normal;
mutex = Mutex::create();
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index fbfd47f4f0..19d5498b4a 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -33,30 +33,57 @@
#include "core/image.h"
#include "core/io/resource_importer.h"
+#include "core/os/file_access.h"
+#include "scene/resources/texture.h"
+#include "servers/visual_server.h"
class StreamTexture;
class ResourceImporterTexture : public ResourceImporter {
GDCLASS(ResourceImporterTexture, ResourceImporter);
+public:
+ enum CompressMode {
+ COMPRESS_LOSSLESS,
+ COMPRESS_LOSSY,
+ COMPRESS_VRAM_COMPRESSED,
+ COMPRESS_VRAM_UNCOMPRESSED,
+ COMPRESS_BASIS_UNIVERSAL
+ };
+
protected:
enum {
MAKE_3D_FLAG = 1,
- MAKE_SRGB_FLAG = 2,
+ MAKE_ROUGHNESS_FLAG = 2,
MAKE_NORMAL_FLAG = 4
};
Mutex *mutex;
- Map<StringName, int> make_flags;
+ struct MakeInfo {
+
+ int flags;
+ String normal_path_for_roughness;
+ VS::TextureDetectRoughnessChannel channel_for_roughness;
+ MakeInfo() {
+ flags = 0;
+ channel_for_roughness = VS::TEXTURE_DETECT_ROUGNHESS_R;
+ }
+ };
+
+ Map<StringName, MakeInfo> make_flags;
- static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
+ static void _texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VisualServer::TextureDetectRoughnessChannel p_channel);
static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
static ResourceImporterTexture *singleton;
static const char *compression_formats[];
+ void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
+
public:
+ void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe);
+
static ResourceImporterTexture *get_singleton() { return singleton; }
virtual String get_importer_name() const;
virtual String get_visible_name() const;
@@ -71,21 +98,12 @@ public:
PRESET_3D,
};
- enum CompressMode {
- COMPRESS_LOSSLESS,
- COMPRESS_LOSSY,
- COMPRESS_VIDEO_RAM,
- COMPRESS_UNCOMPRESSED
- };
-
virtual int get_preset_count() const;
virtual String get_preset_name(int p_idx) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed);
-
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
void update_imports();
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 335e1114e6..4291d6f2d7 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -58,7 +58,7 @@ String ResourceImporterTextureAtlas::get_save_extension() const {
String ResourceImporterTextureAtlas::get_resource_type() const {
- return "Texture";
+ return "Texture2D";
}
bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -286,12 +286,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
new_atlas.instance();
new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
- new_atlas->lock();
-
for (int i = 0; i < pack_data_files.size(); i++) {
PackData &pack_data = pack_data_files.write[i];
- pack_data.image->lock();
+
for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
for (int k = 0; k < chart.faces.size(); k++) {
@@ -304,16 +302,14 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
}
}
- pack_data.image->unlock();
}
- new_atlas->unlock();
//save the atlas
new_atlas->save_png(p_group_file);
//update cache if existing, else create
- Ref<Texture> cache;
+ Ref<Texture2D> cache;
if (ResourceCache::has(p_group_file)) {
Resource *resptr = ResourceCache::get(p_group_file);
cache.reference_ptr(resptr);
@@ -331,7 +327,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
PackData &pack_data = pack_data_files.write[idx];
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
if (!pack_data.is_mesh) {
Vector2 offset = charts[pack_data.chart_pieces[0]].vertices[0] + charts[pack_data.chart_pieces[0]].final_offset;
@@ -350,9 +346,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
for (int i = 0; i < pack_data.chart_pieces.size(); i++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]];
- PoolVector<Vector2> vertices;
- PoolVector<int> indices;
- PoolVector<Vector2> uvs;
+ Vector<Vector2> vertices;
+ Vector<int> indices;
+ Vector<Vector2> uvs;
int vc = chart.vertices.size();
int fc = chart.faces.size();
vertices.resize(vc);
@@ -360,9 +356,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
indices.resize(fc * 3);
{
- PoolVector<Vector2>::Write vw = vertices.write();
- PoolVector<int>::Write iw = indices.write();
- PoolVector<Vector2>::Write uvw = uvs.write();
+ Vector2 *vw = vertices.ptrw();
+ int *iw = indices.ptrw();
+ Vector2 *uvw = uvs.ptrw();
for (int j = 0; j < vc; j++) {
vw[j] = chart.vertices[j];
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 2d43fa089d..b65209d204 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -467,7 +467,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
is16 = false;
}
- PoolVector<uint8_t> dst_data;
+ Vector<uint8_t> dst_data;
AudioStreamSample::Format dst_format;
if (compression == 1) {
@@ -490,8 +490,8 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
right.write[i] = data[i * 2 + 1];
}
- PoolVector<uint8_t> bleft;
- PoolVector<uint8_t> bright;
+ Vector<uint8_t> bleft;
+ Vector<uint8_t> bright;
_compress_ima_adpcm(left, bleft);
_compress_ima_adpcm(right, bright);
@@ -499,9 +499,9 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int dl = bleft.size();
dst_data.resize(dl * 2);
- PoolVector<uint8_t>::Write w = dst_data.write();
- PoolVector<uint8_t>::Read rl = bleft.read();
- PoolVector<uint8_t>::Read rr = bright.read();
+ uint8_t *w = dst_data.ptrw();
+ const uint8_t *rl = bleft.ptr();
+ const uint8_t *rr = bright.ptr();
for (int i = 0; i < dl; i++) {
w[i * 2 + 0] = rl[i];
@@ -514,7 +514,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS;
dst_data.resize(data.size() * (is16 ? 2 : 1));
{
- PoolVector<uint8_t>::Write w = dst_data.write();
+ uint8_t *w = dst_data.ptrw();
int ds = data.size();
for (int i = 0; i < ds; i++) {
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 59d33feef0..6df5b88b13 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -49,7 +49,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- static void _compress_ima_adpcm(const Vector<float> &p_data, PoolVector<uint8_t> &dst_data) {
+ static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
/*p_sample_data->data = (void*)malloc(len);
xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/
@@ -76,10 +76,10 @@ public:
datalen++;
dst_data.resize(datalen / 2 + 4);
- PoolVector<uint8_t>::Write w = dst_data.write();
+ uint8_t *w = dst_data.ptrw();
int i, step_idx = 0, prev = 0;
- uint8_t *out = w.ptr();
+ uint8_t *out = w;
//int16_t xm_prev=0;
const float *in = p_data.ptr();
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 20d47e8250..06c6f9940c 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -49,7 +49,7 @@ public:
values[p_name] = p_value;
if (checking) {
checked.insert(p_name);
- _change_notify(String(p_name).utf8().get_data());
+ _change_notify();
}
return true;
}
@@ -159,24 +159,7 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
}
params->update();
-
- preset->get_popup()->clear();
-
- if (params->importer->get_preset_count() == 0) {
- preset->get_popup()->add_item(TTR("Default"));
- } else {
- for (int i = 0; i < params->importer->get_preset_count(); i++) {
- preset->get_popup()->add_item(params->importer->get_preset_name(i));
- }
- }
-
- preset->get_popup()->add_separator();
- preset->get_popup()->add_item(vformat(TTR("Set as Default for '%s'"), params->importer->get_visible_name()), ITEM_SET_AS_DEFAULT);
- if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) {
- preset->get_popup()->add_item(TTR("Load Default"), ITEM_LOAD_DEFAULT);
- preset->get_popup()->add_separator();
- preset->get_popup()->add_item(vformat(TTR("Clear Default for '%s'"), params->importer->get_visible_name()), ITEM_CLEAR_DEFAULT);
- }
+ _update_preset_menu();
}
void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
@@ -276,6 +259,17 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
+ _update_preset_menu();
+
+ params->paths = p_paths;
+ import->set_disabled(false);
+ import_as->set_disabled(false);
+ preset->set_disabled(false);
+
+ imported->set_text(vformat(TTR("%d Files"), p_paths.size()));
+}
+
+void ImportDock::_update_preset_menu() {
preset->get_popup()->clear();
if (params->importer->get_preset_count() == 0) {
@@ -286,12 +280,13 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
- params->paths = p_paths;
- import->set_disabled(false);
- import_as->set_disabled(false);
- preset->set_disabled(false);
-
- imported->set_text(itos(p_paths.size()) + TTR(" Files"));
+ preset->get_popup()->add_separator();
+ preset->get_popup()->add_item(vformat(TTR("Set as Default for '%s'"), params->importer->get_visible_name()), ITEM_SET_AS_DEFAULT);
+ if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + params->importer->get_importer_name())) {
+ preset->get_popup()->add_item(TTR("Load Default"), ITEM_LOAD_DEFAULT);
+ preset->get_popup()->add_separator();
+ preset->get_popup()->add_item(vformat(TTR("Clear Default for '%s'"), params->importer->get_visible_name()), ITEM_CLEAR_DEFAULT);
+ }
}
void ImportDock::_importer_selected(int i_idx) {
@@ -326,7 +321,7 @@ void ImportDock::_preset_selected(int p_idx) {
ProjectSettings::get_singleton()->set("importer_defaults/" + params->importer->get_importer_name(), d);
ProjectSettings::get_singleton()->save();
-
+ _update_preset_menu();
} break;
case ITEM_LOAD_DEFAULT: {
@@ -336,17 +331,22 @@ void ImportDock::_preset_selected(int p_idx) {
List<Variant> v;
d.get_key_list(&v);
+ if (params->checking) {
+ params->checked.clear();
+ }
for (List<Variant>::Element *E = v.front(); E; E = E->next()) {
params->values[E->get()] = d[E->get()];
+ if (params->checking) {
+ params->checked.insert(E->get());
+ }
}
params->update();
-
} break;
case ITEM_CLEAR_DEFAULT: {
ProjectSettings::get_singleton()->set("importer_defaults/" + params->importer->get_importer_name(), Variant());
ProjectSettings::get_singleton()->save();
-
+ _update_preset_menu();
} break;
default: {
@@ -354,11 +354,15 @@ void ImportDock::_preset_selected(int p_idx) {
params->importer->get_import_options(&options, p_idx);
+ if (params->checking) {
+ params->checked.clear();
+ }
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
-
params->values[E->get().option.name] = E->get().default_value;
+ if (params->checking) {
+ params->checked.insert(E->get().option.name);
+ }
}
-
params->update();
} break;
}
@@ -533,26 +537,26 @@ ImportDock::ImportDock() {
add_margin_child(TTR("Import As:"), hb);
import_as = memnew(OptionButton);
import_as->set_disabled(true);
- import_as->connect("item_selected", this, "_importer_selected");
+ import_as->connect_compat("item_selected", this, "_importer_selected");
hb->add_child(import_as);
import_as->set_h_size_flags(SIZE_EXPAND_FILL);
preset = memnew(MenuButton);
preset->set_text(TTR("Preset"));
preset->set_disabled(true);
- preset->get_popup()->connect("index_pressed", this, "_preset_selected");
+ preset->get_popup()->connect_compat("index_pressed", this, "_preset_selected");
hb->add_child(preset);
import_opts = memnew(EditorInspector);
add_child(import_opts);
import_opts->set_v_size_flags(SIZE_EXPAND_FILL);
- import_opts->connect("property_toggled", this, "_property_toggled");
+ import_opts->connect_compat("property_toggled", this, "_property_toggled");
hb = memnew(HBoxContainer);
add_child(hb);
import = memnew(Button);
import->set_text(TTR("Reimport"));
import->set_disabled(true);
- import->connect("pressed", this, "_reimport_attempt");
+ import->connect_compat("pressed", this, "_reimport_attempt");
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
@@ -560,7 +564,7 @@ ImportDock::ImportDock() {
reimport_confirm = memnew(ConfirmationDialog);
reimport_confirm->get_ok()->set_text(TTR("Save scenes, re-import and restart"));
add_child(reimport_confirm);
- reimport_confirm->connect("confirmed", this, "_reimport_and_restart");
+ reimport_confirm->connect_compat("confirmed", this, "_reimport_and_restart");
VBoxContainer *vbc_confirm = memnew(VBoxContainer());
vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
diff --git a/editor/import_dock.h b/editor/import_dock.h
index a4378fb60d..7a2e669620 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -62,6 +62,7 @@ class ImportDock : public VBoxContainer {
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
+ void _update_preset_menu();
void _property_toggled(const StringName &p_prop, bool p_checked);
void _reimport_attempt();
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index ecd1e341d1..85356a209f 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -166,8 +166,8 @@ void InspectorDock::_resource_file_selected(String p_file) {
}
void InspectorDock::_save_resource(bool save_as) const {
- uint32_t current = EditorNode::get_singleton()->get_editor_history()->get_current();
- Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ ObjectID current = EditorNode::get_singleton()->get_editor_history()->get_current();
+ Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
@@ -180,8 +180,8 @@ void InspectorDock::_save_resource(bool save_as) const {
}
void InspectorDock::_unref_resource() const {
- uint32_t current = EditorNode::get_singleton()->get_editor_history()->get_current();
- Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ ObjectID current = EditorNode::get_singleton()->get_editor_history()->get_current();
+ Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
@@ -191,8 +191,8 @@ void InspectorDock::_unref_resource() const {
}
void InspectorDock::_copy_resource() const {
- uint32_t current = EditorNode::get_singleton()->get_editor_history()->get_current();
- Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ ObjectID current = EditorNode::get_singleton()->get_editor_history()->get_current();
+ Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : NULL;
ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
@@ -215,7 +215,7 @@ void InspectorDock::_prepare_history() {
history_menu->get_popup()->clear();
- Ref<Texture> base_icon = get_icon("Object", "EditorIcons");
+ Ref<Texture2D> base_icon = get_icon("Object", "EditorIcons");
Set<ObjectID> already;
for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) {
@@ -230,7 +230,7 @@ void InspectorDock::_prepare_history() {
already.insert(id);
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj, "");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, "");
if (icon.is_null()) {
icon = base_icon;
}
@@ -247,7 +247,7 @@ void InspectorDock::_prepare_history() {
}
} else if (Object::cast_to<Node>(obj)) {
text = Object::cast_to<Node>(obj)->get_name();
- } else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) {
+ } else if (obj->is_class("EditorDebuggerRemoteObject")) {
text = obj->call("get_title");
} else {
text = obj->get_class();
@@ -349,7 +349,6 @@ void InspectorDock::_bind_methods() {
ClassDB::bind_method("_property_keyed", &InspectorDock::_property_keyed);
ClassDB::bind_method("_transform_keyed", &InspectorDock::_transform_keyed);
- ClassDB::bind_method("_new_resource", &InspectorDock::_new_resource);
ClassDB::bind_method("_resource_file_selected", &InspectorDock::_resource_file_selected);
ClassDB::bind_method("_open_resource_selector", &InspectorDock::_open_resource_selector);
ClassDB::bind_method("_unref_resource", &InspectorDock::_unref_resource);
@@ -511,14 +510,14 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
resource_new_button->set_tooltip(TTR("Create a new resource in memory and edit it."));
resource_new_button->set_icon(get_icon("New", "EditorIcons"));
general_options_hb->add_child(resource_new_button);
- resource_new_button->connect("pressed", this, "_new_resource");
+ resource_new_button->connect("pressed", callable_mp(this, &InspectorDock::_new_resource));
resource_new_button->set_focus_mode(Control::FOCUS_NONE);
resource_load_button = memnew(ToolButton);
resource_load_button->set_tooltip(TTR("Load an existing resource from disk and edit it."));
resource_load_button->set_icon(get_icon("Load", "EditorIcons"));
general_options_hb->add_child(resource_load_button);
- resource_load_button->connect("pressed", this, "_open_resource_selector");
+ resource_load_button->connect_compat("pressed", this, "_open_resource_selector");
resource_load_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button = memnew(MenuButton);
@@ -527,7 +526,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
general_options_hb->add_child(resource_save_button);
resource_save_button->get_popup()->add_item(TTR("Save"), RESOURCE_SAVE);
resource_save_button->get_popup()->add_item(TTR("Save As..."), RESOURCE_SAVE_AS);
- resource_save_button->get_popup()->connect("id_pressed", this, "_menu_option");
+ resource_save_button->get_popup()->connect_compat("id_pressed", this, "_menu_option");
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
@@ -539,7 +538,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
backward_button->set_flat(true);
backward_button->set_tooltip(TTR("Go to the previous edited object in history."));
backward_button->set_disabled(true);
- backward_button->connect("pressed", this, "_edit_back");
+ backward_button->connect_compat("pressed", this, "_edit_back");
forward_button = memnew(ToolButton);
general_options_hb->add_child(forward_button);
@@ -547,14 +546,14 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
forward_button->set_flat(true);
forward_button->set_tooltip(TTR("Go to the next edited object in history."));
forward_button->set_disabled(true);
- forward_button->connect("pressed", this, "_edit_forward");
+ forward_button->connect_compat("pressed", this, "_edit_forward");
history_menu = memnew(MenuButton);
history_menu->set_tooltip(TTR("History of recently edited objects."));
history_menu->set_icon(get_icon("History", "EditorIcons"));
general_options_hb->add_child(history_menu);
- history_menu->connect("about_to_show", this, "_prepare_history");
- history_menu->get_popup()->connect("id_pressed", this, "_select_history");
+ history_menu->connect_compat("about_to_show", this, "_prepare_history");
+ history_menu->get_popup()->connect_compat("id_pressed", this, "_select_history");
HBoxContainer *node_info_hb = memnew(HBoxContainer);
add_child(node_info_hb);
@@ -567,12 +566,12 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
object_menu->set_icon(get_icon("Tools", "EditorIcons"));
node_info_hb->add_child(object_menu);
object_menu->set_tooltip(TTR("Object properties."));
- object_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ object_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
new_resource_dialog = memnew(CreateDialog);
editor->get_gui_base()->add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
- new_resource_dialog->connect("create", this, "_resource_created");
+ new_resource_dialog->connect_compat("create", this, "_resource_created");
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -588,7 +587,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
warning->add_color_override("font_color", get_color("warning_color", "Editor"));
warning->set_clip_text(true);
warning->hide();
- warning->connect("pressed", this, "_warning_pressed");
+ warning->connect_compat("pressed", this, "_warning_pressed");
warning_dialog = memnew(AcceptDialog);
editor->get_gui_base()->add_child(warning_dialog);
@@ -596,7 +595,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
load_resource_dialog = memnew(EditorFileDialog);
add_child(load_resource_dialog);
load_resource_dialog->set_current_dir("res://");
- load_resource_dialog->connect("file_selected", this, "_resource_file_selected");
+ load_resource_dialog->connect_compat("file_selected", this, "_resource_file_selected");
inspector = memnew(EditorInspector);
add_child(inspector);
@@ -612,8 +611,8 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
inspector->set_use_filter(true); // TODO: check me
- inspector->connect("resource_selected", this, "_resource_selected");
- inspector->connect("property_keyed", this, "_property_keyed");
+ inspector->connect_compat("resource_selected", this, "_resource_selected");
+ inspector->connect_compat("property_keyed", this, "_property_keyed");
}
InspectorDock::~InspectorDock() {
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index c53c5f330b..f04afcd04d 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -107,7 +107,7 @@ NodeDock::NodeDock() {
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
connections_button->set_clip_text(true);
mode_hb->add_child(connections_button);
- connections_button->connect("pressed", this, "show_connections");
+ connections_button->connect_compat("pressed", this, "show_connections");
groups_button = memnew(ToolButton);
groups_button->set_text(TTR("Groups"));
@@ -116,7 +116,7 @@ NodeDock::NodeDock() {
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
groups_button->set_clip_text(true);
mode_hb->add_child(groups_button);
- groups_button->connect("pressed", this, "show_groups");
+ groups_button->connect_compat("pressed", this, "show_groups");
connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
connections->set_undoredo(EditorNode::get_undo_redo());
diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp
index eef4db456c..b143f86ada 100644
--- a/editor/pane_drag.cpp
+++ b/editor/pane_drag.cpp
@@ -45,7 +45,7 @@ void PaneDrag::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- Ref<Texture> icon = mouse_over ? get_icon("PaneDragHover", "EditorIcons") : get_icon("PaneDrag", "EditorIcons");
+ Ref<Texture2D> icon = mouse_over ? get_icon("PaneDragHover", "EditorIcons") : get_icon("PaneDrag", "EditorIcons");
if (!icon.is_null())
icon->draw(get_canvas_item(), Point2(0, 0));
@@ -62,7 +62,7 @@ void PaneDrag::_notification(int p_what) {
}
Size2 PaneDrag::get_minimum_size() const {
- Ref<Texture> icon = get_icon("PaneDrag", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("PaneDrag", "EditorIcons");
if (!icon.is_null())
return icon->get_size();
return Size2();
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 1506ba319c..4e3333f528 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -132,8 +132,8 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- connect("confirmed", this, "_on_confirmed");
- get_cancel()->connect("pressed", this, "_on_cancelled");
+ connect_compat("confirmed", this, "_on_confirmed");
+ get_cancel()->connect_compat("pressed", this, "_on_cancelled");
} break;
case NOTIFICATION_POST_POPUP: {
@@ -194,7 +194,7 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(name_lb);
name_edit = memnew(LineEdit);
- name_edit->connect("text_changed", this, "_on_required_text_changed");
+ name_edit->connect_compat("text_changed", this, "_on_required_text_changed");
name_edit->set_placeholder("MyPlugin");
grid->add_child(name_edit);
@@ -253,7 +253,7 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(script_lb);
script_edit = memnew(LineEdit);
- script_edit->connect("text_changed", this, "_on_required_text_changed");
+ script_edit->connect_compat("text_changed", this, "_on_required_text_changed");
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
grid->add_child(script_edit);
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index c8a36a3a99..6f29b6c76a 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -150,7 +150,7 @@ void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
- _action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
+ _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
@@ -209,8 +209,8 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
- create_resource->connect("confirmed", this, "_create_resource");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
+ create_resource->connect_compat("confirmed", this, "_create_resource");
} break;
}
}
@@ -256,7 +256,7 @@ void AbstractPolygon2DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
if (_has_uv()) {
- undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
+ undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
}
_commit_action();
@@ -573,7 +573,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
- const Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
+ const Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
const Vertex active_point = get_active_point();
const int n_polygons = _get_polygon_count();
@@ -584,7 +584,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (wip_active && wip_destructive && j != -1)
continue;
- PoolVector<Vector2> points;
+ Vector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_point.polygon) {
@@ -612,7 +612,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
- p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE), true);
+ p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
}
}
@@ -636,7 +636,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
p2 = points[(i + 1) % n_points] + offset;
const Vector2 next_point = xform.xform(p2);
- p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE), true);
+ p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
}
}
@@ -661,7 +661,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (edge_point.valid()) {
- Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
+ Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
}
}
@@ -703,7 +703,7 @@ void AbstractPolygon2DEditor::_bind_methods() {
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
- PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
+ Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
if (vertices.size() > (_is_line() ? 2 : 3)) {
@@ -744,7 +744,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
for (int j = 0; j < n_polygons; j++) {
- PoolVector<Vector2> points = _get_polygon(j);
+ Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
@@ -777,7 +777,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
for (int j = 0; j < n_polygons; j++) {
- PoolVector<Vector2> points = _get_polygon(j);
+ Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
const int n_segments = n_points - (_is_line() ? 1 : 0);
@@ -820,17 +820,17 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
+ button_create->connect_compat("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
+ button_edit->connect_compat("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_delete = memnew(ToolButton);
add_child(button_delete);
- button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE));
+ button_delete->connect_compat("pressed", this, "_menu_option", varray(MODE_DELETE));
button_delete->set_toggle_mode(true);
create_resource = memnew(ConfirmationDialog);
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index d743d1ac2f..c955f2b806 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -202,8 +202,8 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
linecolor_soft.a *= 0.5;
Ref<Font> font = get_font("font", "Label");
- Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
- Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture2D> icon_selected = get_icon("KeySelected", "EditorIcons");
Size2 s = blend_space_draw->get_size();
@@ -622,28 +622,28 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+ tool_blend->connect_compat("pressed", this, "_tool_switch", varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", this, "_tool_switch", varray(0));
+ tool_select->connect_compat("pressed", this, "_tool_switch", varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", this, "_tool_switch", varray(1));
+ tool_create->connect_compat("pressed", this, "_tool_switch", varray(1));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points."));
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect_compat("pressed", this, "_erase_selected");
top_hb->add_child(memnew(VSeparator));
@@ -652,7 +652,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip(TTR("Enable snap and show grid."));
- snap->connect("pressed", this, "_snap_toggled");
+ snap->connect_compat("pressed", this, "_snap_toggled");
snap_value = memnew(SpinBox);
top_hb->add_child(snap_value);
@@ -670,12 +670,12 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
edit_value->set_min(-1000);
edit_value->set_max(1000);
edit_value->set_step(0.01);
- edit_value->connect("value_changed", this, "_edit_point_pos");
+ edit_value->connect_compat("value_changed", this, "_edit_point_pos");
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ open_editor->connect_compat("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
@@ -691,8 +691,8 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
panel->set_v_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
- blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
- blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->connect_compat("gui_input", this, "_blend_space_gui_input");
+ blend_space_draw->connect_compat("draw", this, "_blend_space_draw");
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
@@ -724,10 +724,10 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
bottom_hb->add_child(max_value);
}
- snap_value->connect("value_changed", this, "_config_changed");
- min_value->connect("value_changed", this, "_config_changed");
- max_value->connect("value_changed", this, "_config_changed");
- label_value->connect("text_changed", this, "_labels_changed");
+ snap_value->connect_compat("value_changed", this, "_config_changed");
+ min_value->connect_compat("value_changed", this, "_config_changed");
+ max_value->connect_compat("value_changed", this, "_config_changed");
+ label_value->connect_compat("text_changed", this, "_labels_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -740,18 +740,18 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect_compat("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect_compat("index_pressed", this, "_add_animation_type");
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect_compat("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_undo_redo();
selected_point = -1;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index dc7754ba9a..d2306a5d6b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -55,12 +55,12 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_space.is_valid()) {
- blend_space->disconnect("triangles_updated", this, "_blend_space_changed");
+ blend_space->disconnect_compat("triangles_updated", this, "_blend_space_changed");
}
blend_space = p_node;
if (!blend_space.is_null()) {
- blend_space->connect("triangles_updated", this, "_blend_space_changed");
+ blend_space->connect_compat("triangles_updated", this, "_blend_space_changed");
_update_space();
}
}
@@ -410,8 +410,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
Ref<Font> font = get_font("font", "Label");
- Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
- Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture2D> icon_selected = get_icon("KeySelected", "EditorIcons");
Size2 s = blend_space_draw->get_size();
@@ -497,7 +497,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
}
for (int j = 0; j < 3; j++) {
- blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1, true);
+ blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1);
}
Color color;
@@ -553,9 +553,9 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
}
for (int i = 0; i < points.size() - 1; i++) {
- blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2, true);
+ blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2);
}
- blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2, true);
+ blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2);
}
///draw cursor position
@@ -870,42 +870,42 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+ tool_blend->connect_compat("pressed", this, "_tool_switch", varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", this, "_tool_switch", varray(0));
+ tool_select->connect_compat("pressed", this, "_tool_switch", varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", this, "_tool_switch", varray(1));
+ tool_create->connect_compat("pressed", this, "_tool_switch", varray(1));
tool_triangle = memnew(ToolButton);
tool_triangle->set_toggle_mode(true);
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
- tool_triangle->connect("pressed", this, "_tool_switch", varray(2));
+ tool_triangle->connect_compat("pressed", this, "_tool_switch", varray(2));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points and triangles."));
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect_compat("pressed", this, "_erase_selected");
tool_erase->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
auto_triangles = memnew(ToolButton);
top_hb->add_child(auto_triangles);
- auto_triangles->connect("pressed", this, "_auto_triangles_toggled");
+ auto_triangles->connect_compat("pressed", this, "_auto_triangles_toggled");
auto_triangles->set_toggle_mode(true);
auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)"));
@@ -916,7 +916,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(snap);
snap->set_pressed(true);
snap->set_tooltip(TTR("Enable snap and show grid."));
- snap->connect("pressed", this, "_snap_toggled");
+ snap->connect_compat("pressed", this, "_snap_toggled");
snap_x = memnew(SpinBox);
top_hb->add_child(snap_x);
@@ -937,7 +937,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(Label(TTR("Blend:"))));
interpolation = memnew(OptionButton);
top_hb->add_child(interpolation);
- interpolation->connect("item_selected", this, "_config_changed");
+ interpolation->connect_compat("item_selected", this, "_config_changed");
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
@@ -948,17 +948,17 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
edit_x->set_min(-1000);
edit_x->set_step(0.01);
edit_x->set_max(1000);
- edit_x->connect("value_changed", this, "_edit_point_pos");
+ edit_x->connect_compat("value_changed", this, "_edit_point_pos");
edit_y = memnew(SpinBox);
edit_hb->add_child(edit_y);
edit_y->set_min(-1000);
edit_y->set_step(0.01);
edit_y->set_max(1000);
- edit_y->connect("value_changed", this, "_edit_point_pos");
+ edit_y->connect_compat("value_changed", this, "_edit_point_pos");
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ open_editor->connect_compat("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
@@ -999,8 +999,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
panel->set_h_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
- blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
- blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->connect_compat("gui_input", this, "_blend_space_gui_input");
+ blend_space_draw->connect_compat("draw", this, "_blend_space_draw");
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
@@ -1029,14 +1029,14 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
min_x_value->set_step(0.01);
}
- snap_x->connect("value_changed", this, "_config_changed");
- snap_y->connect("value_changed", this, "_config_changed");
- max_x_value->connect("value_changed", this, "_config_changed");
- min_x_value->connect("value_changed", this, "_config_changed");
- max_y_value->connect("value_changed", this, "_config_changed");
- min_y_value->connect("value_changed", this, "_config_changed");
- label_x->connect("text_changed", this, "_labels_changed");
- label_y->connect("text_changed", this, "_labels_changed");
+ snap_x->connect_compat("value_changed", this, "_config_changed");
+ snap_y->connect_compat("value_changed", this, "_config_changed");
+ max_x_value->connect_compat("value_changed", this, "_config_changed");
+ min_x_value->connect_compat("value_changed", this, "_config_changed");
+ max_y_value->connect_compat("value_changed", this, "_config_changed");
+ min_y_value->connect_compat("value_changed", this, "_config_changed");
+ label_x->connect_compat("text_changed", this, "_labels_changed");
+ label_y->connect_compat("text_changed", this, "_labels_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -1050,18 +1050,18 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect_compat("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect_compat("index_pressed", this, "_add_animation_type");
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect_compat("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_undo_redo();
selected_point = -1;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 2de224c043..f2daa809b4 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -146,11 +146,11 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_color("font_color", "Label"));
- name->connect("text_entered", this, "_node_renamed", varray(agnode));
- name->connect("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode), CONNECT_DEFERRED);
+ name->connect_compat("text_entered", this, "_node_renamed", varray(agnode));
+ name->connect_compat("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
- node->connect("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
+ node->connect_compat("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
}
for (int i = 0; i < agnode->get_input_count(); i++) {
@@ -173,13 +173,13 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
prop->set_object_and_property(AnimationTreeEditor::get_singleton()->get_tree(), base_path);
prop->update_property();
prop->set_name_split_ratio(0);
- prop->connect("property_changed", this, "_property_changed");
+ prop->connect_compat("property_changed", this, "_property_changed");
node->add_child(prop);
visible_properties.push_back(prop);
}
}
- node->connect("dragged", this, "_node_dragged", varray(E->get()));
+ node->connect_compat("dragged", this, "_node_dragged", varray(E->get()));
if (AnimationTreeEditor::get_singleton()->can_edit(agnode)) {
node->add_child(memnew(HSeparator));
@@ -187,7 +187,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
open_in_editor->set_text(TTR("Open Editor"));
open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
node->add_child(open_in_editor);
- open_in_editor->connect("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
+ open_in_editor->connect_compat("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -198,7 +198,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
edit_filters->set_text(TTR("Edit Filters"));
edit_filters->set_icon(get_icon("AnimationFilter", "EditorIcons"));
node->add_child(edit_filters);
- edit_filters->connect("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
+ edit_filters->connect_compat("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -238,7 +238,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
animations[E->get()] = pb;
node->add_child(pb);
- mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
+ mb->get_popup()->connect_compat("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
}
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
@@ -312,7 +312,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instance(base_type));
ERR_FAIL_COND(!an);
anode = Ref<AnimationNode>(an);
- anode->set_script(add_options[p_idx].script.get_ref_ptr());
+ anode->set_script(add_options[p_idx].script);
base_name = add_options[p_idx].name;
}
@@ -911,7 +911,7 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_tree.is_valid()) {
- blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
+ blend_tree->disconnect_compat("removed_from_graph", this, "_removed_from_graph");
}
blend_tree = p_node;
@@ -919,7 +919,7 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_tree.is_null()) {
hide();
} else {
- blend_tree->connect("removed_from_graph", this, "_removed_from_graph");
+ blend_tree->connect_compat("removed_from_graph", this, "_removed_from_graph");
_update_graph();
}
@@ -936,12 +936,12 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->add_valid_right_disconnect_type(0);
graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
- graph->connect("node_selected", this, "_node_selected");
- graph->connect("scroll_offset_changed", this, "_scroll_changed");
- graph->connect("delete_nodes_request", this, "_delete_nodes_request");
- graph->connect("popup_request", this, "_popup_request");
+ graph->connect_compat("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
+ graph->connect_compat("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
+ graph->connect_compat("node_selected", this, "_node_selected");
+ graph->connect_compat("scroll_offset_changed", this, "_scroll_changed");
+ graph->connect_compat("delete_nodes_request", this, "_delete_nodes_request");
+ graph->connect_compat("popup_request", this, "_popup_request");
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
@@ -951,8 +951,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->get_popup()->connect("id_pressed", this, "_add_node");
- add_node->connect("about_to_show", this, "_update_options_menu");
+ add_node->get_popup()->connect_compat("id_pressed", this, "_add_node");
+ add_node->connect_compat("about_to_show", this, "_update_options_menu");
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
@@ -984,19 +984,19 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
filter_enabled = memnew(CheckBox);
filter_enabled->set_text(TTR("Enable Filtering"));
- filter_enabled->connect("pressed", this, "_filter_toggled");
+ filter_enabled->connect_compat("pressed", this, "_filter_toggled");
filter_vbox->add_child(filter_enabled);
filters = memnew(Tree);
filter_vbox->add_child(filters);
filters->set_v_size_flags(SIZE_EXPAND_FILL);
filters->set_hide_root(true);
- filters->connect("item_edited", this, "_filter_edited");
+ filters->connect_compat("item_edited", this, "_filter_edited");
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect_compat("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_undo_redo();
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5e69ce4e69..26c3c21d61 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -99,13 +99,13 @@ void AnimationPlayerEditor::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
+ tool_anim->get_popup()->connect_compat("id_pressed", this, "_animation_tool_menu");
- onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
+ onion_skinning->get_popup()->connect_compat("id_pressed", this, "_onion_skinning_menu");
- blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
+ blend_editor.next->connect_compat("item_selected", this, "_blend_editor_next_changed");
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
} break;
@@ -1322,11 +1322,10 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
onion.captures.write[i] = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
+
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
- VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
}
@@ -1505,16 +1504,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
- if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
- get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
+ if (!get_tree()->is_connected_compat("idle_frame", this, "call_deferred")) {
+ get_tree()->connect_compat("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
- if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
+ if (get_tree()->is_connected_compat("idle_frame", this, "call_deferred")) {
- get_tree()->disconnect("idle_frame", this, "call_deferred");
+ get_tree()->disconnect_compat("idle_frame", this, "call_deferred");
_free_onion_layers();
@@ -1631,11 +1630,11 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
accept = memnew(AcceptDialog);
add_child(accept);
- accept->connect("confirmed", this, "_menu_confirm_current");
+ accept->connect_compat("confirmed", this, "_menu_confirm_current");
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
+ delete_dialog->connect_compat("confirmed", this, "_animation_remove_confirmed");
tool_anim = memnew(MenuButton);
tool_anim->set_flat(false);
@@ -1680,7 +1679,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion_toggle = memnew(ToolButton);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
- onion_toggle->connect("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE));
+ onion_toggle->connect_compat("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
@@ -1706,7 +1705,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
- pin->connect("pressed", this, "_pin_pressed");
+ pin->connect_compat("pressed", this, "_pin_pressed");
file = memnew(EditorFileDialog);
add_child(file);
@@ -1730,7 +1729,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
- name_dialog->connect("confirmed", this, "_animation_name_edited");
+ name_dialog->connect_compat("confirmed", this, "_animation_name_edited");
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
@@ -1746,21 +1745,21 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends = false;
- blend_editor.tree->connect("item_edited", this, "_blend_edited");
+ blend_editor.tree->connect_compat("item_edited", this, "_blend_edited");
- autoplay->connect("pressed", this, "_autoplay_pressed");
+ autoplay->connect_compat("pressed", this, "_autoplay_pressed");
autoplay->set_toggle_mode(true);
- play->connect("pressed", this, "_play_pressed");
- play_from->connect("pressed", this, "_play_from_pressed");
- play_bw->connect("pressed", this, "_play_bw_pressed");
- play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
- stop->connect("pressed", this, "_stop_pressed");
+ play->connect_compat("pressed", this, "_play_pressed");
+ play_from->connect_compat("pressed", this, "_play_from_pressed");
+ play_bw->connect_compat("pressed", this, "_play_bw_pressed");
+ play_bw_from->connect_compat("pressed", this, "_play_bw_from_pressed");
+ stop->connect_compat("pressed", this, "_stop_pressed");
- animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
+ animation->connect_compat("item_selected", this, "_animation_selected", Vector<Variant>(), true);
- file->connect("file_selected", this, "_dialog_action");
- frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
- scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);
+ file->connect_compat("file_selected", this, "_dialog_action");
+ frame->connect_compat("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
+ scale->connect_compat("text_entered", this, "_scale_changed", Vector<Variant>(), true);
renaming = false;
last_active = false;
@@ -1770,14 +1769,14 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
- track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
+ track_editor->connect_compat("timeline_changed", this, "_animation_key_editor_seek");
+ track_editor->connect_compat("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
_update_player();
// Onion skinning.
- track_editor->connect("visibility_changed", this, "_editor_visibility_changed");
+ track_editor->connect_compat("visibility_changed", this, "_editor_visibility_changed");
onion.enabled = false;
onion.past = true;
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 55c2f365ce..ab9db279d5 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -105,7 +105,7 @@ class AnimationPlayerEditor : public VBoxContainer {
LineEdit *name;
Label *name_title;
UndoRedo *undo_redo;
- Ref<Texture> autoplay_icon;
+ Ref<Texture2D> autoplay_icon;
bool last_active;
float timeline_position;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2a582a1249..6f29aba356 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -514,7 +514,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
accent.a *= 0.6;
}
- Ref<Texture> icons[6] = {
+ Ref<Texture2D> icons[6] = {
get_icon("TransitionImmediateBig", "EditorIcons"),
get_icon("TransitionSyncBig", "EditorIcons"),
get_icon("TransitionEndBig", "EditorIcons"),
@@ -524,16 +524,16 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
};
if (p_selected) {
- state_machine_draw->draw_line(p_from, p_to, accent, 6, true);
+ state_machine_draw->draw_line(p_from, p_to, accent, 6);
}
if (p_travel) {
linecolor = accent;
linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
}
- state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true);
+ state_machine_draw->draw_line(p_from, p_to, linecolor, 2);
- Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
+ Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
@@ -578,9 +578,9 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<Font> font = get_font("title_font", "GraphNode");
Color font_color = get_color("title_color", "GraphNode");
- Ref<Texture> play = get_icon("Play", "EditorIcons");
- Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons");
- Ref<Texture> edit = get_icon("Edit", "EditorIcons");
+ Ref<Texture2D> play = get_icon("Play", "EditorIcons");
+ Ref<Texture2D> auto_play = get_icon("AutoPlay", "EditorIcons");
+ Ref<Texture2D> edit = get_icon("Edit", "EditorIcons");
Color accent = get_color("accent_color", "Editor");
Color linecolor = get_color("font_color", "Label");
linecolor.a *= 0.3;
@@ -686,7 +686,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
}
- Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons");
+ Ref<Texture2D> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons");
float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8);
//draw transition lines
@@ -796,7 +796,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
nr.play.size = play->get_size();
- Ref<Texture> play_tex = onstart ? auto_play : play;
+ Ref<Texture2D> play_tex = onstart ? auto_play : play;
if (over_node == name && over_node_what == 0) {
state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
@@ -918,14 +918,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync"));
transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End"));
- //force filter on those, so they deform better
- get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
- get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
- get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
- get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
- get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
- get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
-
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
tool_end->set_icon(get_icon("AutoEnd", "EditorIcons"));
@@ -1284,21 +1276,21 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
- tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_select->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_create = memnew(ToolButton);
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip(TTR("Create new nodes."));
- tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_create->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_connect = memnew(ToolButton);
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip(TTR("Connect nodes."));
- tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+ tool_connect->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
@@ -1306,7 +1298,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase = memnew(ToolButton);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
tool_erase_hb->add_child(tool_erase);
- tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->connect_compat("pressed", this, "_erase_selected");
tool_erase->set_disabled(true);
tool_erase_hb->add_child(memnew(VSeparator));
@@ -1314,13 +1306,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_autoplay = memnew(ToolButton);
tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
tool_erase_hb->add_child(tool_autoplay);
- tool_autoplay->connect("pressed", this, "_autoplay_selected");
+ tool_autoplay->connect_compat("pressed", this, "_autoplay_selected");
tool_autoplay->set_disabled(true);
tool_end = memnew(ToolButton);
tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
tool_erase_hb->add_child(tool_end);
- tool_end->connect("pressed", this, "_end_selected");
+ tool_end->connect_compat("pressed", this, "_end_selected");
tool_end->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
@@ -1341,26 +1333,26 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
- state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
- state_machine_draw->connect("draw", this, "_state_machine_draw");
+ state_machine_draw->connect_compat("gui_input", this, "_state_machine_gui_input");
+ state_machine_draw->connect_compat("draw", this, "_state_machine_draw");
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
- state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
+ state_machine_play_pos->connect_compat("draw", this, "_state_machine_pos_draw");
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
- v_scroll->connect("value_changed", this, "_scroll_changed");
+ v_scroll->connect_compat("value_changed", this, "_scroll_changed");
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
- h_scroll->connect("value_changed", this, "_scroll_changed");
+ h_scroll->connect_compat("value_changed", this, "_scroll_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
@@ -1374,25 +1366,25 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_add_menu_type");
+ menu->connect_compat("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
- animations_menu->connect("index_pressed", this, "_add_animation_type");
+ animations_menu->connect_compat("index_pressed", this, "_add_animation_type");
name_edit = memnew(LineEdit);
state_machine_draw->add_child(name_edit);
name_edit->hide();
- name_edit->connect("text_entered", this, "_name_edited");
- name_edit->connect("focus_exited", this, "_name_edited_focus_out");
+ name_edit->connect_compat("text_entered", this, "_name_edited");
+ name_edit->connect_compat("focus_exited", this, "_name_edited_focus_out");
name_edit->set_as_toplevel(true);
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- open_file->connect("file_selected", this, "_file_opened");
+ open_file->connect_compat("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_undo_redo();
over_text = false;
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 8dc7e4638d..8900882725 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -59,7 +59,7 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
path = tree->get_meta("_tree_edit_path");
edit_path(path);
} else {
- current_root = 0;
+ current_root = ObjectID();
}
}
@@ -85,7 +85,7 @@ void AnimationTreeEditor::_update_path() {
b->set_button_group(group);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(-1));
+ b->connect_compat("pressed", this, "_path_button_pressed", varray(-1));
path_hb->add_child(b);
for (int i = 0; i < button_path.size(); i++) {
b = memnew(Button);
@@ -95,7 +95,7 @@ void AnimationTreeEditor::_update_path() {
path_hb->add_child(b);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(i));
+ b->connect_compat("pressed", this, "_path_button_pressed", varray(i));
}
}
@@ -128,7 +128,7 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
}
}
} else {
- current_root = 0;
+ current_root = ObjectID();
edited_path = button_path;
}
@@ -151,7 +151,7 @@ void AnimationTreeEditor::_about_to_show_root() {
void AnimationTreeEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
- ObjectID root = 0;
+ ObjectID root;
if (tree && tree->get_tree_root().is_valid()) {
root = tree->get_tree_root()->get_instance_id();
}
@@ -242,7 +242,6 @@ AnimationTreeEditor::AnimationTreeEditor() {
add_child(memnew(HSeparator));
- current_root = 0;
singleton = this;
editor_base = memnew(PanelContainer);
editor_base->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index d88a716122..01c3c33995 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -50,7 +50,7 @@ void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, co
price->set_text(p_cost);
}
-void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
+void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
ERR_FAIL_COND(p_index != 0);
@@ -112,7 +112,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
icon = memnew(TextureButton);
icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
icon->set_default_cursor_shape(CURSOR_POINTING_HAND);
- icon->connect("pressed", this, "_asset_clicked");
+ icon->connect_compat("pressed", this, "_asset_clicked");
hb->add_child(icon);
@@ -123,17 +123,17 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
title = memnew(LinkButton);
title->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- title->connect("pressed", this, "_asset_clicked");
+ title->connect_compat("pressed", this, "_asset_clicked");
vb->add_child(title);
category = memnew(LinkButton);
category->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- category->connect("pressed", this, "_category_clicked");
+ category->connect_compat("pressed", this, "_category_clicked");
vb->add_child(category);
author = memnew(LinkButton);
author->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
- author->connect("pressed", this, "_author_clicked");
+ author->connect_compat("pressed", this, "_author_clicked");
vb->add_child(author);
price = memnew(Label);
@@ -145,7 +145,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
//////////////////////////////////////////////////////////////////////////////
-void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture> &p_image) {
+void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
switch (p_type) {
@@ -166,9 +166,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
// Overlay and thumbnail need the same format for `blend_rect` to work.
thumbnail->convert(Image::FORMAT_RGBA8);
- thumbnail->lock();
+
thumbnail->blend_rect(overlay, overlay->get_used_rect(), overlay_pos);
- thumbnail->unlock();
Ref<ImageTexture> tex;
tex.instance();
@@ -264,7 +263,7 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons
preview.button->set_flat(true);
preview.button->set_icon(get_icon("ThumbnailWait", "EditorIcons"));
preview.button->set_toggle_mode(true);
- preview.button->connect("pressed", this, "_preview_click", varray(p_id));
+ preview.button->connect_compat("pressed", this, "_preview_click", varray(p_id));
preview_hb->add_child(preview.button);
if (!p_video) {
preview.image = get_icon("ThumbnailWait", "EditorIcons");
@@ -291,7 +290,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
description = memnew(RichTextLabel);
desc_vbox->add_child(description);
description->set_v_size_flags(SIZE_EXPAND_FILL);
- description->connect("meta_clicked", this, "_link_click");
+ description->connect_compat("meta_clicked", this, "_link_click");
description->add_constant_override("line_separation", Math::round(5 * EDSCALE));
VBoxContainer *previews_vbox = memnew(VBoxContainer);
@@ -322,7 +321,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
}
///////////////////////////////////////////////////////////////////////////////////
-void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
String error_text;
@@ -393,7 +392,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
set_process(false);
}
-void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
+void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
title->set_text(p_title);
icon->set_texture(p_preview);
@@ -527,7 +526,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
title->set_h_size_flags(SIZE_EXPAND_FILL);
dismiss = memnew(TextureButton);
- dismiss->connect("pressed", this, "_close");
+ dismiss->connect_compat("pressed", this, "_close");
title_hb->add_child(dismiss);
title->set_clip_text(true);
@@ -547,11 +546,11 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
install = memnew(Button);
install->set_text(TTR("Install..."));
install->set_disabled(true);
- install->connect("pressed", this, "_install");
+ install->connect_compat("pressed", this, "_install");
retry = memnew(Button);
retry->set_text(TTR("Retry"));
- retry->connect("pressed", this, "_make_request");
+ retry->connect_compat("pressed", this, "_make_request");
hb2->add_child(retry);
hb2->add_child(install);
@@ -559,7 +558,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
download = memnew(HTTPRequest);
add_child(download);
- download->connect("request_completed", this, "_http_download_completed");
+ download->connect_compat("request_completed", this, "_http_download_completed");
download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
download_error = memnew(AcceptDialog);
@@ -568,7 +567,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
asset_installer = memnew(EditorAssetInstaller);
add_child(asset_installer);
- asset_installer->connect("confirmed", this, "_close");
+ asset_installer->connect_compat("confirmed", this, "_close");
prev_status = -1;
@@ -658,7 +657,7 @@ void EditorAssetLibrary::_install_asset() {
if (templates_only) {
download->set_external_install(true);
- download->connect("install_asset", this, "_install_external_asset");
+ download->connect_compat("install_asset", this, "_install_external_asset");
}
}
@@ -710,12 +709,12 @@ void EditorAssetLibrary::_select_asset(int p_id) {
_api_request("asset/" + itos(p_id), REQUESTING_ASSET);
}
-void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id) {
+void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id) {
Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target);
if (obj) {
bool image_set = false;
- PoolByteArray image_data = p_data;
+ PackedByteArray image_data = p_data;
if (use_cache) {
String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
@@ -723,12 +722,12 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
FileAccess *file = FileAccess::open(cache_filename_base + ".data", FileAccess::READ);
if (file) {
- PoolByteArray cached_data;
+ PackedByteArray cached_data;
int len = file->get_32();
cached_data.resize(len);
- PoolByteArray::Write w = cached_data.write();
- file->get_buffer(w.ptr(), len);
+ uint8_t *w = cached_data.ptrw();
+ file->get_buffer(w, len);
image_data = cached_data;
file->close();
@@ -737,17 +736,17 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
}
int len = image_data.size();
- PoolByteArray::Read r = image_data.read();
+ const uint8_t *r = image_data.ptr();
Ref<Image> image = Ref<Image>(memnew(Image));
uint8_t png_signature[8] = { 137, 80, 78, 71, 13, 10, 26, 10 };
uint8_t jpg_signature[3] = { 255, 216, 255 };
- if (r.ptr()) {
+ if (r) {
if ((memcmp(&r[0], &png_signature[0], 8) == 0) && Image::_png_mem_loader_func) {
- image->copy_internals_from(Image::_png_mem_loader_func(r.ptr(), len));
+ image->copy_internals_from(Image::_png_mem_loader_func(r, len));
} else if ((memcmp(&r[0], &jpg_signature[0], 3) == 0) && Image::_jpg_mem_loader_func) {
- image->copy_internals_from(Image::_jpg_mem_loader_func(r.ptr(), len));
+ image->copy_internals_from(Image::_jpg_mem_loader_func(r, len));
}
}
@@ -790,7 +789,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByt
}
}
-void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id) {
+void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id) {
ERR_FAIL_COND(!image_queue.has(p_queue_id));
@@ -811,11 +810,11 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
}
int len = p_data.size();
- PoolByteArray::Read r = p_data.read();
+ const uint8_t *r = p_data.ptr();
file = FileAccess::open(cache_filename_base + ".data", FileAccess::WRITE);
if (file) {
file->store_32(len);
- file->store_buffer(r.ptr(), len);
+ file->store_buffer(r, len);
file->close();
memdelete(file);
}
@@ -893,13 +892,13 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
iq.queue_id = ++last_queue_id;
iq.active = false;
- iq.request->connect("request_completed", this, "_image_request_completed", varray(iq.queue_id));
+ iq.request->connect_compat("request_completed", this, "_image_request_completed", varray(iq.queue_id));
image_queue[iq.queue_id] = iq;
add_child(iq.request);
- _image_update(true, false, PoolByteArray(), iq.queue_id);
+ _image_update(true, false, PackedByteArray(), iq.queue_id);
_update_image_queue();
}
@@ -992,7 +991,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *first = memnew(Button);
first->set_text(TTR("First"));
if (p_page != 0) {
- first->connect("pressed", this, "_search", varray(0));
+ first->connect_compat("pressed", this, "_search", varray(0));
} else {
first->set_disabled(true);
first->set_focus_mode(Control::FOCUS_NONE);
@@ -1002,7 +1001,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *prev = memnew(Button);
prev->set_text(TTR("Previous"));
if (p_page > 0) {
- prev->connect("pressed", this, "_search", varray(p_page - 1));
+ prev->connect_compat("pressed", this, "_search", varray(p_page - 1));
} else {
prev->set_disabled(true);
prev->set_focus_mode(Control::FOCUS_NONE);
@@ -1024,7 +1023,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *current = memnew(Button);
current->set_text(itos(i + 1));
- current->connect("pressed", this, "_search", varray(i));
+ current->connect_compat("pressed", this, "_search", varray(i));
hbc->add_child(current);
}
@@ -1033,7 +1032,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *next = memnew(Button);
next->set_text(TTR("Next"));
if (p_page < p_page_count - 1) {
- next->connect("pressed", this, "_search", varray(p_page + 1));
+ next->connect_compat("pressed", this, "_search", varray(p_page + 1));
} else {
next->set_disabled(true);
next->set_focus_mode(Control::FOCUS_NONE);
@@ -1044,7 +1043,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *last = memnew(Button);
last->set_text(TTR("Last"));
if (p_page != p_page_count - 1) {
- last->connect("pressed", this, "_search", varray(p_page_count - 1));
+ last->connect_compat("pressed", this, "_search", varray(p_page_count - 1));
} else {
last->set_disabled(true);
last->set_focus_mode(Control::FOCUS_NONE);
@@ -1068,14 +1067,14 @@ void EditorAssetLibrary::_api_request(const String &p_request, RequestType p_req
request->request(host + "/" + p_request + p_arguments);
}
-void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {
+void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
String str;
{
int datalen = p_data.size();
- PoolByteArray::Read r = p_data.read();
- str.parse_utf8((const char *)r.ptr(), datalen);
+ const uint8_t *r = p_data.ptr();
+ str.parse_utf8((const char *)r, datalen);
}
bool error_abort = true;
@@ -1230,9 +1229,9 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
EditorAssetLibraryItem *item = memnew(EditorAssetLibraryItem);
asset_items->add_child(item);
item->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"]);
- item->connect("asset_selected", this, "_select_asset");
- item->connect("author_selected", this, "_select_author");
- item->connect("category_selected", this, "_select_category");
+ item->connect_compat("asset_selected", this, "_select_asset");
+ item->connect_compat("author_selected", this, "_select_author");
+ item->connect_compat("category_selected", this, "_select_category");
if (r.has("icon_url") && r["icon_url"] != "") {
_request_image(item->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0);
@@ -1263,7 +1262,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
description = memnew(EditorAssetLibraryItemDescription);
add_child(description);
description->popup_centered_minsize();
- description->connect("confirmed", this, "_install_asset");
+ description->connect_compat("confirmed", this, "_install_asset");
description->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"], r["version"], r["version_string"], r["description"], r["download_url"], r["browse_url"], r["download_hash"]);
@@ -1375,9 +1374,9 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
filter = memnew(LineEdit);
search_hb->add_child(filter);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->connect("text_entered", this, "_search_text_entered");
+ filter->connect_compat("text_entered", this, "_search_text_entered");
search = memnew(Button(TTR("Search")));
- search->connect("pressed", this, "_search");
+ search->connect_compat("pressed", this, "_search");
search_hb->add_child(search);
if (!p_templates_only)
@@ -1386,12 +1385,12 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
Button *open_asset = memnew(Button);
open_asset->set_text(TTR("Import..."));
search_hb->add_child(open_asset);
- open_asset->connect("pressed", this, "_asset_open");
+ open_asset->connect_compat("pressed", this, "_asset_open");
Button *plugins = memnew(Button);
plugins->set_text(TTR("Plugins..."));
search_hb->add_child(plugins);
- plugins->connect("pressed", this, "_manage_plugins");
+ plugins->connect_compat("pressed", this, "_manage_plugins");
if (p_templates_only) {
open_asset->hide();
@@ -1410,7 +1409,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(sort);
sort->set_h_size_flags(SIZE_EXPAND_FILL);
- sort->connect("item_selected", this, "_rerun_search");
+ sort->connect_compat("item_selected", this, "_rerun_search");
search_hb2->add_child(memnew(VSeparator));
@@ -1419,7 +1418,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
categories->add_item(TTR("All"));
search_hb2->add_child(categories);
categories->set_h_size_flags(SIZE_EXPAND_FILL);
- categories->connect("item_selected", this, "_rerun_search");
+ categories->connect_compat("item_selected", this, "_rerun_search");
search_hb2->add_child(memnew(VSeparator));
@@ -1431,7 +1430,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
repository->add_item("localhost");
repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api");
- repository->connect("item_selected", this, "_repository_changed");
+ repository->connect_compat("item_selected", this, "_repository_changed");
search_hb2->add_child(repository);
repository->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1446,7 +1445,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING);
support->get_popup()->set_item_checked(SUPPORT_OFFICIAL, true);
support->get_popup()->set_item_checked(SUPPORT_COMMUNITY, true);
- support->get_popup()->connect("id_pressed", this, "_support_toggled");
+ support->get_popup()->connect_compat("id_pressed", this, "_support_toggled");
/////////
@@ -1502,7 +1501,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
request = memnew(HTTPRequest);
add_child(request);
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
- request->connect("request_completed", this, "_http_request_completed");
+ request->connect_compat("request_completed", this, "_http_request_completed");
last_queue_id = 0;
@@ -1535,7 +1534,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
asset_open->add_filter("*.zip ; " + TTR("Assets ZIP File"));
asset_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(asset_open);
- asset_open->connect("file_selected", this, "_asset_file_selected");
+ asset_open->connect_compat("file_selected", this, "_asset_file_selected");
asset_installer = NULL;
}
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 8852125b8b..536a855d03 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -68,7 +68,7 @@ class EditorAssetLibraryItem : public PanelContainer {
void _category_clicked();
void _author_clicked();
- void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
+ void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
protected:
void _notification(int p_what);
@@ -95,19 +95,19 @@ class EditorAssetLibraryItemDescription : public ConfirmationDialog {
bool is_video;
String video_link;
Button *button;
- Ref<Texture> image;
+ Ref<Texture2D> image;
};
Vector<Preview> preview_images;
TextureRect *preview;
- void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
+ void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
int asset_id;
String download_url;
String title;
String sha256;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
void _link_click(const String &p_url);
void _preview_click(int p_id);
@@ -121,7 +121,7 @@ public:
void add_preview(int p_id, bool p_video, const String &p_url);
String get_title() { return title; }
- Ref<Texture> get_preview_icon() { return icon; }
+ Ref<Texture2D> get_preview_icon() { return icon; }
String get_download_url() { return download_url; }
int get_asset_id() { return asset_id; }
String get_sha256() { return sha256; }
@@ -156,7 +156,7 @@ class EditorAssetLibraryItemDownload : public PanelContainer {
void _close();
void _install();
void _make_request();
- void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
protected:
void _notification(int p_what);
@@ -165,7 +165,7 @@ protected:
public:
void set_external_install(bool p_enable) { external_install = p_enable; }
int get_asset_id() { return asset_id; }
- void configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash);
+ void configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash);
EditorAssetLibraryItemDownload();
};
@@ -250,8 +250,8 @@ class EditorAssetLibrary : public PanelContainer {
int last_queue_id;
Map<int, ImageQueue> image_queue;
- void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
- void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
+ void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id);
+ void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
void _update_image_queue();
@@ -286,8 +286,8 @@ class EditorAssetLibrary : public PanelContainer {
void _rerun_search(int p_ignore);
void _search_text_entered(const String &p_text = "");
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
- void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
- void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _repository_changed(int p_repository_id);
void _support_toggled(int p_support);
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 60cb2ff54d..e4a9c38a99 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -39,7 +39,7 @@
void AudioStreamEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed");
+ AudioStreamPreviewGenerator::get_singleton()->connect_compat("preview_updated", this, "_preview_changed");
}
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
@@ -214,7 +214,7 @@ AudioStreamEditor::AudioStreamEditor() {
_dragging = false;
_player = memnew(AudioStreamPlayer);
- _player->connect("finished", this, "_on_finished");
+ _player->connect_compat("finished", this, "_on_finished");
add_child(_player);
VBoxContainer *vbox = memnew(VBoxContainer);
@@ -223,13 +223,13 @@ AudioStreamEditor::AudioStreamEditor() {
_preview = memnew(ColorRect);
_preview->set_v_size_flags(SIZE_EXPAND_FILL);
- _preview->connect("draw", this, "_draw_preview");
+ _preview->connect_compat("draw", this, "_draw_preview");
vbox->add_child(_preview);
_indicator = memnew(Control);
_indicator->set_anchors_and_margins_preset(PRESET_WIDE);
- _indicator->connect("draw", this, "_draw_indicator");
- _indicator->connect("gui_input", this, "_on_input_indicator");
+ _indicator->connect_compat("draw", this, "_draw_indicator");
+ _indicator->connect_compat("gui_input", this, "_on_input_indicator");
_preview->add_child(_indicator);
HBoxContainer *hbox = memnew(HBoxContainer);
@@ -239,12 +239,12 @@ AudioStreamEditor::AudioStreamEditor() {
_play_button = memnew(ToolButton);
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
- _play_button->connect("pressed", this, "_play");
+ _play_button->connect_compat("pressed", this, "_play");
_stop_button = memnew(ToolButton);
hbox->add_child(_stop_button);
_stop_button->set_focus_mode(Control::FOCUS_NONE);
- _stop_button->connect("pressed", this, "_stop");
+ _stop_button->connect_compat("pressed", this, "_stop");
_current_label = memnew(Label);
_current_label->set_align(Label::ALIGN_RIGHT);
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index 7db936ccb8..6bc9562c5a 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if 0
#include "baked_lightmap_editor_plugin.h"
void BakedLightmapEditorPlugin::_bake() {
@@ -124,3 +125,4 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
}
+#endif
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 8b94257a62..818cdfe8fa 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#if 0
#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
@@ -67,3 +68,4 @@ public:
};
#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H
+#endif
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 6f5bc69bd1..0440785eaf 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -81,7 +81,7 @@ CameraEditor::CameraEditor() {
preview->set_margin(MARGIN_RIGHT, 0);
preview->set_margin(MARGIN_TOP, 0);
preview->set_margin(MARGIN_BOTTOM, 10);
- preview->connect("pressed", this, "_pressed");
+ preview->connect_compat("pressed", this, "_pressed");
}
void CameraEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 054c7741ba..f5cc0ccf2a 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -34,12 +34,12 @@
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -606,7 +606,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
}
}
-void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups) {
+void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked) {
Node *scene = editor->get_edited_scene();
@@ -622,7 +622,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
};
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
- if (!p_ignore_groups) {
+ if (!p_allow_locked) {
// Replace the node by the group if grouped
while (node && node != scene->get_parent()) {
CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
@@ -643,7 +643,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
}
//Remove the item if invalid
- if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (tool == TOOL_LIST_SELECT && _is_node_locked(canvas_item))) {
+ if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (!p_allow_locked && _is_node_locked(canvas_item))) {
r_items.remove(i);
i--;
} else {
@@ -2108,7 +2108,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Move the canvas items with the arrow keys
- if (k.is_valid() && k->is_pressed() && tool == TOOL_SELECT &&
+ if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
(k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
if (!k->is_echo()) {
// Start moving the canvas items with the keyboard
@@ -2244,7 +2244,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
for (int i = 0; i < selection_results.size(); i++) {
CanvasItem *item = selection_results[i].item;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(item, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(item, "Node");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path());
int locked = 0;
@@ -2859,7 +2859,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
bool draw_secondary_lines = !(Math::is_equal_approx(begin.y, corner.y) || Math::is_equal_approx(end.x, corner.x));
- viewport->draw_line(begin, end, ruler_primary_color, Math::round(EDSCALE * 3), true);
+ viewport->draw_line(begin, end, ruler_primary_color, Math::round(EDSCALE * 3));
if (draw_secondary_lines) {
viewport->draw_line(begin, corner, ruler_secondary_color, Math::round(EDSCALE));
viewport->draw_line(corner, end, ruler_secondary_color, Math::round(EDSCALE));
@@ -2966,7 +2966,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
} else {
if (grid_snap_active) {
- Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons");
+ Ref<Texture2D> position_icon = get_icon("EditorPosition", "EditorIcons");
viewport->draw_texture(get_icon("EditorPosition", "EditorIcons"), (ruler_tool_origin - view_offset) * zoom - position_icon->get_size() / 2);
}
}
@@ -3100,7 +3100,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_LEFT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
@@ -3115,7 +3115,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
@@ -3130,7 +3130,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP_LEFT:
case DRAG_TOP_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
end = start - Vector2(0, control->get_margin(MARGIN_TOP));
@@ -3145,7 +3145,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_BOTTOM_LEFT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
- FALLTHROUGH;
+ [[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
@@ -3179,9 +3179,9 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
}
void CanvasItemEditor::_draw_selection() {
- Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons");
- Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons");
- Ref<Texture> previous_position_icon = get_icon("EditorPositionPrevious", "EditorIcons");
+ Ref<Texture2D> pivot_icon = get_icon("EditorPivot", "EditorIcons");
+ Ref<Texture2D> position_icon = get_icon("EditorPosition", "EditorIcons");
+ Ref<Texture2D> previous_position_icon = get_icon("EditorPositionPrevious", "EditorIcons");
RID ci = viewport->get_canvas_item();
@@ -3210,7 +3210,7 @@ void CanvasItemEditor::_draw_selection() {
};
for (int i = 0; i < 4; i++) {
- viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, Math::round(2 * EDSCALE), true);
+ viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, Math::round(2 * EDSCALE));
}
} else {
viewport->draw_texture(previous_position_icon, (pre_drag_xform.xform(Point2()) - (previous_position_icon->get_size() / 2)).floor());
@@ -3232,7 +3232,7 @@ void CanvasItemEditor::_draw_selection() {
Color c = Color(1, 0.6, 0.4, 0.7);
for (int i = 0; i < 4; i++) {
- viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE), true);
+ viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE));
}
} else {
@@ -3305,7 +3305,7 @@ void CanvasItemEditor::_draw_selection() {
points.push_back(Vector2((move_factor.x + 10) * EDSCALE, 0));
viewport->draw_colored_polygon(points, get_color("axis_x_color", "Editor"));
- viewport->draw_line(Point2(), Point2(move_factor.x * EDSCALE, 0), get_color("axis_x_color", "Editor"), Math::round(EDSCALE), true);
+ viewport->draw_line(Point2(), Point2(move_factor.x * EDSCALE, 0), get_color("axis_x_color", "Editor"), Math::round(EDSCALE));
points.clear();
points.push_back(Vector2(5 * EDSCALE, move_factor.y * EDSCALE));
@@ -3313,7 +3313,7 @@ void CanvasItemEditor::_draw_selection() {
points.push_back(Vector2(0, (move_factor.y + 10) * EDSCALE));
viewport->draw_colored_polygon(points, get_color("axis_y_color", "Editor"));
- viewport->draw_line(Point2(), Point2(0, move_factor.y * EDSCALE), get_color("axis_y_color", "Editor"), Math::round(EDSCALE), true);
+ viewport->draw_line(Point2(), Point2(0, move_factor.y * EDSCALE), get_color("axis_y_color", "Editor"), Math::round(EDSCALE));
viewport->draw_set_transform_matrix(viewport->get_transform());
}
@@ -3344,11 +3344,11 @@ void CanvasItemEditor::_draw_selection() {
viewport->draw_set_transform_matrix(simple_xform);
Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
viewport->draw_rect(x_handle_rect, get_color("axis_x_color", "Editor"));
- viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), get_color("axis_x_color", "Editor"), Math::round(EDSCALE), true);
+ viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), get_color("axis_x_color", "Editor"), Math::round(EDSCALE));
Rect2 y_handle_rect = Rect2(-5 * EDSCALE, scale_factor.y * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
viewport->draw_rect(y_handle_rect, get_color("axis_y_color", "Editor"));
- viewport->draw_line(Point2(), Point2(0, scale_factor.y * EDSCALE), get_color("axis_y_color", "Editor"), Math::round(EDSCALE), true);
+ viewport->draw_line(Point2(), Point2(0, scale_factor.y * EDSCALE), get_color("axis_y_color", "Editor"), Math::round(EDSCALE));
viewport->draw_set_transform_matrix(viewport->get_transform());
}
@@ -3378,8 +3378,7 @@ void CanvasItemEditor::_draw_selection() {
transform.xform(drag_rotation_center),
transform.xform(drag_to),
get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6),
- Math::round(2 * EDSCALE),
- true);
+ Math::round(2 * EDSCALE));
}
}
@@ -3540,7 +3539,7 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
Transform2D xform = transform * canvas_xform * parent_xform;
// Draw the node's position
- Ref<Texture> position_icon = get_icon("EditorPositionUnselected", "EditorIcons");
+ Ref<Texture2D> position_icon = get_icon("EditorPositionUnselected", "EditorIcons");
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
viewport->draw_set_transform_matrix(simple_xform);
@@ -3554,7 +3553,7 @@ void CanvasItemEditor::_draw_hover() {
for (int i = 0; i < hovering_results.size(); i++) {
- Ref<Texture> node_icon = hovering_results[i].icon;
+ Ref<Texture2D> node_icon = hovering_results[i].icon;
String node_name = hovering_results[i].name;
Ref<Font> font = get_font("font", "Label");
@@ -3608,13 +3607,13 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
if (canvas_item) {
float offset = 0;
- Ref<Texture> lock = get_icon("LockViewport", "EditorIcons");
+ Ref<Texture2D> lock = get_icon("LockViewport", "EditorIcons");
if (p_node->has_meta("_edit_lock_") && show_edit_locks) {
lock->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
offset += lock->get_size().x;
}
- Ref<Texture> group = get_icon("GroupViewport", "EditorIcons");
+ Ref<Texture2D> group = get_icon("GroupViewport", "EditorIcons");
if (canvas_item->has_meta("_edit_group_") && show_edit_locks) {
group->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
//offset += group->get_size().x;
@@ -3660,7 +3659,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
// Add a last bone if the Bone2D has no Bone2D child
BoneKey bk;
bk.from = canvas_item->get_instance_id();
- bk.to = 0;
+ bk.to = ObjectID();
if (!bone_list.has(bk)) {
BoneList b;
b.length = 0;
@@ -3892,10 +3891,10 @@ void CanvasItemEditor::_notification(int p_what) {
select_sb->set_default_margin(Margin(i), 4);
}
- AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", this, "_keying_changed");
+ AnimationPlayerEditor::singleton->get_track_editor()->connect_compat("visibility_changed", this, "_keying_changed");
_keying_changed();
- get_tree()->connect("node_added", this, "_tree_changed", varray());
- get_tree()->connect("node_removed", this, "_tree_changed", varray());
+ get_tree()->connect_compat("node_added", this, "_tree_changed", varray());
+ get_tree()->connect_compat("node_removed", this, "_tree_changed", varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@@ -3903,8 +3902,8 @@ void CanvasItemEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_added", this, "_tree_changed");
- get_tree()->disconnect("node_removed", this, "_tree_changed");
+ get_tree()->disconnect_compat("node_added", this, "_tree_changed");
+ get_tree()->disconnect_compat("node_removed", this, "_tree_changed");
}
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@@ -3991,7 +3990,7 @@ void CanvasItemEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible() && override_camera_button->is_pressed()) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
override_camera_button->set_pressed(false);
@@ -4182,7 +4181,7 @@ void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const floa
Timer *timer;
if (!popup_temporarily_timers.has(p_control)) {
timer = memnew(Timer);
- timer->connect("timeout", this, "_popup_warning_depop", varray(p_control));
+ timer->connect_compat("timeout", this, "_popup_warning_depop", varray(p_control));
timer->set_one_shot(true);
add_child(timer);
@@ -4346,7 +4345,7 @@ void CanvasItemEditor::_button_toggle_grid_snap(bool p_status) {
viewport->update();
}
void CanvasItemEditor::_button_override_camera(bool p_pressed) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
if (p_pressed) {
debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_2D);
@@ -5411,11 +5410,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor = p_editor;
editor_selection = p_editor->get_editor_selection();
editor_selection->add_editor_plugin(this);
- editor_selection->connect("selection_changed", this, "update");
- editor_selection->connect("selection_changed", this, "_selection_changed");
+ editor_selection->connect_compat("selection_changed", this, "update");
+ editor_selection->connect_compat("selection_changed", this, "_selection_changed");
- editor->call_deferred("connect", "play_pressed", this, "_update_override_camera_button", make_binds(true));
- editor->call_deferred("connect", "stop_pressed", this, "_update_override_camera_button", make_binds(false));
+ editor->call_deferred("connect", make_binds("play_pressed", Callable(this, "_update_override_camera_button"), true));
+ editor->call_deferred("connect", make_binds("stop_pressed", Callable(this, "_update_override_camera_button"), false));
hb = memnew(HBoxContainer);
add_child(hb);
@@ -5435,7 +5434,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport_scrollable->set_clip_contents(true);
viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
- viewport_scrollable->connect("draw", this, "_update_scrollbars");
+ viewport_scrollable->connect_compat("draw", this, "_update_scrollbars");
ViewportContainer *scene_tree = memnew(ViewportContainer);
viewport_scrollable->add_child(scene_tree);
@@ -5457,8 +5456,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->set_anchors_and_margins_preset(Control::PRESET_WIDE);
viewport->set_clip_contents(true);
viewport->set_focus_mode(FOCUS_ALL);
- viewport->connect("draw", this, "_draw_viewport");
- viewport->connect("gui_input", this, "_gui_input_viewport");
+ viewport->connect_compat("draw", this, "_draw_viewport");
+ viewport->connect_compat("gui_input", this, "_gui_input_viewport");
info_overlay = memnew(VBoxContainer);
info_overlay->set_anchors_and_margins_preset(Control::PRESET_BOTTOM_LEFT);
@@ -5486,25 +5485,25 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
h_scroll = memnew(HScrollBar);
viewport->add_child(h_scroll);
- h_scroll->connect("value_changed", this, "_update_scroll");
+ h_scroll->connect_compat("value_changed", this, "_update_scroll");
h_scroll->hide();
v_scroll = memnew(VScrollBar);
viewport->add_child(v_scroll);
- v_scroll->connect("value_changed", this, "_update_scroll");
+ v_scroll->connect_compat("value_changed", this, "_update_scroll");
v_scroll->hide();
viewport->add_child(controls_vb);
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
- zoom_minus->connect("pressed", this, "_button_zoom_minus");
+ zoom_minus->connect_compat("pressed", this, "_button_zoom_minus");
zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
- zoom_reset->connect("pressed", this, "_button_zoom_reset");
+ zoom_reset->connect_compat("pressed", this, "_button_zoom_reset");
zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
@@ -5513,7 +5512,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
- zoom_plus->connect("pressed", this, "_button_zoom_plus");
+ zoom_plus->connect_compat("pressed", this, "_button_zoom_plus");
zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
zoom_plus->set_focus_mode(FOCUS_NONE);
@@ -5522,7 +5521,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
select_button = memnew(ToolButton);
hb->add_child(select_button);
select_button->set_toggle_mode(true);
- select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECT));
+ select_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
@@ -5532,21 +5531,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
move_button = memnew(ToolButton);
hb->add_child(move_button);
move_button->set_toggle_mode(true);
- move_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_MOVE));
+ move_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
move_button->set_tooltip(TTR("Move Mode"));
rotate_button = memnew(ToolButton);
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
- rotate_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_ROTATE));
+ rotate_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
rotate_button->set_tooltip(TTR("Rotate Mode"));
scale_button = memnew(ToolButton);
hb->add_child(scale_button);
scale_button->set_toggle_mode(true);
- scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE));
+ scale_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
scale_button->set_tooltip(TTR("Scale Mode"));
@@ -5555,25 +5554,25 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
list_select_button = memnew(ToolButton);
hb->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
- list_select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_LIST_SELECT));
+ list_select_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
pivot_button = memnew(ToolButton);
hb->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
- pivot_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_EDIT_PIVOT));
+ pivot_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew(ToolButton);
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
- pan_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PAN));
+ pan_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_PAN));
pan_button->set_tooltip(TTR("Pan Mode"));
ruler_button = memnew(ToolButton);
hb->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
- ruler_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_RULER));
+ ruler_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R));
ruler_button->set_tooltip(TTR("Ruler Mode"));
@@ -5582,14 +5581,14 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smart_snap_button = memnew(ToolButton);
hb->add_child(smart_snap_button);
smart_snap_button->set_toggle_mode(true);
- smart_snap_button->connect("toggled", this, "_button_toggle_smart_snap");
+ smart_snap_button->connect_compat("toggled", this, "_button_toggle_smart_snap");
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KEY_MASK_SHIFT | KEY_S));
grid_snap_button = memnew(ToolButton);
hb->add_child(grid_snap_button);
grid_snap_button->set_toggle_mode(true);
- grid_snap_button->connect("toggled", this, "_button_toggle_grid_snap");
+ grid_snap_button->connect_compat("toggled", this, "_button_toggle_grid_snap");
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KEY_MASK_SHIFT | KEY_G));
@@ -5600,7 +5599,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_config_menu->set_switch_on_hover(true);
PopupMenu *p = snap_config_menu->get_popup();
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect_compat("id_pressed", this, "_popup_callback");
p->set_hide_on_checkable_item_selection(false);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_scale_snap", TTR("Use Scale Snap")), SNAP_USE_SCALE);
@@ -5614,7 +5613,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smartsnap_config_popup = memnew(PopupMenu);
p->add_child(smartsnap_config_popup);
smartsnap_config_popup->set_name("SmartSnapping");
- smartsnap_config_popup->connect("id_pressed", this, "_popup_callback");
+ smartsnap_config_popup->connect_compat("id_pressed", this, "_popup_callback");
smartsnap_config_popup->set_hide_on_checkable_item_selection(false);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to Parent")), SNAP_USE_NODE_PARENT);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to Node Anchor")), SNAP_USE_NODE_ANCHORS);
@@ -5628,22 +5627,22 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button = memnew(ToolButton);
hb->add_child(lock_button);
- lock_button->connect("pressed", this, "_popup_callback", varray(LOCK_SELECTED));
+ lock_button->connect_compat("pressed", this, "_popup_callback", varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
unlock_button = memnew(ToolButton);
hb->add_child(unlock_button);
- unlock_button->connect("pressed", this, "_popup_callback", varray(UNLOCK_SELECTED));
+ unlock_button->connect_compat("pressed", this, "_popup_callback", varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
group_button = memnew(ToolButton);
hb->add_child(group_button);
- group_button->connect("pressed", this, "_popup_callback", varray(GROUP_SELECTED));
+ group_button->connect_compat("pressed", this, "_popup_callback", varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
ungroup_button = memnew(ToolButton);
hb->add_child(ungroup_button);
- ungroup_button->connect("pressed", this, "_popup_callback", varray(UNGROUP_SELECTED));
+ ungroup_button->connect_compat("pressed", this, "_popup_callback", varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hb->add_child(memnew(VSeparator));
@@ -5662,13 +5661,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect_compat("id_pressed", this, "_popup_callback");
hb->add_child(memnew(VSeparator));
override_camera_button = memnew(ToolButton);
hb->add_child(override_camera_button);
- override_camera_button->connect("toggled", this, "_button_override_camera");
+ override_camera_button->connect_compat("toggled", this, "_button_override_camera");
override_camera_button->set_toggle_mode(true);
override_camera_button->set_disabled(true);
_update_override_camera_button(false);
@@ -5678,7 +5677,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
hb->add_child(view_menu);
- view_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
+ view_menu->get_popup()->connect_compat("id_pressed", this, "_popup_callback");
view_menu->set_switch_on_hover(true);
p = view_menu->get_popup();
@@ -5706,18 +5705,18 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
presets_menu->set_switch_on_hover(true);
p = presets_menu->get_popup();
- p->connect("id_pressed", this, "_popup_callback");
+ p->connect_compat("id_pressed", this, "_popup_callback");
anchors_popup = memnew(PopupMenu);
p->add_child(anchors_popup);
anchors_popup->set_name("Anchors");
- anchors_popup->connect("id_pressed", this, "_popup_callback");
+ anchors_popup->connect_compat("id_pressed", this, "_popup_callback");
anchor_mode_button = memnew(ToolButton);
hb->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
- anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
+ anchor_mode_button->connect_compat("toggled", this, "_button_toggle_anchor_mode");
animation_hb = memnew(HBoxContainer);
hb->add_child(animation_hb);
@@ -5729,7 +5728,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_loc_button->set_flat(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
- key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
+ key_loc_button->connect_compat("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
@@ -5737,20 +5736,20 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot_button->set_flat(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
- key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
+ key_rot_button->connect_compat("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_flat(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
- key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
+ key_scale_button->connect_compat("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
- key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
+ key_insert_button->connect_compat("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
animation_hb->add_child(key_insert_button);
@@ -5766,7 +5765,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_menu = memnew(MenuButton);
animation_menu->set_tooltip(TTR("Animation Key and Pose Options"));
animation_hb->add_child(animation_menu);
- animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
+ animation_menu->get_popup()->connect_compat("id_pressed", this, "_popup_callback");
animation_menu->set_switch_on_hover(true);
p = animation_menu->get_popup();
@@ -5779,7 +5778,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
snap_dialog = memnew(SnapDialog);
- snap_dialog->connect("confirmed", this, "_snap_changed");
+ snap_dialog->connect_compat("confirmed", this, "_snap_changed");
add_child(snap_dialog);
select_sb = Ref<StyleBoxTexture>(memnew(StyleBoxTexture));
@@ -5787,8 +5786,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
- selection_menu->connect("id_pressed", this, "_selection_result_pressed");
- selection_menu->connect("popup_hide", this, "_selection_menu_hide");
+ selection_menu->connect_compat("id_pressed", this, "_selection_result_pressed");
+ selection_menu->connect_compat("popup_hide", this, "_selection_menu_hide");
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
@@ -5887,7 +5886,7 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
String path = files[i];
RES res = ResourceLoader::load(path);
ERR_FAIL_COND(res.is_null());
- Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
+ Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != NULL || scene != NULL) {
if (texture != NULL) {
@@ -5944,7 +5943,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
child->set_name(path.get_file().get_basename());
- Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(ResourceCache::get(path)));
+ Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(ResourceCache::get(path)));
Size2 texture_size = texture->get_size();
if (parent) {
@@ -5961,9 +5960,9 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (parent) {
String new_name = parent->validate_child_name(child);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
// handle with different property for texture
@@ -5988,7 +5987,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (default_type == "NinePatchRect") {
editor_data->get_undo_redo().add_do_property(child, "rect/size", texture_size);
} else if (default_type == "Polygon2D") {
- PoolVector<Vector2> list;
+ Vector<Vector2> list;
list.push_back(Vector2(0, 0));
list.push_back(Vector2(texture_size.width, 0));
list.push_back(Vector2(texture_size.width, texture_size.height));
@@ -6031,9 +6030,9 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
if (parent_ci) {
@@ -6081,7 +6080,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
}
}
} else {
- Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
+ Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (texture != NULL && texture.is_valid()) {
Node *child;
if (default_type == "Light2D")
@@ -6136,7 +6135,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
continue;
}
memdelete(instanced_scene);
- } else if (type == "Texture" ||
+ } else if (type == "Texture2D" ||
type == "ImageTexture" ||
type == "ViewportTexture" ||
type == "CurveTexture" ||
@@ -6144,7 +6143,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "StreamTexture" ||
type == "AtlasTexture" ||
type == "LargeTexture") {
- Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
+ Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (!texture.is_valid()) {
continue;
}
@@ -6235,11 +6234,11 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
void CanvasItemEditorViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("mouse_exited", this, "_on_mouse_exit");
+ connect_compat("mouse_exited", this, "_on_mouse_exit");
label->add_color_override("font_color", get_color("warning_color", "Editor"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("mouse_exited", this, "_on_mouse_exit");
+ disconnect_compat("mouse_exited", this, "_on_mouse_exit");
} break;
default: break;
@@ -6277,8 +6276,8 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
selector = memnew(AcceptDialog);
editor->get_gui_base()->add_child(selector);
selector->set_title(TTR("Change Default Type"));
- selector->connect("confirmed", this, "_on_change_type_confirmed");
- selector->connect("popup_hide", this, "_on_change_type_closed");
+ selector->connect_compat("confirmed", this, "_on_change_type_confirmed");
+ selector->connect_compat("popup_hide", this, "_on_change_type_closed");
VBoxContainer *vbc = memnew(VBoxContainer);
selector->add_child(vbc);
@@ -6295,7 +6294,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
CheckBox *check = memnew(CheckBox);
btn_group->add_child(check);
check->set_text(types[i]);
- check->connect("button_down", this, "_on_select_type", varray(check));
+ check->connect_compat("button_down", this, "_on_select_type", varray(check));
check->set_button_group(button_group);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 0ee155dfd0..3c4cacf5c8 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -306,7 +306,7 @@ private:
struct _HoverResult {
Point2 position;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String name;
};
Vector<_HoverResult> hovering_results;
@@ -406,8 +406,8 @@ private:
Point2 box_selecting_to;
Ref<StyleBoxTexture> select_sb;
- Ref<Texture> select_handle;
- Ref<Texture> anchor_handle;
+ Ref<Texture2D> select_handle;
+ Ref<Texture2D> anchor_handle;
Ref<ShortCut> drag_pivot_shortcut;
Ref<ShortCut> set_pivot_shortcut;
@@ -418,7 +418,7 @@ private:
bool _is_node_locked(const Node *p_node);
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups = false);
+ void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 8620437ac6..59bbe031ed 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PROCESS: {
@@ -384,7 +384,7 @@ void Polygon3DEditor::_polygon_draw() {
imgeom->clear();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
+ imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture2D>());
Rect2 rect;
@@ -463,20 +463,18 @@ void Polygon3DEditor::_polygon_draw() {
imgeom->end();
- while (m->get_surface_count()) {
- m->surface_remove(0);
- }
+ m->clear_surfaces();
if (poly.size() == 0)
return;
Array a;
a.resize(Mesh::ARRAY_MAX);
- PoolVector<Vector3> va;
+ Vector<Vector3> va;
{
va.resize(poly.size());
- PoolVector<Vector3>::Write w = va.write();
+ Vector3 *w = va.ptrw();
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
@@ -534,12 +532,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
+ button_create->connect_compat("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
+ button_edit->connect_compat("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
mode = MODE_EDIT;
@@ -547,23 +545,22 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
imgeom = memnew(ImmediateGeometry);
imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
- line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- line_material->set_line_width(3.0);
- line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_albedo(Color(1, 1, 1));
- handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
- handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
+ handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ Ref<Texture2D> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
+ handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm);
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 1871c6ee7e..3b6c25ac17 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -57,8 +57,8 @@ class Polygon3DEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
- Ref<SpatialMaterial> line_material;
- Ref<SpatialMaterial> handle_material;
+ Ref<StandardMaterial3D> line_material;
+ Ref<StandardMaterial3D> handle_material;
EditorNode *editor;
Panel *panel;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 179ebca562..01b4a61a85 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -435,7 +435,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Ref<Texture> h = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture2D> h = get_icon("EditorHandle", "EditorIcons");
Vector2 size = h->get_size() * 0.5;
handles.clear();
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 655048c271..ad3f01ec37 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -118,8 +118,8 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
int vpc = 0;
{
- PoolVector<uint8_t> data = img->get_data();
- PoolVector<uint8_t>::Read r = data.read();
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
@@ -198,9 +198,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
ERR_FAIL_COND_MSG(valid_positions.size() == 0, "No pixels with transparency > 128 in image...");
if (capture_colors) {
- PoolColorArray pca;
+ PackedColorArray pca;
pca.resize(vpc);
- PoolColorArray::Write pcaw = pca.write();
+ Color *pcaw = pca.ptrw();
for (int i = 0; i < vpc; i += 1) {
Color color;
color.r = valid_colors[i * 4 + 0] / 255.0f;
@@ -214,9 +214,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
if (valid_normals.size()) {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
- PoolVector2Array norms;
+ PackedVector2Array norms;
norms.resize(valid_normals.size());
- PoolVector2Array::Write normsw = norms.write();
+ Vector2 *normsw = norms.ptrw();
for (int i = 0; i < valid_normals.size(); i += 1) {
normsw[i] = valid_normals[i];
}
@@ -226,9 +226,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
}
{
- PoolVector2Array points;
+ PackedVector2Array points;
points.resize(valid_positions.size());
- PoolVector2Array::Write pointsw = points.write();
+ Vector2 *pointsw = points.ptrw();
for (int i = 0; i < valid_positions.size(); i += 1) {
pointsw[i] = valid_positions[i];
}
@@ -240,9 +240,9 @@ void CPUParticles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", this, "_menu_callback");
+ menu->get_popup()->connect_compat("id_pressed", this, "_menu_callback");
menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons"));
- file->connect("file_selected", this, "_file_selected");
+ file->connect_compat("file_selected", this, "_file_selected");
}
}
@@ -305,7 +305,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(emission_mask);
- emission_mask->connect("confirmed", this, "_generate_emission_mask");
+ emission_mask->connect_compat("confirmed", this, "_generate_emission_mask");
}
CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 2074ba6b99..8a73ae1e1f 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -80,8 +80,8 @@ void CPUParticlesEditor::edit(CPUParticles *p_particles) {
void CPUParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
- PoolVector<Vector3> points;
- PoolVector<Vector3> normals;
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
if (!_generate(points, normals)) {
return;
@@ -116,7 +116,7 @@ CPUParticlesEditor::CPUParticlesEditor() {
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
}
void CPUParticlesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index a4fc9b37ad..5f4fb19d9e 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -49,7 +49,7 @@ CurveEditor::CurveEditor() {
set_clip_contents(true);
_context_menu = memnew(PopupMenu);
- _context_menu->connect("id_pressed", this, "_on_context_menu_item_selected");
+ _context_menu->connect_compat("id_pressed", this, "_on_context_menu_item_selected");
add_child(_context_menu);
_presets_menu = memnew(PopupMenu);
@@ -60,7 +60,7 @@ CurveEditor::CurveEditor() {
_presets_menu->add_item(TTR("Ease In"), PRESET_EASE_IN);
_presets_menu->add_item(TTR("Ease Out"), PRESET_EASE_OUT);
_presets_menu->add_item(TTR("Smoothstep"), PRESET_SMOOTHSTEP);
- _presets_menu->connect("id_pressed", this, "_on_preset_item_selected");
+ _presets_menu->connect_compat("id_pressed", this, "_on_preset_item_selected");
_context_menu->add_child(_presets_menu);
}
@@ -70,15 +70,15 @@ void CurveEditor::set_curve(Ref<Curve> curve) {
return;
if (_curve_ref.is_valid()) {
- _curve_ref->disconnect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
- _curve_ref->disconnect(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
+ _curve_ref->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ _curve_ref->disconnect_compat(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
}
_curve_ref = curve;
if (_curve_ref.is_valid()) {
- _curve_ref->connect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
- _curve_ref->connect(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
+ _curve_ref->connect_compat(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ _curve_ref->connect_compat(Curve::SIGNAL_RANGE_CHANGED, this, "_curve_changed");
}
_selected_point = -1;
@@ -612,7 +612,7 @@ struct CanvasItemPlotCurve {
void operator()(Vector2 pos0, Vector2 pos1, bool in_definition) {
// FIXME: Using a line width greater than 1 breaks curve rendering
- ci.draw_line(pos0, pos1, in_definition ? color1 : color2, 1, true);
+ ci.draw_line(pos0, pos1, in_definition ? color1 : color2, 1);
}
};
@@ -693,13 +693,13 @@ void CurveEditor::_draw() {
if (i != 0) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_LEFT);
- draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE), true);
+ draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE));
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
}
if (i != curve.get_point_count() - 1) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_RIGHT);
- draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE), true);
+ draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE));
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
}
}
@@ -787,10 +787,10 @@ bool CurvePreviewGenerator::handles(const String &p_type) const {
return p_type == "Curve";
}
-Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
+Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Curve> curve_ref = p_from;
- ERR_FAIL_COND_V_MSG(curve_ref.is_null(), Ref<Texture>(), "It's not a reference to a valid Resource object.");
+ ERR_FAIL_COND_V_MSG(curve_ref.is_null(), Ref<Texture2D>(), "It's not a reference to a valid Resource object.");
Curve &curve = **curve_ref;
// FIXME: Should be ported to use p_size as done in b2633a97
@@ -802,8 +802,6 @@ Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const
im.create(thumbnail_size, thumbnail_size / 2, 0, Image::FORMAT_RGBA8);
- im.lock();
-
Color bg_color(0.1, 0.1, 0.1, 1.0);
for (int i = 0; i < thumbnail_size; i++) {
for (int j = 0; j < thumbnail_size / 2; j++) {
@@ -844,10 +842,8 @@ Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const
prev_y = y;
}
- im.unlock();
-
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img_ref, 0);
+ ptex->create_from_image(img_ref);
return ptex;
}
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 06e2692373..c00aa3eca5 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -141,7 +141,7 @@ class CurvePreviewGenerator : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
};
#endif // CURVE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
new file mode 100644
index 0000000000..2534a2cc17
--- /dev/null
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* debugger_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "debugger_editor_plugin.h"
+
+#include "core/os/keyboard.h"
+#include "editor/debugger/editor_debugger_node.h"
+
+DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor) {
+ ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
+ ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
+ ED_SHORTCUT("debugger/break", TTR("Break"));
+ ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
+ ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
+ ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
+
+ EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
+ Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
+ debugger->set_tool_button(db);
+}
+
+DebuggerEditorPlugin::~DebuggerEditorPlugin() {
+ // Should delete debugger?
+}
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
new file mode 100644
index 0000000000..05d6ece72d
--- /dev/null
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* debugger_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DEBUGGER_EDITOR_PLUGIN_H
+#define DEBUGGER_EDITOR_PLUGIN_H
+
+#include "editor/debugger/editor_debugger_node.h"
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+
+class DebuggerEditorPlugin : public EditorPlugin {
+
+ GDCLASS(DebuggerEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const { return "Debugger"; }
+ bool has_main_screen() const { return false; }
+
+ DebuggerEditorPlugin(EditorNode *p_node);
+ ~DebuggerEditorPlugin();
+};
+
+#endif // DEBUGGER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 9b0d5d3daf..3c173ab783 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -47,8 +47,6 @@ void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8)
p_image->convert(Image::FORMAT_RGBA8);
- p_image->lock();
-
const int w = p_image->get_width();
const int h = p_image->get_height();
@@ -70,40 +68,38 @@ void post_process_preview(Ref<Image> p_image) {
}
}
}
-
- p_image->unlock();
}
bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Texture");
+ return ClassDB::is_parent_class(p_type, "Texture2D");
}
bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
- Ref<Texture> tex = atex->get_atlas();
+ Ref<Texture2D> tex = atex->get_atlas();
if (!tex.is_valid()) {
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
Ref<Image> atlas = tex->get_data();
if (!atlas.is_valid()) {
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
img = atlas->get_rect(atex->get_region());
} else if (ltex.is_valid()) {
img = ltex->to_image();
} else {
- Ref<Texture> tex = p_from;
+ Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
img = tex->get_data();
if (img.is_valid()) {
@@ -113,13 +109,13 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
}
if (img.is_null() || img->empty())
- return Ref<Texture>();
+ return Ref<Texture2D>();
img->clear_mipmaps();
if (img->is_compressed()) {
if (img->decompress() != OK)
- return Ref<Texture>();
+ return Ref<Texture2D>();
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@@ -137,7 +133,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
@@ -151,7 +147,7 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const {
return p_type == "Image";
}
-Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img = p_from;
@@ -182,7 +178,7 @@ Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &
Ref<ImageTexture> ptex;
ptex.instance();
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
@@ -199,27 +195,27 @@ bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "BitMap");
}
-Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<BitMap> bm = p_from;
if (bm->get_size() == Size2()) {
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
data.resize(bm->get_size().width * bm->get_size().height);
{
- PoolVector<uint8_t>::Write w = data.write();
+ uint8_t *w = data.ptrw();
for (int i = 0; i < bm->get_size().width; i++) {
for (int j = 0; j < bm->get_size().height; j++) {
if (bm->get_bit(Point2i(i, j))) {
- w[j * bm->get_size().width + i] = 255;
+ w[j * (int)bm->get_size().width + i] = 255;
} else {
- w[j * bm->get_size().width + i] = 0;
+ w[j * (int)bm->get_size().width + i] = 0;
}
}
}
@@ -231,7 +227,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2
if (img->is_compressed()) {
if (img->decompress() != OK)
- return Ref<Texture>();
+ return Ref<Texture2D>();
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@@ -249,7 +245,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
@@ -266,12 +262,13 @@ bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "PackedScene");
}
-Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+
+Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
return generate_from_path(p_from->get_path(), p_size);
}
-Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
+Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
String temp_path = EditorSettings::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
@@ -282,7 +279,7 @@ Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_
String path = cache_base + ".png";
if (!FileAccess::exists(path))
- return Ref<Texture>();
+ return Ref<Texture2D>();
Ref<Image> img;
img.instance();
@@ -292,11 +289,11 @@ Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
post_process_preview(img);
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
} else {
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
}
@@ -324,10 +321,10 @@ bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Material> material = p_from;
- ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
+ ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
@@ -342,7 +339,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
@@ -352,11 +349,11 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size
img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
@@ -369,7 +366,6 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
VS::get_singleton()->viewport_set_active(viewport, true);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
camera = VS::get_singleton()->camera_create();
@@ -396,10 +392,10 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
int lons = 32;
float radius = 1.0;
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<Vector2> uvs;
+ Vector<float> tangents;
Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
for (int i = 1; i <= lats; i++) {
@@ -490,15 +486,15 @@ bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
-Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Script> scr = p_from;
if (scr.is_null())
- return Ref<Texture>();
+ return Ref<Texture2D>();
String code = scr->get_source_code().strip_edges();
if (code == "")
- return Ref<Texture>();
+ return Ref<Texture2D>();
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
@@ -522,8 +518,6 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
- img->lock();
-
if (bg_color.a == 0)
bg_color = Color(0, 0, 0, 0);
bg_color.a = MAX(bg_color.a, 0.2); // some background
@@ -593,13 +587,11 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2
col++;
}
- img->unlock();
-
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
@@ -612,22 +604,22 @@ bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "AudioStream");
}
-Ref<Texture> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<AudioStream> stream = p_from;
- ERR_FAIL_COND_V(stream.is_null(), Ref<Texture>());
+ ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
- PoolVector<uint8_t> img;
+ Vector<uint8_t> img;
int w = p_size.x;
int h = p_size.y;
img.resize(w * h * 3);
- PoolVector<uint8_t>::Write imgdata = img.write();
- uint8_t *imgw = imgdata.ptr();
+ uint8_t *imgdata = img.ptrw();
+ uint8_t *imgw = imgdata;
Ref<AudioStreamPlayback> playback = stream->instance_playback();
- ERR_FAIL_COND_V(playback.is_null(), Ref<Texture>());
+ ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
float len_s = stream->get_length();
if (len_s == 0) {
@@ -680,14 +672,13 @@ Ref<Texture> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const S
}
}
- imgdata.release();
//post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> image;
image.instance();
image->create(w, h, false, Image::FORMAT_RGB8, img);
- ptex->create_from_image(image, 0);
+ ptex->create_from_image(image);
return ptex;
}
@@ -710,10 +701,10 @@ bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
}
-Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Mesh> mesh = p_from;
- ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>());
+ ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
@@ -726,7 +717,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
- return Ref<Texture>();
+ return Ref<Texture2D>();
m = 1.0 / m;
m *= 0.5;
xform.basis.scale(Vector3(m, m, m));
@@ -743,7 +734,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
VS::get_singleton()->instance_set_base(mesh_instance, RID());
@@ -762,7 +753,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
@@ -772,7 +763,6 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
@@ -831,7 +821,7 @@ bool EditorFontPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "DynamicFontData") || ClassDB::is_parent_class(p_type, "DynamicFont");
}
-Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
+Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
RES res = ResourceLoader::load(p_path);
Ref<DynamicFont> sampled_font;
@@ -868,7 +858,7 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
VS::get_singleton()->canvas_item_clear(canvas_item);
- Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
@@ -885,16 +875,16 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
+ ptex->create_from_image(img);
return ptex;
}
-Ref<Texture> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
String path = p_from->get_path();
if (!FileAccess::exists(path)) {
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
return generate_from_path(path, p_size);
}
@@ -903,7 +893,6 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
VS::get_singleton()->viewport_set_active(viewport, true);
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index e6e4aff8de..840fa2410a 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -41,7 +41,7 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorTexturePreviewPlugin();
};
@@ -52,7 +52,7 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorImagePreviewPlugin();
};
@@ -63,7 +63,7 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorBitmapPreviewPlugin();
};
@@ -72,8 +72,8 @@ class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorPackedScenePreviewPlugin();
};
@@ -102,7 +102,7 @@ protected:
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
@@ -111,7 +111,7 @@ public:
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorScriptPreviewPlugin();
};
@@ -119,7 +119,7 @@ public:
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorAudioStreamPreviewPlugin();
};
@@ -146,7 +146,7 @@ protected:
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
@@ -169,8 +169,8 @@ protected:
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 8914e0ed01..9231d38a02 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -33,6 +33,18 @@
void GIProbeEditorPlugin::_bake() {
if (gi_probe) {
+ if (gi_probe->get_probe_data().is_null()) {
+ String path = get_tree()->get_edited_scene_root()->get_filename();
+ if (path == String()) {
+ path = "res://" + gi_probe->get_name() + "_data.res";
+ } else {
+ String ext = path.get_extension();
+ path = path.get_basename() + "." + gi_probe->get_name() + "_data.res";
+ }
+ probe_file->set_current_path(path);
+ probe_file->popup_centered_ratio();
+ return;
+ }
gi_probe->bake();
}
}
@@ -51,13 +63,42 @@ bool GIProbeEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GIProbe");
}
+void GIProbeEditorPlugin::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_PROCESS) {
+ if (!gi_probe) {
+ return;
+ }
+
+ String text;
+
+ Vector3i size = gi_probe->get_estimated_cell_size();
+ text = itos(size.x) + ", " + itos(size.y) + ", " + itos(size.z);
+ int data_size = 4;
+ if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) {
+ data_size += 4;
+ }
+ text += " - VRAM Size: " + String::num(size.x * size.y * size.z * data_size / (1024.0 * 1024.0), 2) + " Mb.";
+
+ if (bake_info->get_text() == text) {
+ return;
+ }
+
+ bake_info->add_color_override("font_color", bake_info->get_color("success_color", "Editor"));
+
+ bake_info->set_text(text);
+ }
+}
+
void GIProbeEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- bake->show();
+ bake_hb->show();
+ set_process(true);
} else {
- bake->hide();
+ bake_hb->hide();
+ set_process(false);
}
}
@@ -82,21 +123,45 @@ void GIProbeEditorPlugin::bake_func_end() {
tmp_progress = NULL;
}
+void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) {
+ probe_file->hide();
+ if (gi_probe) {
+ gi_probe->bake();
+ ERR_FAIL_COND(gi_probe->get_probe_data().is_null());
+ ResourceSaver::save(p_path, gi_probe->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
+ }
+}
+
void GIProbeEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake", &GIProbeEditorPlugin::_bake);
+ ClassDB::bind_method("_giprobe_save_path_and_bake", &GIProbeEditorPlugin::_giprobe_save_path_and_bake);
}
GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
editor = p_node;
+ bake_hb = memnew(HBoxContainer);
+ bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ bake_hb->hide();
bake = memnew(ToolButton);
bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
- bake->hide();
- bake->connect("pressed", this, "_bake");
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
+ bake->connect_compat("pressed", this, "_bake");
+ bake_hb->add_child(bake);
+ bake_info = memnew(Label);
+ bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ bake_info->set_clip_text(true);
+ bake_hb->add_child(bake_info);
+
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
gi_probe = NULL;
+ probe_file = memnew(EditorFileDialog);
+ probe_file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+ probe_file->add_filter("*.res");
+ probe_file->connect_compat("file_selected", this, "_giprobe_save_path_and_bake");
+ get_editor_interface()->get_base_control()->add_child(probe_file);
+ probe_file->set_title(TTR("Select path for GIProbe Data File"));
GIProbe::bake_begin_function = bake_func_begin;
GIProbe::bake_step_function = bake_func_step;
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 5db682835d..2068ebaaa8 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -42,18 +42,24 @@ class GIProbeEditorPlugin : public EditorPlugin {
GIProbe *gi_probe;
+ HBoxContainer *bake_hb;
+ Label *bake_info;
ToolButton *bake;
EditorNode *editor;
+ EditorFileDialog *probe_file;
+
static EditorProgress *tmp_progress;
static void bake_func_begin(int p_steps);
static void bake_func_step(int p_step, const String &p_description);
static void bake_func_end();
void _bake();
+ void _giprobe_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
+ void _notification(int p_what);
public:
virtual String get_name() const { return "GIProbe"; }
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 0a3a994eb7..b36782ee14 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -69,8 +69,8 @@ void GradientEditor::_bind_methods() {
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
- connect("ramp_changed", this, "_ramp_changed");
- gradient->connect("changed", this, "_gradient_changed");
+ connect_compat("ramp_changed", this, "_ramp_changed");
+ gradient->connect_compat("changed", this, "_gradient_changed");
set_points(gradient->get_points());
}
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index 9f836ed0d3..b872a2d932 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -105,7 +105,7 @@ void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
String base = itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, base + "text"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, base + "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, base + "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
int flags = get_flags();
@@ -268,7 +268,7 @@ void ItemListEditor::_notification(int p_notification) {
del_button->set_icon(get_icon("Remove", "EditorIcons"));
} else if (p_notification == NOTIFICATION_READY) {
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
}
}
@@ -359,7 +359,7 @@ ItemListEditor::ItemListEditor() {
toolbar_button = memnew(ToolButton);
toolbar_button->set_text(TTR("Items"));
add_child(toolbar_button);
- toolbar_button->connect("pressed", this, "_edit_items");
+ toolbar_button->connect_compat("pressed", this, "_edit_items");
dialog = memnew(AcceptDialog);
dialog->set_title(TTR("Item List Editor"));
@@ -376,14 +376,14 @@ ItemListEditor::ItemListEditor() {
add_button = memnew(Button);
add_button->set_text(TTR("Add"));
hbc->add_child(add_button);
- add_button->connect("pressed", this, "_add_button");
+ add_button->connect_compat("pressed", this, "_add_button");
hbc->add_spacer();
del_button = memnew(Button);
del_button->set_text(TTR("Delete"));
hbc->add_child(del_button);
- del_button->connect("pressed", this, "_delete_button");
+ del_button->connect_compat("pressed", this, "_delete_button");
property_editor = memnew(EditorInspector);
vbc->add_child(property_editor);
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 8a73367bf7..8dcf938139 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -66,8 +66,8 @@ public:
virtual void set_item_text(int p_idx, const String &p_text) {}
virtual String get_item_text(int p_idx) const { return ""; };
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) {}
- virtual Ref<Texture> get_item_icon(int p_idx) const { return Ref<Texture>(); };
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) {}
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const { return Ref<Texture2D>(); };
virtual void set_item_checkable(int p_idx, bool p_check) {}
virtual void set_item_radio_checkable(int p_idx, bool p_check) {}
@@ -109,8 +109,8 @@ public:
virtual void set_item_text(int p_idx, const String &p_text) { ob->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const { return ob->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { ob->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { ob->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
virtual void set_item_enabled(int p_idx, int p_enabled) { ob->set_item_disabled(p_idx, !p_enabled); }
virtual bool is_item_enabled(int p_idx) const { return !ob->is_item_disabled(p_idx); }
@@ -139,8 +139,8 @@ public:
virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx, p_check); }
virtual void set_item_radio_checkable(int p_idx, bool p_check) { pp->set_item_as_radio_checkable(p_idx, p_check); }
@@ -182,8 +182,8 @@ public:
virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 750f814319..bca0bde441 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -59,7 +59,7 @@ void MaterialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
+ Ref<Texture2D> checkerboard = get_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
@@ -171,13 +171,13 @@ MaterialEditor::MaterialEditor() {
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
- sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
+ sphere_switch->connect_compat("pressed", this, "_button_pressed", varray(sphere_switch));
box_switch = memnew(TextureButton);
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
- box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
+ box_switch->connect_compat("pressed", this, "_button_pressed", varray(box_switch));
hb->add_spacer();
@@ -187,12 +187,12 @@ MaterialEditor::MaterialEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
+ light_1_switch->connect_compat("pressed", this, "_button_pressed", varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
+ light_2_switch->connect_compat("pressed", this, "_button_pressed", varray(light_2_switch));
first_enter = true;
}
@@ -225,7 +225,9 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instance();
Ref<ProceduralSky> proc_sky = memnew(ProceduralSky(true));
env->set_sky(proc_sky);
- env->set_background(Environment::BG_COLOR_SKY);
+ env->set_background(Environment::BG_COLOR);
+ env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
+ env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
@@ -235,18 +237,18 @@ MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
add_inspector_plugin(plugin);
}
-String SpatialMaterialConversionPlugin::converts_to() const {
+String StandardMaterial3DConversionPlugin::converts_to() const {
return "ShaderMaterial";
}
-bool SpatialMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
- Ref<SpatialMaterial> mat = p_resource;
+ Ref<StandardMaterial3D> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
- Ref<SpatialMaterial> mat = p_resource;
+ Ref<StandardMaterial3D> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
Ref<ShaderMaterial> smat;
@@ -266,9 +268,9 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
- // Texture parameter has to be treated specially since SpatialMaterial saved it
+ // Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
- Ref<Texture> texture = mat->get_texture_by_name(E->get().name);
+ Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
if (texture.is_valid()) {
smat->set_shader_param(E->get().name, texture);
} else {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 7f0a373dc7..95a6c4bf8f 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -100,8 +100,8 @@ public:
MaterialEditorPlugin(EditorNode *p_node);
};
-class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin);
+class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
public:
virtual String converts_to() const;
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index d06e5b6349..2b25a2328c 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -157,12 +157,12 @@ MeshEditor::MeshEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
+ light_1_switch->connect_compat("pressed", this, "_button_pressed", varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
+ light_2_switch->connect_compat("pressed", this, "_button_pressed", varray(light_2_switch));
first_enter = true;
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index aaba6406c7..182a8600e4 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -327,24 +327,24 @@ void MeshInstanceEditor::_create_uv_lines(int p_layer) {
continue;
Array a = mesh->surface_get_arrays(i);
- PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
+ Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
if (uv.size() == 0) {
err_dialog->set_text(TTR("Model has no UV in this layer"));
err_dialog->popup_centered_minsize();
return;
}
- PoolVector<Vector2>::Read r = uv.read();
+ const Vector2 *r = uv.ptr();
- PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
- PoolVector<int>::Read ri;
+ Vector<int> indices = a[Mesh::ARRAY_INDEX];
+ const int *ri;
int ic;
bool use_indices;
if (indices.size()) {
ic = indices.size();
- ri = indices.read();
+ ri = indices.ptr();
use_indices = true;
} else {
ic = uv.size();
@@ -469,7 +469,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -487,7 +487,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
- outline_dialog->connect("confirmed", this, "_create_outline_mesh");
+ outline_dialog->connect_compat("confirmed", this, "_create_outline_mesh");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -497,7 +497,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
- debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv->connect_compat("draw", this, "_debug_uv_draw");
debug_uv_dialog->add_child(debug_uv);
}
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 42859e9190..ea8842a56f 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -182,7 +182,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
}
}
- Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ Vector<Ref<Texture2D> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
@@ -268,7 +268,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
add_child(file);
- file->connect("file_selected", this, "_import_scene_cbk");
+ file->connect_compat("file_selected", this, "_import_scene_cbk");
menu = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
@@ -281,13 +281,13 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
- menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
+ menu->get_popup()->connect_compat("id_pressed", this, "_menu_cbk");
menu->hide();
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
- cd->get_ok()->connect("pressed", this, "_menu_confirm");
+ cd->get_ok()->connect_compat("pressed", this, "_menu_confirm");
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 5dc222f84c..b2ce01b8d8 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -124,7 +124,7 @@ void MultiMeshEditor::_populate() {
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
- PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
+ Vector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
if (geometry.size() == 0) {
@@ -136,7 +136,7 @@ void MultiMeshEditor::_populate() {
//make all faces local
int gc = geometry.size();
- PoolVector<Face3>::Write w = geometry.write();
+ Face3 *w = geometry.ptrw();
for (int i = 0; i < gc; i++) {
for (int j = 0; j < 3; j++) {
@@ -144,13 +144,11 @@ void MultiMeshEditor::_populate() {
}
}
- w.release();
-
- PoolVector<Face3> faces = geometry;
+ Vector<Face3> faces = geometry;
int facecount = faces.size();
ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate.");
- PoolVector<Face3>::Read r = faces.read();
+ const Face3 *r = faces.ptr();
float area_accum = 0;
Map<float, int> triangle_area_map;
@@ -172,7 +170,7 @@ void MultiMeshEditor::_populate() {
int instance_count = populate_amount->get_value();
multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
- multimesh->set_color_format(MultiMesh::COLOR_NONE);
+ multimesh->set_use_colors(false);
multimesh->set_instance_count(instance_count);
float _tilt_random = populate_tilt_random->get_value();
@@ -297,7 +295,7 @@ MultiMeshEditor::MultiMeshEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Populate Surface"));
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
populate_dialog = memnew(ConfirmationDialog);
populate_dialog->set_title(TTR("Populate MultiMesh"));
@@ -315,7 +313,7 @@ MultiMeshEditor::MultiMeshEditor() {
Button *b = memnew(Button);
hbc->add_child(b);
b->set_text("..");
- b->connect("pressed", this, "_browse", make_binds(false));
+ b->connect_compat("pressed", this, "_browse", make_binds(false));
vbc->add_margin_child(TTR("Target Surface:"), hbc);
@@ -327,7 +325,7 @@ MultiMeshEditor::MultiMeshEditor() {
hbc->add_child(b);
b->set_text("..");
vbc->add_margin_child(TTR("Source Mesh:"), hbc);
- b->connect("pressed", this, "_browse", make_binds(true));
+ b->connect_compat("pressed", this, "_browse", make_binds(true));
populate_axis = memnew(OptionButton);
populate_axis->add_item(TTR("X-Axis"));
@@ -373,10 +371,10 @@ MultiMeshEditor::MultiMeshEditor() {
populate_dialog->get_ok()->set_text(TTR("Populate"));
- populate_dialog->get_ok()->connect("pressed", this, "_populate");
+ populate_dialog->get_ok()->connect_compat("pressed", this, "_populate");
std = memnew(SceneTreeDialog);
populate_dialog->add_child(std);
- std->connect("selected", this, "_browsed");
+ std->connect_compat("selected", this, "_browsed");
_last_pp_node = NULL;
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index b036368bc8..ab23cb9054 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -191,8 +191,8 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
int vpc = 0;
{
- PoolVector<uint8_t> data = img->get_data();
- PoolVector<uint8_t>::Read r = data.read();
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
@@ -270,7 +270,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
ERR_FAIL_COND_MSG(valid_positions.size() == 0, "No pixels with transparency > 128 in image...");
- PoolVector<uint8_t> texdata;
+ Vector<uint8_t> texdata;
int w = 2048;
int h = (vpc / 2048) + 1;
@@ -278,8 +278,8 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
texdata.resize(w * h * 2 * sizeof(float));
{
- PoolVector<uint8_t>::Write tw = texdata.write();
- float *twf = (float *)tw.ptr();
+ uint8_t *tw = texdata.ptrw();
+ float *twf = (float *)tw;
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_positions[i].x;
@@ -292,18 +292,18 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
Ref<ImageTexture> imgt;
imgt.instance();
- imgt->create_from_image(img, 0);
+ imgt->create_from_image(img);
pm->set_emission_point_texture(imgt);
pm->set_emission_point_count(vpc);
if (capture_colors) {
- PoolVector<uint8_t> colordata;
+ Vector<uint8_t> colordata;
colordata.resize(w * h * 4); //use RG texture
{
- PoolVector<uint8_t>::Write tw = colordata.write();
+ uint8_t *tw = colordata.ptrw();
for (int i = 0; i < vpc * 4; i++) {
tw[i] = valid_colors[i];
@@ -314,19 +314,19 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
img->create(w, h, false, Image::FORMAT_RGBA8, colordata);
imgt.instance();
- imgt->create_from_image(img, 0);
+ imgt->create_from_image(img);
pm->set_emission_color_texture(imgt);
}
if (valid_normals.size()) {
pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
- PoolVector<uint8_t> normdata;
+ Vector<uint8_t> normdata;
normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
{
- PoolVector<uint8_t>::Write tw = normdata.write();
- float *twf = (float *)tw.ptr();
+ uint8_t *tw = normdata.ptrw();
+ float *twf = (float *)tw;
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_normals[i].x;
twf[i * 2 + 1] = valid_normals[i].y;
@@ -337,7 +337,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
img->create(w, h, false, Image::FORMAT_RGF, normdata);
imgt.instance();
- imgt->create_from_image(img, 0);
+ imgt->create_from_image(img);
pm->set_emission_normal_texture(imgt);
} else {
@@ -349,9 +349,9 @@ void Particles2DEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", this, "_menu_callback");
+ menu->get_popup()->connect_compat("id_pressed", this, "_menu_callback");
menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons"));
- file->connect("file_selected", this, "_file_selected");
+ file->connect_compat("file_selected", this, "_file_selected");
}
}
@@ -416,7 +416,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(generate_visibility_rect);
- generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect");
+ generate_visibility_rect->connect_compat("confirmed", this, "_generate_visibility_rect");
emission_mask = memnew(ConfirmationDialog);
emission_mask->set_title(TTR("Load Emission Mask"));
@@ -433,7 +433,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(emission_mask);
- emission_mask->connect("confirmed", this, "_generate_emission_mask");
+ emission_mask->connect_compat("confirmed", this, "_generate_emission_mask");
}
Particles2DEditorPlugin::~Particles2DEditorPlugin() {
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index f869dabf9a..cea2182ae9 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -35,7 +35,7 @@
#include "scene/3d/cpu_particles.h"
#include "scene/resources/particles_material.h"
-bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
+bool ParticlesEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;
@@ -93,7 +93,7 @@ bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vect
return false;
}
- PoolVector<Face3>::Read r = geometry.read();
+ const Face3 *r = geometry.ptr();
AABB aabb;
@@ -191,7 +191,7 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
- PoolVector<Face3>::Write w = geometry.write();
+ Face3 *w = geometry.ptrw();
for (int i = 0; i < gc; i++) {
for (int j = 0; j < 3; j++) {
@@ -199,8 +199,6 @@ void ParticlesEditorBase::_node_selected(const NodePath &p_path) {
}
}
- w.release();
-
emission_dialog->popup_centered(Size2(300, 130));
}
@@ -231,14 +229,14 @@ ParticlesEditorBase::ParticlesEditorBase() {
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
emission_dialog->get_ok()->set_text(TTR("Create"));
- emission_dialog->connect("confirmed", this, "_generate_emission_points");
+ emission_dialog->connect_compat("confirmed", this, "_generate_emission_points");
emission_file_dialog = memnew(EditorFileDialog);
add_child(emission_file_dialog);
- emission_file_dialog->connect("file_selected", this, "_resource_seleted");
+ emission_file_dialog->connect_compat("file_selected", this, "_resource_seleted");
emission_tree_dialog = memnew(SceneTreeDialog);
add_child(emission_tree_dialog);
- emission_tree_dialog->connect("selected", this, "_node_selected");
+ emission_tree_dialog->connect_compat("selected", this, "_node_selected");
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions);
@@ -264,7 +262,7 @@ void ParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons"));
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
}
}
@@ -379,8 +377,8 @@ void ParticlesEditor::edit(Particles *p_particles) {
void ParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
- PoolVector<Vector3> points;
- PoolVector<Vector3> normals;
+ Vector<Vector3> points;
+ Vector<Vector3> normals;
if (!_generate(points, normals)) {
return;
@@ -391,14 +389,14 @@ void ParticlesEditor::_generate_emission_points() {
int w = 2048;
int h = (point_count / 2048) + 1;
- PoolVector<uint8_t> point_img;
+ Vector<uint8_t> point_img;
point_img.resize(w * h * 3 * sizeof(float));
{
- PoolVector<uint8_t>::Write iw = point_img.write();
- zeromem(iw.ptr(), w * h * 3 * sizeof(float));
- PoolVector<Vector3>::Read r = points.read();
- float *wf = (float *)iw.ptr();
+ uint8_t *iw = point_img.ptrw();
+ zeromem(iw, w * h * 3 * sizeof(float));
+ const Vector3 *r = points.ptr();
+ float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -410,7 +408,6 @@ void ParticlesEditor::_generate_emission_points() {
Ref<ImageTexture> tex;
tex.instance();
- tex->create_from_image(image, Texture::FLAG_FILTER);
Ref<ParticlesMaterial> material = node->get_process_material();
ERR_FAIL_COND(material.is_null());
@@ -421,14 +418,14 @@ void ParticlesEditor::_generate_emission_points() {
material->set_emission_point_count(point_count);
material->set_emission_point_texture(tex);
- PoolVector<uint8_t> point_img2;
+ Vector<uint8_t> point_img2;
point_img2.resize(w * h * 3 * sizeof(float));
{
- PoolVector<uint8_t>::Write iw = point_img2.write();
- zeromem(iw.ptr(), w * h * 3 * sizeof(float));
- PoolVector<Vector3>::Read r = normals.read();
- float *wf = (float *)iw.ptr();
+ uint8_t *iw = point_img2.ptrw();
+ zeromem(iw, w * h * 3 * sizeof(float));
+ const Vector3 *r = normals.ptr();
+ float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -440,7 +437,6 @@ void ParticlesEditor::_generate_emission_points() {
Ref<ImageTexture> tex2;
tex2.instance();
- tex2->create_from_image(image2, Texture::FLAG_FILTER);
material->set_emission_normal_texture(tex2);
} else {
@@ -478,7 +474,7 @@ ParticlesEditor::ParticlesEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
generate_aabb = memnew(ConfirmationDialog);
generate_aabb->set_title(TTR("Generate Visibility AABB"));
@@ -492,7 +488,7 @@ ParticlesEditor::ParticlesEditor() {
add_child(generate_aabb);
- generate_aabb->connect("confirmed", this, "_generate_aabb");
+ generate_aabb->connect_compat("confirmed", this, "_generate_aabb");
}
void ParticlesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 4b20d00670..5419b7d3d5 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -53,9 +53,9 @@ protected:
SpinBox *emission_amount;
OptionButton *emission_fill;
- PoolVector<Face3> geometry;
+ Vector<Face3> geometry;
- bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
+ bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
virtual void _generate_emission_points() = 0;
void _node_selected(const NodePath &p_path);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 3737dbdd57..e642233c64 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -373,12 +373,12 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- const Ref<Texture> path_sharp_handle = get_icon("EditorPathSharpHandle", "EditorIcons");
- const Ref<Texture> path_smooth_handle = get_icon("EditorPathSmoothHandle", "EditorIcons");
+ const Ref<Texture2D> path_sharp_handle = get_icon("EditorPathSharpHandle", "EditorIcons");
+ const Ref<Texture2D> path_smooth_handle = get_icon("EditorPathSmoothHandle", "EditorIcons");
// Both handle icons must be of the same size
const Size2 handle_size = path_sharp_handle->get_size();
- const Ref<Texture> curve_handle = get_icon("EditorCurveHandle", "EditorIcons");
+ const Ref<Texture2D> curve_handle = get_icon("EditorCurveHandle", "EditorIcons");
const Size2 curve_handle_size = curve_handle->get_size();
Ref<Curve2D> curve = node->get_curve();
@@ -396,8 +396,8 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (point != pointout) {
smooth = true;
// Draw the line with a dark and light color to be visible on all backgrounds
- vpc->draw_line(point, pointout, Color(0, 0, 0, 0.5), Math::round(EDSCALE), true);
- vpc->draw_line(point, pointout, Color(1, 1, 1, 0.5), Math::round(EDSCALE), true);
+ vpc->draw_line(point, pointout, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
+ vpc->draw_line(point, pointout, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
vpc->draw_texture_rect(curve_handle, Rect2(pointout - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
}
}
@@ -407,8 +407,8 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (point != pointin) {
smooth = true;
// Draw the line with a dark and light color to be visible on all backgrounds
- vpc->draw_line(point, pointin, Color(0, 0, 0, 0.5), Math::round(EDSCALE), true);
- vpc->draw_line(point, pointin, Color(1, 1, 1, 0.5), Math::round(EDSCALE), true);
+ vpc->draw_line(point, pointin, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
+ vpc->draw_line(point, pointin, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
vpc->draw_texture_rect(curve_handle, Rect2(pointin - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
}
}
@@ -420,7 +420,7 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
if (on_edge) {
- Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
+ Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
}
}
@@ -441,14 +441,14 @@ void Path2DEditor::edit(Node *p_path2d) {
if (p_path2d) {
node = Object::cast_to<Path2D>(p_path2d);
- if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- node->connect("visibility_changed", this, "_node_visibility_changed");
+ if (!node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
+ node->connect_compat("visibility_changed", this, "_node_visibility_changed");
} else {
// node may have been deleted at this point
- if (node && node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- node->disconnect("visibility_changed", this, "_node_visibility_changed");
+ if (node && node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
+ node->disconnect_compat("visibility_changed", this, "_node_visibility_changed");
node = NULL;
}
}
@@ -555,34 +555,34 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
- curve_edit->connect("pressed", this, "_mode_selected", varray(MODE_EDIT));
+ curve_edit->connect_compat("pressed", this, "_mode_selected", varray(MODE_EDIT));
base_hb->add_child(curve_edit);
curve_edit_curve = memnew(ToolButton);
curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCurve", "EditorIcons"));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
- curve_edit_curve->connect("pressed", this, "_mode_selected", varray(MODE_EDIT_CURVE));
+ curve_edit_curve->connect_compat("pressed", this, "_mode_selected", varray(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
curve_create = memnew(ToolButton);
curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
- curve_create->connect("pressed", this, "_mode_selected", varray(MODE_CREATE));
+ curve_create->connect_compat("pressed", this, "_mode_selected", varray(MODE_CREATE));
base_hb->add_child(curve_create);
curve_del = memnew(ToolButton);
curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
- curve_del->connect("pressed", this, "_mode_selected", varray(MODE_DELETE));
+ curve_del->connect_compat("pressed", this, "_mode_selected", varray(MODE_DELETE));
base_hb->add_child(curve_del);
curve_close = memnew(ToolButton);
curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveClose", "EditorIcons"));
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
- curve_close->connect("pressed", this, "_mode_selected", varray(ACTION_CLOSE));
+ curve_close->connect_compat("pressed", this, "_mode_selected", varray(ACTION_CLOSE));
base_hb->add_child(curve_close);
PopupMenu *menu;
@@ -596,7 +596,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
- menu->connect("id_pressed", this, "_handle_option_pressed");
+ menu->connect_compat("id_pressed", this, "_handle_option_pressed");
base_hb->hide();
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 67889bc074..b955bf7f41 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -221,22 +221,22 @@ void PathSpatialGizmo::redraw() {
clear();
- Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material", this);
- Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
- Ref<SpatialMaterial> handles_material = gizmo_plugin->get_material("handles");
+ Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
+ Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
+ Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
Ref<Curve3D> c = path->get_curve();
if (c.is_null())
return;
- PoolVector<Vector3> v3a = c->tessellate();
- //PoolVector<Vector3> v3a=c->get_baked_points();
+ Vector<Vector3> v3a = c->tessellate();
+ //Vector<Vector3> v3a=c->get_baked_points();
int v3s = v3a.size();
if (v3s == 0)
return;
Vector<Vector3> v3p;
- PoolVector<Vector3>::Read r = v3a.read();
+ const Vector3 *r = v3a.ptr();
// BUG: the following won't work when v3s, avoid drawing as a temporary workaround.
for (int i = 0; i < v3s - 1; i++) {
@@ -315,7 +315,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
- PoolVector<Vector3> v3a = c->tessellate();
+ Vector<Vector3> v3a = c->tessellate();
int idx = 0;
int rc = v3a.size();
int closest_seg = -1;
@@ -323,7 +323,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
float closest_d = 1e20;
if (rc >= 2) {
- PoolVector<Vector3>::Read r = v3a.read();
+ const Vector3 *r = v3a.ptr();
if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist)
return false; //nope, existing
@@ -543,10 +543,10 @@ void PathEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- curve_create->connect("pressed", this, "_mode_changed", make_binds(0));
- curve_edit->connect("pressed", this, "_mode_changed", make_binds(1));
- curve_del->connect("pressed", this, "_mode_changed", make_binds(2));
- curve_close->connect("pressed", this, "_close_curve");
+ curve_create->connect_compat("pressed", this, "_mode_changed", make_binds(0));
+ curve_edit->connect_compat("pressed", this, "_mode_changed", make_binds(1));
+ curve_del->connect_compat("pressed", this, "_mode_changed", make_binds(2));
+ curve_close->connect_compat("pressed", this, "_close_curve");
}
}
@@ -614,7 +614,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
- menu->connect("id_pressed", this, "_handle_option_pressed");
+ menu->connect_compat("id_pressed", this, "_handle_option_pressed");
curve_edit->set_pressed(true);
/*
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 28099a927b..4b63d82961 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -64,7 +64,7 @@ PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
button_transform_joint->set_text(TTR("Move Joint"));
button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
+ button_transform_joint->connect_compat("toggled", this, "_on_toggle_button_transform_joint");
hide();
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 35c0142d4b..91c0222f6d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -125,12 +125,12 @@ void Polygon2DEditor::_sync_bones() {
} else {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
- PoolVector<float> weights;
+ Vector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
- PoolVector<float> pv = prev_bones[j + 1];
+ Vector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
@@ -138,7 +138,7 @@ void Polygon2DEditor::_sync_bones() {
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
- PoolVector<float>::Write w = weights.write();
+ float *w = weights.ptrw();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
@@ -192,7 +192,7 @@ void Polygon2DEditor::_update_bone_list() {
if (np == selected || bone_scroll_vb->get_child_count() < 2)
cb->set_pressed(true);
- cb->connect("pressed", this, "_bone_paint_selected", varray(i));
+ cb->connect_compat("pressed", this, "_bone_paint_selected", varray(i));
}
uv_edit_draw->update();
@@ -293,8 +293,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
return;
}
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> points = node->get_polygon();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
@@ -312,10 +312,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_POLYGON_TO_UV: {
- PoolVector<Vector2> points = node->get_polygon();
+ Vector<Vector2> points = node->get_polygon();
if (points.size() == 0)
break;
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
@@ -325,8 +325,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_TO_POLYGON: {
- PoolVector<Vector2> points = node->get_polygon();
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> points = node->get_polygon();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
@@ -339,11 +339,11 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_CLEAR: {
- PoolVector<Vector2> uvs = node->get_uv();
+ Vector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
+ undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
@@ -567,7 +567,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
+ Vector<float> bonew = node->get_bone_weights(i);
bonew.push_back(0);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
@@ -622,7 +622,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
- PoolVector<float> bonew = node->get_bone_weights(i);
+ Vector<float> bonew = node->get_bone_weights(i);
bonew.remove(closest);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
@@ -712,7 +712,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
int erase_index = -1;
for (int i = polygons.size() - 1; i >= 0; i--) {
- PoolVector<int> points = polygons[i];
+ Vector<int> points = polygons[i];
Vector<Vector2> polys;
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
@@ -832,7 +832,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_EDIT_POINT: {
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
@@ -843,7 +843,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_MOVE: {
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
uv_new.set(i, uv_new[i] + drag);
@@ -856,7 +856,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
case UV_MODE_ROTATE: {
Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
@@ -879,7 +879,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
case UV_MODE_SCALE: {
Vector2 center;
- PoolVector<Vector2> uv_new = points_prev;
+ Vector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
@@ -914,7 +914,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (bone_painting) {
- PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
+ Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
@@ -925,9 +925,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
amount = -amount;
}
- PoolVector<float>::Write w = painted_weights.write();
- PoolVector<float>::Read r = prev_weights.read();
- PoolVector<Vector2>::Read rv = points_prev.read();
+ float *w = painted_weights.ptrw();
+ const float *r = prev_weights.ptr();
+ const Vector2 *rv = points_prev.ptr();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
@@ -980,7 +980,7 @@ void Polygon2DEditor::_uv_draw() {
if (!uv_edit->is_visible() || !_get_node())
return;
- Ref<Texture> base_tex = node->get_texture();
+ Ref<Texture2D> base_tex = node->get_texture();
if (base_tex.is_null())
return;
@@ -1024,14 +1024,14 @@ void Polygon2DEditor::_uv_draw() {
Array polygons = node->get_polygons();
- PoolVector<Vector2> uvs;
+ Vector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
} else { //edit polygon
uvs = node->get_polygon();
}
- PoolVector<float>::Read weight_r;
+ const float *weight_r;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
@@ -1045,12 +1045,12 @@ void Polygon2DEditor::_uv_draw() {
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
- weight_r = node->get_bone_weights(bone_selected).read();
+ weight_r = node->get_bone_weights(bone_selected).ptr();
}
}
// All UV points are sharp, so use the sharp handle icon
- Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
+ Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
Color poly_line_color = Color(0.9, 0.5, 0.5);
if (polygons.size() || polygon_create.size()) {
@@ -1078,7 +1078,7 @@ void Polygon2DEditor::_uv_draw() {
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
- uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
+ uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
}
Vector2 next_point = uvs[next];
@@ -1086,7 +1086,7 @@ void Polygon2DEditor::_uv_draw() {
next_point = uv_create_to;
}
if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
- uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
+ uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
rect.expand_to(mtx.basis_xform(uvs[i]));
@@ -1094,7 +1094,7 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < polygons.size(); i++) {
- PoolVector<int> points = polygons[i];
+ Vector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
int next = (j + 1) % points.size();
@@ -1107,7 +1107,7 @@ void Polygon2DEditor::_uv_draw() {
if (idx_next < 0 || idx_next >= uvs.size())
continue;
- uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
+ uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
}
if (points.size() >= 3) {
uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
@@ -1116,7 +1116,7 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < uvs.size(); i++) {
- if (weight_r.ptr()) {
+ if (weight_r) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
@@ -1134,7 +1134,7 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < polygon_create.size(); i++) {
Vector2 from = uvs[polygon_create[i]];
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
- uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
+ uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
}
}
@@ -1273,14 +1273,14 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
button_uv = memnew(ToolButton);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
- button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
+ button_uv->connect_compat("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->set_resizable(true);
- uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
+ uv_edit->connect_compat("popup_hide", this, "_uv_edit_popup_hide");
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
@@ -1312,10 +1312,10 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
- uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
- uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
- uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
- uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
+ uv_edit_mode[0]->connect_compat("pressed", this, "_uv_edit_mode_select", varray(0));
+ uv_edit_mode[1]->connect_compat("pressed", this, "_uv_edit_mode_select", varray(1));
+ uv_edit_mode[2]->connect_compat("pressed", this, "_uv_edit_mode_select", varray(2));
+ uv_edit_mode[3]->connect_compat("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1325,7 +1325,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[i] = memnew(ToolButton);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
- uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
+ uv_button[i]->connect_compat("pressed", this, "_uv_mode", varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
@@ -1388,7 +1388,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
- uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ uv_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1399,7 +1399,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip(TTR("Enable Snap"));
- b_snap_enable->connect("toggled", this, "_set_use_snap");
+ b_snap_enable->connect_compat("toggled", this, "_set_use_snap");
b_snap_grid = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_grid);
@@ -1408,7 +1408,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip(TTR("Show Grid"));
- b_snap_grid->connect("toggled", this, "_set_show_grid");
+ b_snap_grid->connect_compat("toggled", this, "_set_show_grid");
grid_settings = memnew(AcceptDialog);
grid_settings->set_title(TTR("Configure Grid:"));
@@ -1422,7 +1422,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ sb_off_x->connect_compat("value_changed", this, "_set_snap_off_x");
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
@@ -1431,7 +1431,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ sb_off_y->connect_compat("value_changed", this, "_set_snap_off_y");
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
@@ -1440,7 +1440,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ sb_step_x->connect_compat("value_changed", this, "_set_snap_step_x");
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
@@ -1449,7 +1449,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ sb_step_y->connect_compat("value_changed", this, "_set_snap_step_y");
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1469,16 +1469,16 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
uv_mode_hb->add_child(uv_zoom_value);
- uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
+ uv_zoom->connect_compat("value_changed", this, "_uv_scroll_changed");
uv_vscroll = memnew(VScrollBar);
uv_vscroll->set_step(0.001);
uv_edit_draw->add_child(uv_vscroll);
- uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
+ uv_vscroll->connect_compat("value_changed", this, "_uv_scroll_changed");
uv_hscroll = memnew(HScrollBar);
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
- uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
+ uv_hscroll->connect_compat("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
@@ -1486,7 +1486,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
sync_bones->set_h_size_flags(0);
- sync_bones->connect("pressed", this, "_sync_bones");
+ sync_bones->connect_compat("pressed", this, "_sync_bones");
uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
@@ -1496,8 +1496,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
- uv_edit_draw->connect("draw", this, "_uv_draw");
- uv_edit_draw->connect("gui_input", this, "_uv_input");
+ uv_edit_draw->connect_compat("draw", this, "_uv_draw");
+ uv_edit_draw->connect_compat("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
point_drag_index = -1;
uv_drag = false;
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 1454a03325..2b00b50e5c 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -88,7 +88,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Label *bone_paint_radius_label;
bool bone_painting;
int bone_painting_bone;
- PoolVector<float> prev_weights;
+ Vector<float> prev_weights;
Vector2 bone_paint_pos;
AcceptDialog *grid_settings;
@@ -97,10 +97,10 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector2 uv_draw_ofs;
float uv_draw_zoom;
- PoolVector<Vector2> points_prev;
- PoolVector<Vector2> uv_create_uv_prev;
- PoolVector<Vector2> uv_create_poly_prev;
- PoolVector<Color> uv_create_colors_prev;
+ Vector<Vector2> points_prev;
+ Vector<Vector2> uv_create_uv_prev;
+ Vector<Vector2> uv_create_poly_prev;
+ Vector<Color> uv_create_colors_prev;
int uv_create_prev_internal_vertices;
Array uv_create_bones_prev;
Array polygons_prev;
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index fb04f50827..12b8ac9008 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -382,7 +382,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
add_child(file);
tree = memnew(Tree);
- tree->connect("button_pressed", this, "_cell_button_pressed");
+ tree->connect_compat("button_pressed", this, "_cell_button_pressed");
tree->set_columns(2);
tree->set_column_min_width(0, 2);
tree->set_column_min_width(1, 3);
@@ -396,10 +396,10 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
dialog = memnew(AcceptDialog);
add_child(dialog);
- load->connect("pressed", this, "_load_pressed");
- paste->connect("pressed", this, "_paste_pressed");
- file->connect("files_selected", this, "_files_load_request");
- tree->connect("item_edited", this, "_item_edited");
+ load->connect_compat("pressed", this, "_load_pressed");
+ paste->connect_compat("pressed", this, "_paste_pressed");
+ file->connect_compat("files_selected", this, "_files_load_request");
+ tree->connect_compat("item_edited", this, "_item_edited");
loading_scene = false;
}
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 3489537fa4..132ec40dd2 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -205,7 +205,7 @@ void EditorPropertyRootMotion::update_property() {
assign->set_tooltip(p);
if (p == NodePath()) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("Assign..."));
assign->set_flat(false);
return;
@@ -222,7 +222,7 @@ void EditorPropertyRootMotion::update_property() {
}
if (!base_node || !base_node->has_node(p)) {
- assign->set_icon(Ref<Texture>());
+ assign->set_icon(Ref<Texture2D>());
assign->set_text(p);
return;
}
@@ -242,7 +242,7 @@ void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
void EditorPropertyRootMotion::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Ref<Texture> t = get_icon("Clear", "EditorIcons");
+ Ref<Texture2D> t = get_icon("Clear", "EditorIcons");
clear->set_icon(t);
}
}
@@ -262,24 +262,24 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
- assign->connect("pressed", this, "_node_assign");
+ assign->connect_compat("pressed", this, "_node_assign");
hbc->add_child(assign);
clear = memnew(Button);
clear->set_flat(true);
- clear->connect("pressed", this, "_node_clear");
+ clear->connect_compat("pressed", this, "_node_clear");
hbc->add_child(clear);
filter_dialog = memnew(ConfirmationDialog);
add_child(filter_dialog);
filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
- filter_dialog->connect("confirmed", this, "_confirmed");
+ filter_dialog->connect_compat("confirmed", this, "_confirmed");
filters = memnew(Tree);
filter_dialog->add_child(filters);
filters->set_v_size_flags(SIZE_EXPAND_FILL);
filters->set_hide_root(true);
- filters->connect("item_activated", this, "_confirmed");
+ filters->connect_compat("item_activated", this, "_confirmed");
//filters->connect("item_edited", this, "_filter_edited");
}
//////////////////////////
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 1da47196f8..9dc98dc2a0 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -36,6 +36,8 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
+#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_node.h"
#include "editor/editor_run_script.h"
#include "editor/editor_scale.h"
@@ -44,7 +46,6 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -62,6 +63,7 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
// TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
+ ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
}
static bool _is_built_in_script(Script *p_script) {
@@ -209,16 +211,16 @@ void ScriptEditorQuickOpen::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect_compat("confirmed", this, "_confirmed");
search_box->set_clear_button_enabled(true);
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect_compat("confirmed", this, "_confirmed");
} break;
}
}
@@ -238,15 +240,15 @@ ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
add_child(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect_compat("text_changed", this, "_text_changed");
+ search_box->connect_compat("gui_input", this, "_sbox_input");
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
+ search_options->connect_compat("item_activated", this, "_confirmed");
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
search_options->add_constant_override("draw_guides", 1);
@@ -260,7 +262,7 @@ ScriptEditor *ScriptEditor::script_editor = NULL;
String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) {
- String val = debugger->get_var_value(p_text);
+ String val = EditorDebuggerNode::get_singleton()->get_var_value(p_text);
if (val != String()) {
return p_text + ": " + val;
} else {
@@ -275,11 +277,6 @@ void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
return;
}
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), !(p_breaked && p_can_debug));
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), !(p_breaked && p_can_debug));
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), p_breaked);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), !p_breaked);
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
@@ -291,11 +288,6 @@ void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
}
}
-void ScriptEditor::_show_debugger(bool p_show) {
-
- //debug_menu->get_popup()->set_item_checked( debug_menu->get_popup()->get_item_index(DEBUG_SHOW), p_show);
-}
-
void ScriptEditor::_script_created(Ref<Script> p_script) {
editor->push_item(p_script.operator->());
}
@@ -842,7 +834,7 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
void ScriptEditor::_live_auto_reload_running_scripts() {
pending_auto_reload = false;
- debugger->reload_scripts();
+ EditorDebuggerNode::get_singleton()->reload_scripts();
}
bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
@@ -908,7 +900,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
}
file->close();
memdelete(file);
- FALLTHROUGH;
+ [[fallthrough]];
}
case FILE_OPEN: {
@@ -1093,6 +1085,10 @@ void ScriptEditor::_menu_option(int p_option) {
_on_find_in_files_requested("");
} break;
+ case REPLACE_IN_FILES: {
+
+ _on_replace_in_files_requested("");
+ } break;
case SEARCH_HELP: {
help_search_dialog->popup_dialog();
@@ -1118,27 +1114,6 @@ void ScriptEditor::_menu_option(int p_option) {
_sort_list_on_update = true;
_update_script_names();
} break;
- case DEBUG_SHOW: {
- if (debugger) {
- bool visible = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW));
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW), !visible);
- if (visible)
- debugger->hide();
- else
- debugger->show();
- }
- } break;
- case DEBUG_SHOW_KEEP_OPEN: {
- bool visible = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
- if (debugger)
- debugger->set_hide_on_stop(visible);
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
- } break;
- case DEBUG_WITH_EXTERNAL_EDITOR: {
- bool debug_with_external_editor = !debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
- debugger->set_debug_with_external_editor(debug_with_external_editor);
- debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), debug_with_external_editor);
- } break;
case TOGGLE_SCRIPTS_PANEL: {
if (current) {
ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current);
@@ -1252,7 +1227,7 @@ void ScriptEditor::_menu_option(int p_option) {
}
Ref<EditorScript> es = memnew(EditorScript);
- es->set_script(scr.get_ref_ptr());
+ es->set_script(scr);
es->set_editor(EditorNode::get_singleton());
es->_run();
@@ -1289,29 +1264,6 @@ void ScriptEditor::_menu_option(int p_option) {
case CLOSE_ALL: {
_close_all_tabs();
} break;
- case DEBUG_NEXT: {
-
- if (debugger)
- debugger->debug_next();
- } break;
- case DEBUG_STEP: {
-
- if (debugger)
- debugger->debug_step();
-
- } break;
- case DEBUG_BREAK: {
-
- if (debugger)
- debugger->debug_break();
-
- } break;
- case DEBUG_CONTINUE: {
-
- if (debugger)
- debugger->debug_continue();
-
- } break;
case WINDOW_MOVE_UP: {
if (tab_container->get_current_tab() > 0) {
@@ -1434,19 +1386,17 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- editor->connect("play_pressed", this, "_editor_play");
- editor->connect("pause_pressed", this, "_editor_pause");
- editor->connect("stop_pressed", this, "_editor_stop");
- editor->connect("script_add_function_request", this, "_add_callback");
- editor->connect("resource_saved", this, "_res_saved_callback");
- script_list->connect("item_selected", this, "_script_selected");
+ editor->connect_compat("stop_pressed", this, "_editor_stop");
+ editor->connect_compat("script_add_function_request", this, "_add_callback");
+ editor->connect_compat("resource_saved", this, "_res_saved_callback");
+ script_list->connect_compat("item_selected", this, "_script_selected");
- members_overview->connect("item_selected", this, "_members_overview_selected");
- help_overview->connect("item_selected", this, "_help_overview_selected");
- script_split->connect("dragged", this, "_script_split_dragged");
+ members_overview->connect_compat("item_selected", this, "_members_overview_selected");
+ help_overview->connect_compat("item_selected", this, "_help_overview_selected");
+ script_split->connect_compat("dragged", this, "_script_split_dragged");
- EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
- FALLTHROUGH;
+ EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_editor_settings_changed");
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -1469,16 +1419,14 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
- get_tree()->connect("tree_changed", this, "_tree_changed");
- editor->get_inspector_dock()->connect("request_help", this, "_request_help");
- editor->connect("request_help_search", this, "_help_search");
+ get_tree()->connect_compat("tree_changed", this, "_tree_changed");
+ editor->get_inspector_dock()->connect_compat("request_help", this, "_request_help");
+ editor->connect_compat("request_help_search", this, "_help_search");
} break;
case NOTIFICATION_EXIT_TREE: {
- editor->disconnect("play_pressed", this, "_editor_play");
- editor->disconnect("pause_pressed", this, "_editor_pause");
- editor->disconnect("stop_pressed", this, "_editor_stop");
+ editor->disconnect_compat("stop_pressed", this, "_editor_stop");
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
@@ -1647,7 +1595,7 @@ struct _ScriptEditorItemData {
String name;
String sort_key;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
int index;
String tooltip;
bool used;
@@ -1832,7 +1780,7 @@ void ScriptEditor::_update_script_names() {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
- Ref<Texture> icon = se->get_icon();
+ Ref<Texture2D> icon = se->get_icon();
String path = se->get_edited_resource()->get_path();
bool built_in = !path.is_resource_file();
String name;
@@ -1893,7 +1841,7 @@ void ScriptEditor::_update_script_names() {
if (eh) {
String name = eh->get_class();
- Ref<Texture> icon = get_icon("Help", "EditorIcons");
+ Ref<Texture2D> icon = get_icon("Help", "EditorIcons");
String tooltip = vformat(TTR("%s Class Reference"), name);
_ScriptEditorItemData sd;
@@ -2057,7 +2005,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
return false;
}
- if ((debugger->get_dump_stack_script() != p_resource || debugger->get_debug_with_external_editor()) &&
+ if ((EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
p_resource->get_path().is_resource_file() &&
p_resource->get_class_name() != StringName("VisualScript") &&
bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
@@ -2189,13 +2137,14 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
_sort_list_on_update = true;
_update_script_names();
_save_layout();
- se->connect("name_changed", this, "_update_script_names");
- se->connect("edited_script_changed", this, "_script_changed");
- se->connect("request_help", this, "_help_search");
- se->connect("request_open_script_at_line", this, "_goto_script_line");
- se->connect("go_to_help", this, "_help_class_goto");
- se->connect("request_save_history", this, "_save_history");
- se->connect("search_in_files_requested", this, "_on_find_in_files_requested");
+ se->connect_compat("name_changed", this, "_update_script_names");
+ se->connect_compat("edited_script_changed", this, "_script_changed");
+ se->connect_compat("request_help", this, "_help_search");
+ se->connect_compat("request_open_script_at_line", this, "_goto_script_line");
+ se->connect_compat("go_to_help", this, "_help_class_goto");
+ se->connect_compat("request_save_history", this, "_save_history");
+ se->connect_compat("search_in_files_requested", this, "_on_find_in_files_requested");
+ se->connect_compat("replace_in_files_requested", this, "_on_replace_in_files_requested");
//test for modification, maybe the script was not edited but was loaded
@@ -2271,26 +2220,7 @@ void ScriptEditor::open_script_create_dialog(const String &p_base_name, const St
script_create_dialog->config(p_base_name, p_base_path);
}
-void ScriptEditor::_editor_play() {
-
- debugger->start();
- debug_menu->get_popup()->grab_focus();
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), false);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
-}
-
-void ScriptEditor::_editor_pause() {
-}
void ScriptEditor::_editor_stop() {
-
- debugger->stop();
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
@@ -2303,7 +2233,7 @@ void ScriptEditor::_editor_stop() {
}
}
-void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args) {
+void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args) {
ERR_FAIL_COND(!p_obj);
Ref<Script> script = p_obj->get_script();
@@ -2416,7 +2346,7 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
HBoxContainer *drag_preview = memnew(HBoxContainer);
String preview_name = "";
- Ref<Texture> preview_icon;
+ Ref<Texture2D> preview_icon;
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(cur_node);
if (se) {
@@ -2807,7 +2737,7 @@ void ScriptEditor::_help_class_open(const String &p_class) {
tab_container->add_child(eh);
_go_to_tab(tab_container->get_tab_count() - 1);
eh->go_to_class(p_class, 0);
- eh->connect("go_to_help", this, "_help_class_goto");
+ eh->connect_compat("go_to_help", this, "_help_class_goto");
_add_recent_script(p_class);
_sort_list_on_update = true;
_update_script_names();
@@ -2837,7 +2767,7 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
tab_container->add_child(eh);
_go_to_tab(tab_container->get_tab_count() - 1);
eh->go_to_help(p_desc);
- eh->connect("go_to_help", this, "_help_class_goto");
+ eh->connect_compat("go_to_help", this, "_help_class_goto");
_add_recent_script(eh->get_class());
_sort_list_on_update = true;
_update_script_names();
@@ -3025,10 +2955,19 @@ void ScriptEditor::_script_changed() {
void ScriptEditor::_on_find_in_files_requested(String text) {
+ find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::SEARCH_MODE);
find_in_files_dialog->set_search_text(text);
find_in_files_dialog->popup_centered_minsize();
}
+void ScriptEditor::_on_replace_in_files_requested(String text) {
+
+ find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::REPLACE_MODE);
+ find_in_files_dialog->set_search_text(text);
+ find_in_files_dialog->set_replace_text("");
+ find_in_files_dialog->popup_centered_minsize();
+}
+
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
if (ResourceLoader::exists(fpath)) {
@@ -3078,12 +3017,13 @@ void ScriptEditor::_start_find_in_files(bool with_replace) {
f->set_filter(find_in_files_dialog->get_filter());
find_in_files->set_with_replace(with_replace);
+ find_in_files->set_replace_text(find_in_files_dialog->get_replace_text());
find_in_files->start_search();
editor->make_bottom_panel_item_visible(find_in_files);
}
-void ScriptEditor::_on_find_in_files_modified_files(PoolStringArray paths) {
+void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
@@ -3109,8 +3049,6 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs);
ClassDB::bind_method("_open_recent_script", &ScriptEditor::_open_recent_script);
ClassDB::bind_method("_theme_option", &ScriptEditor::_theme_option);
- ClassDB::bind_method("_editor_play", &ScriptEditor::_editor_play);
- ClassDB::bind_method("_editor_pause", &ScriptEditor::_editor_pause);
ClassDB::bind_method("_editor_stop", &ScriptEditor::_editor_stop);
ClassDB::bind_method("_add_callback", &ScriptEditor::_add_callback);
ClassDB::bind_method("_reload_scripts", &ScriptEditor::_reload_scripts);
@@ -3125,7 +3063,6 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
ClassDB::bind_method("_breaked", &ScriptEditor::_breaked);
- ClassDB::bind_method("_show_debugger", &ScriptEditor::_show_debugger);
ClassDB::bind_method("_get_debug_tooltip", &ScriptEditor::_get_debug_tooltip);
ClassDB::bind_method("_autosave_scripts", &ScriptEditor::_autosave_scripts);
ClassDB::bind_method("_update_autosave_timer", &ScriptEditor::_update_autosave_timer);
@@ -3153,6 +3090,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_filter_methods_text_changed", &ScriptEditor::_filter_methods_text_changed);
ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
ClassDB::bind_method("_on_find_in_files_requested", &ScriptEditor::_on_find_in_files_requested);
+ ClassDB::bind_method("_on_replace_in_files_requested", &ScriptEditor::_on_replace_in_files_requested);
ClassDB::bind_method("_start_find_in_files", &ScriptEditor::_start_find_in_files);
ClassDB::bind_method("_on_find_in_files_result_selected", &ScriptEditor::_on_find_in_files_result_selected);
ClassDB::bind_method("_on_find_in_files_modified_files", &ScriptEditor::_on_find_in_files_modified_files);
@@ -3204,7 +3142,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
filter_scripts = memnew(LineEdit);
filter_scripts->set_placeholder(TTR("Filter scripts"));
filter_scripts->set_clear_button_enabled(true);
- filter_scripts->connect("text_changed", this, "_filter_scripts_text_changed");
+ filter_scripts->connect_compat("text_changed", this, "_filter_scripts_text_changed");
scripts_vbox->add_child(filter_scripts);
script_list = memnew(ItemList);
@@ -3213,13 +3151,13 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
script_split->set_split_offset(140);
_sort_list_on_update = true;
- script_list->connect("gui_input", this, "_script_list_gui_input", varray(), CONNECT_DEFERRED);
+ script_list->connect_compat("gui_input", this, "_script_list_gui_input", varray(), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);
script_list->set_drag_forwarding(this);
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_menu_option");
+ context_menu->connect_compat("id_pressed", this, "_menu_option");
context_menu->set_hide_on_window_lose_focus(true);
overview_vbox = memnew(VBoxContainer);
@@ -3240,14 +3178,14 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
members_overview_alphabeta_sort_button->set_tooltip(TTR("Toggle alphabetical sorting of the method list."));
members_overview_alphabeta_sort_button->set_toggle_mode(true);
members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically"));
- members_overview_alphabeta_sort_button->connect("toggled", this, "_toggle_members_overview_alpha_sort");
+ members_overview_alphabeta_sort_button->connect_compat("toggled", this, "_toggle_members_overview_alpha_sort");
buttons_hbox->add_child(members_overview_alphabeta_sort_button);
filter_methods = memnew(LineEdit);
filter_methods->set_placeholder(TTR("Filter methods"));
filter_methods->set_clear_button_enabled(true);
- filter_methods->connect("text_changed", this, "_filter_methods_text_changed");
+ filter_methods->connect_compat("text_changed", this, "_filter_methods_text_changed");
overview_vbox->add_child(filter_methods);
members_overview = memnew(ItemList);
@@ -3291,7 +3229,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
recent_scripts = memnew(PopupMenu);
recent_scripts->set_name("RecentScripts");
file_menu->get_popup()->add_child(recent_scripts);
- recent_scripts->connect("id_pressed", this, "_open_recent_script");
+ recent_scripts->connect_compat("id_pressed", this, "_open_recent_script");
_update_recent_scripts();
file_menu->get_popup()->add_separator();
@@ -3313,7 +3251,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
theme_submenu = memnew(PopupMenu);
theme_submenu->set_name("Theme");
file_menu->get_popup()->add_child(theme_submenu);
- theme_submenu->connect("id_pressed", this, "_theme_option");
+ theme_submenu->connect_compat("id_pressed", this, "_theme_option");
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme...")), THEME_IMPORT);
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), THEME_RELOAD);
@@ -3332,35 +3270,25 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KEY_MASK_CMD | KEY_BACKSLASH), TOGGLE_SCRIPTS_PANEL);
- file_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ file_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
script_search_menu = memnew(MenuButton);
menu_hb->add_child(script_search_menu);
script_search_menu->set_text(TTR("Search"));
script_search_menu->set_switch_on_hover(true);
script_search_menu->get_popup()->set_hide_on_window_lose_focus(true);
- script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ script_search_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
- debug_menu = memnew(MenuButton);
+ MenuButton *debug_menu = memnew(MenuButton);
menu_hb->add_child(debug_menu);
- debug_menu->set_text(TTR("Debug"));
- debug_menu->set_switch_on_hover(true);
- debug_menu->get_popup()->set_hide_on_window_lose_focus(true);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11), DEBUG_STEP);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT);
- debug_menu->get_popup()->add_separator();
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/break", TTR("Break")), DEBUG_BREAK);
- debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12), DEBUG_CONTINUE);
- debug_menu->get_popup()->add_separator();
- //debug_menu->get_popup()->add_check_item("Show Debugger",DEBUG_SHOW);
- debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")), DEBUG_SHOW_KEEP_OPEN);
- debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")), DEBUG_WITH_EXTERNAL_EDITOR);
- debug_menu->get_popup()->connect("id_pressed", this, "_menu_option");
-
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true);
- debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
+ debug_menu->hide(); // Handled by EditorDebuggerNode below.
+
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
+ debugger->set_script_debug_button(debug_menu);
+ debugger->connect_compat("goto_script_line", this, "_goto_script_line");
+ debugger->connect_compat("set_execution", this, "_set_execution");
+ debugger->connect_compat("clear_execution", this, "_clear_execution");
+ debugger->connect_compat("breaked", this, "_breaked");
menu_hb->add_spacer();
@@ -3376,64 +3304,58 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
site_search = memnew(ToolButton);
site_search->set_text(TTR("Online Docs"));
- site_search->connect("pressed", this, "_menu_option", varray(SEARCH_WEBSITE));
+ site_search->connect_compat("pressed", this, "_menu_option", varray(SEARCH_WEBSITE));
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation."));
request_docs = memnew(ToolButton);
request_docs->set_text(TTR("Request Docs"));
- request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS));
+ request_docs->connect_compat("pressed", this, "_menu_option", varray(REQUEST_DOCS));
menu_hb->add_child(request_docs);
request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback."));
help_search = memnew(ToolButton);
help_search->set_text(TTR("Search Help"));
- help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP));
+ help_search->connect_compat("pressed", this, "_menu_option", varray(SEARCH_HELP));
menu_hb->add_child(help_search);
help_search->set_tooltip(TTR("Search the reference documentation."));
menu_hb->add_child(memnew(VSeparator));
script_back = memnew(ToolButton);
- script_back->connect("pressed", this, "_history_back");
+ script_back->connect_compat("pressed", this, "_history_back");
menu_hb->add_child(script_back);
script_back->set_disabled(true);
script_back->set_tooltip(TTR("Go to previous edited document."));
script_forward = memnew(ToolButton);
- script_forward->connect("pressed", this, "_history_forward");
+ script_forward->connect_compat("pressed", this, "_history_forward");
menu_hb->add_child(script_forward);
script_forward->set_disabled(true);
script_forward->set_tooltip(TTR("Go to next edited document."));
- tab_container->connect("tab_changed", this, "_tab_changed");
+ tab_container->connect_compat("tab_changed", this, "_tab_changed");
erase_tab_confirm = memnew(ConfirmationDialog);
erase_tab_confirm->get_ok()->set_text(TTR("Save"));
erase_tab_confirm->add_button(TTR("Discard"), OS::get_singleton()->get_swap_ok_cancel(), "discard");
- erase_tab_confirm->connect("confirmed", this, "_close_current_tab");
- erase_tab_confirm->connect("custom_action", this, "_close_discard_current_tab");
+ erase_tab_confirm->connect_compat("confirmed", this, "_close_current_tab");
+ erase_tab_confirm->connect_compat("custom_action", this, "_close_discard_current_tab");
add_child(erase_tab_confirm);
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_title(TTR("Create Script"));
add_child(script_create_dialog);
- script_create_dialog->connect("script_created", this, "_script_created");
+ script_create_dialog->connect_compat("script_created", this, "_script_created");
file_dialog_option = -1;
file_dialog = memnew(EditorFileDialog);
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_file_dialog_action");
+ file_dialog->connect_compat("file_selected", this, "_file_dialog_action");
error_dialog = memnew(AcceptDialog);
add_child(error_dialog);
- debugger = memnew(ScriptEditorDebugger(editor));
- debugger->connect("goto_script_line", this, "_goto_script_line");
- debugger->connect("set_execution", this, "_set_execution");
- debugger->connect("clear_execution", this, "_clear_execution");
- debugger->connect("show_debugger", this, "_show_debugger");
-
disk_changed = memnew(ConfirmationDialog);
{
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -3447,48 +3369,42 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
vbc->add_child(disk_changed_list);
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
- disk_changed->connect("confirmed", this, "_reload_scripts");
+ disk_changed->connect_compat("confirmed", this, "_reload_scripts");
disk_changed->get_ok()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
- disk_changed->connect("custom_action", this, "_resave_scripts");
+ disk_changed->connect_compat("custom_action", this, "_resave_scripts");
}
add_child(disk_changed);
script_editor = this;
- Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
- debugger->set_tool_button(db);
-
- debugger->connect("breaked", this, "_breaked");
-
autosave_timer = memnew(Timer);
autosave_timer->set_one_shot(false);
- autosave_timer->connect(SceneStringNames::get_singleton()->tree_entered, this, "_update_autosave_timer");
- autosave_timer->connect("timeout", this, "_autosave_scripts");
+ autosave_timer->connect_compat(SceneStringNames::get_singleton()->tree_entered, this, "_update_autosave_timer");
+ autosave_timer->connect_compat("timeout", this, "_autosave_scripts");
add_child(autosave_timer);
grab_focus_block = false;
help_search_dialog = memnew(EditorHelpSearch);
add_child(help_search_dialog);
- help_search_dialog->connect("go_to_help", this, "_help_class_goto");
+ help_search_dialog->connect_compat("go_to_help", this, "_help_class_goto");
find_in_files_dialog = memnew(FindInFilesDialog);
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, this, "_start_find_in_files", varray(false));
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, this, "_start_find_in_files", varray(true));
+ find_in_files_dialog->connect_compat(FindInFilesDialog::SIGNAL_FIND_REQUESTED, this, "_start_find_in_files", varray(false));
+ find_in_files_dialog->connect_compat(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, this, "_start_find_in_files", varray(true));
add_child(find_in_files_dialog);
find_in_files = memnew(FindInFilesPanel);
find_in_files_button = editor->add_bottom_panel_item(TTR("Search Results"), find_in_files);
find_in_files->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- find_in_files->connect(FindInFilesPanel::SIGNAL_RESULT_SELECTED, this, "_on_find_in_files_result_selected");
- find_in_files->connect(FindInFilesPanel::SIGNAL_FILES_MODIFIED, this, "_on_find_in_files_modified_files");
+ find_in_files->connect_compat(FindInFilesPanel::SIGNAL_RESULT_SELECTED, this, "_on_find_in_files_result_selected");
+ find_in_files->connect_compat(FindInFilesPanel::SIGNAL_FILES_MODIFIED, this, "_on_find_in_files_modified_files");
find_in_files->hide();
find_in_files_button->hide();
history_pos = -1;
- //debugger_gui->hide();
edit_pass = 0;
trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index a41480c80d..b4b4f33fc5 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -73,7 +73,7 @@ public:
ScriptEditorQuickOpen();
};
-class ScriptEditorDebugger;
+class EditorDebuggerNode;
class ScriptEditorBase : public VBoxContainer {
@@ -92,7 +92,7 @@ public:
virtual void set_edited_resource(const RES &p_res) = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
- virtual Ref<Texture> get_icon() = 0;
+ virtual Ref<Texture2D> get_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
@@ -107,7 +107,7 @@ public:
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
- virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
+ virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
@@ -155,14 +155,8 @@ class ScriptEditor : public PanelContainer {
FILE_COPY_PATH,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
- DEBUG_NEXT,
- DEBUG_STEP,
- DEBUG_BREAK,
- DEBUG_CONTINUE,
- DEBUG_SHOW,
- DEBUG_SHOW_KEEP_OPEN,
- DEBUG_WITH_EXTERNAL_EDITOR,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
REQUEST_DOCS,
@@ -232,7 +226,6 @@ class ScriptEditor : public PanelContainer {
AcceptDialog *error_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
- ScriptEditorDebugger *debugger;
ToolButton *scripts_visible;
String current_theme;
@@ -314,13 +307,11 @@ class ScriptEditor : public PanelContainer {
EditorScriptCodeCompletionCache *completion_cache;
- void _editor_play();
- void _editor_pause();
void _editor_stop();
int edit_pass;
- void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
+ void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
bool trim_trailing_whitespace_on_save;
@@ -334,7 +325,6 @@ class ScriptEditor : public PanelContainer {
void _set_execution(REF p_script, int p_line);
void _clear_execution(REF p_script);
void _breaked(bool p_breaked, bool p_can_debug);
- void _show_debugger(bool p_show);
void _update_window_menu();
void _script_created(Ref<Script> p_script);
@@ -404,9 +394,10 @@ class ScriptEditor : public PanelContainer {
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
void _on_find_in_files_requested(String text);
+ void _on_replace_in_files_requested(String text);
void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);
void _start_find_in_files(bool with_replace);
- void _on_find_in_files_modified_files(PoolStringArray paths);
+ void _on_find_in_files_modified_files(PackedStringArray paths);
static void _open_script_request(const String &p_path);
@@ -455,7 +446,6 @@ public:
VSplitContainer *get_left_list_split() { return list_split; }
- ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 1432c3fc63..4986e60ff0 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -32,10 +32,10 @@
#include "core/math/expression.h"
#include "core/os/keyboard.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "editor/script_editor_debugger.h"
void ConnectionInfoDialog::ok_pressed() {
}
@@ -53,30 +53,30 @@ void ConnectionInfoDialog::popup_connections(String p_method, Vector<Node *> p_n
for (List<Connection>::Element *E = all_connections.front(); E; E = E->next()) {
Connection connection = E->get();
- if (connection.method != p_method) {
+ if (connection.callable.get_method() != p_method) {
continue;
}
TreeItem *node_item = tree->create_item(root);
- node_item->set_text(0, Object::cast_to<Node>(connection.source)->get_name());
- node_item->set_icon(0, EditorNode::get_singleton()->get_object_icon(connection.source, "Node"));
+ node_item->set_text(0, Object::cast_to<Node>(connection.signal.get_object())->get_name());
+ node_item->set_icon(0, EditorNode::get_singleton()->get_object_icon(connection.signal.get_object(), "Node"));
node_item->set_selectable(0, false);
node_item->set_editable(0, false);
- node_item->set_text(1, connection.signal);
+ node_item->set_text(1, connection.signal.get_name());
node_item->set_icon(1, get_parent_control()->get_icon("Slot", "EditorIcons"));
node_item->set_selectable(1, false);
node_item->set_editable(1, false);
- node_item->set_text(2, Object::cast_to<Node>(connection.target)->get_name());
- node_item->set_icon(2, EditorNode::get_singleton()->get_object_icon(connection.target, "Node"));
+ node_item->set_text(2, Object::cast_to<Node>(connection.callable.get_object())->get_name());
+ node_item->set_icon(2, EditorNode::get_singleton()->get_object_icon(connection.callable.get_object(), "Node"));
node_item->set_selectable(2, false);
node_item->set_editable(2, false);
}
}
- popup_centered(Size2(400, 300) * EDSCALE);
+ popup_centered(Size2(600, 300) * EDSCALE);
}
ConnectionInfoDialog::ConnectionInfoDialog() {
@@ -306,13 +306,13 @@ void ScriptTextEditor::_set_theme_for_script() {
text_edit->add_keyword_color("RID", basetype_color);
text_edit->add_keyword_color("Dictionary", basetype_color);
text_edit->add_keyword_color("Array", basetype_color);
- text_edit->add_keyword_color("PoolByteArray", basetype_color);
- text_edit->add_keyword_color("PoolIntArray", basetype_color);
- text_edit->add_keyword_color("PoolRealArray", basetype_color);
- text_edit->add_keyword_color("PoolStringArray", basetype_color);
- text_edit->add_keyword_color("PoolVector2Array", basetype_color);
- text_edit->add_keyword_color("PoolVector3Array", basetype_color);
- text_edit->add_keyword_color("PoolColorArray", basetype_color);
+ text_edit->add_keyword_color("PackedByteArray", basetype_color);
+ text_edit->add_keyword_color("PackedIntArray", basetype_color);
+ text_edit->add_keyword_color("PackedRealArray", basetype_color);
+ text_edit->add_keyword_color("PackedStringArray", basetype_color);
+ text_edit->add_keyword_color("PackedVector2Array", basetype_color);
+ text_edit->add_keyword_color("PackedVector3Array", basetype_color);
+ text_edit->add_keyword_color("PackedColorArray", basetype_color);
//colorize engine types
List<StringName> types;
@@ -424,7 +424,7 @@ void ScriptTextEditor::_notification(int p_what) {
}
}
-void ScriptTextEditor::add_callback(const String &p_function, PoolStringArray p_args) {
+void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
String code = code_editor->get_text_edit()->get_text();
int pos = script->get_language()->find_function(p_function, code);
@@ -548,13 +548,13 @@ String ScriptTextEditor::get_name() {
return name;
}
-Ref<Texture> ScriptTextEditor::get_icon() {
+Ref<Texture2D> ScriptTextEditor::get_icon() {
if (get_parent_control() && get_parent_control()->has_icon(script->get_class(), "EditorIcons")) {
return get_parent_control()->get_icon(script->get_class(), "EditorIcons");
}
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void ScriptTextEditor::_validate_script() {
@@ -603,12 +603,12 @@ void ScriptTextEditor::_validate_script() {
Connection connection = E->get();
String base_path = base->get_name();
- String source_path = base == connection.source ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.source));
- String target_path = base == connection.target ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.target));
+ String source_path = base == connection.signal.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.signal.get_object()));
+ String target_path = base == connection.callable.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.callable.get_object()));
warnings_panel->push_cell();
warnings_panel->push_color(warnings_panel->get_color("warning_color", "Editor"));
- warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."), connection.method, connection.signal, source_path, target_path));
+ warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."), connection.callable.get_method(), connection.signal.get_name(), source_path, target_path));
warnings_panel->pop(); // Color.
warnings_panel->pop(); // Cell.
}
@@ -870,7 +870,7 @@ void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) {
void ScriptTextEditor::_breakpoint_toggled(int p_row) {
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row));
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row));
}
void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_column) {
@@ -1006,24 +1006,24 @@ void ScriptTextEditor::_update_connected_methods() {
}
// As deleted nodes are still accessible via the undo/redo system, check if they're still on the tree.
- Node *source = Object::cast_to<Node>(connection.source);
+ Node *source = Object::cast_to<Node>(connection.signal.get_object());
if (source && !source->is_inside_tree()) {
continue;
}
- if (methods_found.has(connection.method)) {
+ if (methods_found.has(connection.callable.get_method())) {
continue;
}
- if (!ClassDB::has_method(script->get_instance_base_type(), connection.method)) {
+ if (!ClassDB::has_method(script->get_instance_base_type(), connection.callable.get_method())) {
int line = -1;
for (int j = 0; j < functions.size(); j++) {
String name = functions[j].get_slice(":", 0);
- if (name == connection.method) {
+ if (name == connection.callable.get_method()) {
line = functions[j].get_slice(":", 1).to_int();
- text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.method);
- methods_found.insert(connection.method);
+ text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.callable.get_method());
+ methods_found.insert(connection.callable.get_method());
break;
}
}
@@ -1036,7 +1036,7 @@ void ScriptTextEditor::_update_connected_methods() {
bool found_inherited_function = false;
Ref<Script> inherited_script = script->get_base_script();
while (!inherited_script.is_null()) {
- if (inherited_script->has_method(connection.method)) {
+ if (inherited_script->has_method(connection.callable.get_method())) {
found_inherited_function = true;
break;
}
@@ -1212,7 +1212,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
Expression expression;
Vector<String> lines = code_editor->get_text_edit()->get_selection_text().split("\n");
- PoolStringArray results;
+ PackedStringArray results;
for (int i = 0; i < lines.size(); i++) {
String line = lines[i];
@@ -1221,17 +1221,17 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (expression.parse(line) == OK) {
Variant result = expression.execute(Array(), Variant(), false);
if (expression.get_error_text() == "") {
- results.append(whitespace + result.get_construct_string());
+ results.push_back(whitespace + result.get_construct_string());
} else {
- results.append(line);
+ results.push_back(line);
}
} else {
- results.append(line);
+ results.push_back(line);
}
}
code_editor->get_text_edit()->begin_complex_operation(); //prevents creating a two-step undo
- code_editor->get_text_edit()->insert_text_at_cursor(results.join("\n"));
+ code_editor->get_text_edit()->insert_text_at_cursor(String("\n").join(results));
code_editor->get_text_edit()->end_complex_operation();
} break;
case SEARCH_FIND: {
@@ -1258,6 +1258,12 @@ void ScriptTextEditor::_edit_option(int p_op) {
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
+ case REPLACE_IN_FILES: {
+
+ String selected_text = code_editor->get_text_edit()->get_selection_text();
+
+ emit_signal("replace_in_files_requested", selected_text);
+ } break;
case SEARCH_LOCATE_FUNCTION: {
quick_open->popup_dialog(get_functions());
@@ -1288,7 +1294,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
int line = tx->cursor_get_line();
bool dobreak = !tx->is_line_set_as_breakpoint(line);
tx->set_line_as_breakpoint(line, dobreak);
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
} break;
case DEBUG_REMOVE_ALL_BREAKPOINTS: {
@@ -1299,7 +1305,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
int line = E->get();
bool dobreak = !tx->is_line_set_as_breakpoint(line);
tx->set_line_as_breakpoint(line, dobreak);
- ScriptEditor::get_singleton()->get_debugger()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
}
} break;
case DEBUG_GOTO_NEXT_BREAKPOINT: {
@@ -1768,12 +1774,12 @@ ScriptTextEditor::ScriptTextEditor() {
editor_box->add_child(code_editor);
code_editor->add_constant_override("separation", 2);
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- code_editor->connect("validate_script", this, "_validate_script");
- code_editor->connect("load_theme_settings", this, "_load_theme_settings");
+ code_editor->connect_compat("validate_script", this, "_validate_script");
+ code_editor->connect_compat("load_theme_settings", this, "_load_theme_settings");
code_editor->set_code_complete_func(_code_complete_scripts, this);
- code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled");
- code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol");
- code_editor->get_text_edit()->connect("info_clicked", this, "_lookup_connections");
+ code_editor->get_text_edit()->connect_compat("breakpoint_toggled", this, "_breakpoint_toggled");
+ code_editor->get_text_edit()->connect_compat("symbol_lookup", this, "_lookup_symbol");
+ code_editor->get_text_edit()->connect_compat("info_clicked", this, "_lookup_connections");
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
code_editor->show_toggle_scripts_button();
@@ -1786,9 +1792,9 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
- code_editor->connect("error_pressed", this, "_error_pressed");
- code_editor->connect("show_warnings_panel", this, "_show_warnings_panel");
- warnings_panel->connect("meta_clicked", this, "_warning_clicked");
+ code_editor->connect_compat("error_pressed", this, "_error_pressed");
+ code_editor->connect_compat("show_warnings_panel", this, "_show_warnings_panel");
+ warnings_panel->connect_compat("meta_clicked", this, "_warning_clicked");
update_settings();
@@ -1798,11 +1804,11 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor->get_text_edit()->set_select_identifiers_on_hover(true);
code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ code_editor->get_text_edit()->connect_compat("gui_input", this, "_text_edit_gui_input");
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_edit_option");
+ context_menu->connect_compat("id_pressed", this, "_edit_option");
context_menu->set_hide_on_window_lose_focus(true);
color_panel = memnew(PopupPanel);
@@ -1810,7 +1816,7 @@ ScriptTextEditor::ScriptTextEditor() {
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
color_panel->add_child(color_picker);
- color_picker->connect("color_changed", this, "_color_changed");
+ color_picker->connect_compat("color_changed", this, "_color_changed");
// get default color picker mode from editor settings
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
@@ -1851,7 +1857,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_spaces"), EDIT_CONVERT_INDENT_TO_SPACES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_tabs"), EDIT_CONVERT_INDENT_TO_TABS);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/auto_indent"), EDIT_AUTO_INDENT);
- edit_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ edit_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
edit_menu->get_popup()->add_separator();
PopupMenu *convert_case = memnew(PopupMenu);
@@ -1861,7 +1867,7 @@ ScriptTextEditor::ScriptTextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KEY_MASK_SHIFT | KEY_F5), EDIT_TO_LOWERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
- convert_case->connect("id_pressed", this, "_edit_option");
+ convert_case->connect_compat("id_pressed", this, "_edit_option");
highlighters[TTR("Standard")] = NULL;
highlighter_menu = memnew(PopupMenu);
@@ -1869,7 +1875,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
highlighter_menu->add_radio_check_item(TTR("Standard"));
- highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");
+ highlighter_menu->connect_compat("id_pressed", this, "_change_syntax_highlighter");
search_menu = memnew(MenuButton);
edit_hb->add_child(search_menu);
@@ -1882,9 +1888,10 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/contextual_help"), HELP_CONTEXTUAL);
- search_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ search_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
edit_hb->add_child(edit_menu);
@@ -1892,7 +1899,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ goto_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_function"), SEARCH_LOCATE_FUNCTION);
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
@@ -1903,20 +1910,20 @@ ScriptTextEditor::ScriptTextEditor() {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect_compat("about_to_show", this, "_update_bookmark_list");
+ bookmarks_menu->connect_compat("index_pressed", this, "_bookmark_item_pressed");
breakpoints_menu = memnew(PopupMenu);
breakpoints_menu->set_name("Breakpoints");
goto_menu->get_popup()->add_child(breakpoints_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Breakpoints"), "Breakpoints");
_update_breakpoint_list();
- breakpoints_menu->connect("about_to_show", this, "_update_breakpoint_list");
- breakpoints_menu->connect("index_pressed", this, "_breakpoint_item_pressed");
+ breakpoints_menu->connect_compat("about_to_show", this, "_update_breakpoint_list");
+ breakpoints_menu->connect_compat("index_pressed", this, "_breakpoint_item_pressed");
quick_open = memnew(ScriptEditorQuickOpen);
add_child(quick_open);
- quick_open->connect("goto_line", this, "_goto_line");
+ quick_open->connect_compat("goto_line", this, "_goto_line");
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
@@ -1990,6 +1997,7 @@ void ScriptTextEditor::register_editor() {
#endif
ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);
+ ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 9018e9d3c2..e23160d029 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -133,6 +133,7 @@ class ScriptTextEditor : public ScriptEditorBase {
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
BOOKMARK_GOTO_PREV,
@@ -199,7 +200,7 @@ public:
virtual Vector<String> get_functions();
virtual void reload_text();
virtual String get_name();
- virtual Ref<Texture> get_icon();
+ virtual Ref<Texture2D> get_icon();
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant &p_state);
@@ -219,7 +220,7 @@ public:
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual void add_callback(const String &p_function, PoolStringArray p_args);
+ virtual void add_callback(const String &p_function, PackedStringArray p_args);
virtual void update_settings();
virtual bool show_members_overview();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index a19f0b4975..6c20483cf6 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -607,8 +607,8 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor->add_constant_override("separation", 0);
shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- shader_editor->connect("script_changed", this, "apply_shaders");
- EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
+ shader_editor->connect_compat("script_changed", this, "apply_shaders");
+ EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_editor_settings_changed");
shader_editor->get_text_edit()->set_callhint_settings(
EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
@@ -616,13 +616,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
shader_editor->get_text_edit()->set_context_menu_enabled(false);
- shader_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ shader_editor->get_text_edit()->connect_compat("gui_input", this, "_text_edit_gui_input");
shader_editor->update_editor_settings();
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_menu_option");
+ context_menu->connect_compat("id_pressed", this, "_menu_option");
context_menu->set_hide_on_window_lose_focus(true);
VBoxContainer *main_container = memnew(VBoxContainer);
@@ -650,7 +650,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
- edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ edit_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
search_menu = memnew(MenuButton);
search_menu->set_text(TTR("Search"));
@@ -660,12 +660,12 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
- search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ search_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
MenuButton *goto_menu = memnew(MenuButton);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ goto_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
@@ -675,14 +675,14 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect_compat("about_to_show", this, "_update_bookmark_list");
+ bookmarks_menu->connect_compat("index_pressed", this, "_bookmark_item_pressed");
help_menu = memnew(MenuButton);
help_menu->set_text(TTR("Help"));
help_menu->set_switch_on_hover(true);
help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
- help_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ help_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
add_child(main_container);
main_container->add_child(hbc);
@@ -705,11 +705,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
- disk_changed->connect("confirmed", this, "_reload_shader_from_disk");
+ disk_changed->connect_compat("confirmed", this, "_reload_shader_from_disk");
disk_changed->get_ok()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
- disk_changed->connect("custom_action", this, "save_external_data");
+ disk_changed->connect_compat("custom_action", this, "save_external_data");
add_child(disk_changed);
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index dbe64f202d..d83a8ddf2d 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -110,7 +110,7 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
options->set_switch_on_hover(true);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 9101c64eab..43ba99317e 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -137,7 +137,7 @@ void SkeletonEditor::edit(Skeleton *p_node) {
void SkeletonEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
}
}
@@ -164,7 +164,7 @@ SkeletonEditor::SkeletonEditor() {
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
- options->get_popup()->connect("id_pressed", this, "_on_click_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_on_click_option");
options->hide();
}
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index eb6ad9498d..a09dcca279 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -93,7 +93,7 @@ SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
play_btn->set_text(TTR("Play IK"));
play_btn->set_toggle_mode(true);
play_btn->hide();
- play_btn->connect("pressed", this, "_play");
+ play_btn->connect_compat("pressed", this, "_play");
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
skeleton_ik = NULL;
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 8f7ff04b2c..6e8eeaec82 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -36,12 +36,12 @@
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/sort_array.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_shape.h"
@@ -252,7 +252,7 @@ void SpatialEditorViewport::_clear_selected() {
void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_allow_locked) {
- if (!clicked)
+ if (clicked.is_null())
return;
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(clicked));
@@ -309,7 +309,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Set<Ref<EditorSpatialGizmo> > found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
- ObjectID closest = 0;
+ ObjectID closest;
Node *item = NULL;
float closest_dist = 1e20;
int selected_handle = -1;
@@ -356,7 +356,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
}
if (!item)
- return 0;
+ return ObjectID();
if (!editor_selection->is_selected(item) || (r_gizmo_handle && selected_handle >= 0)) {
@@ -850,9 +850,9 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
clicked = selection_results[0].item->get_instance_id();
selection_results.clear();
- if (clicked) {
+ if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true, spatial_editor->get_tool_mode() != SpatialEditor::TOOL_MODE_LIST_SELECT);
- clicked = 0;
+ clicked = ObjectID();
}
} else if (!selection_results.empty()) {
@@ -864,7 +864,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
Spatial *spat = selection_results[i].item;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
@@ -1095,7 +1095,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_gizmo_select(_edit.mouse_pos))
break;
- clicked = 0;
+ clicked = ObjectID();
clicked_includes_current = false;
if ((spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE) {
@@ -1139,7 +1139,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
clicked_wants_append = b->get_shift();
- if (!clicked) {
+ if (clicked.is_null()) {
if (!clicked_wants_append)
_clear_selected();
@@ -1150,7 +1150,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
cursor.region_end = b->get_position();
}
- if (clicked && gizmo_handle >= 0) {
+ if (clicked.is_valid() && gizmo_handle >= 0) {
Spatial *spa = Object::cast_to<Spatial>(ObjectDB::get_instance(clicked));
if (spa) {
@@ -1175,10 +1175,10 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_edit.gizmo = Ref<EditorSpatialGizmo>();
break;
}
- if (clicked) {
+ if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
- clicked = 0;
+ clicked = ObjectID();
}
if (cursor.region_select) {
@@ -1279,7 +1279,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt()) {
nav_mode = NAVIGATION_ORBIT;
} else {
- if (clicked) {
+ if (clicked.is_valid()) {
if (!clicked_includes_current) {
@@ -1288,7 +1288,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
_compute_edit(_edit.mouse_pos);
- clicked = 0;
+ clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
@@ -2147,6 +2147,8 @@ void SpatialEditorViewport::_notification(int p_what) {
set_process(visible);
if (visible) {
+ orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
+ _update_name();
_update_camera(0);
} else {
set_freelook_active(false);
@@ -2185,10 +2187,10 @@ void SpatialEditorViewport::_notification(int p_what) {
if (cam != NULL && cam != previewing) {
//then switch the viewport's camera to the scene's viewport camera
if (previewing != NULL) {
- previewing->disconnect("tree_exited", this, "_preview_exited_scene");
+ previewing->disconnect_compat("tree_exited", this, "_preview_exited_scene");
}
previewing = cam;
- previewing->connect("tree_exited", this, "_preview_exited_scene");
+ previewing->connect_compat("tree_exited", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
surface->update();
}
@@ -2272,9 +2274,6 @@ void SpatialEditorViewport::_notification(int p_what) {
int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
- viewport->set_hdr(hdr);
-
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
info_label->set_visible(show_info);
@@ -2332,12 +2331,12 @@ void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- surface->connect("draw", this, "_draw");
- surface->connect("gui_input", this, "_sinput");
- surface->connect("mouse_entered", this, "_surface_mouse_enter");
- surface->connect("mouse_exited", this, "_surface_mouse_exit");
- surface->connect("focus_entered", this, "_surface_focus_enter");
- surface->connect("focus_exited", this, "_surface_focus_exit");
+ surface->connect_compat("draw", this, "_draw");
+ surface->connect_compat("gui_input", this, "_sinput");
+ surface->connect_compat("mouse_entered", this, "_surface_mouse_enter");
+ surface->connect_compat("mouse_exited", this, "_surface_mouse_exit");
+ surface->connect_compat("focus_entered", this, "_surface_focus_enter");
+ surface->connect_compat("focus_exited", this, "_surface_focus_exit");
_init_gizmo_instance(index);
}
@@ -2371,7 +2370,7 @@ void SpatialEditorViewport::_notification(int p_what) {
}
}
-static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture> icon) {
+static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture2D> icon) {
// Adjust bar size from control height
Vector2 surface_size = surface.get_size();
@@ -2442,8 +2441,7 @@ void SpatialEditorViewport::_draw() {
_edit.mouse_pos,
center,
get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6),
- Math::round(2 * EDSCALE),
- true);
+ Math::round(2 * EDSCALE));
}
if (previewing) {
@@ -2763,53 +2761,86 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
- case VIEW_DISPLAY_NORMAL: {
-
- viewport->set_debug_draw(Viewport::DEBUG_DRAW_DISABLED);
-
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
- } break;
- case VIEW_DISPLAY_WIREFRAME: {
-
- viewport->set_debug_draw(Viewport::DEBUG_DRAW_WIREFRAME);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
-
- } break;
- case VIEW_DISPLAY_OVERDRAW: {
-
- viewport->set_debug_draw(Viewport::DEBUG_DRAW_OVERDRAW);
- VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_OVERDRAW);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
-
- } break;
- case VIEW_DISPLAY_SHADELESS: {
-
- viewport->set_debug_draw(Viewport::DEBUG_DRAW_UNSHADED);
- VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_SHADELESS);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), true);
+ case VIEW_DISPLAY_NORMAL:
+ case VIEW_DISPLAY_WIREFRAME:
+ case VIEW_DISPLAY_OVERDRAW:
+ case VIEW_DISPLAY_SHADELESS:
+ case VIEW_DISPLAY_LIGHTING:
+ case VIEW_DISPLAY_NORMAL_BUFFER:
+ case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
+ case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
+ case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
+ case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
+ case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
+ case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
+ case VIEW_DISPLAY_DEBUG_SSAO:
+ case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: {
+
+ static const int display_options[] = {
+ VIEW_DISPLAY_NORMAL,
+ VIEW_DISPLAY_WIREFRAME,
+ VIEW_DISPLAY_OVERDRAW,
+ VIEW_DISPLAY_SHADELESS,
+ VIEW_DISPLAY_LIGHTING,
+ VIEW_DISPLAY_NORMAL_BUFFER,
+ VIEW_DISPLAY_WIREFRAME,
+ VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
+ VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
+ VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
+ VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
+ VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
+ VIEW_DISPLAY_DEBUG_SSAO,
+ VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
+ VIEW_MAX
+ };
+ static const Viewport::DebugDraw debug_draw_modes[] = {
+ Viewport::DEBUG_DRAW_DISABLED,
+ Viewport::DEBUG_DRAW_WIREFRAME,
+ Viewport::DEBUG_DRAW_OVERDRAW,
+ Viewport::DEBUG_DRAW_UNSHADED,
+ Viewport::DEBUG_DRAW_LIGHTING,
+ Viewport::DEBUG_DRAW_NORMAL_BUFFER,
+ Viewport::DEBUG_DRAW_WIREFRAME,
+ Viewport::DEBUG_DRAW_SHADOW_ATLAS,
+ Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
+ Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
+ Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
+ Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
+ Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
+ Viewport::DEBUG_DRAW_SSAO,
+ Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER,
+ };
+
+ int idx = 0;
+
+ while (display_options[idx] != VIEW_MAX) {
+
+ int id = display_options[idx];
+ int item_idx = view_menu->get_popup()->get_item_index(id);
+ if (item_idx != -1) {
+ view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
+ }
+ item_idx = display_submenu->get_item_index(id);
+ if (item_idx != -1) {
+ display_submenu->set_item_checked(item_idx, id == p_option);
+ }
+ if (id == p_option) {
+ viewport->set_debug_draw(debug_draw_modes[idx]);
+ }
+ idx++;
+ }
} break;
}
}
void SpatialEditorViewport::_preview_exited_scene() {
- preview_camera->disconnect("toggled", this, "_toggle_camera_preview");
+ preview_camera->disconnect_compat("toggled", this, "_toggle_camera_preview");
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect_compat("toggled", this, "_toggle_camera_preview");
view_menu->show();
}
@@ -2872,7 +2903,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!p_activate) {
- previewing->disconnect("tree_exiting", this, "_preview_exited_scene");
+ previewing->disconnect_compat("tree_exiting", this, "_preview_exited_scene");
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
if (!preview)
@@ -2883,7 +2914,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
} else {
previewing = preview;
- previewing->connect("tree_exiting", this, "_preview_exited_scene");
+ previewing->connect_compat("tree_exiting", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
view_menu->set_disabled(true);
surface->update();
@@ -2894,7 +2925,7 @@ void SpatialEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
if (!previewing_cinema) {
if (previewing != NULL)
- previewing->disconnect("tree_exited", this, "_preview_exited_scene");
+ previewing->disconnect_compat("tree_exited", this, "_preview_exited_scene");
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
@@ -2916,9 +2947,9 @@ void SpatialEditorViewport::_selection_result_pressed(int p_result) {
clicked = selection_results[p_result].item->get_instance_id();
- if (clicked) {
+ if (clicked.is_valid()) {
_select_clicked(clicked_wants_append, true, spatial_editor->get_tool_mode() != SpatialEditor::TOOL_MODE_LIST_SELECT);
- clicked = 0;
+ clicked = ObjectID();
}
}
@@ -3079,14 +3110,14 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
}
- if (preview_camera->is_connected("toggled", this, "_toggle_camera_preview")) {
- preview_camera->disconnect("toggled", this, "_toggle_camera_preview");
+ if (preview_camera->is_connected_compat("toggled", this, "_toggle_camera_preview")) {
+ preview_camera->disconnect_compat("toggled", this, "_toggle_camera_preview");
}
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera>(pv)) {
previewing = Object::cast_to<Camera>(pv);
- previewing->connect("tree_exiting", this, "_preview_exited_scene");
+ previewing->connect_compat("tree_exiting", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
view_menu->set_disabled(true);
surface->update();
@@ -3094,7 +3125,7 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
preview_camera->show();
}
}
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect_compat("toggled", this, "_toggle_camera_preview");
}
Dictionary SpatialEditorViewport::get_state() const {
@@ -3390,9 +3421,9 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Transform global_transform;
Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
@@ -3552,7 +3583,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
editor_data = editor->get_scene_tree_dock()->get_editor_data();
editor_selection = editor->get_editor_selection();
undo_redo = editor->get_undo_redo();
- clicked = 0;
+
clicked_includes_current = false;
orthogonal = false;
lock_rotation = false;
@@ -3594,6 +3625,9 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
vbox->add_child(view_menu);
view_menu->set_h_size_flags(0);
+ display_submenu = memnew(PopupMenu);
+ view_menu->get_popup()->add_child(display_submenu);
+
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
@@ -3610,8 +3644,25 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
+ display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
+ display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
+ display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
+ display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Roughness Limiter"), VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER);
+ display_submenu->set_name("display_advanced");
+ view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced");
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
@@ -3633,12 +3684,12 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
- view_menu->get_popup()->connect("id_pressed", this, "_menu_option");
-
+ view_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
+ display_submenu->connect_compat("id_pressed", this, "_menu_option");
view_menu->set_disable_shortcuts(true);
if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
- // Alternate display modes only work when using the GLES3 renderer; make this explicit.
+ // Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
@@ -3669,7 +3720,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
preview_camera->hide();
- preview_camera->connect("toggled", this, "_toggle_camera_preview");
+ preview_camera->connect_compat("toggled", this, "_toggle_camera_preview");
previewing = NULL;
gizmo_scale = 1.0;
@@ -3722,8 +3773,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- selection_menu->connect("id_pressed", this, "_selection_result_pressed");
- selection_menu->connect("popup_hide", this, "_selection_menu_hide");
+ selection_menu->connect_compat("id_pressed", this, "_selection_result_pressed");
+ selection_menu->connect_compat("popup_hide", this, "_selection_menu_hide");
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
@@ -3733,7 +3784,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
name = "";
_update_name();
- EditorSettings::get_singleton()->connect("settings_changed", this, "update_transform_gizmo_view");
+ EditorSettings::get_singleton()->connect_compat("settings_changed", this, "update_transform_gizmo_view");
}
//////////////////////////////////////////////////////////////
@@ -3841,12 +3892,12 @@ void SpatialEditorViewportContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW && mouseover) {
- Ref<Texture> h_grabber = get_icon("grabber", "HSplitContainer");
- Ref<Texture> v_grabber = get_icon("grabber", "VSplitContainer");
+ Ref<Texture2D> h_grabber = get_icon("grabber", "HSplitContainer");
+ Ref<Texture2D> v_grabber = get_icon("grabber", "VSplitContainer");
- Ref<Texture> hdiag_grabber = get_icon("GuiViewportHdiagsplitter", "EditorIcons");
- Ref<Texture> vdiag_grabber = get_icon("GuiViewportVdiagsplitter", "EditorIcons");
- Ref<Texture> vh_grabber = get_icon("GuiViewportVhsplitter", "EditorIcons");
+ Ref<Texture2D> hdiag_grabber = get_icon("GuiViewportHdiagsplitter", "EditorIcons");
+ Ref<Texture2D> vdiag_grabber = get_icon("GuiViewportVdiagsplitter", "EditorIcons");
+ Ref<Texture2D> vh_grabber = get_icon("GuiViewportVhsplitter", "EditorIcons");
Vector2 size = get_size();
@@ -4198,12 +4249,12 @@ void SpatialEditor::_generate_selection_box() {
st->add_vertex(b);
}
- Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
- mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_albedo(Color(1, 1, 1));
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
st->set_material(mat);
selection_box = st->commit();
}
@@ -4446,7 +4497,7 @@ void SpatialEditor::_menu_item_toggled(bool pressed, int p_option) {
} break;
case MENU_TOOL_OVERRIDE_CAMERA: {
- ScriptEditorDebugger *const debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
if (pressed) {
using Override = ScriptEditorDebugger::CameraOverride;
@@ -4503,7 +4554,7 @@ void SpatialEditor::_update_camera_override_viewport(Object *p_viewport) {
if (!current_viewport)
return;
- ScriptEditorDebugger *const debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
camera_override_viewport_id = current_viewport->index;
if (debugger->get_camera_override() >= ScriptEditorDebugger::OVERRIDE_3D_1) {
@@ -4757,9 +4808,9 @@ void SpatialEditor::_init_indicators() {
grid_enabled = true;
indicator_mat.instance();
- indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
@@ -4842,14 +4893,14 @@ void SpatialEditor::_init_indicators() {
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
- Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
- mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_on_top_of_alpha();
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_albedo(col);
gizmo_color[i] = mat;
- Ref<SpatialMaterial> mat_hl = mat->duplicate();
+ Ref<StandardMaterial3D> mat_hl = mat->duplicate();
mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
gizmo_color_hl[i] = mat_hl;
@@ -4937,17 +4988,17 @@ void SpatialEditor::_init_indicators() {
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
- Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
- plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
+ plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha();
- plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
- Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
@@ -5067,17 +5118,17 @@ void SpatialEditor::_init_indicators() {
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
- Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
- plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
+ plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha();
- plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
- Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
@@ -5132,8 +5183,8 @@ void SpatialEditor::_update_gizmos_menu_theme() {
void SpatialEditor::_init_grid() {
- PoolVector<Color> grid_colors[3];
- PoolVector<Vector3> grid_points[3];
+ Vector<Color> grid_colors[3];
+ Vector<Vector3> grid_points[3];
Color primary_grid_color = EditorSettings::get_singleton()->get("editors/3d/primary_grid_color");
Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/3d/secondary_grid_color");
@@ -5420,12 +5471,12 @@ void SpatialEditor::_notification(int p_what) {
_refresh_menu_icons();
- get_tree()->connect("node_removed", this, "_node_removed");
- EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", this, "_refresh_menu_icons");
- editor_selection->connect("selection_changed", this, "_refresh_menu_icons");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
+ EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect_compat("node_changed", this, "_refresh_menu_icons");
+ editor_selection->connect_compat("selection_changed", this, "_refresh_menu_icons");
- editor->connect("stop_pressed", this, "_update_camera_override_button", make_binds(false));
- editor->connect("play_pressed", this, "_update_camera_override_button", make_binds(true));
+ editor->connect_compat("stop_pressed", this, "_update_camera_override_button", make_binds(false));
+ editor->connect_compat("play_pressed", this, "_update_camera_override_button", make_binds(true));
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_register_all_gizmos();
@@ -5462,7 +5513,7 @@ void SpatialEditor::_notification(int p_what) {
_init_grid();
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
- ScriptEditorDebugger *debugger = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
debugger->set_camera_override(ScriptEditorDebugger::OVERRIDE_NONE);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
@@ -5591,7 +5642,7 @@ void SpatialEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<CPUParticlesGizmoPlugin>(memnew(CPUParticlesGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
@@ -5681,7 +5732,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds.write[0] = MENU_TOOL_SELECT;
- tool_button[TOOL_MODE_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_SELECT]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection"));
@@ -5692,7 +5743,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
- tool_button[TOOL_MODE_MOVE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_MOVE]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
tool_button[TOOL_MODE_ROTATE] = memnew(ToolButton);
@@ -5700,7 +5751,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
- tool_button[TOOL_MODE_ROTATE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_ROTATE]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
tool_button[TOOL_MODE_SCALE] = memnew(ToolButton);
@@ -5708,7 +5759,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
- tool_button[TOOL_MODE_SCALE]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_SCALE]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
hbc_menu->add_child(memnew(VSeparator));
@@ -5718,31 +5769,31 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LIST_SELECT;
- tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_MODE_LIST_SELECT]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
tool_button[TOOL_LOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
button_binds.write[0] = MENU_LOCK_SELECTED;
- tool_button[TOOL_LOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_LOCK_SELECTED]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
button_binds.write[0] = MENU_UNLOCK_SELECTED;
- tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_UNLOCK_SELECTED]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
tool_button[TOOL_GROUP_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
button_binds.write[0] = MENU_GROUP_SELECTED;
- tool_button[TOOL_GROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_GROUP_SELECTED]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
button_binds.write[0] = MENU_UNGROUP_SELECTED;
- tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
+ tool_button[TOOL_UNGROUP_SELECTED]->connect_compat("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hbc_menu->add_child(memnew(VSeparator));
@@ -5752,7 +5803,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect_compat("toggled", this, "_menu_item_toggled", button_binds);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(ToolButton);
@@ -5760,7 +5811,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
- tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_USE_SNAP]->connect_compat("toggled", this, "_menu_item_toggled", button_binds);
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
hbc_menu->add_child(memnew(VSeparator));
@@ -5771,7 +5822,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA;
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", this, "_menu_item_toggled", button_binds);
+ tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect_compat("toggled", this, "_menu_item_toggled", button_binds);
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
@@ -5808,7 +5859,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
- p->connect("id_pressed", this, "_menu_item_pressed");
+ p->connect_compat("id_pressed", this, "_menu_item_pressed");
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
@@ -5840,13 +5891,13 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
- p->connect("id_pressed", this, "_menu_item_pressed");
+ p->connect_compat("id_pressed", this, "_menu_item_pressed");
gizmos_menu = memnew(PopupMenu);
p->add_child(gizmos_menu);
gizmos_menu->set_name("GizmosMenu");
gizmos_menu->set_hide_on_checkable_item_selection(false);
- gizmos_menu->connect("id_pressed", this, "_menu_gizmo_toggled");
+ gizmos_menu->connect_compat("id_pressed", this, "_menu_gizmo_toggled");
/* REST OF MENU */
@@ -5863,8 +5914,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i] = memnew(SpatialEditorViewport(this, editor, i));
- viewports[i]->connect("toggle_maximize_view", this, "_toggle_maximize_view");
- viewports[i]->connect("clicked", this, "_update_camera_override_viewport");
+ viewports[i]->connect_compat("toggle_maximize_view", this, "_toggle_maximize_view");
+ viewports[i]->connect_compat("clicked", this, "_update_camera_override_viewport");
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
viewport_base->add_child(viewports[i]);
}
@@ -5979,7 +6030,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
xform_type->add_item(TTR("Post"));
xform_vbc->add_child(xform_type);
- xform_dialog->connect("confirmed", this, "_xform_dialog_action");
+ xform_dialog->connect_compat("confirmed", this, "_xform_dialog_action");
scenario_debug = VisualServer::SCENARIO_DEBUG_DISABLED;
@@ -6133,7 +6184,7 @@ SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
editor->get_viewport()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
+ spatial_editor->connect_compat("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
}
SpatialEditorPlugin::~SpatialEditorPlugin() {
@@ -6143,13 +6194,13 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<SpatialMaterial> > mats;
+ Vector<Ref<StandardMaterial3D> > mats;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
bool instanced = i < 2;
- Ref<SpatialMaterial> material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instanced ? instanced_color : p_color;
@@ -6158,17 +6209,17 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
}
material->set_albedo(color);
- material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- material->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN + 1);
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
if (p_use_vertex_color) {
- material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
}
if (p_billboard) {
- material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
+ material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
}
if (p_on_top && selected) {
@@ -6181,17 +6232,17 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
materials[p_name] = mats;
}
-void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
+void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top, const Color &p_albedo) {
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<SpatialMaterial> > icons;
+ Vector<Ref<StandardMaterial3D> > icons;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
bool instanced = i < 2;
- Ref<SpatialMaterial> icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instanced ? instanced_color : p_albedo;
@@ -6201,16 +6252,16 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
icon->set_albedo(color);
- icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
- icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture);
- icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
- icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
- icon->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN);
+ icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
+ icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
+ icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
+ icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
+ icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
if (p_on_top && selected) {
icon->set_on_top_of_alpha();
@@ -6223,46 +6274,46 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
}
void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
- Ref<SpatialMaterial> handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
- Ref<Texture> handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
+ handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ Ref<Texture2D> handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle_t->get_width());
- handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t);
+ handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
handle_material->set_albedo(Color(1, 1, 1));
- handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
handle_material->set_on_top_of_alpha();
if (p_billboard) {
- handle_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
+ handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
handle_material->set_on_top_of_alpha();
}
- materials[p_name] = Vector<Ref<SpatialMaterial> >();
+ materials[p_name] = Vector<Ref<StandardMaterial3D> >();
materials[p_name].push_back(handle_material);
}
-void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMaterial> p_material) {
- materials[p_name] = Vector<Ref<SpatialMaterial> >();
+void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
+ materials[p_name] = Vector<Ref<StandardMaterial3D> >();
materials[p_name].push_back(p_material);
}
-Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
- ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
- ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
+Ref<StandardMaterial3D> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
+ ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
+ ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
- Ref<SpatialMaterial> mat = materials[p_name][index];
+ Ref<StandardMaterial3D> mat = materials[p_name][index];
if (current_state == ON_TOP && p_gizmo->is_selected()) {
- mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
} else {
- mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
}
return mat;
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 269e1715ef..a4d6b13389 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -167,8 +167,19 @@ class SpatialEditorViewport : public Control {
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_SHADELESS,
+ VIEW_DISPLAY_LIGHTING,
+ VIEW_DISPLAY_NORMAL_BUFFER,
+ VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
+ VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
+ VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
+ VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
+ VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
+ VIEW_DISPLAY_DEBUG_SSAO,
+ VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_LOCK_ROTATION,
- VIEW_CINEMATIC_PREVIEW
+ VIEW_CINEMATIC_PREVIEW,
+ VIEW_MAX
};
public:
@@ -205,6 +216,7 @@ private:
ViewportContainer *viewport_container;
MenuButton *view_menu;
+ PopupMenu *display_submenu;
Control *surface;
Viewport *viewport;
@@ -527,10 +539,10 @@ private:
bool grid_enabled;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
- Ref<SpatialMaterial> gizmo_color[3];
- Ref<SpatialMaterial> plane_gizmo_color[3];
- Ref<SpatialMaterial> gizmo_color_hl[3];
- Ref<SpatialMaterial> plane_gizmo_color_hl[3];
+ Ref<StandardMaterial3D> gizmo_color[3];
+ Ref<StandardMaterial3D> plane_gizmo_color[3];
+ Ref<StandardMaterial3D> gizmo_color_hl[3];
+ Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
int over_gizmo_handle;
@@ -539,8 +551,8 @@ private:
RID indicators_instance;
RID cursor_mesh;
RID cursor_instance;
- Ref<SpatialMaterial> indicator_mat;
- Ref<SpatialMaterial> cursor_material;
+ Ref<StandardMaterial3D> indicator_mat;
+ Ref<StandardMaterial3D> cursor_material;
// Scene drag and drop support
Spatial *preview_node;
@@ -776,7 +788,7 @@ public:
private:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
- HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
+ HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
protected:
static void _bind_methods();
@@ -785,11 +797,11 @@ protected:
public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
- void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
+ void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
void create_handle_material(const String &p_name, bool p_billboard = false);
- void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
+ void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
- Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
+ Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
virtual String get_name() const;
virtual int get_priority() const;
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 6757b180a3..92bdbdd733 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -167,7 +167,7 @@ void SpriteEditor::_menu_option(int p_option) {
void SpriteEditor::_update_mesh_data() {
- Ref<Texture> texture = node->get_texture();
+ Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite is empty!"));
err_dialog->popup_centered_minsize();
@@ -330,7 +330,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
a[Mesh::ARRAY_TEX_UV] = computed_uv;
a[Mesh::ARRAY_INDEX] = computed_indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
@@ -358,13 +358,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
for (int i = 0; i < computed_outline_lines.size(); i++)
total_point_count += computed_outline_lines[i].size();
- PoolVector2Array polygon;
+ PackedVector2Array polygon;
polygon.resize(total_point_count);
- PoolVector2Array::Write polygon_write = polygon.write();
+ Vector2 *polygon_write = polygon.ptrw();
- PoolVector2Array uvs;
+ PackedVector2Array uvs;
uvs.resize(total_point_count);
- PoolVector2Array::Write uvs_write = uvs.write();
+ Vector2 *uvs_write = uvs.ptrw();
int current_point_index = 0;
@@ -376,9 +376,9 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
Vector<Vector2> outline = computed_outline_lines[i];
Vector<Vector2> uv_outline = outline_lines[i];
- PoolIntArray pia;
+ PackedIntArray pia;
pia.resize(outline.size());
- PoolIntArray::Write pia_write = pia.write();
+ int *pia_write = pia.ptrw();
for (int pi = 0; pi < outline.size(); pi++) {
polygon_write[current_point_index] = outline[pi];
@@ -442,9 +442,9 @@ void SpriteEditor::_create_light_occluder_2d_node() {
Ref<OccluderPolygon2D> polygon;
polygon.instance();
- PoolVector2Array a;
+ PackedVector2Array a;
a.resize(outline.size());
- PoolVector2Array::Write aw = a.write();
+ Vector2 *aw = a.ptrw();
for (int io = 0; io < outline.size(); io++) {
aw[io] = outline[io];
}
@@ -476,7 +476,7 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node)
void SpriteEditor::_debug_uv_draw() {
- Ref<Texture> tex = node->get_texture();
+ Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
Point2 draw_pos_offset = Point2(1.0, 1.0);
@@ -526,7 +526,7 @@ SpriteEditor::SpriteEditor() {
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
options->set_switch_on_hover(true);
- options->get_popup()->connect("id_pressed", this, "_menu_option");
+ options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -542,9 +542,9 @@ SpriteEditor::SpriteEditor() {
scroll->set_enable_v_scroll(true);
vb->add_margin_child(TTR("Preview:"), scroll, true);
debug_uv = memnew(Control);
- debug_uv->connect("draw", this, "_debug_uv_draw");
+ debug_uv->connect_compat("draw", this, "_debug_uv_draw");
scroll->add_child(debug_uv);
- debug_uv_dialog->connect("confirmed", this, "_create_node");
+ debug_uv_dialog->connect_compat("confirmed", this, "_create_node");
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Simplification: "))));
@@ -573,7 +573,7 @@ SpriteEditor::SpriteEditor() {
hb->add_spacer();
update_preview = memnew(Button);
update_preview->set_text(TTR("Update Preview"));
- update_preview->connect("pressed", this, "_update_mesh_data");
+ update_preview->connect_compat("pressed", this, "_update_mesh_data");
hb->add_child(update_preview);
vb->add_margin_child(TTR("Settings:"), hb);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 4101980e29..c80ba873fb 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -44,7 +44,7 @@ void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
+ ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file_split_sheet->add_filter("*." + extensions[i]);
}
@@ -234,7 +234,7 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -245,15 +245,15 @@ void SpriteFramesEditor::_notification(int p_what) {
}
}
-void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
+void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- List<Ref<Texture> > resources;
+ List<Ref<Texture2D> > resources;
for (int i = 0; i < p_path.size(); i++) {
- Ref<Texture> resource;
+ Ref<Texture2D> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
@@ -278,7 +278,7 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in
int count = 0;
- for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) {
+ for (List<Ref<Texture2D> >::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
@@ -297,7 +297,7 @@ void SpriteFramesEditor::_load_pressed() {
file->clear_filters();
List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
+ ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (int i = 0; i < extensions.size(); i++)
file->add_filter("*." + extensions[i]);
@@ -310,7 +310,7 @@ void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Texture2D> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
@@ -333,7 +333,7 @@ void SpriteFramesEditor::_copy_pressed() {
if (tree->get_current() < 0)
return;
- Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
+ Ref<Texture2D> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
}
@@ -356,7 +356,7 @@ void SpriteFramesEditor::_empty_pressed() {
from = frames->get_frame_count(edited_anim);
}
- Ref<Texture> r;
+ Ref<Texture2D> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
@@ -381,7 +381,7 @@ void SpriteFramesEditor::_empty2_pressed() {
from = frames->get_frame_count(edited_anim);
}
- Ref<Texture> r;
+ Ref<Texture2D> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
@@ -603,7 +603,7 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
- Ref<Texture> frame = frames->get_frame(edited_anim, i);
+ Ref<Texture2D> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}
undo_redo->add_do_method(this, "_update_library");
@@ -688,7 +688,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (frames->get_frame(edited_anim, i).is_null()) {
@@ -775,7 +775,7 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
- Ref<Texture> texture = r;
+ Ref<Texture2D> texture = r;
if (texture.is_valid()) {
@@ -794,7 +794,7 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
- if (!ClassDB::is_parent_class(ftype, "Texture")) {
+ if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
return false;
}
}
@@ -819,7 +819,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
- Ref<Texture> texture = r;
+ Ref<Texture2D> texture = r;
if (texture.is_valid()) {
bool reorder = false;
@@ -852,7 +852,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
- PoolVector<String> files = d["files"];
+ Vector<String> files = d["files"];
_file_load_request(files, at_pos);
}
@@ -905,19 +905,19 @@ SpriteFramesEditor::SpriteFramesEditor() {
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
- new_anim->connect("pressed", this, "_animation_add");
+ new_anim->connect_compat("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
- remove_anim->connect("pressed", this, "_animation_remove");
+ remove_anim->connect_compat("pressed", this, "_animation_remove");
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
- animations->connect("cell_selected", this, "_animation_select");
- animations->connect("item_edited", this, "_animation_name_edited");
+ animations->connect_compat("cell_selected", this, "_animation_select");
+ animations->connect_compat("item_edited", this, "_animation_name_edited");
animations->set_allow_reselect(true);
anim_speed = memnew(SpinBox);
@@ -925,12 +925,12 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
- anim_speed->connect("value_changed", this, "_animation_fps_changed");
+ anim_speed->connect_compat("value_changed", this, "_animation_fps_changed");
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
- anim_loop->connect("pressed", this, "_animation_loop_changed");
+ anim_loop->connect_compat("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@@ -1004,16 +1004,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
dialog = memnew(AcceptDialog);
add_child(dialog);
- load->connect("pressed", this, "_load_pressed");
- load_sheet->connect("pressed", this, "_open_sprite_sheet");
- _delete->connect("pressed", this, "_delete_pressed");
- copy->connect("pressed", this, "_copy_pressed");
- paste->connect("pressed", this, "_paste_pressed");
- empty->connect("pressed", this, "_empty_pressed");
- empty2->connect("pressed", this, "_empty2_pressed");
- move_up->connect("pressed", this, "_up_pressed");
- move_down->connect("pressed", this, "_down_pressed");
- file->connect("files_selected", this, "_file_load_request");
+ load->connect_compat("pressed", this, "_load_pressed");
+ load_sheet->connect_compat("pressed", this, "_open_sprite_sheet");
+ _delete->connect_compat("pressed", this, "_delete_pressed");
+ copy->connect_compat("pressed", this, "_copy_pressed");
+ paste->connect_compat("pressed", this, "_paste_pressed");
+ empty->connect_compat("pressed", this, "_empty_pressed");
+ empty2->connect_compat("pressed", this, "_empty2_pressed");
+ move_up->connect_compat("pressed", this, "_up_pressed");
+ move_down->connect_compat("pressed", this, "_down_pressed");
+ file->connect_compat("files_selected", this, "_file_load_request");
loading_scene = false;
sel = -1;
@@ -1023,14 +1023,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
+ delete_dialog->connect_compat("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
- split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
+ split_sheet_dialog->connect_compat("confirmed", this, "_sheet_add_frames");
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
@@ -1041,7 +1041,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
- split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
+ split_sheet_h->connect_compat("value_changed", this, "_sheet_spin_changed");
ss_label = memnew(Label(TTR("Vertical:")));
split_sheet_hb->add_child(ss_label);
@@ -1050,13 +1050,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
- split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
+ split_sheet_v->connect_compat("value_changed", this, "_sheet_spin_changed");
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
- select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
+ select_clear_all->connect_compat("pressed", this, "_sheet_select_clear_all_frames");
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
@@ -1064,8 +1064,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(false);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
- split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
- split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
+ split_sheet_preview->connect_compat("draw", this, "_sheet_preview_draw");
+ split_sheet_preview->connect_compat("gui_input", this, "_sheet_preview_input");
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
@@ -1083,7 +1083,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
- file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
+ file_split_sheet->connect_compat("file_selected", this, "_prepare_sprite_sheet");
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index aa683605ed..1fa93b5c47 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -86,7 +86,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _load_pressed();
void _load_scene_pressed();
- void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
+ void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
void _copy_pressed();
void _paste_pressed();
void _empty_pressed();
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index eebcd567a4..a9936658c3 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -54,11 +54,11 @@ void EditorInspectorPluginStyleBox::parse_end() {
void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
if (stylebox.is_valid())
- stylebox->disconnect("changed", this, "_sb_changed");
+ stylebox->disconnect_compat("changed", this, "_sb_changed");
stylebox = p_stylebox;
if (p_stylebox.is_valid()) {
preview->add_style_override("panel", stylebox);
- stylebox->connect("changed", this, "_sb_changed");
+ stylebox->connect_compat("changed", this, "_sb_changed");
}
_sb_changed();
}
@@ -91,7 +91,7 @@ StyleBoxPreview::StyleBoxPreview() {
preview = memnew(Control);
preview->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
preview->set_clip_contents(true);
- preview->connect("draw", this, "_redraw");
+ preview->connect_compat("draw", this, "_redraw");
add_margin_child(TTR("Preview:"), preview);
}
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 57447abf47..a8b6d74c1f 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -163,7 +163,7 @@ String TextEditor::get_name() {
return name;
}
-Ref<Texture> TextEditor::get_icon() {
+Ref<Texture2D> TextEditor::get_icon() {
return EditorNode::get_singleton()->get_object_icon(text_file.operator->(), "");
}
@@ -185,7 +185,7 @@ void TextEditor::set_edited_resource(const RES &p_res) {
code_editor->update_line_and_column();
}
-void TextEditor::add_callback(const String &p_function, PoolStringArray p_args) {
+void TextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
}
void TextEditor::set_debugger_active(bool p_active) {
@@ -491,6 +491,12 @@ void TextEditor::_edit_option(int p_op) {
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
+ case REPLACE_IN_FILES: {
+
+ String selected_text = code_editor->get_text_edit()->get_selection_text();
+
+ emit_signal("replace_in_files_requested", selected_text);
+ } break;
case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(tx);
@@ -627,19 +633,19 @@ TextEditor::TextEditor() {
code_editor = memnew(CodeTextEditor);
add_child(code_editor);
code_editor->add_constant_override("separation", 0);
- code_editor->connect("load_theme_settings", this, "_load_theme_settings");
- code_editor->connect("validate_script", this, "_validate_script");
+ code_editor->connect_compat("load_theme_settings", this, "_load_theme_settings");
+ code_editor->connect_compat("validate_script", this, "_validate_script");
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
update_settings();
code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
+ code_editor->get_text_edit()->connect_compat("gui_input", this, "_text_edit_gui_input");
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("id_pressed", this, "_edit_option");
+ context_menu->connect_compat("id_pressed", this, "_edit_option");
edit_hb = memnew(HBoxContainer);
@@ -647,7 +653,7 @@ TextEditor::TextEditor() {
edit_hb->add_child(search_menu);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
- search_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ search_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
@@ -655,12 +661,13 @@ TextEditor::TextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
edit_menu = memnew(MenuButton);
edit_hb->add_child(edit_menu);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
- edit_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ edit_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
@@ -693,7 +700,7 @@ TextEditor::TextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase")), EDIT_TO_UPPERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase")), EDIT_TO_LOWERCASE);
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
- convert_case->connect("id_pressed", this, "_edit_option");
+ convert_case->connect_compat("id_pressed", this, "_edit_option");
highlighters["Standard"] = NULL;
highlighter_menu = memnew(PopupMenu);
@@ -701,13 +708,13 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
highlighter_menu->add_radio_check_item(TTR("Standard"));
- highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");
+ highlighter_menu->connect_compat("id_pressed", this, "_change_syntax_highlighter");
MenuButton *goto_menu = memnew(MenuButton);
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ goto_menu->get_popup()->connect_compat("id_pressed", this, "_edit_option");
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
@@ -717,8 +724,8 @@ TextEditor::TextEditor() {
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
- bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
- bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
+ bookmarks_menu->connect_compat("about_to_show", this, "_update_bookmark_list");
+ bookmarks_menu->connect_compat("index_pressed", this, "_bookmark_item_pressed");
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index fe157a29e6..c80052e7ba 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -88,6 +88,7 @@ private:
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_IN_FILES,
+ REPLACE_IN_FILES,
SEARCH_GOTO_LINE,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
@@ -120,7 +121,7 @@ public:
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual String get_name();
- virtual Ref<Texture> get_icon();
+ virtual Ref<Texture2D> get_icon();
virtual RES get_edited_resource() const;
virtual void set_edited_resource(const RES &p_res);
void set_edited_file(const Ref<TextFile> &p_file);
@@ -146,7 +147,7 @@ public:
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
- virtual void add_callback(const String &p_function, PoolStringArray p_args);
+ virtual void add_callback(const String &p_function, PackedStringArray p_args);
virtual Control *get_edit_menu();
virtual void clear_edit_menu();
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 9489836984..60f9bb5dc1 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -46,7 +46,7 @@ void TextureEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
+ Ref<Texture2D> checkerboard = get_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
@@ -110,7 +110,7 @@ void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
update();
}
-void TextureEditor::edit(Ref<Texture> p_texture) {
+void TextureEditor::edit(Ref<Texture2D> p_texture) {
if (!texture.is_null())
texture->remove_change_receptor(this);
@@ -132,6 +132,7 @@ void TextureEditor::_bind_methods() {
TextureEditor::TextureEditor() {
+ set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
set_custom_minimum_size(Size2(1, 150));
}
@@ -148,11 +149,11 @@ bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
- Texture *texture = Object::cast_to<Texture>(p_object);
+ Texture2D *texture = Object::cast_to<Texture2D>(p_object);
if (!texture) {
return;
}
- Ref<Texture> m(texture);
+ Ref<Texture2D> m(texture);
TextureEditor *editor = memnew(TextureEditor);
editor->edit(m);
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index f587579902..29ad0183dc 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -39,7 +39,7 @@ class TextureEditor : public Control {
GDCLASS(TextureEditor, Control);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
protected:
void _notification(int p_what);
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
- void edit(Ref<Texture> p_texture);
+ void edit(Ref<Texture2D> p_texture);
TextureEditor();
~TextureEditor();
};
@@ -66,7 +66,7 @@ class TextureEditorPlugin : public EditorPlugin {
GDCLASS(TextureEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "Texture"; }
+ virtual String get_name() const { return "Texture2D"; }
TextureEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 94aef60f1f..065833fd2b 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -49,7 +49,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
}
void TextureRegionEditor::_region_draw() {
- Ref<Texture> base_tex = NULL;
+ Ref<Texture2D> base_tex = NULL;
if (node_sprite)
base_tex = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -134,7 +134,7 @@ void TextureRegionEditor::_region_draw() {
}
}
- Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture2D> select_handle = get_icon("EditorHandle", "EditorIcons");
Rect2 scroll_rect(Point2(), base_tex->get_size());
@@ -672,7 +672,7 @@ void TextureRegionEditor::_update_autoslice() {
autoslice_is_dirty = false;
autoslice_cache.clear();
- Ref<Texture> texture = NULL;
+ Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -863,7 +863,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro
}
void TextureRegionEditor::_edit_region() {
- Ref<Texture> texture = NULL;
+ Ref<Texture2D> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
else if (node_sprite_3d)
@@ -935,7 +935,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
snap_mode_button->add_item(TTR("Grid Snap"), 2);
snap_mode_button->add_item(TTR("Auto Slice"), 3);
snap_mode_button->select(0);
- snap_mode_button->connect("item_selected", this, "_set_snap_mode");
+ snap_mode_button->connect_compat("item_selected", this, "_set_snap_mode");
hb_grid = memnew(HBoxContainer);
hb_tools->add_child(hb_grid);
@@ -949,7 +949,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
- sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ sb_off_x->connect_compat("value_changed", this, "_set_snap_off_x");
hb_grid->add_child(sb_off_x);
sb_off_y = memnew(SpinBox);
@@ -958,7 +958,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
- sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ sb_off_y->connect_compat("value_changed", this, "_set_snap_off_y");
hb_grid->add_child(sb_off_y);
hb_grid->add_child(memnew(VSeparator));
@@ -970,7 +970,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
- sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ sb_step_x->connect_compat("value_changed", this, "_set_snap_step_x");
hb_grid->add_child(sb_step_x);
sb_step_y = memnew(SpinBox);
@@ -979,7 +979,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
- sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ sb_step_y->connect_compat("value_changed", this, "_set_snap_step_y");
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
@@ -991,7 +991,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_sep_x->set_step(1);
sb_sep_x->set_value(snap_separation.x);
sb_sep_x->set_suffix("px");
- sb_sep_x->connect("value_changed", this, "_set_snap_sep_x");
+ sb_sep_x->connect_compat("value_changed", this, "_set_snap_sep_x");
hb_grid->add_child(sb_sep_x);
sb_sep_y = memnew(SpinBox);
@@ -1000,7 +1000,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
sb_sep_y->set_step(1);
sb_sep_y->set_value(snap_separation.y);
sb_sep_y->set_suffix("px");
- sb_sep_y->connect("value_changed", this, "_set_snap_sep_y");
+ sb_sep_y->connect_compat("value_changed", this, "_set_snap_sep_y");
hb_grid->add_child(sb_sep_y);
hb_grid->hide();
@@ -1008,8 +1008,8 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
edit_draw = memnew(Panel);
add_child(edit_draw);
edit_draw->set_v_size_flags(SIZE_EXPAND_FILL);
- edit_draw->connect("draw", this, "_region_draw");
- edit_draw->connect("gui_input", this, "_region_input");
+ edit_draw->connect_compat("draw", this, "_region_draw");
+ edit_draw->connect_compat("gui_input", this, "_region_input");
draw_zoom = 1.0;
edit_draw->set_clip_contents(true);
@@ -1020,27 +1020,27 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
zoom_out = memnew(ToolButton);
zoom_out->set_tooltip(TTR("Zoom Out"));
- zoom_out->connect("pressed", this, "_zoom_out");
+ zoom_out->connect_compat("pressed", this, "_zoom_out");
zoom_hb->add_child(zoom_out);
zoom_reset = memnew(ToolButton);
zoom_reset->set_tooltip(TTR("Zoom Reset"));
- zoom_reset->connect("pressed", this, "_zoom_reset");
+ zoom_reset->connect_compat("pressed", this, "_zoom_reset");
zoom_hb->add_child(zoom_reset);
zoom_in = memnew(ToolButton);
zoom_in->set_tooltip(TTR("Zoom In"));
- zoom_in->connect("pressed", this, "_zoom_in");
+ zoom_in->connect_compat("pressed", this, "_zoom_in");
zoom_hb->add_child(zoom_in);
vscroll = memnew(VScrollBar);
vscroll->set_step(0.001);
edit_draw->add_child(vscroll);
- vscroll->connect("value_changed", this, "_scroll_changed");
+ vscroll->connect_compat("value_changed", this, "_scroll_changed");
hscroll = memnew(HScrollBar);
hscroll->set_step(0.001);
edit_draw->add_child(hscroll);
- hscroll->connect("value_changed", this, "_scroll_changed");
+ hscroll->connect_compat("value_changed", this, "_scroll_changed");
updating_scroll = false;
}
@@ -1125,7 +1125,7 @@ TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
region_editor = memnew(TextureRegionEditor(p_node));
region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
region_editor->hide();
- region_editor->connect("visibility_changed", this, "_editor_visiblity_changed");
+ region_editor->connect_compat("visibility_changed", this, "_editor_visiblity_changed");
texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
texture_region_button->hide();
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 22105f7ed4..717c9adad3 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -122,7 +122,7 @@ struct _TECategory {
Set<RefItem<StyleBox> > stylebox_items;
Set<RefItem<Font> > font_items;
- Set<RefItem<Texture> > icon_items;
+ Set<RefItem<Texture2D> > icon_items;
Set<Item<Color> > color_items;
Set<Item<int> > constant_items;
@@ -167,7 +167,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
List<StringName> icon_list;
Theme::get_default()->get_icon_list(E->key(), &icon_list);
for (List<StringName>::Element *F = icon_list.front(); F; F = F->next()) {
- _TECategory::RefItem<Texture> it;
+ _TECategory::RefItem<Texture2D> it;
it.name = F->get();
it.item = Theme::get_default()->get_icon(F->get(), E->key());
tc.icon_items.insert(it);
@@ -291,7 +291,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.icon_items.size())
file->store_line("\n; Icon Items:\n");
- for (Set<_TECategory::RefItem<Texture> >::Element *F = tc.icon_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<Texture2D> >::Element *F = tc.icon_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -324,7 +324,7 @@ void ThemeEditor::_dialog_cbk() {
switch (type_select->get_selected()) {
- case 0: theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture>()); break;
+ case 0: theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture2D>()); break;
case 1: theme->set_stylebox(name_edit->get_text(), type_edit->get_text(), Ref<StyleBox>()); break;
case 2: theme->set_font(name_edit->get_text(), type_edit->get_text(), Ref<Font>()); break;
case 3: theme->set_color(name_edit->get_text(), type_edit->get_text(), Color()); break;
@@ -341,7 +341,7 @@ void ThemeEditor::_dialog_cbk() {
names.clear();
Theme::get_default()->get_icon_list(fromtype, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_icon(E->get(), fromtype, Ref<Texture>());
+ theme->set_icon(E->get(), fromtype, Ref<Texture2D>());
}
}
{
@@ -454,7 +454,7 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
base_theme->get_icon_list(type, &icons);
for (List<StringName>::Element *E = icons.front(); E; E = E->next()) {
- theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture>());
+ theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
}
List<StringName> shaders;
@@ -629,7 +629,7 @@ ThemeEditor::ThemeEditor() {
theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
top_menu->add_child(theme_menu);
- theme_menu->get_popup()->connect("id_pressed", this, "_theme_menu_cbk");
+ theme_menu->get_popup()->connect_compat("id_pressed", this, "_theme_menu_cbk");
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
@@ -835,7 +835,7 @@ ThemeEditor::ThemeEditor() {
type_menu->set_text("..");
type_hbc->add_child(type_menu);
- type_menu->get_popup()->connect("id_pressed", this, "_type_menu_cbk");
+ type_menu->get_popup()->connect_compat("id_pressed", this, "_type_menu_cbk");
l = memnew(Label);
l->set_text(TTR("Name:"));
@@ -853,8 +853,8 @@ ThemeEditor::ThemeEditor() {
name_menu->set_text("..");
name_hbc->add_child(name_menu);
- name_menu->get_popup()->connect("about_to_show", this, "_name_menu_about_to_show");
- name_menu->get_popup()->connect("id_pressed", this, "_name_menu_cbk");
+ name_menu->get_popup()->connect_compat("about_to_show", this, "_name_menu_about_to_show");
+ name_menu->get_popup()->connect_compat("id_pressed", this, "_name_menu_cbk");
type_select_label = memnew(Label);
type_select_label->set_text(TTR("Data Type:"));
@@ -869,12 +869,12 @@ ThemeEditor::ThemeEditor() {
dialog_vbc->add_child(type_select);
- add_del_dialog->get_ok()->connect("pressed", this, "_dialog_cbk");
+ add_del_dialog->get_ok()->connect_compat("pressed", this, "_dialog_cbk");
file_dialog = memnew(EditorFileDialog);
file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_save_template_cbk");
+ file_dialog->connect_compat("file_selected", this, "_save_template_cbk");
}
void ThemeEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 0c3e29028c..10d00b2a1d 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -55,7 +55,7 @@ void TileMapEditor::_notification(int p_what) {
if (is_visible_in_tree()) {
_update_palette();
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_ENTER_TREE: {
@@ -468,7 +468,7 @@ void TileMapEditor::_update_palette() {
palette->add_item(String());
}
- Ref<Texture> tex = tileset->tile_get_texture(entries[i].id);
+ Ref<Texture2D> tex = tileset->tile_get_texture(entries[i].id);
if (tex.is_valid()) {
Rect2 region = tileset->tile_get_region(entries[i].id);
@@ -528,7 +528,7 @@ void TileMapEditor::_update_palette() {
};
entries2.sort_custom<SwapComparator>();
- Ref<Texture> tex = tileset->tile_get_texture(sel_tile);
+ Ref<Texture2D> tex = tileset->tile_get_texture(sel_tile);
for (int i = 0; i < entries2.size(); i++) {
@@ -598,7 +598,7 @@ void TileMapEditor::_pick_tile(const Point2 &p_pos) {
CanvasItemEditor::get_singleton()->update_viewport();
}
-PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
+Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
int prev_id = node->get_cell(p_start.x, p_start.y);
Vector<int> ids;
@@ -607,14 +607,14 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
ids = get_selected_tiles();
if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL)
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
} else if (prev_id == TileMap::INVALID_CELL) {
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
}
if (ids.size() == 1 && ids[0] == prev_id) {
// Same ID, nothing to change
- return PoolVector<Vector2>();
+ return Vector<Vector2>();
}
Rect2i r = node->get_used_rect();
@@ -640,14 +640,14 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (invalidate_cache) {
for (int i = 0; i < area; ++i)
bucket_cache_visited[i] = false;
- bucket_cache = PoolVector<Vector2>();
+ bucket_cache = Vector<Vector2>();
bucket_cache_tile = prev_id;
bucket_cache_rect = r;
bucket_queue.clear();
}
}
- PoolVector<Vector2> points;
+ Vector<Vector2> points;
Vector<Vector2> non_preview_cache;
int count = 0;
int limit = 0;
@@ -698,10 +698,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return preview ? bucket_cache : points;
}
-void TileMapEditor::_fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op) {
+void TileMapEditor::_fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op) {
int len = p_points.size();
- PoolVector<Vector2>::Read pr = p_points.read();
+ const Vector2 *pr = p_points.ptr();
Vector<int> ids = p_op["id"];
bool xf = p_op["flip_h"];
@@ -716,10 +716,10 @@ void TileMapEditor::_fill_points(const PoolVector<Vector2> &p_points, const Dict
node->update_dirty_bitmask();
}
-void TileMapEditor::_erase_points(const PoolVector<Vector2> &p_points) {
+void TileMapEditor::_erase_points(const Vector<Vector2> &p_points) {
int len = p_points.size();
- PoolVector<Vector2>::Read pr = p_points.read();
+ const Vector2 *pr = p_points.ptr();
for (int i = 0; i < len; i++) {
@@ -761,7 +761,7 @@ void TileMapEditor::_erase_selection() {
void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
- Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell);
+ Ref<Texture2D> t = node->get_tileset()->tile_get_texture(p_cell);
if (t.is_null())
return;
@@ -882,8 +882,8 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
- PoolVector<Vector2> points = _bucket_fill(p_point, false, true);
- PoolVector<Vector2>::Read pr = points.read();
+ Vector<Vector2> points = _bucket_fill(p_point, false, true);
+ const Vector2 *pr = points.ptr();
int len = points.size();
for (int i = 0; i < len; ++i) {
@@ -1109,7 +1109,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (tool == TOOL_BUCKET) {
- PoolVector<Vector2> points = _bucket_fill(over_tile);
+ Vector<Vector2> points = _bucket_fill(over_tile);
if (points.size() == 0)
return false;
@@ -1216,7 +1216,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y);
pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y);
- PoolVector<Vector2> points = _bucket_fill(over_tile, true);
+ Vector<Vector2> points = _bucket_fill(over_tile, true);
if (points.size() == 0)
return false;
@@ -1761,30 +1761,30 @@ void TileMapEditor::edit(Node *p_tile_map) {
}
if (node)
- node->disconnect("settings_changed", this, "_tileset_settings_changed");
+ node->disconnect_compat("settings_changed", this, "_tileset_settings_changed");
if (p_tile_map) {
node = Object::cast_to<TileMap>(p_tile_map);
- if (!canvas_item_editor_viewport->is_connected("mouse_entered", this, "_canvas_mouse_enter"))
- canvas_item_editor_viewport->connect("mouse_entered", this, "_canvas_mouse_enter");
- if (!canvas_item_editor_viewport->is_connected("mouse_exited", this, "_canvas_mouse_exit"))
- canvas_item_editor_viewport->connect("mouse_exited", this, "_canvas_mouse_exit");
+ if (!canvas_item_editor_viewport->is_connected_compat("mouse_entered", this, "_canvas_mouse_enter"))
+ canvas_item_editor_viewport->connect_compat("mouse_entered", this, "_canvas_mouse_enter");
+ if (!canvas_item_editor_viewport->is_connected_compat("mouse_exited", this, "_canvas_mouse_exit"))
+ canvas_item_editor_viewport->connect_compat("mouse_exited", this, "_canvas_mouse_exit");
_update_palette();
} else {
node = NULL;
- if (canvas_item_editor_viewport->is_connected("mouse_entered", this, "_canvas_mouse_enter"))
- canvas_item_editor_viewport->disconnect("mouse_entered", this, "_canvas_mouse_enter");
- if (canvas_item_editor_viewport->is_connected("mouse_exited", this, "_canvas_mouse_exit"))
- canvas_item_editor_viewport->disconnect("mouse_exited", this, "_canvas_mouse_exit");
+ if (canvas_item_editor_viewport->is_connected_compat("mouse_entered", this, "_canvas_mouse_enter"))
+ canvas_item_editor_viewport->disconnect_compat("mouse_entered", this, "_canvas_mouse_enter");
+ if (canvas_item_editor_viewport->is_connected_compat("mouse_exited", this, "_canvas_mouse_exit"))
+ canvas_item_editor_viewport->disconnect_compat("mouse_exited", this, "_canvas_mouse_exit");
_update_palette();
}
if (node)
- node->connect("settings_changed", this, "_tileset_settings_changed");
+ node->connect_compat("settings_changed", this, "_tileset_settings_changed");
_clear_bucket_cache();
}
@@ -1939,20 +1939,20 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
manual_button = memnew(CheckBox);
manual_button->set_text(TTR("Disable Autotile"));
- manual_button->connect("toggled", this, "_manual_toggled");
+ manual_button->connect_compat("toggled", this, "_manual_toggled");
add_child(manual_button);
priority_button = memnew(CheckBox);
priority_button->set_text(TTR("Enable Priority"));
- priority_button->connect("toggled", this, "_priority_toggled");
+ priority_button->connect_compat("toggled", this, "_priority_toggled");
add_child(priority_button);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter tiles"));
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- search_box->connect("text_entered", this, "_text_entered");
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect_compat("text_entered", this, "_text_entered");
+ search_box->connect_compat("text_changed", this, "_text_changed");
+ search_box->connect_compat("gui_input", this, "_sbox_input");
add_child(search_box);
size_slider = memnew(HSlider);
@@ -1961,7 +1961,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
size_slider->set_max(4.0f);
size_slider->set_step(0.1f);
size_slider->set_value(1.0f);
- size_slider->connect("value_changed", this, "_icon_size_changed");
+ size_slider->connect_compat("value_changed", this, "_icon_size_changed");
add_child(size_slider);
int mw = EDITOR_DEF("editors/tile_map/palette_min_width", 80);
@@ -1980,8 +1980,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
palette->set_max_text_lines(2);
palette->set_select_mode(ItemList::SELECT_MULTI);
palette->add_constant_override("vseparation", 8 * EDSCALE);
- palette->connect("item_selected", this, "_palette_selected");
- palette->connect("multi_selected", this, "_palette_multi_selected");
+ palette->connect_compat("item_selected", this, "_palette_selected");
+ palette->connect_compat("multi_selected", this, "_palette_multi_selected");
palette_container->add_child(palette);
// Add message for when no texture is selected.
@@ -2015,25 +2015,25 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
paint_button = memnew(ToolButton);
paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P));
paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint"));
- paint_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_NONE));
+ paint_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_NONE));
paint_button->set_toggle_mode(true);
toolbar->add_child(paint_button);
bucket_fill_button = memnew(ToolButton);
bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
- bucket_fill_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_BUCKET));
+ bucket_fill_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_BUCKET));
bucket_fill_button->set_toggle_mode(true);
toolbar->add_child(bucket_fill_button);
picker_button = memnew(ToolButton);
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
- picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
+ picker_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
select_button = memnew(ToolButton);
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
- select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
+ select_button->connect_compat("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);
@@ -2068,40 +2068,40 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
p->add_separator();
p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
- p->connect("id_pressed", this, "_menu_option");
+ p->connect_compat("id_pressed", this, "_menu_option");
rotate_left_button = memnew(ToolButton);
rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
- rotate_left_button->connect("pressed", this, "_rotate", varray(-1));
+ rotate_left_button->connect_compat("pressed", this, "_rotate", varray(-1));
rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A));
tool_hb->add_child(rotate_left_button);
rotate_right_button = memnew(ToolButton);
rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
- rotate_right_button->connect("pressed", this, "_rotate", varray(1));
+ rotate_right_button->connect_compat("pressed", this, "_rotate", varray(1));
rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S));
tool_hb->add_child(rotate_right_button);
flip_horizontal_button = memnew(ToolButton);
flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
- flip_horizontal_button->connect("pressed", this, "_flip_horizontal");
+ flip_horizontal_button->connect_compat("pressed", this, "_flip_horizontal");
flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X));
tool_hb->add_child(flip_horizontal_button);
flip_vertical_button = memnew(ToolButton);
flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
- flip_vertical_button->connect("pressed", this, "_flip_vertical");
+ flip_vertical_button->connect_compat("pressed", this, "_flip_vertical");
flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z));
tool_hb->add_child(flip_vertical_button);
clear_transform_button = memnew(ToolButton);
clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
- clear_transform_button->connect("pressed", this, "_clear_transform");
+ clear_transform_button->connect_compat("pressed", this, "_clear_transform");
clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W));
tool_hb->add_child(clear_transform_button);
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 927f0887bb..74969d3e64 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -123,7 +123,7 @@ class TileMapEditor : public VBoxContainer {
bool *bucket_cache_visited;
Rect2i bucket_cache_rect;
int bucket_cache_tile;
- PoolVector<Vector2> bucket_cache;
+ Vector<Vector2> bucket_cache;
List<Point2i> bucket_queue;
struct CellOp {
@@ -164,10 +164,10 @@ class TileMapEditor : public VBoxContainer {
void _pick_tile(const Point2 &p_pos);
- PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
+ Vector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
- void _fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op);
- void _erase_points(const PoolVector<Vector2> &p_points);
+ void _fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op);
+ void _erase_points(const Vector<Vector2> &p_points);
void _select(const Point2i &p_from, const Point2i &p_to);
void _erase_selection();
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index b24d5add9f..02c3709766 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -62,8 +62,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
}
Sprite *mi = Object::cast_to<Sprite>(child);
- Ref<Texture> texture = mi->get_texture();
- Ref<Texture> normal_map = mi->get_normal_map();
+ Ref<Texture2D> texture = mi->get_texture();
+ Ref<Texture2D> normal_map = mi->get_normal_map();
Ref<ShaderMaterial> material = mi->get_material();
if (texture.is_null())
@@ -195,7 +195,7 @@ bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_dat
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
- Ref<Texture> texture = r;
+ Ref<Texture2D> texture = r;
if (texture.is_valid()) {
@@ -237,7 +237,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
- Ref<Texture> texture = r;
+ Ref<Texture2D> texture = r;
if (texture.is_valid())
add_texture(texture);
@@ -251,7 +251,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
if (String(d["type"]) == "files") {
- PoolVector<String> files = d["files"];
+ Vector<String> files = d["files"];
_on_textures_added(files);
}
@@ -358,19 +358,19 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(texture_list);
texture_list->set_v_size_flags(SIZE_EXPAND_FILL);
texture_list->set_custom_minimum_size(Size2(200, 0));
- texture_list->connect("item_selected", this, "_on_texture_list_selected");
+ texture_list->connect_compat("item_selected", this, "_on_texture_list_selected");
texture_list->set_drag_forwarding(this);
HBoxContainer *tileset_toolbar_container = memnew(HBoxContainer);
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(ToolButton);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_ADD_TEXTURE));
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect_compat("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(ToolButton);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_REMOVE_TEXTURE));
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect_compat("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -383,7 +383,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tileset_toolbar_tools->get_popup()->add_item(TTR("Create from Scene"), TOOL_TILESET_CREATE_SCENE);
tileset_toolbar_tools->get_popup()->add_item(TTR("Merge from Scene"), TOOL_TILESET_MERGE_SCENE);
- tileset_toolbar_tools->get_popup()->connect("id_pressed", this, "_on_tileset_toolbar_button_pressed");
+ tileset_toolbar_tools->get_popup()->connect_compat("id_pressed", this, "_on_tileset_toolbar_button_pressed");
tileset_toolbar_container->add_child(tileset_toolbar_tools);
//---------------
@@ -416,7 +416,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_workspacemode[i]->set_text(workspace_label[i]);
tool_workspacemode[i]->set_toggle_mode(true);
tool_workspacemode[i]->set_button_group(g);
- tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i));
+ tool_workspacemode[i]->connect_compat("pressed", this, "_on_workspace_mode_changed", varray(i));
tool_hb->add_child(tool_workspacemode[i]);
}
@@ -429,14 +429,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
- tools[SELECT_NEXT]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_NEXT));
+ tools[SELECT_NEXT]->connect_compat("pressed", this, "_on_tool_clicked", varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
tools[SELECT_PREVIOUS] = memnew(ToolButton);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
- tools[SELECT_PREVIOUS]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_PREVIOUS));
+ tools[SELECT_PREVIOUS]->connect_compat("pressed", this, "_on_tool_clicked", varray(SELECT_PREVIOUS));
VSeparator *separator_shape_selection = memnew(VSeparator);
tool_hb->add_child(separator_shape_selection);
@@ -466,7 +466,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_editmode[i]->set_text(label[i]);
tool_editmode[i]->set_toggle_mode(true);
tool_editmode[i]->set_button_group(g);
- tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", varray(i));
+ tool_editmode[i]->connect_compat("pressed", this, "_on_edit_mode_changed", varray(i));
tool_hb->add_child(tool_editmode[i]);
}
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -493,21 +493,21 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", varray(TOOL_SELECT));
+ tools[TOOL_SELECT]->connect_compat("pressed", this, "_on_tool_clicked", varray(TOOL_SELECT));
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(ToolButton);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
- tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_COPY));
+ tools[BITMASK_COPY]->connect_compat("pressed", this, "_on_tool_clicked", varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(ToolButton);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
- tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_PASTE));
+ tools[BITMASK_PASTE]->connect_compat("pressed", this, "_on_tool_clicked", varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(ToolButton);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
- tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_CLEAR));
+ tools[BITMASK_CLEAR]->connect_compat("pressed", this, "_on_tool_clicked", varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_RECTANGLE] = memnew(ToolButton);
@@ -525,13 +525,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
tools[SHAPE_TOGGLE_TYPE] = memnew(ToolButton);
- tools[SHAPE_TOGGLE_TYPE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_TOGGLE_TYPE));
+ tools[SHAPE_TOGGLE_TYPE]->connect_compat("pressed", this, "_on_tool_clicked", varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(ToolButton);
- tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
+ tools[SHAPE_DELETE]->connect_compat("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
spin_priority = memnew(SpinBox);
@@ -539,7 +539,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_priority->set_max(255);
spin_priority->set_step(1);
spin_priority->set_custom_minimum_size(Size2(100, 0));
- spin_priority->connect("value_changed", this, "_on_priority_changed");
+ spin_priority->connect_compat("value_changed", this, "_on_priority_changed");
spin_priority->hide();
toolbar->add_child(spin_priority);
@@ -548,7 +548,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_z_index->set_max(VS::CANVAS_ITEM_Z_MAX);
spin_z_index->set_step(1);
spin_z_index->set_custom_minimum_size(Size2(100, 0));
- spin_z_index->connect("value_changed", this, "_on_z_index_changed");
+ spin_z_index->connect_compat("value_changed", this, "_on_z_index_changed");
spin_z_index->hide();
toolbar->add_child(spin_z_index);
@@ -562,7 +562,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_GRID_SNAP] = memnew(ToolButton);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
- tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
+ tools[TOOL_GRID_SNAP]->connect_compat("toggled", this, "_on_grid_snap_toggled");
toolbar->add_child(tools[TOOL_GRID_SNAP]);
Control *separator = memnew(Control);
@@ -570,15 +570,15 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(ToolButton);
- tools[ZOOM_OUT]->connect("pressed", this, "_zoom_out");
+ tools[ZOOM_OUT]->connect_compat("pressed", this, "_zoom_out");
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(ToolButton);
- tools[ZOOM_1]->connect("pressed", this, "_zoom_reset");
+ tools[ZOOM_1]->connect_compat("pressed", this, "_zoom_reset");
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(ToolButton);
- tools[ZOOM_IN]->connect("pressed", this, "_zoom_in");
+ tools[ZOOM_IN]->connect_compat("pressed", this, "_zoom_in");
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
@@ -607,13 +607,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
scroll->add_child(workspace_container);
workspace_overlay = memnew(Control);
- workspace_overlay->connect("draw", this, "_on_workspace_overlay_draw");
+ workspace_overlay->connect_compat("draw", this, "_on_workspace_overlay_draw");
workspace_container->add_child(workspace_overlay);
workspace = memnew(Control);
workspace->set_focus_mode(FOCUS_ALL);
- workspace->connect("draw", this, "_on_workspace_draw");
- workspace->connect("gui_input", this, "_on_workspace_input");
+ workspace->connect_compat("draw", this, "_on_workspace_draw");
+ workspace->connect_compat("gui_input", this, "_on_workspace_input");
workspace->set_draw_behind_parent(true);
workspace_overlay->add_child(workspace);
@@ -626,7 +626,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
//---------------
cd = memnew(ConfirmationDialog);
add_child(cd);
- cd->connect("confirmed", this, "_on_tileset_toolbar_confirm");
+ cd->connect_compat("confirmed", this, "_on_tileset_toolbar_confirm");
//---------------
err_dialog = memnew(AcceptDialog);
@@ -639,13 +639,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
texture_dialog->clear_filters();
List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
+ ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
texture_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
add_child(texture_dialog);
- texture_dialog->connect("files_selected", this, "_on_textures_added");
+ texture_dialog->connect_compat("files_selected", this, "_on_textures_added");
//---------------
helper = memnew(TilesetEditorContext(this));
@@ -750,10 +750,10 @@ void TileSetEditor::_on_texture_list_selected(int p_index) {
workspace->update();
}
-void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
+void TileSetEditor::_on_textures_added(const PackedStringArray &p_paths) {
int invalid_count = 0;
for (int i = 0; i < p_paths.size(); i++) {
- Ref<Texture> t = Ref<Texture>(ResourceLoader::load(p_paths[i]));
+ Ref<Texture2D> t = Ref<Texture2D>(ResourceLoader::load(p_paths[i]));
ERR_CONTINUE_MSG(!t.is_valid(), "'" + p_paths[i] + "' is not a valid texture.");
@@ -1183,7 +1183,7 @@ void TileSetEditor::_on_workspace_overlay_draw() {
if (t_id < 0)
return;
- Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture2D> handle = get_icon("EditorHandle", "EditorIcons");
if (draw_handles) {
for (int i = 0; i < current_shape.size(); i++) {
workspace_overlay->draw_texture(handle, current_shape[i] * workspace->get_scale().x - handle->get_size() * 0.5);
@@ -1618,16 +1618,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging_point >= 0) {
dragging_point = -1;
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
}
- w.release();
-
undo_redo->create_action(TTR("Edit Occlusion Polygon"));
undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
@@ -1639,18 +1637,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging_point >= 0) {
dragging_point = -1;
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
Vector<int> indices;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
indices.push_back(i);
}
- w.release();
-
undo_redo->create_action(TTR("Edit Navigation Polygon"));
undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
@@ -1794,13 +1790,13 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
Array sd = tileset->call("tile_get_shapes", get_current_tile());
if (convex.is_valid()) {
- // Make concave
+ // Make concave.
undo_redo->create_action(TTR("Make Polygon Concave"));
Ref<ConcavePolygonShape2D> _concave = memnew(ConcavePolygonShape2D);
edited_collision_shape = _concave;
_set_edited_shape_points(_get_collision_shape_points(convex));
} else if (concave.is_valid()) {
- // Make convex
+ // Make convex.
undo_redo->create_action(TTR("Make Polygon Convex"));
Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
edited_collision_shape = _convex;
@@ -1810,14 +1806,20 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
if (sd[i].get("shape") == previous_shape) {
undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
sd.remove(i);
- sd.insert(i, edited_collision_shape);
- undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
break;
}
}
+
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D(), false, edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D());
+ }
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
+
_update_toggle_shape_button();
workspace->update();
workspace_container->update();
@@ -1977,18 +1979,15 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
undo_redo->add_do_method(convex.ptr(), "set_points", points);
undo_redo->add_undo_method(convex.ptr(), "set_points", _get_edited_shape_points());
} else if (concave.is_valid()) {
- PoolVector2Array segments;
+ PackedVector2Array segments;
for (int i = 0; i < points.size() - 1; i++) {
segments.push_back(points[i]);
segments.push_back(points[i + 1]);
}
segments.push_back(points[points.size() - 1]);
segments.push_back(points[0]);
- concave->set_segments(segments);
undo_redo->add_do_method(concave.ptr(), "set_segments", segments);
undo_redo->add_undo_method(concave.ptr(), "set_segments", concave->get_segments());
- } else {
- // Invalid shape
}
}
@@ -2662,9 +2661,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
if (!creating_shape) {
for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
if (shape == edited_collision_shape) {
draw_handles = true;
@@ -2700,9 +2699,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (!creating_shape) {
if (polygon.size() > 1) {
for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
}
if (shape == edited_occlusion_shape) {
@@ -2749,9 +2748,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (coord == edited_shape_coord) {
if (!creating_shape) {
for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
if (shape == edited_occlusion_shape) {
draw_handles = true;
@@ -2779,7 +2778,7 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- PoolVector<Vector2> vertices = shape->get_vertices();
+ Vector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
colors.push_back(c_bg);
@@ -2789,9 +2788,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (!creating_shape) {
for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
if (shape == edited_navigation_shape) {
draw_handles = true;
@@ -2827,7 +2826,7 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- PoolVector<Vector2> vertices = shape->get_vertices();
+ Vector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
colors.push_back(c_bg);
@@ -2838,9 +2837,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (coord == edited_shape_coord) {
if (!creating_shape) {
for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
if (shape == edited_navigation_shape) {
draw_handles = true;
@@ -2856,9 +2855,9 @@ void TileSetEditor::draw_polygon_shapes() {
if (creating_shape) {
for (int j = 0; j < current_shape.size() - 1; j++) {
- workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true);
+ workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1);
}
- workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true);
+ workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1);
draw_handles = true;
}
}
@@ -2914,15 +2913,14 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
} else if (edit_mode == EDITMODE_OCCLUSION) {
Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
}
- w.release();
shape->set_polygon(polygon);
undo_redo->create_action(TTR("Create Occlusion Polygon"));
@@ -2940,17 +2938,16 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
} else if (edit_mode == EDITMODE_NAVIGATION) {
Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
- PoolVector<Vector2> polygon;
+ Vector<Vector2> polygon;
Vector<int> indices;
polygon.resize(current_shape.size());
- PoolVector<Vector2>::Write w = polygon.write();
+ Vector2 *w = polygon.ptrw();
for (int i = 0; i < current_shape.size(); i++) {
w[i] = current_shape[i] - shape_anchor;
indices.push_back(i);
}
- w.release();
shape->set_vertices(polygon);
shape->add_polygon(indices);
@@ -2972,7 +2969,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
void TileSetEditor::select_coord(const Vector2 &coord) {
_update_tile_data();
- current_shape = PoolVector2Array();
+ current_shape = PackedVector2Array();
if (get_current_tile() == -1)
return;
Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
@@ -3003,7 +3000,7 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
current_shape.resize(0);
if (edited_navigation_shape.is_valid()) {
if (edited_navigation_shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + current_tile_region.position);
}
@@ -3052,7 +3049,7 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
current_shape.resize(0);
if (edited_navigation_shape.is_valid()) {
if (edited_navigation_shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + shape_anchor);
}
@@ -3098,13 +3095,13 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
return p;
}
-void TileSetEditor::add_texture(Ref<Texture> p_texture) {
+void TileSetEditor::add_texture(Ref<Texture2D> p_texture) {
texture_list->add_item(p_texture->get_path().get_file());
texture_map.insert(p_texture->get_rid(), p_texture);
texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid());
}
-void TileSetEditor::remove_texture(Ref<Texture> p_texture) {
+void TileSetEditor::remove_texture(Ref<Texture2D> p_texture) {
texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid()));
texture_map.erase(p_texture->get_rid());
@@ -3117,7 +3114,7 @@ void TileSetEditor::remove_texture(Ref<Texture> p_texture) {
}
void TileSetEditor::update_texture_list() {
- Ref<Texture> selected_texture = get_current_texture();
+ Ref<Texture2D> selected_texture = get_current_texture();
helper->set_tileset(tileset);
@@ -3326,9 +3323,9 @@ void TileSetEditor::set_current_tile(int p_id) {
}
}
-Ref<Texture> TileSetEditor::get_current_texture() {
+Ref<Texture2D> TileSetEditor::get_current_texture() {
if (texture_list->get_selected_items().size() == 0)
- return Ref<Texture>();
+ return Ref<Texture2D>();
else
return texture_map[texture_list->get_item_metadata(texture_list->get_selected_items()[0])];
}
@@ -3487,7 +3484,7 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
int id = tileset_editor->get_current_tile();
p_list->push_back(PropertyInfo(Variant::NIL, "Selected Tile", PROPERTY_HINT_NONE, "tile_", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::STRING, "tile_name"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, "tile_modulate"));
@@ -3551,11 +3548,11 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
editor->make_bottom_panel_item_visible(tileset_editor);
- get_tree()->connect("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
} else {
editor->hide_bottom_panel();
tileset_editor_button->hide();
- get_tree()->disconnect("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
}
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 0e0bd6448c..7b49e2ece2 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -114,7 +114,7 @@ class TileSetEditor : public HSplitContainer {
int option;
ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
MenuButton *tileset_toolbar_tools;
- Map<RID, Ref<Texture> > texture_map;
+ Map<RID, Ref<Texture2D> > texture_map;
bool creating_shape;
int dragging_point;
@@ -123,7 +123,7 @@ class TileSetEditor : public HSplitContainer {
Rect2 edited_region;
bool draw_edited_region;
Vector2 edited_shape_coord;
- PoolVector2Array current_shape;
+ PackedVector2Array current_shape;
Map<Vector2i, SubtileData> current_tile_data;
Map<Vector2, uint32_t> bitmask_map_copy;
@@ -165,10 +165,10 @@ class TileSetEditor : public HSplitContainer {
void update_texture_list();
void update_texture_list_icon();
- void add_texture(Ref<Texture> p_texture);
- void remove_texture(Ref<Texture> p_texture);
+ void add_texture(Ref<Texture2D> p_texture);
+ void remove_texture(Ref<Texture2D> p_texture);
- Ref<Texture> get_current_texture();
+ Ref<Texture2D> get_current_texture();
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
@@ -178,7 +178,7 @@ class TileSetEditor : public HSplitContainer {
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
+ void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
protected:
static void _bind_methods();
@@ -195,7 +195,7 @@ private:
void _on_tileset_toolbar_button_pressed(int p_index);
void _on_tileset_toolbar_confirm();
void _on_texture_list_selected(int p_index);
- void _on_textures_added(const PoolStringArray &p_paths);
+ void _on_textures_added(const PackedStringArray &p_paths);
void _on_edit_mode_changed(int p_edit_mode);
void _on_workspace_mode_changed(int p_workspace_mode);
void _on_workspace_overlay_draw();
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 3622ca8d61..cfa10488ab 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -124,10 +124,10 @@ void VersionControlEditorPlugin::_initialize_vcs() {
ERR_FAIL_COND_MSG(!addon_script_instance, "Failed to create addon script instance.");
// The addon is attached as a script to the VCS interface as a proxy end-point
- vcs_interface->set_script_and_instance(script.get_ref_ptr(), addon_script_instance);
+ vcs_interface->set_script_and_instance(script, addon_script_instance);
EditorVCSInterface::set_singleton(vcs_interface);
- EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_refresh_stage_area");
+ EditorFileSystem::get_singleton()->connect_compat("filesystem_changed", this, "_refresh_stage_area");
String res_dir = OS::get_singleton()->get_resource_dir();
@@ -388,8 +388,8 @@ void VersionControlEditorPlugin::clear_stage_area() {
void VersionControlEditorPlugin::shut_down() {
if (EditorVCSInterface::get_singleton()) {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "_refresh_stage_area")) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area");
+ if (EditorFileSystem::get_singleton()->is_connected_compat("filesystem_changed", this, "_refresh_stage_area")) {
+ EditorFileSystem::get_singleton()->disconnect_compat("filesystem_changed", this, "_refresh_stage_area");
}
EditorVCSInterface::get_singleton()->shut_down();
memdelete(EditorVCSInterface::get_singleton());
@@ -444,14 +444,14 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_choice = memnew(OptionButton);
set_up_choice->set_h_size_flags(HBoxContainer::SIZE_EXPAND_FILL);
- set_up_choice->connect("item_selected", this, "_selected_a_vcs");
+ set_up_choice->connect_compat("item_selected", this, "_selected_a_vcs");
set_up_hbc->add_child(set_up_choice);
set_up_init_settings = NULL;
set_up_init_button = memnew(Button);
set_up_init_button->set_text(TTR("Initialize"));
- set_up_init_button->connect("pressed", this, "_initialize_vcs");
+ set_up_init_button->connect_compat("pressed", this, "_initialize_vcs");
set_up_vbc->add_child(set_up_init_button);
version_control_actions->set_v_size_flags(PopupMenu::SIZE_EXPAND_FILL);
@@ -479,7 +479,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
refresh_button->set_tooltip(TTR("Detect new changes"));
refresh_button->set_text(TTR("Refresh"));
refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons"));
- refresh_button->connect("pressed", this, "_refresh_stage_area");
+ refresh_button->connect_compat("pressed", this, "_refresh_stage_area");
stage_tools->add_child(refresh_button);
stage_files = memnew(Tree);
@@ -492,7 +492,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
stage_files->set_allow_rmb_select(true);
stage_files->set_select_mode(Tree::SelectMode::SELECT_MULTI);
stage_files->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- stage_files->connect("cell_selected", this, "_view_file_diff");
+ stage_files->connect_compat("cell_selected", this, "_view_file_diff");
stage_files->create_item();
stage_files->set_hide_root(true);
commit_box_vbc->add_child(stage_files);
@@ -516,12 +516,12 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
stage_selected_button = memnew(Button);
stage_selected_button->set_h_size_flags(Button::SIZE_EXPAND_FILL);
stage_selected_button->set_text(TTR("Stage Selected"));
- stage_selected_button->connect("pressed", this, "_stage_selected");
+ stage_selected_button->connect_compat("pressed", this, "_stage_selected");
stage_buttons->add_child(stage_selected_button);
stage_all_button = memnew(Button);
stage_all_button->set_text(TTR("Stage All"));
- stage_all_button->connect("pressed", this, "_stage_all");
+ stage_all_button->connect_compat("pressed", this, "_stage_all");
stage_buttons->add_child(stage_all_button);
commit_box_vbc->add_child(memnew(HSeparator));
@@ -537,7 +537,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
- commit_button->connect("pressed", this, "_send_commit_msg");
+ commit_button->connect_compat("pressed", this, "_send_commit_msg");
commit_box_vbc->add_child(commit_button);
commit_status = memnew(Label);
@@ -571,7 +571,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
diff_refresh_button = memnew(Button);
diff_refresh_button->set_tooltip(TTR("Detect changes in file diff"));
diff_refresh_button->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Reload", "EditorIcons"));
- diff_refresh_button->connect("pressed", this, "_refresh_file_diff");
+ diff_refresh_button->connect_compat("pressed", this, "_refresh_file_diff");
diff_hbc->add_child(diff_refresh_button);
diff = memnew(RichTextLabel);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index fb095692bc..e228f25c62 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -72,14 +72,14 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
- if (!visual_shader->is_connected("changed", this, "_update_preview")) {
- visual_shader->connect("changed", this, "_update_preview");
+ if (!visual_shader->is_connected_compat("changed", this, "_update_preview")) {
+ visual_shader->connect_compat("changed", this, "_update_preview");
}
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
} else {
if (visual_shader.is_valid()) {
- if (visual_shader->is_connected("changed", this, "")) {
- visual_shader->disconnect("changed", this, "_update_preview");
+ if (visual_shader->is_connected_compat("changed", this, "")) {
+ visual_shader->disconnect_compat("changed", this, "_update_preview");
}
}
visual_shader.unref();
@@ -116,7 +116,7 @@ void VisualShaderEditor::clear_custom_types() {
}
}
-void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory) {
+void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
@@ -134,14 +134,15 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
ao.return_type = p_return_icon_type;
ao.description = p_description;
ao.category = p_category;
- ao.sub_category = p_subcategory;
+ ao.highend = p_highend;
ao.is_custom = true;
bool begin = false;
+ String root = p_category.split("/")[0];
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
- if (add_options[i].category == p_category) {
+ if (add_options[i].category == root) {
if (!begin) {
begin = true;
}
@@ -215,7 +216,7 @@ void VisualShaderEditor::update_custom_nodes() {
Ref<VisualShaderNodeCustom> ref;
ref.instance();
- ref->set_script(script.get_ref_ptr());
+ ref->set_script(script);
String name;
if (ref->has_method("_get_name")) {
@@ -238,31 +239,35 @@ void VisualShaderEditor::update_custom_nodes() {
if (ref->has_method("_get_category")) {
category = (String)ref->call("_get_category");
}
- if (category == "") {
- category = "Custom";
- }
String subcategory = "";
if (ref->has_method("_get_subcategory")) {
subcategory = (String)ref->call("_get_subcategory");
}
+ bool highend = false;
+ if (ref->has_method("_is_highend")) {
+ highend = (bool)ref->call("_is_highend");
+ }
+
Dictionary dict;
dict["name"] = name;
dict["script"] = script;
dict["description"] = description;
dict["return_icon_type"] = return_icon_type;
- dict["category"] = category;
- dict["subcategory"] = subcategory;
- String key;
- key = category;
- key += "/";
+ category = category.rstrip("/");
+ category = category.lstrip("/");
+ category = "Addons/" + category;
if (subcategory != "") {
- key += subcategory;
- key += "/";
+ category += "/" + subcategory;
}
- key += name;
+
+ dict["category"] = category;
+ dict["highend"] = highend;
+
+ String key;
+ key = category + "/" + name;
added[key] = dict;
}
@@ -277,18 +282,14 @@ void VisualShaderEditor::update_custom_nodes() {
const Dictionary &value = (Dictionary)added[key];
- add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"]);
+ add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
}
_update_options_menu();
}
String VisualShaderEditor::_get_description(int p_idx) {
- if (add_options[p_idx].highend) {
- return TTR("(GLES3 only)") + " " + add_options[p_idx].description; // TODO: change it to (Vulkan Only) when its ready
- } else {
- return add_options[p_idx].description;
- }
+ return add_options[p_idx].description;
}
void VisualShaderEditor::_update_options_menu() {
@@ -296,22 +297,12 @@ void VisualShaderEditor::_update_options_menu() {
node_desc->set_text("");
members_dialog->get_ok()->set_disabled(true);
- String prev_category;
- String prev_sub_category;
-
members->clear();
TreeItem *root = members->create_item();
- TreeItem *category = NULL;
- TreeItem *sub_category = NULL;
String filter = node_filter->get_text().strip_edges();
bool use_filter = !filter.empty();
- Vector<String> categories;
- Vector<String> sub_categories;
-
- int item_count = 0;
- int item_count2 = 0;
bool is_first_item = true;
Color unsupported_color = get_color("error_color", "Editor");
@@ -319,111 +310,92 @@ void VisualShaderEditor::_update_options_menu() {
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2";
+ Map<String, TreeItem *> folders;
+
int current_func = -1;
if (!visual_shader.is_null()) {
current_func = visual_shader->get_mode();
}
- for (int i = 0; i < add_options.size() + 1; i++) {
+ Vector<AddOption> custom_options;
+ Vector<AddOption> embedded_options;
- if (i == add_options.size()) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
+ for (int i = 0; i < add_options.size(); i++) {
+ if (!use_filter || add_options[i].name.findn(filter) != -1) {
+ if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) {
+ continue;
}
- if (category != NULL && item_count == 0) {
- memdelete(category);
+ const_cast<AddOption &>(add_options[i]).temp_idx = i; // save valid id
+ if (add_options[i].is_custom) {
+ custom_options.push_back(add_options[i]);
+ } else {
+ embedded_options.push_back(add_options[i]);
}
- break;
}
+ }
+ Vector<AddOption> options;
+ SortArray<AddOption, _OptionComparator> sorter;
+ sorter.sort(custom_options.ptrw(), custom_options.size());
- if (!use_filter || add_options[i].name.findn(filter) != -1) {
-
- if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode))
- continue;
+ options.append_array(custom_options);
+ options.append_array(embedded_options);
- if (prev_category != add_options[i].category) {
- if (category != NULL && item_count == 0) {
- memdelete(category);
- }
+ for (int i = 0; i < options.size(); i++) {
+ String path = options[i].category;
+ Vector<String> subfolders = path.split("/");
+ TreeItem *category = NULL;
- item_count = 0;
- prev_sub_category = "";
- category = members->create_item(root);
- category->set_text(0, add_options[i].category);
- category->set_selectable(0, false);
- if (!use_filter)
- category->set_collapsed(true);
- }
-
- if (add_options[i].sub_category != "") {
- if (prev_sub_category != add_options[i].sub_category) {
- if (category != NULL) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
- }
- ++item_count;
- item_count2 = 0;
- sub_category = members->create_item(category);
- sub_category->set_text(0, add_options[i].sub_category);
- sub_category->set_selectable(0, false);
- if (!use_filter)
- sub_category->set_collapsed(true);
- }
- }
- } else {
- sub_category = NULL;
- }
-
- TreeItem *p_category = NULL;
-
- if (sub_category != NULL) {
- p_category = sub_category;
- ++item_count2;
- } else if (category != NULL) {
- p_category = category;
- ++item_count;
- }
-
- if (p_category != NULL) {
- TreeItem *item = members->create_item(p_category);
- if (add_options[i].highend && low_driver)
- item->set_custom_color(0, unsupported_color);
- else if (add_options[i].highend)
- item->set_custom_color(0, supported_color);
- item->set_text(0, add_options[i].name);
- if (is_first_item && use_filter) {
- item->select(0);
- node_desc->set_text(_get_description(i));
- is_first_item = false;
- }
- switch (add_options[i].return_type) {
- case VisualShaderNode::PORT_TYPE_SCALAR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_BOOLEAN:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_TRANSFORM:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_SAMPLER:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
- break;
- default:
- break;
+ if (!folders.has(path)) {
+ category = root;
+ String path_temp = "";
+ for (int j = 0; j < subfolders.size(); j++) {
+ path_temp += subfolders[j];
+ if (!folders.has(path_temp)) {
+ category = members->create_item(category);
+ category->set_selectable(0, false);
+ category->set_collapsed(!use_filter);
+ category->set_text(0, subfolders[j]);
+ folders.insert(path_temp, category);
+ } else {
+ category = folders[path_temp];
}
- item->set_meta("id", i);
}
-
- prev_sub_category = add_options[i].sub_category;
- prev_category = add_options[i].category;
+ } else {
+ category = folders[path];
+ }
+
+ TreeItem *item = members->create_item(category);
+ if (options[i].highend && low_driver)
+ item->set_custom_color(0, unsupported_color);
+ else if (options[i].highend)
+ item->set_custom_color(0, supported_color);
+ item->set_text(0, options[i].name);
+ if (is_first_item && use_filter) {
+ item->select(0);
+ node_desc->set_text(options[i].description);
+ is_first_item = false;
+ }
+ switch (options[i].return_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_SAMPLER:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
+ break;
+ default:
+ break;
}
+ item->set_meta("id", options[i].temp_idx);
}
}
@@ -526,7 +498,7 @@ void VisualShaderEditor::_update_graph() {
size = group_node->get_size();
node->set_resizable(true);
- node->connect("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
+ node->connect_compat("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
}
if (is_expression) {
expression = expression_node->get_expression();
@@ -543,10 +515,10 @@ void VisualShaderEditor::_update_graph() {
if (nodes[n_i] >= 2) {
node->set_show_close_button(true);
- node->connect("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED);
+ node->connect_compat("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED);
}
- node->connect("dragged", this, "_node_dragged", varray(nodes[n_i]));
+ node->connect_compat("dragged", this, "_node_dragged", varray(nodes[n_i]));
Control *custom_editor = NULL;
int port_offset = 0;
@@ -564,8 +536,8 @@ void VisualShaderEditor::_update_graph() {
LineEdit *uniform_name = memnew(LineEdit);
uniform_name->set_text(uniform->get_uniform_name());
node->add_child(uniform_name);
- uniform_name->connect("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i]));
- uniform_name->connect("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i]));
+ uniform_name->connect_compat("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i]));
+ uniform_name->connect_compat("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i]));
if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
//shortcut
@@ -609,14 +581,14 @@ void VisualShaderEditor::_update_graph() {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ add_input_btn->connect_compat("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ add_output_btn->connect_compat("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -664,13 +636,13 @@ void VisualShaderEditor::_update_graph() {
if (default_value.get_type() != Variant::NIL) { // only a label
Button *button = memnew(Button);
hb->add_child(button);
- button->connect("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i));
+ button->connect_compat("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i));
switch (default_value.get_type()) {
case Variant::COLOR: {
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- button->connect("draw", this, "_draw_color_over_button", varray(button, default_value));
+ button->connect_compat("draw", this, "_draw_color_over_button", varray(button, default_value));
} break;
case Variant::BOOL: {
button->set_text(((bool)default_value) ? "true" : "false");
@@ -705,20 +677,20 @@ void VisualShaderEditor::_update_graph() {
type_box->add_item(TTR("Sampler"));
type_box->select(group_node->get_input_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ type_box->connect_compat("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
+ name_box->connect_compat("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect_compat("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ remove_btn->connect_compat("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
@@ -747,7 +719,7 @@ void VisualShaderEditor::_update_graph() {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ remove_btn->connect_compat("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
LineEdit *name_box = memnew(LineEdit);
@@ -755,8 +727,8 @@ void VisualShaderEditor::_update_graph() {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
+ name_box->connect_compat("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect_compat("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -766,7 +738,7 @@ void VisualShaderEditor::_update_graph() {
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ type_box->connect_compat("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
} else {
Label *label = memnew(Label);
label->set_text(name_right);
@@ -787,7 +759,7 @@ void VisualShaderEditor::_update_graph() {
preview->set_pressed(true);
}
- preview->connect("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ preview->connect_compat("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(preview);
}
@@ -860,7 +832,7 @@ void VisualShaderEditor::_update_graph() {
expression_box->set_context_menu_enabled(false);
expression_box->set_show_line_numbers(true);
- expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
+ expression_box->connect_compat("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
}
if (!uniform.is_valid()) {
@@ -1412,7 +1384,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
ERR_FAIL_COND_V(!vsn, NULL);
vsnode = Ref<VisualShaderNode>(vsn);
- vsnode->set_script(add_options[p_idx].script.get_ref_ptr());
+ vsnode->set_script(add_options[p_idx].script);
}
Point2 position = graph->get_scroll_ofs();
@@ -1680,6 +1652,8 @@ void VisualShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ highend_label->set_modulate(get_color("vulkan_color", "Editor"));
+
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
@@ -2037,8 +2011,10 @@ void VisualShaderEditor::_member_selected() {
if (item != NULL && item->has_meta("id")) {
members_dialog->get_ok()->set_disabled(false);
+ highend_label->set_visible(add_options[item->get_meta("id")].highend);
node_desc->set_text(_get_description(item->get_meta("id")));
} else {
+ highend_label->set_visible(false);
members_dialog->get_ok()->set_disabled(true);
node_desc->set_text("");
}
@@ -2157,10 +2133,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos_dirty = true;
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
- if (d["files"].get_type() == Variant::POOL_STRING_ARRAY) {
+ if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
int j = 0;
- PoolStringArray arr = d["files"];
+ PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
String type = ResourceLoader::get_resource_type(arr[i]);
@@ -2172,7 +2148,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
- } else if (ClassDB::get_parent_class(type) == "Texture") {
+ } else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture_node(arr[i]);
@@ -2320,17 +2296,17 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
- graph->connect("node_selected", this, "_node_selected");
- graph->connect("scroll_offset_changed", this, "_scroll_changed");
- graph->connect("duplicate_nodes_request", this, "_duplicate_nodes");
- graph->connect("copy_nodes_request", this, "_copy_nodes");
- graph->connect("paste_nodes_request", this, "_paste_nodes");
- graph->connect("delete_nodes_request", this, "_on_nodes_delete");
- graph->connect("gui_input", this, "_graph_gui_input");
- graph->connect("connection_to_empty", this, "_connection_to_empty");
- graph->connect("connection_from_empty", this, "_connection_from_empty");
+ graph->connect_compat("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
+ graph->connect_compat("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
+ graph->connect_compat("node_selected", this, "_node_selected");
+ graph->connect_compat("scroll_offset_changed", this, "_scroll_changed");
+ graph->connect_compat("duplicate_nodes_request", this, "_duplicate_nodes");
+ graph->connect_compat("copy_nodes_request", this, "_copy_nodes");
+ graph->connect_compat("paste_nodes_request", this, "_paste_nodes");
+ graph->connect_compat("delete_nodes_request", this, "_on_nodes_delete");
+ graph->connect_compat("gui_input", this, "_graph_gui_input");
+ graph->connect_compat("connection_to_empty", this, "_connection_to_empty");
+ graph->connect_compat("connection_from_empty", this, "_connection_from_empty");
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
@@ -2352,7 +2328,7 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type->add_item(TTR("Fragment"));
edit_type->add_item(TTR("Light"));
edit_type->select(1);
- edit_type->connect("item_selected", this, "_mode_selected");
+ edit_type->connect_compat("item_selected", this, "_mode_selected");
graph->get_zoom_hbox()->add_child(edit_type);
graph->get_zoom_hbox()->move_child(edit_type, 0);
@@ -2360,13 +2336,13 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->connect("pressed", this, "_show_members_dialog", varray(false));
+ add_node->connect_compat("pressed", this, "_show_members_dialog", varray(false));
preview_shader = memnew(ToolButton);
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip(TTR("Show resulted shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
- preview_shader->connect("pressed", this, "_show_preview_text");
+ preview_shader->connect_compat("pressed", this, "_show_preview_text");
///////////////////////////////////////
// PREVIEW PANEL
@@ -2400,15 +2376,15 @@ VisualShaderEditor::VisualShaderEditor() {
node_filter = memnew(LineEdit);
filter_hb->add_child(node_filter);
- node_filter->connect("text_changed", this, "_member_filter_changed");
- node_filter->connect("gui_input", this, "_sbox_input");
+ node_filter->connect_compat("text_changed", this, "_member_filter_changed");
+ node_filter->connect_compat("gui_input", this, "_sbox_input");
node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
node_filter->set_placeholder(TTR("Search"));
tools = memnew(MenuButton);
filter_hb->add_child(tools);
tools->set_tooltip(TTR("Options"));
- tools->get_popup()->connect("id_pressed", this, "_tools_menu_option");
+ tools->get_popup()->connect_compat("id_pressed", this, "_tools_menu_option");
tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL);
tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL);
@@ -2421,14 +2397,26 @@ VisualShaderEditor::VisualShaderEditor() {
members->set_allow_reselect(true);
members->set_hide_folding(false);
members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
- members->connect("item_activated", this, "_member_create");
- members->connect("item_selected", this, "_member_selected");
- members->connect("nothing_selected", this, "_member_unselected");
+ members->connect_compat("item_activated", this, "_member_create");
+ members->connect_compat("item_selected", this, "_member_selected");
+ members->connect_compat("nothing_selected", this, "_member_unselected");
+
+ HBoxContainer *desc_hbox = memnew(HBoxContainer);
+ members_vb->add_child(desc_hbox);
Label *desc_label = memnew(Label);
- members_vb->add_child(desc_label);
+ desc_hbox->add_child(desc_label);
desc_label->set_text(TTR("Description:"));
+ desc_hbox->add_spacer();
+
+ highend_label = memnew(Label);
+ desc_hbox->add_child(highend_label);
+ highend_label->set_visible(false);
+ highend_label->set_text("Vulkan");
+ highend_label->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ highend_label->set_tooltip(TTR("High-end node"));
+
node_desc = memnew(RichTextLabel);
members_vb->add_child(node_desc);
node_desc->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -2439,11 +2427,11 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog->set_title(TTR("Create Shader Node"));
members_dialog->add_child(members_vb);
members_dialog->get_ok()->set_text(TTR("Create"));
- members_dialog->get_ok()->connect("pressed", this, "_member_create");
+ members_dialog->get_ok()->connect_compat("pressed", this, "_member_create");
members_dialog->get_ok()->set_disabled(true);
members_dialog->set_resizable(true);
members_dialog->set_as_minsize();
- members_dialog->connect("hide", this, "_member_cancel");
+ members_dialog->connect_compat("hide", this, "_member_cancel");
add_child(members_dialog);
alert = memnew(AcceptDialog);
@@ -2691,11 +2679,10 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
texture_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1));
-
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
+ add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
@@ -2823,7 +2810,7 @@ VisualShaderEditor::VisualShaderEditor() {
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
- property_editor->connect("variant_changed", this, "_port_edited");
+ property_editor->connect_compat("variant_changed", this, "_port_edited");
}
void VisualShaderEditorPlugin::edit(Object *p_object) {
@@ -2884,7 +2871,7 @@ protected:
public:
void _notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- connect("item_selected", this, "_item_selected");
+ connect_compat("item_selected", this, "_item_selected");
}
}
@@ -2894,7 +2881,7 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture> type_icon[5] = {
+ Ref<Texture2D> type_icon[5] = {
EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"),
@@ -3013,16 +3000,16 @@ public:
bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]);
if (res_prop) {
- p_properties[i]->connect("resource_selected", this, "_resource_selected");
+ p_properties[i]->connect_compat("resource_selected", this, "_resource_selected");
}
- properties[i]->connect("property_changed", this, "_property_changed");
+ properties[i]->connect_compat("property_changed", this, "_property_changed");
properties[i]->set_object_and_property(node.ptr(), p_names[i]);
properties[i]->update_property();
properties[i]->set_name_split_ratio(0);
}
- node->connect("changed", this, "_node_changed");
- node->connect("editor_refresh_request", this, "_refresh_request", varray(), CONNECT_DEFERRED);
+ node->connect_compat("changed", this, "_node_changed");
+ node->connect_compat("editor_refresh_request", this, "_refresh_request", varray(), CONNECT_DEFERRED);
}
static void _bind_methods() {
@@ -3188,7 +3175,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
options->set_clip_text(true);
add_child(options);
add_focusable(options);
- options->connect("item_selected", this, "_option_selected");
+ options->connect_compat("item_selected", this, "_option_selected");
}
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
@@ -3261,7 +3248,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
shader = p_shader;
- shader->connect("changed", this, "_shader_changed");
+ shader->connect_compat("changed", this, "_shader_changed");
type = p_type;
port = p_port;
node = p_node;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 8c5dd8e82f..8919690ada 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -94,6 +94,7 @@ class VisualShaderEditor : public VBoxContainer {
AcceptDialog *alert;
LineEdit *node_filter;
RichTextLabel *node_desc;
+ Label *highend_label;
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos);
@@ -103,7 +104,6 @@ class VisualShaderEditor : public VBoxContainer {
struct AddOption {
String name;
String category;
- String sub_category;
String type;
String description;
int sub_func;
@@ -115,12 +115,12 @@ class VisualShaderEditor : public VBoxContainer {
float value;
bool highend;
bool is_custom;
+ int temp_idx;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = p_sub_func;
return_type = p_return_type;
@@ -134,8 +134,7 @@ class VisualShaderEditor : public VBoxContainer {
AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = 0;
sub_func_str = p_sub_func;
@@ -147,6 +146,12 @@ class VisualShaderEditor : public VBoxContainer {
is_custom = false;
}
};
+ struct _OptionComparator {
+
+ _FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
+ return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
+ }
+ };
Vector<AddOption> add_options;
int texture_node_option_idx;
@@ -264,7 +269,7 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
void clear_custom_types();
- void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory);
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);
diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp
index 0665b1d013..59db531581 100644
--- a/editor/progress_dialog.cpp
+++ b/editor/progress_dialog.cpp
@@ -264,5 +264,5 @@ ProgressDialog::ProgressDialog() {
cancel_hb->add_child(cancel);
cancel->set_text(TTR("Cancel"));
cancel_hb->add_spacer();
- cancel->connect("pressed", this, "_cancel_pressed");
+ cancel->connect_compat("pressed", this, "_cancel_pressed");
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 3c8fef6233..753125eb03 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -53,7 +53,7 @@ void ProjectExportDialog::_notification(int p_what) {
case NOTIFICATION_READY: {
duplicate_preset->set_icon(get_icon("Duplicate", "EditorIcons"));
delete_preset->set_icon(get_icon("Remove", "EditorIcons"));
- connect("confirmed", this, "_export_pck_zip");
+ connect_compat("confirmed", this, "_export_pck_zip");
custom_feature_display->get_parent_control()->add_style_override("panel", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_POPUP_HIDE: {
@@ -913,10 +913,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
if (invalid_path) {
export_project->get_ok()->set_disabled(true);
- export_project->get_line_edit()->disconnect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->disconnect_compat("text_entered", export_project, "_file_entered");
} else {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
}
}
@@ -946,9 +946,9 @@ void ProjectExportDialog::_export_project() {
}
// Ensure that signal is connected if previous attempt left it disconnected with _validate_export_path
- if (!export_project->get_line_edit()->is_connected("text_entered", export_project, "_file_entered")) {
+ if (!export_project->get_line_edit()->is_connected_compat("text_entered", export_project, "_file_entered")) {
export_project->get_ok()->set_disabled(false);
- export_project->get_line_edit()->connect("text_entered", export_project, "_file_entered");
+ export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
}
export_project->set_mode(EditorFileDialog::MODE_SAVE_FILE);
@@ -1085,7 +1085,7 @@ ProjectExportDialog::ProjectExportDialog() {
add_preset = memnew(MenuButton);
add_preset->set_text(TTR("Add..."));
- add_preset->get_popup()->connect("index_pressed", this, "_add_preset");
+ add_preset->get_popup()->connect_compat("index_pressed", this, "_add_preset");
preset_hb->add_child(add_preset);
MarginContainer *mc = memnew(MarginContainer);
preset_vb->add_child(mc);
@@ -1093,13 +1093,13 @@ ProjectExportDialog::ProjectExportDialog() {
presets = memnew(ItemList);
presets->set_drag_forwarding(this);
mc->add_child(presets);
- presets->connect("item_selected", this, "_edit_preset");
+ presets->connect_compat("item_selected", this, "_edit_preset");
duplicate_preset = memnew(ToolButton);
preset_hb->add_child(duplicate_preset);
- duplicate_preset->connect("pressed", this, "_duplicate_preset");
+ duplicate_preset->connect_compat("pressed", this, "_duplicate_preset");
delete_preset = memnew(ToolButton);
preset_hb->add_child(delete_preset);
- delete_preset->connect("pressed", this, "_delete_preset");
+ delete_preset->connect_compat("pressed", this, "_delete_preset");
// Preset settings.
@@ -1109,11 +1109,11 @@ ProjectExportDialog::ProjectExportDialog() {
name = memnew(LineEdit);
settings_vb->add_margin_child(TTR("Name:"), name);
- name->connect("text_changed", this, "_name_changed");
+ name->connect_compat("text_changed", this, "_name_changed");
runnable = memnew(CheckButton);
runnable->set_text(TTR("Runnable"));
runnable->set_tooltip(TTR("If checked, the preset will be available for use in one-click deploy.\nOnly one preset per platform may be marked as runnable."));
- runnable->connect("pressed", this, "_runnable_pressed");
+ runnable->connect_compat("pressed", this, "_runnable_pressed");
settings_vb->add_child(runnable);
export_path = memnew(EditorPropertyPath);
@@ -1121,7 +1121,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_path->set_label(TTR("Export Path"));
export_path->set_object_and_property(this, "export_path");
export_path->set_save_mode();
- export_path->connect("property_changed", this, "_export_path_changed");
+ export_path->connect_compat("property_changed", this, "_export_path_changed");
// Subsections.
@@ -1137,7 +1137,7 @@ ProjectExportDialog::ProjectExportDialog() {
sections->add_child(parameters);
parameters->set_name(TTR("Options"));
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
- parameters->connect("property_edited", this, "_update_parameters");
+ parameters->connect_compat("property_edited", this, "_update_parameters");
// Resources export parameters.
@@ -1150,7 +1150,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_filter->add_item(TTR("Export selected scenes (and dependencies)"));
export_filter->add_item(TTR("Export selected resources (and dependencies)"));
resources_vb->add_margin_child(TTR("Export Mode:"), export_filter);
- export_filter->connect("item_selected", this, "_export_type_changed");
+ export_filter->connect_compat("item_selected", this, "_export_type_changed");
include_label = memnew(Label);
include_label->set_text(TTR("Resources to export:"));
@@ -1161,19 +1161,19 @@ ProjectExportDialog::ProjectExportDialog() {
include_files = memnew(Tree);
include_margin->add_child(include_files);
- include_files->connect("item_edited", this, "_tree_changed");
+ include_files->connect_compat("item_edited", this, "_tree_changed");
include_filters = memnew(LineEdit);
resources_vb->add_margin_child(
TTR("Filters to export non-resource files/folders\n(comma-separated, e.g: *.json, *.txt, docs/*)"),
include_filters);
- include_filters->connect("text_changed", this, "_filter_changed");
+ include_filters->connect_compat("text_changed", this, "_filter_changed");
exclude_filters = memnew(LineEdit);
resources_vb->add_margin_child(
TTR("Filters to exclude files/folders from project\n(comma-separated, e.g: *.json, *.txt, docs/*)"),
exclude_filters);
- exclude_filters->connect("text_changed", this, "_filter_changed");
+ exclude_filters->connect_compat("text_changed", this, "_filter_changed");
// Patch packages.
@@ -1190,8 +1190,8 @@ ProjectExportDialog::ProjectExportDialog() {
patch_vb->add_child(patches);
patches->set_v_size_flags(SIZE_EXPAND_FILL);
patches->set_hide_root(true);
- patches->connect("button_pressed", this, "_patch_button_pressed");
- patches->connect("item_edited", this, "_patch_edited");
+ patches->connect_compat("button_pressed", this, "_patch_button_pressed");
+ patches->connect_compat("item_edited", this, "_patch_edited");
patches->set_drag_forwarding(this);
patches->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
@@ -1206,12 +1206,12 @@ ProjectExportDialog::ProjectExportDialog() {
patch_dialog = memnew(EditorFileDialog);
patch_dialog->add_filter("*.pck ; " + TTR("Pack File"));
patch_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- patch_dialog->connect("file_selected", this, "_patch_selected");
+ patch_dialog->connect_compat("file_selected", this, "_patch_selected");
add_child(patch_dialog);
patch_erase = memnew(ConfirmationDialog);
patch_erase->get_ok()->set_text(TTR("Delete"));
- patch_erase->connect("confirmed", this, "_patch_deleted");
+ patch_erase->connect_compat("confirmed", this, "_patch_deleted");
add_child(patch_erase);
// Feature tags.
@@ -1219,7 +1219,7 @@ ProjectExportDialog::ProjectExportDialog() {
VBoxContainer *feature_vb = memnew(VBoxContainer);
feature_vb->set_name(TTR("Features"));
custom_features = memnew(LineEdit);
- custom_features->connect("text_changed", this, "_custom_features_changed");
+ custom_features->connect_compat("text_changed", this, "_custom_features_changed");
feature_vb->add_margin_child(TTR("Custom (comma-separated):"), custom_features);
Panel *features_panel = memnew(Panel);
custom_feature_display = memnew(RichTextLabel);
@@ -1240,9 +1240,9 @@ ProjectExportDialog::ProjectExportDialog() {
script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT);
script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED);
script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED);
- script_mode->connect("item_selected", this, "_script_export_mode_changed");
+ script_mode->connect_compat("item_selected", this, "_script_export_mode_changed");
script_key = memnew(LineEdit);
- script_key->connect("text_changed", this, "_script_encryption_key_changed");
+ script_key->connect_compat("text_changed", this, "_script_encryption_key_changed");
script_key_error = memnew(Label);
script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)"));
script_key_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
@@ -1250,7 +1250,7 @@ ProjectExportDialog::ProjectExportDialog() {
script_vb->add_child(script_key_error);
sections->add_child(script_vb);
- sections->connect("tab_changed", this, "_tab_changed");
+ sections->connect_compat("tab_changed", this, "_tab_changed");
// Disable by default.
name->set_editable(false);
@@ -1267,7 +1267,7 @@ ProjectExportDialog::ProjectExportDialog() {
delete_confirm = memnew(ConfirmationDialog);
add_child(delete_confirm);
delete_confirm->get_ok()->set_text(TTR("Delete"));
- delete_confirm->connect("confirmed", this, "_delete_preset_confirm");
+ delete_confirm->connect_compat("confirmed", this, "_delete_preset_confirm");
// Export buttons, dialogs and errors.
@@ -1276,7 +1276,7 @@ ProjectExportDialog::ProjectExportDialog() {
get_cancel()->set_text(TTR("Close"));
get_ok()->set_text(TTR("Export PCK/Zip"));
export_button = add_button(TTR("Export Project"), !OS::get_singleton()->get_swap_ok_cancel(), "export");
- export_button->connect("pressed", this, "_export_project");
+ export_button->connect_compat("pressed", this, "_export_project");
// Disable initially before we select a valid preset
export_button->set_disabled(true);
get_ok()->set_disabled(true);
@@ -1288,10 +1288,10 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_dialog->get_ok()->hide();
export_all_dialog->add_button(TTR("Debug"), true, "debug");
export_all_dialog->add_button(TTR("Release"), true, "release");
- export_all_dialog->connect("custom_action", this, "_export_all_dialog_action");
+ export_all_dialog->connect_compat("custom_action", this, "_export_all_dialog_action");
export_all_button = add_button(TTR("Export All"), !OS::get_singleton()->get_swap_ok_cancel(), "export");
- export_all_button->connect("pressed", this, "_export_all_dialog");
+ export_all_button->connect_compat("pressed", this, "_export_all_dialog");
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
@@ -1300,7 +1300,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(export_pck_zip);
- export_pck_zip->connect("file_selected", this, "_export_pck_zip_selected");
+ export_pck_zip->connect_compat("file_selected", this, "_export_pck_zip_selected");
export_error = memnew(Label);
main_vb->add_child(export_error);
@@ -1326,13 +1326,13 @@ ProjectExportDialog::ProjectExportDialog() {
download_templates->set_text(TTR("Manage Export Templates"));
download_templates->set_v_size_flags(SIZE_SHRINK_CENTER);
export_templates_error->add_child(download_templates);
- download_templates->connect("pressed", this, "_open_export_template_manager");
+ download_templates->connect_compat("pressed", this, "_open_export_template_manager");
export_project = memnew(EditorFileDialog);
export_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(export_project);
- export_project->connect("file_selected", this, "_export_project_to_path");
- export_project->get_line_edit()->connect("text_changed", this, "_validate_export_path");
+ export_project->connect_compat("file_selected", this, "_export_project_to_path");
+ export_project->get_line_edit()->connect_compat("text_changed", this, "_validate_export_path");
export_debug = memnew(CheckBox);
export_debug->set_text(TTR("Export With Debug"));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 9cc2a79399..23a7628eeb 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -107,9 +107,9 @@ private:
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
- Ref<Texture> current_path_icon = status_rect->get_texture();
- Ref<Texture> current_install_icon = install_status_rect->get_texture();
- Ref<Texture> new_icon;
+ Ref<Texture2D> current_path_icon = status_rect->get_texture();
+ Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
+ Ref<Texture2D> new_icon;
switch (p_type) {
@@ -484,8 +484,8 @@ private:
if (mode == MODE_NEW) {
ProjectSettings::CustomMap initial_settings;
- if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") {
- initial_settings["rendering/quality/driver/driver_name"] = "GLES3";
+ if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
+ initial_settings["rendering/quality/driver/driver_name"] = "Vulkan";
} else {
initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
initial_settings["rendering/vram_compression/import_etc2"] = false;
@@ -811,7 +811,7 @@ public:
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
- create_dir->connect("pressed", this, "_create_folder");
+ create_dir->connect_compat("pressed", this, "_create_folder");
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
@@ -848,7 +848,7 @@ public:
browse = memnew(Button);
browse->set_text(TTR("Browse"));
- browse->connect("pressed", this, "_browse_path");
+ browse->connect_compat("pressed", this, "_browse_path");
pphb->add_child(browse);
// install status icon
@@ -858,7 +858,7 @@ public:
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
- install_browse->connect("pressed", this, "_browse_install_path");
+ install_browse->connect_compat("pressed", this, "_browse_install_path");
iphb->add_child(install_browse);
msg = memnew(Label);
@@ -880,28 +880,37 @@ public:
rshb->add_child(rvb);
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("OpenGL ES 3.0"));
- rs_button->set_meta("driver_name", "GLES3");
+ rs_button->set_text(TTR("Vulkan"));
+ rs_button->set_meta("driver_name", "Vulkan");
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Higher visual quality\n- All features available\n- Incompatible with older hardware\n- Not recommended for web games"));
+ l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
rshb->add_child(memnew(VSeparator));
+ const String gles2_unsupported_tooltip =
+ TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
+
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(SIZE_EXPAND_FILL);
rshb->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("OpenGL ES 2.0"));
+ rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
rs_button->set_meta("driver_name", "GLES2");
+ rs_button->set_disabled(true);
+ rs_button->set_tooltip(gles2_unsupported_tooltip);
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web games"));
+ l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
+ // Also set the tooltip on the label so it appears when hovering either the checkbox or label.
+ l->set_tooltip(gles2_unsupported_tooltip);
+ // Required for the tooltip to show.
+ l->set_mouse_filter(MOUSE_FILTER_STOP);
rvb->add_child(l);
l = memnew(Label);
@@ -919,13 +928,13 @@ public:
fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
- project_name->connect("text_changed", this, "_text_changed");
- project_path->connect("text_changed", this, "_path_text_changed");
- install_path->connect("text_changed", this, "_path_text_changed");
- fdialog->connect("dir_selected", this, "_path_selected");
- fdialog->connect("file_selected", this, "_file_selected");
- fdialog_install->connect("dir_selected", this, "_install_path_selected");
- fdialog_install->connect("file_selected", this, "_install_path_selected");
+ project_name->connect_compat("text_changed", this, "_text_changed");
+ project_path->connect_compat("text_changed", this, "_path_text_changed");
+ install_path->connect_compat("text_changed", this, "_path_text_changed");
+ fdialog->connect_compat("dir_selected", this, "_path_selected");
+ fdialog->connect_compat("file_selected", this, "_file_selected");
+ fdialog_install->connect_compat("dir_selected", this, "_install_path_selected");
+ fdialog_install->connect_compat("file_selected", this, "_install_path_selected");
set_hide_on_ok(false);
mode = MODE_NEW;
@@ -992,7 +1001,7 @@ public:
String path;
String icon;
String main_scene;
- uint64_t last_modified;
+ uint64_t last_edited;
bool favorite;
bool grayed;
bool missing;
@@ -1008,7 +1017,7 @@ public:
const String &p_path,
const String &p_icon,
const String &p_main_scene,
- uint64_t p_last_modified,
+ uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
@@ -1020,7 +1029,7 @@ public:
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
- last_modified = p_last_modified;
+ last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
@@ -1095,8 +1104,8 @@ struct ProjectListComparator {
switch (order_option) {
case ProjectListFilter::FILTER_PATH:
return a.project_key < b.project_key;
- case ProjectListFilter::FILTER_MODIFIED:
- return a.last_modified > b.last_modified;
+ case ProjectListFilter::FILTER_EDIT_DATE:
+ return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
@@ -1104,7 +1113,7 @@ struct ProjectListComparator {
};
ProjectList::ProjectList() {
- _order_option = ProjectListFilter::FILTER_MODIFIED;
+ _order_option = ProjectListFilter::FILTER_EDIT_DATE;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -1141,8 +1150,8 @@ void ProjectList::_notification(int p_what) {
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
- Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
- Ref<Texture> icon;
+ Ref<Texture2D> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
+ Ref<Texture2D> icon;
if (item.icon != "") {
Ref<Image> img;
img.instance();
@@ -1191,15 +1200,18 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
- uint64_t last_modified = 0;
+ uint64_t last_edited = 0;
if (FileAccess::exists(conf)) {
- last_modified = FileAccess::get_modified_time(conf);
+ // The modification date marks the date the project was last edited.
+ // This is because the `project.godot` file will always be modified
+ // when editing a project (but not when running it).
+ last_edited = FileAccess::get_modified_time(conf);
String fscache = path.plus_file(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
- if (cache_modified > last_modified)
- last_modified = cache_modified;
+ if (cache_modified > last_edited)
+ last_edited = cache_modified;
}
} else {
grayed = true;
@@ -1209,7 +1221,7 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item,
String project_key = p_property_key.get_slice("/", 1);
- p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
+ p_item = Item(project_key, project_name, description, path, icon, main_scene, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
@@ -1304,12 +1316,12 @@ void ProjectList::create_project_item_control(int p_index) {
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != NULL); // Already created
- Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons");
+ Ref<Texture2D> favorite_icon = get_icon("Favorites", "EditorIcons");
Color font_color = get_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);
- hb->connect("draw", this, "_panel_draw", varray(hb));
- hb->connect("gui_input", this, "_panel_input", varray(hb));
+ hb->connect_compat("draw", this, "_panel_draw", varray(hb));
+ hb->connect_compat("gui_input", this, "_panel_input", varray(hb));
hb->add_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
@@ -1320,7 +1332,7 @@ void ProjectList::create_project_item_control(int p_index) {
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
- favorite->connect("pressed", this, "_favorite_pressed", varray(hb));
+ favorite->connect_compat("pressed", this, "_favorite_pressed", varray(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
hb->add_child(favorite_box);
@@ -1368,7 +1380,7 @@ void ProjectList::create_project_item_control(int p_index) {
path_hb->add_child(show);
if (!item.missing) {
- show->connect("pressed", this, "_show_project", varray(item.path));
+ show->connect_compat("pressed", this, "_show_project", varray(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
@@ -2315,7 +2327,7 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_
npdialog->show_dialog();
}
-void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
+void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
@@ -2324,9 +2336,9 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
}
memdelete(da);
if (folders_set.size() > 0) {
- PoolStringArray folders;
+ PackedStringArray folders;
for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
- folders.append(E->get());
+ folders.push_back(E->get());
}
bool confirm = true;
@@ -2346,8 +2358,8 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
memdelete(dir);
}
if (confirm) {
- multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders");
- multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders));
+ multi_scan_ask->get_ok()->disconnect_compat("pressed", this, "_scan_multiple_folders");
+ multi_scan_ask->get_ok()->connect_compat("pressed", this, "_scan_multiple_folders", varray(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered_minsize();
@@ -2357,7 +2369,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
}
}
-void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) {
+void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
@@ -2506,13 +2518,13 @@ ProjectManager::ProjectManager() {
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
- sort_filter_titles.push_back(TTR("Last Modified"));
+ sort_filter_titles.push_back(TTR("Last Edited"));
project_order_filter = memnew(ProjectListFilter);
project_order_filter->add_filter_option();
project_order_filter->_setup_filters(sort_filter_titles);
project_order_filter->set_filter_size(150);
sort_filters->add_child(project_order_filter);
- project_order_filter->connect("filter_changed", this, "_on_order_option_changed");
+ project_order_filter->connect_compat("filter_changed", this, "_on_order_option_changed");
project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE);
int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
@@ -2522,7 +2534,7 @@ ProjectManager::ProjectManager() {
project_filter = memnew(ProjectListFilter);
project_filter->add_search_box();
- project_filter->connect("filter_changed", this, "_on_filter_option_changed");
+ project_filter->connect_compat("filter_changed", this, "_on_filter_option_changed");
project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE);
sort_filters->add_child(project_filter);
@@ -2534,8 +2546,8 @@ ProjectManager::ProjectManager() {
pc->set_v_size_flags(SIZE_EXPAND_FILL);
_project_list = memnew(ProjectList);
- _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons");
- _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask");
+ _project_list->connect_compat(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons");
+ _project_list->connect_compat(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask");
pc->add_child(_project_list);
_project_list->set_enable_h_scroll(false);
@@ -2545,13 +2557,13 @@ ProjectManager::ProjectManager() {
Button *open = memnew(Button);
open->set_text(TTR("Edit"));
tree_vb->add_child(open);
- open->connect("pressed", this, "_open_selected_projects_ask");
+ open->connect_compat("pressed", this, "_open_selected_projects_ask");
open_btn = open;
Button *run = memnew(Button);
run->set_text(TTR("Run"));
tree_vb->add_child(run);
- run->connect("pressed", this, "_run_project");
+ run->connect_compat("pressed", this, "_run_project");
run_btn = run;
tree_vb->add_child(memnew(HSeparator));
@@ -2559,7 +2571,7 @@ ProjectManager::ProjectManager() {
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
tree_vb->add_child(scan);
- scan->connect("pressed", this, "_scan_projects");
+ scan->connect_compat("pressed", this, "_scan_projects");
tree_vb->add_child(memnew(HSeparator));
@@ -2569,34 +2581,34 @@ ProjectManager::ProjectManager() {
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
gui_base->add_child(scan_dir);
- scan_dir->connect("dir_selected", this, "_scan_begin");
+ scan_dir->connect_compat("dir_selected", this, "_scan_begin");
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
tree_vb->add_child(create);
- create->connect("pressed", this, "_new_project");
+ create->connect_compat("pressed", this, "_new_project");
Button *import = memnew(Button);
import->set_text(TTR("Import"));
tree_vb->add_child(import);
- import->connect("pressed", this, "_import_project");
+ import->connect_compat("pressed", this, "_import_project");
Button *rename = memnew(Button);
rename->set_text(TTR("Rename"));
tree_vb->add_child(rename);
- rename->connect("pressed", this, "_rename_project");
+ rename->connect_compat("pressed", this, "_rename_project");
rename_btn = rename;
Button *erase = memnew(Button);
erase->set_text(TTR("Remove"));
tree_vb->add_child(erase);
- erase->connect("pressed", this, "_erase_project");
+ erase->connect_compat("pressed", this, "_erase_project");
erase_btn = erase;
Button *erase_missing = memnew(Button);
erase_missing->set_text(TTR("Remove Missing"));
tree_vb->add_child(erase_missing);
- erase_missing->connect("pressed", this, "_erase_missing_projects");
+ erase_missing->connect_compat("pressed", this, "_erase_missing_projects");
erase_missing_btn = erase_missing;
tree_vb->add_spacer();
@@ -2605,7 +2617,7 @@ ProjectManager::ProjectManager() {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Templates"));
tabs->add_child(asset_library);
- asset_library->connect("install_asset", this, "_install_project");
+ asset_library->connect_compat("install_asset", this, "_install_project");
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
@@ -2652,7 +2664,7 @@ ProjectManager::ProjectManager() {
language_btn->set_icon(get_icon("Environment", "EditorIcons"));
settings_hb->add_child(language_btn);
- language_btn->connect("item_selected", this, "_language_selected");
+ language_btn->connect_compat("item_selected", this, "_language_selected");
center_box->add_child(settings_hb);
settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
@@ -2661,28 +2673,28 @@ ProjectManager::ProjectManager() {
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
- language_restart_ask->get_ok()->connect("pressed", this, "_restart_confirm");
+ language_restart_ask->get_ok()->connect_compat("pressed", this, "_restart_confirm");
language_restart_ask->get_cancel()->set_text(TTR("Continue"));
gui_base->add_child(language_restart_ask);
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
- erase_missing_ask->get_ok()->connect("pressed", this, "_erase_missing_projects_confirm");
+ erase_missing_ask->get_ok()->connect_compat("pressed", this, "_erase_missing_projects_confirm");
gui_base->add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->get_ok()->set_text(TTR("Remove"));
- erase_ask->get_ok()->connect("pressed", this, "_erase_project_confirm");
+ erase_ask->get_ok()->connect_compat("pressed", this, "_erase_project_confirm");
gui_base->add_child(erase_ask);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok()->set_text(TTR("Edit"));
- multi_open_ask->get_ok()->connect("pressed", this, "_open_selected_projects");
+ multi_open_ask->get_ok()->connect_compat("pressed", this, "_open_selected_projects");
gui_base->add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->get_ok()->set_text(TTR("Run"));
- multi_run_ask->get_ok()->connect("pressed", this, "_run_project_confirm");
+ multi_run_ask->get_ok()->connect_compat("pressed", this, "_run_project_confirm");
gui_base->add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
@@ -2690,7 +2702,7 @@ ProjectManager::ProjectManager() {
gui_base->add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
- ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings");
+ ask_update_settings->get_ok()->connect_compat("pressed", this, "_confirm_update_settings");
gui_base->add_child(ask_update_settings);
OS::get_singleton()->set_low_processor_usage_mode(true);
@@ -2698,8 +2710,8 @@ ProjectManager::ProjectManager() {
npdialog = memnew(ProjectDialog);
gui_base->add_child(npdialog);
- npdialog->connect("projects_updated", this, "_on_projects_updated");
- npdialog->connect("project_created", this, "_on_project_created");
+ npdialog->connect_compat("projects_updated", this, "_on_projects_updated");
+ npdialog->connect_compat("project_created", this, "_on_project_created");
_load_recent_projects();
@@ -2707,8 +2719,8 @@ ProjectManager::ProjectManager() {
_scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
}
- SceneTree::get_singleton()->connect("files_dropped", this, "_files_dropped");
- SceneTree::get_singleton()->connect("global_menu_action", this, "_global_menu_action");
+ SceneTree::get_singleton()->connect_compat("files_dropped", this, "_files_dropped");
+ SceneTree::get_singleton()->connect_compat("global_menu_action", this, "_global_menu_action");
run_error_diag = memnew(AcceptDialog);
gui_base->add_child(run_error_diag);
@@ -2720,7 +2732,7 @@ ProjectManager::ProjectManager() {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
- open_templates->connect("confirmed", this, "_open_asset_library");
+ open_templates->connect_compat("confirmed", this, "_open_asset_library");
add_child(open_templates);
}
@@ -2781,14 +2793,14 @@ void ProjectListFilter::_bind_methods() {
void ProjectListFilter::add_filter_option() {
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
- filter_option->connect("item_selected", this, "_filter_option_selected");
+ filter_option->connect_compat("item_selected", this, "_filter_option_selected");
add_child(filter_option);
}
void ProjectListFilter::add_search_box() {
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
- search_box->connect("text_changed", this, "_search_text_changed");
+ search_box->connect_compat("text_changed", this, "_search_text_changed");
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(search_box);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index b8f7403e27..8b9c769c59 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -111,8 +111,8 @@ class ProjectManager : public Control {
void _dim_window();
void _unhandled_input(const Ref<InputEvent> &p_ev);
- void _files_dropped(PoolStringArray p_files, int p_screen);
- void _scan_multiple_folders(PoolStringArray p_files);
+ void _files_dropped(PackedStringArray p_files, int p_screen);
+ void _scan_multiple_folders(PackedStringArray p_files);
void _on_order_option_changed();
void _on_filter_option_changed();
@@ -134,7 +134,7 @@ public:
enum FilterOption {
FILTER_NAME,
FILTER_PATH,
- FILTER_MODIFIED,
+ FILTER_EDIT_DATE,
};
private:
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 6635f5cb47..9bee84b482 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -108,7 +108,7 @@ void ProjectSettingsEditor::_notification(int p_what) {
action_add_error->add_color_override("font_color", get_color("error_color", "Editor"));
- translation_list->connect("button_pressed", this, "_translation_delete");
+ translation_list->connect_compat("button_pressed", this, "_translation_delete");
_update_actions();
popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key "), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation
popup_add->add_icon_item(get_icon("JoyButton", "EditorIcons"), TTR("Joy Button"), INPUT_JOY_BUTTON);
@@ -847,7 +847,7 @@ void ProjectSettingsEditor::_item_add() {
// Initialize the property with the default value for the given type.
// The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
- Variant::CallError ce;
+ Callable::CallError ce;
const Variant value = Variant::construct(Variant::Type(type->get_selected() + 1), NULL, 0, ce);
String catname = category->get_text().strip_edges();
@@ -1188,7 +1188,7 @@ void ProjectSettingsEditor::add_translation(const String &p_translation) {
void ProjectSettingsEditor::_translation_add(const String &p_path) {
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
for (int i = 0; i < translations.size(); i++) {
@@ -1219,7 +1219,7 @@ void ProjectSettingsEditor::_translation_delete(Object *p_item, int p_column, in
int idx = ti->get_metadata(0);
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
ERR_FAIL_INDEX(idx, translations.size());
@@ -1253,7 +1253,7 @@ void ProjectSettingsEditor::_translation_res_add(const String &p_path) {
if (remaps.has(p_path))
return; //pointless already has it
- remaps[p_path] = PoolStringArray();
+ remaps[p_path] = PackedStringArray();
undo_redo->create_action(TTR("Add Remapped Path"));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "locale/translation_remaps", remaps);
@@ -1281,7 +1281,7 @@ void ProjectSettingsEditor::_translation_res_option_add(const String &p_path) {
String key = k->get_metadata(0);
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
r.push_back(p_path + ":" + "en");
remaps[key] = r;
@@ -1328,7 +1328,7 @@ void ProjectSettingsEditor::_translation_res_option_changed() {
ERR_FAIL_INDEX(which, langs.size());
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
ERR_FAIL_INDEX(idx, r.size());
if (translation_locales_idxs_remap.size() > which) {
r.set(idx, path + ":" + langs[translation_locales_idxs_remap[which]]);
@@ -1395,7 +1395,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p
int idx = ed->get_metadata(0);
ERR_FAIL_COND(!remaps.has(key));
- PoolStringArray r = remaps[key];
+ PackedStringArray r = remaps[key];
ERR_FAIL_INDEX(idx, r.size());
r.remove(idx);
remaps[key] = r;
@@ -1506,7 +1506,7 @@ void ProjectSettingsEditor::_update_translations() {
translation_list->set_hide_root(true);
if (ProjectSettings::get_singleton()->has_setting("locale/translations")) {
- PoolStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
+ PackedStringArray translations = ProjectSettings::get_singleton()->get("locale/translations");
for (int i = 0; i < translations.size(); i++) {
TreeItem *t = translation_list->create_item(root);
@@ -1642,7 +1642,7 @@ void ProjectSettingsEditor::_update_translations() {
t->select(0);
translation_res_option_add_button->set_disabled(false);
- PoolStringArray selected = remaps[keys[i]];
+ PackedStringArray selected = remaps[keys[i]];
for (int j = 0; j < selected.size(); j++) {
String s2 = selected[j];
@@ -1805,7 +1805,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
search_button->set_pressed(false);
search_button->set_text(TTR("Search"));
hbc->add_child(search_button);
- search_button->connect("toggled", this, "_toggle_search_bar");
+ search_button->connect_compat("toggled", this, "_toggle_search_bar");
hbc->add_child(memnew(VSeparator));
@@ -1820,7 +1820,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
category = memnew(LineEdit);
category->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_prop_bar->add_child(category);
- category->connect("text_entered", this, "_item_adds");
+ category->connect_compat("text_entered", this, "_item_adds");
l = memnew(Label);
add_prop_bar->add_child(l);
@@ -1829,7 +1829,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
property = memnew(LineEdit);
property->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_prop_bar->add_child(property);
- property->connect("text_entered", this, "_item_adds");
+ property->connect_compat("text_entered", this, "_item_adds");
l = memnew(Label);
add_prop_bar->add_child(l);
@@ -1847,7 +1847,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
Button *add = memnew(Button);
add_prop_bar->add_child(add);
add->set_text(TTR("Add"));
- add->connect("pressed", this, "_item_add");
+ add->connect_compat("pressed", this, "_item_add");
search_bar = memnew(HBoxContainer);
search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1863,14 +1863,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
globals_editor->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->register_search_box(search_box);
- globals_editor->get_inspector()->connect("property_selected", this, "_item_selected");
- globals_editor->get_inspector()->connect("property_edited", this, "_settings_prop_edited");
- globals_editor->get_inspector()->connect("restart_requested", this, "_editor_restart_request");
+ globals_editor->get_inspector()->connect_compat("property_selected", this, "_item_selected");
+ globals_editor->get_inspector()->connect_compat("property_edited", this, "_settings_prop_edited");
+ globals_editor->get_inspector()->connect_compat("restart_requested", this, "_editor_restart_request");
Button *del = memnew(Button);
hbc->add_child(del);
del->set_text(TTR("Delete"));
- del->connect("pressed", this, "_item_del");
+ del->connect_compat("pressed", this, "_item_del");
add_prop_bar->add_child(memnew(VSeparator));
@@ -1879,8 +1879,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
popup_copy_to_feature->set_disabled(true);
add_prop_bar->add_child(popup_copy_to_feature);
- popup_copy_to_feature->get_popup()->connect("id_pressed", this, "_copy_to_platform");
- popup_copy_to_feature->get_popup()->connect("about_to_show", this, "_copy_to_platform_about_to_show");
+ popup_copy_to_feature->get_popup()->connect_compat("id_pressed", this, "_copy_to_platform");
+ popup_copy_to_feature->get_popup()->connect_compat("about_to_show", this, "_copy_to_platform_about_to_show");
get_ok()->set_text(TTR("Close"));
set_hide_on_ok(true);
@@ -1897,11 +1897,11 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
- restart_button->connect("pressed", this, "_editor_restart");
+ restart_button->connect_compat("pressed", this, "_editor_restart");
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(ToolButton);
- restart_close_button->connect("pressed", this, "_editor_restart_close");
+ restart_close_button->connect_compat("pressed", this, "_editor_restart_close");
restart_hb->add_child(restart_close_button);
restart_container->hide();
@@ -1929,8 +1929,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
action_name = memnew(LineEdit);
action_name->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(action_name);
- action_name->connect("text_entered", this, "_action_adds");
- action_name->connect("text_changed", this, "_action_check");
+ action_name->connect_compat("text_entered", this, "_action_adds");
+ action_name->connect_compat("text_changed", this, "_action_check");
action_add_error = memnew(Label);
hbc->add_child(action_add_error);
@@ -1940,7 +1940,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
hbc->add_child(add);
add->set_text(TTR("Add"));
add->set_disabled(true);
- add->connect("pressed", this, "_action_add");
+ add->connect_compat("pressed", this, "_action_add");
action_add = add;
input_editor = memnew(Tree);
@@ -1954,15 +1954,15 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
input_editor->set_column_min_width(1, 80 * EDSCALE);
input_editor->set_column_expand(2, false);
input_editor->set_column_min_width(2, 50 * EDSCALE);
- input_editor->connect("item_edited", this, "_action_edited");
- input_editor->connect("item_activated", this, "_action_activated");
- input_editor->connect("cell_selected", this, "_action_selected");
- input_editor->connect("button_pressed", this, "_action_button_pressed");
+ input_editor->connect_compat("item_edited", this, "_action_edited");
+ input_editor->connect_compat("item_activated", this, "_action_activated");
+ input_editor->connect_compat("cell_selected", this, "_action_selected");
+ input_editor->connect_compat("button_pressed", this, "_action_button_pressed");
input_editor->set_drag_forwarding(this);
popup_add = memnew(PopupMenu);
add_child(popup_add);
- popup_add->connect("id_pressed", this, "_add_item");
+ popup_add->connect_compat("id_pressed", this, "_add_item");
press_a_key = memnew(ConfirmationDialog);
press_a_key->set_focus_mode(FOCUS_ALL);
@@ -1977,13 +1977,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
press_a_key->get_ok()->set_disabled(true);
press_a_key_label = l;
press_a_key->add_child(l);
- press_a_key->connect("gui_input", this, "_wait_for_key");
- press_a_key->connect("confirmed", this, "_press_a_key_confirm");
+ press_a_key->connect_compat("gui_input", this, "_wait_for_key");
+ press_a_key->connect_compat("confirmed", this, "_press_a_key_confirm");
device_input = memnew(ConfirmationDialog);
add_child(device_input);
device_input->get_ok()->set_text(TTR("Add"));
- device_input->connect("confirmed", this, "_device_input_add");
+ device_input->connect_compat("confirmed", this, "_device_input_add");
hbc = memnew(HBoxContainer);
device_input->add_child(hbc);
@@ -2034,7 +2034,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
thb->add_child(memnew(Label(TTR("Translations:"))));
thb->add_spacer();
Button *addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_file_open");
+ addtr->connect_compat("pressed", this, "_translation_file_open");
thb->add_child(addtr);
VBoxContainer *tmc = memnew(VBoxContainer);
tvb->add_child(tmc);
@@ -2046,7 +2046,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_file_open = memnew(EditorFileDialog);
add_child(translation_file_open);
translation_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_file_open->connect("file_selected", this, "_translation_add");
+ translation_file_open->connect_compat("file_selected", this, "_translation_add");
}
{
@@ -2058,28 +2058,28 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
thb->add_child(memnew(Label(TTR("Resources:"))));
thb->add_spacer();
Button *addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_res_file_open");
+ addtr->connect_compat("pressed", this, "_translation_res_file_open");
thb->add_child(addtr);
VBoxContainer *tmc = memnew(VBoxContainer);
tvb->add_child(tmc);
tmc->set_v_size_flags(SIZE_EXPAND_FILL);
translation_remap = memnew(Tree);
translation_remap->set_v_size_flags(SIZE_EXPAND_FILL);
- translation_remap->connect("cell_selected", this, "_translation_res_select");
+ translation_remap->connect_compat("cell_selected", this, "_translation_res_select");
tmc->add_child(translation_remap);
- translation_remap->connect("button_pressed", this, "_translation_res_delete");
+ translation_remap->connect_compat("button_pressed", this, "_translation_res_delete");
translation_res_file_open = memnew(EditorFileDialog);
add_child(translation_res_file_open);
translation_res_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_res_file_open->connect("file_selected", this, "_translation_res_add");
+ translation_res_file_open->connect_compat("file_selected", this, "_translation_res_add");
thb = memnew(HBoxContainer);
tvb->add_child(thb);
thb->add_child(memnew(Label(TTR("Remaps by Locale:"))));
thb->add_spacer();
addtr = memnew(Button(TTR("Add...")));
- addtr->connect("pressed", this, "_translation_res_option_file_open");
+ addtr->connect_compat("pressed", this, "_translation_res_option_file_open");
translation_res_option_add_button = addtr;
thb->add_child(addtr);
tmc = memnew(VBoxContainer);
@@ -2096,13 +2096,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_remap_options->set_column_expand(0, true);
translation_remap_options->set_column_expand(1, false);
translation_remap_options->set_column_min_width(1, 200);
- translation_remap_options->connect("item_edited", this, "_translation_res_option_changed");
- translation_remap_options->connect("button_pressed", this, "_translation_res_option_delete");
+ translation_remap_options->connect_compat("item_edited", this, "_translation_res_option_changed");
+ translation_remap_options->connect_compat("button_pressed", this, "_translation_res_option_delete");
translation_res_option_file_open = memnew(EditorFileDialog);
add_child(translation_res_option_file_open);
translation_res_option_file_open->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- translation_res_option_file_open->connect("file_selected", this, "_translation_res_option_add");
+ translation_res_option_file_open->connect_compat("file_selected", this, "_translation_res_option_add");
}
{
@@ -2118,20 +2118,20 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
translation_locale_filter_mode->add_item(TTR("Show Selected Locales Only"), SHOW_ONLY_SELECTED_LOCALES);
translation_locale_filter_mode->select(0);
tmc->add_margin_child(TTR("Filter mode:"), translation_locale_filter_mode);
- translation_locale_filter_mode->connect("item_selected", this, "_translation_filter_mode_changed");
+ translation_locale_filter_mode->connect_compat("item_selected", this, "_translation_filter_mode_changed");
translation_filter = memnew(Tree);
translation_filter->set_v_size_flags(SIZE_EXPAND_FILL);
translation_filter->set_columns(1);
tmc->add_child(memnew(Label(TTR("Locales:"))));
tmc->add_child(translation_filter);
- translation_filter->connect("item_edited", this, "_translation_filter_option_changed");
+ translation_filter->connect_compat("item_edited", this, "_translation_filter_option_changed");
}
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("AutoLoad"));
tab_container->add_child(autoload_settings);
- autoload_settings->connect("autoload_changed", this, "_settings_changed");
+ autoload_settings->connect_compat("autoload_changed", this, "_settings_changed");
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
@@ -2139,7 +2139,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
timer = memnew(Timer);
timer->set_wait_time(1.5);
- timer->connect("timeout", ProjectSettings::get_singleton(), "save");
+ timer->connect_compat("timeout", ProjectSettings::get_singleton(), "save");
timer->set_one_shot(true);
add_child(timer);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 2dcbc4c14c..72b2eb2885 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -176,9 +176,9 @@ void CustomPropertyEditor::_menu_option(int p_which) {
case OBJ_MENU_EDIT: {
- RefPtr RefPtr = v;
+ REF r = v;
- if (!RefPtr.is_null()) {
+ if (!r.is_null()) {
emit_signal("resource_edit_request");
hide();
@@ -193,8 +193,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
case OBJ_MENU_MAKE_UNIQUE: {
- RefPtr RefPtr = v;
- Ref<Resource> res_orig = RefPtr;
+ Ref<Resource> res_orig = v;
if (res_orig.is_null())
return;
@@ -229,7 +228,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
res->set(p.first, p.second);
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
} break;
@@ -311,7 +310,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
res->call("set_instance_base_type", owner->get_class());
}
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
} break;
@@ -590,7 +589,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
if (!create_dialog) {
create_dialog = memnew(CreateDialog);
- create_dialog->connect("create", this, "_create_dialog_callback");
+ create_dialog->connect_compat("create", this, "_create_dialog_callback");
add_child(create_dialog);
}
@@ -606,12 +605,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
return false;
} else if (hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE) {
-#define MAKE_PROPSELECT \
- if (!property_select) { \
- property_select = memnew(PropertySelector); \
- property_select->connect("selected", this, "_create_selected_property"); \
- add_child(property_select); \
- } \
+#define MAKE_PROPSELECT \
+ if (!property_select) { \
+ property_select = memnew(PropertySelector); \
+ property_select->connect_compat("selected", this, "_create_selected_property"); \
+ add_child(property_select); \
+ } \
hide();
MAKE_PROPSELECT;
@@ -639,7 +638,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
MAKE_PROPSELECT
- Object *instance = ObjectDB::get_instance(hint_text.to_int64());
+ Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (instance)
property_select->select_method_from_instance(instance, v);
updating = false;
@@ -648,7 +647,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} else if (hint == PROPERTY_HINT_METHOD_OF_SCRIPT) {
MAKE_PROPSELECT
- Object *obj = ObjectDB::get_instance(hint_text.to_int64());
+ Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (Object::cast_to<Script>(obj)) {
property_select->select_method_from_script(Object::cast_to<Script>(obj), v);
}
@@ -688,7 +687,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
MAKE_PROPSELECT
- Object *instance = ObjectDB::get_instance(hint_text.to_int64());
+ Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (instance)
property_select->select_property_from_instance(instance, v);
@@ -698,7 +697,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} else if (hint == PROPERTY_HINT_PROPERTY_OF_SCRIPT) {
MAKE_PROPSELECT
- Object *obj = ObjectDB::get_instance(hint_text.to_int64());
+ Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int64()));
if (Object::cast_to<Script>(obj)) {
property_select->select_property_from_script(Object::cast_to<Script>(obj), v);
}
@@ -866,7 +865,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
color_picker->set_deferred_mode(true);
add_child(color_picker);
color_picker->hide();
- color_picker->connect("color_changed", this, "_color_changed");
+ color_picker->connect_compat("color_changed", this, "_color_changed");
// get default color picker mode from editor settings
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
@@ -935,7 +934,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
const String &t = j->get();
bool is_custom_resource = false;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (!custom_resources.empty()) {
for (int k = 0; k < custom_resources.size(); k++) {
if (custom_resources[k].name == t) {
@@ -1023,7 +1022,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
for (int i = 0; i < conversions.size(); i++) {
String what = conversions[i]->converts_to();
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (has_icon(what, "EditorIcons")) {
icon = get_icon(what, "EditorIcons");
@@ -1046,22 +1045,22 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
case Variant::DICTIONARY: {
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT_ARRAY: {
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_REAL_ARRAY: {
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
} break;
default: {
@@ -1103,7 +1102,7 @@ void CustomPropertyEditor::_file_selected(String p_file) {
error->popup_centered_minsize();
break;
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
} break;
@@ -1168,7 +1167,7 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) {
Resource *res = Object::cast_to<Resource>(obj);
ERR_FAIL_COND(!res);
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1373,7 +1372,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
Resource *res = Object::cast_to<Resource>(obj);
ERR_BREAK(!res);
- v = Ref<Resource>(res).get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1395,9 +1394,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
} else if (p_which == 2) {
- RefPtr RefPtr = v;
+ RES r = v;
- if (!RefPtr.is_null()) {
+ if (!r.is_null()) {
emit_signal("resource_edit_request");
hide();
@@ -1410,8 +1409,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
hide();
} else if (p_which == 4) {
- RefPtr RefPtr = v;
- Ref<Resource> res_orig = RefPtr;
+ Ref<Resource> res_orig = v;
if (res_orig.is_null())
return;
@@ -1442,7 +1440,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
res->set(p.first, p.second);
}
- v = res.get_ref_ptr();
+ v = res;
emit_signal("variant_changed");
hide();
}
@@ -1699,22 +1697,22 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::DICTIONARY: {
} break;
- case Variant::POOL_BYTE_ARRAY: {
+ case Variant::PACKED_BYTE_ARRAY: {
} break;
- case Variant::POOL_INT_ARRAY: {
+ case Variant::PACKED_INT_ARRAY: {
} break;
- case Variant::POOL_REAL_ARRAY: {
+ case Variant::PACKED_REAL_ARRAY: {
} break;
- case Variant::POOL_STRING_ARRAY: {
+ case Variant::PACKED_STRING_ARRAY: {
} break;
- case Variant::POOL_VECTOR3_ARRAY: {
+ case Variant::PACKED_VECTOR3_ARRAY: {
} break;
- case Variant::POOL_COLOR_ARRAY: {
+ case Variant::PACKED_COLOR_ARRAY: {
} break;
default: {
@@ -1904,9 +1902,9 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(value_label[i]);
value_editor[i]->hide();
value_label[i]->hide();
- value_editor[i]->connect("text_entered", this, "_modified");
- value_editor[i]->connect("focus_entered", this, "_focus_enter");
- value_editor[i]->connect("focus_exited", this, "_focus_exit");
+ value_editor[i]->connect_compat("text_entered", this, "_modified");
+ value_editor[i]->connect_compat("focus_entered", this, "_focus_enter");
+ value_editor[i]->connect_compat("focus_exited", this, "_focus_exit");
}
focused_value_editor = -1;
@@ -1936,7 +1934,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
checks20[i]->set_focus_mode(FOCUS_NONE);
checks20gc->add_child(checks20[i]);
checks20[i]->hide();
- checks20[i]->connect("pressed", this, "_action_pressed", make_binds(i));
+ checks20[i]->connect_compat("pressed", this, "_action_pressed", make_binds(i));
checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1 << i));
}
@@ -1946,7 +1944,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
text_edit->set_margin(MARGIN_BOTTOM, -30);
text_edit->hide();
- text_edit->connect("text_changed", this, "_text_edit_changed");
+ text_edit->connect_compat("text_changed", this, "_text_edit_changed");
for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
@@ -1955,7 +1953,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(action_buttons[i]);
Vector<Variant> binds;
binds.push_back(i);
- action_buttons[i]->connect("pressed", this, "_action_pressed", binds);
+ action_buttons[i]->connect_compat("pressed", this, "_action_pressed", binds);
action_buttons[i]->set_flat(true);
}
@@ -1966,8 +1964,8 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(file);
file->hide();
- file->connect("file_selected", this, "_file_selected");
- file->connect("dir_selected", this, "_file_selected");
+ file->connect_compat("file_selected", this, "_file_selected");
+ file->connect_compat("dir_selected", this, "_file_selected");
error = memnew(ConfirmationDialog);
error->set_title(TTR("Error!"));
@@ -1975,7 +1973,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
scene_tree = memnew(SceneTreeDialog);
add_child(scene_tree);
- scene_tree->connect("selected", this, "_node_path_selected");
+ scene_tree->connect_compat("selected", this, "_node_path_selected");
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
texture_preview = memnew(TextureRect);
@@ -1985,31 +1983,31 @@ CustomPropertyEditor::CustomPropertyEditor() {
easing_draw = memnew(Control);
add_child(easing_draw);
easing_draw->hide();
- easing_draw->connect("draw", this, "_draw_easing");
- easing_draw->connect("gui_input", this, "_drag_easing");
+ easing_draw->connect_compat("draw", this, "_draw_easing");
+ easing_draw->connect_compat("gui_input", this, "_drag_easing");
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
type_button = memnew(MenuButton);
add_child(type_button);
type_button->hide();
- type_button->get_popup()->connect("id_pressed", this, "_type_create_selected");
+ type_button->get_popup()->connect_compat("id_pressed", this, "_type_create_selected");
menu = memnew(PopupMenu);
menu->set_pass_on_modal_close_click(false);
add_child(menu);
- menu->connect("id_pressed", this, "_menu_option");
+ menu->connect_compat("id_pressed", this, "_menu_option");
evaluator = NULL;
spinbox = memnew(SpinBox);
add_child(spinbox);
spinbox->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
- spinbox->connect("value_changed", this, "_range_modified");
+ spinbox->connect_compat("value_changed", this, "_range_modified");
slider = memnew(HSlider);
add_child(slider);
slider->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
- slider->connect("value_changed", this, "_range_modified");
+ slider->connect_compat("value_changed", this, "_range_modified");
create_dialog = NULL;
property_select = NULL;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 426ec51e4c..3c61e40b58 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -95,7 +95,7 @@ void PropertySelector::_update_search() {
instance->get_property_list(&props, true);
} else if (type != Variant::NIL) {
Variant v;
- Variant::CallError ce;
+ Callable::CallError ce;
v = Variant::construct(type, NULL, 0, ce);
v.get_property_list(&props);
@@ -120,7 +120,7 @@ void PropertySelector::_update_search() {
bool found = false;
- Ref<Texture> type_icons[Variant::VARIANT_MAX] = {
+ Ref<Texture2D> type_icons[Variant::VARIANT_MAX] = {
Control::get_icon("Variant", "EditorIcons"),
Control::get_icon("bool", "EditorIcons"),
Control::get_icon("int", "EditorIcons"),
@@ -141,13 +141,13 @@ void PropertySelector::_update_search() {
Control::get_icon("Object", "EditorIcons"),
Control::get_icon("Dictionary", "EditorIcons"),
Control::get_icon("Array", "EditorIcons"),
- Control::get_icon("PoolByteArray", "EditorIcons"),
- Control::get_icon("PoolIntArray", "EditorIcons"),
- Control::get_icon("PoolRealArray", "EditorIcons"),
- Control::get_icon("PoolStringArray", "EditorIcons"),
- Control::get_icon("PoolVector2Array", "EditorIcons"),
- Control::get_icon("PoolVector3Array", "EditorIcons"),
- Control::get_icon("PoolColorArray", "EditorIcons")
+ Control::get_icon("PackedByteArray", "EditorIcons"),
+ Control::get_icon("PackedIntArray", "EditorIcons"),
+ Control::get_icon("PackedRealArray", "EditorIcons"),
+ Control::get_icon("PackedStringArray", "EditorIcons"),
+ Control::get_icon("PackedVector2Array", "EditorIcons"),
+ Control::get_icon("PackedVector3Array", "EditorIcons"),
+ Control::get_icon("PackedColorArray", "EditorIcons")
};
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -159,7 +159,7 @@ void PropertySelector::_update_search() {
category->set_text(0, E->get().name);
category->set_selectable(0, false);
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
if (E->get().name == "Script Variables") {
icon = get_icon("Script", "EditorIcons");
} else {
@@ -200,7 +200,7 @@ void PropertySelector::_update_search() {
if (type != Variant::NIL) {
Variant v;
- Variant::CallError ce;
+ Callable::CallError ce;
v = Variant::construct(type, NULL, 0, ce);
v.get_method_list(&methods);
} else {
@@ -234,7 +234,7 @@ void PropertySelector::_update_search() {
category->set_text(0, E->get().name.replace_first("*", ""));
category->set_selectable(0, false);
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
script_methods = false;
String rep = E->get().name.replace("*", "");
if (E->get().name == "*Script Methods") {
@@ -393,9 +393,9 @@ void PropertySelector::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", this, "_confirmed");
+ connect_compat("confirmed", this, "_confirmed");
} else if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", this, "_confirmed");
+ disconnect_compat("confirmed", this, "_confirmed");
}
}
@@ -404,7 +404,7 @@ void PropertySelector::select_method_from_base_type(const String &p_base, const
base_type = p_base;
selected = p_current;
type = Variant::NIL;
- script = 0;
+ script = ObjectID();
properties = false;
instance = NULL;
virtuals_only = p_virtuals_only;
@@ -437,7 +437,7 @@ void PropertySelector::select_method_from_basic_type(Variant::Type p_type, const
base_type = "";
selected = p_current;
type = p_type;
- script = 0;
+ script = ObjectID();
properties = false;
instance = NULL;
virtuals_only = false;
@@ -453,7 +453,7 @@ void PropertySelector::select_method_from_instance(Object *p_instance, const Str
base_type = p_instance->get_class();
selected = p_current;
type = Variant::NIL;
- script = 0;
+ script = ObjectID();
{
Ref<Script> scr = p_instance->get_script();
if (scr.is_valid())
@@ -474,7 +474,7 @@ void PropertySelector::select_property_from_base_type(const String &p_base, cons
base_type = p_base;
selected = p_current;
type = Variant::NIL;
- script = 0;
+ script = ObjectID();
properties = true;
instance = NULL;
virtuals_only = false;
@@ -509,7 +509,7 @@ void PropertySelector::select_property_from_basic_type(Variant::Type p_type, con
base_type = "";
selected = p_current;
type = p_type;
- script = 0;
+ script = ObjectID();
properties = true;
instance = NULL;
virtuals_only = false;
@@ -525,7 +525,7 @@ void PropertySelector::select_property_from_instance(Object *p_instance, const S
base_type = "";
selected = p_current;
type = Variant::NIL;
- script = 0;
+ script = ObjectID();
properties = true;
instance = p_instance;
virtuals_only = false;
@@ -557,21 +557,21 @@ PropertySelector::PropertySelector() {
//set_child_rect(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect_compat("text_changed", this, "_text_changed");
+ search_box->connect_compat("gui_input", this, "_sbox_input");
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
- search_options->connect("cell_selected", this, "_item_selected");
+ search_options->connect_compat("item_activated", this, "_confirmed");
+ search_options->connect_compat("cell_selected", this, "_item_selected");
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
virtuals_only = false;
help_bit = memnew(EditorHelpBit);
vbc->add_margin_child(TTR("Description:"), help_bit);
- help_bit->connect("request_hide", this, "_closed");
+ help_bit->connect_compat("request_hide", this, "_closed");
}
diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp
index 43963d3aae..f9efe6a50d 100644
--- a/editor/pvrtc_compress.cpp
+++ b/editor/pvrtc_compress.cpp
@@ -98,7 +98,7 @@ static void _compress_image(Image::CompressMode p_mode, Image *p_image) {
// Save source PNG.
Ref<ImageTexture> t = memnew(ImageTexture);
- t->create_from_image(Ref<Image>(p_image), 0);
+ t->create_from_image(Ref<Image>(p_image));
ResourceSaver::save(src_img, t);
Error err = OS::get_singleton()->execute(ttpath, args, true);
@@ -109,7 +109,7 @@ static void _compress_image(Image::CompressMode p_mode, Image *p_image) {
ERR_FAIL_MSG("Could not execute PVRTC tool: " + ttpath);
}
- t = ResourceLoader::load(dst_img, "Texture");
+ t = ResourceLoader::load(dst_img, "Texture2D");
if (t.is_null()) {
// Clean up generated files.
DirAccess::remove_file_or_error(src_img);
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 4cd70b0f8e..57e3c1da70 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -122,7 +122,7 @@ float EditorQuickOpen::_path_cmp(String search, String path) const {
return path.to_lower().similarity(search.to_lower());
}
-void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture> > > &list) {
+void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D> > > &list) {
if (!add_directories) {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
@@ -140,7 +140,7 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
if (path != "res://") {
path = path.substr(6, path.length());
if (search_text.is_subsequence_ofi(path)) {
- Pair<String, Ref<Texture> > pair;
+ Pair<String, Ref<Texture2D> > pair;
pair.first = path;
pair.second = get_icon("folder", "FileDialog");
@@ -169,7 +169,7 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
file = file.substr(6, file.length());
if (ClassDB::is_parent_class(efsd->get_file_type(i), base_type) && (search_text.is_subsequence_ofi(file))) {
- Pair<String, Ref<Texture> > pair;
+ Pair<String, Ref<Texture2D> > pair;
pair.first = file;
pair.second = get_icon((has_icon(efsd->get_file_type(i), ei) ? efsd->get_file_type(i) : ot), ei);
list.push_back(pair);
@@ -184,10 +184,10 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
}
}
-Vector<Pair<String, Ref<Texture> > > EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture> > > &list) {
+Vector<Pair<String, Ref<Texture2D> > > EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture2D> > > &list) {
String search_text = search_box->get_text();
- Vector<Pair<String, Ref<Texture> > > sorted_list;
+ Vector<Pair<String, Ref<Texture2D> > > sorted_list;
if (search_text == String() || list.size() == 0)
return list;
@@ -223,7 +223,7 @@ void EditorQuickOpen::_update_search() {
search_options->clear();
TreeItem *root = search_options->create_item();
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem();
- Vector<Pair<String, Ref<Texture> > > list;
+ Vector<Pair<String, Ref<Texture2D> > > list;
_parse_fs(efsd, list);
list = _sort_fs(list);
@@ -257,16 +257,16 @@ void EditorQuickOpen::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_confirmed");
+ connect_compat("confirmed", this, "_confirmed");
search_box->set_clear_button_enabled(true);
- FALLTHROUGH;
+ [[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_confirmed");
+ disconnect_compat("confirmed", this, "_confirmed");
} break;
}
}
@@ -291,15 +291,15 @@ EditorQuickOpen::EditorQuickOpen() {
add_child(vbc);
search_box = memnew(LineEdit);
vbc->add_margin_child(TTR("Search:"), search_box);
- search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("gui_input", this, "_sbox_input");
+ search_box->connect_compat("text_changed", this, "_text_changed");
+ search_box->connect_compat("gui_input", this, "_sbox_input");
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
get_ok()->set_text(TTR("Open"));
get_ok()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
- search_options->connect("item_activated", this, "_confirmed");
+ search_options->connect_compat("item_activated", this, "_confirmed");
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
search_options->add_constant_override("draw_guides", 1);
diff --git a/editor/quick_open.h b/editor/quick_open.h
index a4eb44c805..4814e5f310 100644
--- a/editor/quick_open.h
+++ b/editor/quick_open.h
@@ -49,8 +49,8 @@ class EditorQuickOpen : public ConfirmationDialog {
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
- void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture> > > &list);
- Vector<Pair<String, Ref<Texture> > > _sort_fs(Vector<Pair<String, Ref<Texture> > > &list);
+ void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D> > > &list);
+ Vector<Pair<String, Ref<Texture2D> > > _sort_fs(Vector<Pair<String, Ref<Texture2D> > > &list);
float _path_cmp(String search, String path) const;
void _confirmed();
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 317be309a3..aa8352aa25 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -144,7 +144,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_name->set_text("NAME");
but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name"));
but_insert_name->set_focus_mode(FOCUS_NONE);
- but_insert_name->connect("pressed", this, "_insert_text", make_binds("${NAME}"));
+ but_insert_name->connect_compat("pressed", this, "_insert_text", make_binds("${NAME}"));
but_insert_name->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_name);
@@ -154,7 +154,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_parent->set_text("PARENT");
but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available"));
but_insert_parent->set_focus_mode(FOCUS_NONE);
- but_insert_parent->connect("pressed", this, "_insert_text", make_binds("${PARENT}"));
+ but_insert_parent->connect_compat("pressed", this, "_insert_text", make_binds("${PARENT}"));
but_insert_parent->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_parent);
@@ -164,7 +164,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_type->set_text("TYPE");
but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type"));
but_insert_type->set_focus_mode(FOCUS_NONE);
- but_insert_type->connect("pressed", this, "_insert_text", make_binds("${TYPE}"));
+ but_insert_type->connect_compat("pressed", this, "_insert_text", make_binds("${TYPE}"));
but_insert_type->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_type);
@@ -174,7 +174,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_scene->set_text("SCENE");
but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name"));
but_insert_scene->set_focus_mode(FOCUS_NONE);
- but_insert_scene->connect("pressed", this, "_insert_text", make_binds("${SCENE}"));
+ but_insert_scene->connect_compat("pressed", this, "_insert_text", make_binds("${SCENE}"));
but_insert_scene->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_scene);
@@ -184,7 +184,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_root->set_text("ROOT");
but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name"));
but_insert_root->set_focus_mode(FOCUS_NONE);
- but_insert_root->connect("pressed", this, "_insert_text", make_binds("${ROOT}"));
+ but_insert_root->connect_compat("pressed", this, "_insert_text", make_binds("${ROOT}"));
but_insert_root->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_root);
@@ -194,7 +194,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_count->set_text("COUNTER");
but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options."));
but_insert_count->set_focus_mode(FOCUS_NONE);
- but_insert_count->connect("pressed", this, "_insert_text", make_binds("${COUNTER}"));
+ but_insert_count->connect_compat("pressed", this, "_insert_text", make_binds("${COUNTER}"));
but_insert_count->set_h_size_flags(SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_count);
@@ -306,35 +306,35 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- Connections
- cbut_collapse_features->connect("toggled", this, "_features_toggled");
+ cbut_collapse_features->connect_compat("toggled", this, "_features_toggled");
// Substitite Buttons
- lne_search->connect("focus_entered", this, "_update_substitute");
- lne_search->connect("focus_exited", this, "_update_substitute");
- lne_replace->connect("focus_entered", this, "_update_substitute");
- lne_replace->connect("focus_exited", this, "_update_substitute");
- lne_prefix->connect("focus_entered", this, "_update_substitute");
- lne_prefix->connect("focus_exited", this, "_update_substitute");
- lne_suffix->connect("focus_entered", this, "_update_substitute");
- lne_suffix->connect("focus_exited", this, "_update_substitute");
+ lne_search->connect_compat("focus_entered", this, "_update_substitute");
+ lne_search->connect_compat("focus_exited", this, "_update_substitute");
+ lne_replace->connect_compat("focus_entered", this, "_update_substitute");
+ lne_replace->connect_compat("focus_exited", this, "_update_substitute");
+ lne_prefix->connect_compat("focus_entered", this, "_update_substitute");
+ lne_prefix->connect_compat("focus_exited", this, "_update_substitute");
+ lne_suffix->connect_compat("focus_entered", this, "_update_substitute");
+ lne_suffix->connect_compat("focus_exited", this, "_update_substitute");
// Preview
- lne_prefix->connect("text_changed", this, "_update_preview");
- lne_suffix->connect("text_changed", this, "_update_preview");
- lne_search->connect("text_changed", this, "_update_preview");
- lne_replace->connect("text_changed", this, "_update_preview");
- spn_count_start->connect("value_changed", this, "_update_preview_int");
- spn_count_step->connect("value_changed", this, "_update_preview_int");
- spn_count_padding->connect("value_changed", this, "_update_preview_int");
- opt_style->connect("item_selected", this, "_update_preview_int");
- opt_case->connect("item_selected", this, "_update_preview_int");
- cbut_substitute->connect("pressed", this, "_update_preview", varray(""));
- cbut_regex->connect("pressed", this, "_update_preview", varray(""));
- cbut_process->connect("pressed", this, "_update_preview", varray(""));
-
- but_reset->connect("pressed", this, "reset");
+ lne_prefix->connect_compat("text_changed", this, "_update_preview");
+ lne_suffix->connect_compat("text_changed", this, "_update_preview");
+ lne_search->connect_compat("text_changed", this, "_update_preview");
+ lne_replace->connect_compat("text_changed", this, "_update_preview");
+ spn_count_start->connect_compat("value_changed", this, "_update_preview_int");
+ spn_count_step->connect_compat("value_changed", this, "_update_preview_int");
+ spn_count_padding->connect_compat("value_changed", this, "_update_preview_int");
+ opt_style->connect_compat("item_selected", this, "_update_preview_int");
+ opt_case->connect_compat("item_selected", this, "_update_preview_int");
+ cbut_substitute->connect_compat("pressed", this, "_update_preview", varray(""));
+ cbut_regex->connect_compat("pressed", this, "_update_preview", varray(""));
+ cbut_process->connect_compat("pressed", this, "_update_preview", varray(""));
+
+ but_reset->connect_compat("pressed", this, "reset");
reset();
_features_toggled(false);
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index dd35f41b7a..7c99f5d520 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -38,12 +38,12 @@ void ReparentDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", this, "_reparent");
+ connect_compat("confirmed", this, "_reparent");
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", this, "_reparent");
+ disconnect_compat("confirmed", this, "_reparent");
}
if (p_what == NOTIFICATION_DRAW) {
@@ -93,7 +93,7 @@ ReparentDialog::ReparentDialog() {
vbc->add_margin_child(TTR("Reparent Location (Select new Parent):"), tree, true);
- tree->get_scene_tree()->connect("item_activated", this, "_reparent");
+ tree->get_scene_tree()->connect_compat("item_activated", this, "_reparent");
//Label *label = memnew( Label );
//label->set_position( Point2( 15,8) );
diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp
index 3a8d17b54e..0c7ee8d807 100644
--- a/editor/run_settings_dialog.cpp
+++ b/editor/run_settings_dialog.cpp
@@ -81,7 +81,7 @@ RunSettingsDialog::RunSettingsDialog() {
vbc->add_margin_child(TTR("Run Mode:"), run_mode);
run_mode->add_item(TTR("Current Scene"));
run_mode->add_item(TTR("Main Scene"));
- run_mode->connect("item_selected", this, "_run_mode_changed");
+ run_mode->connect_compat("item_selected", this, "_run_mode_changed");
arguments = memnew(LineEdit);
vbc->add_margin_child(TTR("Main Scene Arguments:"), arguments);
arguments->set_editable(false);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 7410a998ad..ebc7d56b24 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -44,7 +45,6 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@@ -229,9 +229,9 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
}
editor_data->get_undo_redo().commit_action();
@@ -591,10 +591,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
editor_data->get_undo_redo().add_do_reference(dup);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
}
editor_data->get_undo_redo().commit_action();
@@ -972,7 +972,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name)));
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
if (new_node && script.is_valid()) {
- new_node->set_script(script.get_ref_ptr());
+ new_node->set_script(script);
new_node->set_name(name);
}
} else {
@@ -1046,18 +1046,18 @@ void SceneTreeDock::_notification(int p_what) {
break;
first_enter = false;
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ EditorFeatureProfileManager::get_singleton()->connect_compat("current_feature_profile_changed", this, "_feature_profile_changed");
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
- canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
- canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
- scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
+ canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
+ canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
+ scene_tree->connect_compat("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D"));
- spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
- spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
+ spatial_editor_plugin->get_spatial_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
+ spatial_editor_plugin->get_spatial_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
@@ -1067,8 +1067,8 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
- scene_tree->get_scene_tree()->connect("item_collapsed", this, "_node_collapsed");
+ EditorNode::get_singleton()->get_editor_selection()->connect_compat("selection_changed", this, "_selection_changed");
+ scene_tree->get_scene_tree()->connect_compat("item_collapsed", this, "_node_collapsed");
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
@@ -1083,7 +1083,7 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts_toggle->set_toggle_mode(true);
node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
node_shortcuts_toggle->set_anchors_and_margins_preset(Control::PRESET_CENTER_RIGHT);
- node_shortcuts_toggle->connect("pressed", this, "_update_create_root_dialog");
+ node_shortcuts_toggle->connect_compat("pressed", this, "_update_create_root_dialog");
top_row->add_child(node_shortcuts_toggle);
create_root_dialog->add_child(top_row);
@@ -1099,18 +1099,18 @@ void SceneTreeDock::_notification(int p_what) {
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
- button_2d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_2D_SCENE, false));
+ button_2d->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_icon("Spatial", "EditorIcons"));
- button_3d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_3D_SCENE, false));
+ button_3d->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_3D_SCENE, false));
Button *button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_icon("Control", "EditorIcons"));
- button_ui->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_USER_INTERFACE, false));
+ button_ui->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_USER_INTERFACE, false));
VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
@@ -1120,7 +1120,7 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
- button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
+ button_custom->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
node_shortcuts->add_spacer();
create_root_dialog->add_child(node_shortcuts);
@@ -1128,11 +1128,11 @@ void SceneTreeDock::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- clear_inherit_confirm->connect("confirmed", this, "_tool_selected", varray(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM));
+ clear_inherit_confirm->connect_compat("confirmed", this, "_tool_selected", varray(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM));
} break;
case NOTIFICATION_EXIT_TREE: {
- clear_inherit_confirm->disconnect("confirmed", this, "_tool_selected");
+ clear_inherit_confirm->disconnect_compat("confirmed", this, "_tool_selected");
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
button_add->set_icon(get_icon("Add", "EditorIcons"));
@@ -1584,7 +1584,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
if (p_position_in_parent >= 0)
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
@@ -1609,8 +1609,8 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
path_renames[ni].second = fixed_node_path;
}
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node))
@@ -1725,7 +1725,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
Ref<Script> existing = E->get()->get_script();
- editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
+ editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
@@ -1738,7 +1738,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
}
void SceneTreeDock::_script_creation_closed() {
- script_create_dialog->disconnect("script_created", this, "_script_created");
+ script_create_dialog->disconnect_compat("script_created", this, "_script_created");
}
void SceneTreeDock::_toggle_editable_children_from_selection() {
@@ -1849,9 +1849,9 @@ void SceneTreeDock::_delete_confirm() {
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
editor_data->get_undo_redo().add_undo_reference(n);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
editor_data->get_undo_redo().commit_action();
@@ -1950,9 +1950,9 @@ void SceneTreeDock::_do_create(Node *p_parent) {
editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
+ editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
@@ -2113,7 +2113,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
continue;
- newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
+ newnode->connect_compat(c.signal.get_name(), c.callable.get_object(), c.callable.get_method(), c.binds, Object::CONNECT_PERSIST);
}
}
@@ -2371,7 +2371,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
if (!obj)
continue;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (menu->get_item_count() == 0) {
menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
@@ -2410,7 +2410,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
Ref<Script> existing_script;
- bool exisiting_script_removable = true;
+ bool existing_script_removable = true;
if (selection.size() == 1) {
Node *selected = selection[0];
@@ -2432,7 +2432,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
existing_script = selected->get_script();
if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
- exisiting_script_removable = false;
+ existing_script_removable = false;
}
}
@@ -2446,7 +2446,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
}
}
- if (existing_script.is_valid() && exisiting_script_removable) {
+ if (existing_script.is_valid() && existing_script_removable) {
add_separator = true;
menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
} else if (full_selection.size() > 1) {
@@ -2616,8 +2616,8 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) {
}
}
- script_create_dialog->connect("script_created", this, "_script_created");
- script_create_dialog->connect("popup_hide", this, "_script_creation_closed", varray(), CONNECT_ONESHOT);
+ script_create_dialog->connect_compat("script_created", this, "_script_created");
+ script_create_dialog->connect_compat("popup_hide", this, "_script_creation_closed", varray(), CONNECT_ONESHOT);
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();
@@ -2719,7 +2719,7 @@ void SceneTreeDock::_update_create_root_dialog() {
if (ScriptServer::is_global_class(name))
name = ScriptServer::get_global_class_native_base(name);
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
- button->connect("pressed", this, "_favorite_root_selected", make_binds(l));
+ button->connect_compat("pressed", this, "_favorite_root_selected", make_binds(l));
}
}
@@ -2850,13 +2850,13 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
button_add = memnew(ToolButton);
- button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
+ button_add->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(ToolButton);
- button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
+ button_instance->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(button_instance);
@@ -2867,17 +2867,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter->set_placeholder(TTR("Filter nodes"));
filter_hbc->add_child(filter);
filter->add_constant_override("minimum_spaces", 0);
- filter->connect("text_changed", this, "_filter_changed");
+ filter->connect_compat("text_changed", this, "_filter_changed");
button_create_script = memnew(ToolButton);
- button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
+ button_create_script->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
button_create_script->hide();
button_clear_script = memnew(ToolButton);
- button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
+ button_clear_script->connect_compat("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
button_clear_script->set_tooltip(TTR("Clear a script for the selected node."));
button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
filter_hbc->add_child(button_clear_script);
@@ -2891,14 +2891,14 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
- edit_remote->connect("pressed", this, "_remote_tree_selected");
+ edit_remote->connect_compat("pressed", this, "_remote_tree_selected");
edit_local = memnew(ToolButton);
button_hb->add_child(edit_local);
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
- edit_local->connect("pressed", this, "_local_tree_selected");
+ edit_local->connect_compat("pressed", this, "_local_tree_selected");
remote_tree = NULL;
button_hb->hide();
@@ -2911,19 +2911,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
- scene_tree->connect("rmb_pressed", this, "_tree_rmb");
+ scene_tree->connect_compat("rmb_pressed", this, "_tree_rmb");
- scene_tree->connect("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_prerename", this, "_node_prerenamed");
- scene_tree->connect("open", this, "_load_request");
- scene_tree->connect("open_script", this, "_script_open_request");
- scene_tree->connect("nodes_rearranged", this, "_nodes_dragged");
- scene_tree->connect("files_dropped", this, "_files_dropped");
- scene_tree->connect("script_dropped", this, "_script_dropped");
- scene_tree->connect("nodes_dragged", this, "_nodes_drag_begin");
+ scene_tree->connect_compat("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED);
+ scene_tree->connect_compat("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED);
+ scene_tree->connect_compat("node_prerename", this, "_node_prerenamed");
+ scene_tree->connect_compat("open", this, "_load_request");
+ scene_tree->connect_compat("open_script", this, "_script_open_request");
+ scene_tree->connect_compat("nodes_rearranged", this, "_nodes_dragged");
+ scene_tree->connect_compat("files_dropped", this, "_files_dropped");
+ scene_tree->connect_compat("script_dropped", this, "_script_dropped");
+ scene_tree->connect_compat("nodes_dragged", this, "_nodes_drag_begin");
- scene_tree->get_scene_tree()->connect("item_double_clicked", this, "_focus_node");
+ scene_tree->get_scene_tree()->connect_compat("item_double_clicked", this, "_focus_node");
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
@@ -2931,8 +2931,8 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
create_dialog = memnew(CreateDialog);
create_dialog->set_base_type("Node");
add_child(create_dialog);
- create_dialog->connect("create", this, "_create");
- create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
+ create_dialog->connect_compat("create", this, "_create");
+ create_dialog->connect_compat("favorites_updated", this, "_update_create_root_dialog");
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);
@@ -2943,44 +2943,44 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);
- reparent_dialog->connect("reparent", this, "_node_reparent");
+ reparent_dialog->connect_compat("reparent", this, "_node_reparent");
accept = memnew(AcceptDialog);
add_child(accept);
quick_open = memnew(EditorQuickOpen);
add_child(quick_open);
- quick_open->connect("quick_open", this, "_quick_open");
+ quick_open->connect_compat("quick_open", this, "_quick_open");
set_process_unhandled_key_input(true);
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", this, "_delete_confirm");
+ delete_dialog->connect_compat("confirmed", this, "_delete_confirm");
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
- editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
+ editable_instance_remove_dialog->connect_compat("confirmed", this, "_toggle_editable_children_from_selection");
placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(placeholder_editable_instance_remove_dialog);
- placeholder_editable_instance_remove_dialog->connect("confirmed", this, "_toggle_placeholder_from_selection");
+ placeholder_editable_instance_remove_dialog->connect_compat("confirmed", this, "_toggle_placeholder_from_selection");
import_subscene_dialog = memnew(EditorSubScene);
add_child(import_subscene_dialog);
- import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
+ import_subscene_dialog->connect_compat("subscene_selected", this, "_import_subscene");
new_scene_from_dialog = memnew(EditorFileDialog);
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
- new_scene_from_dialog->connect("file_selected", this, "_new_scene_from");
+ new_scene_from_dialog->connect_compat("file_selected", this, "_new_scene_from");
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", this, "_tool_selected");
+ menu->connect_compat("id_pressed", this, "_tool_selected");
menu->set_hide_on_window_lose_focus(true);
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
- menu_subresources->connect("id_pressed", this, "_tool_selected");
+ menu_subresources->connect_compat("id_pressed", this, "_tool_selected");
menu->add_child(menu_subresources);
first_enter = true;
restore_script_editor_on_drag = false;
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c49ea72e99..ff8eaa8897 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -70,10 +70,9 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal("open", n->get_filename());
}
} else if (p_id == BUTTON_SCRIPT) {
- RefPtr script = n->get_script();
- Ref<Script> script_typed = script;
+ Ref<Script> script_typed = n->get_script();
if (!script_typed.is_null())
- emit_signal("open_script", script);
+ emit_signal("open_script", script_typed);
} else if (p_id == BUTTON_VISIBILITY) {
undo_redo->create_action(TTR("Toggle Visible"));
@@ -187,25 +186,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
TreeItem *item = tree->create_item(p_parent);
item->set_text(0, p_node->get_name());
- if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
+ if (can_rename && !part_of_subscene)
item->set_editable(0, true);
item->set_selectable(0, true);
if (can_rename) {
-#ifndef DISABLE_DEPRECATED
- if (p_node->has_meta("_editor_collapsed")) {
- //remove previous way of storing folding, which did not get along with scene inheritance and instancing
- if ((bool)p_node->get_meta("_editor_collapsed"))
- p_node->set_display_folded(true);
- p_node->set_meta("_editor_collapsed", Variant());
- }
-#endif
bool collapsed = p_node->is_displayed_folded();
if (collapsed)
item->set_collapsed(true);
}
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
item->set_icon(0, icon);
item->set_metadata(0, p_node->get_path());
@@ -332,8 +323,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
- if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
- p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
+ if (!p_node->is_connected_compat("script_changed", this, "_node_script_changed"))
+ p_node->connect_compat("script_changed", this, "_node_script_changed", varray(p_node));
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
@@ -359,8 +350,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
+ if (!p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
+ p_node->connect_compat("visibility_changed", this, "_node_visibility_changed", varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("Spatial")) {
@@ -379,8 +370,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
+ if (!p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
+ p_node->connect_compat("visibility_changed", this, "_node_visibility_changed", varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
@@ -497,21 +488,6 @@ void SceneTreeEditor::_node_script_changed(Node *p_node) {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
- /*
- changes the order :|
- TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
- if (p_node->get_script().is_null()) {
-
- int idx=item->get_button_by_id(0,2);
- if (idx>=0)
- item->erase_button(0,idx);
- } else {
-
- int idx=item->get_button_by_id(0,2);
- if (idx<0)
- item->add_button(0,get_icon("Script","EditorIcons"),2);
-
- }*/
}
void SceneTreeEditor::_node_removed(Node *p_node) {
@@ -519,12 +495,12 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->is_exiting())
return; //speed up exit
- if (p_node->is_connected("script_changed", this, "_node_script_changed"))
- p_node->disconnect("script_changed", this, "_node_script_changed");
+ if (p_node->is_connected_compat("script_changed", this, "_node_script_changed"))
+ p_node->disconnect_compat("script_changed", this, "_node_script_changed");
if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
- if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
- p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
+ if (p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
+ p_node->disconnect_compat("visibility_changed", this, "_node_visibility_changed");
}
if (p_node == selected) {
@@ -664,22 +640,22 @@ void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("tree_changed", this, "_tree_changed");
- get_tree()->connect("node_removed", this, "_node_removed");
- get_tree()->connect("node_renamed", this, "_node_renamed");
- get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
+ get_tree()->connect_compat("tree_changed", this, "_tree_changed");
+ get_tree()->connect_compat("node_removed", this, "_node_removed");
+ get_tree()->connect_compat("node_renamed", this, "_node_renamed");
+ get_tree()->connect_compat("node_configuration_warning_changed", this, "_warning_changed");
- tree->connect("item_collapsed", this, "_cell_collapsed");
+ tree->connect_compat("item_collapsed", this, "_cell_collapsed");
_update_tree();
} break;
case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("tree_changed", this, "_tree_changed");
- get_tree()->disconnect("node_removed", this, "_node_removed");
- get_tree()->disconnect("node_renamed", this, "_node_renamed");
- tree->disconnect("item_collapsed", this, "_cell_collapsed");
- get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
+ get_tree()->disconnect_compat("tree_changed", this, "_tree_changed");
+ get_tree()->disconnect_compat("node_removed", this, "_node_removed");
+ get_tree()->disconnect_compat("node_renamed", this, "_node_renamed");
+ tree->disconnect_compat("item_collapsed", this, "_cell_collapsed");
+ get_tree()->disconnect_compat("node_configuration_warning_changed", this, "_warning_changed");
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -860,7 +836,7 @@ void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed", this, "_selection_changed");
+ editor_selection->connect_compat("selection_changed", this, "_selection_changed");
}
void SceneTreeEditor::_update_selection(TreeItem *item) {
@@ -929,7 +905,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
Vector<Node *> selected;
- Vector<Ref<Texture> > icons;
+ Vector<Ref<Texture2D> > icons;
TreeItem *next = tree->get_next_selected(NULL);
while (next) {
@@ -1144,7 +1120,7 @@ void SceneTreeEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_changed"));
ADD_SIGNAL(MethodInfo("nodes_dragged"));
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
+ ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
@@ -1187,15 +1163,15 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_drag_forwarding(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
- tree->connect("item_rmb_selected", this, "_rmb_select");
- tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
+ tree->connect_compat("item_rmb_selected", this, "_rmb_select");
+ tree->connect_compat("empty_tree_rmb_selected", this, "_rmb_select");
}
- tree->connect("cell_selected", this, "_selected_changed");
- tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
- tree->connect("multi_selected", this, "_cell_multi_selected");
- tree->connect("button_pressed", this, "_cell_button_pressed");
- tree->connect("nothing_selected", this, "_deselect_items");
+ tree->connect_compat("cell_selected", this, "_selected_changed");
+ tree->connect_compat("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
+ tree->connect_compat("multi_selected", this, "_cell_multi_selected");
+ tree->connect_compat("button_pressed", this, "_cell_button_pressed");
+ tree->connect_compat("nothing_selected", this, "_deselect_items");
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);
@@ -1213,7 +1189,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
- update_timer->connect("timeout", this, "_update_tree");
+ update_timer->connect_compat("timeout", this, "_update_tree");
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
@@ -1233,12 +1209,12 @@ void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_select");
+ connect_compat("confirmed", this, "_select");
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_select");
+ disconnect_compat("confirmed", this, "_select");
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree())
@@ -1283,12 +1259,12 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter->add_constant_override("minimum_spaces", 0);
- filter->connect("text_changed", this, "_filter_changed");
+ filter->connect_compat("text_changed", this, "_filter_changed");
vbc->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->get_scene_tree()->connect("item_activated", this, "_select");
+ tree->get_scene_tree()->connect_compat("item_activated", this, "_select");
vbc->add_child(tree);
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index c4627e6627..ca4baffe84 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -47,15 +47,14 @@ void ScriptCreateDialog::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
String lang = ScriptServer::get_language(i)->get_type();
- Ref<Texture> lang_icon = get_icon(lang, "EditorIcons");
+ Ref<Texture2D> lang_icon = get_icon(lang, "EditorIcons");
if (lang_icon.is_valid()) {
language_menu->set_item_icon(i, lang_icon);
}
}
+
String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
- Ref<Texture> last_lang_icon;
if (!last_lang.empty()) {
-
for (int i = 0; i < language_menu->get_item_count(); i++) {
if (language_menu->get_item_text(i) == last_lang) {
language_menu->select(i);
@@ -63,14 +62,10 @@ void ScriptCreateDialog::_notification(int p_what) {
break;
}
}
-
- last_lang_icon = get_icon(last_lang, "EditorIcons");
} else {
- last_lang_icon = language_menu->get_item_icon(default_language);
- }
- if (last_lang_icon.is_valid()) {
- language_menu->set_icon(last_lang_icon);
+ language_menu->select(default_language);
}
+
path_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_browse_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_search_button->set_icon(get_icon("ClassList", "EditorIcons"));
@@ -337,7 +332,7 @@ void ScriptCreateDialog::_load_exist() {
return;
}
- emit_signal("script_created", p_script.get_ref_ptr());
+ emit_signal("script_created", p_script);
hide();
}
@@ -809,7 +804,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
language_menu->select(default_language);
current_language = default_language;
- language_menu->connect("item_selected", this, "_lang_changed");
+ language_menu->connect_compat("item_selected", this, "_lang_changed");
/* Inherits */
@@ -818,16 +813,16 @@ ScriptCreateDialog::ScriptCreateDialog() {
hb = memnew(HBoxContainer);
hb->set_h_size_flags(SIZE_EXPAND_FILL);
parent_name = memnew(LineEdit);
- parent_name->connect("text_changed", this, "_parent_name_changed");
+ parent_name->connect_compat("text_changed", this, "_parent_name_changed");
parent_name->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(parent_name);
parent_search_button = memnew(Button);
parent_search_button->set_flat(true);
- parent_search_button->connect("pressed", this, "_browse_class_in_tree");
+ parent_search_button->connect_compat("pressed", this, "_browse_class_in_tree");
hb->add_child(parent_search_button);
parent_browse_button = memnew(Button);
parent_browse_button->set_flat(true);
- parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false));
+ parent_browse_button->connect_compat("pressed", this, "_browse_path", varray(true, false));
hb->add_child(parent_browse_button);
gc->add_child(memnew(Label(TTR("Inherits:"))));
gc->add_child(hb);
@@ -836,7 +831,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Class Name */
class_name = memnew(LineEdit);
- class_name->connect("text_changed", this, "_class_name_changed");
+ class_name->connect_compat("text_changed", this, "_class_name_changed");
class_name->set_h_size_flags(SIZE_EXPAND_FILL);
gc->add_child(memnew(Label(TTR("Class Name:"))));
gc->add_child(class_name);
@@ -846,28 +841,28 @@ ScriptCreateDialog::ScriptCreateDialog() {
template_menu = memnew(OptionButton);
gc->add_child(memnew(Label(TTR("Template:"))));
gc->add_child(template_menu);
- template_menu->connect("item_selected", this, "_template_changed");
+ template_menu->connect_compat("item_selected", this, "_template_changed");
/* Built-in Script */
internal = memnew(CheckBox);
internal->set_text(TTR("On"));
- internal->connect("pressed", this, "_built_in_pressed");
+ internal->connect_compat("pressed", this, "_built_in_pressed");
gc->add_child(memnew(Label(TTR("Built-in Script:"))));
gc->add_child(internal);
/* Path */
hb = memnew(HBoxContainer);
- hb->connect("sort_children", this, "_path_hbox_sorted");
+ hb->connect_compat("sort_children", this, "_path_hbox_sorted");
file_path = memnew(LineEdit);
- file_path->connect("text_changed", this, "_path_changed");
- file_path->connect("text_entered", this, "_path_entered");
+ file_path->connect_compat("text_changed", this, "_path_changed");
+ file_path->connect_compat("text_entered", this, "_path_entered");
file_path->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(file_path);
path_button = memnew(Button);
path_button->set_flat(true);
- path_button->connect("pressed", this, "_browse_path", varray(false, true));
+ path_button->connect_compat("pressed", this, "_browse_path", varray(false, true));
hb->add_child(path_button);
gc->add_child(memnew(Label(TTR("Path:"))));
gc->add_child(hb);
@@ -876,11 +871,11 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Dialog Setup */
select_class = memnew(CreateDialog);
- select_class->connect("create", this, "_create");
+ select_class->connect_compat("create", this, "_create");
add_child(select_class);
file_browse = memnew(EditorFileDialog);
- file_browse->connect("file_selected", this, "_file_selected");
+ file_browse->connect_compat("file_selected", this, "_file_selected");
file_browse->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_browse);
get_ok()->set_text(TTR("Create"));
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
deleted file mode 100644
index 34547717fd..0000000000
--- a/editor/script_editor_debugger.cpp
+++ /dev/null
@@ -1,2640 +0,0 @@
-/*************************************************************************/
-/* script_editor_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "script_editor_debugger.h"
-
-#include "core/io/marshalls.h"
-#include "core/project_settings.h"
-#include "core/ustring.h"
-#include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
-#include "editor_log.h"
-#include "editor_network_profiler.h"
-#include "editor_node.h"
-#include "editor_profiler.h"
-#include "editor_scale.h"
-#include "editor_settings.h"
-#include "main/performance.h"
-#include "property_editor.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/label.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/margin_container.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/gui/separator.h"
-#include "scene/gui/split_container.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/texture_button.h"
-#include "scene/gui/tree.h"
-#include "scene/resources/packed_scene.h"
-
-class ScriptEditorDebuggerVariables : public Object {
-
- GDCLASS(ScriptEditorDebuggerVariables, Object);
-
- List<PropertyInfo> props;
- Map<StringName, Variant> values;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value) {
-
- return false;
- }
-
- bool _get(const StringName &p_name, Variant &r_ret) const {
-
- if (!values.has(p_name))
- return false;
- r_ret = values[p_name];
- return true;
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
-
- for (const List<PropertyInfo>::Element *E = props.front(); E; E = E->next())
- p_list->push_back(E->get());
- }
-
-public:
- void clear() {
-
- props.clear();
- values.clear();
- }
-
- String get_var_value(const String &p_var) const {
-
- for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
- String v = E->key().operator String().get_slice("/", 1);
- if (v == p_var)
- return E->get();
- }
-
- return "";
- }
-
- void add_property(const String &p_name, const Variant &p_value, const PropertyHint &p_hint, const String p_hint_string) {
-
- PropertyInfo pinfo;
- pinfo.name = p_name;
- pinfo.type = p_value.get_type();
- pinfo.hint = p_hint;
- pinfo.hint_string = p_hint_string;
- props.push_back(pinfo);
- values[p_name] = p_value;
- }
-
- void update() {
- _change_notify();
- }
-
- ScriptEditorDebuggerVariables() {
- }
-};
-
-class ScriptEditorDebuggerInspectedObject : public Object {
-
- GDCLASS(ScriptEditorDebuggerInspectedObject, Object);
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value) {
-
- if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
- return false;
-
- prop_values[p_name] = p_value;
- emit_signal("value_edited", p_name, p_value);
- return true;
- }
-
- bool _get(const StringName &p_name, Variant &r_ret) const {
-
- if (!prop_values.has(p_name))
- return false;
-
- r_ret = prop_values[p_name];
- return true;
- }
-
- void _get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->clear(); //sorry, no want category
- for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- }
-
- static void _bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_title"), &ScriptEditorDebuggerInspectedObject::get_title);
- ClassDB::bind_method(D_METHOD("get_variant"), &ScriptEditorDebuggerInspectedObject::get_variant);
- ClassDB::bind_method(D_METHOD("clear"), &ScriptEditorDebuggerInspectedObject::clear);
- ClassDB::bind_method(D_METHOD("get_remote_object_id"), &ScriptEditorDebuggerInspectedObject::get_remote_object_id);
-
- ADD_SIGNAL(MethodInfo("value_edited"));
- }
-
-public:
- String type_name;
- ObjectID remote_object_id;
- List<PropertyInfo> prop_list;
- Map<StringName, Variant> prop_values;
-
- ObjectID get_remote_object_id() {
- return remote_object_id;
- }
-
- String get_title() {
- if (remote_object_id)
- return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
- else
- return "<null>";
- }
- Variant get_variant(const StringName &p_name) {
-
- Variant var;
- _get(p_name, var);
- return var;
- }
-
- void clear() {
-
- prop_list.clear();
- prop_values.clear();
- }
- void update() {
- _change_notify();
- }
- void update_single(const char *p_prop) {
- _change_notify(p_prop);
- }
-
- ScriptEditorDebuggerInspectedObject() {
- remote_object_id = 0;
- }
-};
-
-void ScriptEditorDebugger::debug_copy() {
- String msg = reason->get_text();
- if (msg == "") return;
- OS::get_singleton()->set_clipboard(msg);
-}
-
-void ScriptEditorDebugger::debug_skip_breakpoints() {
- skip_breakpoints_value = !skip_breakpoints_value;
- if (skip_breakpoints_value)
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOn", "EditorIcons"));
- else
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("set_skip_breakpoints");
- msg.push_back(skip_breakpoints_value);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::debug_next() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
- Array msg;
- msg.push_back("next");
- ppeer->put_var(msg);
- _clear_execution();
- stack_dump->clear();
-}
-void ScriptEditorDebugger::debug_step() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("step");
- ppeer->put_var(msg);
- _clear_execution();
- stack_dump->clear();
-}
-
-void ScriptEditorDebugger::debug_break() {
-
- ERR_FAIL_COND(breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("break");
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::debug_continue() {
-
- ERR_FAIL_COND(!breaked);
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- OS::get_singleton()->enable_for_stealing_focus(EditorNode::get_singleton()->get_child_process_id());
-
- Array msg;
- _clear_execution();
- msg.push_back("continue");
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
-
- if (updating_scene_tree) {
-
- return;
- }
- TreeItem *item = Object::cast_to<TreeItem>(obj);
-
- if (!item)
- return;
-
- ObjectID id = item->get_metadata(0);
- if (unfold_cache.has(id)) {
- unfold_cache.erase(id);
- } else {
- unfold_cache.insert(id);
- }
-}
-
-void ScriptEditorDebugger::_scene_tree_selected() {
-
- if (updating_scene_tree) {
-
- return;
- }
- TreeItem *item = inspect_scene_tree->get_selected();
- if (!item) {
-
- return;
- }
-
- inspected_object_id = item->get_metadata(0);
-
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) {
-
- TreeItem *item = inspect_scene_tree->get_item_at_position(p_position);
- if (!item)
- return;
-
- item->select(0);
-
- item_menu->clear();
- item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
- item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
- item_menu->set_global_position(get_global_mouse_position());
- item_menu->popup();
-}
-
-void ScriptEditorDebugger::_file_selected(const String &p_file) {
- switch (file_dialog_mode) {
- case SAVE_NODE: {
- Array msg;
- msg.push_back("save_node");
- msg.push_back(inspected_object_id);
- msg.push_back(p_file);
- ppeer->put_var(msg);
- } break;
- case SAVE_CSV: {
- Error err;
- FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
-
- if (err != OK) {
- ERR_PRINT("Failed to open " + p_file);
- return;
- }
- Vector<String> line;
- line.resize(Performance::MONITOR_MAX);
-
- // signatures
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
- line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
- }
- file->store_csv_line(line);
-
- // values
- List<Vector<float> >::Element *E = perf_history.back();
- while (E) {
-
- Vector<float> &perf_data = E->get();
- for (int i = 0; i < perf_data.size(); i++) {
-
- line.write[i] = String::num_real(perf_data[i]);
- }
- file->store_csv_line(line);
- E = E->prev();
- }
- file->store_string("\n");
-
- Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
- for (int i = 0; i < profiler_data.size(); i++) {
- file->store_csv_line(profiler_data[i]);
- }
-
- } break;
- }
-}
-
-void ScriptEditorDebugger::_scene_tree_property_value_edited(const String &p_prop, const Variant &p_value) {
-
- Array msg;
- msg.push_back("set_object_property");
- msg.push_back(inspected_object_id);
- msg.push_back(p_prop);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- inspect_edited_object_timeout = 0.7; //avoid annoyance, don't request soon after editing
-}
-
-void ScriptEditorDebugger::_scene_tree_property_select_object(ObjectID p_object) {
-
- inspected_object_id = p_object;
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
-}
-
-void ScriptEditorDebugger::_scene_tree_request() {
-
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- Array msg;
- msg.push_back("request_scene_tree");
- ppeer->put_var(msg);
-}
-
-/// Populates inspect_scene_tree recursively given data in nodes.
-/// Nodes is an array containing 4 elements for each node, it follows this pattern:
-/// nodes[i] == number of direct children of this node
-/// nodes[i + 1] == node name
-/// nodes[i + 2] == node class
-/// nodes[i + 3] == node instance id
-///
-/// Returns the number of items parsed in nodes from current_index.
-///
-/// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming
-/// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0.
-///
-/// R
-/// |-A
-/// | |-B
-/// | | |-C
-/// | |
-/// | |-D
-/// |
-/// |-E
-///
-int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &nodes, int current_index) {
- String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
- String item_text = nodes[current_index + 1];
- String item_type = nodes[current_index + 2];
- bool keep = filter.is_subsequence_ofi(item_text);
-
- TreeItem *item = inspect_scene_tree->create_item(parent);
- item->set_text(0, item_text);
- item->set_tooltip(0, TTR("Type:") + " " + item_type);
- ObjectID id = ObjectID(nodes[current_index + 3]);
- Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(nodes[current_index + 2], "");
- if (icon.is_valid()) {
- item->set_icon(0, icon);
- }
- item->set_metadata(0, id);
-
- if (id == inspected_object_id) {
- TreeItem *cti = item->get_parent();
- while (cti) {
- cti->set_collapsed(false);
- cti = cti->get_parent();
- }
- item->select(0);
- }
-
- // Set current item as collapsed if necessary
- if (parent) {
- if (!unfold_cache.has(id)) {
- item->set_collapsed(true);
- }
- }
-
- int children_count = nodes[current_index];
- // Tracks the total number of items parsed in nodes, this is used to skips nodes that
- // are not direct children of the current node since we can't know in advance the total
- // number of children, direct and not, of a node without traversing the nodes array previously.
- // Keeping track of this allows us to build our remote scene tree by traversing the node
- // array just once.
- int items_count = 1;
- for (int i = 0; i < children_count; i++) {
- // Called for each direct child of item.
- // Direct children of current item might not be adjacent so items_count must
- // be incremented by the number of items parsed until now, otherwise we would not
- // be able to access the next child of the current item.
- // items_count is multiplied by 4 since that's the number of elements in the nodes
- // array needed to represent a single node.
- items_count += _update_scene_tree(item, nodes, current_index + items_count * 4);
- }
-
- // If item has not children and should not be kept delete it
- if (!keep && !item->get_children() && parent) {
- parent->remove_child(item);
- memdelete(item);
- }
-
- return items_count;
-}
-
-void ScriptEditorDebugger::_video_mem_request() {
-
- if (connection.is_null() || !connection->is_connected_to_host()) {
- // Video RAM usage is only available while a project is being debugged.
- return;
- }
-
- Array msg;
- msg.push_back("request_video_mem");
- ppeer->put_var(msg);
-}
-
-Size2 ScriptEditorDebugger::get_minimum_size() const {
-
- Size2 ms = MarginContainer::get_minimum_size();
- ms.y = MAX(ms.y, 250 * EDSCALE);
- return ms;
-}
-
-void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) {
-
- if (p_msg == "debug_enter") {
- Array msg;
- msg.push_back("get_stack_dump");
- ppeer->put_var(msg);
- ERR_FAIL_COND(p_data.size() != 2);
- bool can_continue = p_data[0];
- String error = p_data[1];
- step->set_disabled(!can_continue);
- next->set_disabled(!can_continue);
- _set_reason_text(error, MESSAGE_ERROR);
- copy->set_disabled(false);
- breaked = true;
- dobreak->set_disabled(true);
- docontinue->set_disabled(false);
- emit_signal("breaked", true, can_continue);
- OS::get_singleton()->move_window_to_foreground();
- if (error != "") {
- tabs->set_current_tab(0);
- }
- profiler->set_enabled(false);
- EditorNode::get_singleton()->get_pause_button()->set_pressed(true);
- EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- _clear_remote_objects();
-
- } else if (p_msg == "debug_exit") {
-
- breaked = false;
- _clear_execution();
- copy->set_disabled(true);
- step->set_disabled(true);
- next->set_disabled(true);
- reason->set_text("");
- reason->set_tooltip("");
- back->set_disabled(true);
- forward->set_disabled(true);
- dobreak->set_disabled(false);
- docontinue->set_disabled(true);
- emit_signal("breaked", false, false, Variant());
- profiler->set_enabled(true);
- profiler->disable_seeking();
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- } else if (p_msg == "message:click_ctrl") {
-
- clicked_ctrl->set_text(p_data[0]);
- clicked_ctrl_type->set_text(p_data[1]);
-
- } else if (p_msg == "message:scene_tree") {
-
- inspect_scene_tree->clear();
- Map<int, TreeItem *> lv;
-
- updating_scene_tree = true;
-
- _update_scene_tree(NULL, p_data, 0);
-
- updating_scene_tree = false;
-
- le_clear->set_disabled(false);
- le_set->set_disabled(false);
- } else if (p_msg == "message:inspect_object") {
-
- ScriptEditorDebuggerInspectedObject *debugObj = NULL;
-
- ObjectID id = p_data[0];
- String type = p_data[1];
- Array properties = p_data[2];
-
- if (remote_objects.has(id)) {
- debugObj = remote_objects[id];
- } else {
- debugObj = memnew(ScriptEditorDebuggerInspectedObject);
- debugObj->remote_object_id = id;
- debugObj->type_name = type;
- remote_objects[id] = debugObj;
- debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
- }
-
- int old_prop_size = debugObj->prop_list.size();
-
- debugObj->prop_list.clear();
- int new_props_added = 0;
- Set<String> changed;
- for (int i = 0; i < properties.size(); i++) {
-
- Array prop = properties[i];
- if (prop.size() != 6)
- continue;
-
- PropertyInfo pinfo;
- pinfo.name = prop[0];
- pinfo.type = Variant::Type(int(prop[1]));
- pinfo.hint = PropertyHint(int(prop[2]));
- pinfo.hint_string = prop[3];
- pinfo.usage = PropertyUsageFlags(int(prop[4]));
- Variant var = prop[5];
-
- if (pinfo.type == Variant::OBJECT) {
- if (var.is_zero()) {
- var = RES();
- } else if (var.get_type() == Variant::STRING) {
- String path = var;
- if (path.find("::") != -1) {
- // built-in resource
- String base_path = path.get_slice("::", 0);
- if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
- if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
- EditorNode::get_singleton()->load_scene(base_path);
- }
- } else {
- EditorNode::get_singleton()->load_resource(base_path);
- }
- }
- var = ResourceLoader::load(path);
-
- if (pinfo.hint_string == "Script") {
- if (debugObj->get_script() != var) {
- debugObj->set_script(RefPtr());
- Ref<Script> script(var);
- if (!script.is_null()) {
- ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
- debugObj->set_script_and_instance(var, script_instance);
- }
- }
- }
- } else if (var.get_type() == Variant::OBJECT) {
- if (((Object *)var)->is_class("EncodedObjectAsID")) {
- var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
- pinfo.type = var.get_type();
- pinfo.hint = PROPERTY_HINT_OBJECT_ID;
- pinfo.hint_string = "Object";
- }
- }
- }
-
- //always add the property, since props may have been added or removed
- debugObj->prop_list.push_back(pinfo);
-
- if (!debugObj->prop_values.has(pinfo.name)) {
- new_props_added++;
- debugObj->prop_values[pinfo.name] = var;
- } else {
-
- if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
- debugObj->prop_values[pinfo.name] = var;
- changed.insert(pinfo.name);
- }
- }
- }
-
- if (editor->get_editor_history()->get_current() != debugObj->get_instance_id()) {
- editor->push_item(debugObj, "");
- } else {
-
- if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
- //only some may have changed, if so, then update those, if exist
- for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
- EditorNode::get_singleton()->get_inspector()->update_property(E->get());
- }
- } else {
- //full update, because props were added or removed
- debugObj->update();
- }
- }
- } else if (p_msg == "message:video_mem") {
-
- vmem_tree->clear();
- TreeItem *root = vmem_tree->create_item();
-
- int total = 0;
-
- for (int i = 0; i < p_data.size(); i += 4) {
-
- TreeItem *it = vmem_tree->create_item(root);
- String type = p_data[i + 1];
- int bytes = p_data[i + 3].operator int();
- it->set_text(0, p_data[i + 0]); //path
- it->set_text(1, type); //type
- it->set_text(2, p_data[i + 2]); //type
- it->set_text(3, String::humanize_size(bytes)); //type
- total += bytes;
-
- if (has_icon(type, "EditorIcons"))
- it->set_icon(0, get_icon(type, "EditorIcons"));
- }
-
- vmem_total->set_tooltip(TTR("Bytes:") + " " + itos(total));
- vmem_total->set_text(String::humanize_size(total));
-
- } else if (p_msg == "stack_dump") {
-
- stack_dump->clear();
- TreeItem *r = stack_dump->create_item();
-
- for (int i = 0; i < p_data.size(); i++) {
-
- Dictionary d = p_data[i];
- ERR_CONTINUE(!d.has("function"));
- ERR_CONTINUE(!d.has("file"));
- ERR_CONTINUE(!d.has("line"));
- ERR_CONTINUE(!d.has("id"));
- TreeItem *s = stack_dump->create_item(r);
- d["frame"] = i;
- s->set_metadata(0, d);
-
- String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
- s->set_text(0, line);
-
- if (i == 0)
- s->select(0);
- }
- } else if (p_msg == "stack_frame_vars") {
-
- variables->clear();
-
- int ofs = 0;
- int mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
-
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Locals/" + n, v, h, hs);
- }
-
- ofs += mcount * 2;
- mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Members/" + n, v, h, hs);
-
- if (n == "self") {
- _scene_tree_property_select_object(v);
- }
- }
-
- ofs += mcount * 2;
- mcount = p_data[ofs];
- ofs++;
- for (int i = 0; i < mcount; i++) {
-
- String n = p_data[ofs + i * 2 + 0];
- Variant v = p_data[ofs + i * 2 + 1];
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs = String();
-
- if (v.get_type() == Variant::OBJECT) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
-
- variables->add_property("Globals/" + n, v, h, hs);
- }
-
- variables->update();
- inspector->edit(variables);
-
- } else if (p_msg == "output") {
-
- //OUT
- for (int i = 0; i < p_data.size(); i++) {
-
- String t = p_data[i];
- //LOG
-
- if (!EditorNode::get_log()->is_visible()) {
- if (EditorNode::get_singleton()->are_bottom_panels_hidden()) {
- if (EDITOR_GET("run/output/always_open_output_on_play")) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
- }
- }
- }
- EditorNode::get_log()->add_message(t);
- }
-
- } else if (p_msg == "performance") {
- Array arr = p_data[0];
- Vector<float> p;
- p.resize(arr.size());
- for (int i = 0; i < arr.size(); i++) {
- p.write[i] = arr[i];
- if (i < perf_items.size()) {
-
- const float value = p[i];
- String label = rtos(value);
- String tooltip = label;
- switch (Performance::MonitorType((int)perf_items[i]->get_metadata(1))) {
- case Performance::MONITOR_TYPE_MEMORY: {
- label = String::humanize_size(value);
- tooltip = label;
- } break;
- case Performance::MONITOR_TYPE_TIME: {
- label = rtos(value * 1000).pad_decimals(2) + " ms";
- tooltip = label;
- } break;
- default: {
- tooltip += " " + perf_items[i]->get_text(0);
- } break;
- }
-
- perf_items[i]->set_text(1, label);
- perf_items[i]->set_tooltip(1, tooltip);
- if (p[i] > perf_max[i])
- perf_max.write[i] = p[i];
- }
- }
- perf_history.push_front(p);
- perf_draw->update();
-
- } else if (p_msg == "error") {
-
- // Should have at least two elements, error array and stack items count.
- ERR_FAIL_COND_MSG(p_data.size() < 2, "Malformed error message from script debugger.");
-
- // Error or warning data.
- Array err = p_data[0];
- ERR_FAIL_COND_MSG(err.size() < 10, "Malformed error message from script debugger.");
-
- // Format time.
- Array time_vals;
- time_vals.push_back(err[0]);
- time_vals.push_back(err[1]);
- time_vals.push_back(err[2]);
- time_vals.push_back(err[3]);
- bool e;
- String time = String("%d:%02d:%02d.%03d").sprintf(time_vals, &e);
-
- // Rest of the error data.
- String method = err[4];
- String source_file = err[5];
- String source_line = err[6];
- String error_cond = err[7];
- String error_msg = err[8];
- bool is_warning = err[9];
- bool has_method = !method.empty();
- bool has_error_msg = !error_msg.empty();
- bool source_is_project_file = source_file.begins_with("res://");
-
- // Metadata to highlight error line in scripts.
- Array source_meta;
- source_meta.push_back(source_file);
- source_meta.push_back(source_line);
-
- // Create error tree to display above error or warning details.
- TreeItem *r = error_tree->get_root();
- if (!r) {
- r = error_tree->create_item();
- }
-
- // Also provide the relevant details as tooltip to quickly check without
- // uncollapsing the tree.
- String tooltip = is_warning ? TTR("Warning:") : TTR("Error:");
-
- TreeItem *error = error_tree->create_item(r);
- error->set_collapsed(true);
-
- error->set_icon(0, get_icon(is_warning ? "Warning" : "Error", "EditorIcons"));
- error->set_text(0, time);
- error->set_text_align(0, TreeItem::ALIGN_LEFT);
-
- String error_title;
- // Include method name, when given, in error title.
- if (has_method)
- error_title += method + ": ";
- // If we have a (custom) error message, use it as title, and add a C++ Error
- // item with the original error condition.
- error_title += error_msg.empty() ? error_cond : error_msg;
- error->set_text(1, error_title);
- tooltip += " " + error_title + "\n";
-
- if (has_error_msg) {
- // Add item for C++ error condition.
- TreeItem *cpp_cond = error_tree->create_item(error);
- cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
- cpp_cond->set_text(1, error_cond);
- cpp_cond->set_text_align(0, TreeItem::ALIGN_LEFT);
- tooltip += TTR("C++ Error:") + " " + error_cond + "\n";
- if (source_is_project_file)
- cpp_cond->set_metadata(0, source_meta);
- }
-
- // Source of the error.
- String source_txt = (source_is_project_file ? source_file.get_file() : source_file) + ":" + source_line;
- if (has_method)
- source_txt += " @ " + method + "()";
-
- TreeItem *cpp_source = error_tree->create_item(error);
- cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
- cpp_source->set_text(1, source_txt);
- cpp_source->set_text_align(0, TreeItem::ALIGN_LEFT);
- tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
-
- // Set metadata to highlight error line in scripts.
- if (source_is_project_file) {
- error->set_metadata(0, source_meta);
- cpp_source->set_metadata(0, source_meta);
- }
-
- error->set_tooltip(0, tooltip);
- error->set_tooltip(1, tooltip);
-
- // Format stack trace.
- // stack_items_count is the number of elements to parse, with 3 items per frame
- // of the stack trace (script, method, line).
- int stack_items_count = p_data[1];
-
- for (int i = 0; i < stack_items_count; i += 3) {
- String script = p_data[2 + i];
- String method2 = p_data[3 + i];
- int line = p_data[4 + i];
- TreeItem *stack_trace = error_tree->create_item(error);
-
- Array meta;
- meta.push_back(script);
- meta.push_back(line);
- stack_trace->set_metadata(0, meta);
-
- if (i == 0) {
- stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
- stack_trace->set_text_align(0, TreeItem::ALIGN_LEFT);
- error->set_metadata(0, meta);
- }
- stack_trace->set_text(1, script.get_file() + ":" + itos(line) + " @ " + method2 + "()");
- }
-
- if (is_warning)
- warning_count++;
- else
- error_count++;
-
- } else if (p_msg == "profile_sig") {
- //cache a signature
- profiler_signature[p_data[1]] = p_data[0];
-
- } else if (p_msg == "profile_frame" || p_msg == "profile_total") {
-
- EditorProfiler::Metric metric;
- metric.valid = true;
- metric.frame_number = p_data[0];
- metric.frame_time = p_data[1];
- metric.idle_time = p_data[2];
- metric.physics_time = p_data[3];
- metric.physics_frame_time = p_data[4];
- int frame_data_amount = p_data[6];
- int frame_function_amount = p_data[7];
-
- if (frame_data_amount) {
- EditorProfiler::Metric::Category frame_time;
- frame_time.signature = "category_frame_time";
- frame_time.name = "Frame Time";
- frame_time.total_time = metric.frame_time;
-
- EditorProfiler::Metric::Category::Item item;
- item.calls = 1;
- item.line = 0;
-
- item.name = "Physics Time";
- item.total = metric.physics_time;
- item.self = item.total;
- item.signature = "physics_time";
-
- frame_time.items.push_back(item);
-
- item.name = "Idle Time";
- item.total = metric.idle_time;
- item.self = item.total;
- item.signature = "idle_time";
-
- frame_time.items.push_back(item);
-
- item.name = "Physics Frame Time";
- item.total = metric.physics_frame_time;
- item.self = item.total;
- item.signature = "physics_frame_time";
-
- frame_time.items.push_back(item);
-
- metric.categories.push_back(frame_time);
- }
-
- int idx = 8;
- for (int i = 0; i < frame_data_amount; i++) {
-
- EditorProfiler::Metric::Category c;
- String name = p_data[idx++];
- Array values = p_data[idx++];
- c.name = name.capitalize();
- c.items.resize(values.size() / 2);
- c.total_time = 0;
- c.signature = "categ::" + name;
- for (int j = 0; j < values.size(); j += 2) {
-
- EditorProfiler::Metric::Category::Item item;
- item.calls = 1;
- item.line = 0;
- item.name = values[j];
- item.self = values[j + 1];
- item.total = item.self;
- item.signature = "categ::" + name + "::" + item.name;
- item.name = item.name.capitalize();
- c.total_time += item.total;
- c.items.write[j / 2] = item;
- }
- metric.categories.push_back(c);
- }
-
- EditorProfiler::Metric::Category funcs;
- funcs.total_time = p_data[5]; //script time
- funcs.items.resize(frame_function_amount);
- funcs.name = "Script Functions";
- funcs.signature = "script_functions";
- for (int i = 0; i < frame_function_amount; i++) {
-
- int signature = p_data[idx++];
- int calls = p_data[idx++];
- float total = p_data[idx++];
- float self = p_data[idx++];
-
- EditorProfiler::Metric::Category::Item item;
- if (profiler_signature.has(signature)) {
-
- item.signature = profiler_signature[signature];
-
- String name = profiler_signature[signature];
- Vector<String> strings = name.split("::");
- if (strings.size() == 3) {
- item.name = strings[2];
- item.script = strings[0];
- item.line = strings[1].to_int();
- } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
- item.name = strings[3];
- item.script = strings[0] + "::" + strings[1];
- item.line = strings[2].to_int();
- }
-
- } else {
- item.name = "SigErr " + itos(signature);
- }
-
- item.calls = calls;
- item.self = self;
- item.total = total;
- funcs.items.write[i] = item;
- }
-
- metric.categories.push_back(funcs);
-
- if (p_msg == "profile_frame")
- profiler->add_frame_metric(metric, false);
- else
- profiler->add_frame_metric(metric, true);
- } else if (p_msg == "network_profile") {
- int frame_size = 6;
- for (int i = 0; i < p_data.size(); i += frame_size) {
- MultiplayerAPI::ProfilingInfo pi;
- pi.node = p_data[i + 0];
- pi.node_path = p_data[i + 1];
- pi.incoming_rpc = p_data[i + 2];
- pi.incoming_rset = p_data[i + 3];
- pi.outgoing_rpc = p_data[i + 4];
- pi.outgoing_rset = p_data[i + 5];
- network_profiler->add_node_frame_data(pi);
- }
- } else if (p_msg == "network_bandwidth") {
- network_profiler->set_bandwidth(p_data[0], p_data[1]);
- } else if (p_msg == "kill_me") {
-
- editor->call_deferred("stop_child_process");
- }
-}
-
-void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
- switch (p_type) {
- case MESSAGE_ERROR:
- reason->add_color_override("font_color", get_color("error_color", "Editor"));
- break;
- case MESSAGE_WARNING:
- reason->add_color_override("font_color", get_color("warning_color", "Editor"));
- break;
- default:
- reason->add_color_override("font_color", get_color("success_color", "Editor"));
- }
- reason->set_text(p_reason);
- reason->set_tooltip(p_reason.word_wrap(80));
-}
-
-void ScriptEditorDebugger::_performance_select() {
-
- perf_draw->update();
-}
-
-void ScriptEditorDebugger::_performance_draw() {
-
- Vector<int> which;
- for (int i = 0; i < perf_items.size(); i++) {
-
- if (perf_items[i]->is_checked(0))
- which.push_back(i);
- }
-
- if (which.empty()) {
- info_message->show();
- return;
- }
-
- info_message->hide();
-
- Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit");
- Ref<Font> graph_font = get_font("font", "TextEdit");
-
- int cols = Math::ceil(Math::sqrt((float)which.size()));
- int rows = Math::ceil((float)which.size() / cols);
- if (which.size() == 1)
- rows = 1;
-
- int margin = 3;
- int point_sep = 5;
- Size2i s = Size2i(perf_draw->get_size()) / Size2i(cols, rows);
- for (int i = 0; i < which.size(); i++) {
-
- Point2i p(i % cols, i / cols);
- Rect2i r(p * s, s);
- r.position += Point2(margin, margin);
- r.size -= Point2(margin, margin) * 2.0;
- perf_draw->draw_style_box(graph_sb, r);
- r.position += graph_sb->get_offset();
- r.size -= graph_sb->get_minimum_size();
- int pi = which[i];
- Color c = get_color("accent_color", "Editor");
- float h = (float)which[i] / (float)(perf_items.size());
- // Use a darker color on light backgrounds for better visibility
- float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4 : 0.55;
- c.set_hsv(Math::fmod(h + 0.4, 0.9), c.get_s() * 0.9, c.get_v() * value_multiplier);
-
- c.a = 0.6;
- perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent()), perf_items[pi]->get_text(0), c, r.size.x);
- c.a = 0.9;
- perf_draw->draw_string(graph_font, r.position + Point2(0, graph_font->get_ascent() + graph_font->get_height()), perf_items[pi]->get_text(1), c, r.size.y);
-
- float spacing = point_sep / float(cols);
- float from = r.size.width;
-
- List<Vector<float> >::Element *E = perf_history.front();
- float prev = -1;
- while (from >= 0 && E) {
-
- float m = perf_max[pi];
- if (m == 0)
- m = 0.00001;
- float h2 = E->get()[pi] / m;
- h2 = (1.0 - h2) * r.size.y;
-
- if (E != perf_history.front())
- perf_draw->draw_line(r.position + Point2(from, h2), r.position + Point2(from + spacing, prev), c, Math::round(EDSCALE), true);
- prev = h2;
- E = E->next();
- from -= spacing;
- }
- }
-}
-
-void ScriptEditorDebugger::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- inspector->edit(variables);
- skip_breakpoints->set_icon(get_icon("DebugSkipBreakpointsOff", "EditorIcons"));
- copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
-
- step->set_icon(get_icon("DebugStep", "EditorIcons"));
- next->set_icon(get_icon("DebugNext", "EditorIcons"));
- back->set_icon(get_icon("Back", "EditorIcons"));
- forward->set_icon(get_icon("Forward", "EditorIcons"));
- dobreak->set_icon(get_icon("Pause", "EditorIcons"));
- docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
- le_set->connect("pressed", this, "_live_edit_set");
- le_clear->connect("pressed", this, "_live_edit_clear");
- error_tree->connect("item_selected", this, "_error_selected");
- error_tree->connect("item_activated", this, "_error_activated");
- vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
-
- reason->add_color_override("font_color", get_color("error_color", "Editor"));
-
- } break;
- case NOTIFICATION_PROCESS: {
-
- if (connection.is_valid()) {
-
- inspect_scene_tree_timeout -= get_process_delta_time();
- if (inspect_scene_tree_timeout < 0) {
- inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
- if (inspect_scene_tree->is_visible_in_tree()) {
- _scene_tree_request();
- }
- }
-
- inspect_edited_object_timeout -= get_process_delta_time();
- if (inspect_edited_object_timeout < 0) {
- inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
- if (inspected_object_id) {
- if (ScriptEditorDebuggerInspectedObject *obj = Object::cast_to<ScriptEditorDebuggerInspectedObject>(ObjectDB::get_instance(editor->get_editor_history()->get_current()))) {
- if (obj->remote_object_id == inspected_object_id) {
- //take the chance and re-inspect selected object
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
- }
- }
- }
- }
-
- if (camera_override == OVERRIDE_2D) {
- CanvasItemEditor *editor = CanvasItemEditor::get_singleton();
-
- Dictionary state = editor->get_state();
- float zoom = state["zoom"];
- Point2 offset = state["ofs"];
- Transform2D transform;
-
- transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -offset * zoom;
-
- Array msg;
- msg.push_back("override_camera_2D:transform");
- msg.push_back(transform);
- ppeer->put_var(msg);
-
- } else if (camera_override >= OVERRIDE_3D_1) {
- int viewport_idx = camera_override - OVERRIDE_3D_1;
- SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(viewport_idx);
- Camera *const cam = viewport->get_camera();
-
- Array msg;
- msg.push_back("override_camera_3D:transform");
- msg.push_back(cam->get_camera_transform());
- if (cam->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
- msg.push_back(false);
- msg.push_back(cam->get_size());
- } else {
- msg.push_back(true);
- msg.push_back(cam->get_fov());
- }
- msg.push_back(cam->get_znear());
- msg.push_back(cam->get_zfar());
- ppeer->put_var(msg);
- }
- }
-
- if (error_count != last_error_count || warning_count != last_warning_count) {
-
- if (error_count == 0 && warning_count == 0) {
- errors_tab->set_name(TTR("Errors"));
- debugger_button->set_text(TTR("Debugger"));
- debugger_button->set_icon(Ref<Texture>());
- tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture>());
- } else {
- errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
- debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
- if (error_count == 0) {
- debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
- tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons"));
- } else {
- debugger_button->set_icon(get_icon("Error", "EditorIcons"));
- tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons"));
- }
- }
- last_error_count = error_count;
- last_warning_count = warning_count;
- }
-
- if (server->is_connection_available()) {
- if (connection.is_valid()) {
- // We already have a valid connection. Disconnecting any new connecting client to prevent it from hanging.
- // (If we don't keep a reference to the connection it will be destroyed and disconnect_from_host will be called internally)
- server->take_connection();
- } else {
- // We just got the first connection.
- connection = server->take_connection();
- if (connection.is_null())
- break;
-
- EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
-
- ppeer->set_stream_peer(connection);
-
- //EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- //emit_signal("show_debugger",true);
-
- dobreak->set_disabled(false);
- tabs->set_current_tab(0);
-
- _set_reason_text(TTR("Child process connected."), MESSAGE_SUCCESS);
- profiler->clear();
-
- inspect_scene_tree->clear();
- le_set->set_disabled(true);
- le_clear->set_disabled(false);
- vmem_refresh->set_disabled(false);
- error_tree->clear();
- error_count = 0;
- warning_count = 0;
- profiler_signature.clear();
- //live_edit_root->set_text("/root");
-
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
-
- update_live_edit_root();
- if (profiler->is_profiling()) {
- _profiler_activate(true);
- }
-
- if (network_profiler->is_profiling()) {
- _network_profiler_activate(true);
- }
- }
- }
-
- if (connection.is_null())
- break;
-
- if (!connection->is_connected_to_host()) {
- stop();
- editor->notify_child_process_exited(); //somehow, exited
- break;
- };
-
- if (ppeer->get_available_packet_count() <= 0) {
- break;
- };
-
- const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
-
- while (ppeer->get_available_packet_count() > 0) {
-
- if (pending_in_queue) {
-
- int todo = MIN(ppeer->get_available_packet_count(), pending_in_queue);
-
- for (int i = 0; i < todo; i++) {
-
- Variant cmd;
- Error ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
-
- message.push_back(cmd);
- pending_in_queue--;
- }
-
- if (pending_in_queue == 0) {
- _parse_message(message_type, message);
- message.clear();
- }
-
- } else {
-
- if (ppeer->get_available_packet_count() >= 2) {
-
- Variant cmd;
- Error ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
- if (cmd.get_type() != Variant::STRING) {
- stop();
- ERR_FAIL_COND(cmd.get_type() != Variant::STRING);
- }
-
- message_type = cmd;
-
- ret = ppeer->get_var(cmd);
- if (ret != OK) {
- stop();
- ERR_FAIL_COND(ret != OK);
- }
- if (cmd.get_type() != Variant::INT) {
- stop();
- ERR_FAIL_COND(cmd.get_type() != Variant::INT);
- }
-
- pending_in_queue = cmd;
-
- if (pending_in_queue == 0) {
- _parse_message(message_type, Array());
- message.clear();
- }
-
- } else {
-
- break;
- }
- }
-
- if (OS::get_singleton()->get_ticks_msec() > until)
- break;
- }
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
- add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
- add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
-
- tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
- tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
- tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
-
- copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
- step->set_icon(get_icon("DebugStep", "EditorIcons"));
- next->set_icon(get_icon("DebugNext", "EditorIcons"));
- back->set_icon(get_icon("Back", "EditorIcons"));
- forward->set_icon(get_icon("Forward", "EditorIcons"));
- dobreak->set_icon(get_icon("Pause", "EditorIcons"));
- docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
- vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
- } break;
- }
-}
-
-void ScriptEditorDebugger::_clear_execution() {
- TreeItem *ti = stack_dump->get_selected();
- if (!ti)
- return;
-
- Dictionary d = ti->get_metadata(0);
-
- stack_script = ResourceLoader::load(d["file"]);
- emit_signal("clear_execution", stack_script);
- stack_script.unref();
-}
-
-void ScriptEditorDebugger::start() {
-
- stop();
-
- if (is_visible_in_tree()) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
- }
-
- perf_history.clear();
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
-
- perf_max.write[i] = 0;
- }
-
- int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
- if (server->listen(remote_port) != OK) {
- EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
- return;
- }
-
- EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
- auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
- if (auto_switch_remote_scene_tree) {
- EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
- }
-
- set_process(true);
- breaked = false;
- camera_override = OVERRIDE_NONE;
-}
-
-void ScriptEditorDebugger::pause() {
-}
-
-void ScriptEditorDebugger::unpause() {
-}
-
-void ScriptEditorDebugger::stop() {
-
- set_process(false);
- breaked = false;
- _clear_execution();
-
- server->stop();
- _clear_remote_objects();
- ppeer->set_stream_peer(Ref<StreamPeer>());
-
- if (connection.is_valid()) {
- EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
- connection.unref();
-
- reason->set_text("");
- reason->set_tooltip("");
- }
-
- pending_in_queue = 0;
- message.clear();
-
- node_path_cache.clear();
- res_path_cache.clear();
- profiler_signature.clear();
- le_clear->set_disabled(false);
- le_set->set_disabled(true);
- profiler->set_enabled(true);
- vmem_refresh->set_disabled(true);
-
- inspect_scene_tree->clear();
- inspector->edit(NULL);
- EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
- EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
- EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
- EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
-
- if (hide_on_stop) {
- if (is_visible_in_tree())
- EditorNode::get_singleton()->hide_bottom_panel();
- emit_signal("show_debugger", false);
- }
-}
-
-void ScriptEditorDebugger::_profiler_activate(bool p_enable) {
-
- if (!connection.is_valid())
- return;
-
- if (p_enable) {
- profiler_signature.clear();
- Array msg;
- msg.push_back("start_profiling");
- int max_funcs = EditorSettings::get_singleton()->get("debugger/profiler_frame_max_functions");
- max_funcs = CLAMP(max_funcs, 16, 512);
- msg.push_back(max_funcs);
- ppeer->put_var(msg);
- print_verbose("Starting profiling.");
-
- } else {
- Array msg;
- msg.push_back("stop_profiling");
- ppeer->put_var(msg);
- print_verbose("Ending profiling.");
- }
-}
-
-void ScriptEditorDebugger::_network_profiler_activate(bool p_enable) {
-
- if (!connection.is_valid())
- return;
-
- if (p_enable) {
- Array msg;
- msg.push_back("start_network_profiling");
- ppeer->put_var(msg);
- print_verbose("Starting network profiling.");
-
- } else {
- Array msg;
- msg.push_back("stop_network_profiling");
- ppeer->put_var(msg);
- print_verbose("Ending network profiling.");
- }
-}
-
-void ScriptEditorDebugger::_profiler_seeked() {
-
- if (!connection.is_valid() || !connection->is_connected_to_host())
- return;
-
- if (breaked)
- return;
- debug_break();
-}
-
-void ScriptEditorDebugger::_stack_dump_frame_selected() {
-
- TreeItem *ti = stack_dump->get_selected();
- if (!ti)
- return;
-
- Dictionary d = ti->get_metadata(0);
-
- stack_script = ResourceLoader::load(d["file"]);
- emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
- emit_signal("set_execution", stack_script, int(d["line"]) - 1);
- stack_script.unref();
-
- if (connection.is_valid() && connection->is_connected_to_host()) {
- Array msg;
- msg.push_back("get_stack_frame_vars");
- msg.push_back(d["frame"]);
- ppeer->put_var(msg);
- } else {
- inspector->edit(NULL);
- }
-}
-
-void ScriptEditorDebugger::_output_clear() {
-
- //output->clear();
- //output->push_color(Color(0,0,0));
-}
-
-void ScriptEditorDebugger::_export_csv() {
-
- file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_dialog_mode = SAVE_CSV;
- file_dialog->popup_centered_ratio();
-}
-
-String ScriptEditorDebugger::get_var_value(const String &p_var) const {
- if (!breaked)
- return String();
- return variables->get_var_value(p_var);
-}
-
-int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {
-
- const int *r = node_path_cache.getptr(p_path);
- if (r)
- return *r;
-
- last_path_id++;
-
- node_path_cache[p_path] = last_path_id;
- Array msg;
- msg.push_back("live_node_path");
- msg.push_back(p_path);
- msg.push_back(last_path_id);
- ppeer->put_var(msg);
-
- return last_path_id;
-}
-
-int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
-
- Map<String, int>::Element *E = res_path_cache.find(p_path);
-
- if (E)
- return E->get();
-
- last_path_id++;
-
- res_path_cache[p_path] = last_path_id;
- Array msg;
- msg.push_back("live_res_path");
- msg.push_back(p_path);
- msg.push_back(last_path_id);
- ppeer->put_var(msg);
-
- return last_path_id;
-}
-
-void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
-
- if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
- return;
-
- Node *node = Object::cast_to<Node>(p_base);
-
- VARIANT_ARGPTRS
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- if (argptr[i] && (argptr[i]->get_type() == Variant::OBJECT || argptr[i]->get_type() == Variant::_RID))
- return;
- }
-
- if (node) {
-
- NodePath path = editor->get_edited_scene()->get_path_to(node);
- int pathid = _get_node_path_cache(path);
-
- Array msg;
- msg.push_back("live_node_call");
- msg.push_back(pathid);
- msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- msg.push_back(*argptr[i]);
- }
- ppeer->put_var(msg);
-
- return;
- }
-
- Resource *res = Object::cast_to<Resource>(p_base);
-
- if (res && res->get_path() != String()) {
-
- String respath = res->get_path();
- int pathid = _get_res_path_cache(respath);
-
- Array msg;
- msg.push_back("live_res_call");
- msg.push_back(pathid);
- msg.push_back(p_name);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- //no pointers, sorry
- msg.push_back(*argptr[i]);
- }
- ppeer->put_var(msg);
-
- return;
- }
-}
-
-void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) {
-
- if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
- return;
-
- Node *node = Object::cast_to<Node>(p_base);
-
- if (node) {
-
- NodePath path = editor->get_edited_scene()->get_path_to(node);
- int pathid = _get_node_path_cache(path);
-
- if (p_value.is_ref()) {
- Ref<Resource> res = p_value;
- if (res.is_valid() && res->get_path() != String()) {
-
- Array msg;
- msg.push_back("live_node_prop_res");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(res->get_path());
- ppeer->put_var(msg);
- }
- } else {
-
- Array msg;
- msg.push_back("live_node_prop");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- }
-
- return;
- }
-
- Resource *res = Object::cast_to<Resource>(p_base);
-
- if (res && res->get_path() != String()) {
-
- String respath = res->get_path();
- int pathid = _get_res_path_cache(respath);
-
- if (p_value.is_ref()) {
- Ref<Resource> res2 = p_value;
- if (res2.is_valid() && res2->get_path() != String()) {
-
- Array msg;
- msg.push_back("live_res_prop_res");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(res2->get_path());
- ppeer->put_var(msg);
- }
- } else {
-
- Array msg;
- msg.push_back("live_res_prop");
- msg.push_back(pathid);
- msg.push_back(p_property);
- msg.push_back(p_value);
- ppeer->put_var(msg);
- }
-
- return;
- }
-}
-
-void ScriptEditorDebugger::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
-
- ScriptEditorDebugger *sed = (ScriptEditorDebugger *)p_ud;
- sed->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
-}
-
-void ScriptEditorDebugger::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
-
- ScriptEditorDebugger *sed = (ScriptEditorDebugger *)p_ud;
- sed->_property_changed(p_base, p_property, p_value);
-}
-
-void ScriptEditorDebugger::set_live_debugging(bool p_enable) {
-
- live_debug = p_enable;
-}
-
-void ScriptEditorDebugger::_live_edit_set() {
-
- if (!connection.is_valid())
- return;
-
- TreeItem *ti = inspect_scene_tree->get_selected();
- if (!ti)
- return;
- String path;
-
- while (ti) {
- String lp = ti->get_text(0);
- path = "/" + lp + path;
- ti = ti->get_parent();
- }
-
- NodePath np = path;
-
- editor->get_editor_data().set_edited_scene_live_edit_root(np);
-
- update_live_edit_root();
-}
-
-void ScriptEditorDebugger::_live_edit_clear() {
-
- NodePath np = NodePath("/root");
- editor->get_editor_data().set_edited_scene_live_edit_root(np);
-
- update_live_edit_root();
-}
-
-void ScriptEditorDebugger::update_live_edit_root() {
-
- NodePath np = editor->get_editor_data().get_edited_scene_live_edit_root();
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("live_set_root");
- msg.push_back(np);
- if (editor->get_edited_scene())
- msg.push_back(editor->get_edited_scene()->get_filename());
- else
- msg.push_back("");
- ppeer->put_var(msg);
- }
- live_edit_root->set_text(np);
-}
-
-void ScriptEditorDebugger::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_create_node");
- msg.push_back(p_parent);
- msg.push_back(p_type);
- msg.push_back(p_name);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_instance_node");
- msg.push_back(p_parent);
- msg.push_back(p_path);
- msg.push_back(p_name);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_remove_node");
- msg.push_back(p_at);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_remove_and_keep_node");
- msg.push_back(p_at);
- msg.push_back(p_keep_id);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_restore_node");
- msg.push_back(p_id);
- msg.push_back(p_at);
- msg.push_back(p_at_pos);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_duplicate_node");
- msg.push_back(p_at);
- msg.push_back(p_new_name);
- ppeer->put_var(msg);
- }
-}
-void ScriptEditorDebugger::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
-
- if (live_debug && connection.is_valid()) {
- Array msg;
- msg.push_back("live_reparent_node");
- msg.push_back(p_at);
- msg.push_back(p_new_place);
- msg.push_back(p_new_name);
- msg.push_back(p_at_pos);
- ppeer->put_var(msg);
- }
-}
-
-ScriptEditorDebugger::CameraOverride ScriptEditorDebugger::get_camera_override() const {
- return camera_override;
-}
-
-void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
-
- if (p_override == OVERRIDE_2D && camera_override != OVERRIDE_2D) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_2D:set");
- msg.push_back(true);
- ppeer->put_var(msg);
- }
- } else if (p_override != OVERRIDE_2D && camera_override == OVERRIDE_2D) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_2D:set");
- msg.push_back(false);
- ppeer->put_var(msg);
- }
- } else if (p_override >= OVERRIDE_3D_1 && camera_override < OVERRIDE_3D_1) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_3D:set");
- msg.push_back(true);
- ppeer->put_var(msg);
- }
- } else if (p_override < OVERRIDE_3D_1 && camera_override >= OVERRIDE_3D_1) {
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("override_camera_3D:set");
- msg.push_back(false);
- ppeer->put_var(msg);
- }
- }
-
- camera_override = p_override;
-}
-
-void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("breakpoint");
- msg.push_back(p_path);
- msg.push_back(p_line);
- msg.push_back(p_enabled);
- ppeer->put_var(msg);
- }
-}
-
-void ScriptEditorDebugger::reload_scripts() {
-
- if (connection.is_valid()) {
- Array msg;
- msg.push_back("reload_scripts");
- ppeer->put_var(msg);
- }
-}
-
-bool ScriptEditorDebugger::is_skip_breakpoints() {
- return skip_breakpoints_value;
-}
-
-void ScriptEditorDebugger::_error_activated() {
- TreeItem *selected = error_tree->get_selected();
-
- TreeItem *ci = selected->get_children();
- if (ci) {
- selected->set_collapsed(!selected->is_collapsed());
- }
-}
-
-void ScriptEditorDebugger::_error_selected() {
- TreeItem *selected = error_tree->get_selected();
-
- Array meta = selected->get_metadata(0);
-
- if (meta.size() == 0) {
- return;
- }
-
- Ref<Script> s = ResourceLoader::load(meta[0]);
- emit_signal("goto_script_line", s, int(meta[1]) - 1);
-}
-
-void ScriptEditorDebugger::_expand_errors_list() {
-
- TreeItem *root = error_tree->get_root();
- if (!root)
- return;
-
- TreeItem *item = root->get_children();
- while (item) {
- item->set_collapsed(false);
- item = item->get_next();
- }
-}
-
-void ScriptEditorDebugger::_collapse_errors_list() {
-
- TreeItem *root = error_tree->get_root();
- if (!root)
- return;
-
- TreeItem *item = root->get_children();
- while (item) {
- item->set_collapsed(true);
- item = item->get_next();
- }
-}
-
-void ScriptEditorDebugger::set_hide_on_stop(bool p_hide) {
-
- hide_on_stop = p_hide;
-}
-
-bool ScriptEditorDebugger::get_debug_with_external_editor() const {
-
- return enable_external_editor;
-}
-
-void ScriptEditorDebugger::set_debug_with_external_editor(bool p_enabled) {
-
- enable_external_editor = p_enabled;
-}
-
-Ref<Script> ScriptEditorDebugger::get_dump_stack_script() const {
-
- return stack_script;
-}
-
-void ScriptEditorDebugger::_paused() {
-
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
-
- if (!breaked && EditorNode::get_singleton()->get_pause_button()->is_pressed()) {
- debug_break();
- }
-
- if (breaked && !EditorNode::get_singleton()->get_pause_button()->is_pressed()) {
- debug_continue();
- }
-}
-
-void ScriptEditorDebugger::_set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj) {
-
- if (remote_objects.has(p_id))
- memdelete(remote_objects[p_id]);
- remote_objects[p_id] = p_obj;
-}
-
-void ScriptEditorDebugger::_clear_remote_objects() {
-
- for (Map<ObjectID, ScriptEditorDebuggerInspectedObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
- if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
- editor->push_item(NULL);
- }
- memdelete(E->value());
- }
- remote_objects.clear();
-}
-
-void ScriptEditorDebugger::_clear_errors_list() {
-
- error_tree->clear();
- error_count = 0;
- warning_count = 0;
- _notification(NOTIFICATION_PROCESS);
-}
-
-// Right click on specific file(s) or folder(s).
-void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
-
- item_menu->clear();
- item_menu->set_size(Size2(1, 1));
-
- if (error_tree->is_anything_selected()) {
- item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), ITEM_MENU_COPY_ERROR);
- }
-
- if (item_menu->get_item_count() > 0) {
- item_menu->set_position(error_tree->get_global_position() + p_pos);
- item_menu->popup();
- }
-}
-
-void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
-
- switch (p_option) {
-
- case ITEM_MENU_COPY_ERROR: {
- TreeItem *ti = error_tree->get_selected();
- while (ti->get_parent() != error_tree->get_root())
- ti = ti->get_parent();
-
- String type;
-
- if (ti->get_icon(0) == get_icon("Warning", "EditorIcons")) {
- type = "W ";
- } else if (ti->get_icon(0) == get_icon("Error", "EditorIcons")) {
- type = "E ";
- }
-
- String text = ti->get_text(0) + " ";
- int rpad_len = text.length();
-
- text = type + text + ti->get_text(1) + "\n";
- TreeItem *ci = ti->get_children();
- while (ci) {
- text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
- ci = ci->get_next();
- }
-
- OS::get_singleton()->set_clipboard(text);
-
- } break;
- case ITEM_MENU_SAVE_REMOTE_NODE: {
-
- file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
- file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_dialog_mode = SAVE_NODE;
-
- List<String> extensions;
- Ref<PackedScene> sd = memnew(PackedScene);
- ResourceSaver::get_recognized_extensions(sd, &extensions);
- file_dialog->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
- file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
-
- file_dialog->popup_centered_ratio();
- } break;
- case ITEM_MENU_COPY_NODE_PATH: {
-
- TreeItem *ti = inspect_scene_tree->get_selected();
- String text = ti->get_text(0);
-
- if (ti->get_parent() == NULL) {
- text = ".";
- } else if (ti->get_parent()->get_parent() == NULL) {
- text = ".";
- } else {
- while (ti->get_parent()->get_parent() != inspect_scene_tree->get_root()) {
- ti = ti->get_parent();
- text = ti->get_text(0) + "/" + text;
- }
- }
-
- OS::get_singleton()->set_clipboard(text);
- } break;
- }
-}
-
-void ScriptEditorDebugger::_tab_changed(int p_tab) {
- if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
- // "Video RAM" tab was clicked, refresh the data it's dislaying when entering the tab.
- _video_mem_request();
- }
-}
-
-void ScriptEditorDebugger::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"), &ScriptEditorDebugger::_stack_dump_frame_selected);
-
- ClassDB::bind_method(D_METHOD("debug_skip_breakpoints"), &ScriptEditorDebugger::debug_skip_breakpoints);
- ClassDB::bind_method(D_METHOD("debug_copy"), &ScriptEditorDebugger::debug_copy);
-
- ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next);
- ClassDB::bind_method(D_METHOD("debug_step"), &ScriptEditorDebugger::debug_step);
- ClassDB::bind_method(D_METHOD("debug_break"), &ScriptEditorDebugger::debug_break);
- ClassDB::bind_method(D_METHOD("debug_continue"), &ScriptEditorDebugger::debug_continue);
- ClassDB::bind_method(D_METHOD("_output_clear"), &ScriptEditorDebugger::_output_clear);
- ClassDB::bind_method(D_METHOD("_export_csv"), &ScriptEditorDebugger::_export_csv);
- ClassDB::bind_method(D_METHOD("_performance_draw"), &ScriptEditorDebugger::_performance_draw);
- ClassDB::bind_method(D_METHOD("_performance_select"), &ScriptEditorDebugger::_performance_select);
- ClassDB::bind_method(D_METHOD("_scene_tree_request"), &ScriptEditorDebugger::_scene_tree_request);
- ClassDB::bind_method(D_METHOD("_video_mem_request"), &ScriptEditorDebugger::_video_mem_request);
- ClassDB::bind_method(D_METHOD("_live_edit_set"), &ScriptEditorDebugger::_live_edit_set);
- ClassDB::bind_method(D_METHOD("_live_edit_clear"), &ScriptEditorDebugger::_live_edit_clear);
-
- ClassDB::bind_method(D_METHOD("_error_selected"), &ScriptEditorDebugger::_error_selected);
- ClassDB::bind_method(D_METHOD("_error_activated"), &ScriptEditorDebugger::_error_activated);
- ClassDB::bind_method(D_METHOD("_expand_errors_list"), &ScriptEditorDebugger::_expand_errors_list);
- ClassDB::bind_method(D_METHOD("_collapse_errors_list"), &ScriptEditorDebugger::_collapse_errors_list);
- ClassDB::bind_method(D_METHOD("_profiler_activate"), &ScriptEditorDebugger::_profiler_activate);
- ClassDB::bind_method(D_METHOD("_network_profiler_activate"), &ScriptEditorDebugger::_network_profiler_activate);
- ClassDB::bind_method(D_METHOD("_profiler_seeked"), &ScriptEditorDebugger::_profiler_seeked);
- ClassDB::bind_method(D_METHOD("_clear_errors_list"), &ScriptEditorDebugger::_clear_errors_list);
-
- ClassDB::bind_method(D_METHOD("_error_tree_item_rmb_selected"), &ScriptEditorDebugger::_error_tree_item_rmb_selected);
- ClassDB::bind_method(D_METHOD("_item_menu_id_pressed"), &ScriptEditorDebugger::_item_menu_id_pressed);
- ClassDB::bind_method(D_METHOD("_tab_changed"), &ScriptEditorDebugger::_tab_changed);
-
- ClassDB::bind_method(D_METHOD("_paused"), &ScriptEditorDebugger::_paused);
-
- ClassDB::bind_method(D_METHOD("_scene_tree_selected"), &ScriptEditorDebugger::_scene_tree_selected);
- ClassDB::bind_method(D_METHOD("_scene_tree_folded"), &ScriptEditorDebugger::_scene_tree_folded);
- ClassDB::bind_method(D_METHOD("_scene_tree_rmb_selected"), &ScriptEditorDebugger::_scene_tree_rmb_selected);
- ClassDB::bind_method(D_METHOD("_file_selected"), &ScriptEditorDebugger::_file_selected);
-
- ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node);
- ClassDB::bind_method(D_METHOD("live_debug_instance_node"), &ScriptEditorDebugger::live_debug_instance_node);
- ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node);
- ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node);
- ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node);
- ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"), &ScriptEditorDebugger::live_debug_duplicate_node);
- ClassDB::bind_method(D_METHOD("live_debug_reparent_node"), &ScriptEditorDebugger::live_debug_reparent_node);
- ClassDB::bind_method(D_METHOD("_scene_tree_property_select_object"), &ScriptEditorDebugger::_scene_tree_property_select_object);
- ClassDB::bind_method(D_METHOD("_scene_tree_property_value_edited"), &ScriptEditorDebugger::_scene_tree_property_value_edited);
-
- ADD_SIGNAL(MethodInfo("goto_script_line"));
- ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
- ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
- ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
- ADD_SIGNAL(MethodInfo("show_debugger", PropertyInfo(Variant::BOOL, "reallydid")));
-}
-
-ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
-
- add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
- add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
-
- ppeer = Ref<PacketPeerStream>(memnew(PacketPeerStream));
- ppeer->set_input_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be enough, minus 4 bytes for separator.
- editor = p_editor;
- editor->get_inspector()->connect("object_id_selected", this, "_scene_tree_property_select_object");
-
- tabs = memnew(TabContainer);
- tabs->set_tab_align(TabContainer::ALIGN_LEFT);
- tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
- tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
- tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
- tabs->connect("tab_changed", this, "_tab_changed");
-
- add_child(tabs);
-
- { //debugger
- VBoxContainer *vbc = memnew(VBoxContainer);
- vbc->set_name(TTR("Debugger"));
- Control *dbg = vbc;
-
- HBoxContainer *hbc = memnew(HBoxContainer);
- vbc->add_child(hbc);
-
- reason = memnew(Label);
- reason->set_text("");
- hbc->add_child(reason);
- reason->set_h_size_flags(SIZE_EXPAND_FILL);
- reason->set_autowrap(true);
- reason->set_max_lines_visible(3);
- reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
-
- hbc->add_child(memnew(VSeparator));
-
- skip_breakpoints = memnew(ToolButton);
- hbc->add_child(skip_breakpoints);
- skip_breakpoints->set_tooltip(TTR("Skip Breakpoints"));
- skip_breakpoints->connect("pressed", this, "debug_skip_breakpoints");
-
- hbc->add_child(memnew(VSeparator));
-
- copy = memnew(ToolButton);
- hbc->add_child(copy);
- copy->set_tooltip(TTR("Copy Error"));
- copy->connect("pressed", this, "debug_copy");
-
- hbc->add_child(memnew(VSeparator));
-
- step = memnew(ToolButton);
- hbc->add_child(step);
- step->set_tooltip(TTR("Step Into"));
- step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
- step->connect("pressed", this, "debug_step");
-
- next = memnew(ToolButton);
- hbc->add_child(next);
- next->set_tooltip(TTR("Step Over"));
- next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
- next->connect("pressed", this, "debug_next");
-
- hbc->add_child(memnew(VSeparator));
-
- dobreak = memnew(ToolButton);
- hbc->add_child(dobreak);
- dobreak->set_tooltip(TTR("Break"));
- dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
- dobreak->connect("pressed", this, "debug_break");
-
- docontinue = memnew(ToolButton);
- hbc->add_child(docontinue);
- docontinue->set_tooltip(TTR("Continue"));
- docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
- docontinue->connect("pressed", this, "debug_continue");
-
- back = memnew(Button);
- hbc->add_child(back);
- back->set_tooltip(TTR("Inspect Previous Instance"));
- back->hide();
-
- forward = memnew(Button);
- hbc->add_child(forward);
- forward->set_tooltip(TTR("Inspect Next Instance"));
- forward->hide();
-
- HSplitContainer *sc = memnew(HSplitContainer);
- vbc->add_child(sc);
- sc->set_v_size_flags(SIZE_EXPAND_FILL);
-
- stack_dump = memnew(Tree);
- stack_dump->set_allow_reselect(true);
- stack_dump->set_columns(1);
- stack_dump->set_column_titles_visible(true);
- stack_dump->set_column_title(0, TTR("Stack Frames"));
- stack_dump->set_h_size_flags(SIZE_EXPAND_FILL);
- stack_dump->set_hide_root(true);
- stack_dump->connect("cell_selected", this, "_stack_dump_frame_selected");
- sc->add_child(stack_dump);
-
- inspector = memnew(EditorInspector);
- inspector->set_h_size_flags(SIZE_EXPAND_FILL);
- inspector->set_enable_capitalize_paths(false);
- inspector->set_read_only(true);
- inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
- sc->add_child(inspector);
-
- server.instance();
-
- pending_in_queue = 0;
-
- variables = memnew(ScriptEditorDebuggerVariables);
-
- breaked = false;
-
- tabs->add_child(dbg);
- }
-
- { //errors
- errors_tab = memnew(VBoxContainer);
- errors_tab->set_name(TTR("Errors"));
-
- HBoxContainer *errhb = memnew(HBoxContainer);
- errors_tab->add_child(errhb);
-
- Button *expand_all = memnew(Button);
- expand_all->set_text(TTR("Expand All"));
- expand_all->connect("pressed", this, "_expand_errors_list");
- errhb->add_child(expand_all);
-
- Button *collapse_all = memnew(Button);
- collapse_all->set_text(TTR("Collapse All"));
- collapse_all->connect("pressed", this, "_collapse_errors_list");
- errhb->add_child(collapse_all);
-
- Control *space = memnew(Control);
- space->set_h_size_flags(SIZE_EXPAND_FILL);
- errhb->add_child(space);
-
- clearbutton = memnew(Button);
- clearbutton->set_text(TTR("Clear"));
- clearbutton->set_h_size_flags(0);
- clearbutton->connect("pressed", this, "_clear_errors_list");
- errhb->add_child(clearbutton);
-
- error_tree = memnew(Tree);
- error_tree->set_columns(2);
-
- error_tree->set_column_expand(0, false);
- error_tree->set_column_min_width(0, 140);
-
- error_tree->set_column_expand(1, true);
-
- error_tree->set_select_mode(Tree::SELECT_ROW);
- error_tree->set_hide_root(true);
- error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- error_tree->set_allow_rmb_select(true);
- error_tree->connect("item_rmb_selected", this, "_error_tree_item_rmb_selected");
- errors_tab->add_child(error_tree);
-
- item_menu = memnew(PopupMenu);
- item_menu->connect("id_pressed", this, "_item_menu_id_pressed");
- error_tree->add_child(item_menu);
-
- tabs->add_child(errors_tab);
- }
-
- { // remote scene tree
-
- inspect_scene_tree = memnew(Tree);
- EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(inspect_scene_tree);
- EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", this, "_scene_tree_selected");
- inspect_scene_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
- inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
- inspect_scene_tree->set_allow_rmb_select(true);
- inspect_scene_tree->connect("item_rmb_selected", this, "_scene_tree_rmb_selected");
- auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
- inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
- inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
- inspected_object_id = 0;
- updating_scene_tree = false;
- }
-
- { // File dialog
- file_dialog = memnew(EditorFileDialog);
- file_dialog->connect("file_selected", this, "_file_selected");
- add_child(file_dialog);
- }
-
- { //profiler
- profiler = memnew(EditorProfiler);
- profiler->set_name(TTR("Profiler"));
- tabs->add_child(profiler);
- profiler->connect("enable_profiling", this, "_profiler_activate");
- profiler->connect("break_request", this, "_profiler_seeked");
- }
-
- { //network profiler
- network_profiler = memnew(EditorNetworkProfiler);
- network_profiler->set_name(TTR("Network Profiler"));
- tabs->add_child(network_profiler);
- network_profiler->connect("enable_profiling", this, "_network_profiler_activate");
- }
-
- { //monitors
-
- HSplitContainer *hsp = memnew(HSplitContainer);
-
- perf_monitors = memnew(Tree);
- perf_monitors->set_columns(2);
- perf_monitors->set_column_title(0, TTR("Monitor"));
- perf_monitors->set_column_title(1, TTR("Value"));
- perf_monitors->set_column_titles_visible(true);
- perf_monitors->connect("item_edited", this, "_performance_select");
- hsp->add_child(perf_monitors);
-
- perf_draw = memnew(Control);
- perf_draw->set_clip_contents(true);
- perf_draw->connect("draw", this, "_performance_draw");
- hsp->add_child(perf_draw);
-
- hsp->set_name(TTR("Monitors"));
- hsp->set_split_offset(340 * EDSCALE);
- tabs->add_child(hsp);
- perf_max.resize(Performance::MONITOR_MAX);
-
- Map<String, TreeItem *> bases;
- TreeItem *root = perf_monitors->create_item();
- perf_monitors->set_hide_root(true);
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
-
- String n = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
- Performance::MonitorType mtype = Performance::get_singleton()->get_monitor_type(Performance::Monitor(i));
- String base = n.get_slice("/", 0);
- String name = n.get_slice("/", 1);
- if (!bases.has(base)) {
- TreeItem *b = perf_monitors->create_item(root);
- b->set_text(0, base.capitalize());
- b->set_editable(0, false);
- b->set_selectable(0, false);
- b->set_expand_right(0, true);
- bases[base] = b;
- }
-
- TreeItem *it = perf_monitors->create_item(bases[base]);
- it->set_metadata(1, mtype);
- it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- it->set_editable(0, true);
- it->set_selectable(0, false);
- it->set_selectable(1, false);
- it->set_text(0, name.capitalize());
- perf_items.push_back(it);
- perf_max.write[i] = 0;
- }
-
- info_message = memnew(Label);
- info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
- info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
- perf_draw->add_child(info_message);
- }
-
- { //vmem inspect
- VBoxContainer *vmem_vb = memnew(VBoxContainer);
- HBoxContainer *vmem_hb = memnew(HBoxContainer);
- Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
- vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
- vmem_hb->add_child(vmlb);
- vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
- vmem_total = memnew(LineEdit);
- vmem_total->set_editable(false);
- vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- vmem_hb->add_child(vmem_total);
- vmem_refresh = memnew(ToolButton);
- vmem_refresh->set_disabled(true);
- vmem_hb->add_child(vmem_refresh);
- vmem_vb->add_child(vmem_hb);
- vmem_refresh->connect("pressed", this, "_video_mem_request");
-
- VBoxContainer *vmmc = memnew(VBoxContainer);
- vmem_tree = memnew(Tree);
- vmem_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- vmem_tree->set_h_size_flags(SIZE_EXPAND_FILL);
- vmmc->add_child(vmem_tree);
- vmmc->set_v_size_flags(SIZE_EXPAND_FILL);
- vmem_vb->add_child(vmmc);
-
- vmem_vb->set_name(TTR("Video RAM"));
- vmem_tree->set_columns(4);
- vmem_tree->set_column_titles_visible(true);
- vmem_tree->set_column_title(0, TTR("Resource Path"));
- vmem_tree->set_column_expand(0, true);
- vmem_tree->set_column_expand(1, false);
- vmem_tree->set_column_title(1, TTR("Type"));
- vmem_tree->set_column_min_width(1, 100 * EDSCALE);
- vmem_tree->set_column_expand(2, false);
- vmem_tree->set_column_title(2, TTR("Format"));
- vmem_tree->set_column_min_width(2, 150 * EDSCALE);
- vmem_tree->set_column_expand(3, false);
- vmem_tree->set_column_title(3, TTR("Usage"));
- vmem_tree->set_column_min_width(3, 80 * EDSCALE);
- vmem_tree->set_hide_root(true);
-
- tabs->add_child(vmem_vb);
- }
-
- { // misc
- VBoxContainer *misc = memnew(VBoxContainer);
- misc->set_name(TTR("Misc"));
- tabs->add_child(misc);
-
- GridContainer *info_left = memnew(GridContainer);
- info_left->set_columns(2);
- misc->add_child(info_left);
- clicked_ctrl = memnew(LineEdit);
- clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
- info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
- info_left->add_child(clicked_ctrl);
- clicked_ctrl_type = memnew(LineEdit);
- info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
- info_left->add_child(clicked_ctrl_type);
-
- live_edit_root = memnew(LineEdit);
- live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
-
- {
- HBoxContainer *lehb = memnew(HBoxContainer);
- Label *l = memnew(Label(TTR("Live Edit Root:")));
- info_left->add_child(l);
- lehb->add_child(live_edit_root);
- le_set = memnew(Button(TTR("Set From Tree")));
- lehb->add_child(le_set);
- le_clear = memnew(Button(TTR("Clear")));
- lehb->add_child(le_clear);
- info_left->add_child(lehb);
- le_set->set_disabled(true);
- le_clear->set_disabled(true);
- }
-
- misc->add_child(memnew(VSeparator));
-
- HBoxContainer *buttons = memnew(HBoxContainer);
-
- export_csv = memnew(Button(TTR("Export measures as CSV")));
- export_csv->connect("pressed", this, "_export_csv");
- buttons->add_child(export_csv);
-
- misc->add_child(buttons);
- }
-
- msgdialog = memnew(AcceptDialog);
- add_child(msgdialog);
-
- p_editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
- p_editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
- live_debug = true;
- camera_override = OVERRIDE_NONE;
- last_path_id = false;
- error_count = 0;
- warning_count = 0;
- hide_on_stop = true;
- enable_external_editor = false;
- last_error_count = 0;
- last_warning_count = 0;
-
- EditorNode::get_singleton()->get_pause_button()->connect("pressed", this, "_paused");
-}
-
-ScriptEditorDebugger::~ScriptEditorDebugger() {
-
- memdelete(variables);
-
- ppeer->set_stream_peer(Ref<StreamPeer>());
-
- server->stop();
- _clear_remote_objects();
-}
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 44962323e5..9f8a531762 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -32,13 +32,13 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor_file_system.h"
#include "editor_log.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/gui/margin_container.h"
-#include "script_editor_debugger.h"
void EditorSettingsDialog::ok_pressed() {
@@ -119,9 +119,8 @@ void EditorSettingsDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
- undo_redo->set_method_notify_callback(sed->_method_changeds, sed);
- undo_redo->set_property_notify_callback(sed->_property_changeds, sed);
+ undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, NULL);
+ undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, NULL);
undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -412,7 +411,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tabs = memnew(TabContainer);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
- tabs->connect("tab_changed", this, "_tabs_tab_changed");
+ tabs->connect_compat("tab_changed", this, "_tabs_tab_changed");
add_child(tabs);
// General Tab
@@ -435,8 +434,8 @@ EditorSettingsDialog::EditorSettingsDialog() {
inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
inspector->get_inspector()->set_undo_redo(undo_redo);
tab_general->add_child(inspector);
- inspector->get_inspector()->connect("property_edited", this, "_settings_property_edited");
- inspector->get_inspector()->connect("restart_requested", this, "_editor_restart_request");
+ inspector->get_inspector()->connect_compat("property_edited", this, "_settings_property_edited");
+ inspector->get_inspector()->connect_compat("restart_requested", this, "_editor_restart_request");
restart_container = memnew(PanelContainer);
tab_general->add_child(restart_container);
@@ -450,11 +449,11 @@ EditorSettingsDialog::EditorSettingsDialog() {
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
- restart_button->connect("pressed", this, "_editor_restart");
+ restart_button->connect_compat("pressed", this, "_editor_restart");
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(ToolButton);
- restart_close_button->connect("pressed", this, "_editor_restart_close");
+ restart_close_button->connect_compat("pressed", this, "_editor_restart_close");
restart_hb->add_child(restart_close_button);
restart_container->hide();
@@ -471,7 +470,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcut_search_box = memnew(LineEdit);
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(shortcut_search_box);
- shortcut_search_box->connect("text_changed", this, "_filter_shortcuts");
+ shortcut_search_box->connect_compat("text_changed", this, "_filter_shortcuts");
shortcuts = memnew(Tree);
tab_shortcuts->add_child(shortcuts, true);
@@ -481,7 +480,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0, TTR("Name"));
shortcuts->set_column_title(1, TTR("Binding"));
- shortcuts->connect("button_pressed", this, "_shortcut_button_pressed");
+ shortcuts->connect_compat("button_pressed", this, "_shortcut_button_pressed");
press_a_key = memnew(ConfirmationDialog);
press_a_key->set_focus_mode(FOCUS_ALL);
@@ -495,17 +494,17 @@ EditorSettingsDialog::EditorSettingsDialog() {
l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30);
press_a_key_label = l;
press_a_key->add_child(l);
- press_a_key->connect("gui_input", this, "_wait_for_key");
- press_a_key->connect("confirmed", this, "_press_a_key_confirm");
+ press_a_key->connect_compat("gui_input", this, "_wait_for_key");
+ press_a_key->connect_compat("confirmed", this, "_press_a_key_confirm");
set_hide_on_ok(true);
timer = memnew(Timer);
timer->set_wait_time(1.5);
- timer->connect("timeout", this, "_settings_save");
+ timer->connect_compat("timeout", this, "_settings_save");
timer->set_one_shot(true);
add_child(timer);
- EditorSettings::get_singleton()->connect("settings_changed", this, "_settings_changed");
+ EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_settings_changed");
get_ok()->set_text(TTR("Close"));
updating = false;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index d012b2f821..36dbf8ba24 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -170,8 +170,9 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde
instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
- if (skin_reference.is_valid())
+ if (skin_reference.is_valid()) {
VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
+ }
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
@@ -213,10 +214,10 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
a[Mesh::ARRAY_VERTEX] = p_lines;
- PoolVector<Color> color;
+ Vector<Color> color;
color.resize(p_lines.size());
{
- PoolVector<Color>::Write w = color.write();
+ Color *w = color.ptrw();
for (int i = 0; i < p_lines.size(); i++) {
if (is_selected())
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
@@ -280,8 +281,16 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
a[Mesh::ARRAY_TEX_UV] = uv;
+ Vector<int> indices;
+ indices.push_back(0);
+ indices.push_back(1);
+ indices.push_back(2);
+ indices.push_back(0);
+ indices.push_back(2);
+ indices.push_back(3);
+ a[Mesh::ARRAY_INDEX] = indices;
a[Mesh::ARRAY_COLOR] = colors;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
mesh->surface_set_material(0, p_material);
float md = 0;
@@ -339,10 +348,10 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX] = p_handles;
- PoolVector<Color> colors;
+ Vector<Color> colors;
{
colors.resize(p_handles.size());
- PoolVector<Color>::Write w = colors.write();
+ Color *w = colors.ptrw();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
@@ -401,8 +410,8 @@ void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size
cubem.set_size(p_size);
Array arrays = cubem.surface_get_arrays(0);
- PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
- PoolVector3Array::Write w = vertex.write();
+ PackedVector3Array vertex = arrays[VS::ARRAY_VERTEX];
+ Vector3 *w = vertex.ptrw();
for (int i = 0; i < vertex.size(); ++i) {
w[i] += p_position;
@@ -1229,7 +1238,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
- create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
create_handle_material("handles");
}
@@ -1341,7 +1349,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
- Ref<Material> icon = get_material("camera_icon", p_gizmo);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
@@ -1436,7 +1443,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
- p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
@@ -1557,7 +1563,7 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
- PoolVector<Color> cursor_colors;
+ Vector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
@@ -1572,12 +1578,12 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
- Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
- mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_line_width(3);
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
@@ -1983,7 +1989,7 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
- const Ref<SpatialMaterial> material =
+ const Ref<StandardMaterial3D> material =
get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
p_gizmo->add_lines(lines, material);
@@ -2003,7 +2009,7 @@ void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
lines.push_back(Vector3());
lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
- Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
+ Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
@@ -2895,7 +2901,7 @@ void GIProbeGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
}
////
-
+#if 0
BakedIndirectLightGizmoPlugin::BakedIndirectLightGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1));
@@ -3024,7 +3030,7 @@ void BakedIndirectLightGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}
-
+#endif
////
CollisionShapeSpatialGizmoPlugin::CollisionShapeSpatialGizmoPlugin() {
@@ -3602,7 +3608,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
if (Object::cast_to<ConvexPolygonShape>(*s)) {
- PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
+ Vector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
if (points.size() > 3) {
@@ -3739,8 +3745,8 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
if (navmeshie.is_null())
return;
- PoolVector<Vector3> vertices = navmeshie->get_vertices();
- PoolVector<Vector3>::Read vr = vertices.read();
+ Vector<Vector3> vertices = navmeshie->get_vertices();
+ const Vector3 *vr = vertices.ptr();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
@@ -3759,11 +3765,11 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
return;
Map<_EdgeKey, bool> edge_map;
- PoolVector<Vector3> tmeshfaces;
+ Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
- PoolVector<Vector3>::Write tw = tmeshfaces.write();
+ Vector3 *tw = tmeshfaces.ptrw();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 81b62981ac..b786aa2b50 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -303,6 +303,7 @@ public:
GIProbeGizmoPlugin();
};
+#if 0
class BakedIndirectLightGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(BakedIndirectLightGizmoPlugin, EditorSpatialGizmoPlugin);
@@ -320,7 +321,7 @@ public:
BakedIndirectLightGizmoPlugin();
};
-
+#endif
class CollisionShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(CollisionShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 23917c09e6..eab0005cb1 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -711,8 +711,9 @@ msgid "Line Number:"
msgstr "Reël Nommer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Het %d verskynsel(s) vervang."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Vervang"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4009,15 +4010,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Vind"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5930,11 +5932,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kon nie vouer skep nie."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5946,12 +5949,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Skep Nuwe"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Skep Nuwe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6003,19 +6024,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Skep Intekening"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Skep Intekening"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8480,7 +8539,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9594,11 +9653,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Lêer bestaan nie."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9606,11 +9672,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10268,6 +10334,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10304,7 +10374,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10335,10 +10405,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10347,11 +10413,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10371,6 +10437,15 @@ msgstr ""
msgid "Reset"
msgstr "Herset Zoem"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geldige karakters:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10826,7 +10901,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10928,6 +11003,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Skep"
@@ -10978,10 +11057,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12540,6 +12615,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Het %d verskynsel(s) vervang."
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 6a3dba2b43..c9520d2669 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -708,8 +708,9 @@ msgid "Line Number:"
msgstr "رقم الخط:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "إستبُدل %d حادثة(حوادث)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "إستبدال"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4069,6 +4070,11 @@ msgid "Saving..."
msgstr "جاري الحفظ..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " ملفات"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "حدد كإفتراضي من أجل '%s'"
@@ -4077,10 +4083,6 @@ msgid "Clear Default for '%s'"
msgstr "إخلاء الإفتراضي لـ '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ملفات"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "إستيراد كـ:"
@@ -6061,12 +6063,13 @@ msgid "Mesh is empty!"
msgstr "الميش فارغ!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "أنشئ جسم تراميش ثابت"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "أنشئ جسم محدب ثابت"
+msgid "Create Static Trimesh Body"
+msgstr "أنشئ جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6078,12 +6081,30 @@ msgid "Create Trimesh Static Shape"
msgstr "أنشئ شكل تراميش"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "أنشئ شكل محدب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "لا يمكن إنشاء المجلد."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "أنشئ شكل محدب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6135,19 +6156,57 @@ msgid "Create Trimesh Static Body"
msgstr "إنشاء جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "إنشاء متصادم تراميش قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "إنشاء متصادم محدب قريب"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "إنشاء متصادم محدب قريب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "إنشاء شبكة الخطوط العريضة ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "أظهر UV1"
@@ -8677,7 +8736,7 @@ msgstr "مجموعة البلاط"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9812,11 +9871,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "هذا المسار غير موجود."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9824,11 +9890,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10489,6 +10555,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "النسخة الحالية:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "إعدادات الكبس"
@@ -10527,7 +10598,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10558,10 +10629,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10570,11 +10637,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10594,6 +10661,15 @@ msgstr ""
msgid "Reset"
msgstr "إرجاع التكبير"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "الأحرف الصالحة:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11062,7 +11138,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "شجرة الحركة صحيحة."
#: editor/script_create_dialog.cpp
@@ -11169,6 +11245,10 @@ msgid "Copy Error"
msgstr "خطأ في نسخ"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "مسح النقاط"
@@ -11219,10 +11299,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12806,6 +12882,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "إستبُدل %d حادثة(حوادث)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "أنشئ جسم محدب ثابت"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index a42e873790..2281de6a8e 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -4,7 +4,7 @@
# This file is distributed under the same license as the Godot source code.
# Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016.
# Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017.
-# Любомир Василев <lyubomirv@abv.bg>, 2018.
+# Любомир Василев <lyubomirv@abv.bg>, 2018, 2020.
# MaresPW <marespw206@gmail.com>, 2018.
# PakoSt <kokotekilata@gmail.com>, 2018.
# Damyan Dichev <mwshock2@gmail.com>, 2019.
@@ -12,8 +12,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 07:10+0000\n"
-"Last-Translator: Damyan Dichev <mwshock2@gmail.com>\n"
+"PO-Revision-Date: 2020-02-14 03:19+0000\n"
+"Last-Translator: Любомир Василев <lyubomirv@abv.bg>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -21,24 +21,24 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Невалиден агрумент тип на convert(), използвайте константите започващи с "
+"Неправилен тип аргумент на convert(). Използвайте константите започващи с "
"TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Очаква се низ с дължина 1 (един знак)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Недостатъчно байтове за разкодиране или недействителен формат."
+msgstr "Недостатъчно байтове за разкодиране или неправилен формат."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -53,7 +53,6 @@ msgid "Invalid operands to operator %s, %s and %s."
msgstr "Невалидни операнди към оператор %s, %s и %s."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "Невалиден индекс от тип %s за базов тип %s"
@@ -63,7 +62,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Невалидени агрументи за конструкция '%s'"
+msgstr "Неправилни аргументи за създаване на „%s“"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -98,27 +97,24 @@ msgid "EiB"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Free"
-msgstr "Свободен"
+msgstr "Свободно"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Отрази (огледално)"
+msgstr "Огледално"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Value:"
-msgstr "Стойност"
+msgstr "Стойност:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -137,9 +133,8 @@ msgid "Add Bezier Point"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на точки на Безие"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -190,9 +185,8 @@ msgid "Anim Multi Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на продължителността на анимацията"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -224,24 +218,20 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Ново Име на Анимация:"
+msgstr "Продължителност на анимацията (в кадри)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Промени Името на Анимацията:"
+msgstr "Продължителност на анимацията (в секунди)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на пътечка"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Изтриване на анимацията?"
+msgstr "Повтаряне на анимацията"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -277,14 +267,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
msgstr "Премахване на пътечката."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Стъпка (сек.):"
+msgstr "Време (сек): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -333,29 +321,24 @@ msgid "Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Направи дупликат на Key(s)"
+msgstr "Дублиране на ключа/ключовете"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Изтрий Key(s)"
+msgstr "Изтриване на ключа/ключовете"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на обновяване на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на интерполиране на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на режима на повтаряне на анимацията"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -363,7 +346,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Създаване на НОВА пътечка за %s и вмъкване на ключ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -402,14 +385,12 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на стъпката на анимацията"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Поставяне на възелите"
+msgstr "Пренареждане на пътечките"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -440,9 +421,8 @@ msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на нова пътечка на Безие"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -457,18 +437,16 @@ msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на ключ за пътечката"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на ключ за пътечка с метод"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -483,9 +461,8 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Поставяне на възелите"
+msgstr "Поставяне на пътечки"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -526,14 +503,12 @@ msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Стъпка (сек.):"
+msgstr "Прилепване:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Изтриване на анимацията?"
+msgstr "Стойност за стъпката на анимацията."
#: editor/animation_track_editor.cpp
msgid "Seconds"
@@ -555,7 +530,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr "Характеристики на анимацията."
+msgstr "Свойства на анимацията."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
@@ -579,17 +554,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
-msgstr "Изтрий Селекцията"
+msgstr "Изтриване на избраното"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Отиди на Следваща Стъпка"
+msgstr "Преминаване към следващата стъпка"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Отиди на Предишна Стъпка"
+msgstr "Преминаване към предходната стъпка"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -601,7 +574,7 @@ msgstr "Почистване на анимацията"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr "Избери възелa, който да бъде анимиран:"
+msgstr "Изберете възелa, който да бъде анимиран:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -625,7 +598,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "Оптимизирай"
+msgstr "Оптимизиране"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
@@ -652,9 +625,8 @@ msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Изберете свойство"
+msgstr "Изберете пътечки за копиране"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -666,9 +638,8 @@ msgid "Copy"
msgstr "Копиране"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Избиране на всичко"
+msgstr "Избиране на всичко/нищо"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
@@ -697,25 +668,24 @@ msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Отиди на Ред"
+msgstr "Преминаване към ред"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Номер на Реда:"
+msgstr "Номер на реда:"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Replaced %d occurrence(s)."
-msgstr "Готово - %d заместване(ния)."
+msgid "%d replaced."
+msgstr "Замяна..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Няма Съвпадения"
+msgstr "%d съвпадения."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -723,19 +693,19 @@ msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "Цели Думи"
+msgstr "Цели думи"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "Преименувай"
+msgstr "Замяна"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Преименувай Всички"
+msgstr "Замяна на всички"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Само Селекцията"
+msgstr "Само избраното"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -743,21 +713,20 @@ msgid "Standard"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Видимост на Панела със Скриптове"
+msgstr "Превключване на панела за скриптове"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "Приближи"
+msgstr "Приближаване"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "Отдалечи"
+msgstr "Отдалечаване"
#: editor/code_editor.cpp
msgid "Reset Zoom"
@@ -782,30 +751,26 @@ msgid ""
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "Изрязване на възелите"
+msgstr "Свързване към възел:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "Свържи Сигнала: "
+msgstr "Свързване към скрипт:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Свържи Сигнала: "
+msgstr "От сигнал:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Scene does not contain any script."
-msgstr "Възелът не съдържа геометрия."
+msgstr "Сцената не съдържа скриптове."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "Добави"
+msgstr "Добавяне"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -816,7 +781,7 @@ msgstr "Добави"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "Премахни"
+msgstr "Премахване"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -827,9 +792,8 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Изберете метод"
+msgstr "Метод-получател:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -853,9 +817,8 @@ msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "Свържи Сигнала: "
+msgstr "Сигналът не може да бъде свързан"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -874,43 +837,40 @@ msgstr "Затваряне"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr "Свържи"
+msgstr "Свързване"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
-msgstr "Настройки на редактора"
+msgstr "Сигнал:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Свържи '%s' с '%s'"
+msgstr "Свързване на „%s“ с „%s“"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "Разкачи '%s' от '%s'"
+msgstr "Разкачване на „%s“ от „%s“"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "Разкачи всички сигнали: '%s'"
+msgstr "Разкачване на всички от сигнала: „%s“"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "Свържи..."
+msgstr "Свързване…"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Разкачи"
+msgstr "Разкачване"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "Свържи Сигнала: "
+msgstr "Свързване на сигнала към метод"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Промени Връзката: "
+msgstr "Редактиране на Връзката:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -926,17 +886,15 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr "Разкачи Всички"
+msgstr "Разкачване на всички"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Изнасяне..."
+msgstr "Редактиране..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Методи"
+msgstr "Преминаване към метода"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -948,7 +906,7 @@ msgstr ""
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Създайте нов/а %s"
+msgstr "Създаване на %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -957,7 +915,7 @@ msgstr "Любими:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr "Скорошни:"
+msgstr "Последни:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -969,7 +927,7 @@ msgstr "Търсене:"
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr "Съвпадащи:"
+msgstr "Съвпадения:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
@@ -1037,16 +995,16 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr "Отвори"
+msgstr "Отваряне"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr ""
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "Премахни селектираните файлове от проекта? (необратимо)"
+msgstr ""
+"Да се премахнат ли избраните файлове от проекта? (Действието е необратимо)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1064,13 +1022,12 @@ msgid "Error loading:"
msgstr "Грешка при зареждане:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Сцената не успя да се зареди заради липсващи зависимости:"
+msgstr "Зареждането беше неуспешно заради липсващи зависимости:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Отвори Въпреки това"
+msgstr "Отваряне въпреки това"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -1078,7 +1035,7 @@ msgstr "Кое действие да се изпълни?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr "Поправи Зависимостите"
+msgstr "Поправяне на зависимостите"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
@@ -1089,9 +1046,8 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Зависимости"
+msgstr "Показване на зависимостите"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
@@ -1103,7 +1059,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "Изтрий"
+msgstr "Изтриване"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1123,7 +1079,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Благодаря! От общността на Godot!"
+msgstr "Благодарности от общността на Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1134,9 +1090,8 @@ msgid "Project Founders"
msgstr "Основатели на проекта"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Lead Developer"
-msgstr "Главен Разработчик"
+msgstr "Главен разработчик"
#: editor/editor_about.cpp
msgid "Project Manager "
@@ -1211,22 +1166,20 @@ msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Група с това име вече съществува."
+msgstr "%s (Вече съществува)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Разархивиране на активи"
+msgstr "Разархивиране на ресурсите"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "Неуспешно създаване на папка."
+msgstr "И още %s файл(а)."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1238,9 +1191,8 @@ msgid "Success!"
msgstr "Готово!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Съдържание:"
+msgstr "Съдържание на пакета:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1341,7 +1293,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Изтриване звуковата шина"
+msgstr "Изтриване на звуковата шина"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
@@ -1380,9 +1332,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Грешка при записването на файла!"
+msgstr "Грешка при запазването на файла: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1475,18 +1426,16 @@ msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "невалидно име на Група."
+msgstr "Неправилен път."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Обектът не е базиран на ресурсен файл"
+msgstr "Не е в пътя на ресурсите."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1534,13 +1483,12 @@ msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Моля, първо изберете основна папка"
+msgstr "Моля, първо изберете основна папка."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Избери Директория"
+msgstr "Изберете папка"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -1558,11 +1506,11 @@ msgstr "Име:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "Неуспешно създаване на папка."
+msgstr "Папката не може да бъде създадена."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr "Избери"
+msgstr "Избиране"
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -1617,34 +1565,28 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "Нова сцена"
+msgstr "3-измерен редактор"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Редактор на скриптове"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Asset Library"
-msgstr "Отваряне на библиотеката"
+msgstr "Библиотека с ресурси"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "Настройки за пускане на сцена"
+msgstr "Редактиране на дървото на сцената"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Внасяне"
+msgstr "Панел за внасяне"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Режим на Преместване"
+msgstr "Панел за възлите"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -1659,46 +1601,40 @@ msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "Вече съществува файл или папка с това име."
+msgstr "Вече съществува профил с това име."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "Изберете свойство"
+msgstr "(Свойствата са заключени)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Изключено"
+msgstr "(Редакторът е заключен)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "Описание:"
+msgstr "Настройки на класа:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "Поставяне на възелите"
+msgstr "Включени свойства:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "Търси Класове"
+msgstr "Включени класове:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1711,18 +1647,16 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Грешка при зареждането на шрифта."
+msgstr "Грешка при запазването на профила в: „%s“."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Избиране на текущата папка"
+msgstr "Текущ профил:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1744,38 +1678,32 @@ msgid "Export"
msgstr "Изнасяне"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Поставяне на възелите"
+msgstr "Налични профили:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "Описание"
+msgstr "Настройки на класа"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "Ново име:"
+msgstr "Ново име на профила:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase Profile"
-msgstr "Изтрий точки."
+msgstr "Изтриване на профила"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "Внесен проект"
+msgstr "Внасяне на профил(и)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Export Profile"
-msgstr "Изнасяне на проекта"
+msgstr "Изнасяне на профила"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
@@ -1790,24 +1718,21 @@ msgid "File Exists, Overwrite?"
msgstr "Файлът съществува. Искате ли да го презапишете?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Изберете метод"
+msgstr "Избиране на тази папка"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Диспечер на проектите"
+msgstr "Отваряне във файловия мениджър"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Покажи във Файлов Мениджър"
+msgstr "Показване във файловия мениджър"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1820,27 +1745,27 @@ msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Всички Разпознати"
+msgstr "Всички разпознати"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr "Всички Файлове (*)"
+msgstr "Всички файлове (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "Отвори Файл"
+msgstr "Отваряне на файл"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Отвори Файл(ове)"
+msgstr "Отваряне на файл(ове)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr "Отвори Директория"
+msgstr "Отваряне на папка"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr "Отвори Файл или Директория"
+msgstr "Отваряне на файл или папка"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
@@ -1867,11 +1792,11 @@ msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Покажи Скрити Файлове"
+msgstr "Превключване на скритите файлове"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Покажи Любими"
+msgstr "Превключване на любимите"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1890,34 +1815,28 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Към горната папка"
+msgstr "Преминаване към горната папка."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Търсене"
+msgstr "Опресняване на файловете."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Неуспешно създаване на папка."
+msgstr "Добавяне/премахване на текущата папка в любимите."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Покажи Скрити Файлове"
+msgstr "Превключване на видимостта на скритите файлове."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1957,7 +1876,7 @@ msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "Извършва се повторно внасяне"
+msgstr "(Повторно) внасяне на ресурсите"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -1977,9 +1896,8 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Описание:"
+msgstr "Описание"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -2002,9 +1920,8 @@ msgid "Methods"
msgstr "Методи"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Поставяне на възелите"
+msgstr "Свойства на темата"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2015,14 +1932,12 @@ msgid "Constants"
msgstr "Константи"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Кратко Описание:"
+msgstr "Описания на свойствата"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Стойност"
+msgstr "(стойност)"
#: editor/editor_help.cpp
msgid ""
@@ -2031,9 +1946,8 @@ msgid ""
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Описание"
+msgstr "Описания на методите"
#: editor/editor_help.cpp
msgid ""
@@ -2044,84 +1958,71 @@ msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Търси в Помощ"
+msgstr "Търсене в помощната информация"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Затваряне на сцената"
+msgstr "Чувствителност към регистъра"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Търсене"
+msgstr "Показване на йерархията"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Преименувай Всички"
+msgstr "Показване на всичко"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Методи"
+msgstr "Само методи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Само Селекцията"
+msgstr "Само сигнали"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Константи"
+msgstr "Само константи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Изберете свойство"
+msgstr "Само свойства"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Изберете свойство"
+msgstr "Само свойства на теми"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Клас:"
+msgstr "Клас"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Методи"
+msgstr "Метод"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "Настройки на редактора"
+msgstr "Сигнал"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "Постоянно"
+msgstr "Константа"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Изберете свойство"
+msgstr "Свойство"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Поставяне на възелите"
+msgstr "Свойство на тема"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2140,9 +2041,8 @@ msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Нова сцена"
+msgstr "Копиране на избраното"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2155,9 +2055,8 @@ msgid "Clear"
msgstr "Изчистване"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Нова сцена"
+msgstr "Изчистване на изхода"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2174,9 +2073,8 @@ msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Премести Надоло"
+msgstr "Надолу"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2231,11 +2129,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Файлът не може да бъде отворен за записване:"
+msgstr "Файлът не може да бъде отворен за запис:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "Форматът на избрания файл е неразпознат:"
+msgstr "Форматът на избрания файл е непознат:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2251,7 +2149,7 @@ msgstr "Грешка при анализа на „%s“."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "Неочакван край на файла '%s'."
+msgstr "Неочакван край на файла „%s“."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
@@ -2267,7 +2165,7 @@ msgstr "Запазване на сцената"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr "Анализира се"
+msgstr "Анализиране"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
@@ -2366,7 +2264,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"Сегашната сцена никога не е била запазена, моля, запазете я преди изпълнение."
+"Текущата сцена никога не е била запазена. Моля, запазете я преди изпълнение."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2381,9 +2279,8 @@ msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "Бързо отваряне на сцена..."
+msgstr "Бързо отваряне..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2402,9 +2299,8 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "%s променени ресурса бяха запазени."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2424,7 +2320,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Тази сцена не е била запазвана преди. Запази преди да пуснеш?"
+msgstr "Тази сцена не е била запазвана преди. Запазване преди изпълнението?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2448,11 +2344,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Текущата сцена не е запазена. Отвори въпреки това?"
+msgstr "Текущата сцена не е запазена. Отваряне въпреки това?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Сцена, която никога не е била запазвана, не може да се презареди."
+msgstr "Сцена, която никога не е била запазвана, не може да бъде презаредена."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2475,9 +2371,8 @@ msgid "Exit the editor?"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Manager?"
-msgstr "Диспечер на проектите"
+msgstr "Да се отвори ли мениджърът на проекти?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2506,9 +2401,8 @@ msgid "Close Scene"
msgstr "Затваряне на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Затваряне на сцената"
+msgstr "Повторно отваряне на затворена сцена"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2519,9 +2413,8 @@ msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to load addon script from path: '%s'."
-msgstr "Грешка при зареждането на шрифта."
+msgstr "Не може да се зареди скриптът на добавка от: „%s“."
#: editor/editor_node.cpp
msgid ""
@@ -2552,12 +2445,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "Сцената '%s' има нарушени зависимости:"
+msgstr "Сцената „%s“ има нарушени зависимости:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Clear Recent Scenes"
-msgstr "Затваряне на сцената"
+msgstr "Изчистване на последните сцени"
#: editor/editor_node.cpp
msgid ""
@@ -2595,24 +2487,20 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Покажи във Файлова Система"
+msgstr "Показване във файловата система"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "Възпроизвеждане на сцената"
+msgstr "Пускане на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Затваряне"
+msgstr "Затваряне на раздела"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Затваряне"
+msgstr "Отмяна на затварянето на раздела"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2623,9 +2511,8 @@ msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "Затваряне на всичко"
+msgstr "Затваряне на всички раздели"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2636,9 +2523,8 @@ msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "Неуспешно създаване на папка."
+msgstr "Още %d папки"
#: editor/editor_node.cpp
msgid "%d more files"
@@ -2657,9 +2543,8 @@ msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на нови нова сцена."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2670,17 +2555,16 @@ msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Копиране"
+msgstr "Копиране на текста"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "Следващ подпрозорец"
+msgstr "Следващ раздел"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "Предишен подпрозорец"
+msgstr "Предишен раздел"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2711,7 +2595,6 @@ msgid "Save Scene"
msgstr "Запазване на сцената"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Запазване на всички сцени"
@@ -2751,14 +2634,12 @@ msgid "Project"
msgstr "Проект"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Настройки на проекта"
+msgstr "Настройки на проекта..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Версия:"
+msgstr "Контрол на версиите"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -2769,22 +2650,20 @@ msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Изнасяне"
+msgstr "Изнасяне..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Диспечер на проектите"
+msgstr "Отваряне на папката с данни на проекта"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr "Сечива"
+msgstr "Инструменти"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
@@ -2792,12 +2671,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Изход до списъка с проекти"
+msgstr "Изход към списъка с проекти"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "Отстраняване на грешки"
+msgstr "Дебъгване"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2872,55 +2751,48 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Настройки на редактора"
+msgstr "Настройки на редактора..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "Запазване на сцената"
+msgstr "Заснемане на екрана"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Настройки на редактора"
+msgstr "Снимките на екрана се пазят в папката с данни/настройки на редактора."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "Покажи Любими"
+msgstr "Превключване на системната конзола"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Настройки на редактора"
+msgstr "Отваряне на папката с данни/настройки на редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Настройки на редактора"
+msgstr "Отваряне на папката с настройки на редактора"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Шаблони"
+msgstr "Управление на шаблоните за изнасяне..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2958,7 +2830,7 @@ msgstr "Относно"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "Възпроизвеждане на проекта."
+msgstr "Пускане на проекта."
#: editor/editor_node.cpp
msgid "Play"
@@ -2970,7 +2842,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Преустановяване на сцената"
+msgstr "Спиране на сцената на пауза"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2978,19 +2850,19 @@ msgstr "Спиране на сцената."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Възпроизвеждане на редактирана сцена."
+msgstr "Пускане на редактираната сцена."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Възпроизвеждане на сцената"
+msgstr "Пускане на сцената"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Възпроизвеждане на сцена по избор"
+msgstr "Пускане на персонализирана сцена"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Възпроизвеждане на сцена по избор"
+msgstr "Пускане на персонализирана сцена"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -2998,9 +2870,8 @@ msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Запазване и повторно внасяне"
+msgstr "Запазване и рестартиране"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
@@ -3028,7 +2899,7 @@ msgstr "Инспектор"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Разшири Долния Панел"
+msgstr "Разширяване на долния панел"
#: editor/editor_node.cpp
msgid "Output"
@@ -3036,16 +2907,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr "Не Запазвай"
+msgstr "Без запазване"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Шаблони"
+msgstr "Управление на шаблоните"
#: editor/editor_node.cpp
msgid ""
@@ -3071,9 +2941,8 @@ msgid "Import Templates From ZIP File"
msgstr "Внасяне на шаблони от архив във формат ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Шаблони"
+msgstr "Пакет с шаблони"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3110,11 +2979,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Отваряне на редактора на скриптове"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "Отваряне на библиотеката"
+msgstr "Отваряне на библиотеката с ресурсите"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -3125,9 +2994,8 @@ msgid "Open the previous Editor"
msgstr ""
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Предупреждения:"
+msgstr "Внимание!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3142,14 +3010,12 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Нова сцена"
+msgstr "Основен скрипт:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Приставки"
+msgstr "Редактиране на приставката"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3217,9 +3083,8 @@ msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Файл:"
+msgstr "Редактиране на текста:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3274,9 +3139,8 @@ msgid "New Script"
msgstr "Нов скрипт"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Нова сцена"
+msgstr "Разширяване на скрипта"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3326,9 +3190,8 @@ msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Стойност"
+msgstr "Нова стойност:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
@@ -3381,18 +3244,16 @@ msgid "Import From Node:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
-msgstr "Презареди"
+msgstr "Повторно сваляне"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "(Installed)"
-msgstr "Инсталирани приставки:"
+msgstr "(Инсталирано)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3432,9 +3293,8 @@ msgid "No version.txt found inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Имаше грешка при изнасяне на проекта!"
+msgstr "Грешка при създаването на път за шаблоните:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3445,9 +3305,8 @@ msgid "Importing:"
msgstr "Внасяне:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "Имаше грешка при изнасяне на проекта!"
+msgstr "Грешка при получаването на списъка от огледални местоположения."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
@@ -3475,9 +3334,8 @@ msgid "No response."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Запитване..."
+msgstr "Заявката беше неуспешна."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
@@ -3493,9 +3351,8 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "Не може да се премахне:"
+msgstr "Временният файл не може да бъде премахнат:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3504,14 +3361,12 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при заявката за адрес:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to Mirror..."
-msgstr "Свързване..."
+msgstr "Свързване с огледалното местоположение..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3531,14 +3386,12 @@ msgid "Connecting..."
msgstr "Свързване..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Създаване на нов проект"
+msgstr "Не може да се установи връзка"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connected"
-msgstr "Изрязване на възелите"
+msgstr "Свързан"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3550,27 +3403,24 @@ msgid "Downloading"
msgstr "Изтегляне"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connection Error"
-msgstr "Свързване..."
+msgstr "Грешка във връзката"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "Разархивиране на активи"
+msgstr "Разархивиране на изходния код на компилацията за Андроид"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Installed Versions:"
-msgstr "Инсталирани приставки:"
+msgstr "Инсталирани версии:"
#: editor/export_template_manager.cpp
msgid "Install From File"
@@ -3581,32 +3431,28 @@ msgid "Remove Template"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "Избиране на всичко"
+msgstr "Избор на шаблонен файл"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Шаблони"
+msgstr "Шаблони за изнасяне на Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Templates"
-msgstr "Шаблони"
+msgstr "Сваляне на шаблони"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Любими:"
+msgstr "Любими"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3621,19 +3467,16 @@ msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при преместването:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Грешка при дублирането:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Сцената '%s' има нарушени зависимости:"
+msgstr "Зависимостите не могат да бъдат обновени:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3652,18 +3495,16 @@ msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Renaming file:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Преименуване на файла:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Имаше грешка при внасянето:"
+msgstr "Дублиране на файла:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
@@ -3675,28 +3516,24 @@ msgid "New Inherited Scene"
msgstr "Нов скрипт"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Изберете главна сцена"
+msgstr "Задаване като главна сцена"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "Отваряне на сцена"
+msgstr "Отваряне на сцените"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "Любими:"
+msgstr "Добавяне в любимите"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "Премахни Всички Breakpoint-ове"
+msgstr "Премахване от любимите"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3719,19 +3556,16 @@ msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Нова сцена"
+msgstr "Нова сцена..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Нов скрипт"
+msgstr "Нов скрипт..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Нова папка..."
+msgstr "Нов ресурс..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3740,9 +3574,8 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Затваряне на всичко"
+msgstr "Свиване на всичко"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3752,28 +3585,24 @@ msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Previous Folder/File"
-msgstr "Предишен подпрозорец"
+msgstr "Предишна папка/файл"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Next Folder/File"
-msgstr "Създаване на папка"
+msgstr "Следваща папка/файл"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle Split Mode"
-msgstr "Покажи Любими"
+msgstr "Превключване на разделения режим"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Търсене"
+msgstr "Търсене на файлове"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3794,33 +3623,28 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Запазване на сцената"
+msgstr "Създаване на сцена"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Намери във файлове"
+msgstr "Търсене във файловете"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Намери: "
+msgstr "Търсене:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Папка: "
+msgstr "Папка:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Поставяне на възелите"
+msgstr "Филтри:"
#: editor/find_in_files.cpp
msgid ""
@@ -3831,11 +3655,11 @@ msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr "Намери..."
+msgstr "Търсене..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr "Замести..."
+msgstr "Замяна..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -3843,20 +3667,19 @@ msgstr "Отказ"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr "Намери: "
+msgstr "Търсене: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "Замести: "
+msgstr "Замяна: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr ""
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Търсене"
+msgstr "Търсене..."
#: editor/find_in_files.cpp
msgid "Search complete"
@@ -3871,24 +3694,20 @@ msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "Група с това име вече съществува."
+msgstr "Вече съществува група с това име."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "невалидно име на Група."
+msgstr "Неправилно име на група."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "Нов проект"
+msgstr "Преименуване на групата"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на групата"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3900,9 +3719,8 @@ msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на възлите"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3913,63 +3731,52 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Отвори Кодов Редактор"
+msgstr "Редактор на групи"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Single Scene"
-msgstr "Внасяне на сцената..."
+msgstr "Внасяне като самостоятелна сцена"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Animations"
-msgstr "Внеси с Анимации поотделно"
+msgstr "Внасяне с отделени анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Materials"
-msgstr "Внеси с Материалите поотделно"
+msgstr "Внасяне с отделени материали"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects"
-msgstr "Внеси с Обектите поотделно"
+msgstr "Внасяне с отделени обекти"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials"
-msgstr "Внеси с Обектите и Материалите поотделно"
+msgstr "Внасяне с отделени обекти и материали"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Animations"
-msgstr "Внеси с Обектите и Анимациите поотделно"
+msgstr "Внасяне с отделени обекти и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Materials+Animations"
-msgstr "Внеси с Материалите и Анимациите поотделно"
+msgstr "Внасяне с отделени материали и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "Внеси с Обектите, Материалите и Анимациите поотделно"
+msgstr "Внасяне с отделени обекти, материали и анимации"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Multiple Scenes"
-msgstr "Внеси като Няколко Сцени"
+msgstr "Внасяне като няколко сцени"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Multiple Scenes+Materials"
-msgstr "Внеси като Няколко Сцени и Материали"
+msgstr "Внасяне като няколко сцени и материали"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -4009,19 +3816,16 @@ msgid "Saving..."
msgstr "Запазване..."
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Set as Default for '%s'"
-msgstr "Задай по Подразбиране за '%s'"
+msgid "%d Files"
+msgstr "%d Файлове"
#: editor/import_dock.cpp
-#, fuzzy
-msgid "Clear Default for '%s'"
-msgstr "Изчисти по Подразбиране за '%s'"
+msgid "Set as Default for '%s'"
+msgstr "Задаване по подразбиране за „%s“"
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Файл:"
+msgid "Clear Default for '%s'"
+msgstr "Изчистване на подразбирането за „%s“"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4049,23 +3853,21 @@ msgid ""
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Failed to load resource."
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "Ресурсът не може да бъде зареден."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Поставяне на възелите"
+msgstr "Свиване на всички свойства"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr "Запази Като..."
+msgstr "Запазване като..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
@@ -4092,9 +3894,8 @@ msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Open in Help"
-msgstr "Отвори в Помощника"
+msgstr "Отваряне в помощната информация"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
@@ -4118,17 +3919,15 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "История на последно редактираните обекти."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Object properties."
-msgstr "Характеристики на обекта."
+msgstr "Свойства на обекта."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Поставяне на възелите"
+msgstr "Филтриране на свойствата"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4143,71 +3942,62 @@ msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Приставки"
+msgstr "Редактиране на приставка"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Създаване"
+msgstr "Създаване на приставка"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Приставки"
+msgstr "Име на приставката:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Подпапка:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Внасяне на езици:"
+msgstr "Език:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Име:"
+msgstr "Име на скрипта:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr "Активирай сега?"
+msgstr "Активиране сега?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Създаване на папка"
+msgstr "Създаване на полигон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr "Създай точки."
+msgstr "Създаване на точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Промени съществуващ полигон:\n"
-"LMB: Премести Точка.\n"
-"Ctrl+LMB: Раздели Сегмент.\n"
-"RMB: Изтрии Точка."
+"Редактиране на точки.\n"
+"Ляв бутон на мишката: преместване на точката\n"
+"Ctrl+ляв бутон: Изтриване на точката"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr "Изтрий точки."
+msgstr "Изтриване на точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Приставки"
+msgstr "Редактиране на полигона"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -4218,9 +4008,8 @@ msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Преместване на Полигон"
+msgstr "Премахване на полигона и точката"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4228,21 +4017,19 @@ msgstr "Преместване на Полигон"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Добави Анимация"
+msgstr "Добавяне не анимация"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Зареди..."
+msgstr "Зареждане..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "LMB: Премести Точка."
+msgstr "Преместване на точката на възела"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4260,20 +4047,17 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Добави Възел..."
+msgstr "Добавяне на точка за възел"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Добави Анимация"
+msgstr "Добавяне на точки за анимация"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Преместване на Полигон"
+msgstr "Премахване на точка на BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
@@ -4295,9 +4079,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Select and move points, create points with RMB."
-msgstr "Селектирай и мести точки, създай точки с RMB."
+msgstr "Избиране и преместване на точки; създаване на точки с десен бутон."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
@@ -4312,27 +4095,23 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Нова сцена"
+msgstr "Отваряне на редактора"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Отвори Анимационен Възел"
+msgstr "Отваряне на възела за анимация"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "Група с това име вече съществува."
+msgstr "Триъгълникът вече съществува."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Добавяне на нови пътечки."
+msgstr "Добавяне на триъгълник"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4343,27 +4122,24 @@ msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Преместване на Полигон"
+msgstr "Преместване на точка на BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr "BlendSpace2D не принадлежи на възел тип AnimationTree."
+msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "Покажи Любими"
+msgstr "Превключване на автоматичните триъгълници"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -4388,9 +4164,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filters"
-msgstr "Промени Филтрите"
+msgstr "Редактиране на филтрите"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
@@ -4402,9 +4177,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Режим на Преместване"
+msgstr "Възелът е преместен"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
@@ -4412,26 +4186,22 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "Изрязване на възелите"
+msgstr "Възлите са свързани"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "Разкачи"
+msgstr "Възлите са разкачени"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Ново Име на Анимация:"
+msgstr "Задаване на анимация"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Избиране на всичко"
+msgstr "Изтриване на възела"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4439,9 +4209,8 @@ msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Покажи Любими"
+msgstr "Превключване на филтъра ВКЛ/ИЗКЛ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
@@ -4472,32 +4241,27 @@ msgid "Audio Clips"
msgstr "Добавяне на нови пътечки."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Отиди на Ред"
+msgstr "Функции"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Възел"
+msgstr "Възелът е преименуван"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Добави Възел..."
+msgstr "Добавяне на възел..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Файл:"
+msgstr "Редактиране на филтрираните пътечки:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable Filtering"
-msgstr "Позволи филтриране"
+msgstr "Включване на филтрирането"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4505,7 +4269,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr "Ново Име на Анимация:"
+msgstr "Ново име на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
@@ -4513,7 +4277,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "Промени Името на Анимацията:"
+msgstr "Промяна на името на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4559,9 +4323,8 @@ msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "Обектът не е базиран на ресурсен файл"
+msgstr "Няма ресурс–анимация в буфера за обмен!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4573,7 +4336,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr "Няма анимация за променяне!"
+msgstr "Няма анимация за редактиране!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4605,16 +4368,15 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr "Анимационни Инструменти"
+msgstr "Инструменти за анимациите"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Преходи"
+msgstr "Редактиране на преходите..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4711,19 +4473,16 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Режим на Преместване"
+msgstr "Преместване на възела"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Преход"
+msgstr "Преходът вече съществува!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Добавяне на превод"
+msgstr "Добавяне на преход"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4760,14 +4519,12 @@ msgid "No playback resource set at path: %s."
msgstr "Обектът не е базиран на ресурсен файл"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Премахни"
+msgstr "Възелът е премахнат"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Преход"
+msgstr "Преходът е премахнат"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4781,19 +4538,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Създай нови възли."
+msgstr "Създаване на нови възли."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Свържи възли."
+msgstr "Свързване на възли."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Премахни селектирания възел или преход."
+msgstr "Премахване на избрания възел или преход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4804,14 +4558,12 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Преход"
+msgstr "Преход: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Панорамен режим на Отместване (на работния прозорец)"
+msgstr "Режим на възпроизвеждане:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4845,9 +4597,8 @@ msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Auto Restart:"
-msgstr "Автоматично Рестартиране:"
+msgstr "Автоматично рестартиране:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
@@ -4910,7 +4661,7 @@ msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Анимационен Възел"
+msgstr "Анимационен възел"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
@@ -4950,7 +4701,7 @@ msgstr "Внасяне на анимации..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Промени Възлови Филтри"
+msgstr "Промяна на филтрите за възлите"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4966,7 +4717,7 @@ msgstr "Преглед на файловете"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr "Грешка във връзката, моля опитай отново."
+msgstr "Грешка във връзката. Моля, опитайте отново."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
@@ -4982,7 +4733,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr "Заявката се провали, върнат код:"
+msgstr "Заявката се провали. Код:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5000,7 +4751,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr "Заявката се провали, твърде много пренасочвания"
+msgstr "Заявката се провали. Твърде много пренасочвания"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
@@ -5029,7 +4780,7 @@ msgstr "Получено:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr "Неуспешна проверка на sha256 hash"
+msgstr "Неуспешна проверка на хеш от вид „sha256“"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5037,19 +4788,19 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr "Изтегляне (%s / %s)..."
+msgstr "Сваляне (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr "Изтегля се..."
+msgstr "Сваляне..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr "Уреждане на връзката..."
+msgstr "Инициализиране..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr "Имаше грешка при направата на заявката за изтегляне"
+msgstr "Грешка при извършването на заявката"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -5062,24 +4813,23 @@ msgstr "Инсталиране"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr "Опитай пак"
+msgstr "Повторен опит"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Грешка при изтеглянето"
+msgstr "Грешка при свалянето"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Download for this asset is already in progress!"
-msgstr "Този актив вече се сваля!"
+msgstr "Този ресурс вече се сваля!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Последно обновени"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Обновени отдавна"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
@@ -5101,7 +4851,7 @@ msgstr "Лиценз"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr "Начална"
+msgstr "Първа"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
@@ -5135,7 +4885,7 @@ msgstr "Приставки"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr "Подреждане:"
+msgstr "Сортиране:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -5144,7 +4894,7 @@ msgstr "Категория:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr "Място:"
+msgstr "Уеб сайт:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5153,11 +4903,11 @@ msgstr "Поддръжка..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr "Официална"
+msgstr "Официално"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Тестова"
+msgstr "Тестово"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5221,7 +4971,7 @@ msgstr "Изместване при Завъртане:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "Съпка при Завъртане:"
+msgstr "Стъпка при завъртане:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5453,11 +5203,11 @@ msgstr "Възпроизвеждане на сцена по избор"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr "Направи IK Връзка"
+msgstr "Създаване на верига за IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr "Изчисти IK Връзка"
+msgstr "Изчистване на веригата за IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5475,15 +5225,15 @@ msgstr "Оригинално увеличение"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr "Режим на Селектиране"
+msgstr "Режим на избиране"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr "Дърпане: Завъртане"
+msgstr "Влачене: завъртане"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr "Alt+Дърпане: Преместване"
+msgstr "Alt+Влачене: преместване"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
@@ -5496,12 +5246,12 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr "Режим на Преместване"
+msgstr "Режим на преместване"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Режим на Завъртане"
+msgstr "Режим на завъртане"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5515,8 +5265,8 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
-"Покажи списък с всички обекти на кликнатата позиция\n"
-"(същото като Alt+RMB в режим на селектиране)."
+"Показване на списък с всички обекти на щракнатата позиция\n"
+"(същото като Alt+Десен бутон в режим на избиране)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -5524,7 +5274,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr "Панорамен режим на Отместване (на работния прозорец)"
+msgstr "Панорамен режим"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5608,23 +5358,22 @@ msgstr "Избиране на всичко"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "Заключи селектирания обект на място (за да не може да се премества)."
+msgstr "Заключване на избрания обект на място (за да не може да се премества)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "Отключи селектирания обект (за да може да се премества)."
+msgstr "Отключване на избрания обект (за да може да се премества)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Makes sure the object's children are not selectable."
-msgstr "Гарантирай че децата на този обект няма да могат да бъдат селектирани."
+msgstr "Прави така, че децата на този обект да не могат да бъдат избирани."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr "Възвръщане на способността да се селектират децата на обекта."
+msgstr "Възстановява на способността да се избират децата на обекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5646,9 +5395,8 @@ msgstr "Възпроизвеждане на сцена по избор"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View"
-msgstr "Изглед"
+msgstr "Преглед"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -5680,7 +5428,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr "Центрирай върху Селекцията"
+msgstr "Центриране върху избраното"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5751,7 +5499,7 @@ msgstr "Изглед Отзад."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr "Добави %s"
+msgstr "Добавяне на %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
@@ -5764,7 +5512,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Създай Възел"
+msgstr "Създаване на възел"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5973,11 +5721,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Неуспешно създаване на папка."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5989,12 +5738,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Създай нови възли."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неуспешно създаване на папка."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr "Създай нови възли."
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6031,11 +5798,11 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr "Не можа да се създаде очертание!"
+msgstr "Контурът не може да бъде създаден!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr "Създай Очертание"
+msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
@@ -6046,25 +5813,63 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Създаване на папка"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Създаване на папка"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
-msgstr "Покажи UV1"
+msgstr "Показване на UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
-msgstr "Покажи UV2"
+msgstr "Показване на UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
@@ -6076,7 +5881,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr "Размер на Очертанието:"
+msgstr "Размер на контура:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
@@ -6109,11 +5914,11 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
-msgstr "Внасяне от Cцена"
+msgstr "Внасяне от сцена"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Обновяване от Cцена"
+msgstr "Обновяване от сцена"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -6366,7 +6171,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr "Изтрий Точка"
+msgstr "Изтриване на точка"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6528,29 +6333,28 @@ msgid "Move Points"
msgstr "LMB: Премести Точка."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: Завъртане"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr "Shift: Преместване на Всичко"
+msgstr "Shift: преместване на всичко"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr "Shift+Ctrl: Управление на Мащаб (размер)"
+msgstr "Shift+Ctrl: мащабиране"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr "Преместване на Полигон"
+msgstr "Преместване на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr "Завъртане на Полигон"
+msgstr "Завъртане на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr "Мащаб на Полигон"
+msgstr "Мащабиране на полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
@@ -6576,15 +6380,15 @@ msgstr "Радиус:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr "Полигон->UV"
+msgstr "Полигон -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr "UV->Полигон"
+msgstr "UV -> Полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr "Изчисти UV"
+msgstr "Изчистване на UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6633,7 +6437,7 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ГРЕШКА: Ресурсът не можа да бъде зареден!"
+msgstr "ГРЕШКА: Ресурсът не може да бъде зареден!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -6691,15 +6495,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Изчистване на последните файлове"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr "Затвори и запази промените?"
+msgstr "Затвяране и запазване на промените?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr "Грешка при записване на TextFile:"
+msgstr "Грешка при записването:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6737,11 +6541,11 @@ msgstr "Нов TextFile..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
-msgstr "Отвори Файл"
+msgstr "Отваряне на файл"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
-msgstr "Запази Файла Като..."
+msgstr "Запазване на файла като..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
@@ -6770,11 +6574,11 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "Грешка при запазване"
+msgstr "Грешка при запазването"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "Запази Темата Като..."
+msgstr "Запазване на темата като..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -6783,7 +6587,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "Намери Напред"
+msgstr "Търсене напред"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6813,13 +6617,13 @@ msgstr "Подреждане:"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr "Премести Нагоре"
+msgstr "Преместване нагоре"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "Премести Надоло"
+msgstr "Преместване надолу"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6845,7 +6649,7 @@ msgstr "Нова сцена"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "Запази Всичко"
+msgstr "Запазване на всичко"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6862,7 +6666,7 @@ msgstr "История Назад"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr "История Напред"
+msgstr "Напред в историята"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6876,11 +6680,11 @@ msgstr "Внасяне на тема"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr "Зареди Темата наново"
+msgstr "Презареждане на темата"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "Запази Темата"
+msgstr "Запазване на темата"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6888,7 +6692,7 @@ msgstr "Затваряне на всичко"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr "Затвори Документацията"
+msgstr "Затваряне на документацията"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
@@ -6913,7 +6717,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr "Отстранителя на грешки да седи отворен"
+msgstr "Дебъгерът да остане отворен"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
@@ -6938,15 +6742,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "Отиди в предходния променен документ."
+msgstr "Към предходния променен документ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "Отиди в следващия променен документ."
+msgstr "Към следващия променен документ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr "Захвърли (промените)"
+msgstr "Отхвърляне"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -6959,16 +6763,16 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr "Презареди"
+msgstr "Презареждане"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr "Презапиши"
+msgstr "Презаписване"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Отстранител на грешки"
+msgstr "Дебъгер"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6976,9 +6780,8 @@ msgid "Search Results"
msgstr "Търсене"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Затваряне на сцената"
+msgstr "Изчистване на последните скриптове"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7042,7 +6845,7 @@ msgstr "Малки букви"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "Всяка дума с Главна буква"
+msgstr "Всяка дума с главна буква"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
@@ -7075,7 +6878,7 @@ msgstr "Избиране на всичко"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr "Изтрий Ред"
+msgstr "Изтриване на ред"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -7087,27 +6890,27 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Вкарай Коментар"
+msgstr "Превключване на коментар"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "Разтвори/Събери Реда"
+msgstr "Разгъване/свиване на реда"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr "Събери всички Редове"
+msgstr "Свиване на всички редове"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr "Разтвори Всички Редове"
+msgstr "Разгъване на всички редове"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr "Копирай на Долен ред"
+msgstr "Копиране на долния ред"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "Завърши Символа (предложения за довършване)"
+msgstr "Знак за авт. довършване"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7115,9 +6918,8 @@ msgid "Evaluate Selection"
msgstr "Центрирай върху Селекцията"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace"
-msgstr "Премахни Празните символи в края на реда"
+msgstr "Премахване на празните места в края на редовете"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
@@ -7172,11 +6974,11 @@ msgstr "Отиди на Ред"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Добави Breakpoint"
+msgstr "Превключване на точка на прекъсване"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Премахни Всички Breakpoint-ове"
+msgstr "Премахване на всички точки на прекъсване"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7325,11 +7127,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr "Изглед Отгоре."
+msgstr "Изглед отгоре."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr "Изглед Отдолу."
+msgstr "Изглед отдолу."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
@@ -7337,7 +7139,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr "Изглед Отляво."
+msgstr "Изглед отляво."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
@@ -7345,7 +7147,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr "Изглед Отдясно."
+msgstr "Изглед отдясно."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
@@ -7353,7 +7155,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr "Изглед Отпред."
+msgstr "Изглед отпред."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
@@ -7361,7 +7163,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr "Изглед Отзад."
+msgstr "Изглед отзад."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
@@ -7445,27 +7247,27 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "Свободен Изглед Отляво"
+msgstr "Свободен изглед отляво"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "Свободен Изглед Отдясно"
+msgstr "Свободен изглед отдясно"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "Свободен Изглед Отпред"
+msgstr "Свободен изглед отпред"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "Свободен Изглед Отзад"
+msgstr "Свободен изглед отзад"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "Свободен Изглед Отгоре"
+msgstr "Свободен изглед отгоре"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "Свободен Изглед Отдолу"
+msgstr "Свободен изглед отдолу"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
@@ -7696,24 +7498,20 @@ msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Създаване на папка"
+msgstr "Създаване на CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Създаване на папка"
+msgstr "Предварителен преглед на CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Създаване на папка"
+msgstr "Създаване на LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Създаване на папка"
+msgstr "Предварителен преглед на LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7736,9 +7534,8 @@ msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Преместване на Полигон"
+msgstr "Превръщане в Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
@@ -7774,19 +7571,16 @@ msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Обновяване от сцена"
+msgstr "Обновяване на предварителния преглед"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Настройки"
+msgstr "Настройки:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "Покажи Селекцията (вмести в целия прозорец)"
+msgstr "Няма избрани кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
@@ -7797,9 +7591,8 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Неуспешно зареждане на ресурсите."
+msgstr "Изображенията не могат да бъдат заредени"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7826,19 +7619,16 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Режим на Преместване"
+msgstr "Преместване на кадъра"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Анимационни Инструменти"
+msgstr "Анимации:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Ново Име на Анимация:"
+msgstr "Нова анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -7849,14 +7639,12 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Ново Име на Анимация:"
+msgstr "Кадри на анимацията:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Преместване на пътечката нагоре."
+msgstr "Добавяне на текстура от файл"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -7871,18 +7659,16 @@ msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (Before)"
-msgstr "Поставяне на възелите"
+msgstr "Преместване (преди)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Режим на Селектиране"
+msgstr "Избиране на кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7893,9 +7679,8 @@ msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select/Clear All Frames"
-msgstr "Избиране на всичко"
+msgstr "Избиране/изчистване на всички кадри"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
@@ -7964,14 +7749,12 @@ msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Remove All"
-msgstr "Затваряне на всичко"
+msgstr "Премахване на всичко"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Файл:"
+msgstr "Редактиране на темата"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8003,18 +7786,16 @@ msgid "Toggle Button"
msgstr "Средно копче"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Button"
-msgstr "Средно копче"
+msgstr "Заключен бутон"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "Изключено"
+msgstr "Заключен елемент"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -8057,9 +7838,8 @@ msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled LineEdit"
-msgstr "Изключено"
+msgstr "Заключено текстово поле"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -8074,9 +7854,8 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "Промени Филтрите"
+msgstr "Редактируем елемент"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
@@ -8567,7 +8346,7 @@ msgstr "Файл:"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8757,7 +8536,7 @@ msgstr "Направи дупликат на Key(s)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Поставяне на възелите"
+msgstr "Поставяне на възлите"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9691,11 +9470,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9705,11 +9489,11 @@ msgstr "Моля, изнесете извън папката на проекта
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Моля, изнесете извън папката на проекта!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9790,11 +9574,11 @@ msgstr "Инсталиране"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr "Име:"
+msgstr "Име на проекта:"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr "Път:"
+msgstr "Път до проекта:"
#: editor/project_manager.cpp
#, fuzzy
@@ -9935,7 +9719,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Диспечер на проектите"
+msgstr "Управление на проектите"
#: editor/project_manager.cpp
#, fuzzy
@@ -10040,15 +9824,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr "Ляво копче"
+msgstr "Ляв бутон"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr "Дясно копче"
+msgstr "Десен бутон"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr "Средно копче"
+msgstr "Среден бутон"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
@@ -10104,19 +9888,19 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Копче"
+msgstr "Бутон"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr "Ляво копче."
+msgstr "Ляв бутон."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr "Дясно копче."
+msgstr "Десен бутон."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr "Средно копче."
+msgstr "Среден бутон."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
@@ -10210,7 +9994,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr "Настройки на проекта"
+msgstr "Настройки на проекта (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -10356,7 +10140,7 @@ msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr "Изберете свойство"
+msgstr "Избиране на свойство"
#: editor/property_selector.cpp
#, fuzzy
@@ -10365,7 +10149,7 @@ msgstr "Изберете метод"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr "Изберете метод"
+msgstr "Избиране на метод"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
@@ -10380,6 +10164,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Двуизмерна текстура"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10416,7 +10205,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10447,10 +10236,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10459,11 +10244,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10482,6 +10267,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10718,9 +10511,8 @@ msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "Затваряне на всичко"
+msgstr "Разгъване/свиване на всичко"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
@@ -10951,7 +10743,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11056,6 +10848,10 @@ msgid "Copy Error"
msgstr "Грешки"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Създай точки."
@@ -11106,10 +10902,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11334,13 +11126,13 @@ msgstr "Невалиден формат на инстанцията в речн�
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Невалиден формат на инстанцията в речника (скриптът в @path не може да бъде "
+"Неправилен формат на инстанцията в речника (скриптът в @path не може да бъде "
"зареден)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
-"Невалиден формат на инстанцията в речника (скриптът в @path е невалиден)"
+"Неправилен формат на инстанцията в речника (скриптът в @path е невалиден)"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
@@ -11895,7 +11687,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "Изрязване на възелите"
+msgstr "Изрязване на възлите"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12218,13 +12010,14 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D служи само за да даде форма за колизии на "
-"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма."
+"CollisionPolygon2D служи само, за да даде форма за колизии на "
+"CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D и т.н. само, за да им дадете "
+"форма."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "Празен CollisionPolygon2D няма никакъв ефект на колизията."
+msgstr "Празен CollisionPolygon2D не влияе на колизиите."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12232,9 +12025,10 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D служи само за да даде форма за колизии на "
-"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма."
+"CollisionShape2D служи само, за да даде форма за колизии на "
+"CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. само, за да им дадете "
+"форма."
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
@@ -12264,8 +12058,8 @@ msgstr ""
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"Затъмняващият многоъгълник трябва да бъде зададен (или нарисуван) за да може "
-"да работи тази сянка."
+"Закриващият полигон трябва да бъде зададен (или нарисуван), за да може да "
+"работи прикриването."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
@@ -12277,21 +12071,21 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"За този възел трябва да бъде зададен или създаден един ресурс "
-"NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник."
+"За този възел трябва да бъде зададен или създаден ресурс NavigationPolygon. "
+"Моля, задайте свойство или нарисувайте полигон."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance трябва да бъде наследник или наследник на "
-"наследник на Navigation2D. Той само дава навигационна информация."
+"NavigationPolygonInstance трябва да бъде наследник или поднаследник на "
+"Navigation2D. Той дава само навигационна информация."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground."
+msgstr "ParallaxLayer работи само, когато е наследник на ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12314,7 +12108,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D работи само когато е наследник на Path2D."
+msgstr "PathFollow2D работи само, когато е наследник на Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12326,8 +12120,7 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да "
-"работи."
+"Свойството Path трябва да сочи към действителен възел Node2D, за да работи."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -12725,6 +12518,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменени съвпадения: %d ."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Кратко Описание:"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 3cfcc98809..a7f287be62 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -733,8 +733,9 @@ msgid "Line Number:"
msgstr "লাইন নাম্বার:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
+#, fuzzy
+msgid "%d replaced."
+msgstr "প্রতিস্থাপন..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4258,6 +4259,11 @@ msgid "Saving..."
msgstr "সংরক্ষিত হচ্ছে..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "ফাইল"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' এর জন্য ডিফল্ট হিসাবে সেট করুন"
@@ -4267,11 +4273,6 @@ msgstr "'%s' এর জন্য ডিফল্ট ক্লিয়ার ক�
#: editor/import_dock.cpp
#, fuzzy
-msgid " Files"
-msgstr "ফাইল"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
msgstr "ইম্পোর্ট"
@@ -6302,12 +6303,13 @@ msgid "Mesh is empty!"
msgstr "মেসটি খালি!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+msgid "Create Static Trimesh Body"
+msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape"
msgstr "ট্রাইমেস আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "কনভেক্স আকার তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "কনভেক্স আকার তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6376,19 +6396,57 @@ msgid "Create Trimesh Static Body"
msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "প্রান্তরেখা মেস তৈরি করুন..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "দৃশ্য/পরিদর্শন"
@@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "সমস্যা/ভুল"
@@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন"
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "ফাইলটি বিদ্যমান নয়।"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
#: editor/project_manager.cpp
@@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10905,6 +10969,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
@@ -10943,7 +11012,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10975,11 +11044,6 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Regular Expressions"
-msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
@@ -10988,11 +11052,11 @@ msgid "Keep"
msgstr "রাখুন"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর"
msgid "Reset"
msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "নোডের নতুন অভিভাবক দান করুন"
@@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "স্ক্রিপ্ট"
#: editor/script_create_dialog.cpp
@@ -11628,6 +11702,11 @@ msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "ভিডিও মেমোরি"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "বিন্দু অপসারণ করুন"
@@ -11677,10 +11756,6 @@ msgid "Total:"
msgstr "সর্বমোট:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ভিডিও মেমোরি"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "রিসোর্স-এর পথ"
@@ -13384,6 +13459,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index dc618c880f..fb0a3af30c 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -4,18 +4,19 @@
# This file is distributed under the same license as the Godot source code.
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
-# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
+# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018, 2020.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
-# roger <616steam@gmail.com>, 2019.
+# roger <616steam@gmail.com>, 2019, 2020.
# Roger BR <drai_kin@hotmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
+# Aina <ainasoga@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Xavier Gomez <hiulit@gmail.com>\n"
+"PO-Revision-Date: 2020-02-07 10:32+0000\n"
+"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -31,9 +32,8 @@ msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr "S'esperava una cadena de longitud 1 (un caràcter)."
+msgstr "S'esperava una cadena de caràcters de longitud 1 (un caràcter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -166,29 +166,24 @@ msgid "Anim Change Call"
msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Modifica el temps de la clau"
+msgstr "Modifica el temps de diverses claus d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Modifica la Transició d'Animació"
+msgstr "Modifica diverses transicions d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Modifica la Transformació de l'Animació"
+msgstr "Modifica diverses transformacions de l'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Modifica el valor de la clau"
+msgstr "Modifica el valor de diverses claus d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Canviar crida d'animació"
+msgstr "Canviar diverses crides d'animació"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -699,16 +694,15 @@ msgid "Line Number:"
msgstr "Línia:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrència/es reemplaçades."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Substitueix..."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
msgstr "%d coincidència."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
msgstr "%d coincidències."
@@ -1631,19 +1625,16 @@ msgid "Scene Tree Editing"
msgstr "Edició de l'arbre d'escenes"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Importa"
+msgstr "Importació"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Node mogut"
+msgstr "Nodes"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem and Import Docks"
-msgstr "Sistema de Fitxers"
+msgstr "Importació i sistema de fitxers"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1714,9 +1705,8 @@ msgid "Current Profile:"
msgstr "Perfil Actual:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Fer Actual"
+msgstr "Fés l'actual"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1750,9 +1740,8 @@ msgid "Erase Profile"
msgstr "Esborrar Perfil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Administra els Perfils de Característiques de l'Editor"
+msgstr "Perfil de les funcionalitats del Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1955,28 +1944,24 @@ msgid "Inherited by:"
msgstr "Heretat per:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Descripció:"
+msgstr "Descripció"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "Tutorials en línia:"
+msgstr "Tutorials en línia"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Propietats"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Sobreescriu"
+msgstr "Sobreescriu:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Predeterminat"
+msgstr "predeterminat:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1999,9 +1984,8 @@ msgid "Property Descriptions"
msgstr "Descripcions de la Propietat"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Valor"
+msgstr "(valor)"
#: editor/editor_help.cpp
msgid ""
@@ -2033,9 +2017,8 @@ msgid "Case Sensitive"
msgstr "Majúscules i minúscules"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Mostrar els Ajudants"
+msgstr "Mostra la jerarquia"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2074,9 +2057,8 @@ msgid "Class"
msgstr "Classe"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Mètodes"
+msgstr "Mètode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
@@ -2087,9 +2069,8 @@ msgid "Constant"
msgstr "Constant"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Propietat:"
+msgstr "Propietat"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -2145,9 +2126,8 @@ msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Baixa"
+msgstr "Avall"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2158,32 +2138,28 @@ msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Incoming RPC"
msgstr "RPC Entrant"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Incoming RSET"
msgstr "RSET Entrant"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Outgoing RPC"
msgstr "RPC Sortint"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Outgoing RSET"
msgstr "RSET Sortint"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr "Nova finestra"
+msgstr "Finestra nova"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "Els recursos importats no es poden guardar."
+msgstr "Els recursos importats no es poden desar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2192,7 +2168,7 @@ msgstr "D'acord"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Error en desar recurs!"
+msgstr "Error en desar el recurs!"
#: editor/editor_node.cpp
msgid ""
@@ -2200,11 +2176,11 @@ msgid ""
"Make it unique first."
msgstr ""
"Aquest recurs no es pot desar perquè no pertany a l'escena editada. Feu-lo "
-"únic primer."
+"únic abans."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "Anomena i Desa el Recurs..."
+msgstr "Anomena i Desa el recurs..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -2259,6 +2235,9 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de "
+"l'instanciació.\n"
+"Resol-la i torna a desar altre cop."
#: editor/editor_node.cpp
msgid ""
@@ -2343,7 +2322,6 @@ msgstr ""
"més informació."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
@@ -2395,9 +2373,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "Desar els canvis a '%s' abans de tancar?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Desat(s) el(s) recurs(os) modificat(s) %s."
+msgstr "Desat(s) el(s) %s recurs(os) modificat(s)."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2505,7 +2482,7 @@ msgstr "Tanca l'Escena"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Tanca l'Escena"
+msgstr "Reobrir l'escena tancada"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2528,7 +2505,7 @@ msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"No es pot carregar el script d'addon des del camí: '%s' Sembla que hi ha un "
+"No es pot carregar l'script d'addon des del camí: '%s' Sembla que hi ha un "
"error en el codi, si us plau comproveu la sintaxi."
#: editor/editor_node.cpp
@@ -2628,7 +2605,7 @@ msgstr "Tanca la Pestanya"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
-msgstr "Tanca la Pestanya"
+msgstr "Desfer Tancament de Pestanya"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2762,14 +2739,12 @@ msgid "Project"
msgstr "Projecte"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Configuració del Projecte"
+msgstr "Configuració del Projecte..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Versió:"
+msgstr "Control de Versions"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -2782,9 +2757,8 @@ msgid "Shut Down Version Control"
msgstr "Desactivar el control de versions"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportar"
+msgstr "Exportar..."
#: editor/editor_node.cpp
#, fuzzy
@@ -2906,9 +2880,8 @@ msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Configuració de l'Editor"
+msgstr "Configuració de l'Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -3091,6 +3064,12 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"S'inicialitzarà el projecte per a compilar per Android. La plantilla "
+"s'instal·larà a \"res://android/build\".\n"
+"Pots aplicar modificacions i generar el teu propi APK en exportar ( afegir "
+"mòduls, canviar el manifest AndroidManifest.xml, etc.).\n"
+"Habilita l'opció \"Utilitza Compilació Personalitzada\" en la configuració "
+"d'exportació per a Android per personalitzar la compilació."
#: editor/editor_node.cpp
#, fuzzy
@@ -3295,6 +3274,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"No es pot crear una ViewportTexture en recursos desats en fitxers.\n"
+"El Recurs ha de pertànyer a un escena."
#: editor/editor_properties.cpp
msgid ""
@@ -3303,6 +3284,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"No es pot crear una ViewportTexture en aquest recurs ja que no s'ha definit "
+"com local per a l'escena.\n"
+"Activeu la propietat \"local a l'escena\" del recurs i també en tots els "
+"recurs intermitjos que el continguin fins a un node."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3314,7 +3299,7 @@ msgstr "Script Nou"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr "Estendre el script"
+msgstr "Estendre l'script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3491,6 +3476,8 @@ msgstr "No s'ha pogut l'objecte signatura."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"S'ha produït un error en analitzar la llista JSON de rèpliques. Si us plau, "
+"informeu d'aquest problema!"
#: editor/export_template_manager.cpp
msgid ""
@@ -4012,6 +3999,10 @@ msgid "Saving..."
msgstr "Desant..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Fitxers"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Establir com a valor Predeterminat per a '%s'"
@@ -4020,10 +4011,6 @@ msgid "Clear Default for '%s'"
msgstr "Neteja el valor Predeterminat de '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fitxers"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar com a:"
@@ -4454,9 +4441,8 @@ msgid "Audio Clips"
msgstr "Talls d'Àudio:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funcions:"
+msgstr "Funcions"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4766,14 +4752,12 @@ msgid "Remove selected node or transition."
msgstr "Eliminar el node o transició seleccionats."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"Commuta auto reproducció d'aquesta animació en iniciar, reiniciar o buscar a "
-"zero."
+"Commuta l'auto reproducció d'aquesta animació en iniciar, reiniciar o buscar "
+"a zero."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
@@ -5045,20 +5029,23 @@ msgid "Download for this asset is already in progress!"
msgstr "Ja s'està baixant aquest actiu!"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Recently Updated"
-msgstr ""
+msgstr "Actualitzat Recentment"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Actualitzacions menys recents"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nom (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nom (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5269,16 +5256,15 @@ msgstr ""
"anul·lats pels seus pares."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-"Predefinits per als ancoratges i els valors dels marges d'un node Control."
+msgstr "Valors predefinits per als ancoratges i els marges d'un node Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
+"En activar-se, els nodes de Control afectaren les àncores enlloc dels marges."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5322,7 +5308,7 @@ msgstr "Part inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Centre"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5346,15 +5332,15 @@ msgstr "Vista Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "CentreV Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "CentreH Ample"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Rect. Complet"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5379,6 +5365,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Substitueix la càmera del joc.\n"
+"Substitueix la càmera del joc per la la càmera de l'editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5386,12 +5374,13 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Substitueix la càmera del joc.\n"
+"Cap instància del joc en execució."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "Bloca el Seleccionat"
+msgstr "Bloca la selecció"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5548,9 +5537,8 @@ msgid "Snap Relative"
msgstr "Ajustament Relatiu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Pixel Snap"
-msgstr "Utilitzar Ajustament amb els Píxels"
+msgstr "Utilitzar ajustament amb els Píxels"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
@@ -5571,7 +5559,6 @@ msgid "Snap to Node Anchor"
msgstr "Ajustar a l'Àncora del Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Sides"
msgstr "Ajustar als costats del node"
@@ -5824,12 +5811,13 @@ msgstr "Màscara d'Emissió"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "Píxels sòlids"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
msgid "Border Pixels"
-msgstr ""
+msgstr "Píxels de la vora"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5882,7 +5870,7 @@ msgstr "Sortida Lenta"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr "pas de Suavització"
+msgstr "Progressió Suau (SmoothStep)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
@@ -5963,12 +5951,13 @@ msgid "Mesh is empty!"
msgstr "La malla és buida!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crea una Col·lisió entre malles de triangles germanes"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea un Cos Estàtic Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5980,13 +5969,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crea un forma amb una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Failed creating shapes!"
-msgstr "Ha fallat la creació de formes!"
+msgid "Create Single Convex Shape"
+msgstr "Crea una Forma Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "No s'ha pogut crear el directori."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Crea una Forma Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6038,19 +6044,57 @@ msgid "Create Trimesh Static Body"
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea una Col·lisió entre malles de triangles germanes"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crea col·lisions convexes entre nodes germans"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Crea col·lisions convexes entre nodes germans"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea una malla de contorn..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualitza UV1"
@@ -6072,7 +6116,7 @@ msgstr "Mida del Contorn:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "Depuració del canal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
@@ -6376,12 +6420,12 @@ msgstr "Opcions"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "Reflecteix els Angles de la Nansa"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Reflecteix les mides de la Nansa"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -6449,6 +6493,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"El polígon 2D no pot ser editat en l'àrea de visualització ja que conté "
+"vèrtexs interns."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -6675,7 +6721,7 @@ msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "L'AnimationTree no té ruta assignada cap a un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
@@ -6734,20 +6780,22 @@ msgstr "Anomena i Desa..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "No s'ha trobat l'script per executar-lo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "L'script ha fallat al recarregar, comproveu els errors en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "L'script no està en mode d'eina, no es podrà executar."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Si es vol executar l'script, ha d'heretar de EditorScript i configuar-se en "
+"mode Eina (tool)."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -7003,6 +7051,7 @@ msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"No s'hi poden afegir els nodes ja que l'escena no utilitza l'script '%s' ."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7250,7 +7299,7 @@ msgstr "Transformació de l'Eix Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr "Transformació de la Vista."
+msgstr "Transformació en el Pla de la Vista."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -7258,7 +7307,7 @@ msgstr "Escala: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traslladant: "
+msgstr "Translació: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -7279,7 +7328,7 @@ msgstr "commutador"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Guinyada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7421,8 +7470,9 @@ msgid "Cinematic Preview"
msgstr "Previsualització Cinemàtica"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "No disponible quan s'utilitza el renderitzador GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7685,7 +7735,7 @@ msgstr "Crear Polígon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Previsualització del Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7762,11 +7812,11 @@ msgstr "Simplificació: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "Redueix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Engrandeix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -8023,7 +8073,7 @@ msgstr "Element de ràdio validat"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
-msgstr ""
+msgstr "Separador amb nom."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
@@ -8161,7 +8211,7 @@ msgstr "Filtrat de Fitxers..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
+msgstr "Assigna un recurs TileSet a aquest TileMap per a usar-ne les peces."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -8220,7 +8270,7 @@ msgstr "Combina-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Nova peça individual"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8362,6 +8412,8 @@ msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)"
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
+"Afegeix o selecciona una textura en el plafó esquerra per a editar-ne les "
+"peces assignades."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
@@ -8394,6 +8446,8 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Arrossega les nanses per editar el Rect.\n"
+"Clica en una altra Peça per a editar-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8557,7 +8611,7 @@ msgstr "Conjunt de rajoles"
msgid "No VCS addons are available."
msgstr "Nom del pare del node, si està disponible"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -8568,7 +8622,7 @@ msgstr "Manca Nom"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "No hi ha fitxers afegits a l'escenari"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8576,12 +8630,13 @@ msgid "Commit"
msgstr "Comunitat"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "L'Addon VCS no està inicialitzat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Sistema de control de versions"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8590,7 +8645,7 @@ msgstr "Converteix a Majúscules"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "Zona de posada en escena"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8604,7 +8659,7 @@ msgstr "Modifica"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Modificat"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8632,8 +8687,9 @@ msgid "Stage All"
msgstr "Desa-ho Tot"
#: editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Add a commit message"
-msgstr ""
+msgstr "Afegir un missatge de commit"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8648,6 +8704,8 @@ msgstr "Estat"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
+"Verifica les diferències entre fitxers abans de publicar-les a la darrera "
+"versió"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8656,7 +8714,7 @@ msgstr "Cap fitxer seleccionat!"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
-msgstr ""
+msgstr "Detecta els canvis en el fitxer"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -8816,7 +8874,7 @@ msgstr "Reanomena Funció"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
-msgstr ""
+msgstr "Operador de gravació."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8829,7 +8887,7 @@ msgstr "Operador diferencial."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "Operador Dodge (sobreexposició)."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8843,15 +8901,15 @@ msgstr "Operador Aclarir."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
-msgstr ""
+msgstr "Operador de superposició."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
-msgstr ""
+msgstr "Operador Screen (trama)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
-msgstr ""
+msgstr "Operador de llum suau."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
@@ -8951,7 +9009,7 @@ msgstr "Modificar una constant vectorial"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
-msgstr ""
+msgstr "Booleà uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9165,7 +9223,7 @@ msgstr "(Només GLES3) Troba l'enter parell més proper al paràmetre."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "Restringeix el valor entre 0.0 i 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
@@ -9192,6 +9250,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Retorna 0,0 si \"x\" és menor que \"edge0\" i 1,0 si x és més gran que "
+"\"edge1\". En cas contrari, el valor retornat s’interpola entre 0,0 i 1,0 "
+"amb polinomis Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9199,6 +9262,9 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Retorna 0.0 si 'x' és menor que 'edge' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -9284,6 +9350,11 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
+"Calcula el producte exterior d'un parell de vector. \n"
+"\n"
+"OuterProduct tracta el primer paràmetre 'c' com un vector de columna (m x 1) "
+"i el segon paràmetre 'r' com a vector de fila (1 x n) i en fa una "
+"multiplicació de matrius 'c * r', produint una matriu de mida ( m x n )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -9416,6 +9487,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
+"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
+"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9425,6 +9501,11 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
+"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
+"d'Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9432,6 +9513,9 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"SmoothStep function(vector(edge), vector(x)).\n"
+"\n"
+"Retorna 0,0 si 'x' és menor que'edge0 ' o 1.0 en cas contrari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9759,11 +9843,20 @@ msgid "Export With Debug"
msgstr "Exporta en mode Depuració"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "El camí no existeix."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
#: editor/project_manager.cpp
@@ -9771,11 +9864,13 @@ msgid "Please choose an empty folder."
msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "El directori ja conté un projecte de Godot."
#: editor/project_manager.cpp
@@ -10488,6 +10583,11 @@ msgid "Suffix"
msgstr "Sufix"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressions Regulars"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcions Avançades"
@@ -10524,7 +10624,8 @@ msgstr ""
"Comparar opcions de comptador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Comptador per nivell"
#: editor/rename_dialog.cpp
@@ -10555,10 +10656,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions Regulars"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processat"
@@ -10568,11 +10665,11 @@ msgid "Keep"
msgstr "Mantenir"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10592,6 +10689,16 @@ msgstr "A Majúscules"
msgid "Reset"
msgstr "Resetejar"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressions Regulars"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caràcters vàlids:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Torna a Parentar el Node"
@@ -11076,8 +11183,9 @@ msgid "Invalid inherited parent name or path."
msgstr "El nom o camí del pare heretat no és vàlid."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "El script és vàlid."
+#, fuzzy
+msgid "Script path/name is valid."
+msgstr "L' script és vàlid."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11182,6 +11290,11 @@ msgstr "Error de Còpia"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Memòria de Vídeo"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "Crea punts."
@@ -11204,7 +11317,7 @@ msgstr "Perfilador"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
-msgstr "Exportar Perfil"
+msgstr "Profiler de xarxa"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -11231,10 +11344,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memòria de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Camí de Recursos"
@@ -12846,11 +12955,15 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"Color: #%s\n"
+"LMB: Defineix el color\n"
+"RMB: Elimina la configuració preestablerta"
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -12976,6 +13089,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrència/es reemplaçades."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea un Cos Estàtic Convex"
+
+#, fuzzy
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Ha fallat la creació de formes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b060c0c234..39bcef5430 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -9,7 +9,7 @@
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017, 2019.
# zxey <r.hozak@seznam.cz>, 2018.
-# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019.
+# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
# VojtechBrezina <vojta.brezina@gmail.com>, 2019.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
@@ -17,12 +17,13 @@
# Luboš Nečas <lubosnecas506@seznam.cz>, 2019.
# David Kubeš <kubesdavid@email.cz>, 2019.
# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020.
+# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-03 21:21+0000\n"
-"Last-Translator: Emil Jiří Tywoniak <emil.tywoniak@gmail.com>\n"
+"PO-Revision-Date: 2020-02-19 08:56+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -50,7 +51,7 @@ msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Neplatný vstup %i (neprošel) ve výrazu"
+msgstr "Neplatný vstup %i (nepředán) ve výrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -131,11 +132,11 @@ msgstr "Vložit klíč zde"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikovat klíč(e)"
+msgstr "Duplikovat vybrané klíč(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Smazat klíč(e)"
+msgstr "Smazat vybrané klíč(e)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -290,7 +291,7 @@ msgstr "Přepínací Stopa Povolena"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr "Spojité"
+msgstr "Nepřetržité"
#: editor/animation_track_editor.cpp
msgid "Discrete"
@@ -701,8 +702,9 @@ msgid "Line Number:"
msgstr "Číslo řádku:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Nahrazeno %d výskytů."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Nahradit..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1055,9 +1057,8 @@ msgid "Error loading:"
msgstr "Chyba při načítání:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:"
+msgstr "Načtení selhalo kvůli chybějícím závislostem:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1204,9 +1205,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Již existující"
+msgstr "%s (již existuje)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1214,12 +1214,11 @@ msgstr "Dekomprese uživatelského obsahu"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Selhala extrakce následujících souborů z balíčku:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d více souborů"
+msgstr "A %s dalších souborů."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1231,9 +1230,8 @@ msgid "Success!"
msgstr "Úspěch!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Obsah:"
+msgstr "Obsah balíčku:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1373,9 +1371,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Neplatný soubor, neni to rozložení Audio Busu."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Chyba při ukládání souboru!"
+msgstr "Chyba při ukládání souboru: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1583,7 +1580,6 @@ msgstr ""
"Etc 2' v nastaveních projektu."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
@@ -1591,8 +1587,9 @@ msgid ""
"Enabled'."
msgstr ""
"Cílová platforma vyžaduje kompresi textur 'ETC' pro použití GLES2 jako "
-"zálohy. Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver "
-"Fallback Enabled'."
+"zálohy.\n"
+"Povolte 'Import Etc' v nastaveních projektu, nebo vypněte 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1661,14 +1658,12 @@ msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor zakázán, Vlastnosti zakázány)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "Pouze vlastnosti"
+msgstr "(Vlastnosti deaktivovány)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Vypnuto"
+msgstr "(Editor deaktivován)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -1859,7 +1854,7 @@ msgstr "Přepnout režim"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Zvýraznit cestu"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1887,7 +1882,7 @@ msgstr "Obnovit soubory."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "Přidat/odebrat složku z oblíbených"
+msgstr "Přidat/odebrat složku z oblíbených."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@@ -1954,9 +1949,8 @@ msgid "Inherited by:"
msgstr "Děděná z:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Popis:"
+msgstr "Popis"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1972,9 +1966,8 @@ msgid "override:"
msgstr "Přepsat"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Výchozí"
+msgstr "výchozí:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1997,9 +1990,8 @@ msgid "Property Descriptions"
msgstr "Popis vlastnosti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Hodnota"
+msgstr "(hodnota)"
#: editor/editor_help.cpp
msgid ""
@@ -2031,9 +2023,8 @@ msgid "Case Sensitive"
msgstr "Rozlišovat velká a malá písmena"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Zobrazit pomocníky"
+msgstr "Zobrazit hierarchii"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2073,28 +2064,24 @@ msgid "Class"
msgstr "Třída"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Metody"
+msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "Signály"
+msgstr "Signál"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstantní"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Vlastnost:"
+msgstr "Vlastnost"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Vlastnosti motivu"
+msgstr "Vlastnost motivu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2142,12 +2129,11 @@ msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Stáhnout"
+msgstr "Dolů"
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2159,15 +2145,15 @@ msgstr "Uzel"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Příchozí RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Příchozí RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Odchozí RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
@@ -2270,7 +2256,7 @@ msgstr "Nelze přepsat scénu, která je stále otevřená!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Nelze načíst MeshLibrary ke sloučení!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2278,7 +2264,7 @@ msgstr "Chyba při ukládání MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Nelze načíst TileSet ke sloučení!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2392,9 +2378,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "Uložit změny '%s' před zavřením?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Selhalo nahrání zdroje."
+msgstr "Uloženo %s upravených zdrojů."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2497,9 +2482,8 @@ msgid "Close Scene"
msgstr "Zavřít scénu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Zavřít scénu"
+msgstr "Znovuotevřít uzavřenou scénu"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2610,9 +2594,8 @@ msgid "Close Tab"
msgstr "Zavřít záložku"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Zavřít záložku"
+msgstr "Obnovit zavřenou záložku"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2620,12 +2603,11 @@ msgstr "Zavřít ostatní záložky"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Zavřít záložky napravo"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "Zavřít vše"
+msgstr "Zavřít všechny záložky"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2668,9 +2650,8 @@ msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Kopírovat cestu"
+msgstr "Kopírovat text"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2748,9 +2729,8 @@ msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Nastavení projektu"
+msgstr "Nastavení projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -2766,9 +2746,8 @@ msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportovat"
+msgstr "Exportovat..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
@@ -2783,9 +2762,8 @@ msgid "Tools"
msgstr "Nástroje"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Průzkumník osiřelých zdrojů"
+msgstr "Průzkumník osiřelých zdrojů..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2887,9 +2865,8 @@ msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Nastavení editoru"
+msgstr "Nastavení editoru..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2932,9 +2909,8 @@ msgid "Manage Editor Features..."
msgstr "Spravovat exportní šablony"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Spravovat exportní šablony"
+msgstr "Spravovat exportní šablony..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3059,9 +3035,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Spravovat exportní šablony"
+msgstr "Spravovat šablony"
#: editor/editor_node.cpp
msgid ""
@@ -3087,9 +3062,8 @@ msgid "Import Templates From ZIP File"
msgstr "Importovat šablony ze ZIP souboru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Správce exportních šablon"
+msgstr "Balíček šablon"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3140,9 +3114,8 @@ msgid "Open the previous Editor"
msgstr "Otevřít předchozí editor"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Varování"
+msgstr "Varování!"
#: editor/editor_path.cpp
#, fuzzy
@@ -3158,9 +3131,8 @@ msgid "Thumbnail..."
msgstr "Náhled..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Otevřít skript"
+msgstr "Hlavní skript:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
@@ -3232,9 +3204,8 @@ msgid "Calls"
msgstr "Volání"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Editovat téma..."
+msgstr "Editovat text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -4002,6 +3973,11 @@ msgid "Saving..."
msgstr "Ukládání..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Soubory"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavit jako výchozí pro '%s'"
@@ -4010,10 +3986,6 @@ msgid "Clear Default for '%s'"
msgstr "Vyčistit výchozí pro '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Soubory"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importovat jako:"
@@ -4300,9 +4272,8 @@ msgid "Open Animation Node"
msgstr "Otevřít uzel animace"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "Trojúhelník již existuje"
+msgstr "Trojúhelník již existuje."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
@@ -4431,9 +4402,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Animační klipy:"
+msgstr "Animační klipy"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
@@ -4675,9 +4645,8 @@ msgid "Move Node"
msgstr "Přesunout uzel"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Přechod: "
+msgstr "Přechod existuje!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -5169,7 +5138,6 @@ msgid "Scale Step:"
msgstr "Zvětšení:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "Přesunout svislé vodítko"
@@ -5254,9 +5222,8 @@ msgid "Bottom Left"
msgstr "Vlevo dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Odsadit zleva"
+msgstr "Vlevo uprostřed"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
@@ -5307,9 +5274,8 @@ msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Poměr zvětšení:"
+msgstr "Ponechat poměr"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5339,15 +5305,13 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "Nástroj Výběr"
+msgstr "Uzamčít vybraný"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected"
-msgstr "Smazat vybraný"
+msgstr "Odemčít vybraný"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5366,9 +5330,8 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Vymazat pózu"
+msgstr "Vymazat vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5376,9 +5339,8 @@ msgid "Create Custom Bone(s) from Node(s)"
msgstr "Vytvořit ze scény"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "Vymazat pózu"
+msgstr "Vymazat kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5453,9 +5415,8 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Režim škálování"
+msgstr "Režim pravítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5463,9 +5424,8 @@ msgid "Toggle smart snapping."
msgstr "Přepnout přichycování."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Použít přichycování"
+msgstr "Použít chytré přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5839,12 +5799,10 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
msgstr "Přidat bod"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
msgstr "Odstranit bod"
@@ -5909,11 +5867,12 @@ msgid "Mesh is empty!"
msgstr "Mesh je prázdný!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Nelze vytvořit složku."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5926,12 +5885,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Vytvořit Trimesh Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Vytvořit Convex Shape"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Nelze vytvořit složku."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Vytvořit Convex Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5983,19 +5960,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Vytvořit navigační polygon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Vytvořit navigační polygon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Zobrazit UV1"
@@ -6637,9 +6652,8 @@ msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Chyba: nelze načíst soubor."
+msgstr "Nelze načíst soubor:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6662,7 +6676,6 @@ msgid "Error Importing"
msgstr "Chyba importu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
msgstr "Nový textový soubor..."
@@ -6708,9 +6721,8 @@ msgid "Save Theme As..."
msgstr "Uložit motiv jako..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Reference třídy"
+msgstr "Reference třídy %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6723,18 +6735,16 @@ msgid "Find Previous"
msgstr "Najít předchozí"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Filtrovat vlastnosti"
+msgstr "Filtrovat skripty"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Přepnout abecední řazení seznamu metod."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Režim filtru:"
+msgstr "Filtrovat metody"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6769,9 +6779,8 @@ msgid "Open..."
msgstr "Otevřít..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Otevřít skript"
+msgstr "Znovu otevřít zavřený skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -6786,7 +6795,6 @@ msgid "Copy Script Path"
msgstr "Zkopírovat cestu ke skriptu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Historie předchozí"
@@ -6824,9 +6832,8 @@ msgid "Run"
msgstr "Spustit"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Step Into"
-msgstr "Vstoupit"
+msgstr "Vstoupit do"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
@@ -6850,9 +6857,8 @@ msgid "Debug with External Editor"
msgstr "Debugovat v externím editoru"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "Otevřít Godot online dokumentaci"
+msgstr "Otevřít online dokumentaci Godotu."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
@@ -6905,9 +6911,8 @@ msgid "Search Results"
msgstr "Výsledky hledání"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Vymazat nedávné scény"
+msgstr "Vymazat nedávné skripty"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6915,9 +6920,8 @@ msgid "Connections to method:"
msgstr "Připojit k uzlu:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source"
-msgstr "Zdroj:"
+msgstr "Zdroj"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
@@ -7759,9 +7763,8 @@ msgid "(empty)"
msgstr "(prázdný)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Vložit snímek"
+msgstr "Posunout snímek"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
@@ -7780,9 +7783,8 @@ msgid "Loop"
msgstr "Smyčka"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Snímky animace"
+msgstr "Snímky animace:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7810,9 +7812,8 @@ msgid "Move (After)"
msgstr "Přemístit (za)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Vybrat uzel"
+msgstr "Vybrat snímky"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7901,9 +7902,8 @@ msgid "Remove All"
msgstr "Odebrat vše"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Editovat téma..."
+msgstr "Editovat téma"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8043,9 +8043,8 @@ msgid "Color"
msgstr "Barva"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Téma"
+msgstr "Soubor tématu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8122,22 +8121,18 @@ msgid "Pick Tile"
msgstr "Vybrat dlaždici"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
msgstr "Otočit doleva"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
msgstr "Otočit doprava"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Horizontally"
msgstr "Převrátit horizontálně"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Vertically"
msgstr "Převrátit vertikálně"
@@ -8152,9 +8147,8 @@ msgid "Add Texture(s) to TileSet."
msgstr "Přidat uzel(y) ze stromu"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Odstranit aktuální texturu z TileSetu"
+msgstr "Odstranit vybranou texturu z TileSetu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8496,7 +8490,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Jméno rodiče uzlu, pokud dostupné"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Chyba"
@@ -8598,17 +8592,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Pouze GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Přidat vstup"
+msgstr "Přidat výstup"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Zvětšení:"
+msgstr "Skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -8616,7 +8608,7 @@ msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
@@ -8910,14 +8902,12 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "'%s' vstupní parametr pro mód vertexového a fragmentového shaderu."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Změnit skalární funkci"
+msgstr "Skalární funkce."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar operator."
-msgstr "Změnit skalární operátor"
+msgstr "Skalární operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
@@ -8960,18 +8950,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Vrátí arkus kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický kosinus parametru."
+msgstr "Vrátí inverzní hyperbolický kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Vrátí arkus sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický sinus parametru."
+msgstr "Vrátí inverzní hyperbolický sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8982,9 +8970,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Vrátí arkus tangent parametrů."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Pouze GLES3) Vrátí inverzní hyperbolický tangent parametru."
+msgstr "Vrátí inverzní hyperbolický tangent parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9001,9 +8988,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Vrátí kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický kosinus parametru."
+msgstr "Vrátí hyperbolický kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -9023,7 +9009,7 @@ msgstr "Nalezne nejbližší celé číslo menší nebo stejné jako parametr."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Vypočítá desetinnou část argumentu."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
@@ -9071,14 +9057,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Pouze GLES3) Nalezne nejbližší celé číslo k parametru."
+msgstr "Nalezne nejbližší celé číslo k parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Pouze GLES3) Nalezne nejbližší sudé celé číslo k parametru."
+msgstr "Nalezne nejbližší sudé celé číslo k parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -9093,9 +9077,8 @@ msgid "Returns the sine of the parameter."
msgstr "Vrátí sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický sinus parametru."
+msgstr "Vrátí hyperbolický sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -9122,9 +9105,8 @@ msgid "Returns the tangent of the parameter."
msgstr "Vrátí tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Pouze GLES3) Vrátí hyperbolický tangens parametru."
+msgstr "Vrátí hyperbolický tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9596,7 +9578,7 @@ msgstr "Zkompilovaný"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Šifrovaný (Poskytněte klíč níže)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
@@ -9604,7 +9586,7 @@ msgstr "Neplatný šifrovací klíč (musí být dlouhý 64 znaků)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Šifrovací klíč skriptu (256 bitový hexadecimální):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -9623,9 +9605,8 @@ msgid "Export All"
msgstr "Exportovat vše"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Soubory"
+msgstr "Soubor ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -9644,11 +9625,19 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Cesta neexistuje."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'."
#: editor/project_manager.cpp
@@ -9656,20 +9645,22 @@ msgid "Please choose an empty folder."
msgstr "Zvolte prosím prázdnou složku."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr ""
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "Složka již obsahuje projekt Godotu."
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Nový projekt hry"
#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "Importovaný projekt"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
@@ -9681,29 +9672,31 @@ msgstr "Nelze vytvořit složku."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "V tomto umístění již existuje složka s daným názvem."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "Bylo by dobré pojmenovat váš projekt."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Neplatná cesta k projektu (něco se změnilo?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Nelze načíst project.godot v umístění projektu (chyba %d). Může chybět nebo "
+"být poškozený."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Nelze upravit project.godot v umístění projektu."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "Nelze vytvořit project.godot v umístění projektu."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9711,7 +9704,7 @@ msgstr "Přejmenovat projekt"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Importovat existující projekt"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -9742,17 +9735,16 @@ msgid "Project Path:"
msgstr "Cesta k projektu:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Cesta k projektu:"
+msgstr "Instalační cesta k projektu:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -9761,10 +9753,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Vyšší vizuální kvalita\n"
+"Všechny funkce dostupné\n"
+"Nekompatibilní se starším hardwarem\n"
+"Nedoporučené pro webové hry"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -9773,23 +9769,26 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Nižší vizuální kvalita\n"
+"Některé funkce nejsou dostupné\n"
+"Funguje na většině hardwaru\n"
+"Doporučené pro webové hry"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "Renderer je možné změnit později, ale scény mohou vyžadovat úpravy."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Sestavit projekt"
+msgstr "Chybějící projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "Chyba: Projek se nevyskytuje v souborovém systému."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
@@ -9811,6 +9810,14 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Konfigurační soubor projektu nespecifikuje verzi Godotu ve které byl "
+"vytvořen.\n"
+"\n"
+"%s\n"
+"\n"
+"Pokud se rozhodnete ho otevřít, tak bude převeden do aktuálního formátu "
+"konfiguračního souboru Godotu.\n"
+"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."
#: editor/project_manager.cpp
msgid ""
@@ -9823,12 +9830,21 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Následující konfigurační soubor projektu byl vytvořen starší verzí enginu a "
+"potřebuje být konvertován pro aktuální verzi:\n"
+"\n"
+"%s\n"
+"\n"
+"Přejete si ho konvertovat?\n"
+"Varování: Nebude možné otevřít projekt v dřívějších verzích enginu."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Konfigurační soubor projektu byl vytvořen novější verzí enginu, jehož "
+"konfigurace není kompatibilní s touto verzí."
#: editor/project_manager.cpp
msgid ""
@@ -9836,6 +9852,9 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
+"Nelze spustit projekt: není definovaná hlavní scéna,\n"
+"Upravte prosím projekt a nastavte hlavní scénu v nastaveních projektu v "
+"kategorii \"Application\"."
#: editor/project_manager.cpp
msgid ""
@@ -10333,6 +10352,11 @@ msgstr "Sufix"
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Regulární výrazy"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Pokročilé možnosti"
@@ -10367,7 +10391,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10399,10 +10423,6 @@ msgstr ""
"Chybějící číslice budou nahrazeny nulami."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Regulární výrazy"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10411,12 +10431,14 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr ""
+#, fuzzy
+msgid "PascalCase to snake_case"
+msgstr "CamelCase na under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr ""
+#, fuzzy
+msgid "snake_case to PascalCase"
+msgstr "under_scored na CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10434,6 +10456,16 @@ msgstr "Na velká písmena"
msgid "Reset"
msgstr "Resetovat"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Regulární výrazy"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Platné znaky:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10658,7 +10690,6 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
msgstr "Otevřít dokumentaci"
@@ -10702,9 +10733,8 @@ msgid "Delete (No Confirm)"
msgstr "Odstranit (bez potvrzení)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Přidat/Vytvořit nový uzel"
+msgstr "Přidat/Vytvořit nový uzel."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10738,9 +10768,8 @@ msgid "Toggle Visible"
msgstr "Přepnout viditelnost"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Vybrat uzel"
+msgstr "Odemknout uzel"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10775,9 +10804,8 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Otevřít skript"
+msgstr "Otevřít skript:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10803,7 +10831,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Neplatný název uzlu, následující znaky nejsou povoleny:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10822,39 +10850,32 @@ msgid "Select a Node"
msgstr "Vybrat uzel"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Cesta je prázdná"
+msgstr "Cesta je prázdná."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Název souboru je prázdný"
+msgstr "Název souboru je prázdný."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Cesta není místní"
+msgstr "Cesta není místní."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Neplatná základní cesta"
+msgstr "Neplatná základní cesta."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Složka se stejným jménem již existuje"
+msgstr "Složka se stejným jménem již existuje."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Neplatná přípona"
+msgstr "Neplatná přípona."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen."
-msgstr "Vybrána špatná přípona"
+msgstr "Vybrána špatná přípona."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10878,23 +10899,20 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Otevřít editor skriptů"
+msgstr "Otevřít skript / Vybrat umístění"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Otevřít skript"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, it will be reused."
-msgstr "Soubor již existuje, bude znovu použit"
+msgstr "Soubor již existuje, bude znovu použit."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Neplatné jméno třídy"
+msgstr "Neplatné jméno třídy."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10903,13 +10921,12 @@ msgstr "Neplatné jméno vlastnosti."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
-msgstr "Skript je validní"
+msgid "Script path/name is valid."
+msgstr "Skript je validní."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Povoleno: a-z, A-Z, 0-9 a _"
+msgstr "Povoleno: a-z, A-Z, 0-9, _ a ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10917,34 +10934,28 @@ msgid "Built-in script (into scene file)."
msgstr "Možností scén."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Vytvořit nový soubor skriptu"
+msgstr "Vytvoří nový soubor skriptu."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Načíst existující soubor skriptu"
+msgstr "Načte existující soubor skriptu."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Akce '%s' již existuje!"
+msgstr "Soubor skriptu již existuje."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Jméno třídy"
+msgstr "Jméno třídy:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Šablona"
+msgstr "Šablona:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Vestavěný skript"
+msgstr "Vestavěný skript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10959,7 +10970,6 @@ msgid "Bytes:"
msgstr "Bajtů:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
msgstr "Varování:"
@@ -10968,29 +10978,24 @@ msgid "Error:"
msgstr "Chyba:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Kopírovat chybu"
+msgstr "Chyba C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Chyba:"
+msgstr "Chyba C++:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Zdroj:"
+msgstr "Zdroj C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
msgstr "Zdroj:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "Zdroj:"
+msgstr "Zdroj C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
@@ -11011,6 +11016,11 @@ msgstr "Kopírovat chybu"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Video pamět"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "Vytvořit body."
@@ -11059,10 +11069,6 @@ msgid "Total:"
msgstr "Celkem:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Video pamět"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Cesta ke zdroji"
@@ -11299,7 +11305,7 @@ msgstr "Neplatná instance slovníku (neplatné podtřídy)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Objekt nemůže poskytnout délku."
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -11332,19 +11338,16 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Smazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "GridMap Smazat výběr"
+msgstr "GridMap Vyplnit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "GridMap Smazat výběr"
+msgstr "GridMap Vložit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "Nastavení GridMap"
+msgstr "Vykreslit GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -11417,9 +11420,8 @@ msgid "Clear Selection"
msgstr "Vymazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Všechny vybrané"
+msgstr "Vyplnit výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11427,12 +11429,11 @@ msgstr "Nastavení GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr ""
+msgstr "Vybrat vzdálenost:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Režim filtru:"
+msgstr "Filtrovat meshe"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
@@ -11557,21 +11558,19 @@ msgstr "Změnit název argumentu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr ""
+msgstr "Nastavit výchozí hodnotu proměnné"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Nastavit typ proměnné"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Přidat vstup"
+msgstr "Přidat vstupní port"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Přidat vstup"
+msgstr "Přidat výstupní port"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11580,27 +11579,24 @@ msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Vytvořit nové uzly."
+msgstr "Vytvořit novou funkci."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Proměnné:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Vytvořit nové uzly."
+msgstr "Vytvořit novou proměnnou."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signály:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Vytvořit nový polygon."
+msgstr "Vytvořit nový signál."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11627,9 +11623,8 @@ msgid "Add Function"
msgstr "Přidat funkci"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Odstranit bod"
+msgstr "Smazat vstupní port"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11640,14 +11635,12 @@ msgid "Add Signal"
msgstr "Přidat signál"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Odstranit bod"
+msgstr "Odstranit vstupní port"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Odstranit bod"
+msgstr "Odstranit výstupní port"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -11659,7 +11652,7 @@ msgstr "Odstranit uzly VisualScriptu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Duplikovat uzly VisualScriptu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -11730,9 +11723,8 @@ msgid "Connect Nodes"
msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Odpojit uzly grafu"
+msgstr "Odpojit uzly"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11753,9 +11745,8 @@ msgid "Change Input Value"
msgstr "Změnit vstupní hodnotu"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Změnit velikost CanvasItem"
+msgstr "Změnit velikost komentáře"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -12731,6 +12722,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Nahrazeno %d výskytů."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/da.po b/editor/translations/da.po
index aed35d2dc6..e575e1a015 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -15,12 +15,13 @@
# Mads K. Bredager <mbredager@gmail.com>, 2019.
# Kristoffer Andersen <kjaa@google.com>, 2019.
# Joe Osborne <reachjoe.o@gmail.com>, 2020.
+# Autowinto <happymansi@hotmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-16 22:23+0000\n"
-"Last-Translator: Joe Osborne <reachjoe.o@gmail.com>\n"
+"PO-Revision-Date: 2020-02-02 08:51+0000\n"
+"Last-Translator: Autowinto <happymansi@hotmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10.2-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,7 +38,7 @@ msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Forventede en streng med længden 1 (en karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -134,9 +135,8 @@ msgid "Delete Selected Key(s)"
msgstr "Slet valgte nøgle(r)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Tilføj punkt"
+msgstr "Tilføj Bezier-punkt"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
@@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattede %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstat"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4102,6 +4103,10 @@ msgid "Saving..."
msgstr "Gemmer..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sæt som Standard for '%s'"
@@ -4110,10 +4115,6 @@ msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Filer"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
@@ -6062,11 +6063,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke oprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Opret Ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke oprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Opret Ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6135,19 +6155,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Opret Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Opret Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis FPS"
@@ -8660,7 +8718,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9793,11 +9851,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10480,6 +10545,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10518,7 +10588,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10549,11 +10619,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Skift udtryk"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10562,11 +10627,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10587,6 +10652,16 @@ msgstr ""
msgid "Reset"
msgstr "Nulstil Zoom"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Ugyldigt inherited parent navn eller sti"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11167,6 +11242,10 @@ msgid "Copy Error"
msgstr "Indlæs Fejl"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Slet points"
@@ -11217,10 +11296,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12868,6 +12943,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattede %d forekomst(er)."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 1b1ada4825..3e8c61025a 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -52,7 +52,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-20 11:39+0000\n"
+"PO-Revision-Date: 2020-02-16 15:20+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -734,8 +734,8 @@ msgid "Line Number:"
msgstr "Zeilennummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Suchbegriff wurde %d mal ersetzt."
+msgid "%d replaced."
+msgstr "%d ersetzt."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4022,6 +4022,10 @@ msgid "Saving..."
msgstr "Speichere..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Dateien"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Als Standard für ‚%s‘ setzen"
@@ -4030,10 +4034,6 @@ msgid "Clear Default for '%s'"
msgstr "Standard für ‚%s‘ löschen"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Dateien"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importiere als:"
@@ -5667,9 +5667,8 @@ msgid "Auto Insert Key"
msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Animationsschlüsselbild eingefügt."
+msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5914,12 +5913,12 @@ msgid "Mesh is empty!"
msgstr "Mesh ist leer!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statischen Trimesh-Körper erzeugen"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Konnte Trimesh-Kollisionselement nicht erzeugen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statischen Konvex-Körper erzeugen"
+msgid "Create Static Trimesh Body"
+msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5930,12 +5929,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Statische-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Form-Erstellung fehlgeschlagen!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Aus der Szenenwurzel kann ein einzelnes konvexes Kollisionselement nicht "
+"erzeugt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Ein einzelnes konvexes Kollisionselement konnte nicht erzeugt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Einzelne konvexe Form erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Aus der Szenenwurzel konnten mehrere konvexe Kollisionselemente nicht "
+"erzeugt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Konnte kein einziges Kollisionselement erzeugen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Konvexe Form(en) erstellen"
+msgid "Create Multiple Convex Shapes"
+msgstr "Mehrere konvexe Formen erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5987,18 +6006,68 @@ msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Erstellt einen StaticBody und weist ein polygon-basiertes Kollisionselement "
+"automatisch zu.\n"
+"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Erstellt ein polygon-basiertes Kollisionselement.\n"
+"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Erstellt ein einzelnes konvexes Kollisionselement.\n"
+"Dies ist die schnellste (aber ungenauste) Methode für Kollisionsberechnungen."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Mehrere konvexe Kollisionsunterelemente erzeugen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Erstellt ein polygon-basiertes Kollisionselement.\n"
+"Dies liegt von der Geschwindigkeit in der Mitte der beiden anderen Methoden."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Umriss-Mesh erzeugen..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Erstellt ein statisches Outline-Mesh. Outline-Meshes haben ihre "
+"Normalenvektoren automatisch invertiert.\n"
+"Dies kann als Ersatz für die SpatialMaterial-Grow-Eigenschaft genutzt werden "
+"wenn sie nicht verfügbar ist."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 zeigen"
@@ -8422,7 +8491,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
@@ -9592,24 +9661,29 @@ msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Dieser Pfad existiert nicht."
+msgid "The path specified doesn't exist."
+msgstr "Der angegebene Pfad existiert nicht."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fehler beim Öffnen der Paketdatei (kein ZIP-Format)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Ungültige „.zip“-Projektdatei, enthält keine „project.godot“-Datei."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Eine „project.godot” oder „.zip“-Datei auswählen."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
+msgid "This directory already contains a Godot project."
+msgstr "Dieses Verzeichnis beinhaltet bereits ein Godot-Projekt."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10312,6 +10386,10 @@ msgid "Suffix"
msgstr "Suffix"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Reguläre Ausdrücke verwenden"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"
@@ -10348,7 +10426,7 @@ msgstr ""
"Zahleroptionen vergleichen."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Pro-Ebene-Zähler"
#: editor/rename_dialog.cpp
@@ -10381,10 +10459,6 @@ msgstr ""
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguläre Ausdrücke"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Nachbearbeitung"
@@ -10393,11 +10467,11 @@ msgid "Keep"
msgstr "Behalten"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "CamelCase zu unter_strich"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "unter_strich zu CamelCase"
#: editor/rename_dialog.cpp
@@ -10416,6 +10490,14 @@ msgstr "Zu Großbuchstaben"
msgid "Reset"
msgstr "Zurücksetzen"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Fehler in regulärem Ausdruck"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Bei Zeichen %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
@@ -10882,8 +10964,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skript ist gültig."
+msgid "Script path/name is valid."
+msgstr "Skript-Pfad oder -Name ist gültig."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10974,6 +11056,10 @@ msgid "Copy Error"
msgstr "Fehlermeldung kopieren"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Video RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Haltepunkte auslassen"
@@ -11022,10 +11108,6 @@ msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Grafikspeicher"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
@@ -12737,6 +12819,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Suchbegriff wurde %d mal ersetzt."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statischen Konvex-Körper erzeugen"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Form-Erstellung fehlgeschlagen!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index fc524de9ad..f4db15a122 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -691,7 +691,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3961,6 +3961,10 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Dateien"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -3969,11 +3973,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Datei(en) öffnen"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -5906,11 +5905,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5922,12 +5922,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5979,19 +5997,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Datei(en) öffnen"
@@ -8490,7 +8546,7 @@ msgstr "Datei(en) öffnen"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9612,11 +9668,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9626,11 +9687,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10298,6 +10359,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10334,7 +10400,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10364,11 +10430,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Typ ändern"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10377,11 +10438,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10401,6 +10462,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10864,7 +10934,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10966,6 +11036,10 @@ msgid "Copy Error"
msgstr "Connections editieren"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Bild einfügen"
@@ -11016,10 +11090,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index c1b2932a6f..1db40e52cb 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -661,7 +661,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3797,15 +3797,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5634,11 +5634,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5706,11 +5722,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5718,6 +5763,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8082,7 +8135,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9166,11 +9219,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9828,6 +9886,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9862,7 +9924,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9892,10 +9954,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9904,11 +9962,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9927,6 +9985,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10458,6 +10524,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10506,10 +10576,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 99e7a49f85..6aa7a07f5d 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-02-02 08:51+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -693,8 +693,9 @@ msgid "Line Number:"
msgstr "Αρ. γραμμής:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Αντικατάσταση..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3985,6 +3986,10 @@ msgid "Saving..."
msgstr "Αποθήκευση..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d αρχεία"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ορισμός ως προεπιλογής για '%s'"
@@ -3993,10 +3998,6 @@ msgid "Clear Default for '%s'"
msgstr "Εκκαθάριση προεπιλογής για '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Αρχεία"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Εισαγωγή ώς:"
@@ -5378,8 +5379,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
-"Προειδοποίηση: Τα παιδιά ενός δοχείου, παίρνουν τη θέση και το μέγεθος "
-"καθορισμένα μόνο από τον γονέα τους."
+"Προσοχή: Τα παιδιά ενός δοχείου λαμβάνουν θέση και μέγεθος μόνο από τον "
+"γονέα τους."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
msgstr "Το πλέγμα είναι άδειο!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Δημιουργία στατικού κυρτού σώματος"
+msgid "Create Static Trimesh Body"
+msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Αποτυχία δημιουργίας σχημάτων!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Δημιουργία Κυρτών Σχημάτων"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Αδύνατη η δημιουργία φακέλου."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Δημιουργία Κυρτών Σχημάτων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5950,18 +5971,57 @@ msgid "Create Trimesh Static Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Δημιουργία πλέγματος περιγράμματος..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Εμφάνιση UV1"
@@ -6971,11 +7031,11 @@ msgstr "Διαγραφή γραμμής"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr "στοιχειοθέτηση αριστερά"
+msgstr "Στοιχειοθέτηση Αριστερά"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr "στοιχειοθέτηση δεξιά"
+msgstr "Στοιχειοθέτηση Δεξιά"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
@@ -7019,7 +7079,7 @@ msgstr "Μετατροπή Εσοχών σε Στηλοθέτες"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr "Αυτόματη στοιχειοθέτηση"
+msgstr "Αυτόματη Στοιχειοθέτηση"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
@@ -8387,7 +8447,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"
@@ -9553,11 +9613,19 @@ msgid "Export With Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Η διαδρομή δεν υπάρχει."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»."
#: editor/project_manager.cpp
@@ -9565,11 +9633,13 @@ msgid "Please choose an empty folder."
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot."
#: editor/project_manager.cpp
@@ -10269,6 +10339,11 @@ msgid "Suffix"
msgstr "Επίθεμα"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Κανονικές Εκφράσεις"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Προχωρημένες Επιλογές"
@@ -10305,7 +10380,8 @@ msgstr ""
"Σύγκριση επιλογών μετρητή."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Μετρητής Ανά Επίπεδο"
#: editor/rename_dialog.cpp
@@ -10337,10 +10413,6 @@ msgstr ""
"Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Κανονικές Εκφράσεις"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Μετεπεξεργασία"
@@ -10349,11 +10421,13 @@ msgid "Keep"
msgstr "Διατήρηση"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase σε under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_scored σε CamelCase"
#: editor/rename_dialog.cpp
@@ -10372,9 +10446,19 @@ msgstr "Κάνε Κεφαλαία"
msgid "Reset"
msgstr "Επαναφορά"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Κανονικές Εκφράσεις"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Έγκυροι χαρακτήρες:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Επαναπροσδιορισμός γονέα κόμβου"
+msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -10386,7 +10470,7 @@ msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Επαναπροσδιορισμός γονέα"
+msgstr "Επαναπροσδιορισμός Γονέα"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -10489,7 +10573,7 @@ msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Διαγραφή κόμβων \"%s\";"
+msgstr "Διαγραφή κόμβου «%s»;"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10622,7 +10706,7 @@ msgstr "Αλλαγή τύπου"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "Επαναπροσδιορισμός Γονέα"
+msgstr "Επαναπροσδιορισμός Γονέα σε Νέο Κόμβο"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10634,7 +10718,7 @@ msgstr "Συγχώνευση από σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Αποθήκευσι κλαδιού ως σκηνή"
+msgstr "Αποθήκευση Κλάδου ως Σκηνή"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10841,7 +10925,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Έγκυρη δέσμη ενεργειών."
#: editor/script_create_dialog.cpp
@@ -10933,6 +11018,11 @@ msgid "Copy Error"
msgstr "Αντιγραφή σφάλματος"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Βίντεο μνήμη"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Παράλειψη Σημείων Διακοπής"
@@ -10983,10 +11073,6 @@ msgid "Total:"
msgstr "Συνολικά:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Βίντεο μνήμη"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Διαδρομή πόρου"
@@ -12056,13 +12142,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Ένας πόρος SpriteFrames πρέπει να έχει δημιουργηθεί ή ορισθεί στην ιδιότητα "
-"'Frames' για να μπορεί το AnimatedSprite να παρουσιάσει frames."
+"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
+"εμφάνιση καρέ από το AnimatedSprite."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12074,16 +12159,15 @@ msgstr ""
"θα αγνοηθούν."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
-"αντιδράσει με το περιβάλλον.\n"
-"Σκεφτείτε να προσθέσετε CollisionShape2D ή CollisionPolygon2D για να ορίσετε "
-"το σχήμα του."
+"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
+"αλληλεπιδράσει με άλλα αντικείμενα.\n"
+"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
+"να ορίσετε το σχήμα του."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12128,11 +12212,10 @@ msgstr ""
"«Particles Animation» ενεργό."
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "Μία υφή με το σχήμα του φωτός πρέπει να δοθεί στην ιδιότητα 'texture'."
+msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12142,11 +12225,10 @@ msgstr ""
"αυτό το εμπόδιο."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
-"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Ζωγραφίστε ένα "
-"πολύγονο!"
+"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Παρακαλούμε ζωγραφίστε "
+"ένα πολύγωνο."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12235,63 +12317,55 @@ msgstr ""
"ορίστε την."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
-"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
-"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
-"να τους δώσετε ένα σχήμα."
+"Το TileMap με το «Use Parent» ενεργό χρειάζεται ένα γονικό CollisionObject2D "
+"στο οποίο θα δίνει σχήματα. Χρησιμοποιήστε το σαν παιδί των Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
+"σχήμα."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"Το VisibilityEnable2D δουλεύει καλύτερα όταν χρησιμοποιείται μα την ρίζα της "
-"επεξεργασμένης σκηνές κατευθείαν ως γονέας."
+"Το VisibilityEnabler2D δουλεύει καλύτερα όταν η ρίζα της τρέχουσας σκηνής "
+"είναι ο άμεσος γονέας του."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "Η ARVRCamera πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "Ο ARVRController πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
-"Ο δείκτης χειριστή δεν πρέπει να είναι 0 για να είναι συνδεδεμένος αυτός ο "
-"χειριστής με έναν υπαρκτό χειριστή"
+"Ο δείκτης χειριστηρίου πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
+"πραγματικό χειριστήριο."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "Ο ARVRAnchor πρέπει να έχει έναν κόμβο ARVROrigin ως γονέα"
+msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
-"Ο δείκτης άγκυρας δεν πρέπει να είναι 0 για να είναι συνδεδεμένη αυτή η "
-"άγκυρα με μία υπαρκτή άγκυρα"
+"Ο δείκτης άγκυρας πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
+"πραγματική άγκυρα."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παιδί"
+msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12318,16 +12392,15 @@ msgid "Lighting Meshes: "
msgstr "Φώτηση πλεγμάτων: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μπορεί να "
-"αντιδράσει με το περιβάλλον.\n"
-"Σκεφτείτε να προσθέσετε CollisionShape ή CollisionPolygon για να ορίσετε το "
-"σχήμα του."
+"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
+"αλληλεπιδράσει με άλλα αντικείμενα.\n"
+"Εξετάστε την προσθήκη ενός παιδιού CollisionShape ή CollisionPolygon για να "
+"ορίσετε το σχήμα του."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12356,13 +12429,12 @@ msgstr ""
"δώσετε ένα σχήμα."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Ένα σχήμα πρέπει να δοθεί στο CollisionShape για να λειτουργήσει. "
-"Δημιουργήστε ένα πόρο σχήματος για αυτό!"
+"Απαιτείται ένα σχήμα για την λειτουργία του CollisionShape. Παρακαλούμε "
+"δημιουργήστε ένα πόρο σχήματος για αυτό."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12373,10 +12445,8 @@ msgstr ""
"εκδόσεις. Παρακαλώ μην τα χρησιμοποιήσετε."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."
+msgstr "Τίποτα δεν είναι ορατό, επειδή δεν έχει οριστεί κανένα πλέγματα."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12391,20 +12461,18 @@ msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
-"Ται GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
-"Χρησιμοποιήστε ένα BakedLightmap αντ 'αυτού."
+"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
+"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
#: scene/3d/light.cpp
-#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-"Ένα SpotLight (προβολέας) με γωνία ευρύτερη από 90 μοίρες δεν μπορεί να "
-"δημιουργεί σκιές."
+"Οι προβολείς (SpotLight) με γωνία ευρύτερη των 90 μοιρών δεν μπορούν να "
+"δημιουργήσουν σκιές."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12445,9 +12513,8 @@ msgstr ""
"Mode ίσο με «Particle Billboard»."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."
+msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."
#: scene/3d/path.cpp
msgid ""
@@ -12468,37 +12535,34 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να "
-"δουλέψει αυτός ο κόμβος."
+"Η ιδιότητα «Remote Path» πρέπει να δείχνει σε έγκυρο κόμβο Spatial, ή κόμβο "
+"που προκύπτει από Spatial."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχρι να ορίσετε ένα πλέγμα (mesh)."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Αλλαγές στο μέγεθος του RigidBody (στις λειτουργίες character ή rigid) θα "
-"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
+"Οι αλλαγές μεγέθους σε SoftBody θα παρακαμφθούν από την μηχανή φυσικής κατά "
+"την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Ένας πόρος SpriteFrames πρέπει να δημιουργηθεί ή ορισθεί στην ιδιότητα "
-"'Frames' για να δείξει frames το AnimatedSprite3D."
+"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
+"εμφάνιση καρέ από το AnimatedSprite3D."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -12536,35 +12600,28 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Εργαλεία κινήσεων"
+msgstr "Δεν βρέθηκε η κίνηση: «%s»"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "In node '%s', invalid animation: '%s'."
-msgstr "Στον κόμβο '%s', μη έγκυρο animation: '%s'."
+msgstr "Στον κόμβο «%s», άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ΣΦΑΛΜΑ: Μη έγκυρο όνομα κίνησης!"
+msgstr "Άκυρη κίνηση: «%s»."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Αποσύνδεση του '%s' απο το '%s'"
+msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-"Επιλέξτε ένα AnimationPlayer από την ιεραρχία της σκηνής για να "
-"επεξεργαστείτε animations."
+msgstr "Δεν έχει οριστεί διαδρομή σε AnimationPlayer με κινήσεις."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
@@ -12572,9 +12629,8 @@ msgstr ""
"Το όρισμα διαδρομής AnimationPlayer δεν οδηγεί σε κόμβο AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."
+msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκυρος."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -12592,18 +12648,16 @@ msgstr ""
"RMB: Κατάργηση διαμόρφωσης"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "Διαλέξτε ένα χρώμα από την οθόνη."
+msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw"
-msgstr "Παρέκκλιση"
+msgstr "Ωμό"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -12614,16 +12668,15 @@ msgid "Add current color as a preset."
msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα."
#: scene/gui/container.cpp
-#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"Το Container από μόνο του δεν έχει κάποιο σκοπό αν κάποια δέσμη ενεργειών "
+"Ένα Container μόνο του δεν έχει κάποια λειτουργία αν κάποια δέσμη ενεργειών "
"δεν ορίσει την τοποθέτηση των παιδιών του.\n"
-"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
-"απλό «Control»."
+"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
+"απλό Control."
#: scene/gui/control.cpp
msgid ""
@@ -12643,15 +12696,14 @@ msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Οι κόμβοι τύπου Popup θα είναι κρυμμένοι από προεπιλογή, εκτός κι αν "
-"καλέσετε την popup() ή καμία από τις συναρτήσεις popup*(). Το να τους κάνετε "
-"ορατούς κατά την επεξεργασία, όμως, δεν είναι πρόβλημα."
+"Τα αναδυόμενα στοιχεία (Popup) θα είναι κρυμμένα μέχρι την κλήση μιας από "
+"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
+"αλλά θα εξαφανιστούν κατά την εκτέλεση."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -12660,16 +12712,15 @@ msgstr ""
"του 0."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"Το ScrollContainer είναι φτιαγμένο για να δουλεύει με ένα μόνο υπο-στοιχείο "
-"control.\n"
-"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control και "
-"ορίστε το προσαρμοσμένο ελάχιστο μέγεθος χειροκίνητα."
+"Το ScrollContainer είναι σχεδιασμένο να λειτουργεί με μοναδικό παιδί τύπου "
+"Control.\n"
+"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
+"προσαρμοσμένο ελάχιστο μέγεθος."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12696,19 +12747,16 @@ msgstr ""
"έναν κόμβο για απεικόνιση."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη πηγή για προεπισκόπηση."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη πηγή προγράμματος σκίασης."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Μη έγκυρη πηγή!"
+msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν τον τύπο."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -12726,6 +12774,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη�
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Δημιουργία στατικού κυρτού σώματος"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Αποτυχία δημιουργίας σχημάτων!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index f8818961c6..37f49a4908 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -690,8 +690,9 @@ msgid "Line Number:"
msgstr "Lineo-Numeron:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Anstataŭigis %d apero(j)n."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Anstataŭigi..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -3899,15 +3900,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Trovi en dosierojn"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5747,11 +5749,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Ne povis krei dosierujon."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5763,11 +5766,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Ne povis krei dosierujon."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5819,11 +5839,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5831,6 +5880,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8203,7 +8260,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9294,11 +9351,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9306,11 +9368,11 @@ msgid "Please choose an empty folder."
msgstr "Bonvolu, elektu malplenan dosierujon."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9971,6 +10033,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10005,7 +10071,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10035,10 +10101,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10047,11 +10109,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10070,6 +10132,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10511,7 +10581,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10610,6 +10680,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10658,10 +10732,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12192,6 +12262,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Anstataŭigis %d apero(j)n."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Priskribo:"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 7ae1e60572..80e0f9240c 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -42,11 +42,12 @@
# roger <616steam@gmail.com>, 2019.
# Dario <darlex259@gmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
+# Julián Luini <jluini@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
+"PO-Revision-Date: 2020-02-04 21:53+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -729,8 +730,9 @@ msgid "Line Number:"
msgstr "Número de Línea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) reemplazada(s)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Reemplazar..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4022,6 +4024,10 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d archivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Establecer como predeterminado para '%s'"
@@ -4030,10 +4036,6 @@ msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminado para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Archivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar como:"
@@ -5912,12 +5914,13 @@ msgid "Mesh is empty!"
msgstr "¡El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear StaticBody Triangular"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5928,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crear Shape Estático Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Falló en la creación de los shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crear Shape(s) Convexo(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "No se pudo crear la carpeta."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Crear Shape(s) Convexo(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5984,18 +6006,57 @@ msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crear Collider Convexo Hermano(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@@ -8407,7 +8468,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -9578,11 +9639,19 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
@@ -9591,11 +9660,13 @@ msgid "Please choose an empty folder."
msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@@ -10295,6 +10366,11 @@ msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expresiones regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@@ -10331,7 +10407,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Contador por Nivel"
#: editor/rename_dialog.cpp
@@ -10363,10 +10440,6 @@ msgstr ""
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@@ -10375,11 +10448,13 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase a under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_scored a CamelCase"
#: editor/rename_dialog.cpp
@@ -10398,6 +10473,16 @@ msgstr "A mayúsculas"
msgid "Reset"
msgstr "Resetear"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expresiones regulares"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caracteres válidos:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar nodo"
@@ -10863,7 +10948,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nombre o ruta del padre heredado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "El script es válido."
#: editor/script_create_dialog.cpp
@@ -10955,6 +11041,11 @@ msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memoria de Vídeo"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Breakpoints"
@@ -11003,10 +11094,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memoria de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -12716,6 +12803,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) reemplazada(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Falló en la creación de los shapes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index c367f694c1..e7aa5cb780 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -11,15 +11,15 @@
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
-# roger <616steam@gmail.com>, 2019.
+# roger <616steam@gmail.com>, 2019, 2020.
# Francisco José Carllinni <panchopepe@protonmail.com>, 2019.
# Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -681,7 +681,7 @@ msgstr "Cambiar Offset Final de Clip de Pista de Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Redimencionar Array"
+msgstr "Redimensionar Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
@@ -700,8 +700,8 @@ msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) Reemplazadas."
+msgid "%d replaced."
+msgstr "%d reemplazadas."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3987,6 +3987,10 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Archivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Asignar como Predeterminado para '%s'"
@@ -3995,10 +3999,6 @@ msgid "Clear Default for '%s'"
msgstr "Restablecer Predeterminados para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Archivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"
@@ -5878,12 +5878,12 @@ msgid "Mesh is empty!"
msgstr "¡El Mesh está vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "No se pudo crear una forma de colisión Trimersh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5894,12 +5894,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Crear Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Fallo al crear shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"No se pudo crear una única forma de colisión convexa para la raíz de escena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "No se pudo crear una forma de colisión única."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Crear Forma Convexa Unica"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"No se pudo crear múltiples formas de colisión convexas para la raíz de "
+"escena."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Crear Shape(s) Convexo(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "No se pudo crear ninguna forma de colisión."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Crear Múltiples Formas Convexas"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5950,18 +5969,68 @@ msgid "Create Trimesh Static Body"
msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea un StaticBody y le asigna automáticamente una forma de colisión basada "
+"en polígonos .\n"
+"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Crear Collider Convexo Hermano(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crear forma de colisión convexa única.\n"
+"Esta es la opción mas rápida (pero menos exacta) para detectar colisiones."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crear Múltiples Colisiones Convexas como Nodos Hermanos"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crea una forma de colisión basada en polígonos.\n"
+"Esto está en un punto medio de rendimiento entre las dos opciones de arriba."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crear Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crea un mesh de contorno estático. Este mesh de contorno tendrá sus normales "
+"invertidas automáticamente.\n"
+"Esto puede ser usado en vez de la propiedad Grow del SpatialMaterial cuando "
+"no sea posible usar dicha propiedad."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@@ -6646,7 +6715,7 @@ msgstr "El script falló al recargar, revisá errores en la consola."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr "Es script no esta en modo tool, no sera posible ejecutarlo."
+msgstr "El script no esta en modo tool, no sera posible ejecutarlo."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -8372,7 +8441,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "No hay addons de VCS disponibles."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Error"
@@ -9543,24 +9612,30 @@ msgid "Export With Debug"
msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "La ruta no existe."
+msgid "The path specified doesn't exist."
+msgstr "La ruta especificada no existe."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo de paquete (no esta en formato ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
+"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project.godot"
+"\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Por favor elegí un archivo \"project.godot\" o \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
@@ -10261,6 +10336,10 @@ msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usar Expresiones Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opciones Avanzadas"
@@ -10297,8 +10376,8 @@ msgstr ""
"Comparar opciones de contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "Contador por nivel"
+msgid "Per-level Counter"
+msgstr "Contador Por Nivel"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10329,10 +10408,6 @@ msgstr ""
"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones Regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Procesado"
@@ -10341,12 +10416,12 @@ msgid "Keep"
msgstr "Conservar"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase a under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase a snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored a CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case a PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10364,6 +10439,14 @@ msgstr "A Mayúsculas"
msgid "Reset"
msgstr "Resetear"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Error de Expresión Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "En el caracter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
@@ -10830,8 +10913,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ruta o nombre del padre heredado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "El script es válido."
+msgid "Script path/name is valid."
+msgstr "La ruta/nombre del script es inválida."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10922,6 +11005,10 @@ msgid "Copy Error"
msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Mem. de Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltear Breakpoints"
@@ -10970,10 +11057,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Video"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -12675,6 +12758,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) Reemplazadas."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Fallo al crear shapes!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 1db95acc83..059a200138 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3810,15 +3810,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5653,11 +5653,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5725,11 +5741,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5737,6 +5782,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8102,7 +8155,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9189,11 +9242,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9851,6 +9909,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9885,7 +9947,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9915,10 +9977,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9927,11 +9985,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9950,6 +10008,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10484,6 +10550,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10532,10 +10602,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index b9a682553e..2829912826 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -666,7 +666,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3802,15 +3802,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5711,11 +5727,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5723,6 +5768,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9833,6 +9891,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9897,10 +9959,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10463,6 +10529,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10511,10 +10581,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 5d071126c6..377bbfbb67 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -712,8 +712,9 @@ msgid "Line Number:"
msgstr "شماره خط:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "تعداد d% رخداد جایگزین شد."
+#, fuzzy
+msgid "%d replaced."
+msgstr "جایگزینی"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4039,6 +4040,11 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " پوشه ها"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -4047,10 +4053,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " پوشه ها"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -5992,11 +5994,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ناتوان در ساختن پوشه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6008,12 +6011,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ناتوان در ساختن پوشه."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "ساختن %s جدید"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6065,19 +6086,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "پرونده:"
@@ -8608,7 +8667,7 @@ msgstr "صدور مجموعه کاشی"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9747,11 +9806,16 @@ msgstr "صدور با اشکال زدا"
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "پرونده موجود نیست."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9759,11 +9823,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10438,6 +10502,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10475,7 +10544,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10506,11 +10575,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10519,11 +10583,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10544,6 +10608,16 @@ msgstr ""
msgid "Reset"
msgstr "بازنشانی بزرگنمایی"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "کاراکترهای معتبر:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "گره تغییر والد"
@@ -11018,7 +11092,7 @@ msgid "Invalid inherited parent name or path."
msgstr "نام دارایی ایندکس نامعتبر."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11125,6 +11199,10 @@ msgid "Copy Error"
msgstr "خطاهای بارگذاری"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "حذف کن"
@@ -11175,10 +11253,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12850,6 +12924,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "تعداد d% رخداد جایگزین شد."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "خلاصه توضیحات:"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index bac46bbf8b..d8fa02de0f 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-16 15:21+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -687,8 +687,8 @@ msgid "Line Number:"
msgstr "Rivinumero:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Korvattu %d osuvuutta."
+msgid "%d replaced."
+msgstr "%d korvattu."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -806,7 +806,7 @@ msgstr "Ylimääräiset argumentit:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr "Valitse metodi:"
+msgstr "Vastaanottava metodi:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -1734,7 +1734,7 @@ msgstr "Tyhjennä profiili"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr "Hallinnoi editorin ominaisuusprofiilit"
+msgstr "Godotin ominaisuusprofiili"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -2252,11 +2252,11 @@ msgstr "Virhe tallennettaessa MeshLibrary resurssia!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Ei voida ladata ruutuvalikoimaa yhdistämistä varten!"
+msgstr "Ei voida ladata laattavalikoimaa yhdistämistä varten!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
+msgstr "Virhe tallennettaessa laattavalikoimaa!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@@ -2401,7 +2401,7 @@ msgstr "Tätä toimintoa ei voida suorittaa ilman juurisolmua."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Vie ruutuvalikoima"
+msgstr "Vie laattavalikoima"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2690,7 +2690,7 @@ msgstr "Mesh-kirjastoksi..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr "Ruutuvalikoimaksi..."
+msgstr "Laattavalikoimaksi..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -3948,6 +3948,11 @@ msgid "Saving..."
msgstr "Tallennetaan..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Tiedostot"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Aseta oletus valinnalle '%s'"
@@ -3956,10 +3961,6 @@ msgid "Clear Default for '%s'"
msgstr "Poista oletus valinnalta '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Tiedostot"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Tuo nimellä:"
@@ -5192,11 +5193,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr "Vasemmassa yläkulmassa"
+msgstr "Ylävasen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr "Oikeassa yläkulmassa"
+msgstr "Yläoikea"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
@@ -5228,27 +5229,27 @@ msgstr "Keskitä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
-msgstr "Vasen näkymä"
+msgstr "Laaja vasemmalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr "Ylänäkymä"
+msgstr "Laaja ylhäällä"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
-msgstr "Oikea näkymä"
+msgstr "Laaja oikealla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr "Alanäkymä"
+msgstr "Laaja alhaalla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr "Pystykeskitetty laaja"
+msgstr "Vaakakeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr "Vaakakeskitetty laaja"
+msgstr "Pystykeskitetty laaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@@ -5256,7 +5257,7 @@ msgstr "Täysi ruutu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr "Skaalaussuhde"
+msgstr "Säilytä suhde"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5835,12 +5836,12 @@ msgid "Mesh is empty!"
msgstr "Mesh on tyhjä!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Luo konkaavi staattinen kappale"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Ei voitu luoda konkaavia törmäysmuotoa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Luo konveksi staattinen kappale"
+msgid "Create Static Trimesh Body"
+msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5851,12 +5852,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Luo staattinen konkaavi muoto"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Muotojen luonti epäonnistui!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Ei voida luoda yksittäistä konveksia törmäysmuotoa skenen juurelle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Luo konvekseja muotoja"
+msgid "Couldn't create a single convex collision shape."
+msgstr "Ei voitu luoda yksittäistä konveksia törmäysmuotoa."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Luo yksittäinen konveksi muoto"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Ei voi luoda useata konveksia törmäysmuotoa skenen juurelle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Yhtään törmäysmuotoa ei voitu luoda."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Luo useita konvekseja muotoja"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5907,18 +5924,68 @@ msgid "Create Trimesh Static Body"
msgstr "Luo konkaavi staattinen kappale"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Luo StaticBody solmun ja asettaa sille automaattisesti polygonipohjaisen "
+"törmäysmuodon.\n"
+"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Luo konkaavi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Luo konvekseja törmäysmuotoja sisariksi"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Luo polygonipohjaisen törmäysmuodon.\n"
+"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Luo yksittäisen konveksin törmäysmuodon.\n"
+"Tämä on nopein (mutta epätarkin) vaihtoehto törmäystunnistukselle."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Luo useita konvekseja törmäysmuotojen sisaria"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Luo polygonipohjaisen törmäysmuodon.\n"
+"Tämä on suorituskyvyltään välimaastoa kahdelle yllä olevalle vaihtoehdolle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Luo ääriviivoista Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Luo staattisen ääriviiva-meshin. Ääriviiva-meshin normaalit on käännetty "
+"automaattisesti.\n"
+"Tätä voidaan käyttää SpatialMaterial Grow ominaisuuden sijaan silloin, kun "
+"tuon ominaisuuden käyttäminen ei ole mahdollista."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Näytä UV1"
@@ -6599,7 +6666,8 @@ msgstr "Skriptiä ei voi saada suorittamista varten."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr "Skriptin lataus epäonnistui. Tarkista konsolissa virheiden varalta."
+msgstr ""
+"Skriptin uudelleenlataus epäonnistui, tarkista konsoli virheiden varalta."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
@@ -6609,8 +6677,8 @@ msgstr "Skripti ei ole työkalutilassa, sitä ei voi suorittaa."
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
-"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja asetettava "
-"se työkalutilaan."
+"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja olla "
+"asetettu työkalutilaan."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -7915,7 +7983,7 @@ msgstr "Tyhjennä valittu alue"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
-msgstr "Korjaa virheelliset ruudut"
+msgstr "Korjaa virheelliset laatat"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7924,7 +7992,7 @@ msgstr "Leikkaa valinta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "Täytä ruudukko"
+msgstr "Täytä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -7940,11 +8008,11 @@ msgstr "Täyttö"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr "Tyhjennä ruudukko"
+msgstr "Tyhjennä laattakartta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
-msgstr "Etsi ruutu"
+msgstr "Etsi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -7952,7 +8020,7 @@ msgstr "Transponoi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
-msgstr "Poista automaattiruudutus käytöstä"
+msgstr "Poista automaattilaatoitus käytöstä"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
@@ -7960,17 +8028,17 @@ msgstr "Ota prioriteetti käyttöön"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
-msgstr "Suodata ruutuja"
+msgstr "Suodata laattoja"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
-"Anna tälle ruutukartalle (TileMap) ruutuvalikoimaresurssi (TileSet) "
-"käyttääksesi sen ruutuja."
+"Anna tälle laattakartalle (TileMap) laattavalikoimaresurssi (TileSet) "
+"käyttääksesi sen laattoja."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Maalaa ruutu"
+msgstr "Maalaa laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -7982,7 +8050,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Poimi ruutu"
+msgstr "Poimi laatta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
@@ -8006,11 +8074,11 @@ msgstr "Tyhjennä muunnos"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
-msgstr "Lisää tekstuurit ruutuvalikoimaan."
+msgstr "Lisää tekstuurit laattavalikoimaan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "Poista valittu tekstuuri ruutuvalikoimasta."
+msgstr "Poista valittu tekstuuri laattavalikoimasta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8038,7 +8106,7 @@ msgstr "Seuraava koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr "Valitse seuraava muoto, aliruutu tai ruutu."
+msgstr "Valitse seuraava muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
@@ -8046,7 +8114,7 @@ msgstr "Edellinen koordinaatti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr "Valitse edellinen muoto, aliruutu tai ruutu."
+msgstr "Valitse edellinen muoto, alilaatta tai laatta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
@@ -8058,11 +8126,11 @@ msgstr "Törmäys"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
-msgstr "Peittotila"
+msgstr "Peitto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "Siirtymistila"
+msgstr "Siirtyminen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -8138,19 +8206,19 @@ msgstr "Aseta tarttuminen ja näytä ruudukko (muokattavissa Tarkastelussa)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)"
+msgstr "Näytä laattojen nimet (pidä Alt-näppäin pohjassa)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Lisää tai valitse tekstuuri vasemmasta paneelista muokataksesi siihen "
-"sidottuja ruutuja."
+"sidottuja laattoja."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
-"Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä."
+"Poista valittu tekstuuri? Tämä poistaa kaikki laatat, jotka käyttävät sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -8158,7 +8226,7 @@ msgstr "Et ole valinnut poistettavaa tekstuuria."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset ruudut."
+msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset laatat."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -8178,7 +8246,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"Vedä kahvoja muokataksesi suorakulmiota.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
@@ -8189,8 +8257,8 @@ msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse muokattavana oleva aliruutu.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse muokattavana oleva alilaatta.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
@@ -8206,7 +8274,7 @@ msgstr ""
"Hiiren vasen: aseta bitti päälle.\n"
"Hiiren oikea: aseta bitti pois päältä.\n"
"Shift+Hiiren vasen: aseta jokeribitti.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8214,41 +8282,41 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
-"automaattiruudutusten ilmaisemiseen.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta, jota käytetään ikonina ja myös virheellisten "
+"automaattilaatoitusten ilmaisemiseen.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu muuttaaksesi sen tärkeyttä.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta muuttaaksesi sen tärkeyttä.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu muuttaaksesi sen z-järjestystä.\n"
-"Napsauta toista ruutua muokataksesi sitä."
+"Valitse alilaatta muuttaaksesi sen z-järjestystä.\n"
+"Napsauta toista laattaa muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr "Aseta ruudun alue"
+msgstr "Aseta laatan alue"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
-msgstr "Luo ruutu"
+msgstr "Luo laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr "Aseta ruudun ikoni"
+msgstr "Aseta laatan ikoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
-msgstr "Muokkaa ruudun bittimaskia"
+msgstr "Muokkaa laatan bittimaskia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
@@ -8264,11 +8332,11 @@ msgstr "Muokkaa navigointipolygonia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
-msgstr "Liitä ruudun bittimaski"
+msgstr "Liitä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr "Tyhjennä ruudun bittimaski"
+msgstr "Tyhjennä laatan bittimaski"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
@@ -8280,7 +8348,7 @@ msgstr "Tee polygonista konveksi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
-msgstr "Poista ruutu"
+msgstr "Poista laatta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@@ -8296,11 +8364,11 @@ msgstr "Poista navigointipolygoni"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr "Muokkaa ruudun prioriteettia"
+msgstr "Muokkaa laatan prioriteettia"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr "Muokkaa ruudun Z-indeksiä"
+msgstr "Muokkaa laatan Z-indeksiä"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
@@ -8324,13 +8392,13 @@ msgstr "Tätä ominaisuutta ei voi muuttaa."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
-msgstr "Ruutuvalikoima"
+msgstr "Laattavalikoima"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr "VCS-lisäosia ei ole saatavilla."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Virhe"
@@ -9480,7 +9548,7 @@ msgstr "ZIP-tiedosto"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr "Godot-peli paketti"
+msgstr "Godot-pelipaketti"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9495,13 +9563,18 @@ msgid "Export With Debug"
msgstr "Vie debugaten"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Polkua ei ole olemassa."
+msgid "The path specified doesn't exist."
+msgstr "Määritelty polku ei ole olemassa."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Virhe avattaessa pakettitiedostoa (se ei ole ZIP-muodossa)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' "
+"Virheellinen \".zip\" projektitiedosto; se ei sisällä \"project.godot\" "
"tiedostoa."
#: editor/project_manager.cpp
@@ -9509,12 +9582,12 @@ msgid "Please choose an empty folder."
msgstr "Ole hyvä ja valitse tyhjä kansio."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Ole hyvä ja valitse \"project.godot\"- tai \".zip\"-tiedosto."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Hakemisto sisältää jo Godot-projektin."
+msgid "This directory already contains a Godot project."
+msgstr "Tämä hakemisto sisältää jo Godot-projektin."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10209,6 +10282,10 @@ msgid "Suffix"
msgstr "Pääte"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Käytä säännöllisiä lausekkeita"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Edistyneet asetukset"
@@ -10245,7 +10322,7 @@ msgstr ""
"Vertaa laskurin valintoja."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Per taso -laskuri"
#: editor/rename_dialog.cpp
@@ -10277,10 +10354,6 @@ msgstr ""
"Puuttuvat numeromerkit täytetään edeltävillä nollilla."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Säännölliset lausekkeet"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Jälkikäsittely"
@@ -10289,12 +10362,12 @@ msgid "Keep"
msgstr "Pidä"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase ala_viivoiksi"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase ala_viivoiksi"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "ala_viivat CamelCaseksi"
+msgid "snake_case to PascalCase"
+msgstr "ala_viivat PascalCaseksi"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10312,6 +10385,14 @@ msgstr "Isoiksi kirjaimiksi"
msgid "Reset"
msgstr "Palauta"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Säännöllisen lausekkeen virhe"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Merkissä %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Vaihda solmun isäntää"
@@ -10778,8 +10859,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Virheellinen peritty isännän nimi tai polku."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skripti kelpaa."
+msgid "Script path/name is valid."
+msgstr "Skriptin polku/nimi kelpaa."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10870,6 +10951,10 @@ msgid "Copy Error"
msgstr "Kopioi virhe"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Näyttömuisti"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Sivuuta keskeytyskohdat"
@@ -10918,10 +11003,6 @@ msgid "Total:"
msgstr "Yhteensä:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Näyttömuisti"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Resurssipolku"
@@ -12157,7 +12238,7 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"TileMap, jolla on \"Use Parent on\", tarvitsee CollisionObject2D "
+"Laattakartta, jolla on \"Use Parent\" käytössä, tarvitsee CollisionObject2D "
"isäntäsolmun, jolle voi antaa muotoja. Käytä sitä ainoastaan Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille "
"muodon."
@@ -12603,6 +12684,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Korvattu %d osuvuutta."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Luo konveksi staattinen kappale"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Muotojen luonti epäonnistui!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index c8a2a20684..9616bfc1be 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Palitan"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3812,15 +3813,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5653,11 +5654,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5725,11 +5742,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5737,6 +5783,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8103,7 +8157,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9189,11 +9243,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9851,6 +9910,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9885,7 +9948,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9915,10 +9978,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9927,11 +9986,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9950,6 +10009,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10482,6 +10549,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10530,10 +10601,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index c92a8d3bb0..8cbba6643c 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -69,12 +69,13 @@
# Sofiane <Sofiane-77@caramail.fr>, 2019.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
+# Pierre Caye <pierrecaye@laposte.net>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-16 22:32+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -82,7 +83,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10.2-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -92,7 +93,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Attendu une chaîne de longueur 1 (un caractère)."
+msgstr "Attendu chaîne de longueur 1 (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -759,8 +760,8 @@ msgid "Line Number:"
msgstr "Numéro de ligne :"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d occurrence(s) remplacée(s)."
+msgid "%d replaced."
+msgstr "%d remplacé."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4056,6 +4057,10 @@ msgid "Saving..."
msgstr "Enregistrement…"
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d fichiers"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Définir comme défaut pour « %s »"
@@ -4064,10 +4069,6 @@ msgid "Clear Default for '%s'"
msgstr "Effacer le préréglage par défaut pour « %s »"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fichiers"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer comme :"
@@ -5951,12 +5952,12 @@ msgid "Mesh is empty!"
msgstr "Le maillage est vide !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Créer un corps statique de type Trimesh"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Impossible de créer une forme de collision Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Créer corps convexe statique"
+msgid "Create Static Trimesh Body"
+msgstr "Créer un corps statique de type Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5967,12 +5968,32 @@ msgid "Create Trimesh Static Shape"
msgstr "Créer une forme Trimesh statique"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Échec de la création de formes !"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Impossible de créer une forme de collision convexe unique pour la racine de "
+"la scène."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Impossible de créer une forme de collision convexe unique."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Créer une forme convexe unique"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Impossible de créer des formes de collision convexes multiples pour la "
+"racine de la scène."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Impossible de créer des formes de collision."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Créer une(des) forme(s) convexe(s)"
+msgid "Create Multiple Convex Shapes"
+msgstr "Créer des formes convexes multiples"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -6026,18 +6047,71 @@ msgid "Create Trimesh Static Body"
msgstr "Créer un corps statique Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crée un StaticBody et lui attribue automatiquement une forme de collision "
+"basée sur les polygones.\n"
+"C'est l'option la plus précise (mais la plus lente) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Crée une forme de collision basée sur les polygones.\n"
+"C'est l'option la plus précise (mais la plus lente) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Créer une(des) collision(s) convexe(s) unique(s) sœur(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Crée une forme de collision convexe unique.\n"
+"C'est l'option la plus rapide (mais la moins précise) pour la détection des "
+"collisions."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Créer une(des) collision(s) convexe(s) multiple(s) sœur(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Crée une forme de collision basée sur les polygones.\n"
+"Il s'agit d'une performance à mi-chemin entre les deux options ci-dessus."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Créer un maillage de contour…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Crée un maillage de contour statique. Le maillage de contour verra ses "
+"normales inversées automatiquement.\n"
+"Cela peut être utilisé à la place de la propriété SpatialMaterial Grow "
+"lorsque l'utilisation de cette propriété n'est pas possible."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Afficher l'UV1"
@@ -8460,7 +8534,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Aucun addon VCS n'est disponible."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erreur"
@@ -9635,26 +9709,32 @@ msgid "Export With Debug"
msgstr "Exporter avec debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Le chemin vers ce fichier n'existe pas."
+msgid "The path specified doesn't exist."
+msgstr "Le chemin spécifié n'existe pas."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+"Erreur lors de l'ouverture du fichier package (il n'est pas au format ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Fichier de projet « .zip » invalide, il ne contient pas de fichier « project."
-"godot »."
+"Fichier de projet \".zip\" invalide ; il ne contient pas de fichier \"projet."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Veuillez choisir un fichier « project.godot » ou « .zip »."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Veuillez choisir un fichier \"project.godot\" ou \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "Le répertoire contient déjà un projet Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Ce répertoire contient déjà un projet Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10355,6 +10435,10 @@ msgid "Suffix"
msgstr "Suffixe"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Utiliser des expressions régulières"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Options avancées"
@@ -10391,7 +10475,7 @@ msgstr ""
"Comparez les options du compteur."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Compteur par niveau"
#: editor/rename_dialog.cpp
@@ -10423,10 +10507,6 @@ msgstr ""
"Les chiffres manquants sont complétés par des zéros en tête."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions régulières"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-traitement"
@@ -10435,12 +10515,12 @@ msgid "Keep"
msgstr "Conserver"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase vers sous_ligné"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase vers snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "sous_ligné vers CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case vers PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10458,6 +10538,14 @@ msgstr "Convertir en majuscule"
msgid "Reset"
msgstr "Réinitialiser"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erreur d'expression régulière"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "À caractère %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"
@@ -10922,8 +11010,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nom ou chemin parent hérité invalide."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script valide."
+msgid "Script path/name is valid."
+msgstr "Le chemin/nom du script est valide."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -11014,6 +11102,10 @@ msgid "Copy Error"
msgstr "Copier l'erreur"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Vidéo RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Passer les points d'arrêt"
@@ -11063,10 +11155,6 @@ msgid "Total:"
msgstr "Total :"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mémoire vidéo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de la ressource"
@@ -12786,6 +12874,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d occurrence(s) remplacée(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Créer corps convexe statique"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Échec de la création de formes !"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index f1db3d5a78..018d095c92 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -667,7 +667,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3807,15 +3807,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Amharc ar Chomhaid"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5647,11 +5648,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5663,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5719,11 +5736,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5731,6 +5777,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8097,7 +8151,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9184,11 +9238,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9196,11 +9255,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9846,6 +9905,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9880,7 +9943,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9910,10 +9973,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9922,11 +9981,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9945,6 +10004,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10384,8 +10451,9 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr ""
+#, fuzzy
+msgid "Script path/name is valid."
+msgstr "Tá crann beochana bailí."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10477,6 +10545,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10525,10 +10597,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 6a153b6f11..1aa8c9d306 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "מספר השורה:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "החלפה…"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4033,6 +4034,11 @@ msgid "Saving..."
msgstr "שמירה…"
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " קבצים"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "הגדרה כבררת מחדל עבור ‚%s’"
@@ -4041,10 +4047,6 @@ msgid "Clear Default for '%s'"
msgstr "מחיקת בררת מחדל עבור ‚%s’"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " קבצים"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "ייבוא בתור:"
@@ -5994,11 +5996,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6010,12 +6012,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "לא ניתן ליצור תיקייה."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "יצירת %s חדש"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6067,19 +6087,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "יצירת מצולע"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8593,7 +8651,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9725,11 +9783,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "הקובץ לא קיים."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9737,11 +9802,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10407,6 +10472,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "גרסה נוכחית:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "הגדרות הצמדה"
@@ -10445,7 +10515,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10476,10 +10546,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10488,11 +10554,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10514,6 +10580,15 @@ msgstr "אותיות גדולות"
msgid "Reset"
msgstr "איפוס התקריב"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "תווים תקפים:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10982,7 +11057,7 @@ msgid "Invalid inherited parent name or path."
msgstr "שם מאפיין האינדקס שגוי."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -11088,6 +11163,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "מחיקת נקודות"
@@ -11138,10 +11217,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 424a9a6bc1..9278e63fc9 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017.
-# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018.
+# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018, 2020.
# Vikram1323 <vikram1323@gmail.com>, 2018.
# vkubre <v@kubre.in>, 2019.
# Abhay Patel <abhay111patel@gmail.com>, 2019.
@@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-11-01 19:50+0000\n"
-"Last-Translator: Devashishsingh98 <devashishsingh98@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Suryansh5545 <suryanshpathak5545@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -31,17 +31,17 @@ msgstr "कन्वर्ट करने के लिए अमान्य �
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "लंबाई 1 (एक चरित्र) की एक स्ट्रिंग की उम्मीद है।"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "डीकोडिंग बाइट्स, या अमान्य प्रारूप के लिए पर्याप्त बाइट्स नहीं है।"
+msgstr "डिकोडिंग बाइट, या अमान्य प्रारूप के लिए पर्याप्त बाइट नहीं।"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "अभिव्यक्ति में अमान्य इनपुट %i (पारित नहीं)"
+msgstr "अभिव्यक्ति में अमान्य इनपुट%i (पारित नहीं)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -105,7 +105,7 @@ msgstr "संतुलित"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "प्रतिमा"
+msgstr "दर्पण"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -164,39 +164,33 @@ msgid "Anim Change Call"
msgstr "एनीमेशन परिवर्तन बुलावा"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "एनीमेशन परिवर्तन निधि"
+msgstr "अनीम मल्टी चेंज कीफ्रेम टाइम"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "एनीमेशन परिवर्तन बुलावा"
+msgstr "अनीम मल्टी चेंज ट्रांजिशन"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "अनीम मल्टी चेंज ट्रांसफॉर्म"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "एनीमेशन मुख्य-फ़्रेम मूल्य(Value) बदलें"
+msgstr "अनीम मल्टी चेंज कीफ्रेम वैल्यू"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "एनीमेशन परिवर्तन बुलावा"
+msgstr "अनीम मल्टी चेंज कॉल"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन लंबाई बदलें"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "एनिमेशन लूप बदलें"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -223,17 +217,14 @@ msgid "Animation Playback Track"
msgstr "एनिमेशन प्लेबैक ट्रैक"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनीमेशन लंबाई (फ्रेम)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनिमेशन लंबाई (सेकंड)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "ट्रैक जोड़ें"
@@ -248,122 +239,117 @@ msgstr "कार्यों:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "ऑडियो क्लिप्स:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "अनीम क्लिप्स:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "ट्रैक पथ बदलें"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "इस ट्रैक को ऑन/ऑफ पर टॉगल करें ।"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "अपडेट मोड (यह संपत्ति कैसे सेट की जाती है)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "इंटरपोलेशन मोड"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "लूप रैप मोड (लूप पर शुरुआत के साथ इंटरपोलेट अंत)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr ""
+msgstr "इस ट्रैक को हटा दें।"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr ""
+msgstr "समय (एस): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "टॉगल ट्रैक सक्षम"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "सतत"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "असतत"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "ट्रिगर"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "पकड़ना"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "निकटतम"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "रैखिक"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "घन"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "क्लैंप लूप इंटरप"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "रैप लूप इंटरप"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "कुंजी डालें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लीकेट कुंजी (ओं)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "एनीमेशन को हटाने के लिए कुंजी"
+msgstr "कुंजी को हटाएं"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन अपडेट मोड बदलें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "शब्द बदलें मूल्य"
+msgstr "एनिमेशन इंटरपोलेशन मोड बदलें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "एनिमेशन लूप"
+msgstr "एनिमेशन लूप मोड बदलें"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "अनीम ट्रैक निकालें"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "% एस के लिए नया ट्रैक बनाएं और कुंजी डालें?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "% D नए ट्रैक बनाएं और कुंजियाँ डालें?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -375,40 +361,39 @@ msgstr ""
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
-msgstr ""
+msgstr "बनाना"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "अनीम डालें"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "एनिमेशनप्लेयर खुद को चेतन नहीं कर सकता, केवल अन्य खिलाड़ी।"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "अनीम बनाएं और डालें"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "अनीम डालें ट्रैक और कुंजी"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "अनीम डालें कुंजी"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "शब्दकोश कुंजी बदलें"
+msgstr "एनिमेशन स्टेप बदलें"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr ""
+msgstr "पटरियों को पुनर्व्यवस्थित करें"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "पटरियों को बदलने केवल स्थानिक आधारित नोड्स पर लागू होते हैं।"
#: editor/animation_track_editor.cpp
msgid ""
@@ -417,79 +402,79 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"ऑडियो ट्रैक केवल प्रकार के नोड्स को इंगित कर सकते हैं:\n"
+"-ऑडियोस्ट्रीमप्लेयर\n"
+"-ऑडियोस्ट्रीमप्लेयर2डी\n"
+"-ऑडियोस्ट्रीमप्लेयर3डी"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "एनिमेशन ट्रैक केवल एनिमेशनप्लेयर नोड्स को इंगित कर सकते हैं।"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "एक एनीमेशन खिलाड़ी खुद को चेतन नहीं कर सकता, केवल अन्य खिलाड़ी।"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "रूट के बिना नया ट्रैक जोड़ना संभव नहीं"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "बेजियर के लिए अमान्य ट्रैक (कोई उपयुक्त उप-गुण नहीं)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "ट्रैक जोड़ें"
+msgstr "बेज़ियर ट्रैक जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "ट्रैक पथ अमान्य है, इसलिए एक कुंजी नहीं जोड़ सकते हैं।"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "ट्रैक प्रकार का नहीं है, स्थानिक नहीं डाला जा सकता है"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3 डी ट्रैक रूपांतरण"
+msgstr "ट्रांसफ़ॉर्म ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "ट्रैक जोड़ें"
+msgstr "ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "ट्रैक पथ अमान्य है, इसलिए एक विधि कुंजी नहीं जोड़ सकते हैं।"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "कॉल मेथड ट्रैक"
+msgstr "विधि ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "ऐनिमेटेड मूव कीज़"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "क्लिपबोर्ड खाली है"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr ""
+msgstr "पेस्ट ट्रैक"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "एनिमेटेड स्केल कुंजी"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "यह विकल्प बेज़ियर संपादन के लिए काम नहीं करता है, क्योंकि यह केवल एक ही ट्रैक है।"
#: editor/animation_track_editor.cpp
msgid ""
@@ -503,38 +488,46 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"यह एनीमेशन एक आयातित दृश्य से संबंधित है, इसलिए आयातित पटरियों में परिवर्तन नहीं सहेजे "
+"जाएंगे।\n"
+"\n"
+"कस्टम ट्रैक जोड़ने की क्षमता को सक्षम करने के लिए, दृश्य की आयात सेटिंग्स और सेट पर नेविगेट "
+"करें\n"
+"\"एनिमेशन > स्टोरेज\" से \"फाइल्स\", \"एनिमेशन > कस्टम ट्रैक रखें\", फिर री-इम्पोर्ट करें।\n"
+"वैकल्पिक रूप से, एक आयात पूर्व निर्धारित का उपयोग करें जो फ़ाइलों को अलग करने के लिए "
+"एनिमेशन आयात करता है।"
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "चेतावनी: आयातित एनीमेशन संपादन"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "एनिमेशन बनाने और संपादित करने के लिए एनिमेशनप्लेयर नोड का चयन करें।"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "केवल पेड़ में चयनित नोड्स से पटरियों को दिखाएं।"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "समूह द्वारा पटरियों नोड या प्रदर्शन के रूप में उन्हें सादे सूची."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr ""
+msgstr "आकस्मिक:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "एनीमेशन स्टेप वैल्यू।"
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "सेकंड"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "एफपीएस"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -544,109 +537,107 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "संपादित"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr ""
+msgstr "एनिमेशन गुण।"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "कॉपी ट्रैक"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "स्केल चयन"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "कर्सर से स्केल"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Selection"
-msgstr "डुप्लिकेट चयन"
+msgstr "डुप्लीकेट चयन"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "डुप्लीकेट ट्रांसपेश"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "डुप्लिकेट चयन"
+msgstr "चयन हटाएं"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr ""
+msgstr "अगले चरण में जाएं"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr ""
+msgstr "पिछले चरण में जाएं"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "एनिमेशन का अनुकूलन"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "क्लीन-अप एनीमेशन"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "एनिमेटेड हो जाएगा कि नोड उठाओ:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "बेज़ियर कर्व्स का प्रयोग करें"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Anim. अनुकूलक"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "अधिकतम. रैखिक त्रुटि:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "अधिकतम. कोणीय त्रुटि:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "मैक्स ऑप्टिमाइज़ेबल एंगल:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "ऑप्टिमाइज़"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "अमान्य चाबियां निकालें"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "अनसुलझे और खाली पटरियों को हटादें"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "सभी एनिमेशन को साफ-सुथरा करें"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "क्लीन-अप एनीमेशन (एस) (कोई पूर्ववत!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "साफ - सफाई"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "स्केल अनुपात:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "कॉपी करने के लिए ट्रैक का चयन करें"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -655,87 +646,85 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr ""
+msgstr "कॉपी"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "डुप्लिकेट चयन"
+msgstr "सभी का चयन करें/"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "ट्रैक जोड़ें"
+msgstr "ऑडियो ट्रैक क्लिप जोड़ें"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "ऑडियो ट्रैक क्लिप को बदलें ऑफसेट शुरू करें"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "ऑडियो ट्रैक क्लिप एंड ऑफसेट बदलें"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "रीसाइज रीव्यू"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "व्यूह मूल्य प्रकार बदलें"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "व्यूह मूल्य बदलें"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "लाइन पर जाएं"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "लाइन नंबर:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "बदलने के"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "% d मैच।"
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "एक जैसा:"
+msgstr "% डी मैच।"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "मैच मामला"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "पूरे शब्द"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr ""
+msgstr "बदलने के"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "सबको बदली करें"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "केवल चयन"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "मानक"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "टॉगल स्क्रिप्ट पैनल"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -755,44 +744,38 @@ msgstr "रीसेट आकार"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "चेतावनियाँ"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "लाइन और कॉलम नंबर।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "लक्ष्य नोड में विधि निर्दिष्ट किया जाना चाहिए!"
+msgstr "लक्ष्य नोड में विधि निर्दिष्ट की जानी चाहिए।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"लक्ष्य विधि नहीं मिला! एक वैध विधि निर्दिष्ट करें या नोड को लक्षित करने के लिए एक "
-"स्क्रिप्ट संलग्न करें।"
+"लक्ष्य विधि नहीं मिली। एक मान्य विधि निर्दिष्ट करें या स्क्रिप्ट को लक्ष्य नोड में संलग्न करें।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "जुडिये"
+msgstr "नोड से कनेक्ट करें:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "स्क्रिप्ट से कनेक्ट:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "सिग्नल से:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "सीन में कोई स्क्रिप्ट नहीं होती।"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -813,23 +796,21 @@ msgstr "मिटाना"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "अतिरिक्त कॉल तर्क जोड़ें:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "अतिरिक्त कॉल तर्क:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "रिसीवर विधि:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "संतुलित"
+msgstr "उन्नत"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Deferred"
msgstr "स्थगित"
@@ -837,19 +818,20 @@ msgstr "स्थगित"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
+"संकेत को स्थगित कर देता है, इसे एक कतार में संग्रहित करता है और केवल निष्क्रिय समय पर इसे "
+"फायरिंग करता है।"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "वनशॉट"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "अपने पहले उत्सर्जन के बाद संकेत डिस्कनेक्ट करता है।"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "सिग्नल कनेक्ट नहीं कर सकते"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -867,34 +849,28 @@ msgid "Close"
msgstr "बंद करे"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect"
-msgstr "जुडिये"
+msgstr "जोड़ना"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
-msgstr "संकेत"
+msgstr "संकेत:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect '%s' to '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "'%' को '%' से कनेक्ट करें"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "'%' से डिस्कनेक्ट करें '%'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "जुडिये '%s' to '%s'"
+msgstr "सभी को सिग्नल से डिस्कनेक्ट करें: '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect..."
-msgstr "जुडिये..."
+msgstr "जोड़ना..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -902,18 +878,16 @@ msgid "Disconnect"
msgstr "डिस्कनेक्ट"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "कनेक्ट करने के लिए संकेत:"
+msgstr "एक विधि के लिए एक संकेत कनेक्ट"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "परिवर्तन वक्र चयन"
+msgstr "संपादित करें कनेक्शन:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "क्या आपसुनिश्चित हैं कि आप \"% एस\" सिग्नल से सभी कनेक्शन हटाना चाहते हैं?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -921,16 +895,15 @@ msgstr "संकेत"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "क्या आप सुनिश्चित हैं कि आप इस सिग्नल से सभी कनेक्शन हटाना चाहते हैं?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "डिस्कनेक्ट"
+msgstr "सभी को डिस्कनेक्ट करें"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "संपादित..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -942,12 +915,11 @@ msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "परिवर्तन"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "एक नया बनाएं"
+msgstr "नया%s बनाएं"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -961,9 +933,8 @@ msgstr "हाल ही में किया:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search:"
-msgstr "खोज कर:"
+msgstr "खोज:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -984,33 +955,29 @@ msgid "Search Replacement For:"
msgstr "इसके लिए खोजी प्रतिस्थापन:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependencies For:"
-msgstr "के लिए निर्भरता:"
+msgstr "निर्भरता के लिए:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"दृश्य '%s' वर्तमान में संपादित किया जा रहा है।\n"
-"परिवर्तन तब तक प्रभावी नहीं होंगे जब तक कि पुनः लोड नहीं किए जाएंगे।"
+"दृश्य '%' वर्तमान में संपादित किया जा रहा है।\n"
+"परिवर्तन केवल तभी प्रभावी होंगे जब रीलोड किया जाएगा।"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"संसाधन '%s' उपयोग में है\n"
-"पुनः लोड होने पर परिवर्तन प्रभावी होंगे।"
+"संसाधन '%' उपयोग में है।\n"
+"परिवर्तन केवल तभी प्रभावी होंगे जब रीलोड किया जाएगा।"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dependencies"
-msgstr "निर्भरता"
+msgstr "निर्भरताएँ"
#: editor/dependency_editor.cpp
msgid "Resource"
@@ -1026,9 +993,8 @@ msgid "Dependencies:"
msgstr "निर्भरता:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Fix Broken"
-msgstr "टूटी सही कर देंगे?"
+msgstr "टूटा ठीक करें"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
@@ -1053,9 +1019,8 @@ msgid "Owners Of:"
msgstr "के स्वामी:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूर्ववत नहीं)"
+msgstr "परियोजना से चयनित फ़ाइलों को हटा दें? (बहाल नहीं किया जा सकता है)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1067,18 +1032,16 @@ msgstr ""
"वैसे भी उन्हें निकालें? (कोई पूर्ववत नहीं)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "नहीं हटा सकते:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "लोड होने मे त्रुटि:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "लापता निर्भरताओं के कारण दृश्य लोड करने में विफल रहे:"
+msgstr "गायब निर्भरता के कारण लोड विफल रहा:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1101,14 +1064,12 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d आइटम को स्थायी रूप से हटाएं? (नहीं पूर्ववत करें!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "निर्भरता"
+msgstr "निर्भरता दिखाएं"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Orphan Resource Explorer"
-msgstr "Orphan Resource Explorer"
+msgstr "अनाथ संसाधन एक्सप्लोरर"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1151,9 +1112,8 @@ msgid "Lead Developer"
msgstr "प्रमुख डेवलपर"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "प्रोजेक्ट मैनेजर"
+msgstr "परियोजना प्रबंधक "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1196,21 +1156,19 @@ msgid "License"
msgstr "लाइसेंस"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Thirdparty License"
+msgstr "थर्ड पार्टी लाइसेंस"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"गोडोट इंजन तीसरे पक्ष के स्वतंत्र और खुले स्रोत पुस्तकालयों पर निर्भर करता है, जो कि इसके "
-"एमआईटी लाइसेंस की शर्तों के साथ संगत है। निम्नलिखित ऐसे सभी तृतीय पक्ष घटकों की एक विस्तृत "
-"सूची है जो उनके संबंधित कॉपीराइट कथन और लाइसेंस शर्तों के साथ हैं।"
+"गोडोट इंजन अपने MIT लाइसेंस की शर्तों के साथ सभी तृतीय-पक्ष मुक्त और मुक्त स्रोत पुस्तकालयों "
+"पर निर्भर करता है। निम्नलिखित ऐसे सभी तृतीय-पक्ष घटकों की एक विस्तृत सूची है, जिनके "
+"संबंधित कॉपीराइट स्टेटमेंट और लाइसेंस शर्तें हैं।"
#: editor/editor_about.cpp
msgid "All Components"
@@ -1221,18 +1179,16 @@ msgid "Components"
msgstr "अवयव"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Licenses"
-msgstr "Licenses"
+msgstr "लाइसेंस"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "पैकेज फ़ाइल खोलने में त्रुटि, zip प्रारूप में नहीं |"
+msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।"
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (पहले से मौजूद है)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1247,9 +1203,8 @@ msgid "And %s more files."
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "पैकेज सफलतापूर्वक स्थापित किया गया!"
+msgstr "पैकेज सफलतापूर्वक स्थापित!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1257,18 +1212,16 @@ msgid "Success!"
msgstr "सफलता!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Package Installer"
+msgstr "पैकेज सामग्री:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "इंस्टॉल"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Installer"
-msgstr "Package Installer"
+msgstr "पैकेज इंस्टॉलर"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1283,9 +1236,8 @@ msgid "Rename Audio Bus"
msgstr "ऑडियो बस का नाम बदलें"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "ऑडियो बस सोलो टॉगल करें"
+msgstr "ऑडियो बस वॉल्यूम बदलें"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1300,7 +1252,6 @@ msgid "Toggle Audio Bus Bypass Effects"
msgstr "ऑडियो बस बायपास प्रभाव टॉगल करें"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Select Audio Bus Send"
msgstr "ऑडियो बस भेजें का चयन करें"
@@ -1313,21 +1264,18 @@ msgid "Move Bus Effect"
msgstr "बस प्रभाव हटो"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "बस प्रभाव हटाना"
+msgstr "बस प्रभाव हटाएं"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Drag & drop to rearrange."
-msgstr "पुन: व्यवस्थित करने के लिए ऑडियो बस, खींचें और ड्रॉप |"
+msgstr "पुनर्व्यवस्थित करने के लिए खींचें और छोड़ दें।"
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "एकल"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Mute"
msgstr "मूक"
@@ -1350,11 +1298,11 @@ msgstr "वॉल्यूम रीसेट करें"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "डिलीट इफेक्ट"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "ऑडियो"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1386,7 +1334,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "नए लेआउट के लिए स्थान..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
@@ -1405,9 +1353,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "लोड हो रहा है त्रुटियाँ!"
+msgstr "त्रुटि बचत फ़ाइल: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1500,9 +1447,8 @@ msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "गलत फॉण्ट का आकार |"
+msgstr "अमान्य रास्ता।"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
@@ -1640,9 +1586,8 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "निर्भरता संपादक"
+msgstr "3D संपादक"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1979,9 +1924,8 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "विवरण:"
+msgstr "विवरण"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -3455,7 +3399,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "निकाला नहीं जा सकता:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3464,7 +3408,6 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
msgstr "लोड होने मे त्रुटि:"
@@ -3490,9 +3433,8 @@ msgid "Connecting..."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "जुडिये"
+msgstr "कनेक्ट नहीं कर सकते"
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -3516,9 +3458,8 @@ msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "असंपीड़ित संपत्तियां"
+msgstr "अनकॉमिंग एंड्रॉइड बिल्ड स्रोत"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3537,9 +3478,8 @@ msgid "Remove Template"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "चयनित फ़ाइलें हटाएं?"
+msgstr "टेम्पलेट फ़ाइल का चयन करें"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
@@ -3558,9 +3498,8 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंद"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3575,19 +3514,16 @@ msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "त्रुटि चलती:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "त्रुटि दोहराना:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "लापता निर्भरताओं के कारण दृश्य लोड करने में विफल रहे:"
+msgstr "निर्भरता को अपडेट करने में असमर्थ:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3614,14 +3550,12 @@ msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेट फाइल:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेटिंग फ़ोल्डर:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3632,23 +3566,20 @@ msgid "Set As Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "खोलो इसे"
+msgstr "खुले दृश्य"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंदीदा में जोड़ें"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "पसंदीदा:"
+msgstr "पसंदीदा से निकालें"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3663,27 +3594,24 @@ msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate..."
-msgstr "प्रतिलिपि"
+msgstr "डुप्लिकेट..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "संसाधन"
+msgstr "नया दृश्य..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "संसाधन"
+msgstr "नया संसाधन..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3719,9 +3647,8 @@ msgid "Toggle Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "खोज कर:"
+msgstr "फाइलें खोजें"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3742,9 +3669,8 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "एक नया बनाएं"
+msgstr "दृश्य बनाएं"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3798,9 +3724,8 @@ msgid "Replace all (no undo)"
msgstr ""
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "खोज कर:"
+msgstr "खोज..."
#: editor/find_in_files.cpp
msgid "Search complete"
@@ -3819,19 +3744,16 @@ msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "गलत फॉण्ट का आकार |"
+msgstr "अमान्य समूह नाम।"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "ऑडियो बस का नाम बदलें"
+msgstr "नाम बदलना समूह"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "को हटा दें"
+msgstr "ग्रुप डिलीट करें"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3855,9 +3777,8 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "निर्भरता संपादक"
+msgstr "समूह संपादक"
#: editor/groups_editor.cpp
msgid "Manage Groups"
@@ -3941,15 +3862,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -3957,9 +3878,8 @@ msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Preset"
-msgstr "रीसेट आकार"
+msgstr "प्रीसेट"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4004,9 +3924,8 @@ msgid "Paste Params"
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "संसाधन"
+msgstr "एडिट रिसोर्स क्लिपबोर्ड"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4073,9 +3992,8 @@ msgid "Edit a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "सदस्यता बनाएं"
+msgstr "प्लगइन बनाएं"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
@@ -4099,16 +4017,14 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज बनाएँ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "एक नया बनाएं"
+msgstr "अंक बनाएं।"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4123,9 +4039,8 @@ msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज संपादित करें"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -4175,15 +4090,13 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "पसंदीदा:"
+msgstr "नोड प्वाइंट जोड़ें"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "एनिमेशन लूप"
+msgstr "एनिमेशन प्वाइंट जोड़ें"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4225,9 +4138,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "निर्भरता संपादक"
+msgstr "ओपन एडिटर"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4241,9 +4153,8 @@ msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "ट्रैक जोड़ें"
+msgstr "त्रिकोण जोड़ें"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4318,26 +4229,22 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "जुडिये"
+msgstr "नोड्स कनेक्टेड"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "डिस्कनेक्ट"
+msgstr "नोड्स डिस्कनेक्ट किए गए"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "एनिमेशन लूप"
+msgstr "सेट एनिमेशन"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "को हटा दें"
+msgstr "नोड हटाएं"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4372,14 +4279,12 @@ msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "ट्रैक जोड़ें"
+msgstr "ऑडियो क्लिप्स"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "कार्यों:"
+msgstr "कार्यों"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4512,9 +4417,8 @@ msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "एडिट ट्रांजिशन..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4537,9 +4441,8 @@ msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "विवरण:"
+msgstr "निर्देशों"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
@@ -4613,14 +4516,12 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण मौजूद है!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "ट्रांजिशन जोड़ें"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4656,14 +4557,12 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "मिटाना"
+msgstr "नोड हटाया गया"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण हटाया गया"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4677,19 +4576,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "एक नया बनाएं"
+msgstr "नए नोड्स बनाएं।"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "जुडिये"
+msgstr "नोड्स कनेक्ट करें।"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूर्ववत नहीं)"
+msgstr "चयनित नोड या संक्रमण निकालें।"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4700,9 +4596,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "अनुवाद में बदलाव करें:"
+msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -4711,7 +4606,7 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "एनिमेशनट्री"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4882,9 +4777,8 @@ msgid "Request failed."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Cannot save response to:"
-msgstr "निकाला नहीं जा सकता:\n"
+msgstr "जवाब नहीं बचा सकते:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -4947,9 +4841,8 @@ msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "इंस्टॉल"
+msgstr "स्थापित..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4980,14 +4873,12 @@ msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "लाइसेंस"
+msgstr "लाइसेंस (ए-जेड)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "लाइसेंस"
+msgstr "लाइसेंस (जेड-ए)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5047,9 +4938,8 @@ msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Loading..."
-msgstr "खोज कर:"
+msgstr "लोड..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -5118,28 +5008,24 @@ msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "एक नया बनाएं"
+msgstr "वर्टिकल गाइड बनाएं"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "मिटाना"
+msgstr "वर्टिकल गाइड निकालें"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "एक नया बनाएं"
+msgstr "क्षैतिज गाइड बनाएं"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "मिटाना"
+msgstr "क्षैतिज गाइड निकालें"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5291,33 +5177,29 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "सभी खंड"
+msgstr "समूह चयनित"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "सभी खंड"
+msgstr "असमूह चयनित"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "स्पष्ट गाइड"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "एनीमेशन परिवर्तन परिणत"
+msgstr "साफ हड्डियां"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5336,9 +5218,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "छोटा करो"
+msgstr "ज़ूम रीसेट"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5570,14 +5451,12 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "चाबी यहां डालें"
+msgstr "ऑटो डालें कुंजी"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "ऐनिमेशन लंबाई समय (सेकंड्स)"
+msgstr "एनिमेशन कुंजी और मुद्रा विकल्प"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5636,9 +5515,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "सदस्यता बनाएं"
+msgstr "बहुभुज 3डी बनाएं"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5757,9 +5635,8 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
-msgstr "पसंदीदा:"
+msgstr "प्वाइंट जोड़ें"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -5823,11 +5700,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5839,12 +5716,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "एक नया बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "एक नया बनाएं"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5896,19 +5790,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "सदस्यता बनाएं"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8336,7 +8268,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9443,11 +9375,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।"
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9455,11 +9393,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9971,9 +9909,8 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "सभी खंड"
+msgstr "कार्य"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -10041,7 +9978,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "प्लगइन्स"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10112,6 +10049,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10146,7 +10087,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10176,10 +10117,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10188,11 +10125,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10212,6 +10149,14 @@ msgstr ""
msgid "Reset"
msgstr "रीसेट आकार"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10663,7 +10608,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10762,6 +10707,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "एक नया बनाएं"
@@ -10811,10 +10760,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12361,6 +12306,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "बदल दिया % डी घटना (एस) ।"
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "विवरण:"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index bc5abb76fc..5922d2effb 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -671,8 +671,9 @@ msgid "Line Number:"
msgstr "Broj linije:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamijenjeno %d pojavljivanja."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamijeni"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3825,15 +3826,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Datoteka:"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5678,11 +5680,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5694,11 +5696,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5750,11 +5768,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5762,6 +5809,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8135,7 +8190,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9229,11 +9284,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9241,11 +9302,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9891,6 +9952,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9925,7 +9990,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9955,10 +10020,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9967,11 +10028,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9990,6 +10051,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10433,7 +10502,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10529,6 +10598,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10577,10 +10650,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12108,6 +12177,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamijenjeno %d pojavljivanja."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Opis:"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index af13990fdc..4a2e0eb506 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -10,12 +10,13 @@
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
+# Deleted User <noreply+18797@weblate.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-26 00:02+0000\n"
-"Last-Translator: sztrovacsek <magadeve@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Deleted User <noreply+18797@weblate.org>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -32,8 +33,9 @@ msgstr ""
"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Egy karakter hosszúságú string-et várt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -120,7 +122,6 @@ msgid "Value:"
msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
msgstr "Kulcs Beszúrása"
@@ -717,8 +718,9 @@ msgid "Line Number:"
msgstr "Sor Száma:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Lecserélve %d előfordulás."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Csere..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4135,6 +4137,11 @@ msgid "Saving..."
msgstr "Mentés..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Fájlok"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Beállítás Alapértelmezettként '%s'-hez"
@@ -4143,10 +4150,6 @@ msgid "Clear Default for '%s'"
msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fájlok"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importálás Mint:"
@@ -6143,12 +6146,13 @@ msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statikus Trimesh Test Létrehozása"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statikus Konvex Test Létrehozása"
+msgid "Create Static Trimesh Body"
+msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6160,12 +6164,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Trimesh Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Konvex Alakzat Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Körvonalkészítés sikertelen!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6218,19 +6240,57 @@ msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Konvex Ütközési Testvér Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Körvonalháló Létrehozása..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
@@ -8768,7 +8828,7 @@ msgstr "TileSet-re..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9912,11 +9972,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "A fájl nem létezik."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9924,11 +9991,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10590,6 +10657,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Jelenlegi Verzió:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Illesztési beállítások"
@@ -10628,7 +10700,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10659,10 +10731,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10671,11 +10739,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10697,6 +10765,15 @@ msgstr "Mind Nagybetű"
msgid "Reset"
msgstr "Nagyítás Visszaállítása"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Érvényes karakterek:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11165,7 +11242,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Az animációs fa érvényes."
#: editor/script_create_dialog.cpp
@@ -11271,6 +11348,10 @@ msgid "Copy Error"
msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Pontok Törlése"
@@ -11321,10 +11402,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12903,6 +12980,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Lecserélve %d előfordulás."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statikus Konvex Test Létrehozása"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 4208edb582..6a76af5db6 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -11,7 +11,7 @@
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
@@ -22,12 +22,15 @@
# herri siagian <herry.it.2007@gmail.com>, 2019.
# MonsterGila <fikrirazor@outlook.co.id>, 2019.
# Modeus Darksono <garuga17@gmail.com>, 2019.
+# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
+# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
+# zephyroths <ridho.hikaru@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-13 09:38+0000\n"
-"Last-Translator: Modeus Darksono <garuga17@gmail.com>\n"
+"PO-Revision-Date: 2020-02-16 15:21+0000\n"
+"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -35,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -45,13 +48,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "String dengan panjang 1 (karakter) yang diharapkan."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
+msgstr "Tidak cukup bytes untuk mendekode bytes, atau format tidak valid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -438,7 +441,7 @@ msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Track tidak valid untuk Bezier (tidak ada sub-properti yang cocok)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -535,7 +538,7 @@ msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Pengancingan:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -657,7 +660,7 @@ msgstr "Rasio Skala:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr "Pilih track untuk disalin:"
+msgstr "Pilih Trek untuk Disalin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -705,8 +708,9 @@ msgid "Line Number:"
msgstr "Nomor Baris:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "kejadian %d diganti."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Gantikan..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -823,9 +827,8 @@ msgid "Extra Call Arguments:"
msgstr "Argumen-argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Pilih Method/Fungsi"
+msgstr "Fungsi Penerima:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -1048,7 +1051,7 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"File-file yang telah dihapus diperlukan oleh sumber lain agar mereka dapat "
+"File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat "
"bekerja.\n"
"Hapus saja? (tidak bisa dibatalkan/undo)"
@@ -1106,7 +1109,7 @@ msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Resource-resource tanpa kepemilikan yang jelas:"
+msgstr "Resource Tanpa Kepemilikan yang Jelas:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1209,9 +1212,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Autoload '%s' telah ada!"
+msgstr "%s (Sudah Ada)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1222,9 +1224,8 @@ msgid "The following files failed extraction from package:"
msgstr "Berkas berikut gagal diekstrak dari paket:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d file lagi"
+msgstr "Dan %s berkas lebih banyak."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1236,9 +1237,8 @@ msgid "Success!"
msgstr "Sukses!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Konten:"
+msgstr "Isi Paket:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1378,9 +1378,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Berkas salah, tidak layout suara bus."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Galat saat menyimpan berkas!"
+msgstr "Galat menyimpan berkas: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1482,7 +1481,7 @@ msgstr "File tidak ada."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "Tidak didalam path resource."
+msgstr "Tidak dalam lokasi resource."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1603,7 +1602,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Debug template kustom tidak ditemukan."
+msgstr "Templat awakutu kustom tidak ditemukan."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1751,9 +1750,8 @@ msgid "Erase Profile"
msgstr "Hapus Profil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Kelola Editor Fitur Profil"
+msgstr "Profil Fitur Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1765,7 +1763,7 @@ msgstr "Ekspor Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "Kelola Editor Fitur Profil"
+msgstr "Kelola Editor Profil Fitur"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1956,9 +1954,8 @@ msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Deskripsi:"
+msgstr "Deskripsi"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1969,14 +1966,12 @@ msgid "Properties"
msgstr "Properti Objek"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Menimpa"
+msgstr "menimpa:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Bawaan"
+msgstr "baku:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1999,9 +1994,8 @@ msgid "Property Descriptions"
msgstr "Deskripsi Properti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Nilai:"
+msgstr "(nilai)"
#: editor/editor_help.cpp
msgid ""
@@ -2030,12 +2024,11 @@ msgstr "Mencari Bantuan"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr "Case Sensitive"
+msgstr "Peka terhadap Huruf Besar/Kecil"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Tampilkan Bantuan-bantuan"
+msgstr "Tampilkan Hirarki"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2074,7 +2067,6 @@ msgid "Class"
msgstr "Kelas"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
msgstr "Fungsi"
@@ -2087,14 +2079,12 @@ msgid "Constant"
msgstr "Konstan"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Properti:"
+msgstr "Properti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Properti-properti Tema"
+msgstr "Properti Tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2178,7 +2168,7 @@ msgstr "Jendela Baru"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "Sumber daya yang diimpor tidak dapat disimpan."
+msgstr "Resource yang diimpor tidak dapat disimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2187,15 +2177,15 @@ msgstr "Oke"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Error menyimpan resource!"
+msgstr "Galat saat menyimpan resource!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"Sumber daya ini tidak dapat disimpan karena bukan milik skena yang "
-"disunting. Buatlah unik terlebih dahulu."
+"Resource ini tidak dapat disimpan karena bukan milik skena yang disunting. "
+"Buatlah unik terlebih dahulu."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2292,7 +2282,7 @@ msgstr "Error mencoba untuk menyimpan layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "Layout editor default ditimpa."
+msgstr "Tata letak baku editor ditimpa."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2308,7 +2298,7 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Sumber daya ini milik skena yang telah diimpor, jadi tidak dapat disunting.\n"
+"Resource ini milik skena yang telah diimpor, jadi tidak dapat disunting.\n"
"Harap baca dokumentasi yang relevan dalam mengimpor skena untuk lebih "
"memahami alur kerjanya."
@@ -2317,7 +2307,7 @@ msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"Sumber daya ini milik skena yang di-instance atau diwariskan.\n"
+"Resource ini milik skena yang di-instance atau diwariskan.\n"
"Perubahan tidak akan disimpan ketika menyimpan skena saat ini."
#: editor/editor_node.cpp
@@ -2325,8 +2315,8 @@ msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Sumber daya ini telah diimpor, jadi tidak dapat disunting. Ubah "
-"pengaturannya pada panel impor kemudian impor kembali."
+"Resource ini telah diimpor, jadi tidak dapat disunting. Ubah pengaturannya "
+"pada panel impor kemudian impor kembali."
#: editor/editor_node.cpp
msgid ""
@@ -2347,7 +2337,7 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Ini merupakan objek jarak jauh, jadi perubahan tidak akan tersimpan.\n"
+"Ini merupakan objek remote, jadi perubahan tidak akan tersimpan.\n"
"Harap baca dokumentasi yang relevan dalam mengawakutu untuk lebih memahami "
"alur kerjanya."
@@ -2395,7 +2385,7 @@ msgstr "Simpan perubahan '%s' sebelum menutupnya?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "Menyimpan sumber daya %s yang diubah."
+msgstr "Menyimpan resource %s yang diubah."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2528,7 +2518,7 @@ msgstr ""
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Tidak dapat memuat addon script dari jalur: '%s' tipe basis tidak "
+"Tidak dapat memuat skrip addon dari jalur: '%s' karena jenis Basisnya bukan "
"EditorPlugin."
#: editor/editor_node.cpp
@@ -2666,7 +2656,7 @@ msgstr "Tambah skena baru."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Suasana"
+msgstr "Skena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
@@ -2686,7 +2676,7 @@ msgstr "Tab sebelumnya"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Saring berkas..."
+msgstr "Filter Berkas..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2785,7 +2775,7 @@ msgstr "Alat-alat"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "Penjelajah Resource Orphan…"
+msgstr "Penjelajah Resource Orphan..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2794,19 +2784,19 @@ msgstr "Keluar ke daftar proyek"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "\"Debug\""
+msgstr "Awakutu"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Deploy dengan Remote Debug"
+msgstr "Deploy dengan Awakutu Jarak Jauh"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
-"Ketika ekspor atau deploying, hasil executable akan mencoba terhubung ke IP "
-"komputer dengan untuk debug."
+"Saat mengekspor atau mendeploy, hasil executable akan mencoba terhubung ke "
+"IP komputer untuk diawakutu."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2823,7 +2813,7 @@ msgid ""
msgstr ""
"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
"executable.\n"
-"Filesystem akan tersedia dari proyek dari editor melalui jaringan.\n"
+"Berkas sistem akan tersedia dari proyek dari editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
@@ -2862,10 +2852,10 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Ketika opsi ini aktif, perubahan yang dibuat pada scene lewat editor akan di "
-"replika pada permainan yang sedang berjalan.\n"
+"Ketika opsi ini aktif, perubahan yang dibuat pada skena melalui editor akan "
+"direplika pada gim yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
-"jaringan filesystem."
+"berkas sistem jaringan."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2889,7 +2879,7 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Pengaturan Editor…"
+msgstr "Pengaturan Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2901,7 +2891,7 @@ msgstr "Ambil Tangkapan Layar"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Tangkapan Layar disimpan di folder Data/Pengaturan Editor."
+msgstr "Tangkapan layar disimpan dalam folder Data/Pengaturan Editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2913,7 +2903,7 @@ msgstr "Jungkitkan Konsol Sistem"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Buka Direktori Editor Data/Pengaturan"
+msgstr "Buka Direktori Data/Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
@@ -2921,11 +2911,11 @@ msgstr "Buka Folder Data Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Buka Direktori Editor Pengaturan"
+msgstr "Buka Direktori Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "Kelola Editor Fitur…"
+msgstr "Kelola Fitur Editor..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2975,7 +2965,7 @@ msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Hentikan sementara skena untuk mengawakutu."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3089,9 +3079,8 @@ msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Manajer Templat Ekspor"
+msgstr "Paket Templat"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3142,13 +3131,12 @@ msgid "Open the previous Editor"
msgstr "Buka Editor Sebelumnya"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Peringatan"
+msgstr "Peringatan!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr "Tidak ada sub-sumber yang ditemukan."
+msgstr "Tidak ada sub-resourc yang ditemukan."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3272,9 +3260,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"Tidak dapat membuat ViewportTexture pada sumber daya yang disimpan sebagai "
+"Tidak dapat membuat ViewportTexture pada resource yang disimpan sebagai "
"berkas.\n"
-"Sumber daya harus dimiliki oleh sebuah skena."
+"Resource harus dimiliki oleh sebuah skena."
#: editor/editor_properties.cpp
msgid ""
@@ -3285,7 +3273,7 @@ msgid ""
msgstr ""
"Tidak dapat membuat ViewportTexture pada resource ini karena tidak dibuat "
"lokal ke skena.\n"
-"Silakan aktifkan properti 'lokal ke skena' di atasnya (dan semua sumber daya "
+"Silakan aktifkan properti 'lokal ke skena' di atasnya (dan semua resource "
"yang memuatnya sampai node)."
#: editor/editor_properties.cpp editor/property_editor.cpp
@@ -3466,11 +3454,11 @@ msgstr "Mengimpor:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "Galat dalam mendapatkan daftar mirror."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "Galat mengurai JSON dari daftar mirror. Silakan laporkan masalah ini!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3599,9 +3587,8 @@ msgid "Select Template File"
msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Templat Ekspor Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3627,7 +3614,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "Tidak bisa memindah/mengubah nama aset root."
+msgstr "Tidak bisa memindah/mengubah nama resource root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3682,9 +3669,8 @@ msgid "New Inherited Scene"
msgstr "Skena Warisan Baru"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Skena Utama"
+msgstr "Jadikan sebagai Skena Utama"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3732,7 +3718,7 @@ msgstr "Skrip Baru..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr "Sumber Daya Baru..."
+msgstr "Resource Baru..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3891,7 +3877,7 @@ msgstr "Node tidak dalam Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Saring node"
+msgstr "Filter node"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3987,6 +3973,11 @@ msgid "Saving..."
msgstr "Menyimpan..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Berkas"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Jadikan Baku untuk '%s'"
@@ -3995,10 +3986,6 @@ msgid "Clear Default for '%s'"
msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Berkas"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Impor sebagai:"
@@ -4052,7 +4039,7 @@ msgstr "Tempel Parameter"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "Sunting PapanKlip SumberDaya"
+msgstr "Sunting Papan Klip Resource"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4064,7 +4051,7 @@ msgstr "Buat Menjadi Bawaan"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr "Membuat sub-Resource Unik"
+msgstr "Membuat Unik Sub-Resource"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -4072,15 +4059,15 @@ msgstr "Buka di Bantuan"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "Buat sumber baru pada memori dan ubah."
+msgstr "Buat resource baru pada memori dan mengubahnya."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr "Muat sumber tersedia dari disk dan ubah."
+msgstr "Muat resource yang ada dari diska dan mengubahnya."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr "Simpan sumber yang sedang diatur."
+msgstr "Simpan resource yang sedang disunting saat ini."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4100,7 +4087,7 @@ msgstr "Properti Objek."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr "Saring properti"
+msgstr "Filter properti"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4341,7 +4328,7 @@ msgstr "Parameter Berubah"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr "Sunting Penyaring"
+msgstr "Sunting Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
@@ -4387,11 +4374,11 @@ msgstr "Hapus Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr "Jungkitkan Penyaring Nyala/Mati"
+msgstr "Jungkitkan Filter Nyala/Mati"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr "Ganti Penyaring"
+msgstr "Ganti Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -4413,19 +4400,16 @@ msgstr ""
"nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Klip-klip Animasi:"
+msgstr "Klip Anim"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Klip-klip Suara:"
+msgstr "Klip Audio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Fungsi-fungsi:"
+msgstr "Fungsi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4440,11 +4424,11 @@ msgstr "Tambah Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
-msgstr "Sunting Trek yang Disaring:"
+msgstr "Sunting Trek yang Difilter:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
-msgstr "Aktifkan penyaringan"
+msgstr "Aktifkan Penyaringan"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4507,7 +4491,7 @@ msgstr "Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr "Tidak ada aset animasi di papan klip!"
+msgstr "Tidak ada resource animasi di papan klip!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4657,9 +4641,8 @@ msgid "Move Node"
msgstr "Pindahkan Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Transisi: "
+msgstr "Transisi sudah ada!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -4696,7 +4679,7 @@ msgstr "Node awal dan akhir dibutuhkan untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "Tidak ada aset playback yang diatur di lokasi: %s."
+msgstr "Tidak ada resource playback yang diatur di lokasi: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
@@ -4745,14 +4728,13 @@ msgid "Transition: "
msgstr "Transisi: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Mode Geser Pandangan"
+msgstr "Mode Putar:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "AnimationTree(Daftar animasi)"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4884,11 +4866,11 @@ msgstr "Impor Animasi..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Sunting Penyaring Node"
+msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
-msgstr "Penyaring..."
+msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -4935,7 +4917,6 @@ msgid "Request failed, too many redirects"
msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Redirect loop."
msgstr "Mengalihkan berulang-ulang."
@@ -5005,29 +4986,27 @@ msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Baru-baru Ini Diperbarui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Paling Baru Diperbarui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nama (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nama (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Lisensi"
+msgstr "Lisensi (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Lisensi"
+msgstr "Lisensi (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5051,7 +5030,7 @@ msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Tidak ada hasil untuk \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5139,12 +5118,11 @@ msgstr "Jangkah Kotak-kotak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Garis Primer Setiap:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "2 langkah"
+msgstr "langkah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -5155,9 +5133,8 @@ msgid "Rotation Step:"
msgstr "Jangkah Perputaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Skala:"
+msgstr "Langkah Skala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5232,85 +5209,72 @@ msgstr ""
"batasnya."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "Kiri"
+msgstr "Kiri Atas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "Kanan"
+msgstr "Kanan Atas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "Putar ke kanan"
+msgstr "Kanan Bawah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "Tampilan Bawah"
+msgstr "Kiri Bawah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Indentasi Kiri"
+msgstr "Kiri Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "Seleksi Tengah"
+msgstr "Atas Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "Indentasi Kanan"
+msgstr "Kanan Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "Bawah"
+msgstr "Bawah Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Tampilan Kiri"
+msgstr "Kiri Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
-msgstr "Tampilan Atas"
+msgstr "Atas Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Tampilan Kanan"
+msgstr "Kanan Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Wide"
-msgstr "Tampilan Bawah"
+msgstr "Bawah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "VTengah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "HTengah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Kotak Penuh"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Rasio Skala:"
+msgstr "Jaga Rasio"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5330,6 +5294,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Timpa Kamera Gim\n"
+"Menimpa kamera gim dengan kamera viewport editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5337,6 +5303,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Timpa Kamera Gim\n"
+"Tidak ada instance gim yang berjalan."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5455,24 +5423,20 @@ msgid "Ruler Mode"
msgstr "Mode Penggaris"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle smart snapping."
-msgstr "Jungkitkan Pengancingan."
+msgstr "Jungkitkan pengancingan cerdas."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Gunakan Snap"
+msgstr "Gunakan Pengancingan Cerdas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle grid snapping."
-msgstr "Jungkitkan Pengancingan."
+msgstr "Jungkitkan pengancingan kisi."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "Pengancingan Kisi"
+msgstr "Gunakan Pengancingan Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
@@ -5483,9 +5447,8 @@ msgid "Use Rotation Snap"
msgstr "Gunakan Snap Rotasi"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Gunakan Snap"
+msgstr "Gunakan Pengancingan Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5570,9 +5533,8 @@ msgid "View"
msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "Tampilkan Kotak-kotak"
+msgstr "Selalu Tampilkan Kisi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5627,7 +5589,6 @@ msgid "Insert keys (based on mask)."
msgstr "Sisipkan Kunci (berdasarkan mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
@@ -5645,9 +5606,8 @@ msgid "Auto Insert Key"
msgstr "Otomatis Sisipkan Kunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Kunci Animasi Dimasukkan."
+msgstr "Opsi Kunci Animasi dan Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5758,20 +5718,18 @@ msgstr "Masker Emisi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
-msgstr "Pertumbuhan (Piksel): "
+msgstr "Piksel Solid"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Piksel Pembatas"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Direktori-direktori & File-file:"
+msgstr "Piksel Pembatas yang Diarahkan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5862,9 +5820,8 @@ msgid "Hold Shift to edit tangents individually"
msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right click to add point"
-msgstr "Klik Kanan: Hapus Titik"
+msgstr "Klik kanan untuk menambah titik"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -5895,12 +5852,13 @@ msgid "Mesh is empty!"
msgstr "Mesh kosong!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Buat Badan Trimesh Statis"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Buat Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Buat Bodi Cembung Statis"
+msgid "Create Static Trimesh Body"
+msgstr "Buat Badan Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5911,11 +5869,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Buat Bentuk Trimesh Statis"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Gagal membuat bentuk!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Tidak dapat membuat convex collision shape tunggal untuk skena root."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Tidak dapat membuat convex collision shape tunggal."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Buat Bentuk Cembung"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Tidak dapat membuat beberapa convex collision shape untuk skena root."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Tidak dapat membuat folder."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Buat Bentuk Cembung"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5967,18 +5944,69 @@ msgid "Create Trimesh Static Body"
msgstr "Buat Tubuh Statis Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Buat StaticBody dan tetapkan collision shape berbasis poligon untuknya "
+"secara otomatis.\n"
+"Opsi ini merupakan yang paling akurat (tapi paling lambat) untuk deteksi "
+"collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Buat Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Buat collision shape berbasis poligon.\n"
+"Opsi ini merupakan yang paling akurat (tapi paling lambat) untuk deteksi "
+"collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Buat Convex Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Buat convex collision shape tunggal.\n"
+"Opsi ini merupakan yang paling cepat (tapi paling tidak akurat) untuk "
+"deteksi collision."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Buat Convex Collision Sibling"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Buat collision shape berbasis poligon.\n"
+"Opsi ini kinerjanya berada di antara dua opsi di atas."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Buat Garis Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Tampilkan UV1"
@@ -6000,23 +6028,23 @@ msgstr "Ukuran Garis Tepi:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "Awakutu Kanal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Hapus item %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Perbarui dari Skena"
+msgstr ""
+"Perbarui dari skena yang ada?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "PerpustakaanMesh..."
+msgstr "Pustaka Mesh"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6311,7 +6339,7 @@ msgstr "Cermin Pengatur Panjang"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr "Titik #"
+msgstr "Titik # Curve"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
@@ -6548,24 +6576,24 @@ msgstr "Sinkronkan Tulang ke Poligon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "KESALAHAN: Tidak dapat memuat sumber daya!"
+msgstr "KESALAHAN: Tidak dapat memuat resource!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr "Tambah Sumber Daya"
+msgstr "Tambah Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr "Ubah Nama Sumber Daya"
+msgstr "Ubah Nama Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr "Hapus Sumber Daya"
+msgstr "Hapus Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "Papan klip sumber daya kosong!"
+msgstr "Papan klip resource kosong!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6590,11 +6618,11 @@ msgstr "Buka dalam Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
-msgstr "Muat Sumber Daya"
+msgstr "Muat Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "PreloaderSumberDaya"
+msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -6654,20 +6682,22 @@ msgstr "Simpan Berkas Sebagai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "Tidak dapat mendapatkan skrip untuk menjalankannya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "Gagal memuat ulang skrip, cek konsol untuk informasi galatnya."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "Skrip tidak dalam mode tool, tidak akan bisa dijalankan."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Untuk menjalankan skrip ini, skrip haris mewarisi EditorScript dan diatur ke "
+"mode tool."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6701,7 +6731,7 @@ msgstr "Cari Sebelumnya"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
-msgstr "Penyaring Skrip"
+msgstr "Filter skrip"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6709,7 +6739,7 @@ msgstr "Beralih penyortiran alfabetis dari daftar fungsi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr "Penyaring fungsi"
+msgstr "Filter method"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6912,12 +6942,14 @@ msgstr "Pergi ke Fungsi"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "Hanya sumber daya dari berkas sistem yang dapat dihapus."
+msgstr "Hanya resource dari berkas sistem yang dapat dihapus."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"Tidak bisa menghapus node karena skrip '%s' tidak sedang digunakan dalam "
+"skena ini."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7323,7 +7355,7 @@ msgstr "Pratinjau Sinematik"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Tidak tersedia ketika menggunakan perender GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7354,9 +7386,8 @@ msgid "Freelook Speed Modifier"
msgstr "Pengubah Kecepatan TampilanBebas"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Slow Modifier"
-msgstr "Pengubah Kecepatan TampilanBebas"
+msgstr "Pengubah Lambat Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7364,7 +7395,7 @@ msgid ""
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Catatan: Nilai FPS yang ditampilkan adalah framerate-nya editor.\n"
-"Tidak bisa digunakan sebagai indikasi kinerja game yang dapat dihandalkan."
+"Tidak bisa digunakan sebagai indikasi kinerja gim yang dapat dihandalkan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7568,9 +7599,8 @@ msgid "Create Mesh2D"
msgstr "Buat Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Buat Pratinjau Mesh"
+msgstr "Pratinjau Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
@@ -7578,25 +7608,23 @@ msgstr "Buat Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Pratinjau Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Buat CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Buat CollisionPolygon2D"
+msgstr "Pratinjau CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Buat LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Buat LightOccluder2D"
+msgstr "Pratinjau LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7647,9 +7675,8 @@ msgid "Simplification: "
msgstr "Penyederhanaan: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels): "
-msgstr "Pertumbuhan (Piksel): "
+msgstr "Penciutan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
@@ -7676,17 +7703,16 @@ msgid "Add Frame"
msgstr "Tambah Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Gagal memuat resource."
+msgstr "Tidak dapat memuat gambar"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "GALAT: Tidak dapat memuat aset frame!"
+msgstr "GALAT: Tidak dapat memuat resource frame!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "Papan klip sumber daya kosong atau bukan tekstur!"
+msgstr "Papan klip resource kosong atau memang bukan tekstur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -7863,7 +7889,7 @@ msgstr "Buat Templat Editor Kosong"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr "Buat dari Tema Editor Saat Ini"
+msgstr "Buat dari Editor Tema Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
@@ -7971,9 +7997,8 @@ msgid "Color"
msgstr "Warna"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Tema"
+msgstr "Berkas Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8026,11 +8051,11 @@ msgstr "Aktifkan Prioritas"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
-msgstr "Saring tile"
+msgstr "Filter tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr "Berikan sumber TileSet untuk TileMap ini untuk menggunakan Tile-nya."
+msgstr "Berikan resource TileSet ke TileMap ini untuk menggunakan tile-nya."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -8086,17 +8111,15 @@ msgstr "Gabung dari Skena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Tile Tunggal Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Autotile"
-msgstr "Nonaktifkan Autotile"
+msgstr "Autotile Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "%s baru"
+msgstr "Atlas Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
@@ -8115,39 +8138,32 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Pilih bentuk sebelumnya, subtile, atau Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
-msgstr "Mode Wilayah"
+msgstr "Wilayah"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Mode Tabrakan"
+msgstr "Area Tabrakan"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion"
-msgstr "Mode Oklusi"
+msgstr "Oklusi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Mode Navigasi"
+msgstr "Navigasi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
-msgstr "Mode Bitmask"
+msgstr "Masker Bit"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Mode Prioritas"
+msgstr "Prioritas"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "Indeks:"
+msgstr "Indeks Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -8219,6 +8235,8 @@ msgstr "Tampilkan Nama Tile (Tahan Tombol Alt)"
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
+"Tambah atau pilih tekstur di panel kiri untuk menyunting tile yang terikat "
+"padanya."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
@@ -8377,12 +8395,10 @@ msgid "Edit Tile Z Index"
msgstr "Sunting Index Z Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
msgstr "Buat Poligon Cembung"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
msgstr "Buat Poligon Cekung"
@@ -8406,7 +8422,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Tidak ada ekstensi VCS yang tersedia."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Galat"
@@ -8416,7 +8432,7 @@ msgstr "Tidak ada pesan komit yang diberikan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "Tidak ada berkas yang ditambahkan ke staging"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
@@ -8424,11 +8440,11 @@ msgstr "Komit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "Pengaya VCS tidak diinisialisasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Sistem Kontrol Versi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
@@ -8436,7 +8452,7 @@ msgstr "Inisialisasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "Area staging"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -8448,7 +8464,7 @@ msgstr "Perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Dimodifikasi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
@@ -8472,7 +8488,7 @@ msgstr "Stage Semua"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
-msgstr ""
+msgstr "Tambahkan pesan komit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
@@ -8481,28 +8497,27 @@ msgstr "Komit Perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Status"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
-msgstr ""
+msgstr "Tampilkan perbedaan berkas sebelum mengkomitnya ke versi terbaru"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
-msgstr ""
+msgstr "Tidak ada berkas diff yang sedang aktif"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
-msgstr ""
+msgstr "Deteksi perubahan dalam berkas diff"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Hanya GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Tambah keluaran +"
+msgstr "Tambah Keluaran"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
@@ -8518,7 +8533,7 @@ msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr ""
+msgstr "Sampler"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -8650,9 +8665,8 @@ msgid "Dodge operator."
msgstr "Operator dodge."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "HardLight operator."
-msgstr "Operator HardLight"
+msgstr "Operator HardLight."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
@@ -9297,16 +9311,15 @@ msgstr ""
"permukaan dan arah pandangan kamera (berikan masukan yang terkait dengannya)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
-"Ekspresi Bahasa Kustom Godot Shader, yang ditempatkan di atas shader yang "
+"Ekspresi Kustom Godot Shader Language, yang ditempatkan di atas shader yang "
"dihasilkan. Anda dapat menempatkan berbagai definisi fungsi di dalamnya dan "
-"memanggilnya nanti melalui Ekspresi. Anda juga dapat mendeklarasikan "
+"memanggilnya nanti melalui Daftar Ekspresi. Anda juga dapat mendeklarasikan "
"variasi, seragam, dan konstanta."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9382,13 +9395,12 @@ msgid "Runnable"
msgstr "Dapat dijalankan"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "Tambah port masukan"
+msgstr "Tambah ekspor awal..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "Tambahkan patch sebelumnya..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9445,6 +9457,9 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
+"Jika dicentang, preset akan tersedia untuk digunakan dalam deploy sekali "
+"klik.\n"
+"Hanya satu preset per platform yang dapat ditandai sebagai runnable."
#: editor/project_export.cpp
msgid "Export Path"
@@ -9452,11 +9467,11 @@ msgstr "Lokasi Ekspor"
#: editor/project_export.cpp
msgid "Resources"
-msgstr "Sumber Daya"
+msgstr "Resource"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr "Ekspor semua sumber daya dalam proyek"
+msgstr "Ekspor semua resource dalam proyek"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -9464,7 +9479,7 @@ msgstr "Ekspor skena terpilih (dan dependensinya)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr "Expor sumber daya terpilih (dan dependensinya)"
+msgstr "Ekspor resource terpilih (dan dependensinya)"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -9472,25 +9487,23 @@ msgstr "Mode Ekspor:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr "Sumber daya yang akan diexpor:"
+msgstr "Resource yang akan diekspor:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Penyaringan untuk mengekspor berkas non-sumber (dipisahkan koma, contoh: *."
-"json, *.txt)"
+"Filter untuk mengekspor berkas/folder non-resource\n"
+"(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Penyaringan untuk mengecualikan berkas dalam proyek (dipisahkan koma, "
-"contoh: *.json, *.txt)"
+"Filter untuk mengecualikan berkas/folder dari proyek\n"
+"(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
@@ -9501,9 +9514,8 @@ msgid "Make Patch"
msgstr "Buat Tambalan"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " Berkas"
+msgstr "Berkas Pack"
#: editor/project_export.cpp
msgid "Features"
@@ -9562,13 +9574,12 @@ msgid "Export All"
msgstr "Ekspor Semua"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Berkas"
+msgstr "Berkas ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Paket Gim Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9583,11 +9594,19 @@ msgid "Export With Debug"
msgstr "Ekspor dengan Awakutu"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Lokasi ini tidak ada."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Berkas proyek '.zip' tidak valid, tidak berisi berkas 'project.godot'."
#: editor/project_manager.cpp
@@ -9595,11 +9614,13 @@ msgid "Please choose an empty folder."
msgstr "Silakan pilih direktori kosong."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Silakan pilih berkas 'project.godot' atau '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Direktori ini sudah berisi proyek Godot."
#: editor/project_manager.cpp
@@ -9869,7 +9890,7 @@ msgstr "Proyek"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Terakhir Diubah"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10109,27 +10130,27 @@ msgstr "Tambah Lokasi yang Dipetakan Ulang"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr "Sumber Daya Remap Tambah Remap"
+msgstr "Resource Remap Tambah Remap"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
-msgstr "Ubah Sumber Daya Pemetaan Ulang Bahasa"
+msgstr "Ubah Bahasa Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "Hapus Remap Sumber Daya"
+msgstr "Hapus Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "Hapus Opsi Remap Sumber Daya"
+msgstr "Hapus Opsi Resource Remap"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr "Penyaringan Lokalisasi Diubah"
+msgstr "Filter Locale Diubah"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr "Mode Penyaringan Lokalisasi Diubah"
+msgstr "Mode Filter Locale Diubah"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -10161,7 +10182,7 @@ msgstr "Aksi"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Deadzone"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10189,7 +10210,7 @@ msgstr "Pemetaan Ulang"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr "Sumber daya:"
+msgstr "Resource:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
@@ -10201,7 +10222,7 @@ msgstr "Pelokalan"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
-msgstr "Penyaring Pelokalan"
+msgstr "Filter Locale"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
@@ -10213,7 +10234,7 @@ msgstr "Tampilkan Hanya Pelokalan yang Dipilih"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr "Mode penyaringan:"
+msgstr "Mode filter:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10261,7 +10282,7 @@ msgstr "Pilih Node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "Galat saat memuat berkas: Bukan sumber daya!"
+msgstr "Galat saat memuat berkas: Bukan resource!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10296,6 +10317,11 @@ msgid "Suffix"
msgstr "Akhiran"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Ekspresi Reguler"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opsi Lanjutan"
@@ -10332,7 +10358,8 @@ msgstr ""
"Bandingkan opsi penghitung."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Penghitung per Level"
#: editor/rename_dialog.cpp
@@ -10364,10 +10391,6 @@ msgstr ""
"Digit yang hilang diisi dengan angka nol di depan."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Ekspresi Reguler"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pasca Proses"
@@ -10376,11 +10399,13 @@ msgid "Keep"
msgstr "Pertahankan"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase ke under_score"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_score ke CamelCase"
#: editor/rename_dialog.cpp
@@ -10399,6 +10424,16 @@ msgstr "Jadikan Huruf Kapital"
msgid "Reset"
msgstr "Reset"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Ekspresi Reguler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Karakter sah:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Pengindukan Ulang Node"
@@ -10457,7 +10492,7 @@ msgstr "Instansi Skena"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr ""
+msgstr "Ganti dengan Skena Cabang"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10507,11 +10542,11 @@ msgstr "Hapus %d node?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "Hapus node root \"%s\" ?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "Hapus node \"%s\" dan anak-anaknya?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
@@ -10534,16 +10569,21 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Menonaktifkan \"editable_instance\" mengakibatkan semua properti node akan "
+"dikembalikan ke properti bakunya."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"Mengaktifkan \"Muas sebagai Placeholder\" akan menonaktifkan \"Anakan yang "
+"Dapat Disunting\" dan mengakibatkan semua properti node dikembalikan ke "
+"properti bakunya."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
-msgstr ""
+msgstr "Jadikan Local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -10563,7 +10603,7 @@ msgstr "Skena 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Antarmuka Pengguna"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
@@ -10571,7 +10611,7 @@ msgstr "Node Lainnya"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Tidak dapat bekerja pada node dari skena luar!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
@@ -10583,7 +10623,7 @@ msgstr "Lampirkan Skrip"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "Hapus Node"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
@@ -10594,31 +10634,32 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Tidak dapat menyimpan skena. Kemungkinan dependensinya (instance-nya) tidak "
+"terpenuhi."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr ""
+msgstr "Galat menyimpan skena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Galat menduplikasi skena untuk menyimpannya."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Sub-Sumber Daya"
+msgstr "Sub-Resource"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Bersihkan Pewarisan"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Anakan yang Dapat Disunting"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Muat sebagai Placeholder"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -10626,7 +10667,7 @@ msgstr "Buka Dokumentasi"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Tambah Node Anak"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10634,7 +10675,7 @@ msgstr "Bentangkan/Ciutkan Semua"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Ubah Tipe"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -10646,11 +10687,11 @@ msgstr "Jadikan Skena Dasar"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "Gabung dari Skena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Simpan Cabang sebagai Skena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10658,7 +10699,7 @@ msgstr "Salin Lokasi Node"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Hapus (Tanpa Konfirmasi)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
@@ -10669,14 +10710,16 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Instance berkas skena sebagai Node. Buat skena warisan jika tidak ada node "
+"akar."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Bersihkan skrip untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10684,16 +10727,15 @@ msgstr "Remot"
#: editor/scene_tree_dock.cpp
msgid "Local"
-msgstr ""
+msgstr "Lokal"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Bersihkan Pewarisan? (Tidak Bisa Dibatalkan!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "Beralih File Tersembunyi"
+msgstr "Jungkitkan Keterlihatan"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
@@ -10709,25 +10751,31 @@ msgstr "(Menghubungkan dari)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Peringatan pengaturan node:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"Node memiliki %s koneksi dan %s grup.\n"
+"Klik untuk menampilkan dock sinyal."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"Node memiliki %s koneksi.\n"
+"Klik untuk menampilkan dock sinyal."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"Node berada dalam %s grup.\n"
+"Klik untuk menampilkan dock grup."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -10738,42 +10786,48 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Node terkunci.\n"
+"Klik untuk membukanya."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Anakan tidak dapat dipilih.\n"
+"Klik untuk membuatnya dapat dipilih."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr ""
+msgstr "Jungkitkan Visibilitas"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer disematkan.\n"
+"Klik untuk menghapus sematan."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Nama node tidak valid, karakter berikut tidak diperbolehkan:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Ubah Nama Node"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Pohon Skena (Node):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Peringatan Konfigurasi Node!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Pilih Node"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
@@ -10801,7 +10855,7 @@ msgstr "Ekstensi tidak valid."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
-msgstr ""
+msgstr "Ekstensi salah dipilih."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10821,7 +10875,7 @@ msgstr "Menimpa"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
@@ -10844,12 +10898,13 @@ msgid "Invalid inherited parent name or path."
msgstr "Nama atau lokasi parent yang diwariskan tidak valid."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Skrip valid."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Diizinkan: a-z, A-Z, 0-9, _ dan ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -10864,24 +10919,20 @@ msgid "Will load an existing script file."
msgstr "Akan memuat berkas skrip yang ada."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Autoload '%s' telah ada!"
+msgstr "Berkas skrip sudah ada."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Nama Kelas"
+msgstr "Nama Kelas:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Templat"
+msgstr "Templat:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Skrip Utama:"
+msgstr "Skrip Internal:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10893,7 +10944,7 @@ msgstr "Remot "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Warning:"
@@ -10925,11 +10976,11 @@ msgstr "Sumber C++ :"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr ""
+msgstr "Stack Trace"
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Galat"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
@@ -10940,97 +10991,97 @@ msgid "Copy Error"
msgstr "Salin Galat"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memori Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Lewati Breakpoint"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Inspeksi Instance Sebelumnya"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Inspeksi Instance Berikutnya"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Stack Frame"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profiler(debugger/pemantauan)"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
-msgstr "Profiler Jaringan"
+msgstr "Network Profiler(Debug jaringan)"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Nilai"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Pemantau"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Pilih satu atau lebih item dari daftar untuk menampilkan grafiknya."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Daftar Penggunaan Memori Video oleh Resource:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
+msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Lokasi Resource"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Tipe"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Pemakaian"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Lain-lain"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "Kontrol yang Diklik:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "Tipe Kontrol yang Diklik:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Sunting Root Langsung:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Set From Tree"
-msgstr "Menyetel Dari Keturunan"
+msgstr "Setel dari Pohon"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Ekspor pengukuran sebagai CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
@@ -11038,11 +11089,11 @@ msgstr "Hapus Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr ""
+msgstr "Kembalikan Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
-msgstr ""
+msgstr "Ubah Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11050,11 +11101,11 @@ msgstr "Pengaturan Editor"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "Tombol Pintasan"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr ""
+msgstr "Mengikat"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -11062,7 +11113,7 @@ msgstr "Ganti Radius Lampu"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
+msgstr "Ubah Sudut Emisi AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -11074,15 +11125,15 @@ msgstr "Ubah Ukuran Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
-msgstr ""
+msgstr "Ubah AABB Notifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
-msgstr ""
+msgstr "Ubah Partikel AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
-msgstr ""
+msgstr "Ubah Batas Probe"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -11090,15 +11141,15 @@ msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "Ubah Batas Box Shape"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "Ubah Radius Shape Kapsul"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "Ubah Tinggi Shape Kapsul"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
@@ -11110,7 +11161,7 @@ msgstr "Ubah Tinggi Bentuk Silinder"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr ""
+msgstr "Ubah Panjang Shape Ray"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -11130,11 +11181,11 @@ msgstr "Ubah Torus Radius Luar"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Pilih pustaka dinamis untuk entri ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Pilih dependensi pustaka untuk entri ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
@@ -11142,15 +11193,15 @@ msgstr "Hapus entri saat ini"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Klik ganda untuk membuat entri baru"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Platform:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
-msgstr ""
+msgstr "Platform"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
@@ -11158,7 +11209,7 @@ msgstr "Pustaka Dinamis"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Tambah entri arsitektur"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
@@ -11166,7 +11217,7 @@ msgstr "Pustaka GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "Aktifkan Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
@@ -11178,11 +11229,11 @@ msgstr "Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Pustaka: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -11218,49 +11269,43 @@ msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Objek tidak dapat memberikan panjang."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Tab selanjutnya"
+msgstr "Plane Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Tab sebelumnya"
+msgstr "Plane Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Plane:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr ""
+msgstr "Floor Selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Floor"
-msgstr "Tab sebelumnya"
+msgstr "Floor Sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr ""
+msgstr "Floor:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Delete Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Isi Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "Hapus yang Dipilih"
+msgstr "Rekat(Paste) Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -11268,141 +11313,136 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr ""
+msgstr "Grid Map"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
-msgstr ""
+msgstr "Tampilan Pengancingan"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Dinonaktifkan"
+msgstr "Klip Dinonaktifkan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
-msgstr ""
+msgstr "Klip Di Atas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
-msgstr ""
+msgstr "Klip Di Bawah"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Sunting Sumbu X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Sunting Sumbu Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Sunting Sumbu Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
-msgstr ""
+msgstr "Kursor Rotasi X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
-msgstr ""
+msgstr "Kursor Rotasi Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
-msgstr ""
+msgstr "Kursor Rotasi Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "Kursor Rotasi Balik X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Kursor Rotasi Balik Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Kursor Rotasi Balik Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Kursor Bersihkan Rotasi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Hapus Pilihan"
+msgstr "Rekatkan Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "Beri Skala Seleksi"
+msgstr "Bersihkan Seleksi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Semua pilihan"
+msgstr "Isi Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr ""
+msgstr "Pengaturan GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr ""
+msgstr "Pilih Jarak:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Penyaring fungsi"
+msgstr "Filter mesh"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+"Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya."
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr ""
+msgstr "Nama kelas tidak boleh reserved keyword"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Akhir dari inner exception stack trace"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Bake NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Bersihkan mesh navigasi."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Menyiapkan Konfigurasi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Menghitung ukuran kisi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr ""
+msgstr "Membuat bidang ketinggian..."
#: modules/recast/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Marking walkable triangles..."
-msgstr "Menyimpan perubahan-perubahan lokal..."
+msgstr "Segitiga penanda walkable..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr ""
+msgstr "Membangun dataran tinggi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Mengikis area jalan..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Mempartisi..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
@@ -11487,42 +11527,36 @@ msgid "Set Variable Type"
msgstr "Atur Jenis variabel"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Tambah port masukan"
+msgstr "Tambah Port Masukan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Tambah port keluaran"
+msgstr "Tambah Port Keluaran"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada."
+msgstr "Menimpa fungsi built-in yang ada."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Buat persegi panjang baru."
+msgstr "Buat fungsi baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabel-variabel:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Buat persegi panjang baru."
+msgstr "Buat variabel baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Buat poligon baru."
+msgstr "Buat sinyal baru."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11549,7 +11583,6 @@ msgid "Add Function"
msgstr "Tambahkan Fungsi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
msgstr "Hapus port masukan"
@@ -11562,59 +11595,56 @@ msgid "Add Signal"
msgstr "Tambahkan Sinyal"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Hapus port masukan"
+msgstr "Hapus Port Masukan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Hapus port keluaran"
+msgstr "Hapus Port Keluaran"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
-msgstr "Hapus Tombol-tombol yang tidak sah"
+msgstr "Hapus Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Duplikasi Node VisualSkrip"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
+"Tahan %s untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
"generic signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Tahan Ctrl untuk meletakkan Getter. Tahan Shift untuk meletakkan generic "
+"signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Tahan %s untuk meletakkan referensi sederhana ke node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Tahan Ctrl untuk menjatuhkan referensi sederhana ke node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Tahan %s untuk menjatuhkan Variabel Setter."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Tahan Ctrl untuk menjatuhkan Variabel Setter."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Tambahkan Node"
+msgstr "Tambah Node Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -11635,70 +11665,60 @@ msgid "Add Setter Property"
msgstr "Tambahkan Properti Setter"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe Basis"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Move Node(s)"
-msgstr "Salin Resource"
+msgstr "Pindahkan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Node"
-msgstr "Hapus Variabel"
+msgstr "Hapus Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Nodes"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Sambungkan Ke Node:"
+msgstr "Putuskan Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Data Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Sambungkan Ke Node:"
+msgstr "Sambungkan Sequence Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Skrip sudah memiliki fungsi '%s'"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Input Value"
-msgstr "Ubah Nilai Array"
+msgstr "Ubah Nilai Input"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Sunting CanvasItem"
+msgstr "Ubah Ukuran Komentar"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Tidak dapat menyalin node fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Papan klip kosong!"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
-msgstr "Path ke Node:"
+msgstr "Rekatkan Node VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr ""
+msgstr "Tidak dapat membuat fungsi dengan node fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
@@ -11713,9 +11733,8 @@ msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "Namai kembali Fungsi"
+msgstr "Buat Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11746,62 +11765,52 @@ msgid "Members:"
msgstr "Member-member:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe Basis:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
msgstr "Tambah Node..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Tambahkan Fungsi"
+msgstr "Tambah Fungsi..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Fungsi-fungsi:"
+msgstr "function_name"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik"
+msgstr "Pilih atau buat fungsi untuk menyunting grafiknya."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Hapus yang Dipilih"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
msgstr "Cari Tipe Node"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Salin Resource"
+msgstr "Salin Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Namai kembali Fungsi"
+msgstr "Buat Fungsi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Segarkan"
+msgstr "Segarkan Grafik"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Anggota"
+msgstr "Sunting Anggota"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11861,9 +11870,8 @@ msgstr ""
"string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Hapus Variabel"
+msgstr "Cari VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -11895,7 +11903,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Package setidaknya harus memiliki sebuah pemisah '.'."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -11903,39 +11911,45 @@ msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
+"prasetel proyek."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam "
+"Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
+"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
+"Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
-msgstr "Templat build Android tidak ada, harap pasang templat yang relevan."
+msgstr ""
+"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
+"Proyek."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nama tidak sah."
+msgstr "Nama paket tidak valid:"
#: platform/android/export/export.cpp
msgid ""
@@ -11970,18 +11984,16 @@ msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+msgstr "Karakter '%s' tidak diizinkan dalam Identifier."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+msgstr "Identifier tidak valid:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12000,64 +12012,52 @@ msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat menulis berkas:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membuka templat untuk ekspor:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Templat ekspor tidak valid:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membaca shell HTML kustom:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "Tidak dapat membuat folder."
+msgstr "Tidak dapat membaca berkas citra boot splash:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "Tidak dapat membuat folder."
+msgstr "Menggunakan citra boot splash baku."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Nama tidak sah."
+msgstr "Nama pendek paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nama tidak sah."
+msgstr "Nama unik paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Nama tidak sah."
+msgstr "Nama penerbit paket tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Ukuran font tidak sah."
+msgstr "GUID produk tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Ukuran font tidak sah."
+msgstr "GUID penerbit tidak valid."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Nama tidak sah."
+msgstr "Warna latar belakang tidak valid."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
@@ -12088,13 +12088,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam "
-"properti 'Frames' agar AnimatedSprite menampilkan frame-frame."
+"Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti "
+"'Frames' agar AnimatedSprite menampilkan frame-frame."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12144,8 +12143,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon "
-"ciptakan resource bentuk untuk itu!"
+"Sebuah shape harus disediakan untuk CollisionShape2D supaya berfungsi. Mohon "
+"ciptakan resource shape untuknya!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12154,12 +12153,11 @@ msgid ""
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
-"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'."
+"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12169,18 +12167,17 @@ msgstr ""
"berpengaruh."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
-"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!"
+"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah poligon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node "
-"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon."
+"Sebuah resource NavigationPolygon harus diatur atau diciptakan supaya node "
+"ini bekerja. Silakan atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12248,19 +12245,16 @@ msgid ""
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
-"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
-"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
-"untuk memberikan mereka sebuah bentuk."
+"TileMap dengan Gunakan Induk memerlukan induk CollisionObject2D diberikan "
+"shape. Silakan gunakan itu sebagai anak dari Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, dll. untuk memberikan mereka shape."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
@@ -12354,13 +12348,12 @@ msgstr ""
"bentuk."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon "
-"ciptakan sebuah resource bentuk untuk itu!"
+"Sebuah shape harus disediakan untuk CollisionShape supaya berfungsi. Silakan "
+"buat shape untuknya."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12395,7 +12388,7 @@ msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini "
+"Sebuah resource NavigationMesh harus diatur atau diciptakan supaya node ini "
"bekerja."
#: scene/3d/navigation_mesh.cpp
@@ -12425,17 +12418,18 @@ msgid ""
msgstr ""
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
-"node Path2D."
+"PathFollow2D hanya bekerja ketika diatur sebagai sebuah anak dari sebuah "
+"node Path."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
+"ROTATION_ORIENTED PathFollow membutuhkan \"Up Vector\" yang diaktifkan dalam "
+"resource Curve Path induknya."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12465,12 +12459,11 @@ msgid ""
msgstr ""
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti "
+"Sebuah resource SpriteFrames harus diciptakan atau diatur di dalam properti "
"'Frames' agar AnimatedSprite3D menampilkan frame-frame."
#: scene/3d/vehicle_body.cpp
@@ -12484,6 +12477,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
+"WorldEnvironment memerlukan properti \"Environment\" berisikan sebuah "
+"Environment agar hasilnya dapat dilihat."
#: scene/3d/world_environment.cpp
msgid ""
@@ -12503,26 +12498,22 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Di Node BlendTree '%s', animasi tidak ditemukan: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Perkakas Animasi"
+msgstr "Animasi tidak ditemukan: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Di node '%s', animasi tidak valid: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "KESALAHAN: Nama animasi tidak valid!"
+msgstr "Animasi tidak valid: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Memutuskan '%s' dari '%s'"
+msgstr "Tidak ada yang terhubung ke input '%s' dari node '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "No root AnimationNode for the graph is set."
msgstr "Akar AnimationNode untuk grafik belum diatur."
@@ -12538,7 +12529,6 @@ msgstr ""
"AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Akar AnimationPlayer bukanlah node yang valid."
@@ -12554,30 +12544,26 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "Ambil warna dari layar."
+msgstr "Ambil warna dari layar editor."
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw"
-msgstr "Mentah"
+msgstr "Raw (%)"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Beralih antara nilai heksadesimal dan kode."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Tambahkan warna yang sekarang sebagai preset"
+msgstr "Tambahkan warna yang sekarang sebagai preset."
#: scene/gui/container.cpp
-#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
@@ -12593,6 +12579,9 @@ msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+"Tips Petunjuk tidak akan ditampilkan karena Filter Tetikus kontrolnya diatur "
+"ke \"Abaikan/Ignore\". Untuk mengatasinya, setel Filter Tetikus ke \"Stop\" "
+"atau \"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12603,24 +12592,23 @@ msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Popup-popup akan disembunyikan secara default kecuali anda memanggil fungsi "
+"Popup akan disembunyikan secara default kecuali anda memanggil fungsi "
"popup() atau salah satu dari semua fungsi popup*() yang ada. Membuat mereka "
-"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
-"game dijalankan."
+"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
+"gim dijalankan."
#: scene/gui/range.cpp
-#, fuzzy
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr "jika exp_edit adalah true min_value seharusnya > 0."
+msgstr ""
+"Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari "
+"0."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
@@ -12683,6 +12671,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "kejadian %d diganti."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Buat Bodi Cembung Statis"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Gagal membuat bentuk!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 7a2250c0b2..7f0ab2f719 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -699,7 +699,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3850,15 +3850,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5710,11 +5710,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5782,19 +5798,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Breyta Viðbót"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8191,7 +8245,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9286,11 +9340,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9955,6 +10014,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9989,7 +10052,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10019,10 +10082,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10031,11 +10090,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10054,6 +10113,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10589,6 +10656,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10637,10 +10708,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index a549df218c..77956e9233 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -43,12 +43,13 @@
# Katia Piazza <gydey@ridiculousglitch.com>, 2019.
# nickfla1 <lanterniniflavio@gmail.com>, 2019.
# Fabio Iotti <fabiogiopla@gmail.com>, 2020.
+# Douglas Fiedler <dognew@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"Last-Translator: Douglas Fiedler <dognew@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -726,8 +727,8 @@ msgid "Line Number:"
msgstr "Numero linea:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Rimpiazzate %d occorrenze."
+msgid "%d replaced."
+msgstr "%d rimpiazzato."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4014,6 +4015,10 @@ msgid "Saving..."
msgstr "Salvataggio..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d File"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Imposta come Default per '%s'"
@@ -4022,10 +4027,6 @@ msgid "Clear Default for '%s'"
msgstr "Elimina Default per '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Files"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importa Come:"
@@ -5905,12 +5906,12 @@ msgid "Mesh is empty!"
msgstr "La mesh è vuota!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea Corpo Trimesh Statico"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Non poteva creare una forma di collisione Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea Corpo Convesso Statico"
+msgid "Create Static Trimesh Body"
+msgstr "Crea Corpo Trimesh Statico"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5921,11 +5922,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Crea Forma Statica Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Errore nella creazione delle forme!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crea una o più forme Convesse"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Impossibile creare la cartella."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Crea una o più forme Convesse"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5978,18 +5998,57 @@ msgid "Create Trimesh Static Body"
msgstr "Crea Corpo Statico Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crea Fratello di Collisione Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crea Fratello(i) di Collisione Convessa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Crea Fratello(i) di Collisione Convessa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vista UV1"
@@ -7178,7 +7237,7 @@ msgstr "Scalatura: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traducendo: "
+msgstr "Spostamento: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -8408,7 +8467,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Non sono disponibili addons VCS."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Errore"
@@ -9577,11 +9636,19 @@ msgid "Export With Debug"
msgstr "Esporta Con Debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Percorso non esistente."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Errore nell'apertura del file package: non è in formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"File di progetto '.zip' non valido, non contiene un file 'project.godot'."
@@ -9590,11 +9657,13 @@ msgid "Please choose an empty folder."
msgstr "Si prega di scegliere una cartella vuota."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "La Cartella contiene già un progetto di Godot."
#: editor/project_manager.cpp
@@ -10294,6 +10363,11 @@ msgid "Suffix"
msgstr "Suffisso"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Espressioni Regolari"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opzioni avanzate"
@@ -10330,7 +10404,8 @@ msgstr ""
"Confronta le opzioni del contatore."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Contatore per Livello"
#: editor/rename_dialog.cpp
@@ -10362,10 +10437,6 @@ msgstr ""
"La cifre mancanti vengono riempite con zeri iniziali."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Espressioni Regolari"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Processo"
@@ -10374,11 +10445,13 @@ msgid "Keep"
msgstr "Mantieni"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase a under_score"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_score a CamelCase"
#: editor/rename_dialog.cpp
@@ -10397,6 +10470,16 @@ msgstr "In Maiuscolo"
msgid "Reset"
msgstr "Reset"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Espressioni Regolari"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caratteri validi:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparent Nodo"
@@ -10861,7 +10944,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome o percorso genitore ereditato non valido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Lo script è valido."
#: editor/script_create_dialog.cpp
@@ -10953,6 +11037,11 @@ msgid "Copy Error"
msgstr "Errore di Copia"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Mem Video"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Salta Punti di rottura"
@@ -11001,10 +11090,6 @@ msgid "Total:"
msgstr "Totale:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem Video"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Percorso Risorsa"
@@ -12707,6 +12792,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Rimpiazzate %d occorrenze."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea Corpo Convesso Statico"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Errore nella creazione delle forme!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index af2cca2ca6..c0298bb075 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -35,8 +35,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
+"PO-Revision-Date: 2020-02-16 15:20+0000\n"
+"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -59,7 +59,7 @@ msgstr "長さが1の文字列(文字)を予期しました。"
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードバイトのバイトは足りません、または無効な形式です。"
+msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -464,7 +464,7 @@ msgstr "トラックが spatial 型ではないため、キーを挿入できま
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "変換トラックキーを追加"
+msgstr "トランスフォーム トラック キーを追加"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
@@ -716,8 +716,8 @@ msgid "Line Number:"
msgstr "行番号:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d 箇所を置換しました。"
+msgid "%d replaced."
+msgstr "%d を置換しました。"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1670,11 +1670,11 @@ msgstr "(エディタ無効、プロパティ無効)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr "(プロパティ無効)"
+msgstr "(プロパティ無効)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
-msgstr "(エディタ無効)"
+msgstr "(エディタ無効)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -2203,7 +2203,7 @@ msgstr "書込むファイルを開けません:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "ファイル形式が不明:"
+msgstr "要求されたファイル形式は不明です:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -3975,6 +3975,11 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " ファイル"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' のデフォルトとして設定"
@@ -3983,10 +3988,6 @@ msgid "Clear Default for '%s'"
msgstr "'%s' のデフォルトをクリア"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ファイル"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "名前を付けてインポート:"
@@ -4291,7 +4292,7 @@ msgstr "BlendSpace2Dのポイントを削除する"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr "BlendSpace2D三角形を削除する"
+msgstr "BlendSpace2Dの三角形を削除する"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -4578,7 +4579,7 @@ msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr "深度"
+msgstr "Depth(深度/奥行)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -5065,7 +5066,7 @@ msgstr "公式"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "テスト中"
+msgstr "テストする"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
@@ -5607,9 +5608,8 @@ msgid "Auto Insert Key"
msgstr "自動キー挿入"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "アニメーションキーが挿入されました。"
+msgstr "アニメーションキーとポーズのオプション"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5827,7 +5827,7 @@ msgstr "右クリックで点を追加"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "グローバルイルミネーションの事前計算"
+msgstr "GIプローブの焼き込み"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -5854,28 +5854,46 @@ msgid "Mesh is empty!"
msgstr "メッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "三角形メッシュ静的ボディを作成"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "静的凸状ボディを生成"
+msgid "Create Static Trimesh Body"
+msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "シーンのルートでは無効です!"
+msgstr "これはシーンのルートでは機能しません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "三角形メッシュ静的シェイプを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "図形の作成に失敗しました!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"シーンのルートに単一の凸型のコリジョンシェイプを作成することはできません。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "単一の凸型コリジョンシェイプを作成できませんでした。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "単一の凸型シェイプを作成する"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"シーンのルートに複数の凸型コリジョンシェイプを作成することはできません。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "凸状シェイプを作成"
+msgid "Couldn't create any collision shapes."
+msgstr "コリジョンシェイプを作成できませんでした。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "複数の凸型シェイプを作成する"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5899,7 +5917,7 @@ msgstr "モデルにはこのレイヤーにUVがありません"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "メッシュインスタンスにメッシュが不足しています!"
+msgstr "MeshInstanceにメッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -5926,18 +5944,68 @@ msgid "Create Trimesh Static Body"
msgstr "三角形メッシュ静的ボディを作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"StaticBodyを作成し、ポリゴンベースのコリジョンシェイプを自動的に割り当てま"
+"す。\n"
+"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "三角形メッシュ兄弟コリジョンを生成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "凸型兄弟関係コリジョンを生成"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"ポリゴンベースのコリジョンシェイプを作成します。\n"
+"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "単一の凸型コリジョンの兄弟を作成"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"単一の凸型コリジョンシェイプを作成します。\n"
+"これは、衝突検出の最速の(ただし精度が最も低い)オプションです。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "複数の凸型コリジョンの兄弟を作成する"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"ポリゴンベースのコリジョンシェイプを作成します。\n"
+"これは、上記の2つのオプションの中間的なパフォーマンスです。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "アウトラインメッシュを生成..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"静的なアウトラインメッシュを作成します。アウトラインメッシュの法線は自動的に"
+"反転します。\n"
+"このプロパティを使用できない場合は、SpatialMaterialのGrowプロパティを代わりに"
+"使用できます。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1を表示"
@@ -6171,11 +6239,11 @@ msgstr "AABBを生成中"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr "軸平行境界ボックスの可視性を生成する"
+msgstr "可視性のAABBを生成"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr "軸平行境界ボックス(AABB)を生成"
+msgstr "AABBを生成"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
@@ -6278,14 +6346,12 @@ msgid "Set Curve Point Position"
msgstr "カーブポイントの位置を設定"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "曲線の位置を設定"
+msgstr "曲線のIn-Controlの位置を指定"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "曲線のOut-ハンドルの位置を指定"
+msgstr "曲線のOut-Controlの位置を指定"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -6554,7 +6620,7 @@ msgstr "リソースを読み込む"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "リソースプリローダー"
+msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -6959,11 +7025,11 @@ msgstr "行を折りたたむ/展開する"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr "すべての行を折りたたむ"
+msgstr "全ての行を折りたたむ"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr "すべての行を展開する"
+msgstr "全ての行を展開する"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
@@ -7068,7 +7134,7 @@ msgstr "ボーンへレスト・ポーズを設定する"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "スケルトン2D"
+msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
@@ -7104,7 +7170,7 @@ msgstr "透視投影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr "変換は中止されました."
+msgstr "トランスフォームは中止されました。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
@@ -7220,7 +7286,7 @@ msgstr "後面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "変換をビューに合わせる"
+msgstr "トランスフォームをビューに合わせる"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
@@ -7228,7 +7294,7 @@ msgstr "回転をビューに合わせる"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "子インスタンスを生成するための親が見つかりません。"
+msgstr "子をインスタンス化するための親が見つかりません。"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
@@ -7248,7 +7314,7 @@ msgstr "ワイヤーフレーム表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr "オーバードローを表示"
+msgstr "オーバードロー表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
@@ -7319,9 +7385,8 @@ msgid "Freelook Speed Modifier"
msgstr "フリールックの速度を調整"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Slow Modifier"
-msgstr "フリールックの速度を調整"
+msgstr "フリールックの減速を調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7341,7 +7406,7 @@ msgstr "Xformダイアログ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr "ノードを底面にスナップさせる"
+msgstr "ノードをフロアにスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -7358,9 +7423,8 @@ msgstr ""
"Alt+右クリック: 奥行きリストの選択"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Use Local Space"
-msgstr "ローカル空間モード (%s)"
+msgstr "ローカル空間を使用"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@@ -7413,15 +7477,15 @@ msgstr "フリールックの切り替え"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr "幾何学変換(変形)"
+msgstr "トランスフォーム"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr "オブジェクトを底面にスナップ"
+msgstr "オブジェクトをフロアにスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "変換のダイアログ..."
+msgstr "トランスフォームのダイアログ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -7514,7 +7578,7 @@ msgstr "縮尺(比):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr "変換タイプ"
+msgstr "トランスフォーム タイプ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
@@ -7850,14 +7914,12 @@ msgid "Checked Item"
msgstr "チェック済みアイテム"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "アイテムを追加"
+msgstr "ラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Checked Radio Item"
-msgstr "チェック済みアイテム"
+msgstr "チェック済みラジオ アイテム"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
@@ -7908,9 +7970,8 @@ msgid "Subtree"
msgstr "サブツリー"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "オプション"
+msgstr "ありますよ,たくさん,オプション"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -8030,7 +8091,7 @@ msgstr "上下反転"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
-msgstr "変換をクリア"
+msgstr "トランスフォームをクリア"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -8158,7 +8219,7 @@ msgstr "新規ポリゴンを生成。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "領域Rect内にポリゴンを保持します。"
+msgstr "領域Rect内のポリゴンを保持します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8207,8 +8268,8 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
-"四角形を編集するためハンドルをドラッグします。編集のため別のタイルをクリック"
-"します。"
+"ハンドルをドラッグして矩形を編集します。\n"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
@@ -8220,7 +8281,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"現在編集中のサブタイルを選択します。\n"
-"別のタイルをクリックして編集します。"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
@@ -8233,10 +8294,10 @@ msgid ""
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"左クリック:ビットをオンに設定します。\n"
+"左クリック:ビットをオンにします。\n"
"右クリック:ビットをオフにします。\n"
"Shift+左クリック:ワイルドカード・ビットを設定します。\n"
-"別のタイルをクリックして編集します。"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8261,8 +8322,8 @@ msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Zインデックスを変更するには、サブタイルを選択します。\n"
-"別のタイルをクリックして編集します。"
+"サブタイルを選択して、zインデックスを変更します。\n"
+"別のタイルをクリックしてそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -8333,14 +8394,12 @@ msgid "Edit Tile Z Index"
msgstr "タイルのZインデックスを編集"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "ポリゴンを凸面にする"
+msgstr "凸面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "ポリゴンを凹面にする"
+msgstr "凹面を作る"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -8362,7 +8421,7 @@ msgstr "タイルセット"
msgid "No VCS addons are available."
msgstr "VCSアドオンは利用できません。"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "エラー"
@@ -8420,20 +8479,19 @@ msgstr "タイプの変更"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
-msgstr "選択されたものを公開する"
+msgstr "選択物をステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
-msgstr "すべてを公開する"
+msgstr "すべてをステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
msgstr "コミットメッセージを追加する"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Changes"
-msgstr "スクリプトの変更を同期"
+msgstr "変更をコミットする"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -8462,19 +8520,19 @@ msgstr "出力を追加"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
-msgstr "スカラー"
+msgstr "スカラー(Scaler)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "ベクター(Vector)"
+msgstr "ベクトル(Vector)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr "ブール"
+msgstr "ブール(Boolean)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr "サンプラー"
+msgstr "サンプラー(Sampler)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -8514,7 +8572,7 @@ msgstr "式の設定"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr "ビジュアルシェーダーノードのサイズを変更する"
+msgstr "VisualShaderノードのサイズを変更"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -8554,9 +8612,8 @@ msgid "Fragment"
msgstr "フラグメント"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "右側面"
+msgstr "ライト"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
@@ -8568,7 +8625,7 @@ msgstr "シェーダーノードの作成"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
-msgstr "カラー関数。"
+msgstr "Color関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
@@ -8628,12 +8685,11 @@ msgstr "SoftLight演算子。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
-msgstr "カラー定数。"
+msgstr "Color定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "トランスフォーム"
+msgstr "Colorのuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -8761,7 +8817,7 @@ msgstr "ネイピア数(2.718282)。自然対数のベースを表します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr "Υ(イプシロン)定数(0.00001)。可能な最小のスカラー数。"
+msgstr "Υ(イプシロン)定数(0.00001)。使用可能な最小のスカラー数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
@@ -8930,7 +8986,6 @@ msgid "Returns the square root of the parameter."
msgstr "パラメータの平方根を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
@@ -8938,22 +8993,21 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
-"SmoothStep関数(scalar(エッジ0)、scalar(エッジ1)、scalar (x))。\n"
+"SmoothStep関数( scalar(edge0), scalar(edge1), scalar(x) )。\n"
"\n"
-"'x' が 'edge0' より小さい場合は0.0を返し、xが 'edge1' より大きい場合は1.0を返"
-"します。それ以外の場合、戻り値はエルミート多項式を使用して0.0と1.0の間で補間"
-"されます。"
+"'x' が 'edge0' より小さい場合は 0.0 を返し、xが 'edge1' より大きい場合は 1.0 "
+"を返します。それ以外の場合、戻り値はエルミート多項式を使用して 0.0 と 1.0 の"
+"間で補間されます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
-"Step関数( scalar(edge)、scalar(x))。\n"
+"Step関数( scalar(edge), scalar(x) )。\n"
"\n"
-"'x' が 'edge' より小さい場合は0.0を返し、それ以外の場合は1.0を返します。"
+"'x' が 'edge' より小さい場合は 0.0 を返し、それ以外の場合は 1.0 を返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -8992,9 +9046,8 @@ msgid "Scalar constant."
msgstr "スカラー定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "スカラUniformを変更"
+msgstr "Scalarのuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -9005,27 +9058,22 @@ msgid "Perform the texture lookup."
msgstr "テクスチャ・ルックアップを実行します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "テクスチャUniformを変更"
+msgstr "キュービックテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "テクスチャUniformを変更"
+msgstr "2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "テクスチャUniformを変更"
+msgstr "triplanarの2Dテクスチャuniformルックアップ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "トランスフォームのダイアログ..."
+msgstr "トランスフォーム関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -9035,7 +9083,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(GLES3のみ)ベクトルのペアの外積を計算します。\n"
+"ベクトルのペアの外積を計算します。\n"
"\n"
"OuterProductは、最初のパラメータ 'c' を列ベクトル(1列の行列)として、2番目のパ"
"ラメータ 'r' を行ベクトル(1行の行列)として処理し、線形代数行列乗算 'c * r' を"
@@ -9044,41 +9092,39 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr "4つのベクトルから変換を作成します。"
+msgstr "4つのベクトルからトランスフォームを作成します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr "変換を4つのベクトルに分解します。"
+msgstr "トランスフォームを4つのベクトルに分解します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr "変換の行列式を計算します。"
+msgstr "トランスフォームの行列式を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr "変換の逆行列を計算します。"
+msgstr "トランスフォームの逆行列を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr "変換の転置を計算します。"
+msgstr "トランスフォームの転置を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr "変換で変換を乗算します。"
+msgstr "トランスフォームでトランスフォームを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr "変換でベクトルを乗算します。"
+msgstr "トランスフォームでベクトルを乗算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "トランスフォームは中止されました."
+msgstr "トランスフォーム定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "トランスフォームは中止されました."
+msgstr "トランスフォーム用uniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
@@ -9109,7 +9155,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "2つのベクトルの内積を計算します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -9117,9 +9162,9 @@ msgid ""
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"参照ベクトルと同じ方向を指すベクトルを返します。 この関数には3つのベクトルパ"
-"ラメータがあります。Nは配向するベクトル、Iは入射ベクトル、Nrefは参照ベクトル"
-"です。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返"
-"されます。"
+"ラメータがあります。Nは方向ベクトル、Iは入射ベクトル、Nrefは参照ベクトルで"
+"す。 IとNrefの内積が0より小さい場合、戻り値はNです。それ以外の場合、-Nが返さ"
+"れます。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -9229,9 +9274,8 @@ msgid "Vector constant."
msgstr "ベクトル定数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector uniform."
-msgstr "uniform への割り当て。"
+msgstr "ベクトルuniform。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9252,7 +9296,6 @@ msgstr ""
"返します。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
@@ -9319,7 +9362,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "ビジュアルシェーダー"
+msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
@@ -9484,7 +9527,7 @@ msgstr "テキスト"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr "コンパイル"
+msgstr "コンパイル済み"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
@@ -9535,13 +9578,19 @@ msgid "Export With Debug"
msgstr "デバッグ付きエクスポート"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "存在しないパスです。"
+msgid "The path specified doesn't exist."
+msgstr "指定されたパスは存在しません。"
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+"パッケージ ファイルを開くときにエラーが発生しました (ZIP形式ではありません)。"
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい"
+"無効な\".zip\"プロジェクトファイルです。\"project.godot\"ファイルが含まれてい"
"ません。"
#: editor/project_manager.cpp
@@ -9549,12 +9598,12 @@ msgid "Please choose an empty folder."
msgstr "空のフォルダーを選択してください。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "'project.godot' もしくは '.zip' ファイルを選択してください."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "\"project.godot\"または\".zip\"ファイルを選択してください。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。"
+msgid "This directory already contains a Godot project."
+msgstr "このディレクトリにはすでにGodotプロジェクトが含まれています。"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10040,9 +10089,8 @@ msgid "Settings saved OK."
msgstr "設定の保存に成功しました."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Moved Input Action Event"
-msgstr "入力アクションイベントを追加"
+msgstr "入力アクションイベントを移動"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10249,6 +10297,10 @@ msgid "Suffix"
msgstr "サフィックス"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "正規表現を使用する"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "高度なオプション"
@@ -10285,8 +10337,8 @@ msgstr ""
"カウンタオプションを比較します。"
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr "レベルごとのカウンタ"
+msgid "Per-level Counter"
+msgstr "レベルごとのカウンター"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10317,10 +10369,6 @@ msgstr ""
"欠落した数字は、先頭にゼロが埋め込まれます。"
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正規表現"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "ポストプロセス"
@@ -10329,12 +10377,12 @@ msgid "Keep"
msgstr "保持"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "キャメルケースをアンダースコアに"
+msgid "PascalCase to snake_case"
+msgstr "PascalCaseからsnake_caseへ"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "アンダースコアをキャメルケースに"
+msgid "snake_case to PascalCase"
+msgstr "snake_caseをPascalCaseへ"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10352,6 +10400,14 @@ msgstr "大文字に"
msgid "Reset"
msgstr "リセット"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "正規表現エラー"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "文字 %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "親ノードを変更"
@@ -10362,7 +10418,7 @@ msgstr "親を変更(新しい親を選択):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "グローバル変換を保持"
+msgstr "グローバル トランスフォームを保持"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -10490,13 +10546,12 @@ msgstr ""
"に戻ります。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
-"\"editable_instance\" を無効にすると、ノードのすべてのプロパティがデフォルト"
-"に戻ります。"
+"『プレースホルダとしてロード』を有効にすると『編集可能な子』は無効にされ、こ"
+"のノードにあるすべてのプロパティはデフォルト値に戻されます。"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10576,7 +10631,7 @@ msgstr "編集可能な子"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr "プレースホルダーとしてロード"
+msgstr "プレースホルダとしてロード"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -10711,7 +10766,7 @@ msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"子を選択できません.\n"
+"子を選択できません。\n"
"クリックして選択可能にしてください。"
#: editor/scene_tree_editor.cpp
@@ -10804,19 +10859,19 @@ msgstr "スクリプトを開く"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr "ファイルは存在します。再利用されます。"
+msgstr "ファイルが既に存在します。そちらを再利用します。"
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
-msgstr "クラス名が無効です。"
+msgstr "無効なクラス名。"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "継承された親の名前またはパスが無効です。"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "スクリプトは有効です。"
+msgid "Script path/name is valid."
+msgstr "スクリプトのパス/名前は有効です。"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10907,6 +10962,10 @@ msgid "Copy Error"
msgstr "エラーをコピー"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "ビデオRAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "ブレークポイントをスキップする"
@@ -10955,10 +11014,6 @@ msgid "Total:"
msgstr "合計:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ビデオメモリー"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リソースのパス(ResourcePath)"
@@ -11036,12 +11091,11 @@ msgstr "カメラのFOVを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "カメラのサイズを変更"
+msgstr "カメラサイズを変更"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "パーティクルの軸平行境界ボックスを変更"
+msgstr "NotifierのAABBを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -11057,7 +11111,7 @@ msgstr "球形の半径を変更"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "ボックスシェイプ範囲の変更"
+msgstr "ボックスシェイプの範囲を変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
@@ -11065,7 +11119,7 @@ msgstr "カプセルシェイプの半径を変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "カプセル形状の高さを変更する"
+msgstr "カプセルシェイプの高さを変更"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
@@ -11232,14 +11286,12 @@ msgid "Grid Map"
msgstr "グリッドマップ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Snap View"
-msgstr "上面図"
+msgstr "スナップビュー"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "無効"
+msgstr "クリップ無効"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
@@ -11290,18 +11342,16 @@ msgid "Cursor Clear Rotation"
msgstr "カーソル回転をクリア"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "選択対象を消去"
+msgstr "選択項目の貼り付け"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "選択をクリア"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "すべて選択"
+msgstr "選択部の塗り潰し"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11312,9 +11362,8 @@ msgid "Pick Distance:"
msgstr "距離を取得:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "フィルタメッシュ"
+msgstr "メッシュを絞り込む"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
@@ -11364,7 +11413,7 @@ msgstr "移動可能な領域を作成中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr "パーティションを作成しています..."
+msgstr "分割中..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
@@ -11441,7 +11490,7 @@ msgstr "引数名の変更"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr "変数のデフォルト値を設定する"
+msgstr "変数のデフォルト値を設定"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
@@ -11576,15 +11625,13 @@ msgid "Add Node(s) From Tree"
msgstr "ツリーからノードを追加"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"スクリプト '%s' はこのシーンで使われていないため、ノードを落とすことができま"
+"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できま"
"せん。\n"
-"'shift' キーを押しながらドロップすることでシグネチャをコピーすることができま"
-"す。"
+"「Shift」を押しながらドロップすると、署名がコピーされます。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -11647,18 +11694,16 @@ msgid "Paste VisualScript Nodes"
msgstr "VisualScriptノードを貼り付け"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
-msgstr "ファンクションノードをコピーできません。"
+msgstr "関数ノードで関数を作成できません。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "複数の関数を持つノードから、ノードの関数を作ることができません。"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select at least one node with sequence port."
-msgstr "シーケンスポートでは最低でも一つのノードを選択してください。"
+msgstr "シーケンス ポートを持つノードを少なくとも 1 つ選択します。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
@@ -11709,9 +11754,8 @@ msgid "Add Function..."
msgstr "関数を追加…"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "関数:"
+msgstr "関数名"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -11771,7 +11815,7 @@ msgstr "パスがノードに達しません!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "ノード%sの不正なインデックスのプロパティ名'%s' ."
+msgstr "ノード%sのインデックスのプロパティ名'%s'は無効です。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11961,7 +12005,7 @@ msgstr "無効なエクスポート テンプレート:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
-msgstr "カスタムHTMLシェルを読み取ることができませんでした:"
+msgstr "カスタムHTMLシェルを読み込めませんでした:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
@@ -12001,37 +12045,39 @@ msgstr "Storeロゴの画像サイズが無効です(縦横50x50でないとい�
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr "無効な44X44四角ロゴイメージ(縦横44x44でないといけません)。"
+msgstr "44X44の正方形ロゴの画像サイズが無効です(縦横44x44でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr "無効な71x71四角ロゴイメージ(縦横71x71でないといけません)。"
+msgstr "71x71の正方形ロゴの画像サイズが無効です(縦横71x71でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr "無効な150X150四角ロゴイメージ(縦横150x150でないといけません)。"
+msgstr ""
+"150X150の正方形ロゴの画像サイズが無効です(縦横150x150でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr "無効な310X310四角ロゴイメージ(縦横310x310でないといけません)。"
+msgstr ""
+"310X310の正方形ロゴの画像サイズが無効です(縦横310x310でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "無効な310X150ワイドロゴイメージ(縦横310x150でないといけません)。"
+msgstr ""
+"310X150のワイドロゴの画像サイズが無効です(縦横310x150でないといけません)。"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
-"無効なスプラッシュスクリーンイメージ(縦横620x300でないといけません)。"
+"スプラッシュスクリーンの画像サイズが無効です(縦横620x300でないといけません)。"
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには "
-"'Frames' プロパティに設定する必要があります。"
+"AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ"
+"ソースを作成または設定する必要があります。"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12059,10 +12105,9 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた"
-"めにのみ機能します。2Dの形状(シェイプ)を付与するためには Area2D、"
-"StaticBody2D、RigidBody2D、KinematicBody2D などの子オブジェクトとして利用して"
-"ください。"
+"CollisionPolygon2Dは、CollisionObject2D派生ノードにコリジョンシェイプを提供す"
+"るためにのみ機能します。シェイプを追加する場合は、Area2D、StaticBody2D、"
+"RigidBody2D、KinematicBody2Dなどの子として使用してください。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
@@ -12074,9 +12119,9 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D は、CollisionObject2D派生ノードに衝突シェイプを提供する場合"
-"にのみ機能します。Area2D、staticBody2D、RigidBody2D、KinematicBody2Dなどの子"
-"として使用してください。"
+"CollisionShape2Dは、CollisionObject2D派生ノードにコリジョンシェイプを提供する"
+"場合にのみ機能します。シェイプを追加する場合は、Area2D、staticBody2D、"
+"RigidBody2D、KinematicBody2Dなどの子として使用してください。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12095,11 +12140,11 @@ msgstr ""
"CanvasItemMaterialを使用する必要があります。"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
+msgstr ""
+"光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12234,7 +12279,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchorはARVROriginを親に持つ必要があります。"
+msgstr "ARVRAnchorはARVROriginノードを親に持つ必要があります。"
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12246,7 +12291,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROriginはARVRCamera子ノードが必要です。"
+msgstr "ARVROriginは子ノードにARVRCameraが必要です。"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12289,9 +12334,9 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygonは、CollisionObject派生ノードに衝突シェイプを提供する場合にの"
-"み機能します。Area、StaticBody、RigidBody、KinematicBodyなどの子として使用し"
-"てください。"
+"CollisionPolygonは、CollisionObject派生ノードにコリジョンシェイプを提供する場"
+"合にのみ機能します。シェイプを追加する場合は、Area、StaticBody、RigidBody、"
+"KinematicBodyなどの子として使用してください。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
@@ -12303,9 +12348,9 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShapeは、CollisionObject派生ノードに衝突シェイプを提供する場合にのみ"
-"機能します。Area、StaticBody、RigidBody、KinematicBodyなどの子として使用して"
-"ください。"
+"CollisionShapeは、CollisionObject派生ノードにコリジョンシェイプを提供する場合"
+"にのみ機能します。シェイプを追加する場合は、Area、StaticBody、RigidBody、"
+"KinematicBodyなどの子として使用してください。"
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12393,13 +12438,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。"
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"PathFollow ROTATION_ORIENTEDでは、親パスのCurveリソースで \"Up Vector\"を有効"
-"にする必要があります。"
+"PathFollowのROTATION_ORIENTEDでは、親のPathのCurveリソースで\"Up Vector\"を有"
+"効にする必要があります。"
#: scene/3d/physics_body.cpp
msgid ""
@@ -12412,13 +12456,12 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
-"す。"
+"\"Remote Path\"プロパティは、有効なSpatialまたはSpatialから派生したノードを指"
+"す必要があります。"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -12526,9 +12569,8 @@ msgstr ""
"右マウスボタン: プリセットの除去"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Pick a color from the editor window."
-msgstr "スクリーンから色を選択してください。"
+msgstr "エディタウィンドウから色を選択。"
#: scene/gui/color_picker.cpp
msgid "HSV"
@@ -12589,15 +12631,14 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainerは単一の子コントロールで動作するように意図されています。コンテ"
-"ナ(VBox, HBoxなど)を子として使用するか、コントロールを使用してカスタム最小サ"
-"イズを手動で設定してください。"
+"ScrollContainer は子コントロールひとつのみで動作するようになっています。\n"
+"コンテナ (VBox, HBoxなど) を子とするか、コントロールをカスタム最小サイズを手"
+"動設定して使用してください。"
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12608,21 +12649,20 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"プロジェクト設定で指定されている既定の環境 (レンダリング -> 環境 -> 既定の環"
-"境) を読み込めませんでした。"
+"プロジェクト設定で指定されている既定の環境 (Rendering -> Environment -> "
+"Default Environment) を読み込めませんでした。"
#: scene/main/viewport.cpp
-#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画"
-"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ"
-"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい"
-"くつかのノードに割り当てます。"
+"このビューポートはレンダー ターゲットとして設定されていません。コンテンツを画"
+"面に直接表示する場合は、サイズを取得できるようにコントロールの子にします。そ"
+"れ以外の場合は、RenderTarget にして、その内部テクスチャを表示するノードに割り"
+"当てます。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12645,14 +12685,22 @@ msgid "Assignment to uniform."
msgstr "uniform への割り当て。"
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr "Varyingは頂点関数にのみ割り当てることができます。"
+msgstr "Varying変数は頂点関数にのみ割り当てることができます。"
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d 箇所を置換しました。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "静的凸状ボディを生成"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "図形の作成に失敗しました!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 4808e9177b..3c9ab6c79e 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -717,8 +717,9 @@ msgid "Line Number:"
msgstr "ხაზის ნომერი:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "შეცვლილია %d დამთხვევები."
+#, fuzzy
+msgid "%d replaced."
+msgstr "ჩანაცვლება"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3949,15 +3950,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5846,11 +5847,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "ახალი %s შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "ახალი %s შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5919,19 +5937,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8369,7 +8425,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9483,11 +9539,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10151,6 +10213,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10185,7 +10251,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10216,10 +10282,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10228,11 +10290,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10252,6 +10314,14 @@ msgstr ""
msgid "Reset"
msgstr "ზუმის საწყისზე დაყენება"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10804,6 +10874,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "შექმნა"
@@ -10853,10 +10927,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12408,6 +12478,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "შეცვლილია %d დამთხვევები."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "აღწერა:"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index ae7e1edf52..fc23015cf8 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -11,7 +11,7 @@
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# 송태섭 <xotjq237@gmail.com>, 2018, 2019, 2020.
# JY <yimjisoo@mailfence.com>, 2018.
-# Ch. <ccwpc@hanmail.net>, 2018.
+# Ch. <ccwpc@hanmail.net>, 2018, 2020.
# moolow <copyhyeon@gmail.com>, 2019.
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
@@ -19,8 +19,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:09+0000\n"
-"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
+"PO-Revision-Date: 2020-02-02 08:52+0000\n"
+"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -33,41 +33,42 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() 메서드의 인수 유형이 잘못됐어요. TYPE_* 상수를 사용하세요."
+msgstr ""
+"convert() 메서드의 인수 유형이 올바르지 않습니다. TYPE_* 상수를 사용하세요."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "길이가 1인 문자열 (문자)이 필요해요."
+msgstr "길이가 1인 문자열(단일 문자)이 필요합니다."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "디코딩할 바이트가 모자라거나 잘못된 형식이에요."
+msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "표현식에서 입력 %i이(가) 잘못됐어요 (전달되지 않음)"
+msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않습니다"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "인스턴스가 비어있어서 Self를 사용할 수 없어요 (전달되지 않음)"
+msgstr "인스턴스가 null (전달되지 않음) 이므로 self 를 사용할 수 없습니다"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "연산자 %s와(과) %s, %s의 연산 대상이 잘못됐어요."
+msgstr "연산자 %s, %s, %s의 피연산자가 올바르지 않습니다."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "기본 유형이 %s인 %s 유형의 인덱스가 잘못됐어요"
+msgstr "자료형 %s 의 인덱스가 기본형 %s 기준으로 올바르지 않습니다"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "기본 유형이 %s인 '%s' 인덱스의 이름이 잘못됐어요"
+msgstr "인덱스 이름 '%s' 이 기본형 %s 기준으로 올바르지 않습니다"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "이 인수로는 '%s'을(를) 구성할 수 없어요"
+msgstr "'%s' 를 생성하기 위한 인수가 올바르지 않습니다"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -123,31 +124,31 @@ msgstr "값:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "여기에 키를 삽입하기"
+msgstr "여기에 키 삽입"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "선택한 키를 복제하기"
+msgstr "선택한 키 복제"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "선택한 키를 삭제하기"
+msgstr "선택한 키 삭제"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "베지어 점 추가하기"
+msgstr "베지어 점 추가"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "베지어 점 이동하기"
+msgstr "베지어 점 이동"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "애니메이션 키 복제하기"
+msgstr "애니메이션 키 복제"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "애니메이션 키 삭제하기"
+msgstr "애니메이션 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -196,7 +197,7 @@ msgstr "애니메이션 길이 바꾸기"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "애니메이션 루프 변경하기"
+msgstr "애니메이션 루프 변경"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -232,11 +233,11 @@ msgstr "애니메이션 길이 (초)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "트랙 추가하기"
+msgstr "트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "애니메이션 반복하기"
+msgstr "애니메이션 반복"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -257,11 +258,11 @@ msgstr "트랙 경로 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "이 트랙을 켜거나 꺼요."
+msgstr "이 트랙을 켬/꺼짐 여부를 전환합니다."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "업데이트 모드 (이 속성을 설정하는 방법)"
+msgstr "업데이트 모드 (이 속성이 설정되는 방법)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -269,11 +270,11 @@ msgstr "보간 모드"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "루프 마무리 모드 (시작 루프와 끝을 보간)"
+msgstr "루프 래핑 모드 (시작 루프와 끝을 보간)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "이 트랙을 삭제할게요."
+msgstr "이 트랙을 삭제합니다."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -314,24 +315,24 @@ msgstr "입방형"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "루프 보간 고정하기"
+msgstr "루프 보간 고정"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "루프 보간 마무리하기"
+msgstr "루프 보간 래핑"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "키 삽입하기"
+msgstr "키 삽입"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "키 복제하기"
+msgstr "키 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "키 삭제하기"
+msgstr "키 삭제"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -347,7 +348,7 @@ msgstr "애니메이션 루프 모드 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "애니메이션 트랙 삭제하기"
+msgstr "애니메이션 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -371,25 +372,25 @@ msgstr "만들기"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr "애니메이션 삽입하기"
+msgstr "애니메이션 삽입"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
-"AnimationPlayer는 자신에게 애니메이션을 줄 수 없어요. 다른 AnimationPlayer만 "
-"애니메이션을 줄 수 있죠."
+"AnimationPlayer는 자신이 아닌 다른 플레이어에만 애니메이션을 부여할 수 있습니"
+"다."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "애니메이션 만들기 & 삽입하기"
+msgstr "애니메이션 만들기 & 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "애니메이션 트랙 & 키 삽입하기"
+msgstr "애니메이션 트랙 & 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "애니메이션 키 삽입하기"
+msgstr "애니메이션 키 삽입"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -397,11 +398,11 @@ msgstr "애니메이션 단계 바꾸기"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr "트랙 다시 정렬하기"
+msgstr "트랙 다시 정렬"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "변형 트랙은 오직 Spatial 기반 노드에만 적용돼요."
+msgstr "변형 트랙은 오직 Spatial 기반 노드에만 해당됩니다."
#: editor/animation_track_editor.cpp
msgid ""
@@ -410,20 +411,20 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"오디오 트랙은 오직 다음 유형의 노드만 가리켜요:\n"
+"오디오 트랙은 다음 형식의 노드만 가리킬 수 있습니다.\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "애니메이션 트랙은 오직 AnimationPlayer 노드만 가리킬 수 있어요."
+msgstr "애니메이션 트랙은 오직 AnimationPlayer 노드만 가리킬 수 있습니다."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
-"AnimationPlayer는 자신에게 애니메이션을 줄 수 없어요. 다른 AnimationPlayer만 "
-"애니메이션을 줄 수 있죠."
+"애니메이션 플레이어는 자신이 아닌 다른 플레이어에만 애니메이션을 부여할 수 있"
+"습니다."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -431,35 +432,35 @@ msgstr "루트 없이 새 트랙을 추가할 수 없음"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "베지어에 잘못된 트랙 (적당한 하위 속성이 없음)"
+msgstr "베지어에 알맞지 않은 트랙 (적당한 하위 속성이 없음)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr "베지어 트랙 추가하기"
+msgstr "베지어 트랙 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "트랙 경로가 잘못됐어요. 키를 추가할 수 없어요."
+msgstr "트랙 경로가 올바르지 않아 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "트랙이 Spatial 유형이 아니에요. 키를 삽입할 수 없어요"
+msgstr "트랙이 Spatial 형식이 아니어서 키를 추가할 수 없습니다"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "변형 트랙 키 추가하기"
+msgstr "변형 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "트랙 키 추가하기"
+msgstr "트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "트랙 경로가 잘못됐어요. 메서드 키를 추가할 수 없어요."
+msgstr "트랙 경로가 올바르지 않아 메서드 키를 추가할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "메서드 트랙 키 추가하기"
+msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -467,7 +468,7 @@ msgstr "객체에 메서드가 없음: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "애니메이션 키 이동하기"
+msgstr "애니메이션 키 이동"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -479,12 +480,13 @@ msgstr "트랙 붙여 넣기"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "애니메이션 키 크기 조절하기"
+msgstr "애니메이션 키 크기 조절"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr "이 설정은 단일 트랙에만 해당되어서, 베지어 편집에 작동하지 않아요."
+msgstr ""
+"이 설정은 단일 트랙에만 적용 가능하므로 베지어 편집에 사용할 수 없습니다."
#: editor/animation_track_editor.cpp
msgid ""
@@ -498,13 +500,13 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"이 애니메이션은 가져온 씬에 속해 있어요. 가져온 트랙의 변경 사항은 저장되지 "
-"않아요.\n"
+"이 애니메이션은 가져온 씬에 속해 있습니다. 가져온 트랙의 변경 사항은 저장되"
+"지 않습니다.\n"
"\n"
"저장 기능을 켜려면 맞춤 트랙을 추가하고, 씬의 가져오기 설정으로 가서\n"
"\"Animation > Storage\" 설정을 \"Files\"로, \"Animation > Keep Custom Tracks"
-"\" 설정을 켠 뒤, 다시 가져오세요.\n"
-"아니면 가져오기 프리셋으로 애니메이션을 별도의 파일로 가져올 수도 있어요."
+"\" 설정을 켠 뒤, 다시 가져오십시오.\n"
+"아니면 가져오기 프리셋으로 애니메이션을 별도의 파일로 가져올 수도 있습니다."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
@@ -516,11 +518,11 @@ msgstr "애니메이션을 만들고 편집하려면 AnimationPlayer노드를 �
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "오직 트리에서 선택한 노드만 트랙에 표시돼요."
+msgstr "트리에서 선택한 노드만 트랙에 표시됩니다."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr "노드 별로 트랙을 묶어서 보거나, 묶지 않고 나열해서 볼 수 있어요."
+msgstr "노드 별로 트랙을 묶어서 보거나, 묶지 않고 나열해서 볼 수 있습니다."
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -546,7 +548,7 @@ msgstr "초당 프레임"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "편집하기"
+msgstr "편집"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
@@ -554,43 +556,43 @@ msgstr "애니메이션 속성."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr "트랙 복사하기"
+msgstr "트랙 복사"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "선택 항목 규모 조절하기"
+msgstr "선택 항목 배율 조절"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "커서 위치에서 규모 조절하기"
+msgstr "커서 위치에서 배율 조절"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "선택 항목 복제하기"
+msgstr "선택 항목 복제"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "선택된 트랙에 복제하기"
+msgstr "선택된 트랙에 복제"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
-msgstr "선택 항목 삭제하기"
+msgstr "선택 항목 삭제"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "다음 단계로 이동하기"
+msgstr "다음 단계로 이동"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "이전 단계로 이동하기"
+msgstr "이전 단계로 이동"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "애니메이션 최적화하기"
+msgstr "애니메이션 최적화"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "애니메이션 정리하기"
+msgstr "애니메이션 정리"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -598,19 +600,19 @@ msgstr "애니메이션을 줄 노드를 선택하세요:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr "베지어 곡선 사용하기"
+msgstr "베지어 곡선 사용"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "애니메이션. 최적화"
+msgstr "애니메이션 최적화"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "최대. 선형 오류:"
+msgstr "최대 선형 오류:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "최대. 각도 오류:"
+msgstr "최대 각도 오류:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
@@ -618,35 +620,35 @@ msgstr "최적화 가능한 최대 각도:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "최적화하기"
+msgstr "최적화"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "잘못된 키 삭제하기"
+msgstr "잘못된 키 삭제"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "해결되지 않고 빈 트랙 삭제하기"
+msgstr "해결되지 않고 빈 트랙 삭제"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr "모든 애니메이션 정리하기"
+msgstr "모든 애니메이션 정리"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "애니메이션 정리하기 (되돌릴 수 없어요!)"
+msgstr "애니메이션 정리 (되돌릴 수 없습니다!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr "정리하기"
+msgstr "정리"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "규모 비율:"
+msgstr "배율값:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr "복사할 트랙을 선택하기"
+msgstr "복사할 트랙 선택"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -655,15 +657,15 @@ msgstr "복사할 트랙을 선택하기"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "복사하기"
+msgstr "복사"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
-msgstr "모두 선택하기/선택하지 않기"
+msgstr "모두 선택/해제"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "오디오 트랙 클립 추가하기"
+msgstr "오디오 트랙 클립 추가"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -687,23 +689,24 @@ msgstr "배열 값 바꾸기"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "행으로 이동하기"
+msgstr "행으로 이동"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "행 번호:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d개의 단어를 교체했어요."
+#, fuzzy
+msgid "%d replaced."
+msgstr "바꾸기..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "%d개가 일치해요."
+msgstr "%d개 일치."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr "%d개가 일치해요."
+msgstr "%d개 일치."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -711,19 +714,19 @@ msgstr "대소문자 구분"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "전체 단어"
+msgstr "단어 단위로"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "교체하기"
+msgstr "바꾸기"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "모두 교체하기"
+msgstr "모두 바꾸기"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "선택 항목만"
+msgstr "선택 영역만"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -738,17 +741,17 @@ msgstr "스크립트 패널 토글"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "확대하기"
+msgstr "확대"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "축소하기"
+msgstr "축소"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "확대 비율 원래대로"
+msgstr "확대/축소 다시 설정"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -760,23 +763,23 @@ msgstr "행 및 열 번호."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "대상 노드에서 메서드를 지정해야 해요."
+msgstr "대상 노드에 있는 메서드는 반드시 지정해야 합니다."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"대상 메서드를 찾을 수 없어요. 올바른 메서드를 지정하거나 대상 노드에 스크립트"
-"를 붙여보세요."
+"대상 메서드를 찾을 수 없습니다. 올바른 메서드를 지정하거나 대상 노드에 스크립"
+"트를 붙여보세요."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr "이 노드에 연결됨:"
+msgstr "이 노드에 연결:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr "이 스크립트에 연결됨:"
+msgstr "이 스크립트에 연결:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
@@ -784,13 +787,13 @@ msgstr "이 시그널에서:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "씬이 어떤 스크립트도 갖고 있지 않아요."
+msgstr "씬에 스크립트가 없습니다."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "추가하기"
+msgstr "추가"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -801,11 +804,11 @@ msgstr "추가하기"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "별도의 호출 인수 추가하기:"
+msgstr "별도의 호출 인수 추가:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -827,7 +830,8 @@ msgstr "지연"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"시그널을 지연하면, 시그널은 큐에 저장되기 때문에 대기 시간에만 방출해요."
+"시그널을 지연합니다. 지연된 시그널은 큐에 보관되었다가 대기 상태가 되면 발생"
+"됩니다."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -835,7 +839,7 @@ msgstr "1회"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr "처음 방출하면 시그널 연결을 풀어버려요."
+msgstr "시그널이 처음 발생된 이후 시그널의 연결을 끊습니다."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
@@ -866,32 +870,32 @@ msgstr "시그널:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "'%s'을(를) '%s'에 연결하기"
+msgstr "'%s'을(를) '%s'에 연결"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%s'을(를) '%s'에서 연결 풀기"
+msgstr "'%s'을(를) '%s'에서 연결 끊기"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "모두 시그널에서 연결 풀기: '%s'"
+msgstr "모두 시그널에서 연결 끊기: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "연결하기..."
+msgstr "연결..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "연결 풀기"
+msgstr "연결 끊기"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr "시그널을 메서드에 연결하기"
+msgstr "시그널을 메서드에 연결"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
-msgstr "연결 편집하기:"
+msgstr "연결 변경:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -899,7 +903,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 삭제할까요?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "시그널(Signal)"
+msgstr "시그널"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -907,19 +911,19 @@ msgstr "이 시그널의 모든 연결을 삭제할까요?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr "모두 연결 풀기"
+msgstr "연결 모두 끊기"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "편집하기..."
+msgstr "편집..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr "메서드로 이동하기"
+msgstr "메서드로 이동"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "%s(으)로 유형 바꾸기"
+msgstr "%s 유형 바꾸기"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -942,7 +946,7 @@ msgstr "최근 기록:"
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr "검색하기:"
+msgstr "검색:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -960,7 +964,7 @@ msgstr "설명:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "교체할 대상 찾기:"
+msgstr "바꿀 대상 찾기:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
@@ -971,16 +975,16 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"씬 '%s'을(를) 편집하고 있어요.\n"
-"다시 불러와야 변경 사항이 적용돼요."
+"씬 '%s'이(가) 현재 편집중입니다.\n"
+"변경 사항은 다시 로드된 뒤에 반영됩니다."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"리소스 '%s'을(를) 사용하고 있어요.\n"
-"다시 불러와야 변경 사항이 적용돼요."
+"리소스 '%s'이(가) 현재 사용중입니다.\n"
+"변경 사항은 다시 로드된 뒤에 반영됩니다."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -994,7 +998,7 @@ msgstr "리소스"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr "Path(경로)"
+msgstr "경로"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -1010,7 +1014,7 @@ msgstr "종속 관계 편집기"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "대체 리소스 검색하기:"
+msgstr "대체 리소스 검색:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1028,7 +1032,7 @@ msgstr "소유자:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없어요)"
+msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없습니다)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1036,8 +1040,8 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"삭제하려는 파일은 작업을 위해 다른 리소스에서 필요한 파일이에요.\n"
-"무시하고 삭제할 건가요? (되돌릴 수 없어요)"
+"삭제하려는 파일은 다른 리소스가 동작하기 위해 필요한 파일입니다.\n"
+"무시하고 삭제할까요? (되돌릴 수 없습니다)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1045,7 +1049,7 @@ msgstr "삭제할 수 없음:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "불러오는 중 오류:"
+msgstr "불러오기 오류:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
@@ -1057,7 +1061,7 @@ msgstr "무시하고 열기"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr "어떤 작업을 할 건가요?"
+msgstr "어떤 작업을 하시겠습니까?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1065,11 +1069,11 @@ msgstr "종속 관계 고치기"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "불러오는 중 오류!"
+msgstr "불러오기 오류!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "%d개의 항목을 영구적으로 삭제할까요? (되돌릴 수 없어요!)"
+msgstr "%d개의 항목을 영구적으로 삭제할까요? (되돌릴 수 없습니다!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1085,7 +1089,7 @@ msgstr "미사용 리소스 탐색기"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1097,15 +1101,15 @@ msgstr "명확한 소유 관계가 없는 리소스:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr "디렉토리 키 변경하기"
+msgstr "딕셔너리 키 변경"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "디렉토리 값 변경하기"
+msgstr "딕셔너리 값 변경"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Godot 커뮤니티의 감사의 말씀!"
+msgstr "Godot 커뮤니티에서 감사드립니다!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1192,7 +1196,7 @@ msgstr "라이선스"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아니에요."
+msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아닙니다."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
@@ -1212,7 +1216,7 @@ msgstr "외 %d 개의 파일."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr "패키지를 성공적으로 설치했어요!"
+msgstr "패키지를 성공적으로 설치했습니다!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1225,7 +1229,7 @@ msgstr "패키지 내용:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr "설치하기"
+msgstr "설치"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
@@ -1237,7 +1241,7 @@ msgstr "스피커"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "효과 추가하기"
+msgstr "효과 추가"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
@@ -1261,23 +1265,23 @@ msgstr "오디오 버스 바이패스 효과 토글"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "오디오 버스 전송 선택하기"
+msgstr "오디오 버스 전송 선택"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "오디오 버스 효과 추가하기"
+msgstr "오디오 버스 효과 추가"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "버스 효과 이동하기"
+msgstr "버스 효과 이동"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "버스 효과 삭제하기"
+msgstr "버스 효과 삭제"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr "드래그 & 드롭으로 다시 정렬해요."
+msgstr "드래그 & 드롭으로 다시 정렬합니다."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1298,47 +1302,47 @@ msgstr "버스 설정"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "복제하기"
+msgstr "복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr "볼륨 리셋"
+msgstr "볼륨 초기화"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "효과 삭제하기"
+msgstr "효과 삭제"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr "오디오(Audio)"
+msgstr "오디오"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "오디오 버스 추가하기"
+msgstr "오디오 버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "마스터 버스는 삭제할 수 없어요!"
+msgstr "마스터 버스는 삭제할 수 없습니다!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "오디오 버스 삭제하기"
+msgstr "오디오 버스 삭제"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "오디오 버스 복제하기"
+msgstr "오디오 버스 복제"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "버스 볼륨 리셋하기"
+msgstr "버스 볼륨 초기화"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "오디오 버스 이동하기"
+msgstr "오디오 버스 이동"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "오디오 버스 레이아웃을 다른 이름으로 저장하기..."
+msgstr "오디오 버스 레이아웃을 다른 이름으로 저장..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1350,7 +1354,7 @@ msgstr "오디오 버스 레이아웃 열기"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr "'%s' 파일이 없어요."
+msgstr "'%s' 파일이 없습니다."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1358,7 +1362,7 @@ msgstr "레이아웃"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "잘못된 파일. 오디오 버스 레이아웃이 아니에요."
+msgstr "잘못된 파일. 오디오 버스 레이아웃이 아닙니다."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
@@ -1366,11 +1370,11 @@ msgstr "파일 저장 중 오류: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "버스 추가하기"
+msgstr "버스 추가"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr "이 레이아웃에 새 오디오 버스를 추가해요."
+msgstr "이 레이아웃에 새 오디오 버스를 추가합니다."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1380,15 +1384,15 @@ msgstr "불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "존재하는 버스 레이아웃을 불러와요."
+msgstr "기존에 있던 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr "다른 이름으로 저장하기"
+msgstr "다른 이름으로 저장"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "이 버스 레이아웃을 파일로 저장해요..."
+msgstr "이 버스 레이아웃을 파일로 저장합니다."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1396,15 +1400,15 @@ msgstr "기본값 불러오기"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "기본 버스 레이아웃을 불러와요."
+msgstr "기본 버스 레이아웃을 불러옵니다."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "새로운 버스 레이아웃을 만들어요."
+msgstr "새로운 버스 레이아웃을 만듭니다."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "잘못된 이름이에요."
+msgstr "올바르지 않은 이름입니다."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1412,23 +1416,23 @@ msgstr "올바른 문자:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr "엔진에 있는 클래스 이름과 같으면 안돼요."
+msgstr "엔진에 이미 있는 클래스 이름과 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr "내장으로 있는 유형의 이름과 같으면 안돼요."
+msgstr "기본 자료형과 이름과 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr "전역으로 있는 상수 이름과 같으면 안돼요."
+msgstr "전역 상수와 이름이 겹치지 않아야 합니다."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr "키워드를 오토로드 이름으로 쓸 수 없어요."
+msgstr "키워드를 오토로드 이름으로 사용할 수 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "오토로드 '%s'이(가) 이미 있어요!"
+msgstr "오토로드 '%s'이(가) 이미 있습니다!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1436,15 +1440,15 @@ msgstr "오토로드 이름 바꾸기"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "오토로드 전역 토글"
+msgstr "전역 오토로드 토글"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr "오토로드 이동하기"
+msgstr "오토로드 이동"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr "오토로드 삭제하기"
+msgstr "오토로드 삭제"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
@@ -1452,23 +1456,23 @@ msgstr "켜기"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr "오토로드 다시 정렬하기"
+msgstr "오토로드 다시 정렬"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
-msgstr "잘못된 경로이에요."
+msgstr "올바르지 않은 경로입니다."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr "파일이 없어요."
+msgstr "파일이 존재하지 않습니다."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "리소스 경로가 아니에요."
+msgstr "리소스 경로에 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "오토로드 추가하기"
+msgstr "오토로드 추가"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1535,30 +1539,30 @@ msgstr "이름:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "폴더를 만들 수 없어요."
+msgstr "폴더를 만들 수 없습니다."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr "선택하기"
+msgstr "선택"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "파일 저장하기:"
+msgstr "저장하려는 파일:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "예상 경로에서 내보낸 템플릿을 찾을 수 없어요:"
+msgstr "예상 경로에서 내보내기 템플릿을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr "포장하기"
+msgstr "묶는 중"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
-"대상 플랫폼에서는 GLES2 용 'ETC' 텍스처 압축이 필요해요. 프로젝트 설정에서 "
+"대상 플랫폼에서 GLES2 용 'ETC' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc' 설정을 켜세요."
#: editor/editor_export.cpp
@@ -1566,7 +1570,7 @@ msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"대상 플랫폼에서는 GLES3 용 'ETC2' 텍스처 압축이 필요해요. 프로젝트 설정에서 "
+"대상 플랫폼에서 GLES3 용 'ETC2' 텍스처 압축이 필요합니다. 프로젝트 설정에서 "
"'Import Etc 2' 설정을 켜세요."
#: editor/editor_export.cpp
@@ -1576,29 +1580,29 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"대상 플랫폼은 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스처 압축이 필요해요. "
-"프로젝트 설정에서 'Import Etc' 설정을 켜거나, 'Driver Fallback Enabled' 설정"
-"을 끄세요."
+"대상 플랫폼에서 드라이버가 GLES2로 폴백하기 위해 'ETC' 텍스처 압축이 필요합니"
+"다. 프로젝트 설정에서 'Import Etc' 설정을 켜거나, 'Driver Fallback Enabled' "
+"설정을 끄세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "맞춤 디버그 템플릿을 찾을 수 없어요."
+msgstr "사용자 지정 디버그 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "맞춤 출시 템플릿을 찾을 수 없어요."
+msgstr "사용자 지정 출시 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr "템플릿 파일을 찾을 수 없어요:"
+msgstr "템플릿 파일을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr "32비트 환경에서는 4 GiB보다 큰 내장된 PCK를 내보낼 수 없어요."
+msgstr "32비트 환경에서는 4 GiB보다 큰 내장 PCK를 내보낼 수 없습니다."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1614,7 +1618,7 @@ msgstr "애셋 라이브러리"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr "씬 트리 편집하기"
+msgstr "씬 트리 편집"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1622,7 +1626,7 @@ msgstr "독 가져오기"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "노드 독"
+msgstr "노드 도킹"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -1630,15 +1634,15 @@ msgstr "파일 시스템과 가져오기 독"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr "프로필 '%s'을(를) 지울까요? (되돌릴 수 없어요)"
+msgstr "프로필 '%s'을(를) 지울까요? (되돌릴 수 없습니다)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr "프로필에는 올바른 파일 이름이면서, '.'이 없어야 해요"
+msgstr "프로필 이름은 '.' 이 없는 올바른 파일 이름이어야 합니다"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr "이 이름으로 된 프로필이 이미 있어요."
+msgstr "이 이름으로 된 프로필이 이미 있습니다."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
@@ -1658,7 +1662,7 @@ msgstr "클래스 설정:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr "맥락 편집기 켜기"
+msgstr "상황별 편집기 켜기"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
@@ -1674,15 +1678,15 @@ msgstr "켜진 클래스:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr "파일 '%s' 형식이 잘못됐어요. 가져올 수 없어요."
+msgstr "파일 '%s' 형식이 올바르지 않습니다. 가져오기를 중단합니다."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"프로필 '%s'이(가) 이미 있어요. 가져오기 전에 이미 있는 프로필을 먼저 삭제하세"
-"요. 가져올 수 없어요."
+"프로필 '%s'이(가) 이미 있습니다. 가져오기 전에 이미 있는 프로필을 먼저 삭제하"
+"세요. 가져오기를 중단합니다."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
@@ -1698,7 +1702,7 @@ msgstr "현재 프로필:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr "현재의 것으로 만들기"
+msgstr "현재 프로필로 설정"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1745,23 +1749,23 @@ msgstr "프로필 내보내기"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "편집기 기능 프로필 관리하기"
+msgstr "편집기 기능 프로필 관리"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "현재 폴더 선택하기"
+msgstr "현재 폴더 선택"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr "파일이 이미 있어요. 덮어쓸까요?"
+msgstr "파일이 이미 있습니다. 덮어쓸까요?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr "이 폴더 선택하기"
+msgstr "이 폴더 선택"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "경로 복사하기"
+msgstr "경로 복사"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
@@ -1810,23 +1814,23 @@ msgstr "디렉토리 또는 파일 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr "저장하기"
+msgstr "저장"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr "파일로 저장하기"
+msgstr "파일로 저장"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "뒤로 가기"
+msgstr "뒤로"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "앞으로 가기"
+msgstr "앞으로"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "위로 가기"
+msgstr "상위로"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
@@ -1846,43 +1850,43 @@ msgstr "경로 포커스"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "즐겨찾기 위로 이동하기"
+msgstr "즐겨찾기 위로 이동"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "즐겨찾기 아래로 이동하기"
+msgstr "즐겨찾기 아래로 이동"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
-msgstr "이전 폴더로 이동해요."
+msgstr "이전 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
-msgstr "다음 폴더로 이동해요."
+msgstr "다음 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr "부모 폴더로 이동해요."
+msgstr "부모 폴더로 이동합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr "파일을 새로고침해요."
+msgstr "파일을 새로고침합니다."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "현재 폴더를 즐겨찾기하거나 하지 않아요."
+msgstr "현재 폴더를 즐겨찾기 설정/즐겨찾기 해제합니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr "숨긴 파일의 표시 여부 토글."
+msgstr "숨긴 파일의 표시 여부를 토글합니다."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "썸네일 바둑판으로 보기."
+msgstr "항목을 바둑판 형식의 썸네일로 봅니다."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr "목록으로 보기."
+msgstr "항목을 목록 형식으로 봅니다."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1900,17 +1904,17 @@ msgstr "파일:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr "올바른 확장자를 사용해야 해요."
+msgstr "올바른 확장자를 사용해야 합니다."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "소스 조사"
+msgstr "소스 스캔중"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr "파일 %s을(를) 가리키는 다른 유형의 가져오기가 많아요. 가져올 수 없어요"
+msgstr "파일 % 에 해당하는 가져오기 포맷이 여러 종류입니다. 가져오기 중단됨"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -1947,7 +1951,7 @@ msgstr "속성"
#: editor/editor_help.cpp
msgid "override:"
-msgstr "다시 정의하기:"
+msgstr "오버라이드:"
#: editor/editor_help.cpp
msgid "default:"
@@ -1963,11 +1967,11 @@ msgstr "테마 속성"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "열거"
+msgstr "열거형"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr "상수(Constant)"
+msgstr "상수"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -1982,8 +1986,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"현재 이 속성의 설명이 없어요. [color=$color][url=$url]관련 정보를 기여하여[/"
-"url][/color] 개선할 수 있도록 도와주세요!"
+"현재 이 속성의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하여"
+"[/url][/color] 개선할 수 있도록 도와주세요!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -1994,8 +1998,8 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"현재 이 메서드의 설명이 없어요. [color=$color][url=$url]관련 정보를 기여하여"
-"[/url][/color] 개선할 수 있도록 도와주세요!"
+"현재 이 메서드의 설명이 없습니다. [color=$color][url=$url]관련 정보를 기여하"
+"여[/url][/color] 개선할 수 있도록 도와주세요!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2012,31 +2016,31 @@ msgstr "계층 구조 보이기"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr "모두 표시하기"
+msgstr "모두 표시"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr "클래스만 표시하기"
+msgstr "클래스만 표시"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr "메서드만 표시하기"
+msgstr "메서드만 표시"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr "시그널만 표시하기"
+msgstr "시그널만 표시"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr "상수만 표시하기"
+msgstr "상수만 표시"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr "속성만 표시하기"
+msgstr "속성만 표시"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr "테마 속성만 표시하기"
+msgstr "테마 속성만 표시"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2056,7 +2060,7 @@ msgstr "시그널"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "비선형"
+msgstr "상수"
#: editor/editor_help_search.cpp
msgid "Property"
@@ -2076,7 +2080,7 @@ msgstr "설정"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr "여러 설정:"
+msgstr "다수 설정:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2084,7 +2088,7 @@ msgstr "출력:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
-msgstr "선택 항목 복사하기"
+msgstr "선택 항목 복사"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2103,12 +2107,12 @@ msgstr "출력 지우기"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr "중단하기"
+msgstr "중단"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr "시작하기"
+msgstr "시작"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
@@ -2148,12 +2152,12 @@ msgstr "새 창"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "가져온 리소스를 저장할 수 없어요."
+msgstr "가져온 리소스를 저장할 수 없습니다."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr "네"
+msgstr "확인"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2164,16 +2168,16 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"이 리소스는 편집 중인 씬에 속한 것이 아니라서 저장할 수 없어요. 저장하기 전"
+"이 리소스는 편집 중인 씬에 속한 것이 아니라서 저장할 수 없습니다. 저장하기 전"
"에 먼저 리소스를 유일하게 만드세요."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "리소스를 다른 이름으로 저장하기..."
+msgstr "리소스를 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "파일을 작성하려고 열 수 없음:"
+msgstr "파일을 쓰기 모드로 열 수 없음:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
@@ -2185,7 +2189,7 @@ msgstr "저장 중 오류."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "'%s'을(를) 열 수 없어요. 파일이 이동했거나 삭제된 모양이에요."
+msgstr "'%s'을(를) 열 수 없습니다. 파일이 이동했거나 삭제되었을 수 있습니다."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2197,7 +2201,7 @@ msgstr "예기치 못한 '%s' 파일의 끝."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "'%s' 또는 이것의 종속 항목이 없어요."
+msgstr "'%s' 또는 이것의 종속 항목이 없습니다."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -2205,26 +2209,26 @@ msgstr "'%s' 불러오는 중 오류."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "씬 저장하기"
+msgstr "씬 저장 중"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr "분석하기"
+msgstr "분석 중"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "썸네일 만들기"
+msgstr "썸네일 만드는 중"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "이 작업은 트리 루트가 필요해요."
+msgstr "이 작업은 트리 루트가 필요합니다."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"이 씬에는 순환하는 인스턴스를 포함하고 있어서 저장할 수 없어요.\n"
+"이 씬에 순환 인스턴스화가 있어서 저장할 수 없습니다.\n"
"이를 해결한 후 다시 저장해보세요."
#: editor/editor_node.cpp
@@ -2232,16 +2236,16 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"씬을 저장할 수 없어요. (인스턴스 또는 상속과 같은) 종속 관계가 만족스럽지 않"
-"은 모양이에요."
+"씬을 저장할 수 없습니다. (인스턴스 또는 상속과 같은) 종속 관계를 성립할 수 없"
+"는 것 같습니다."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "열려있는 씬은 덮어쓸 수 없어요!"
+msgstr "열려있는 씬은 덮어쓸 수 없습니다!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "병합할 메시 라이브러리를 불러올 수 없어요!"
+msgstr "병합할 메시 라이브러리를 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2249,7 +2253,7 @@ msgstr "메시 라이브러리 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "병합할 타일셋을 불러올 수 없어요!"
+msgstr "병합할 타일셋을 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2261,15 +2265,15 @@ msgstr "레이아웃 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "편집기 기본 레이아웃이 새로 정의됐어요."
+msgstr "기본 편집기 레이아웃을 덮어씁니다."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "레이아웃 이름을 찾을 수 없어요!"
+msgstr "레이아웃 이름을 찾을 수 없습니다!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "기본 레이아웃이 초기 설정으로 돌아왔어요."
+msgstr "기본 레이아웃을 초기화하였습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2277,7 +2281,7 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"이 리소스는 가져온 씬에 속한 거라 편집할 수 없어요.\n"
+"이 리소스는 가져온 씬에 속한 리소스이므로 편집할 수 없습니다.\n"
"이 워크플로를 이해하려면 씬 가져오기(Importing Scenes)와 관련된 문서를 읽어주"
"세요."
@@ -2286,16 +2290,16 @@ msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"이 리소스는 인스턴스되거나 상속된 씬에 속해 있어요.\n"
-"현재 씬을 저장하는 경우 리소스의 변경 사항은 적용되지 않을 거예요."
+"이 리소스는 인스턴스되거나 상속된 씬에 속해 있습니다.\n"
+"현재 씬을 저장해도 리소스의 변경 사항이 유지되지 않을 것입니다."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"이 리소스는 가져온 것이라 편집할 수 없어요. 가져오기 패널에서 설정을 변경한 "
-"뒤 다시 가져오세요."
+"이 리소스는 가져온 것이므로 편집할 수 없습니다. 가져오기 패널에서 설정을 변경"
+"한 뒤 다시 가져오세요."
#: editor/editor_node.cpp
msgid ""
@@ -2304,8 +2308,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"이 씬은 가져온 것이라 변경 사항은 적용되지 않아요.\n"
-"이 씬을 인스턴스하거나 상속하면 편집할 수 있어요.\n"
+"이 씬은 가져온 것이므로 변경 사항이 유지되지 않습니다.\n"
+"이 씬을 인스턴스화하거나 상속하면 편집할 수 있습니다.\n"
"이 워크플로를 이해하려면 씬 가져오기(Importing Scenes)와 관련된 문서를 읽어주"
"세요."
@@ -2315,20 +2319,20 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"원격 객체는 변경사항이 적용되지 않아요.\n"
+"원격 객체는 변경사항이 적용되지 않습니다.\n"
"이 워크플로를 이해하려면 디버깅(Debugging)과 관련된 문서를 읽어주세요."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "실행하기로 정의한 씬이 없어요."
+msgstr "실행할 씬이 설정되지 않았습니다."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "현재 씬이 저장되지 않았어요. 실행하기 전에 저장해주세요."
+msgstr "현재 씬이 아직 저장되지 않았습니다. 실행하기 전에 저장해주세요."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "하위 프로세스를 시작할 수 없어요!"
+msgstr "하위 프로세스를 시작할 수 없습니다!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
@@ -2352,7 +2356,7 @@ msgstr "빠른 스크립트 열기..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "저장하기 & 닫기"
+msgstr "저장 & 닫기"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -2360,15 +2364,15 @@ msgstr "닫기 전에 '%s'에 변경 사항을 저장할까요?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "수정된 리소스 %s이(가) 저장됐어요."
+msgstr "수정된 리소스 %s을(를) 저장하였습니다."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr "씬을 저장하려면 루트 노드가 필요해요."
+msgstr "씬을 저장하려면 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "씬을 다른 이름으로 저장하기..."
+msgstr "씬을 다른 이름으로 저장..."
#: editor/editor_node.cpp
msgid "No"
@@ -2376,15 +2380,15 @@ msgstr "아니오"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr "네"
+msgstr "예"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "이 씬은 아직 저장하지 않았어요. 실행하기 전에 저장할까요?"
+msgstr "이 씬은 아직 저장하지 않았습니다. 실행하기 전에 저장할까요?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "이 작업에는 씬이 필요해요."
+msgstr "이 작업에는 씬이 필요합니다."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2392,7 +2396,7 @@ msgstr "메시 라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "이 작업에는 루트 노드가 필요해요."
+msgstr "이 작업에는 루트 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2400,15 +2404,15 @@ msgstr "타일셋 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "이 작업에는 선택한 노드가 필요해요."
+msgstr "이 작업에는 선택한 노드가 필요합니다."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "현재 씬을 저장하지 않았어요. 무시하고 열까요?"
+msgstr "현재 씬을 저장하지 않았습니다. 무시하고 열까요?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "저장하지 않은 씬은 다시 불러올 수 없어요."
+msgstr "저장하지 않은 씬은 새로고침할 수 없습니다."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2416,15 +2420,15 @@ msgstr "되돌리기"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr "이 행동은 취소할 수 없어요. 무시하고 되돌릴까요?"
+msgstr "이 행동은 취소할 수 없습니다. 무시하고 되돌릴까요?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "빠른 씬 실행하기..."
+msgstr "씬 빠른 실행..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr "종료하기"
+msgstr "종료"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2436,7 +2440,7 @@ msgstr "프로젝트 매니저를 열까요?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "저장하기 & 종료하기"
+msgstr "저장 & 종료"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -2451,12 +2455,12 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"이 설정은 더 이상 사용할 수 없어요. 새로고침을 강제로 해야 하는 상황은 버그"
-"로 간주돼요. 신고해주세요."
+"이 설정은 제거되었습니다. 강제로 새로고침해야 하는 상황은 이제 버그입니다. 신"
+"고해주세요."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "메인 씬을 고르세요"
+msgstr "메인 씬 선택"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2469,7 +2473,8 @@ msgstr "닫은 씬 다시 열기"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"애드온 플러그인을 여기서 켤 수 없음: '%s' 설정을 구문 분석할 수 없어요."
+"다음 경로에 있는 애드온 플러그인을 활성화할 수 없음: '%s' 설정의 구문 분석을 "
+"실패했습니다."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
@@ -2484,37 +2489,37 @@ msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 코드에 오류가 있는 모양"
-"이에요. 문법을 확인해보세요."
+"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 코드에 오류가 있는 것 같"
+"습니다. 문법을 확인해보세요."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 기본 유형이 EditorPlugin"
-"이 아니에요."
+"이 아닙니다."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 스크립트가 Tool 모드가 "
-"아니에요."
+"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 스크립트가 tool 모드가 "
+"아닙니다."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"씬 '%s'을(를) 자동으로 가져왔기 때문에, 수정할 수 없어요.\n"
-"이 씬을 편집하려면 새로운 상속 씬을 만들어야 해요."
+"씬 '%s'을(를) 자동으로 가져왔으므로 수정할 수 없습니다.\n"
+"이 씬을 편집하려면 새로운 상속 씬을 만들어야 합니다."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"씬을 불러오는 중 오류가 발생했어요. 씬은 프로젝트 경로에 있을 거예요. '가져오"
-"기'를 사용해서 씬을 열고, 그 씬을 프로젝트 경로 안에 저장하세요."
+"씬을 불러오는 중 오류가 발생했습니다. 씬은 프로젝트 경로 내에 있어야 합니다. "
+"'가져오기'를 사용해서 씬을 열고, 그 씬을 프로젝트 경로 안에 저장하세요."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2530,8 +2535,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"메인 씬을 지정하지 않았네요. 하나 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"메인 씬을 지정하지 않았습니다. 선택하시겠습니까?\n"
+"나중에 \"프로젝트 설정\"의 'application' 카테고리에서 변경할 수 있습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2539,8 +2544,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"선택한 씬 '%s'이(가) 없어요, 다른 씬으로 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"선택한 씬 '%s'이(가) 없습니다. 다른 씬으로 지정할까요?\n"
+"나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2548,16 +2553,16 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"선택한 씬 '%s'은(는) 씬 파일이 아니에요, 다른 씬으로 정할까요?\n"
-"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있어요."
+"선택한 씬 '%s'은(는) 씬 파일이 아닙니다, 다른 씬으로 정할까요?\n"
+"이건 나중에 \"프로젝트 설정\"의 'application' 카테고리에서 바꿀 수 있습니다."
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr "레이아웃 저장하기"
+msgstr "레이아웃 저장"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr "레이아웃 삭제하기"
+msgstr "레이아웃 삭제"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2571,7 +2576,7 @@ msgstr "파일 시스템에서 보기"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "이 씬 실행하기"
+msgstr "이 씬 실행"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2595,7 +2600,7 @@ msgstr "모든 탭 닫기"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "씬 탭 전환하기"
+msgstr "씬 탭 전환"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2623,7 +2628,7 @@ msgstr "집중 모드 토글."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "새 씬을 추가해요."
+msgstr "새 씬을 추가합니다."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2631,11 +2636,11 @@ msgstr "씬"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "이전에 열었던 씬으로 가요."
+msgstr "이전에 열었던 씬으로 이동합니다."
#: editor/editor_node.cpp
msgid "Copy Text"
-msgstr "문자 복사하기"
+msgstr "문자 복사"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2651,7 +2656,7 @@ msgstr "파일 필터..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "씬 파일로 작업해요."
+msgstr "씬 파일에 대한 작업입니다."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2671,15 +2676,15 @@ msgstr "최근 기록 열기"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "씬 저장하기"
+msgstr "씬 저장"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "모든 씬 저장하기"
+msgstr "모든 씬 저장"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "다음으로 변환하기..."
+msgstr "다음으로 변환..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2697,7 +2702,7 @@ msgstr "되돌리기"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "다시 실행하기"
+msgstr "다시 실행"
#: editor/editor_node.cpp
msgid "Revert Scene"
@@ -2722,11 +2727,11 @@ msgstr "버전 컨트롤"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "버전 컨트롤 설치하기"
+msgstr "버전 컨트롤 설정"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "버전 컨트롤 종료하기"
+msgstr "버전 컨트롤 종료"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2734,7 +2739,7 @@ msgstr "내보내기..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "안드로이드 빌드 템플릿 설치하기..."
+msgstr "안드로이드 빌드 템플릿 설치..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2759,7 +2764,7 @@ msgstr "디버그"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "원격 디버그와 함께 배포하기"
+msgstr "원격 디버그와 함께 배포"
#: editor/editor_node.cpp
msgid ""
@@ -2767,11 +2772,11 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"내보내거나 배포할 때, 결과 실행 파일은 디버깅을 위해 이 컴퓨터의 IP와 연결을 "
-"시도할 거예요."
+"시도할 것입니다."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "네트워크 파일 시스템과 함께 작게 배포하기"
+msgstr "네트워크 파일 시스템을 사용하여 작게 배포"
#: editor/editor_node.cpp
msgid ""
@@ -2782,10 +2787,11 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
-"이 설정을 켜면, 내보내거나 배포할 때 최소한의 실행 파일을 만들어요.\n"
-"네트워크 너머 편집기가 프로젝트에서 파일 시스템을 제공할 거예요.\n"
-"Android의 경우, 더 빠른 성능을 원한다면 배포할 때 USB 케이블을 사용하세요. "
-"이 설정은 설치 공간이 큰 게임을 빨리 테스트할 때 쓸 수 있어요."
+"이 설정을 켜면, 내보내거나 배포할 때 최소한의 실행 파일을 만듭니다.\n"
+"이 경우, 실행 파일이 네트워크 너머에 있는 편집기의 파일 시스템을 사용합니"
+"다.\n"
+"Android의 경우, 배포 시 더 빠른 속도를 위해 USB 케이블을 사용합니다. 이 설정"
+"은 용량이 큰 게임의 테스트 배포 속도를 향상시킬 수 있습니다."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2797,7 +2803,7 @@ msgid ""
"running game if this option is turned on."
msgstr ""
"이 설정을 켜면 게임을 실행하는 동안 (2D와 3D용) Collision 모양과 Raycast 노드"
-"가 보이게 돼요."
+"가 보이게 됩니다."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2808,11 +2814,12 @@ msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요."
+"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 됩니"
+"다."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "씬 변경 사항 동기화하기"
+msgstr "씬 변경 사항 동기화"
#: editor/editor_node.cpp
msgid ""
@@ -2821,13 +2828,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 편집기에서 씬의 변경 사항이 게임에 적용"
-"돼요.\n"
-"기기를 원격에서 사용할 때, 이것은 네트워크 파일 시스템으로 더욱 효과적이에요."
+"이 설정이 활성화된 경우, 편집기에서 씬을 수정하면 실행 중인 게임에도 반영됩니"
+"다.\n"
+"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
+"적입니다."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "스크립트 변경 사항 동기화하기"
+msgstr "스크립트 변경 사항 동기화"
#: editor/editor_node.cpp
msgid ""
@@ -2836,12 +2844,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"이 설정을 켜면, 게임을 실행하는 동안 저장한 모든 스크립트를 새로 불러와요.\n"
-"기기를 원격에서 사용할 때, 이것은 네트워크 파일 시스템으로 더욱 효과적이에요."
+"이 설정이 활성화된 경우, 어떤 스크립트든 저장하면 실행중인 게임에도 반영됩니"
+"다.\n"
+"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
+"적입니다."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "편집기(Editor)"
+msgstr "편집기"
#: editor/editor_node.cpp
msgid "Editor Settings..."
@@ -2857,7 +2867,7 @@ msgstr "스크린샷 찍기"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "스크린샷은 Editor Data/Settings 폴더에 저장됐어요."
+msgstr "스크린샷이 Editor Data/Settings 폴더에 저장되었습니다."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2881,7 +2891,7 @@ msgstr "편집기 설정 폴더 열기"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "편집기 기능 관리하기..."
+msgstr "편집기 기능 관리..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2923,15 +2933,15 @@ msgstr "정보"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "프로젝트를 실행해요."
+msgstr "프로젝트를 실행합니다."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "실행하기"
+msgstr "실행"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr "디버깅을 하기 위해 씬 실행을 멈춰요."
+msgstr "디버깅을 하기 위해 씬 실행을 중단합니다."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -2939,19 +2949,19 @@ msgstr "씬 멈추기"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "씬을 멈춰요."
+msgstr "씬을 중단합니다."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "편집하고 있던 씬을 실행해요."
+msgstr "편집하고 있던 씬을 실행합니다."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "씬 실행하기"
+msgstr "씬 실행"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "씬을 지정해서 실행해요"
+msgstr "씬을 지정해서 실행합니다"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
@@ -2959,16 +2969,16 @@ msgstr "맞춤 씬 실행하기"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr "비디오 드라이버를 변경하려면 편집기를 다시 껐다 켜야 해요."
+msgstr "비디오 드라이버를 변경하려면 편집기를 다시 껐다 켜야 합니다."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr "저장 & 다시 시작하기"
+msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr "편집기 창에 변화가 있을 때마다 돌아요."
+msgstr "편집기 창에 변화가 있을 때마다 회전합니다."
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -3004,7 +3014,7 @@ msgstr "저장하지 않음"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr "안드로이드 빌드 템플릿이 없어요, 관련 템플릿을 설치해주세요."
+msgstr "안드로이드 빌드 템플릿이 없습니다, 관련 템플릿을 설치해주세요."
#: editor/editor_node.cpp
msgid "Manage Templates"
@@ -3021,11 +3031,11 @@ msgid ""
"preset."
msgstr ""
"\"res://android/build\"에 소스 템플릿을 설치해서, 프로젝트를 맞춤 안드로이드 "
-"빌드에 맞게 설정할 거예요.\n"
-"그런 다음 수정 사항을 적용하고 맞춤 APK를 만들어 내보낼 수 있어요 (모듈 추가"
-"하기, AndroidManifest.xml 바꾸기 등).\n"
+"빌드에 맞게 설정할 것입니다.\n"
+"그런 다음 수정 사항을 적용하고 맞춤 APK를 만들어 내보낼 수 있습니다 (모듈 추"
+"가, AndroidManifest.xml 바꾸기 등).\n"
"미리 빌드된 APK를 사용하는 대신 맞춤 빌드를 만들려면, 안드로이드 내보내기 프"
-"리셋에서 \"맞춤 빌드 사용하기\" 설정을 켜 놓아야 해요."
+"리셋에서 \"맞춤 빌드 사용\" 설정을 켜 놓아야 합니다."
#: editor/editor_node.cpp
msgid ""
@@ -3034,8 +3044,8 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"안드로이드 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없어요.\n"
-"이 명령을 다시 실행하기 전에 \"res://android/build\" 디렉토리를 삭제하세요."
+"안드로이드 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없습니다.\n"
+"이 명령을 다시 실행 전에 \"res://android/build\" 디렉토리를 삭제하세요."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
@@ -3051,11 +3061,11 @@ msgstr "라이브러리 내보내기"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "기존의 것과 병합하기"
+msgstr "기존의 것과 병합"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "스크립트 열기 & 실행하기"
+msgstr "스크립트 열기 & 실행"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3067,7 +3077,7 @@ msgstr "불러오기 오류"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr "선택하기"
+msgstr "선택"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3099,11 +3109,11 @@ msgstr "경고!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr "하위 리소스를 찾을 수 없어요."
+msgstr "하위 리소스를 찾을 수 없습니다."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "메시 미리 보기 만들기"
+msgstr "메시 미리 보기 만드는 중"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
@@ -3115,7 +3125,7 @@ msgstr "기본 스크립트:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr "플러그인 편집하기"
+msgstr "플러그인 편집"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3204,7 +3214,7 @@ msgstr "[비어있음]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr "지정하기..."
+msgstr "지정..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3214,15 +3224,15 @@ msgstr "잘못된 RID"
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr "선택한 리소스 (%s)가 이 속성 (%s)에 적합한 모든 유형에 맞지 않아요."
+msgstr "선택한 리소스 (%s)가 이 속성 (%s)에 적합한 모든 유형에 맞지 않습니다."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"파일로 저장한 리소스에 ViewportTexture를 만들 수 없어요.\n"
-"리소스가 씬에 속해 있어야 해요."
+"파일로 저장한 리소스에 ViewportTexture를 만들 수 없습니다.\n"
+"리소스가 씬에 속해 있어야 합니다."
#: editor/editor_properties.cpp
msgid ""
@@ -3232,7 +3242,7 @@ msgid ""
"containing it up to a node)."
msgstr ""
"씬에 지역으로 설정되지 않았기 때문에 이 리소스에 ViewportTexture를 만들 수 없"
-"어요.\n"
+"습니다.\n"
"리소스 (그리고 한 노드에 있는 모든 리소스)의 'local to scene' 속성을 켜주세"
"요 ."
@@ -3272,7 +3282,7 @@ msgstr "붙여넣기"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr "%s(으)로 변환하기"
+msgstr "%s(으)로 변환"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -3289,7 +3299,7 @@ msgstr "페이지: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr "항목 삭제하기"
+msgstr "항목 삭제"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
@@ -3301,14 +3311,14 @@ msgstr "새 값:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "키/값 쌍 추가하기"
+msgstr "키/값 쌍 추가"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
-"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없어요.\n"
+"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가해주세요."
#: editor/editor_run_script.cpp
@@ -3317,7 +3327,7 @@ msgstr "_run() 메서드에 당신의 논리를 작성하세요."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "이미 편집된 씬이 있어요."
+msgstr "이미 편집된 씬이 있습니다."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
@@ -3337,11 +3347,11 @@ msgstr "'_run' 메서드를 잊었나요?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "가져올 노드 선택하기"
+msgstr "가져올 노드 선택"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr "검색하기"
+msgstr "탐색"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -3353,11 +3363,11 @@ msgstr "노드에서 가져오기:"
#: editor/export_template_manager.cpp
msgid "Redownload"
-msgstr "다시 다운로드하기"
+msgstr "다시 다운로드"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr "삭제하기"
+msgstr "삭제"
#: editor/export_template_manager.cpp
msgid "(Installed)"
@@ -3366,11 +3376,11 @@ msgstr "(설치됨)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr "다운로드하기"
+msgstr "다운로드"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr "공식 내보내기 템플릿은 개발 빌드에서는 이용할 수 없어요."
+msgstr "공식 내보내기 템플릿은 개발 빌드에서는 이용할 수 없습니다."
#: editor/export_template_manager.cpp
msgid "(Missing)"
@@ -3382,7 +3392,7 @@ msgstr "(현재)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "미러를 검색 중이에요. 기다려주세요..."
+msgstr "미러를 검색 중입니다. 기다려주세요..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3390,7 +3400,7 @@ msgstr "템플릿 버전 '%s'을(를) 삭제할까요?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr "내보내기 템플릿 zip 파일을 열 수 없어요."
+msgstr "내보내기 템플릿 zip 파일을 열 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
@@ -3398,7 +3408,7 @@ msgstr "템플릿 속의 version.txt가 잘못된 형식임: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr "템플릿에 version.txt를 찾을 수 없어요."
+msgstr "템플릿에 version.txt를 찾을 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
@@ -3425,18 +3435,18 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"이 버전의 다운로드 링크를 찾을 수 없어요. 공식 출시 버전만 바로 다운로드할 "
-"수 있어요."
+"이 버전의 다운로드 링크를 찾을 수 없습니다. 공식 출시 버전만 바로 다운로드할 "
+"수 있습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "해결할 수 없어요."
+msgstr "해결할 수 없습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr "연결할 수 없어요."
+msgstr "연결할 수 없습니다."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3469,8 +3479,8 @@ msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
-"템플릿 설치에 실패했어요.\n"
-"문제가 있는 템플릿 기록은 '%s'에서 찾아 볼 수 있어요."
+"템플릿 설치에 실패했습니다.\n"
+"문제가 있는 템플릿 기록은 '%s'에서 찾아 볼 수 있습니다."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -3536,15 +3546,15 @@ msgstr "설치된 버전:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr "파일에서 설치하기"
+msgstr "파일에서 설치"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr "템플릿 삭제하기"
+msgstr "템플릿 삭제"
#: editor/export_template_manager.cpp
msgid "Select Template File"
-msgstr "템플릿 파일 선택하기"
+msgstr "템플릿 파일 선택"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
@@ -3556,7 +3566,7 @@ msgstr "내보내기 템플릿 매니저"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr "템플릿 다운로드하기"
+msgstr "템플릿 다운로드"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
@@ -3569,16 +3579,16 @@ msgstr "즐겨찾기"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"상태: 파일 가져오기에 실패했어요. 수동으로 파일을 수정하고 다시 가져 와주세"
+"상태: 파일 가져오기에 실패했습니다. 수동으로 파일을 수정하고 다시 가져 와주세"
"요."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없어요."
+msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr "폴더를 자신의 하위로 옮길 수 없어요."
+msgstr "폴더를 자신의 하위로 옮길 수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
@@ -3594,19 +3604,19 @@ msgstr "종속 항목을 업데이트할 수 없음:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr "이름을 제공하지 않았어요."
+msgstr "이름을 제공하지 않았습니다."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr "제공한 이름에 잘못된 문자가 있어요."
+msgstr "제공한 이름에 잘못된 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr "이 이름은 이미 어떤 파일이나 폴더가 쓰고 있어요."
+msgstr "이 이름은 이미 어떤 파일이나 폴더가 쓰고 있습니다."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr "이름에 잘못된 문자가 있어요."
+msgstr "이름에 잘못된 문자가 있습니다."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3618,11 +3628,11 @@ msgstr "폴더 이름 바꾸기:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr "파일 복제하기:"
+msgstr "파일 복제:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr "폴더 복제하기:"
+msgstr "폴더 복제:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3630,7 +3640,7 @@ msgstr "새 상속 씬"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
-msgstr "메인 씬으로 설정하기"
+msgstr "메인 씬으로 설정"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3642,15 +3652,15 @@ msgstr "인스턴스하기"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr "즐겨찾기로 추가하기"
+msgstr "즐겨찾기로 추가"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr "즐겨찾기에서 삭제하기"
+msgstr "즐겨찾기에서 삭제"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr "종속 관계 편집하기..."
+msgstr "종속 관계 편집..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3662,11 +3672,11 @@ msgstr "이름 바꾸기..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr "복제하기..."
+msgstr "복제..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr "여기로 이동하기..."
+msgstr "여기로 이동..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
@@ -3707,7 +3717,7 @@ msgstr "다음 폴더/파일"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "파일 시스템 다시 스캔하기"
+msgstr "파일 시스템 다시 스캔"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
@@ -3715,23 +3725,23 @@ msgstr "분할 모드 토글"
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr "파일 검색하기"
+msgstr "파일 검색"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-"파일 스캔 중이에요.\n"
-"기다려주세요..."
+"파일 스캔중.\n"
+"기다려주십시오..."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr "이동하기"
+msgstr "이동"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
-msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있어요."
+msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -3766,8 +3776,8 @@ msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
-"해당 확장자 이름을 갖는 파일이 있어요. 프로젝트 설정에 파일을 추가하거나 삭제"
-"하세요."
+"해당 확장자 이름을 갖는 파일이 있습니다. 프로젝트 설정에 파일을 추가하거나 삭"
+"제하세요."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3780,7 +3790,7 @@ msgstr "바꾸기..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr "취소하기"
+msgstr "취소"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -3792,7 +3802,7 @@ msgstr "바꾸기: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
-msgstr "모두 바꾸기 (되돌릴 수 없어요)"
+msgstr "모두 바꾸기 (되돌릴 수 없습니다)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -3804,19 +3814,19 @@ msgstr "검색 완료"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr "그룹에 추가하기"
+msgstr "그룹에 추가"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr "그룹에서 삭제하기"
+msgstr "그룹에서 삭제"
#: editor/groups_editor.cpp
msgid "Group name already exists."
-msgstr "이 그룹 이름은 이미 누가 쓰고 있어요."
+msgstr "이 그룹 이름은 이미 누가 쓰고 있습니다."
#: editor/groups_editor.cpp
msgid "Invalid group name."
-msgstr "이 그룹 이름은 잘못됐어요."
+msgstr "이 그룹 이름은 잘못되었습니다."
#: editor/groups_editor.cpp
msgid "Rename Group"
@@ -3824,7 +3834,7 @@ msgstr "그룹 이름 바꾸기"
#: editor/groups_editor.cpp
msgid "Delete Group"
-msgstr "그룹 삭제하기"
+msgstr "그룹 삭제"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3845,7 +3855,7 @@ msgstr "그룹에 속한 노드"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr "빈 그룹은 자동으로 삭제돼요."
+msgstr "빈 그룹은 자동으로 삭제됩니다."
#: editor/groups_editor.cpp
msgid "Group Editor"
@@ -3853,7 +3863,7 @@ msgstr "그룹 편집기"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr "그룹 관리하기"
+msgstr "그룹 관리"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3933,18 +3943,19 @@ msgid "Saving..."
msgstr "저장 중..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " 파일"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'%s'을(를) 기본으로 설정하기"
+msgstr "'%s'을(를) 기본으로 설정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "'%s'을(를) 기본에서 지우기"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 파일"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "다음 형식으로 가져오기:"
@@ -3962,18 +3973,18 @@ msgstr "씬 저장, 다시 가져오기 및 다시 시작"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr "가져온 파일의 유형을 바꾸려면 편집기를 다시 켜아 해요."
+msgstr "가져온 파일의 유형을 바꾸려면 편집기를 다시 켜아 합니다."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
-"경고: 이 리소스를 사용하는 애셋이 있어요. 정상적으로 불러오지 못할 수도 있어"
-"요."
+"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수도 있"
+"습니다."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr "리소스 불러오기에 실패했어요."
+msgstr "리소스 불러오기에 실패했습니다."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
@@ -3990,7 +4001,7 @@ msgstr "다른 이름으로 저장..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr "매개변수 복사하기"
+msgstr "매개변수 복사"
#: editor/inspector_dock.cpp
msgid "Paste Params"
@@ -3998,11 +4009,11 @@ msgstr "매개변수 붙여넣기"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "리소스 클립보드 편집하기"
+msgstr "리소스 클립보드 편집"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
-msgstr "리소스 복사하기"
+msgstr "리소스 복사"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
@@ -4018,27 +4029,27 @@ msgstr "도움말에서 열기"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "새 리소스를 메모리에서 만들고 편집해요."
+msgstr "새 리소스를 메모리에서 만들고 편집합니다."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr "디스크에서 기존 리소스를 불러오고 편집해요."
+msgstr "디스크에서 기존 리소스를 불러오고 편집합니다."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr "현재 편집하는 리소스를 저장해요."
+msgstr "현재 편집하는 리소스를 저장합니다."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr "기록에서 이전에 편집한 객체로 가요."
+msgstr "기록상 이전에 편집했던 객체로 이동합니다."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr "기록에서 다음에 편집한 객체로 가요."
+msgstr "기록상 다음에 편집했던 객체로 이동합니다."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr "최근에 편집한 객체 기록이에요."
+msgstr "최근에 편집한 객체 기록입니다."
#: editor/inspector_dock.cpp
msgid "Object properties."
@@ -4050,11 +4061,11 @@ msgstr "필터 속성"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr "변경 사항을 잃을 수도 있어요!"
+msgstr "변경 사항을 잃을 수도 있습니다!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "다중 노드 설정하기"
+msgstr "다중 노드 설정"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -4062,7 +4073,7 @@ msgstr "시그널과 그룹을 편집할 노드 하나를 선택하세요."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr "플러그인 편집하기"
+msgstr "플러그인 편집"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
@@ -4097,7 +4108,7 @@ msgstr "폴리곤 만들기"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr "점 만들기."
+msgstr "점을 만듭니다."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4105,8 +4116,8 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"점 편집하기.\n"
-"좌클릭: 점 이동하기\n"
+"점을 편집합니다.\n"
+"좌클릭: 점 이동\n"
"우클릭: 점 지우기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -4116,19 +4127,19 @@ msgstr "점 지우기."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr "폴리곤 편집하기"
+msgstr "폴리곤 편집"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr "점 삽입하기"
+msgstr "점 삽입"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr "폴리곤 편집하기 (점 삭제하기)"
+msgstr "폴리곤 편집 (점 삭제)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr "폴리곤과 점 삭제하기"
+msgstr "폴리곤과 점 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4136,7 +4147,7 @@ msgstr "폴리곤과 점 삭제하기"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "애니메이션 추가하기"
+msgstr "애니메이션 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4148,7 +4159,7 @@ msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr "노드 점 이동하기"
+msgstr "노드 점 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4162,25 +4173,25 @@ msgstr "BlendSpace1D 라벨 바꾸기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr "이 유형의 노드를 사용할 수 없어요. 루트 노드만 쓸 수 있어요."
+msgstr "이 유형의 노드를 사용할 수 없습니다. 루트 노드만 쓸 수 있습니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
-msgstr "노드 점 추가하기"
+msgstr "노드 점 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
-msgstr "애니메이션 점 추가하기"
+msgstr "애니메이션 점 추가"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr "BlendSpace1D 점 삭제하기"
+msgstr "BlendSpace1D 점 삭제"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr "BlendSpace1D 노드 점 이동하기"
+msgstr "BlendSpace1D 노드 점 이동"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4190,23 +4201,23 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
-"AnimationTree가 꺼져 있어요.\n"
+"AnimationTree가 꺼져 있습니다.\n"
"재생하려면 AnimationTree를 켜고, 실행에 실패하면 노드 경고를 확인하세요."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr "공간 내의 혼합 지점 설정하기"
+msgstr "공간 내의 혼합 지점 설정"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr "점을 선택하고 이동해요. 우클릭으로 점을 만드세요."
+msgstr "점을 선택하고 이동합니다. 우클릭으로 점을 만드세요."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "스냅을 켜고 격자를 보이게 해요."
+msgstr "스냅을 켜고 격자를 보이게 합니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4228,11 +4239,11 @@ msgstr "애니메이션 노드 열기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
-msgstr "삼각형이 이미 있어요."
+msgstr "삼각형이 이미 있습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
-msgstr "삼각형 추가하기"
+msgstr "삼각형 추가"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
@@ -4244,19 +4255,19 @@ msgstr "BlendSpace2D 라벨 바꾸기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
-msgstr "BlendSpace2D 점 삭제하기"
+msgstr "BlendSpace2D 점 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr "BlendSpace2D 삼각형 삭제하기"
+msgstr "BlendSpace2D 삼각형 삭제"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr "BlendSpace2D가 AnimationTree 노드에 속해있지 않아요."
+msgstr "BlendSpace2D가 AnimationTree 노드에 속해있지 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr "삼각형이 없어요. 혼합이 일어나지 않을 거예요."
+msgstr "삼각형이 없습니다. 혼합이 일어나지 않을 것입니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
@@ -4264,7 +4275,7 @@ msgstr "자동 삼각형 토글"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr "점을 연결해서 삼각형을 만들어요."
+msgstr "점을 연결해서 삼각형을 만듭니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
@@ -4286,15 +4297,15 @@ msgstr "매개변수 변경됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr "필터 편집하기"
+msgstr "필터 편집"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr "출력 노드를 혼합 트리에 추가할 수 없어요."
+msgstr "출력 노드를 혼합 트리에 추가할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr "BlendTree에 노드 추가하기"
+msgstr "BlendTree에 노드 추가"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4303,7 +4314,7 @@ msgstr "노드 이동됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr "연결할 수 없어요. 포트가 사용 중이거나 연결이 잘못된 모양이에요."
+msgstr "연결할 수 없습니다. 포트가 사용 중이거나 연결이 잘못된 것 같습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4317,17 +4328,17 @@ msgstr "노드 연결 해제됨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
-msgstr "애니메이션 설정하기"
+msgstr "애니메이션 설정"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
@@ -4340,11 +4351,13 @@ msgstr "필터 바꾸기"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
-"애니메이션 플레이어가 설정되지 않았어요. 그래서 트랙 이름을 검색할 수 없어요."
+"애니메이션 플레이어가 설정되지 않았습니다. 그래서 트랙 이름을 검색할 수 없습"
+"니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr "플레이어 경로 설정이 잘못됐어요. 그래서 트랙 이름을 검색할 수 없어요."
+msgstr ""
+"플레이어 경로 설정이 잘못되었습니다. 그래서 트랙 이름을 검색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4352,8 +4365,8 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
-"애니메이션 플레이어가 잘못된 루트 경로를 갖고 있어요. 그래서 트랙 이름을 검색"
-"할 수 없어요."
+"애니메이션 플레이어가 잘못된 루트 경로를 갖고 있습니다. 그래서 트랙 이름을 검"
+"색할 수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
@@ -4375,7 +4388,7 @@ msgstr "노드 이름 바뀜"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr "노드 추가하기..."
+msgstr "노드 추가..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4410,15 +4423,15 @@ msgstr "애니메이션을 삭제할까요?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "애니메이션 삭제하기"
+msgstr "애니메이션 삭제"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr "애니메이션 이름이 잘못됐어요!"
+msgstr "애니메이션 이름이 잘못되었습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr "애니메이션 이름이 이미 있어요!"
+msgstr "애니메이션 이름이 이미 있습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4439,15 +4452,15 @@ msgstr "애니메이션 불러오기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr "애니메이션 복제하기"
+msgstr "애니메이션 복제"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr "복사할 애니메이션이 없어요!"
+msgstr "복사할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr "클립보드에 애니메이션 리소스가 없어요!"
+msgstr "클립보드에 애니메이션 리소스가 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4459,27 +4472,27 @@ msgstr "애니메이션 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr "편집할 애니메이션이 없어요!"
+msgstr "편집할 애니메이션이 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr "선택한 애니메이션을 현재 위치에서 거꾸로 재생해요. (A)"
+msgstr "선택한 애니메이션을 현재 위치에서 거꾸로 재생합니다. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr "선택한 애니메이션을 끝에서 거꾸로 재생해요. (Shift+A)"
+msgstr "선택한 애니메이션을 끝에서 거꾸로 재생합니다. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr "애니메이션 재생을 멈춰요. (S)"
+msgstr "애니메이션 재생을 중단합니다. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr "선택한 애니메이션을 처음부터 재생해요. (Shift+D)"
+msgstr "선택한 애니메이션을 처음부터 재생합니다. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr "선택한 애니메이션을 현재 위치부터 재생해요. (D)"
+msgstr "선택한 애니메이션을 현재 위치부터 재생합니다. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
@@ -4487,7 +4500,7 @@ msgstr "애니메이션 위치 (초)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "노드의 애니메이션 재생 길이를 전체적으로 조절해요."
+msgstr "노드의 애니메이션 재생 길이를 전체적으로 조절합니다."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4499,7 +4512,7 @@ msgstr "애니메이션(Animation)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
-msgstr "전환 편집하기..."
+msgstr "전환 편집..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4507,11 +4520,11 @@ msgstr "인스펙터에서 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr "애니메이션 목록을 표시해요."
+msgstr "애니메이션 목록을 표시합니다."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr "불러올 시 자동으로 재생하기"
+msgstr "불러올 시 자동으로 재생"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
@@ -4555,7 +4568,7 @@ msgstr "변경 사항만"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr "강제 흰색 조절하기"
+msgstr "강제 흰색 조절"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
@@ -4563,7 +4576,7 @@ msgstr "기즈모 포함 (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr "AnimationPlayer 고정하기"
+msgstr "AnimationPlayer 고정"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -4594,20 +4607,20 @@ msgstr "교차-애니메이션 혼합 시간"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr "노드 이동하기"
+msgstr "노드 이동"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
-msgstr "전환이 있어요!"
+msgstr "전환이 있습니다!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr "전환 추가하기"
+msgstr "전환 추가"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "노드 추가하기"
+msgstr "노드 추가"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
@@ -4631,7 +4644,7 @@ msgstr "진행"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr "하위 전환에는 시작과 끝 노드가 필요해요."
+msgstr "하위 전환에는 시작과 끝 노드가 필요합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4647,7 +4660,7 @@ msgstr "전환 삭제됨"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr "시작 노드 설정하기 (자동 재생)"
+msgstr "시작 노드 설정 (자동 재생)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4655,29 +4668,30 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
-"노드를 선택하고 이동해요.\n"
-"우클릭으로 새 노드를 추가해요.\n"
-"Shift+좌클릭으로 연결을 만들어요."
+"노드를 선택하고 이동합니다.\n"
+"우클릭으로 새 노드를 추가합니다.\n"
+"Shift+좌클릭으로 연결을 만듭니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr "새 노드를 만들어요."
+msgstr "새 노드를 만듭니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr "노드를 연결해요."
+msgstr "노드를 연결합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr "선택한 노드나 전환을 삭제해요."
+msgstr "선택한 노드나 전환을 삭제합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr "이 애니메이션을 시작, 재시작, 혹은 0으로 가도록 자동 재생을 토글해요."
+msgstr ""
+"이 애니메이션을 시작, 재시작, 혹은 0으로 가도록 자동 재생을 토글합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr "끝 애니메이션을 설정해요. 이것은 하위 전환에 유용해요."
+msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
@@ -4758,7 +4772,7 @@ msgstr "현재:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
-msgstr "입력 추가하기"
+msgstr "입력 추가"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
@@ -4766,19 +4780,19 @@ msgstr "자동 진행 지우기"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr "자동 진행 설정하기"
+msgstr "자동 진행 설정"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr "입력 삭제하기"
+msgstr "입력 삭제"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr "애니메이션 트리는 정상이에요."
+msgstr "애니메이션 트리는 정상입니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr "애니메이션 트리가 잘못됐어요."
+msgstr "애니메이션 트리가 잘못되었습니다."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
@@ -4822,7 +4836,7 @@ msgstr "애니메이션 가져오기..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "노드 필터 편집하기"
+msgstr "노드 필터 편집"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4926,11 +4940,11 @@ msgstr "대기"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
-msgstr "설치하기..."
+msgstr "설치..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr "다시 시도하기"
+msgstr "다시 시도"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
@@ -4938,7 +4952,7 @@ msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr "이 애셋은 이미 다운로드 중이에요!"
+msgstr "이 애셋은 이미 다운로드 중입니다!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
@@ -4986,7 +5000,7 @@ msgstr "모두"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr "\"%s\"에 대한 결과가 없어요."
+msgstr "\"%s\"에 대한 결과가 없습니다."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5035,7 +5049,7 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
-"라이트맵 이미지의 저장 경로를 파악할 수 없어요.\n"
+"라이트맵 이미지의 저장 경로를 파악할 수 없습니다.\n"
"(같은 경로에 이미지를 저장할 수 있도록) 씬을 저장하거나, BakedLightmap 속성에"
"서 저장 경로를 지정하세요."
@@ -5044,8 +5058,8 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
-"라이트맵을 구울 메시가 없어요. 메시가 UV2 채널을 갖고 있고 'Bake Light' 플래"
-"그가 켜져 있는지 확인해주세요."
+"라이트맵을 구울 메시가 없습니다. 메시가 UV2 채널을 갖고 있고 'Bake Light' 플"
+"래그가 켜져 있는지 확인해주세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -5094,7 +5108,7 @@ msgstr "크기 조절 단계:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr "수직 가이드 이동하기"
+msgstr "수직 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
@@ -5102,11 +5116,11 @@ msgstr "수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
-msgstr "수직 가이드 삭제하기"
+msgstr "수직 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr "수평 가이드 이동하기"
+msgstr "수평 가이드 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
@@ -5114,7 +5128,7 @@ msgstr "수평 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
-msgstr "수평 가이드 삭제하기"
+msgstr "수평 가이드 삭제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5122,19 +5136,19 @@ msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
-msgstr "피벗 이동하기"
+msgstr "피벗 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
-msgstr "CanvasItem 회전하기"
+msgstr "CanvasItem 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
-msgstr "앵커 이동하기"
+msgstr "앵커 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
-msgstr "CanvasItem 크기 조절하기"
+msgstr "CanvasItem 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
@@ -5142,13 +5156,13 @@ msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
-msgstr "CanvasItem 이동하기"
+msgstr "CanvasItem 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
-msgstr "컨테이너의 자식은 부모로 인해 다시 정의된 앵커와 여백 값을 가져요."
+msgstr "컨테이너의 자식은 부모로 인해 재정의된 앵커와 여백 값을 가집니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
@@ -5158,7 +5172,7 @@ msgstr "Control 노드의 앵커와 여백 값의 프리셋."
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
-msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요."
+msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿉니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
@@ -5226,7 +5240,7 @@ msgstr "사각형 전체"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr "비율 유지하기"
+msgstr "비율 유지"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5246,8 +5260,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
-"게임 카메라 다시 정의하기\n"
-"편집기 뷰포트 카메라로 게임 카메라를 다시 정의해요."
+"게임 카메라 다시 정의\n"
+"편집기 뷰포트 카메라로 게임 카메라를 다시 정의합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5255,8 +5269,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
-"게임 카메라 다시 정의하기\n"
-"실행하고 있는 게임 인스턴스가 없어요."
+"게임 카메라 다시 정의\n"
+"실행하고 있는 게임 인스턴스가 없습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5306,7 +5320,7 @@ msgstr "IK 체인 지우기"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr "경고: 컨테이너의 자식 규모와 위치는 부모에 의해 결정돼요."
+msgstr "경고: 컨테이너의 자식 규모와 위치는 부모에 의해 결정됩니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5325,7 +5339,7 @@ msgstr "드래그: 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr "Alt+드래그: 이동하기"
+msgstr "Alt+드래그: 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
@@ -5333,7 +5347,7 @@ msgstr "'v'키로 피벗 바꾸기. 'Shift+v'키로 피벗 드래그 (이동하�
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+우클릭: 겹친 목록 선택하기"
+msgstr "Alt+우클릭: 겹친 목록 선택"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5361,7 +5375,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr "클릭으로 객체의 회전 피벗을 바꿔요."
+msgstr "클릭으로 객체의 회전 피벗을 바꿉니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
@@ -5377,7 +5391,7 @@ msgstr "스마트 스냅 토글."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "스마트 스냅 사용하기"
+msgstr "스마트 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
@@ -5385,7 +5399,7 @@ msgstr "격자 스냅 토글."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "격자 스냅 사용하기"
+msgstr "격자 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
@@ -5393,11 +5407,11 @@ msgstr "스냅 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "회전 스냅 사용하기"
+msgstr "회전 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "스마트 스냅 사용하기"
+msgstr "스마트 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5405,7 +5419,7 @@ msgstr "상대적인 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "픽셀 스냅 사용하기"
+msgstr "픽셀 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
@@ -5414,7 +5428,7 @@ msgstr "스마트 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "스냅 설정하기..."
+msgstr "스냅 설정..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -5443,22 +5457,22 @@ msgstr "가이드에 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "선택한 객체를 그 자리에 잠가요 (움직일 수 없어요)."
+msgstr "선택한 객체를 그 자리에 잠가요 (움직일 수 없습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "선택한 객체를 잠금에서 풀어요 (움직일 수 있어요)."
+msgstr "선택한 객체를 잠금에서 풀 (움직일 수 있습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr "객체의 자식을 선택하지 않도록 해요."
+msgstr "객체의 자식을 선택하지 않도록 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr "객체의 자식을 선택할 수 있도록 해요."
+msgstr "객체의 자식을 선택할 수 있도록 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -5544,14 +5558,14 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
-"객체를 전환, 회전 또는 크기 조절할 때마다 자동으로 키를 삽입해요 (마스크 기"
+"객체를 전환, 회전 또는 크기 조절할 때마다 자동으로 키를 삽입합니다 (마스크 기"
"준).\n"
-"키는 기존 트랙에만 추가되고, 새 트랙을 추가하진 않아요.\n"
-"처음에는 수동으로 키를 삽입해야 해요."
+"키는 기존 트랙에만 추가되고, 새 트랙을 추가하진 않습니다.\n"
+"처음에는 수동으로 키를 삽입해야 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
-msgstr "자동으로 키 삽입하기"
+msgstr "자동으로 키 삽입"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
@@ -5559,11 +5573,11 @@ msgstr "애니메이션 키와 포즈 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "키 삽입하기 (기존 트랙)"
+msgstr "키 삽입 (기존 트랙)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr "포즈 복사하기"
+msgstr "포즈 복사"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
@@ -5583,7 +5597,7 @@ msgstr "팬 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr "%s 추가하기"
+msgstr "%s 추가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
@@ -5591,7 +5605,7 @@ msgstr "%s 추가하는 중..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "루트 노드 없이는 여러 노드를 인스턴스할 수 없어요."
+msgstr "루트 노드 없이는 여러 노드를 인스턴스할 수 없습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5612,7 +5626,7 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"드래그 & 드롭 + Shift : 형제 노드로 추가하기\n"
+"드래그 & 드롭 + Shift : 형제 노드로 추가\n"
"드래그 & 드롭 + Alt : 노드 유형 바꾸기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5621,15 +5635,15 @@ msgstr "Polygon3D 만들기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
-msgstr "폴리곤 편집하기"
+msgstr "폴리곤 편집"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "폴리곤 편집하기 (점 삭제하기)"
+msgstr "폴리곤 편집 (점 삭제)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr "핸들 설정하기"
+msgstr "핸들 설정"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5641,7 +5655,7 @@ msgstr "방출 마스크 불러오기"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
-msgstr "다시 시작하기"
+msgstr "다시 시작"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5725,11 +5739,11 @@ msgstr "부드러운 단계"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr "곡선 점 수정하기"
+msgstr "곡선 점 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr "곡선 탄젠트 수정하기"
+msgstr "곡선 탄젠트 수정"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
@@ -5737,11 +5751,11 @@ msgstr "곡선 프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
-msgstr "점 추가하기"
+msgstr "점 추가"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
-msgstr "점 삭제하기"
+msgstr "점 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
@@ -5757,7 +5771,7 @@ msgstr "프리셋 불러오기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr "곡선 점 삭제하기"
+msgstr "곡선 점 삭제"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -5765,7 +5779,7 @@ msgstr "곡선 선형 탄젠트 토글"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr "Shift키를 눌러서 탄젠트를 개별적으로 편집하기"
+msgstr "Shift키를 눌러서 탄젠트를 개별적으로 편집"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
@@ -5797,30 +5811,50 @@ msgstr "Occluder 폴리곤 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr "메시가 없어요!"
+msgstr "메시가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Static Trimesh Body 만들기"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Static Convex Body 만들기"
+msgid "Create Static Trimesh Body"
+msgstr "Static Trimesh Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "씬 루트에서 작업할 수 없어요!"
+msgstr "씬 루트에서 작업할 수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Trimesh Static Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shape 만들기 실패!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Convex Shape 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "폴더를 만들 수 없습니다."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Convex Shape 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5829,35 +5863,35 @@ msgstr "내비게이션 메시 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr "갖고 있는 메시가 ArrayMesh 유형이 아니에요."
+msgstr "갖고 있는 메시가 ArrayMesh 유형이 아닙니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr "UV 펼치기를 실패했어요. 메시가 다양한 것 같은데요?"
+msgstr "UV 펼치기를 실패했습니다. 메시가 다양한 것 같은데요?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr "디버그할 메시가 없어요."
+msgstr "디버그할 메시가 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr "이 레이어에서 모델은 UV가 없어요"
+msgstr "이 레이어에서 모델은 UV가 없습니다"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "MeshInstance에 메시가 없어요!"
+msgstr "MeshInstance에 메시가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr "메시에 윤곽을 만들 표면이 없어요!"
+msgstr "메시에 윤곽을 만들 표면이 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "메시 기본 유형이 PRIMITIVE_TRIANGLES이 아니에요!"
+msgstr "메시 기본 유형이 PRIMITIVE_TRIANGLES이 아닙니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr "윤곽을 만들 수 없어요!"
+msgstr "윤곽을 만들 수 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
@@ -5872,18 +5906,57 @@ msgid "Create Trimesh Static Body"
msgstr "Trimesh Static Body 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Convex 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Convex 충돌 형제 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "윤곽 메시 만들기..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 보기"
@@ -5926,11 +5999,11 @@ msgstr "메시 라이브러리"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
-msgstr "항목 추가하기"
+msgstr "항목 추가"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr "선택한 항목 삭제하기"
+msgstr "선택한 항목 삭제"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
@@ -5938,52 +6011,53 @@ msgstr "씬에서 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "씬에서 업데이트하기"
+msgstr "씬에서 업데이트"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"메시 소스를 지정하지 않았어요 (그리고 노드에 MultiMesh를 설정하지 않았어요)."
+"메시 소스를 지정하지 않았습니다 (그리고 노드에 MultiMesh를 설정하지 않았습니"
+"다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr "메시 소스를 지정하지 않았어요 (그리고 MultiMesh에 메시가 없어요)."
+msgstr "메시 소스를 지정하지 않았습니다 (그리고 MultiMesh에 메시가 없습니다)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "메시 소스가 잘못됐어요 (잘못된 경로)."
+msgstr "메시 소스가 잘못되었습니다 (잘못된 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr "메시 소스가 잘못됐어요 (MeshInstance가 아님)."
+msgstr "메시 소스가 잘못되었습니다 (MeshInstance가 아님)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "메시 소스가 잘못됐어요 (Mesh 리소스가 없음)."
+msgstr "메시 소스가 잘못되었습니다 (Mesh 리소스가 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr "표면 소스를 지정하지 않았어요."
+msgstr "표면 소스를 지정하지 않았습니다."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr "표면 소스가 잘못됐어요 (잘못된 경로)."
+msgstr "표면 소스가 잘못되었습니다 (잘못된 경로)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "표면 소스가 잘못됐어요 (형태 없음)."
+msgstr "표면 소스가 잘못되었습니다 (형태 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr "표면 소스가 잘못됐어요 (면 없음)."
+msgstr "표면 소스가 잘못되었습니다 (면 없음)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "소스 메시 선택하기:"
+msgstr "소스 메시를 선택하세요:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr "대상 표면 선택하기:"
+msgstr "대상 표면을 선택하세요:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -6041,7 +6115,7 @@ msgstr "내비게이션 폴리곤 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "CPU파티클로 변환하기"
+msgstr "CPU파티클로 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -6049,11 +6123,11 @@ msgstr "가시성 직사각형 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr "가시성 직사각형을 만들어요"
+msgstr "가시성 직사각형을 만듭니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있어요"
+msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있습니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6062,23 +6136,23 @@ msgstr "생성 시간 (초):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
-msgstr "형태의 표면에 영역이 없어요."
+msgstr "형태의 표면에 영역이 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
-msgstr "형태에 면이 없어요."
+msgstr "형태에 면이 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
-msgstr "\"%s\"은(는) Spatial을 상속받지 않아요."
+msgstr "\"%s\"은(는) Spatial을 상속받지 않습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
-msgstr "\"%s\"에 형태가 없어요."
+msgstr "\"%s\"에 형태가 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
-msgstr "\"%s\"에 면 형태가 없어요."
+msgstr "\"%s\"에 면 형태가 없습니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -6106,7 +6180,7 @@ msgstr "방출 소스: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'ParticlesMaterial' 유형의 프로세서 머티리얼이 필요해요."
+msgstr "'ParticlesMaterial' 유형의 프로세서 머티리얼이 필요합니다."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -6122,20 +6196,20 @@ msgstr "AABB 만들기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr "곡선에서 점 삭제하기"
+msgstr "곡선에서 점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr "곡선의 아웃-컨트롤 삭제하기"
+msgstr "곡선의 아웃-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr "곡선의 인-컨트롤 삭제하기"
+msgstr "곡선의 인-컨트롤 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr "곡선에 점 추가하기"
+msgstr "곡선에 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
@@ -6143,30 +6217,30 @@ msgstr "곡선 가르기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr "곡선의 점 이동하기"
+msgstr "곡선의 점 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr "곡선의 인-컨트롤 이동하기"
+msgstr "곡선의 인-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr "곡선의 아웃-컨트롤 이동하기"
+msgstr "곡선의 아웃-컨트롤 이동"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr "점 선택하기"
+msgstr "점 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr "Shift+드래그: 컨트롤 점 선택하기"
+msgstr "Shift+드래그: 컨트롤 점 선택"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr "클릭: 점 추가하기"
+msgstr "클릭: 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
@@ -6175,21 +6249,21 @@ msgstr "좌클릭: (곡선에서) 선분 가르기"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr "우클릭: 점 삭제하기"
+msgstr "우클릭: 점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr "컨트롤 점 선택하기 (Shift+드래그)"
+msgstr "컨트롤 점 선택 (Shift+드래그)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr "(빈 공간에) 점 추가하기"
+msgstr "(빈 공간에) 점 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr "점 삭제하기"
+msgstr "점 삭제"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6218,15 +6292,15 @@ msgstr "곡선 점 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr "곡선 점 위치 설정하기"
+msgstr "곡선 점 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr "곡선의 인 위치 설정하기"
+msgstr "곡선의 인 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
-msgstr "곡선의 아웃 위치 설정하기"
+msgstr "곡선의 아웃 위치 설정"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -6234,15 +6308,15 @@ msgstr "경로 가르기"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr "경로 점 삭제하기"
+msgstr "경로 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr "아웃-컨트롤 점 삭제하기"
+msgstr "아웃-컨트롤 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr "인-컨트롤 점 삭제하기"
+msgstr "인-컨트롤 점 삭제"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
@@ -6250,12 +6324,12 @@ msgstr "(곡선에서) 선분 가르기"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
-msgstr "관절 이동하기"
+msgstr "관절 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr "Polygon2D의 Skeleton 속성이 Skeleton2D 노드를 향하지 않아요"
+msgstr "Polygon2D의 Skeleton 속성이 Skeleton2D 노드를 향하지 않습니다"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
@@ -6266,7 +6340,7 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"이 폴리곤에 텍스처가 없어요.\n"
+"이 폴리곤에 텍스처가 없습니다.\n"
"UV를 편집하려면 텍스처를 설정하세요."
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6277,7 +6351,8 @@ msgstr "UV 맵 만들기"
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
-msgstr "Polygon2D에 내부 꼭짓점이 있어요. 더 이상 뷰포트에서 편집할 수 없어요."
+msgstr ""
+"Polygon2D에 내부 꼭짓점이 있습니다. 더 이상 뷰포트에서 편집할 수 없습니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -6289,31 +6364,31 @@ msgstr "내부 꼭짓점 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
-msgstr "내부 꼭짓점 삭제하기"
+msgstr "내부 꼭짓점 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr "잘못된 폴리곤 (3개의 다른 꼭짓점이 필요해요)"
+msgstr "잘못된 폴리곤 (3개의 다른 꼭짓점이 필요합니다)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
-msgstr "맞춤 폴리곤 추가하기"
+msgstr "맞춤 폴리곤 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
-msgstr "맞춤 폴리곤 삭제하기"
+msgstr "맞춤 폴리곤 삭제"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr "UV 맵 변형하기"
+msgstr "UV 맵 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
-msgstr "폴리곤 변형하기"
+msgstr "폴리곤 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr "본 가중치 칠하기"
+msgstr "본 가중치 칠"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -6341,51 +6416,51 @@ msgstr "본"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
-msgstr "점 이동하기"
+msgstr "점 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr "Ctrl: 회전하기"
+msgstr "Ctrl: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr "Shift: 모두 이동하기"
+msgstr "Shift: 모두 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr "Shift+Ctrl: 크기 조절하기"
+msgstr "Shift+Ctrl: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr "폴리곤 이동하기"
+msgstr "폴리곤 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr "폴리곤 회전하기"
+msgstr "폴리곤 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr "폴리곤 크기 조절하기"
+msgstr "폴리곤 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr "맞춤 폴리곤을 만들어요. 맞춤 폴리곤 렌더링을 켜세요."
+msgstr "맞춤 폴리곤을 만듭니다. 맞춤 폴리곤 렌더링을 켜세요."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
-"맞춤 폴리곤을 삭제해요. 남아있는 맞춤 폴리곤이 없으면, 맞춤 폴리곤 렌더링은 "
-"꺼져요."
+"맞춤 폴리곤을 삭제합니다. 남아있는 맞춤 폴리곤이 없으면, 맞춤 폴리곤 렌더링"
+"은 꺼집니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr "지정한 강도로 가중치를 칠해요."
+msgstr "지정한 강도로 가중치를 칠합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr "지정한 강도로 가중치를 지워요."
+msgstr "지정한 강도로 가중치를 지웁니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -6449,11 +6524,11 @@ msgstr "본을 폴리곤에 동기화"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "오류: 리소스를 불러올 수 없어요!"
+msgstr "오류: 리소스를 불러올 수 없습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr "리소스 추가하기"
+msgstr "리소스 추가"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
@@ -6462,11 +6537,11 @@ msgstr "리소스 이름 바꾸기"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr "리소스 삭제하기"
+msgstr "리소스 삭제"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "리소스 클립보드가 비었어요!"
+msgstr "리소스 클립보드가 비었습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6499,11 +6574,11 @@ msgstr "리소스 프리로더"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr "AnimationTree에 AnimationPlayer를 향하는 경로가 없어요"
+msgstr "AnimationTree에 AnimationPlayer를 향하는 경로가 없습니다"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
-msgstr "AnimationPlayer를 향하는 경로가 잘못됐어요"
+msgstr "AnimationPlayer를 향하는 경로가 잘못되었습니다"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -6551,26 +6626,26 @@ msgstr "파일 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
-msgstr "다른 이름으로 저장하기..."
+msgstr "다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr "실행하기 위한 스크립트를 가질 수 없어요."
+msgstr "실행하기 위한 스크립트를 가질 수 없습니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr "스크립트 다시 불러오기에 실패했어요. 콘솔에서 오류를 확인하세요."
+msgstr "스크립트 다시 불러오기에 실패했습니다. 콘솔에서 오류를 확인하세요."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr "스크립트가 Tool 모드가 아니에요. 실행할 수 없을 거예요."
+msgstr "스크립트가 Tool 모드가 아닙니다. 실행할 수 없을 것입니다."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"이 스크립트를 실행하려면, 반드시 EditorScript에 속해야 하며, Tool 모드로 설정"
-"되어 있어야 해요."
+"되어 있어야 합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6586,7 +6661,7 @@ msgstr "저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "테마를 다른 이름으로 저장하기..."
+msgstr "테마를 다른 이름으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -6608,7 +6683,7 @@ msgstr "스크립트 필터"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "메서드 목록의 사전 식 정렬을 토글해요."
+msgstr "메서드 목록의 사전 식 정렬을 토글합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
@@ -6616,19 +6691,19 @@ msgstr "메서드 필터"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr "정렬하기"
+msgstr "정렬"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr "위로 이동하기"
+msgstr "위로 이동"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "아래로 이동하기"
+msgstr "아래로 이동"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6652,7 +6727,7 @@ msgstr "닫은 스크립트 다시 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "모두 저장하기"
+msgstr "모두 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6660,7 +6735,7 @@ msgstr "스크립트 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr "스크립트 경로 복사하기"
+msgstr "스크립트 경로 복사"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
@@ -6685,7 +6760,7 @@ msgstr "테마 다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "테마 저장하기"
+msgstr "테마 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6697,24 +6772,24 @@ msgstr "문서 닫기"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr "실행하기"
+msgstr "실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "프로시저 단위 실행하기"
+msgstr "프로시저 단위 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "한 단계식 코드 실행하기"
+msgstr "한 단계식 코드 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr "정지하기"
+msgstr "정지"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr "계속하기"
+msgstr "계속"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
@@ -6726,7 +6801,7 @@ msgstr "외부 편집기로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr "Godot 온라인 문서를 열어요."
+msgstr "Godot 온라인 문서를 열."
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
@@ -6738,15 +6813,15 @@ msgstr "피드백으로 Godot 문서를 개선하는데 도와주세요."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "참조 문서 검색하기."
+msgstr "참조 문서 검색."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "이전에 편집한 문서로 이동해요."
+msgstr "이전에 편집한 문서로 이동합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "다음에 편집한 문서로 이동해요."
+msgstr "다음에 편집한 문서로 이동합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
@@ -6757,7 +6832,7 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
-"해당 파일은 디스크에 있는 게 더 최신이에요.\n"
+"해당 파일은 디스크에 있는 게 더 최신입니다.\n"
"어떻게 할 건가요?:"
#: editor/plugins/script_editor_plugin.cpp
@@ -6768,7 +6843,7 @@ msgstr "다시 불러오기"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr "다시 저장하기"
+msgstr "다시 저장"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
@@ -6784,7 +6859,7 @@ msgstr "최근 스크립트 지우기"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
-msgstr "메서드에 연결하기:"
+msgstr "메서드에 연결:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
@@ -6798,8 +6873,8 @@ msgstr "Target(대상)"
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
-"메서드 '%s'이(가) 시그널 '%s'을 노드 '%s'에서 노드 '%s'으로 연결하지 않았어"
-"요."
+"메서드 '%s'이(가) 시그널 '%s'을 노드 '%s'에서 노드 '%s'으로 연결하지 않았습니"
+"다."
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -6811,17 +6886,17 @@ msgstr "(무시함)"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
-msgstr "함수로 이동하기"
+msgstr "함수로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "파일 시스템의 리소스만 드롭할 수 있어요."
+msgstr "파일 시스템의 리소스만 드롭할 수 있습니다."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
-"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없어요."
+"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없습니다."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -6829,11 +6904,11 @@ msgstr "룩업 기호"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr "색상 선택하기"
+msgstr "색상 선택"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr "대소문자 변환하기"
+msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
@@ -6845,16 +6920,16 @@ msgstr "소문자로 바꾸기"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "대문자로 시작하기"
+msgstr "대문자로 시작"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr "구문 강조하기"
+msgstr "구문 강조"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr "이동하기"
+msgstr "이동"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -6873,11 +6948,11 @@ msgstr "잘라내기"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr "모두 선택하기"
+msgstr "모두 선택"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr "행 삭제하기"
+msgstr "행 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -6905,7 +6980,7 @@ msgstr "모든 행 펼치기"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr "아래로 복제하기"
+msgstr "아래로 복제"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
@@ -6913,19 +6988,19 @@ msgstr "자동 완성"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr "선택 항목 평가하기"
+msgstr "선택 항목 평가"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 문자 삭제하기"
+msgstr "후행 공백 문자 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr "공백으로 들여쓰도록 변환하기"
+msgstr "공백으로 들여쓰도록 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr "탭으로 들여쓰도록 변환하기"
+msgstr "탭으로 들여쓰도록 변환"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -6945,23 +7020,23 @@ msgstr "북마크 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
-msgstr "다음 북마크로 이동하기"
+msgstr "다음 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
-msgstr "이전 북마크로 이동하기"
+msgstr "이전 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr "모든 북마크 삭제하기"
+msgstr "모든 북마크 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
-msgstr "함수로 이동하기..."
+msgstr "함수로 이동..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
-msgstr "행으로 이동하기..."
+msgstr "행으로 이동..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -6970,22 +7045,22 @@ msgstr "중단점 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "중단점 모두 삭제하기"
+msgstr "중단점 모두 삭제"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
-msgstr "다음 중단점으로 이동하기"
+msgstr "다음 중단점으로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
-msgstr "이전 중단점으로 이동하기"
+msgstr "이전 중단점으로 이동"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"이 셰이더는 디스크에서 수정했어요.\n"
+"이 셰이더는 디스크에서 수정했습니다.\n"
"어떤 행동을 할 건가요?"
#: editor/plugins/shader_editor_plugin.cpp
@@ -6994,7 +7069,7 @@ msgstr "셰이더"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr "이 스켈레톤에는 본이 없어요. Bone2D노드를 자식으로 만드세요."
+msgstr "이 스켈레톤에는 본이 없습니다. Bone2D노드를 자식으로 만드세요."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
@@ -7002,7 +7077,7 @@ msgstr "본의 대기 자세 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr "본에게 대기 자세 설정하기"
+msgstr "본에게 대기 자세 설정"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -7014,7 +7089,7 @@ msgstr "(본의) 대기 자세 만들기"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr "본을 대기 자세로 설정하기"
+msgstr "본을 대기 자세로 설정"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -7030,7 +7105,7 @@ msgstr "물리적 스켈레톤 만들기"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
-msgstr "IK 실행하기"
+msgstr "IK 실행"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -7070,15 +7145,15 @@ msgstr "이동 중: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "%s도로 회전하기."
+msgstr "%s도로 회전."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "키가 꺼져 있어요 (키가 삽입되지 않아요)."
+msgstr "키가 꺼져 있습니다 (키가 삽입되지 않습니다)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr "애니메이션 키를 삽입했어요."
+msgstr "애니메이션 키를 삽입했습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
@@ -7158,19 +7233,19 @@ msgstr "뒷면"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "변형을 뷰에 정렬하기"
+msgstr "변형을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
-msgstr "회전을 뷰에 정렬하기"
+msgstr "회전을 뷰에 정렬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "자식을 인스턴스할 부모가 없어요."
+msgstr "자식을 인스턴스할 부모가 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr "이 작업은 하나의 노드를 선택해야 해요."
+msgstr "이 작업은 하나의 노드를 선택해야 합니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7178,19 +7253,19 @@ msgstr "뷰 회전 잠금"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr "노멀 표시하기"
+msgstr "노멀 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr "와이어프레임 표시하기"
+msgstr "와이어프레임 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr "오버드로 표시하기"
+msgstr "오버드로 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
-msgstr "셰이더 없음 표시하기"
+msgstr "셰이더 없음 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
@@ -7226,7 +7301,7 @@ msgstr "시네마틱 미리 보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr "GLES2 렌더러에서 사용할 수 없어요."
+msgstr "GLES2 렌더러에서 사용할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7265,8 +7340,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-"참고: FPS 값은 편집기의 프레임으로 표시돼요.\n"
-"이것이 게임 내 성능을 보장할 수 없어요."
+"참고: FPS 값은 편집기의 프레임으로 표시됩니다.\n"
+"이것이 게임 내 성능을 보장할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7282,7 +7357,7 @@ msgstr "노드를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "선택 항목을 스냅할 바닥을 찾을 수 없어요."
+msgstr "선택 항목을 스냅할 바닥을 찾을 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7290,17 +7365,17 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
-"드래그: 회전하기\n"
-"Alt+드래그: 이동하기\n"
-"Alt+우클릭: 겹친 목록 선택하기"
+"드래그: 회전\n"
+"Alt+드래그: 이동\n"
+"Alt+우클릭: 겹친 목록 선택"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr "로컬 스페이스 사용하기"
+msgstr "로컬 스페이스 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "스냅 사용하기"
+msgstr "스냅 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7332,7 +7407,7 @@ msgstr "원근/직교 뷰 전환"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr "애니메이션 키 삽입하기"
+msgstr "애니메이션 키 삽입"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -7349,7 +7424,7 @@ msgstr "자유 시점 토글"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr "변형하기"
+msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -7438,7 +7513,7 @@ msgstr "변형 바꾸기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr "이동하기:"
+msgstr "이동:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
@@ -7498,31 +7573,31 @@ msgstr "LightOccluder2D 미리 보기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
-msgstr "스프라이트가 없어요!"
+msgstr "스프라이트가 없습니다!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr "애니메이션 프레임을 사용하는 스프라이트를 메시로 변환할 수 없어요."
+msgstr "애니메이션 프레임을 사용하는 스프라이트를 메시로 변환할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr "잘못된 형태. 메시로 대체할 수 없어요."
+msgstr "잘못된 형태. 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
-msgstr "Mesh2D로 변환하기"
+msgstr "Mesh2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr "잘못된 형태. 폴리곤을 만들 수 없어요."
+msgstr "잘못된 형태. 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
-msgstr "Polygon2D로 변환하기"
+msgstr "Polygon2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr "잘못된 형태. 충돌 폴리곤을 만들 수 없어요."
+msgstr "잘못된 형태. 충돌 폴리곤을 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
@@ -7530,7 +7605,7 @@ msgstr "CollisionPolygon2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr "잘못된 형태, 조명 어클루더를 만들 수 없어요."
+msgstr "잘못된 형태, 조명 어클루더를 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
@@ -7566,11 +7641,11 @@ msgstr "선택한 프레임 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "%d개의 프레임 추가하기"
+msgstr "%d개의 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr "프레임 추가하기"
+msgstr "프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
@@ -7578,11 +7653,11 @@ msgstr "이미지를 불러올 수 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "오류: 프레임 리소스를 불러올 수 없어요!"
+msgstr "오류: 프레임 리소스를 불러올 수 없습니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "리소스 클립보드가 비었거나 텍스처가 아니에요!"
+msgstr "리소스 클립보드가 비었거나 텍스처가 아닙니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -7590,7 +7665,7 @@ msgstr "프레임 붙여넣기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr "빈 프레임 추가하기"
+msgstr "빈 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
@@ -7602,7 +7677,7 @@ msgstr "(비었음)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
-msgstr "프레임 이동하기"
+msgstr "프레임 이동"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
@@ -7626,31 +7701,31 @@ msgstr "애니메이션 프레임:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
-msgstr "파일에서 텍스처 추가하기"
+msgstr "파일에서 텍스처 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr "스프라이트 시트에서 프레임 추가하기"
+msgstr "스프라이트 시트에서 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr "빈 프레임 삽입하기 (이전)"
+msgstr "빈 프레임 삽입 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr "빈 프레임 삽입하기 (이후)"
+msgstr "빈 프레임 삽입 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr "이동하기 (이전)"
+msgstr "이동 (이전)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
-msgstr "이동하기 (이후)"
+msgstr "이동 (이후)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
-msgstr "프레임 선택하기"
+msgstr "프레임 선택"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7662,7 +7737,7 @@ msgstr "수직:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr "모든 프레임 선택하기/지우기"
+msgstr "모든 프레임 선택/지우기"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
@@ -7674,11 +7749,11 @@ msgstr "스프라이트 프레임"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
-msgstr "사각 영역 설정하기"
+msgstr "사각 영역 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
-msgstr "여백 설정하기"
+msgstr "여백 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -7719,23 +7794,23 @@ msgstr "텍스처 영역"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr "모든 항목 추가하기"
+msgstr "모든 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr "모두 추가하기"
+msgstr "모두 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr "모든 항목 삭제하기"
+msgstr "모든 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
-msgstr "모두 삭제하기"
+msgstr "모두 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
-msgstr "테마 편집하기"
+msgstr "테마 편집"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -7743,11 +7818,11 @@ msgstr "테마 편집 메뉴."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr "클래스 항목 추가하기"
+msgstr "클래스 항목 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr "클래스 항목 삭제하기"
+msgstr "클래스 항목 삭제"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -7885,7 +7960,7 @@ msgstr "선택 항목 잘라내기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "타일맵 칠하기"
+msgstr "타일맵 칠"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -7941,15 +8016,15 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "타일 선택하기"
+msgstr "타일 선택"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
-msgstr "왼쪽으로 회전하기"
+msgstr "왼쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
-msgstr "오른쪽으로 회전하기"
+msgstr "오른쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
@@ -7965,11 +8040,11 @@ msgstr "변형 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
-msgstr "TileSet에 텍스처 추가하기."
+msgstr "TileSet에 텍스처를 추가합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "선택한 텍스처를 TileSet에서 삭제하기."
+msgstr "선택한 텍스처를 TileSet에서 삭제."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8069,7 +8144,7 @@ msgstr "Z 인덱스 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr "비트 마스크 복사하기."
+msgstr "비트 마스크 복사."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
@@ -8081,15 +8156,15 @@ msgstr "비트 마스크 지우기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "새로운 사각형 만들기."
+msgstr "새로운 사각형을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr "새로운 폴리곤 만들기."
+msgstr "새로운 폴리곤을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "사각형 내부에 폴리곤을 유지하기."
+msgstr "사각형 내부에 폴리곤을 유지."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8108,15 +8183,15 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
-"선택한 텍스처를 삭제할까요? 이 텍스처를 사용하는 모든 타일도 삭제될 거예요."
+"선택한 텍스처를 삭제할까요? 이 텍스처를 사용하는 모든 타일도 삭제될 것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr "삭제할 텍스처를 선택하지 않았어요."
+msgstr "삭제할 텍스처를 선택하지 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "씬에서 만들까요? 모든 현재 파일을 덮어 씌울 거예요."
+msgstr "씬에서 만들까요? 모든 현재 파일을 덮어 씌울 것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -8124,35 +8199,35 @@ msgstr "씬에서 병합할까요?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
-msgstr "텍스처 삭제하기"
+msgstr "텍스처 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr "%s 파일이 이미 목록에 있어서 추가하지 않았어요."
+msgstr "%s 파일이 이미 목록에 있어서 추가하지 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
-"핸들을 드래그하여 사각형을 편집해요.\n"
+"핸들을 드래그하여 사각형을 편집합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
-msgstr "선택한 사각형을 삭제하기."
+msgstr "선택한 사각형을 삭제합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
-"현재 편집한 하위 타일을 선택해요.\n"
+"현재 편집한 하위 타일을 선택합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
-msgstr "폴리곤 삭제하기."
+msgstr "폴리곤을 삭제합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8161,9 +8236,9 @@ msgid ""
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"좌클릭: 비트를 켜요.\n"
-"우클릭: 비트를 꺼요.\n"
-"Shift+좌클릭: 와일드카드 비트를 설정해요.\n"
+"좌클릭: 비트를 켭니다.\n"
+"우클릭: 비트를 끕니다.\n"
+"Shift+좌클릭: 와일드카드 비트를 설정합니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8173,7 +8248,7 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"아이콘으로 쓸 하위 타일을 선택하세요. 이것은 잘못된 오토타일 바인딩에도 사용"
-"돼요.\n"
+"됩니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8181,7 +8256,7 @@ msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
-"하위 타일을 선택해서 우선 순위를 바꿔요.\n"
+"하위 타일을 선택해서 우선 순위를 바꿉니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -8189,12 +8264,12 @@ msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"하위 타일을 선택해서 Z 인덱스를 바꿔요.\n"
+"하위 타일을 선택해서 Z 인덱스를 바꿉니다.\n"
"다른 타일을 편집하려면 클릭하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr "타일 영역 설정하기"
+msgstr "타일 영역 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
@@ -8202,23 +8277,23 @@ msgstr "타일 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr "타일 아이콘 설정하기"
+msgstr "타일 아이콘 설정"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
-msgstr "타일 비트 마스크 편집하기"
+msgstr "타일 비트 마스크 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
-msgstr "충돌 폴리곤 편집하기"
+msgstr "충돌 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
-msgstr "어클루전 폴리곤 편집하기"
+msgstr "어클루전 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
-msgstr "내비게이션 폴리곤 편집하기"
+msgstr "내비게이션 폴리곤 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
@@ -8238,27 +8313,27 @@ msgstr "볼록한 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
-msgstr "타일 삭제하기"
+msgstr "타일 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
-msgstr "충돌 폴리곤 삭제하기"
+msgstr "충돌 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
-msgstr "어클루전 폴리곤 삭제하기"
+msgstr "어클루전 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
-msgstr "내비게이션 폴리곤 삭제하기"
+msgstr "내비게이션 폴리곤 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr "필터 우선 순위 편집하기"
+msgstr "필터 우선 순위 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr "타일 Z 인덱스 편집하기"
+msgstr "타일 Z 인덱스 편집"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
@@ -8278,7 +8353,7 @@ msgstr "어클루전 폴리곤 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
-msgstr "이 속성은 바꿀 수 없어요."
+msgstr "이 속성은 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -8286,19 +8361,19 @@ msgstr "타일셋"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없어요."
+msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "오류"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided"
-msgstr "커밋 메시지를 제공하지 않았어요"
+msgstr "커밋 메시지를 제공하지 않았습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr "스테이지에 추가된 파일이 없어요"
+msgstr "스테이지에 추가된 파일이 없습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
@@ -8306,7 +8381,7 @@ msgstr "커밋"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr "버전 관리 시스템(VCS)이 초기화되지 않았어요"
+msgstr "버전 관리 시스템(VCS)이 초기화되지 않았습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -8354,7 +8429,7 @@ msgstr "모두 스테이지로 보내기"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
-msgstr "커밋 메시지 추가하기"
+msgstr "커밋 메시지 추가"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
@@ -8371,7 +8446,7 @@ msgstr "최신 버전으로 커밋하기 전에 파일 diff 보기"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
-msgstr "파일 diff가 켜져 있지 않아요"
+msgstr "파일 diff가 켜져 있지 않습니다"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
@@ -8383,7 +8458,7 @@ msgstr "(GLES3만 가능)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
-msgstr "출력 추가하기"
+msgstr "출력 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
@@ -8435,27 +8510,27 @@ msgstr "출력 포트 삭제하기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
-msgstr "표현식 설정하기"
+msgstr "표현식 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr "비주얼 셰이더 노드 크기 조정하기"
+msgstr "비주얼 셰이더 노드 크기 조정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr "Uniform 이름 설정하기"
+msgstr "Uniform 이름 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr "입력 기본 포트 설정하기"
+msgstr "입력 기본 포트 설정"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
-msgstr "노드를 비주얼 셰이더에 추가하기"
+msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
-msgstr "노드 복제하기"
+msgstr "노드 복제"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -8464,7 +8539,7 @@ msgstr "노드 붙여넣기"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8504,11 +8579,11 @@ msgstr "회색조 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr "HSV 벡터를 RGB로 변환해요."
+msgstr "HSV 벡터를 RGB로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr "RGB 벡터를 HSV로 변환해요."
+msgstr "RGB 벡터를 HSV로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
@@ -8560,7 +8635,7 @@ msgstr "색상 Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "두 매개변수 사이 %s 비교의 불리언 결과 값을 반환해요."
+msgstr "두 매개변수 사이 %s 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
@@ -8578,20 +8653,20 @@ msgstr "보다 크거나 같다 (>=)"
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
-msgstr "제공된 스칼라가 같거나, 더 크거나, 더 작으면 관련 벡터를 반환해요."
+msgstr "제공된 스칼라가 같거나, 더 크거나, 더 작으면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr "INF(무한)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+msgstr "INF(무한)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
-"NaN(숫자 아님)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+"NaN(숫자 아님)과 스칼라 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
@@ -8608,16 +8683,16 @@ msgstr "같지 않다 (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
-msgstr "불리언 값이 참이거나 거짓이면 관련 벡터를 반환해요."
+msgstr "불리언 값이 참이거나 거짓이면 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
-msgstr "불리언 값이 참이거나 거짓이면 관련 스칼라를 반환해요."
+msgstr "불리언 값이 참이거나 거짓이면 관련 스칼라를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "두 매개변수 사이 비교의 불리언 결과 값을 반환해요."
+msgstr "두 매개변수 사이 비교의 불리언 결과 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8625,7 +8700,7 @@ msgid ""
"scalar parameter."
msgstr ""
"INF(무한) (또는 NaN(숫자 아님))과 스칼라 매개변수 사이 비교의 불리언 결과 값"
-"을 반환해요."
+"을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8709,35 +8784,35 @@ msgstr "Sqrt2 상수 (1.414214). 2의 제곱근."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr "매개변수의 절대값을 반환해요."
+msgstr "매개변수의 절대값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr "매개변수의 아크코사인 값을 반환해요."
+msgstr "매개변수의 아크코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "매개변수의 역쌍곡코사인 값을 반환해요."
+msgstr "매개변수의 역쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
-msgstr "매개변수의 아크사인 값을 반환해요."
+msgstr "매개변수의 아크사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "매개변수의 역쌍곡사인 값을 반환해요."
+msgstr "매개변수의 역쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr "매개변수의 아크탄젠트 값을 반환해요."
+msgstr "매개변수의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr "매개변수들의 아크탄젠트 값을 반환해요."
+msgstr "매개변수들의 아크탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "매개변수의 역쌍곡탄젠트 값을 반환해요."
+msgstr "매개변수의 역쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8746,19 +8821,19 @@ msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾아요
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr "떨어져 있는 두 값 사이에 놓이는 값을 제한해요."
+msgstr "떨어져 있는 두 값 사이에 놓이는 값을 제한합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr "매개변수의 코사인 값을 반환해요."
+msgstr "매개변수의 코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "매개변수의 쌍곡코사인 값을 반환해요."
+msgstr "매개변수의 쌍곡코사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr "각도 단위를 라디안에서 도로 변환해요."
+msgstr "각도 단위를 라디안에서 도로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
@@ -8774,11 +8849,11 @@ msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾아요
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr "인수의 소수 부분을 계산해요."
+msgstr "인수의 소수 부분을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr "매개변수의 제곱근 역함수 값을 반환해요."
+msgstr "매개변수의 제곱근 역함수 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
@@ -8790,11 +8865,11 @@ msgstr "2가 밑인 로그 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr "두 값 중 더 큰 값을 반환해요."
+msgstr "두 값 중 더 큰 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr "두 값 중 더 작은 값을 반환해요."
+msgstr "두 값 중 더 작은 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
@@ -8802,7 +8877,7 @@ msgstr "두 스칼라 값 사이 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr "매개변수의 반대 값을 반환해요."
+msgstr "매개변수의 반대 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
@@ -8811,11 +8886,11 @@ msgstr "1.0 - 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr "첫 번째 매개변수를 두 번째 매개변수로 제곱한 값을 반환해요."
+msgstr "첫 번째 매개변수를 두 번째 매개변수로 제곱한 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr "각도 단위를 도에서 라디안으로 변환해요."
+msgstr "각도 단위를 도에서 라디안으로 변환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@@ -8831,23 +8906,23 @@ msgstr "매개변수에서 가장 가까운 짝수 정수를 찾아요."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr "값을 0.0에서 1.0 사이로 고정해요."
+msgstr "값을 0.0에서 1.0 사이로 고정합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr "매개변수의 부호를 추출해요."
+msgstr "매개변수의 부호를 추출합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr "매개변수의 사인 값을 반환해요."
+msgstr "매개변수의 사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "매개변수의 쌍곡사인 값을 반환해요."
+msgstr "매개변수의 쌍곡사인 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr "매개변수의 제곱근을 반환해요."
+msgstr "매개변수의 제곱근을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8859,8 +8934,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 스칼라(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을 반환하고, 'edge1'보다 크면 1.0을 반환해요. 그"
-"렇지 않은 경우, 에르미트 다항식을 통해반환값을 0.0과 1.0사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을 반환하고, 'edge1'보다 크면 1.0을 반환합니다. "
+"그렇지 않은 경우, 에르미트 다항식을 통해반환값을 0.0과 1.0사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8870,15 +8945,15 @@ msgid ""
msgstr ""
"Step 함수( 스칼라(edge), 스칼라(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고 그렇지 않으면 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr "매개변수의 탄젠트 값을 반환해요."
+msgstr "매개변수의 탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "매개변수의 쌍곡탄젠트 값을 반환해요."
+msgstr "매개변수의 쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -8886,23 +8961,23 @@ msgstr "매개변수의 절사된 값을 찾아요."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr "스칼라에 스칼라를 더해요."
+msgstr "스칼라에 스칼라를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr "스칼라를 스칼라로 나누어요."
+msgstr "스칼라를 스칼라로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr "스칼라를 스칼라로 곱해요."
+msgstr "스칼라를 스칼라로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr "두 스칼라의 나머지를 반환해요."
+msgstr "두 스칼라의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr "스칼라에서 스칼라를 빼요."
+msgstr "스칼라에서 스칼라를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
@@ -8914,11 +8989,11 @@ msgstr "스칼라 Uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
-msgstr "세제곱 텍스처 룩업을 수행해요."
+msgstr "세제곱 텍스처 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
-msgstr "텍스처 룩업을 수행해요."
+msgstr "텍스처 룩업을 수행합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
@@ -8946,40 +9021,40 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"벡터 한 쌍의 외적을 계산해요.\n"
+"벡터 한 쌍의 외적을 계산합니다.\n"
"\n"
"OuterProduct는 첫 매개변수 'c'를 열 벡터로 취급하고 (1열로 이루어진 행렬) 두 "
-"번째 매개변수 'r'을 행 벡터로 취급해요 (1행으로 이루어진 행렬), 그리고 선형 "
-"대수 행렬에 'c * r'을 곱해서 행렬을 산출하는데, 행 수는 'c'의 구성 요소 수이"
-"고 열 수는 'r'의 구성 요소 수가 돼요."
+"번째 매개변수 'r'을 행 벡터로 취급합니다 (1행으로 이루어진 행렬), 그리고 선"
+"형 대수 행렬에 'c * r'을 곱해서 행렬을 산출하는데, 행 수는 'c'의 구성 요소 수"
+"이고 열 수는 'r'의 구성 요소 수가 됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr "4개의 벡터로 변형을 합성해요."
+msgstr "4개의 벡터로 변형을 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr "변형을 4개의 벡터로 분해해요."
+msgstr "변형을 4개의 벡터로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr "변형의 행렬식을 계산해요."
+msgstr "변형의 행렬식을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr "변형의 역함수를 계산해요."
+msgstr "변형의 역함수를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr "변형의 전치를 계산해요."
+msgstr "변형의 전치를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr "변형에 변형을 곱해요."
+msgstr "변형에 변형을 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr "변형에 벡터를 곱해요."
+msgstr "변형에 벡터를 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
@@ -8999,23 +9074,23 @@ msgstr "벡터 연산자."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr "세 개의 스칼라로 벡터를 합성해요."
+msgstr "세 개의 스칼라로 벡터를 합성합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr "벡터를 세 개의 스칼라로 분해해요."
+msgstr "벡터를 세 개의 스칼라로 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "두 벡터의 벡터곱 값을 계산해요."
+msgstr "두 벡터의 벡터곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr "두 점 사이의 거리를 반환해요."
+msgstr "두 점 사이의 거리를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr "두 벡터의 스칼라곱 값을 계산해요."
+msgstr "두 벡터의 스칼라곱 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9024,14 +9099,14 @@ msgid ""
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"같은 방향을 가리키는 벡터를 참조 벡터로 반환해요. 함수에는 세 개의 벡터 매개"
-"변수가 있어요 : 방향을 지정하는 벡터 N, 인시던트 벡터 I, 그리고 참조 벡터 "
-"Nref. 만약 I와 Nref가 0의 벡터곱이 0보다 작다면 반환값은 N이 돼요. 그렇지 않"
-"으면 -N이 반환돼요."
+"같은 방향을 가리키는 벡터를 참조 벡터로 반환합니다. 함수에는 세 개의 벡터 매"
+"개변수가 있습니다 : 방향을 지정하는 벡터 N, 인시던트 벡터 I, 그리고 참조 벡"
+"터 Nref. 만약 I와 Nref가 0의 벡터곱이 0보다 작다면 반환값은 N이 됩니다. 그렇"
+"지 않으면 -N이 반환됩니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr "벡터의 길이를 계산해요."
+msgstr "벡터의 길이를 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
@@ -9043,7 +9118,7 @@ msgstr "스칼라를 사용하 두 벡터 간의 선형 보간."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr "벡터의 노멀 값을 계산해요."
+msgstr "벡터의 노멀 값을 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
@@ -9058,11 +9133,11 @@ msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"반사 방향을 가리키는 벡터를 반환해요 (a : 인시던트 벡터, b : 노멀 벡터)."
+"반사 방향을 가리키는 벡터를 반환합니다 (a : 인시던트 벡터, b : 노멀 벡터)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "반사 방향을 가리키는 벡터를 반환해요."
+msgstr "반사 방향을 가리키는 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9074,8 +9149,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 벡터(edge0), 벡터(edge1), 벡터(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환해요. 그렇"
-"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환합니다. 그렇"
+"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9087,8 +9162,8 @@ msgid ""
msgstr ""
"SmoothStep 함수( 스칼라(edge0), 스칼라(edge1), 벡터(x) ).\n"
"\n"
-"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환해요. 그렇"
-"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간해요."
+"'x'가 'edge0'보다 작으면 0.0을, 'x'가 'edge1'보다 크면 1.0을 반환합니다. 그렇"
+"지 않은 경우 에르미트 다항식으로 반환값을 0.0과 1.0 사이로 보간합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9098,7 +9173,7 @@ msgid ""
msgstr ""
"Step 함수( 벡터(edge), 벡터(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9108,27 +9183,27 @@ msgid ""
msgstr ""
"Step 함수( 스칼라(edge), 벡터(x) ).\n"
"\n"
-"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환해요."
+"'x'가 'edge'보다 작으면 0.0을 반환하고, 그렇지 않은 경우 1.0을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
-msgstr "벡터에 벡터를 더해요."
+msgstr "벡터에 벡터를 더합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr "벡터를 벡터로 나누어요."
+msgstr "벡터를 벡터로 나눕니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
-msgstr "벡터를 벡터로 곱해요."
+msgstr "벡터를 벡터로 곱합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr "두 벡터의 나머지를 반환해요."
+msgstr "두 벡터의 나머지를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
-msgstr "벡터에서 벡터를 빼요."
+msgstr "벡터에서 벡터를 뺍니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
@@ -9153,8 +9228,8 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
-"카메라의 화면 방향과 표면 노멀의 스칼라곱을 기반으로 하는 폴오프를 반환해요 "
-"(폴오프와 관련된 입력을 전달함)."
+"카메라의 화면 방향과 표면 노멀의 스칼라곱을 기반으로 하는 폴오프를 반환합니"
+"다 (폴오프와 관련된 입력을 전달함)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9164,8 +9239,8 @@ msgid ""
"constants."
msgstr ""
"결과 셰이더 위에 배치된, 맞춤 Godot 셰이더 언어 표현식. 다양한 함수 선언을 놓"
-"은 뒤 나중에 표현식에서 호출할 수 있어요. Varying, Uniform, 상수도 정의할 수 "
-"있어요."
+"은 뒤 나중에 표현식에서 호출할 수 있습니다. Varying, Uniform, 상수도 정의할 "
+"수 있습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9219,7 +9294,7 @@ msgstr "비주얼 셰이더"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
-msgstr "비주얼 속성 편집하기"
+msgstr "비주얼 속성 편집"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
@@ -9231,11 +9306,11 @@ msgstr "실행가능"
#: editor/project_export.cpp
msgid "Add initial export..."
-msgstr "초기 내보내기 추가하기..."
+msgstr "초기 내보내기 추가..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr "이전 패치 추가하기..."
+msgstr "이전 패치 추가..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9250,8 +9325,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없어요.\n"
-"내보내기 템플릿이 누락되거나 잘못된 모양이에요."
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 템플릿이 누락되거나 잘못된 것 같습니다."
#: editor/project_export.cpp
msgid ""
@@ -9259,8 +9334,8 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
-"'%s' 플랫폼에 프로젝트를 내보낼 수 없어요.\n"
-"내보내기 프리셋이나 내보내기 설정의 문제로 보여요."
+"'%s' 플랫폼에 프로젝트를 내보낼 수 없습니다.\n"
+"내보내기 프리셋이나 내보내기 설정의 문제인 것 같습니다."
#: editor/project_export.cpp
msgid "Release"
@@ -9284,15 +9359,15 @@ msgstr "프리셋"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr "추가하기..."
+msgstr "추가..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
-"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 돼요.\n"
-"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 거에요."
+"체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n"
+"플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다."
#: editor/project_export.cpp
msgid "Export Path"
@@ -9379,11 +9454,11 @@ msgstr "컴파일됨"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr "암호화 (아래에 키가 필요해요)"
+msgstr "암호화 (아래에 키가 필요합니다)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr "잘못된 암호화 키 (길이가 64자이어야 해요)"
+msgstr "잘못된 암호화 키 (길이가 64자이어야 합니다)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -9426,25 +9501,35 @@ msgid "Export With Debug"
msgstr "디버그와 함께 내보내기"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "경로가 없어요."
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "경로가 없습니다."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아닙니다."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"잘못된 '.zip' 프로젝트 파일이에요. 'project.godot' 파일을 갖고 있지 않아요."
+"잘못된 '.zip' 프로젝트 파일입니다. 'project.godot' 파일을 갖고 있지 않습니다."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "비어있는 폴더를 선택해주세요."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "'project.godot' 파일 또는 '.zip' 파일을 선택해주세요."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "디렉토리에 Godot 프로젝트가 이미 있어요."
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "디렉토리에 Godot 프로젝트가 이미 있습니다."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9460,35 +9545,35 @@ msgstr "잘못된 프로젝트 이름."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "폴더를 만들 수 없어요."
+msgstr "폴더를 만들 수 없습니다."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr "이미 이 경로에 이 이름과 같은 폴더가 있어요."
+msgstr "이미 이 경로에 이 이름과 같은 폴더가 있습니다."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr "프로젝트 이름을 정하는 게 좋을 거예요."
+msgstr "프로젝트 이름을 정하는 게 좋을 것입니다."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr "잘못된 프로젝트 경로 (프로젝트에 손대셨나요?)."
+msgstr "잘못된 프로젝트 경로 (무언가를 변경하셨습니까?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로젝트 경로에서 project.godot을 불러올 수 없어요 (error %d). 누락되거나 손"
-"상된 모양이에요."
+"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (error %d). 누락되거나 "
+"손상된 모양입니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없어요."
+msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없습니다."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr "프로젝트 경로에서 project.godot 파일을 만들 수 없어요."
+msgstr "프로젝트 경로에서 project.godot 파일을 만들 수 없습니다."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9500,7 +9585,7 @@ msgstr "기존 프로젝트 가져오기"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr "가져오기 & 편집하기"
+msgstr "가져오기 & 편집"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -9508,7 +9593,7 @@ msgstr "새 프로젝트 만들기"
#: editor/project_manager.cpp
msgid "Create & Edit"
-msgstr "만들기 & 편집하기"
+msgstr "만들기 & 편집"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -9516,7 +9601,7 @@ msgstr "프로젝트 설치:"
#: editor/project_manager.cpp
msgid "Install & Edit"
-msgstr "설치하기 & 편집하기"
+msgstr "설치 & 편집"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -9568,7 +9653,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할지도 몰라요."
+msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할 수도 있습니다."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -9580,15 +9665,15 @@ msgstr "누락된 프로젝트"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr "오류: 프로젝트가 파일 시스템에서 누락됐어요."
+msgstr "오류: 프로젝트가 파일 시스템에서 누락되었습니다."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "'%s'에서 프로젝트를 열 수 없어요."
+msgstr "'%s'에서 프로젝트를 열 수 없습니다."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr "두 개 이상의 프로젝트를 열 건가요?"
+msgstr "두 개 이상의 프로젝트를 여시겠습니까?"
#: editor/project_manager.cpp
msgid ""
@@ -9602,12 +9687,12 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
-"다음 프로젝트 설정 파일은 현재 버전의 Godot에서 만든 것이 아니에요.\n"
+"다음 프로젝트 설정 파일은 현재 버전의 Godot에서 만든 것이 아닙니다.\n"
"↵\n"
"%s↵\n"
"↵\n"
-"파일 열기를 계속한다면, 현재 Godot의 구성 파일 형식으로 변환될 거예요.\n"
-"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 거예요."
+"파일 열기를 계속한다면, 현재 Godot의 구성 파일 형식으로 변환될 것입니다.\n"
+"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 것입니다."
#: editor/project_manager.cpp
msgid ""
@@ -9621,19 +9706,20 @@ msgid ""
"engine anymore."
msgstr ""
"다음 프로젝트 설정 파일은 이전 버전에 만든 것으로, 현재 버전에 맞게 변환해야 "
-"해요:\n"
+"합니다:\n"
"\n"
"%s\n"
"\n"
"변환할까요?\n"
-"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 거예요."
+"경고: 더 이상 이 프로젝트를 이전 버전의 엔진에서 열 수 없을 것입니다."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
-"프로젝트 설정이 새 버전에 맞게 만들어졌어요. 이 버전에서는 호환하지 않아요."
+"프로젝트 설정이 새 버전에 맞게 만들어졌습니다. 이 버전에서는 호환하지 않습니"
+"다."
#: editor/project_manager.cpp
msgid ""
@@ -9641,7 +9727,7 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"프로젝트를 실행할 수 없음: 메인 씬을 정의하지 않았어요.\n"
+"프로젝트를 실행할 수 없음: 메인 씬을 정의하지 않았습니다.\n"
"프로젝트를 편집하고 프로젝트 설정의 \"Application\" 카테고리에서 메인 씬을 설"
"정해주세요."
@@ -9650,7 +9736,7 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
-"프로젝트를 실행할 수 없음: 애셋을 가져와야 해요.\n"
+"프로젝트를 실행할 수 없음: 애셋을 가져와야 합니다.\n"
"프로젝트를 편집해서 최초 가져오기가 실행되도록 하세요."
#: editor/project_manager.cpp
@@ -9663,7 +9749,7 @@ msgid ""
"The project folders' contents won't be modified."
msgstr ""
"%d개의 프로젝트를 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9671,7 +9757,7 @@ msgid ""
"The project folder's contents won't be modified."
msgstr ""
"이 프로젝트를 목록에서 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9679,15 +9765,15 @@ msgid ""
"The project folders' contents won't be modified."
msgstr ""
"모든 누락된 프로젝트를 삭제할까요?\n"
-"프로젝트 폴더의 내용은 수정되지 않아요."
+"프로젝트 폴더의 내용은 수정되지 않습니다."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"언어가 바뀌었어요.\n"
-"인터페이스는 편집기나 프로젝트 매니저를 다시 켜면 적용돼요."
+"언어가 바뀌었.\n"
+"인터페이스는 편집기나 프로젝트 매니저를 다시 켜면 적용됩니다."
#: editor/project_manager.cpp
msgid ""
@@ -9695,7 +9781,7 @@ msgid ""
"This could take a while."
msgstr ""
"Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔할까요?\n"
-"시간이 걸릴 수 있어요."
+"시간이 걸릴 수 있습니다."
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -9723,7 +9809,7 @@ msgstr "새 프로젝트"
#: editor/project_manager.cpp
msgid "Remove Missing"
-msgstr "누락된 부분 삭제하기"
+msgstr "누락된 부분 삭제"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9735,14 +9821,14 @@ msgstr "지금 다시 시작"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr "프로젝트를 실행할 수 없어요"
+msgstr "프로젝트를 실행할 수 없습니다"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
-"현재 프로젝트가 하나도 없어요.\n"
+"현재 프로젝트가 하나도 없습니다.\n"
"애셋 라이브러리에서 공식 예제 프로젝트를 찾아볼까요?"
#: editor/project_settings_editor.cpp
@@ -9766,11 +9852,12 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"' 를 포함하면 안 돼요"
+"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"' 를 포함하면 안 됩니"
+"다"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
-msgstr "이름 '%s'을(를) 가진 액션이 이미 있어요."
+msgstr "이름 '%s'을(를) 가진 액션이 이미 있습니다."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -9782,7 +9869,7 @@ msgstr "액션 데드존 바꾸기"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr "입력 액션 이벤트 추가하기"
+msgstr "입력 액션 이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "All Devices"
@@ -9854,11 +9941,11 @@ msgstr "입력 액션 지우기"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "입력 액션 이벤트 삭제하기"
+msgstr "입력 액션 이벤트 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr "이벤트 추가하기"
+msgstr "이벤트 추가"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -9886,7 +9973,7 @@ msgstr "휠 아래로."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr "전역 속성 추가하기"
+msgstr "전역 속성 추가"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
@@ -9894,26 +9981,27 @@ msgstr "먼저 설정 항목을 선택하세요!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr "'%s' 속성이 없어요."
+msgstr "'%s' 속성이 없습니다."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "'%s' 설정은 내부적인 것이에요. 삭제할 수 없어요."
+msgstr "'%s' 설정은 내부적인 것입니다. 삭제할 수 없습니다."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr "항목 삭제하기"
+msgstr "항목 삭제"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"'를 포함하면 안 돼요."
+"잘못된 액션 이름. 공백이거나, '/' , ':', '=', '\\', '\"'를 포함하면 안 됩니"
+"다."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr "입력 액션 추가하기"
+msgstr "입력 액션 추가"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
@@ -9933,19 +10021,19 @@ msgstr "기능 재정의"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr "번역 추가하기"
+msgstr "번역 추가"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr "번역 삭제하기"
+msgstr "번역 삭제"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr "리맵핑 경로 추가하기"
+msgstr "리맵핑 경로 추가"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr "리소스 리맵핑 추가하기"
+msgstr "리소스 리맵핑 추가"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
@@ -9953,11 +10041,11 @@ msgstr "리소스 리맵핑 언어 바꾸기"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "리소스 리맵핑 삭제하기"
+msgstr "리소스 리맵핑 삭제"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "리소스 리맵핑 설정 삭제하기"
+msgstr "리소스 리맵핑 설정 삭제"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
@@ -9981,7 +10069,7 @@ msgstr "재정의..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr "변경 사항을 적용하려면 편집기를 다시 켜야 해요."
+msgstr "변경 사항을 적용하려면 편집기를 다시 켜야 합니다."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10089,15 +10177,15 @@ msgstr "디렉토리..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr "지정하기"
+msgstr "지정"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "노드 선택하기"
+msgstr "노드 선택"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "파일 불러오기 오류: 리소스가 아니에요!"
+msgstr "파일 불러오기 오류: 리소스가 아닙니다!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10109,15 +10197,15 @@ msgstr "비트 %d, 값 %d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr "속성 선택하기"
+msgstr "속성 선택"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr "가상 메서드 선택하기"
+msgstr "가상 메서드 선택"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr "메서드 선택하기"
+msgstr "메서드 선택"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
@@ -10132,6 +10220,11 @@ msgid "Suffix"
msgstr "접미사"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "정규 표현식"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "고급 설정"
@@ -10165,15 +10258,16 @@ msgid ""
"Compare counter options."
msgstr ""
"순차 정수 카운터.\n"
-"카운터 설정과 비교해요."
+"카운터 설정과 비교합니다."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "단계 별 카운터"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작해요"
+msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작합니다"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10197,11 +10291,7 @@ msgid ""
"Missing digits are padded with leading zeros."
msgstr ""
"카운터의 최소 자릿수.\n"
-"빈 자리는 0으로 채워요."
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "정규 표현식"
+"빈 자리는 0으로 채웁니다."
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -10209,15 +10299,17 @@ msgstr "후처리"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr "유지하기"
+msgstr "유지"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase를 under_scored로 하기"
+#, fuzzy
+msgid "PascalCase to snake_case"
+msgstr "CamelCase를 under_scored로"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored를 CamelCase로 하기"
+#, fuzzy
+msgid "snake_case to PascalCase"
+msgstr "under_scored를 CamelCase로"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10225,31 +10317,41 @@ msgstr "문자"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr "소문자로 하기"
+msgstr "소문자화"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr "대문자로 하기"
+msgstr "대문자화"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "되돌리기"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "정규 표현식"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "올바른 문자:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "부모 노드 다시 지정하기"
+msgstr "부모 노드 다시 지정"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "부모 노드 다시 지정 위치 (새 부모 노드를 선택해요):"
+msgstr "부모 노드 다시 지정 위치 (새 부모 노드를 선택합니다):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "전역 변형 유지하기"
+msgstr "전역 변형 유지"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "부모 다시 지정하기"
+msgstr "부모 다시 지정"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -10273,7 +10375,7 @@ msgstr "씬 실행 설정"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "씬을 인스턴스할 수 있는 부모가 없어요."
+msgstr "씬을 인스턴스할 수 있는 부모가 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -10283,52 +10385,53 @@ msgstr "%s에서 씬 불러오는 중 오류"
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
-msgstr "한 노드에 현재 씬이 있기 때문에, '%s' 씬을 인스턴스할 수 없어요."
+msgstr "한 노드에 현재 씬이 있기 때문에, '%s' 씬을 인스턴스할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr "씬 인스턴스하기"
+msgstr "씬 인스턴스화"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr "분기 씬으로 교체하기"
+msgstr "분기 씬으로 교체"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "자식 씬 인스턴스하기"
+msgstr "자식 씬 인스턴스화"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr "스크립트 삭제하기"
+msgstr "스크립트 삭제"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr "이 작업은 트리 루트에서 할 수 없어요."
+msgstr "이 작업은 트리 루트에서 할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "노드를 부모 노드로 이동하기"
+msgstr "노드를 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "노드들을 부모 노드로 이동하기"
+msgstr "노드들을 부모 노드로 이동"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "노드 복제하기"
+msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
-"상속한 씬에서 노드의 부모를 다시 지정할 수 없어요. 노드 순서는 바뀌지 않아요."
+"상속한 씬에서 노드의 부모를 다시 지정할 수 없습니다. 노드 순서는 바뀌지 않습"
+"니다."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr "노드는 루트가 되기 위해선 편집한 씬에 속해야 해요."
+msgstr "노드는 루트가 되기 위해선 편집한 씬에 속해야 합니다."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr "인스턴트화된 씬은 루트가 될 수 없어요"
+msgstr "인스턴트화된 씬은 루트가 될 수 없습니다"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10352,22 +10455,22 @@ msgstr "노드 \"%s\"을(를) 삭제할까요?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "루트 노드로는 수행할 수 없어요."
+msgstr "루트 노드로는 수행할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr "이 작업은 인스턴스된 씬에서 할 수 없어요."
+msgstr "이 작업은 인스턴스된 씬에서 할 수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "새 씬을 다른 이름으로 저장하기..."
+msgstr "새 씬을 다른 이름으로 저장..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
-"\"editable_instance\"를 끄게 되면 노드의 모든 속성이 기본 값으로 되돌아와요."
+"\"editable_instance\"를 끄게 되면 노드의 모든 속성이 기본 값으로 복원됩니다."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10375,7 +10478,7 @@ msgid ""
"cause all properties of the node to be reverted to their default."
msgstr ""
"\"자리 표시자로 불러오기\"를 켜면 \"편집할 수 있는 자식\" 설정이 꺼지고, 그러"
-"면 그 노드의 모든 속성이 기본값으로 돌아와요."
+"면 그 노드의 모든 속성이 기본값으로 복원됩니다."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10407,11 +10510,11 @@ msgstr "다른 노드"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "다른 씬에서 수행할 수 없는 작업이에요!"
+msgstr "다른 씬에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "상속 씬 내에서 수행할 수 없는 작업이에요!"
+msgstr "상속 씬 내에서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10419,7 +10522,7 @@ msgstr "스크립트 붙이기"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "노드 삭제하기"
+msgstr "노드 삭제"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
@@ -10430,7 +10533,7 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"씬을 저장할 수 없어요. 종속 관계 (인스턴스)가 만족스럽지 않은 모양이에요."
+"씬을 저장할 수 없습니다. 종속 관계 (인스턴스)가 만족되지 않은 것 같습니다."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -10462,7 +10565,7 @@ msgstr "문서 열기"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "자식 노드 추가하기"
+msgstr "자식 노드 추가"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10474,7 +10577,7 @@ msgstr "유형 바꾸기"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "새 노드에 부모 노드 다시 지정하기"
+msgstr "새 노드에 부모 노드 다시 지정"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10486,34 +10589,34 @@ msgstr "다른 씬에서 병합하기"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "분기를 씬으로 저장하기"
+msgstr "분기를 씬으로 저장"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr "노드 경로 복사하기"
+msgstr "노드 경로 복사"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr "삭제하기 (확인 없음)"
+msgstr "삭제 (확인 없음)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
-msgstr "새 노드 추가하기/만들기."
+msgstr "새 노드를 추가하거나 만듭니다."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"씬 파일을 노드로 인스턴스해요. 루트 노드가 없으면 상속된 씬을 만들어요."
+"씬 파일을 노드로 인스턴스합니다. 루트 노드가 없으면 상속된 씬을 만듭니다."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "선택한 노드에 새로운 혹은 존재하는 스크립트를 붙여요."
+msgstr "선택한 노드에 새로운 혹은 존재하는 스크립트를 붙입니다."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "선택한 노드의 스크립트를 삭제해요."
+msgstr "선택한 노드의 스크립트를 삭제합니다."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10525,7 +10628,7 @@ msgstr "로컬"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr "상속을 지울까요? (되돌릴 수 없어요!)"
+msgstr "상속을 지울까요? (되돌릴 수 없습니다!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -10552,7 +10655,7 @@ msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"노드가 %s 연결과 %s 그룹을 갖고 있어요.\n"
+"노드가 %s 연결과 %s 그룹을 갖고 있습니다.\n"
"클릭하면 시그널 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10560,7 +10663,7 @@ msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"노드가 %s 연결을 갖고 있어요.\n"
+"노드가 %s 연결을 갖고 있습니다.\n"
"클릭하면 시그널 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10568,7 +10671,7 @@ msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-"노드가 그룹 안에 있어요.\n"
+"노드가 그룹 안에 있습니다.\n"
"클릭하면 그룹 독을 보여줘요."
#: editor/scene_tree_editor.cpp
@@ -10580,16 +10683,16 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
-"노드가 잠겨있어요.\n"
-"클릭하면 잠금을 풀어요."
+"노드가 잠겨있습니다.\n"
+"클릭하면 잠금을 해제합니다."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"자식을 선택할 수 없어요.\n"
-"클릭하면 선택할 수 있어요."
+"자식을 선택할 수 없습니다.\n"
+"클릭하면 선택할 수 있습니다."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -10600,12 +10703,12 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
-"AnimationPlayer가 고정되어 있어요.\n"
-"클릭하면 고정을 풀어요."
+"AnimationPlayer가 고정되어 있습니다.\n"
+"클릭하면 고정을 해제합니다."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "잘못된 노드 이름이에요. 다음 문자는 허용하지 않아요:"
+msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습니다:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10625,15 +10728,15 @@ msgstr "노드를 선택하세요"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
-msgstr "경로가 비었어요."
+msgstr "경로가 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
-msgstr "파일 이름이 비었어요."
+msgstr "파일 이름이 비었습니다."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
-msgstr "경로가 로컬이 아니에요."
+msgstr "경로가 로컬이 아닙니다."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
@@ -10641,7 +10744,7 @@ msgstr "잘못된 기본 경로."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
-msgstr "같은 이름의 디렉토리가 있어요."
+msgstr "같은 이름의 디렉토리가 있습니다."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
@@ -10657,7 +10760,7 @@ msgstr "'%s' 템플릿 불러오는 중 오류"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "오류 - 파일 시스템에 스크립트를 만들 수 없어요."
+msgstr "오류 - 파일 시스템에 스크립트를 만들 수 없습니다."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
@@ -10665,7 +10768,7 @@ msgstr "'%s' 스크립트 불러오는 중 오류"
#: editor/script_create_dialog.cpp
msgid "Overrides"
-msgstr "다시 정의하기"
+msgstr "재정의"
#: editor/script_create_dialog.cpp
msgid "N/A"
@@ -10673,7 +10776,7 @@ msgstr "해당 없음"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr "스크립트 열기 / 위치 선택하기"
+msgstr "스크립트 열기 / 위치 선택"
#: editor/script_create_dialog.cpp
msgid "Open Script"
@@ -10681,7 +10784,7 @@ msgstr "스크립트 열기"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr "파일이 있어요. 다시 사용할 거예요."
+msgstr "파일이 있습니다. 다시 사용할 것입니다."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
@@ -10692,7 +10795,8 @@ msgid "Invalid inherited parent name or path."
msgstr "잘못된 상속된 부모 이름 또는 경로."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "스크립트가 올바릅니다."
#: editor/script_create_dialog.cpp
@@ -10705,15 +10809,15 @@ msgstr "내장 스크립트 (씬 파일 안)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
-msgstr "새 스크립트 파일을 만들어요."
+msgstr "새 스크립트 파일을 만듭니다."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
-msgstr "기존 스크립트 파일을 불러와요."
+msgstr "기존 스크립트 파일을 불러옵니다."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
-msgstr "스크립트 파일이 이미 있어요."
+msgstr "스크립트 파일이 이미 있습니다."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -10781,7 +10885,12 @@ msgstr "자식 프로세스 연결됨."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "복사하기 오류"
+msgstr "복사 오류"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "비디오 메모리"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
@@ -10789,11 +10898,11 @@ msgstr "중단점 넘기기"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr "이전 인스턴스 검사하기"
+msgstr "이전 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr "다음 인스턴스 검사하기"
+msgstr "다음 인스턴스 검사"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
@@ -10832,10 +10941,6 @@ msgid "Total:"
msgstr "전체:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "비디오 메모리"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "리소스 경로"
@@ -10869,7 +10974,7 @@ msgstr "실시간 편집 루트:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr "트리에서 설정하기"
+msgstr "트리에서 설정"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
@@ -10881,7 +10986,7 @@ msgstr "단축키 지우기"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr "단축키 복원하기"
+msgstr "단축키 복원"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
@@ -10973,15 +11078,15 @@ msgstr "도넛 외부 반지름 바꾸기"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr "이 항목의 동적 라이브러리 선택하기"
+msgstr "이 항목의 동적 라이브러리 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr "이 항목의 동적 라이브러리의 종속 관계를 선택하기"
+msgstr "이 항목의 동적 라이브러리의 종속 관계를 선택"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "현재 엔트리 삭제하기"
+msgstr "현재 엔트리 삭제"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -11001,7 +11106,7 @@ msgstr "동적 라이브러리"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr "구조 항목을 추가하기"
+msgstr "구조 항목을 추가"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
@@ -11029,7 +11134,7 @@ msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
-msgstr "스텝 인수가 0이에요!"
+msgstr "스텝 인수가 0입니다!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -11061,7 +11166,7 @@ msgstr "잘못된 인스턴스 Dictionary (하위 클래스가 올바르지 않�
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr "객체는 길이를 제공할 수 없어요."
+msgstr "객체는 길이를 제공할 수 없습니다."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -11089,7 +11194,7 @@ msgstr "층:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "그리드맵 선택 항목 삭제하기"
+msgstr "그리드맵 선택 항목 삭제"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
@@ -11181,7 +11286,7 @@ msgstr "그리드맵 설정"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr "거리 선택하기:"
+msgstr "거리 선택:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
@@ -11193,7 +11298,7 @@ msgstr "메시를 사용하려면 이 GridMap에 MeshLibrary 리소스를 주세
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr "클래스 이름은 키워드가 될 수 없어요"
+msgstr "클래스 이름은 키워드가 될 수 없습니다"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -11264,7 +11369,7 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"작업 메모리 없이 Yield된 노드이에요 문서에서 노드에게 적절히 Yield하는 방법"
+"작업 메모리 없이 Yield된 노드입니다. 문서에서 노드에게 적절히 Yield하는 방법"
"을 읽어주세요!"
#: modules/visual_script/visual_script.cpp
@@ -11272,15 +11377,15 @@ msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
-"노드가 Yield됐지만, 첫번째 작업 메모리의 함수 상태를 반환하지 않았어요."
+"노드가 Yield됐지만, 첫번째 작업 메모리의 함수 상태를 반환하지 않았습니다."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
-"반환 값은 반드시 노드 작업 메모리의 첫 번째 요소로 지정해야 해요! 노드를 고쳐"
-"주세요."
+"반환 값은 반드시 노드 작업 메모리의 첫 번째 요소로 지정해야 합니다! 노드를 고"
+"쳐주세요."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
@@ -11288,7 +11393,8 @@ msgstr "잘못된 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "시퀀스 비트를 발견했지만 스택 안의 노드에는 없어요. 버그를 신고하세요!"
+msgstr ""
+"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11324,11 +11430,11 @@ msgstr "출력 포트 추가하기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
-msgstr "존재하는 내장 함수를 다시 정의해요."
+msgstr "존재하는 내장 함수를 재정의합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
-msgstr "새 함수를 만들어요."
+msgstr "새 함수를 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
@@ -11336,7 +11442,7 @@ msgstr "변수:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr "새 변수를 만들어요."
+msgstr "새 변수를 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -11344,7 +11450,7 @@ msgstr "시그널:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
-msgstr "새 시그널을 만들어요."
+msgstr "새 시그널을 만듭니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11368,19 +11474,19 @@ msgstr "시그널 이름 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr "함수 추가하기"
+msgstr "함수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
-msgstr "입력 포트 삭제하기"
+msgstr "입력 포트 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr "변수 추가하기"
+msgstr "변수 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "시그널 추가하기"
+msgstr "시그널 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
@@ -11396,63 +11502,64 @@ msgstr "표현식 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "비주얼 스크립트 노드 삭제하기"
+msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "비주얼 스크립트 노드 복제하기"
+msgstr "비주얼 스크립트 노드 복제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"%s을(를) 누르고 있으면 Getter를 드롭해요. Shift를 누르고 있으면 일반적인 시그"
-"니처를 드롭해요."
+"%s을(를) 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시"
+"그니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Ctrl을 누르고 있으면 Getter를 드롭해요. Shift를 누르고 있으면 일반적인 시그니"
-"처를 드롭해요."
+"Ctrl을 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시그"
+"니처를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭해요."
+msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭해요."
+msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭해요."
+msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Ctrl을 누르고 있으면 변수 Setter를 드롭해요."
+msgstr "Ctrl을 누르고 있으면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Preload 노드 추가하기"
+msgstr "Preload 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "트리에서 노드 추가하기"
+msgstr "트리에서 노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 속성을 드롭할 수 없어요.\n"
-"'Shift' 키를 누른 채로 드롭하면 시그니처를 복사해요."
+"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 속성을 드롭할 수 없습니"
+"다.\n"
+"'Shift' 키를 누른 채로 드롭하면 시그니처를 복사합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr "Getter 속성 추가하기"
+msgstr "Getter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr "Setter 속성 추가하기"
+msgstr "Setter 속성 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
@@ -11460,15 +11567,15 @@ msgstr "기본 유형 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "노드 이동하기"
+msgstr "노드 이동"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "비주얼 스크립트 노드 삭제하기"
+msgstr "비주얼 스크립트 노드 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "노드 연결하기"
+msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
@@ -11476,15 +11583,15 @@ msgstr "그래프 노드 연결 풀기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
-msgstr "노드 데이터 연결하기"
+msgstr "노드 데이터 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
-msgstr "노드 시퀀스 연결하기"
+msgstr "노드 시퀀스 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr "스크립트가 이미 '%s' 함수를 갖고 있어요"
+msgstr "스크립트가 이미 '%s' 함수를 갖고 있습니다"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
@@ -11492,15 +11599,15 @@ msgstr "입력 값 바꾸기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr "주석 크기 조절하기"
+msgstr "주석 크기 조절"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "함수 노드를 복사할 수 없어요."
+msgstr "함수 노드를 복사할 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr "클립보드가 비었어요!"
+msgstr "클립보드가 비었습니다!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
@@ -11508,11 +11615,11 @@ msgstr "비주얼 스크립트 노드 붙여넣기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr "함수 노드가 있으면 함수를 만들 수 없어요."
+msgstr "함수 노드가 있으면 함수를 만들 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr "많은 함수의 노드에서 노드의 함수를 만들 수 없어요."
+msgstr "많은 함수의 노드에서 노드의 함수를 만들 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
@@ -11528,23 +11635,23 @@ msgstr "함수 만들기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "함수 삭제하기"
+msgstr "함수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "변수 삭제하기"
+msgstr "변수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr "변수 편집하기:"
+msgstr "변수 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "시그널 삭제하기"
+msgstr "시그널 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr "시그널 편집하기:"
+msgstr "시그널 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
@@ -11560,11 +11667,11 @@ msgstr "기본 유형 바꾸기:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
-msgstr "노드 추가하기..."
+msgstr "노드 추가..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
-msgstr "함수 추가하기..."
+msgstr "함수 추가..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
@@ -11576,7 +11683,7 @@ msgstr "그래프를 편집하기 위한 함수를 선택하거나 만드세요.
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "선택 항목 삭제하기"
+msgstr "선택 항목 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
@@ -11584,7 +11691,7 @@ msgstr "노드 유형 찾기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "노드 복사하기"
+msgstr "노드 복사"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
@@ -11600,7 +11707,7 @@ msgstr "그래프 새로고침"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
-msgstr "멤버 편집하기"
+msgstr "멤버 편집"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11608,7 +11715,7 @@ msgstr "반복할 수 없는 입력 유형: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr "Iterator가 잘못됐어요"
+msgstr "Iterator가 잘못되었습니다"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
@@ -11620,15 +11727,15 @@ msgstr "잘못된 인덱스 속성 이름."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "기본 객체는 노드가 아니에요!"
+msgstr "기본 객체는 노드가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "노드를 지정하는 경로가 아니에요!"
+msgstr "노드를 지정하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "노드 %s 안에 인덱스 속성 이름 '%s'이(가) 잘못됐어요."
+msgstr "노드 %s 안에 인덱스 속성 이름 '%s'이(가) 잘못되었습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11648,19 +11755,19 @@ msgstr "VariableSet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "맞춤 노드에 _step() 메서드가 없어요. 그래프를 처리할 수 없어요."
+msgstr "맞춤 노드에 _step() 메서드가 없습니다. 그래프를 처리할 수 없습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
-"_step()에서 잘못된 반환 값이에요. 정수 (seq out), 또는 문자열 (error)이어야 "
-"해요."
+"_step()에서 잘못된 반환 값입니다. 정수 (seq out), 또는 문자열 (error)이어야 "
+"합니다."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
-msgstr "비주얼 스크립트 검색하기"
+msgstr "비주얼 스크립트 검색"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -11672,63 +11779,64 @@ msgstr "Set %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr "패키지 이름이 없어요."
+msgstr "패키지 이름이 없습니다."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr "패키지 세그먼트는 길이가 0이 아니어야 해요."
+msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr "문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없어요."
+msgstr ""
+"문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr "숫자는 패키지 세그먼트의 첫 문자로 쓸 수 없어요."
+msgstr "숫자는 패키지 세그먼트의 첫 문자로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자로 쓸 수 없어요."
+msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 해요."
+msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 합니다."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr "목록에서 기기 선택하기"
+msgstr "목록에서 기기 선택"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았어요."
+msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았어요."
+msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았어요."
+msgstr "Debug keystore를 편집기 설정과 프리셋에 설정하지 않았습니다."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
-msgstr "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요해요."
+msgstr "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요합니다."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로이에요."
+msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
-"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았네요. 프로젝트 메뉴에서 설치"
-"하세요."
+"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설"
+"치하세요."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr "APK 확장에 잘못된 공개 키에요."
+msgstr "APK 확장에 잘못된 공개 키입니다."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
@@ -11739,8 +11847,8 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
-"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없어요. '프로젝트' 메뉴에"
-"서 다시 설치해주세요."
+"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없습니다. '프로젝트' 메뉴"
+"에서 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid ""
@@ -11763,7 +11871,7 @@ msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"안드로이드 프로젝트의 빌드에 실패했어요, 출력한 오류를 확인하세요.\n"
+"안드로이드 프로젝트의 빌드에 실패했, 출력한 오류를 확인하세요.\n"
"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾아 보세요."
#: platform/android/export/export.cpp
@@ -11772,15 +11880,15 @@ msgstr "여기에 빌드 apk를 만들지 않음: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr "식별자가 없어요."
+msgstr "식별자가 없습니다."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "문자 '%s'은(는) 식별자에 쓸 수 없어요."
+msgstr "문자 '%s'은(는) 식별자에 쓸 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr "App Store 팀 ID를 지정하지 않았어요 - 프로젝트를 구성할 수 없어요."
+msgstr "App Store 팀 ID를 지정하지 않았습니다 - 프로젝트를 구성할 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -11788,7 +11896,7 @@ msgstr "잘못된 식별자:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr "요구하는 아이콘을 프리셋에서 지정하지 않았어요."
+msgstr "요구하는 아이콘을 프리셋에서 지정하지 않았습니다."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
@@ -11796,11 +11904,11 @@ msgstr "HTTP 서버 멈추기"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
-msgstr "브라우저에서 실행하기"
+msgstr "브라우저에서 실행"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr "내보낸 HTML을 시스템의 기본 브라우저를 사용하여 실행해요."
+msgstr "내보낸 HTML을 시스템의 기본 브라우저를 사용하여 실행합니다."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -11824,7 +11932,7 @@ msgstr "부트 스플래시 이미지 파일을 읽을 수 없음:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr "기본 부트 스플래시 이미지 사용하기."
+msgstr "기본 부트 스플래시 이미지 사용."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -11852,31 +11960,31 @@ msgstr "잘못된 배경 색상."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr "잘못된 Store 로고 이미지 크기(50x50이어야 해요)."
+msgstr "잘못된 Store 로고 이미지 크기(50x50이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr "잘못된 사각형 44x44 로고 이미지 크기 (44x44이어야 해요)."
+msgstr "잘못된 사각형 44x44 로고 이미지 크기 (44x44이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr "잘못된 사각형 71x71 로고 이미지 크기 (71x71이어야 해요)."
+msgstr "잘못된 사각형 71x71 로고 이미지 크기 (71x71이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr "잘못된 사각형 150x150 로고 이미지 크기 (150x150이어야 해요)."
+msgstr "잘못된 사각형 150x150 로고 이미지 크기 (150x150이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr "잘못된 사각형 310x310 로고 이미지 크기 (310x310이어야 해요)."
+msgstr "잘못된 사각형 310x310 로고 이미지 크기 (310x310이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "잘못된 넓은 310x150 로고 이미지 크기 (310x150이어야 해요)."
+msgstr "잘못된 넓은 310x150 로고 이미지 크기 (310x150이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr "잘못된 스플래시 스크린 이미지 크기 (620x300이어야 해요)."
+msgstr "잘못된 스플래시 스크린 이미지 크기 (620x300이어야 합니다)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -11884,15 +11992,15 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
"AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 "
-"만들거나 지정해야 해요."
+"만들거나 지정해야 합니다."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"CanvasModulate는 씬 당 단 하나만 보일 수 있어요. 처음에 만든 것만 작동하고, "
-"나머지는 무시돼요."
+"CanvasModulate는 씬 당 단 하나만 보일 수 있습니다. 처음에 만든 것만 작동하"
+"고, 나머지는 무시됩니다."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -11900,7 +12008,7 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"이 노드는 Shape가 없어요, 다른 물체와 충돌하거나 상호 작용할 수 없어요.\n"
+"이 노드는 Shape가 없습니다, 다른 물체와 충돌하거나 상호 작용할 수 없습니다.\n"
"CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 Shape를 정의"
"하세요."
@@ -11910,13 +12018,13 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용돼"
-"요. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
-"등의 자식으로만 사용해주세요."
+"CollisionPolygon2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용됩"
+"니다. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D 등의 자식으로만 사용해주세요."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않아요."
+msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -11924,8 +12032,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용돼"
-"요. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
+"CollisionShape2D는 CollisionObject2D에 충돌 모양을 지정하는 용도로만 사용됩니"
+"다. Shape를 정의해야 하는 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D "
"등의 자식으로만 사용해주세요."
#: scene/2d/collision_shape_2d.cpp
@@ -11933,8 +12041,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape2D가 작동하려면 반드시 Shape가 있어야 해요. Shape 리소스를 만들"
-"어주세요!"
+"CollisionShape2D가 작동하려면 반드시 Shape가 있어야 합니다. Shape 리소스를 만"
+"들어주세요!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -11942,46 +12050,46 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"CPUParticles2D 애니메이션에는 \"Particles Animation\"이 켜진 "
-"CanvasItemMaterial을 사용해야 해요."
+"CanvasItemMaterial을 사용해야 합니다."
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "조명의 모양을 나타낼 텍스처를 \"Texture\" 속성에 지정해야 해요."
+msgstr "조명의 모양을 나타낼 텍스처를 \"Texture\" 속성에 지정해야 합니다."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"이 Occluder가 영향을 주게 하려면 Occluder 폴리곤을 설정해야 (혹은 그려야) 해"
-"요."
+"이 Occluder가 영향을 주게 하려면 Occluder 폴리곤을 설정해야 (혹은 그려야) 합"
+"니다."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "Occluder 폴리곤이 비어있어요. 폴리곤을 그려주세요."
+msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"이 노드가 작동하려면 NavigationPolygon 리소스를 설정하거나 만들어야 해요. 속"
-"성을 설정하거나 폴리곤을 그려주세요."
+"이 노드가 작동하려면 NavigationPolygon 리소스를 설정하거나 만들어야 합니다. "
+"속성을 설정하거나 폴리곤을 그려주세요."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance는 Navigation2D 노드의 자식 또는 그 아래에 있어야 해"
-"요. 이것은 내비게이션 데이터만을 제공해요."
+"NavigationPolygonInstance는 Navigation2D 노드의 자식 또는 그 아래에 있어야 합"
+"니다. 이것은 내비게이션 데이터만을 제공합니다."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동해요."
+"ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동합니다."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -11989,16 +12097,17 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
-"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
-"대신 CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환하기\" 옵션"
-"을 사용할 수 있어요."
+"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
+"대신 CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사"
+"용할 수 있습니다."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
-"파티클을 처리할 머티리얼을 지정하지 않았어요. 아무런 동작도 찍히지 않아요."
+"파티클을 처리할 머티리얼을 지정하지 않았습니다. 아무런 동작도 찍히지 않습니"
+"다."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12006,11 +12115,11 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"Particles2D 애니메이션은 \"Particles Animation\"이 켜져 있는 "
-"CanvasItemMaterial을 사용해야 해요."
+"CanvasItemMaterial을 사용해야 합니다."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동해요."
+msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동합니다."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12019,27 +12128,27 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody2D의 크기 변경은 물리 엔진이 작동하는 동"
-"안 큰 부담이 돼요.\n"
+"안 큰 부담이 됩니다.\n"
"대신 자식 충돌 형태의 크기를 변경해보세요."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
-msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 해요."
+msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr "이 Bone2D 체인은 Skeleton2D 노드에서 끝나야 해요."
+msgstr "이 Bone2D 체인은 Skeleton2D 노드에서 끝나야 합니다."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr "Bone2D는 Skeleton2D나 다른 Bone2D가 부모 노드로 있어야만 작동해요."
+msgstr "Bone2D는 Skeleton2D나 다른 Bone2D가 부모 노드로 있어야만 작동합니다."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
-"이 본에 적절한 대기 자세가 없어요. Skeleton2D 노드로 가서 대기 자세를 설정하"
-"세요."
+"이 본에 적절한 대기 자세가 없습니다. Skeleton2D 노드로 가서 대기 자세를 설정"
+"하세요."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12047,46 +12156,46 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
-"Use Parent가 켜진 TileMap은 형태를 주는 부모 CollisionObject2D가 필요해요. 형"
-"태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등을 자식 "
-"노드로 사용해주세요."
+"Use Parent가 켜진 TileMap은 형태를 주는 부모 CollisionObject2D가 필요합니다. "
+"형태를 주기 위해 Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등을 자"
+"식 노드로 사용해주세요."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnabler2D는 편집한 씬의 루트에 직접 부모로 사용할 때 가장 잘 작동해"
-"요."
+"VisibilityEnabler2D는 편집한 씬의 루트에 직접 부모로 사용할 때 가장 잘 작동합"
+"니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRCamera는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRController는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
-"컨트롤러 ID가 0이 되면 컨트롤러가 실제 컨트롤러에 바인딩하지 않게 돼요."
+"컨트롤러 ID가 0이 되면 컨트롤러가 실제 컨트롤러에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 해요."
+msgstr "ARVRAnchor는 반드시 ARVROrigin 노드를 부모로 갖고 있어야 합니다."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
-msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않게 돼요."
+msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않게 됩니다."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요해요."
+msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12118,7 +12227,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"이 노드는 Shape가 없어요. 다른 물체와 충돌하거나 상호 작용할 수 없어요.\n"
+"이 노드는 Shape가 없습니다. 다른 물체와 충돌하거나 상호 작용할 수 없습니다.\n"
"CollisionShape 또는 CollisionPolygon을 자식 노드로 추가해서 Shape을 정의해보"
"세요."
@@ -12128,13 +12237,13 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용돼"
-"요. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
+"CollisionPolygon은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
"해주세요."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않아요."
+msgstr "빈 CollisionPolygon는 충돌에 영향을 주지 않습니다."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12142,29 +12251,29 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용돼요. "
-"Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용해주"
-"세요."
+"CollisionShape은 CollisionObject에 충돌 Shape를 지정하는 용도로만 사용됩니"
+"다. Area, StaticBody, RigidBody, KinematicBody 등에 자식 노드로 추가해서 사용"
+"해주세요."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"CollisionShape가 제 기능을 하려면 Shape가 있어야 해요. Shape 리소스를 만들어"
-"주세요."
+"CollisionShape가 제 기능을 하려면 Shape가 있어야 합니다. Shape 리소스를 만들"
+"어주세요."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
-"평면 Shape는 잘 작동하지 않으며 이후 버전에서 제거될 예정이에요. 사용하지 말"
+"평면 Shape는 잘 작동하지 않으며 이후 버전에서 제거될 예정입니다. 사용하지 말"
"아주세요."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "지정한 메시가 없어서 아무 것도 보이지 않아요."
+msgstr "지정한 메시가 없어서 아무 것도 보이지 않습니다."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12172,35 +12281,36 @@ msgid ""
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard"
-"\"로 설정된 SpatialMaterial이 필요해요."
+"\"로 설정된 SpatialMaterial이 필요합니다."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr "메시 구분하기"
+msgstr "메시 구분"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
-"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
+"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"대신 BakedLightmap을 사용하세요."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없어요."
+msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없습니다."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "이 노드가 작동하려면 NavigationMesh 리소스를 설정하거나 만들어야 해요."
+msgstr ""
+"이 노드가 작동하려면 NavigationMesh 리소스를 설정하거나 만들어야 합니다."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance는 Navigation 노드의 자식이나 더 하위에 있어야 해요. 이"
-"것은 내비게이션 데이터만 제공해요."
+"NavigationMeshInstance는 Navigation 노드의 자식이나 더 하위에 있어야 합니다. "
+"이것은 내비게이션 데이터만 제공합니다."
#: scene/3d/particles.cpp
msgid ""
@@ -12208,14 +12318,14 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
-"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않아요.\n"
-"대신 CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환하기\" 설정을 "
-"사용할 수 있어요."
+"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
+"대신 CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 설정을 사용"
+"할 수 있습니다."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr "메시가 패스를 그리도록 지정하지 않아서, 아무 것도 보이지 않아요."
+msgstr "메시가 패스를 그리도록 지정하지 않아서, 아무 것도 보이지 않습니다."
#: scene/3d/particles.cpp
msgid ""
@@ -12223,11 +12333,11 @@ msgid ""
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard\"로 "
-"설정된 SpatialMaterial이 필요해요."
+"설정된 SpatialMaterial이 필요합니다."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동해요."
+msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동합니다."
#: scene/3d/path.cpp
msgid ""
@@ -12235,7 +12345,7 @@ msgid ""
"parent Path's Curve resource."
msgstr ""
"PathFollow의 ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up Vector"
-"\"가 켜져 있어야 해요."
+"\"가 켜져 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12244,7 +12354,7 @@ msgid ""
"Change the size in children collision shapes instead."
msgstr ""
"(캐릭터나 리지드 모드에서) RigidBody의 크기 변경은 물리 엔진이 작동하는 동안 "
-"큰 부담이 돼요.\n"
+"큰 부담이 됩니다.\n"
"대신 자식 충돌 모양의 크기를 변경하세요."
#: scene/3d/remote_transform.cpp
@@ -12253,11 +12363,11 @@ msgid ""
"derived node to work."
msgstr ""
"\"Remote Path\" 속성은 올바른 Spatial 노드, 또는 Spatial에서 파생된 노드를 가"
-"리켜야 해요."
+"리켜야 합니다."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr "이 바디는 메시를 설정할 때까지 무시돼요."
+msgstr "이 바디는 메시를 설정할 때까지 무시됩니다."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12265,7 +12375,7 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"실행 중에 SoftBody의 크기 변경은 물리 엔진에 의해 다시 정의돼요.\n"
+"실행 중에 SoftBody의 크기 변경은 물리 엔진에 의해 재정의됩니다.\n"
"대신 자식의 충돌 모양 크기를 변경하세요."
#: scene/3d/sprite_3d.cpp
@@ -12274,14 +12384,14 @@ msgid ""
"order for AnimatedSprite3D to display frames."
msgstr ""
"AnimatedSprite3D가 프레임을 보여주기 위해서는 \"Frames\" 속성에 SpriteFrames "
-"리소스를 만들거나 설정해야 해요."
+"리소스를 만들거나 설정해야 합니다."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel은 VehicleBody로 바퀴 시스템을 제공하는 역할이에요. VehicleBody"
+"VehicleWheel은 VehicleBody로 바퀴 시스템을 제공하는 역할입니다. VehicleBody"
"의 자식으로 사용해주세요."
#: scene/3d/world_environment.cpp
@@ -12290,20 +12400,20 @@ msgid ""
"Environment to have a visible effect."
msgstr ""
"WorldEnvironment가 시각 효과를 갖도록 Environment를 갖고 있는 \"Environment"
-"\" 속성이 필요해요."
+"\" 속성이 필요합니다."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"씬마다 (혹은 인스턴스된 씬 세트마다) WorldEnvironment는 하나만 허용돼요."
+"씬마다 (혹은 인스턴스된 씬 세트마다) WorldEnvironment는 하나만 허용됩니다."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-"이 WorldEnvironment는 무시돼요. (3D 씬을 위해) Camera를 추가하거나 아니면 "
+"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 "
"(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요."
#: scene/animation/animation_blend_tree.cpp
@@ -12324,29 +12434,30 @@ msgstr "잘못된 애니메이션: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않았어요."
+msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았어요."
+msgstr "그래프를 위한 루트 AnimationNode를 설정하지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
-"애니메이션을 갖고 있는 AnimationPlayer 노드의 경로를 설정하지 않았어요."
+"애니메이션을 갖고 있는 AnimationPlayer 노드의 경로를 설정하지 않았습니다."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
-"AnimationPlayer에 대한 경로 설정이 AnimationPlayer 노드를 향하고 있지 않아요."
+"AnimationPlayer에 대한 경로 설정이 AnimationPlayer 노드를 향하고 있지 않습니"
+"다."
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아니에요."
+msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr "이 노드는 더 이상 사용할 수 없어요. 대신 AnimationTree를 사용하세요."
+msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12355,8 +12466,8 @@ msgid ""
"RMB: Remove preset"
msgstr ""
"색상: #%s\n"
-"좌클릭: 색상 설정하기\n"
-"우클릭: 프리셋 제거하기"
+"좌클릭: 색상 설정\n"
+"우클릭: 프리셋 제거"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -12372,11 +12483,11 @@ msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr "16진수나 코드 값으로 전환해요."
+msgstr "16진수나 코드 값으로 전환합니다."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
-msgstr "현재 색상을 프리셋으로 추가해요."
+msgstr "현재 색상을 프리셋으로 추가합니다."
#: scene/gui/container.cpp
msgid ""
@@ -12384,7 +12495,7 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"Container 자체는 자식 배치 작업을 구성하는 스크립트 외에는 목적이 없어요.\n"
+"Container 자체는 자식 배치 작업을 구성하는 스크립트 외에는 목적이 없습니다.\n"
"스크립트를 추가하는 의도가 없으면, 순수한 Control 노드를 사용해주세요."
#: scene/gui/control.cpp
@@ -12393,7 +12504,8 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Hint Tooltip은 Control의 Mouse Filter가 \"Ignore\"으로 설정되어 있기 때문에 "
-"보이지 않아요. 해결하려면 Mouse Filter를 \"Stop\"이나 \"Pass\"로 설정하세요."
+"보이지 않습니다. 해결하려면 Mouse Filter를 \"Stop\"이나 \"Pass\"로 설정하세"
+"요."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12409,12 +12521,12 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있어"
-"요. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않아요."
+"Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있습"
+"니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr "\"Exp Edit\"을 켜면, \"Min Value\"는 반드시 0보다 커야 해요."
+msgstr "\"Exp Edit\"을 켜면, \"Min Value\"는 반드시 0보다 커야 합니다."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -12422,7 +12534,7 @@ msgid ""
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer는 단일 자식 Control을 작업하기 위한 것이에요.\n"
+"ScrollContainer는 단일 자식 Control을 작업하기 위한 것입니다.\n"
"(VBox, HBox 등) 컨테이너를 자식으로 사용하거나, Control을 사용하고 맞춤 최소 "
"수치를 수동으로 설정하세요."
@@ -12436,7 +12548,7 @@ msgid ""
"Environment -> Default Environment) could not be loaded."
msgstr ""
"프로젝트 설정 (Rendering -> Environment -> Default Environment)에 지정한 기"
-"본 환경을 불러올 수 없어요."
+"본 환경을 불러올 수 없습니다."
#: scene/main/viewport.cpp
msgid ""
@@ -12445,10 +12557,10 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"뷰포트를 렌더 대상으로 설정하지 않았어요. 뷰포트의 내용을 화면에 직접 표시하"
-"려면, Control의 자식 노드로 만들어서 크기를 얻어야 해요. 그렇지 않을 경우, 화"
-"면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처를 다"
-"른 노드에 지정해야 해요."
+"뷰포트를 렌더 대상으로 설정하지 않았습니다. 뷰포트의 내용을 화면에 직접 표시"
+"하려면, Control의 자식 노드로 만들어서 크기를 얻어야 합니다. 그렇지 않을 경"
+"우, 화면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처"
+"를 다른 노드에 지정해야 합니다."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12472,11 +12584,20 @@ msgstr "Uniform에 대입."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr "Varying은 꼭짓점 함수에만 지정할 수 있어요."
+msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr "상수는 수정할 수 없어요."
+msgstr "상수는 수정할 수 없습니다."
+
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d개를 바꿨습니다."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Static Convex Body 만들기"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shape 만들기 실패!"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f3118b9942..60d2adc418 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -702,7 +702,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3923,15 +3923,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Redaguoti Filtrus"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5821,11 +5822,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5837,12 +5838,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Sukurti Naują"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5894,19 +5912,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Keisti Poligono Skalę"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8356,7 +8412,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9468,11 +9524,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9480,11 +9541,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10137,6 +10198,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10172,7 +10237,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10203,10 +10268,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10215,11 +10276,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10239,6 +10300,14 @@ msgstr ""
msgid "Reset"
msgstr "Atstatyti Priartinimą"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10691,7 +10760,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10788,6 +10857,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Sukurti"
@@ -10838,10 +10911,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index b6066df271..9a6454d81b 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -693,8 +693,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Aizvietot"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3915,15 +3916,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Nederīgs nosaukums."
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5806,11 +5808,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5822,12 +5824,29 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Izveidot Jaunu %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5879,19 +5898,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Izveidot"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Izveidot"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8329,7 +8386,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9438,11 +9495,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9450,11 +9513,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10103,6 +10166,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10137,7 +10204,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10168,10 +10235,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10180,11 +10243,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10204,6 +10267,15 @@ msgstr ""
msgid "Reset"
msgstr "Atiestatīt tālummaiņu"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Derīgie simboli:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10655,7 +10727,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10755,6 +10827,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Izveidot"
@@ -10804,10 +10880,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 24d1f213e2..2e6c563aec 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -659,7 +659,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3795,15 +3795,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5632,11 +5632,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5704,11 +5720,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5716,6 +5761,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8080,7 +8133,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9164,11 +9217,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9826,6 +9884,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9860,7 +9922,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9890,10 +9952,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9902,11 +9960,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9925,6 +9983,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10456,6 +10522,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10504,10 +10574,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index dbf8e76d3f..500a1d9156 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -669,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3807,15 +3807,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5648,11 +5648,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5720,11 +5736,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5732,6 +5777,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8096,7 +8149,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9180,11 +9233,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9842,6 +9900,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9876,7 +9938,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9906,10 +9968,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9918,11 +9976,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9941,6 +9999,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10472,6 +10538,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10520,10 +10590,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 43f7620d28..ca97848940 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-01-11 03:05+0000\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot/mr/>\n"
@@ -14,7 +14,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.10.1\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3802,15 +3802,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -4398,95 +4398,95 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 पायरी"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 पायऱ्या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 पायर्‍या"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "फक्त फरक"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "व्हाइट मॉड्युलेटेड सक्ती करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "गिझ्मोस (3 डी) समाविष्ट करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr ""
+msgstr "अ‍ॅनिमेशनप्लेअर पिन करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "नवीन अ‍ॅनिमेशन तयार करा"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "अ‍ॅनिमेशन नाव:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr ""
+msgstr "त्रुटी!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "ब्लेंड टाइम्स:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "पुढील (स्वयं रांग):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "क्रॉस-अ‍ॅनिमेशन ब्लेंड टाइम्स"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr ""
+msgstr "नोड हलवा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
-msgstr ""
+msgstr "संक्रमण विद्यमान आहे!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr ""
+msgstr "संक्रमण जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "नोड जोडा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "समाप्त"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "त्वरित"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "समक्रमित करा"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "शेवटी"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "प्रवास"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@@ -4498,15 +4498,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr ""
+msgstr "नोड काढला"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr ""
+msgstr "संक्रमण काढले"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "स्टार्ट नोड सेट करा (ऑटोप्ले)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4517,15 +4517,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr ""
+msgstr "नवीन नोड तयार करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr ""
+msgstr "नोड कनेक्ट करा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr ""
+msgstr "निवडलेले नोड किंवा संक्रमण काढा."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4533,29 +4533,29 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "शेवटचे अ‍ॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
-msgstr ""
+msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
-msgstr ""
+msgstr "प्ले मोड:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "अ‍ॅनिमेशन ट्री"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "नवीन नाव:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "स्केल:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5711,11 +5727,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5723,6 +5768,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9833,6 +9891,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9897,10 +9959,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10463,6 +10529,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10511,10 +10581,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 0207d83de5..d7e9bd443a 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -689,7 +689,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3830,15 +3830,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5686,11 +5686,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5758,11 +5774,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5770,6 +5815,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8144,7 +8197,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9237,11 +9290,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9900,6 +9958,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9934,7 +9996,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9964,10 +10026,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9976,11 +10034,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9999,6 +10057,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10533,6 +10599,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10581,10 +10651,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index dcbe8e6950..9060ee7249 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -727,8 +727,9 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattet %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstatt..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -4195,6 +4196,10 @@ msgid "Saving..."
msgstr "Lagrer..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sett som Standard for '%s'"
@@ -4203,10 +4208,6 @@ msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Filer"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
@@ -6221,11 +6222,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke opprette mappe."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Lag ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Lag ny %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6294,19 +6314,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Lag Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Lag Poly"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis"
@@ -8859,7 +8917,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9997,11 +10055,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Feil ved åpning av pakkefil, ikke i zip format."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10697,6 +10762,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Gjeldende Versjon:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Snapping innstillinger"
@@ -10735,7 +10805,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10766,10 +10836,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10778,11 +10844,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10804,6 +10870,15 @@ msgstr "Store versaler"
msgid "Reset"
msgstr "Nullstill Zoom"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Animasjonstre er gyldig."
#: editor/script_create_dialog.cpp
@@ -11387,6 +11462,10 @@ msgid "Copy Error"
msgstr "Last Errors"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Slett punkter"
@@ -11437,10 +11516,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -13034,6 +13109,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattet %d forekomst(er)."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 39bca63def..cc5c2c978f 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -721,8 +721,9 @@ msgid "Line Number:"
msgstr "Regelnummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d voorgekomen waarde(s) vervangen."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Vervang..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3996,6 +3997,10 @@ msgid "Saving..."
msgstr "Opslaan..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Bestanden"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Stel in als Standaard voor '%s'"
@@ -4004,10 +4009,6 @@ msgid "Clear Default for '%s'"
msgstr "Wis Standaard voor '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Bestanden"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importeer als:"
@@ -5884,12 +5885,13 @@ msgid "Mesh is empty!"
msgstr "Mesh is leeg!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creëer een statisch tri-mesh lichaam"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creëer een statisch convex lichaam"
+msgid "Create Static Trimesh Body"
+msgstr "Creëer een statisch tri-mesh lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5900,11 +5902,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Creëer Trimesh Static Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shapes maken mislukt!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Creëer Convex Shape(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kon map niet aanmaken."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Creëer Convex Shape(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5956,18 +5977,57 @@ msgid "Create Trimesh Static Body"
msgstr "Creëer Trimesh Statisch Lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Creëer Convex Collision Sibling(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Creëer Convex Collision Sibling(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Creëer Outline Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Geef UV1 Weer"
@@ -8380,7 +8440,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Geen VCS addons beschikbaar."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fout"
@@ -9559,11 +9619,19 @@ msgid "Export With Debug"
msgstr "Exporteer Met Debug"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
#: editor/project_manager.cpp
@@ -9571,11 +9639,13 @@ msgid "Please choose an empty folder."
msgstr "Kies alstublieft een lege map."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Map bevat al een Godot project."
#: editor/project_manager.cpp
@@ -10274,6 +10344,11 @@ msgid "Suffix"
msgstr "Achtervoegsel"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Reguliere Expressie"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Geavanceerde opties"
@@ -10310,7 +10385,8 @@ msgstr ""
"Vergelijk tellersopties."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Per Niveau teller"
#: editor/rename_dialog.cpp
@@ -10344,10 +10420,6 @@ msgstr ""
"Missende cijfers worden met voorloopnullen opgevuld."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguliere Expressie"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Post-Process"
@@ -10356,11 +10428,13 @@ msgid "Keep"
msgstr "Houd"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase naar under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_scored naar CamelCase"
#: editor/rename_dialog.cpp
@@ -10379,6 +10453,16 @@ msgstr "Naar hoofdletters"
msgid "Reset"
msgstr "Resetten"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Reguliere Expressie"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geldige karakters:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Knoopouder wijzigen"
@@ -10843,7 +10927,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Ongeldige overgenomen oudernaam of pad."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Script is geldig."
#: editor/script_create_dialog.cpp
@@ -10935,6 +11020,11 @@ msgid "Copy Error"
msgstr "Kopieer Fout"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Videogeheugen"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Breakpoint overslaan"
@@ -10983,10 +11073,6 @@ msgid "Total:"
msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Videogeheugen"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Bronpad"
@@ -12673,6 +12759,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d voorgekomen waarde(s) vervangen."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creëer een statisch convex lichaam"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shapes maken mislukt!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 5cddf8dee7..1e2acc1c86 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -665,7 +665,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3801,15 +3801,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5638,11 +5638,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5710,11 +5726,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5722,6 +5767,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8086,7 +8139,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9170,11 +9223,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9832,6 +9890,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9866,7 +9928,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9896,10 +9958,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9908,11 +9966,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9931,6 +9989,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10462,6 +10528,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10510,10 +10580,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index e5e5e91d65..48c51e8ea1 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -721,8 +721,8 @@ msgid "Line Number:"
msgstr "Numer linii:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zastąpiono %d wystąpień."
+msgid "%d replaced."
+msgstr "%d zamieniono."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3980,6 +3980,11 @@ msgid "Saving..."
msgstr "Zapisywanie..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Pliki"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ustaw jako domyślne dla \"%s\""
@@ -3988,10 +3993,6 @@ msgid "Clear Default for '%s'"
msgstr "Usuń domyślne dla \"%s\""
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Pliki"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importuj jako:"
@@ -5868,12 +5869,12 @@ msgid "Mesh is empty!"
msgstr "Siatka jest pusta!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Stwórz Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Nie udało się utworzyć kształtu trójsiatki."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Stwórz statycznych ciało wypukłe"
+msgid "Create Static Trimesh Body"
+msgstr "Stwórz Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5884,12 +5885,31 @@ msgid "Create Trimesh Static Shape"
msgstr "Utwórz statyczny kształt trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Tworzenie kształtów nieudane!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+"Nie można utworzyć pojedynczego wypukłego kształtu kolizji dla korzenia "
+"sceny."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Nie udało się utworzyć pojedynczego wypukłego kształtu kolizji."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Utwórz pojedynczy wypukły kształt"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Nie można utworzyć wielu wypukłych kształtów kolizji dla korzenia sceny."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Nie udało się utworzyć żadnego kształtu kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Utwórz kształt wypukły"
+msgid "Create Multiple Convex Shapes"
+msgstr "Utwórz wiele wypukłych kształtów"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5940,18 +5960,57 @@ msgid "Create Trimesh Static Body"
msgstr "Utwórz statyczne ciało trójsiatki"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Utwórz wypukłego sąsiada kolizji"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Utwórz wypukłego sąsiada kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Utwórz siatkę zarysu..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Widok UV1"
@@ -8360,7 +8419,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Brak dostępnych dodatków VCS."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Błąd"
@@ -9526,11 +9585,19 @@ msgid "Export With Debug"
msgstr "Eksport z debugowaniem"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Ścieżka nie istnieje."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
@@ -9539,11 +9606,13 @@ msgid "Please choose an empty folder."
msgstr "Proszę wybrać pusty folder."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Folder już zawiera projekt Godota."
#: editor/project_manager.cpp
@@ -10242,6 +10311,11 @@ msgid "Suffix"
msgstr "Przyrostek"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Wyrażenia regularne"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opcje zaawansowane"
@@ -10278,7 +10352,8 @@ msgstr ""
"Porównaj opcje licznika."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Poziomowy licznik"
#: editor/rename_dialog.cpp
@@ -10310,10 +10385,6 @@ msgstr ""
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Wyrażenia regularne"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Przetwarzanie końcowe"
@@ -10322,12 +10393,12 @@ msgid "Keep"
msgstr "Bez zmian"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase na under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase na snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored na CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case na PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10345,6 +10416,14 @@ msgstr "Na wielkie litery"
msgid "Reset"
msgstr "Resetuj"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Błąd wyrażenia regularnego"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Przy znaku %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"
@@ -10808,8 +10887,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Skrypt jest prawidłowy."
+msgid "Script path/name is valid."
+msgstr "Ścieżka/nazwa skryptu jest prawidłowa."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10900,6 +10979,10 @@ msgid "Copy Error"
msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Wideo RAM"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pomiń punkty wstrzymania"
@@ -10948,10 +11031,6 @@ msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Pamięć wideo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
@@ -12636,6 +12715,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zastąpiono %d wystąpień."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Stwórz statycznych ciało wypukłe"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Tworzenie kształtów nieudane!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index e77bf47b81..2be9100ab8 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -698,7 +698,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3927,15 +3927,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "Edit yer Variable:"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5826,11 +5827,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5842,11 +5843,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5898,19 +5915,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8377,7 +8432,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9486,11 +9541,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9498,11 +9558,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10160,6 +10220,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10195,7 +10260,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10225,11 +10290,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Swap yer Expression"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10238,11 +10298,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10261,6 +10321,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10718,7 +10787,7 @@ msgid "Invalid inherited parent name or path."
msgstr "Yer index property name be thrown overboard!"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10819,6 +10888,10 @@ msgid "Copy Error"
msgstr "Slit th' Node"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Yar, Blow th' Selected Down!"
@@ -10869,10 +10942,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index a7d921b78e..8fc0ef4f39 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -48,7 +48,7 @@
# joel silva <joelgbsilva@gmail.com>, 2019.
# Heitor Novais Pereira <heitornovais394@outlook.com>, 2019.
# Joel Landgraf Filho <joel.landgraf@gmail.com>, 2019.
-# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019.
+# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019, 2020.
# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019.
# Thiago Amendola <amendolathiago@gmail.com>, 2019.
# Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019.
@@ -61,12 +61,12 @@
# Ivo Nascimento <iannsp@gmail.com>, 2019.
# Klaus Dellano <klausdell@hotmail.com>, 2019.
# Esdras Tarsis <esdrastarsis@gmail.com>, 2019.
-# Douglas Fiedler <dognew@gmail.com>, 2019.
+# Douglas Fiedler <dognew@gmail.com>, 2019, 2020.
# Rarysson Guilherme <r_guilherme12@hotmail.com>, 2019.
# Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019.
# Rafael Roque <rafael.roquec@gmail.com>, 2019.
# José Victor Dias Rodrigues <zoldyakopersonal@gmail.com>, 2019.
-# Fupi Brazil <fupicat@gmail.com>, 2019.
+# Fupi Brazil <fupicat@gmail.com>, 2019, 2020.
# Julio Pinto Coelho <juliopcrj@gmail.com>, 2019.
# Perrottacooking <perrottacooking@gmail.com>, 2019.
# Wow Bitch <hahaj@itmailr.com>, 2019.
@@ -80,12 +80,14 @@
# sribgui <sribgui@gmail.com>, 2020.
# patrickvob <patrickvob@gmail.com>, 2020.
# Michael Leocádio <aeronmike@gmail.com>, 2020.
+# Z <rainromes@gmail.com>, 2020.
+# Leonardo Dimano <leodimano@live.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Michael Leocádio <aeronmike@gmail.com>\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"Last-Translator: Douglas Fiedler <dognew@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -93,16 +95,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
+msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado string de comprimento 1 (a caractere)."
+msgstr "Esperado uma string de comprimento 1 (um caractere)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -346,7 +348,7 @@ msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Habilitar/Desabilitar Trilha"
+msgstr "Habilitar Trilha"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -761,8 +763,8 @@ msgid "Line Number:"
msgstr "Número da Linha:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocorrência(s) substituída(s)."
+msgid "%d replaced."
+msgstr "%d substituído."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4033,6 +4035,10 @@ msgid "Saving..."
msgstr "Salvando..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Arquivos"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Definir como Padrão para '%s'"
@@ -4041,10 +4047,6 @@ msgid "Clear Default for '%s'"
msgstr "Limpar Padrão para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Arquivos"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar como:"
@@ -5924,12 +5926,12 @@ msgid "Mesh is empty!"
msgstr "Mesh está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar Corpo Trimesh Estático"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Não foi possível criar uma forma de colisão Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar Corpo Convexo Estático"
+msgid "Create Static Trimesh Body"
+msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5940,12 +5942,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha ao criar formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Não foi possível criar forma de colisão convexa para a cena raiz."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Criar Forma(s) Convexa(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr "Não foi possível criar uma forma de colisão convexa simples."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma(s) Convexa(s) Simples"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Não foi possível criar uma forma de colisão convexa para a cena raiz."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Não foi possível criar nenhuma forma de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Criar Múltiplas Forma(s) Convexa(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5996,18 +6014,68 @@ msgid "Create Trimesh Static Body"
msgstr "Criar Corpo Trimesh Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Criar um Staticbody e atribuir uma forma de colisão baseado em polígono para "
+"isto automaticamente.\n"
+"Esta é a opção mais precisa (mas lenta) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Criar Colisão Trimesh Irmã"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Criar Colisão Convexa Irmã(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Criar uma forma de colisão baseada em polígono.\n"
+"Este é a opção mais precisa (mas lenta) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Criar Simples Colisão Convexa Irmã(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Criar uma simples forma convexa de colisão.\n"
+"Esta é a opção mais rápida (mas menos precisa) para detecção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Criar Múltipla Colisão Convexa Irmã(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Cria um polígono base de colisão forma.\n"
+"Este é um meio-termo entre as duas opções acima."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Cria uma malha de contorno estática. A malha de contorno pode ter suas "
+"normals viradas automaticamente.\n"
+"Isso pode ser usado em vez da propriedade SpatialMaterial Grow quando o uso "
+"dessa propriedade não for possível."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Visualizar UV1"
@@ -8417,7 +8485,7 @@ msgstr "Conjunto de Telha"
msgid "No VCS addons are available."
msgstr "Nenhum complemento VCS está disponível."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@@ -9583,24 +9651,28 @@ msgid "Export With Debug"
msgstr "Exportar Com Depuração"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "O caminho não existe."
+msgid "The path specified doesn't exist."
+msgstr "O caminho especificado não existe."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
-"Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir arquivo compactado (não está em formato ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Projeto '.zip' inválido; não contém um arquivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Por favor, escolha um arquivo 'project.godot' ou arquivo '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr "O diretório já contém um projeto Godot."
#: editor/project_manager.cpp
@@ -10224,7 +10296,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "Carregamento Automático"
+msgstr "O AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -10299,6 +10371,10 @@ msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Utilize Expressões Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@@ -10335,7 +10411,7 @@ msgstr ""
"Compare as opções do contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Contador de nível"
#: editor/rename_dialog.cpp
@@ -10367,10 +10443,6 @@ msgstr ""
"Os dígitos ausentes são preenchidos com zeros à esquerda."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-Processamento"
@@ -10379,12 +10451,12 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase para under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase para snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored para CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case para PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10402,6 +10474,14 @@ msgstr "Para Maiúscula"
msgid "Reset"
msgstr "Recompor"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erro de Expressão Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "Para caractere %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparentar Nó"
@@ -10865,8 +10945,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou caminho do pai herdado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script válido."
+msgid "Script path/name is valid."
+msgstr "O caminho/nome do script é válido."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10957,6 +11037,10 @@ msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Memória de Vídeo"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Pular Breakpoints"
@@ -11005,10 +11089,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do Recurso"
@@ -12693,6 +12773,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocorrência(s) substituída(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar Corpo Convexo Estático"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha ao criar formas!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index d293860dec..6bd8da8610 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-18 15:09+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 3.11\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,7 +37,7 @@ msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado um string de comprimento 1 (um caráter)."
+msgstr "Esperado um string de comprimento 1 (um carácter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -428,7 +428,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr "Não é possível adicionar nova pista sem uma raíz"
+msgstr "Não é possível adicionar nova pista sem uma raiz"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -444,7 +444,7 @@ msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Pista não do tipo Spatial, impossível inserir chave"
+msgstr "Pista não é do tipo Spatial, não consigo inserir chave"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -456,7 +456,7 @@ msgstr "Adicionar Chave da Pista"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "Caminho da pista é inválido, impossível adicionar uma chave método."
+msgstr "Caminho da pista é inválido, não consigo adicionar uma chave método."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
@@ -698,8 +698,8 @@ msgid "Line Number:"
msgstr "Numero da linha:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Substituído %d ocorrência(s)."
+msgid "%d replaced."
+msgstr "%d substituído."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -764,7 +764,7 @@ msgstr "Números de Linha e Coluna."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "Método no Nó alvo deve ser especificado."
+msgstr "Método no nó alvo deve ser especificado."
#: editor/connections_dialog.cpp
msgid ""
@@ -772,7 +772,7 @@ msgid ""
"target node."
msgstr ""
"Método alvo não encontrado. Especifique um método válido ou anexe um script "
-"ao Nó de destino."
+"ao nó de destino."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -788,7 +788,7 @@ msgstr "Do Sinal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "A Cena não contém qualquer script."
+msgstr "A cena não contém qualquer script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -844,7 +844,7 @@ msgstr "Desconecta o sinal após a primeira emissão."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr "Impossível conectar sinal"
+msgstr "Não consigo conectar sinal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -976,7 +976,7 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"A Cena '%s' está a ser editada.\n"
+"A cena '%s' está a ser editada.\n"
"As alterações só terão efeito quando recarregar."
#: editor/dependency_editor.cpp
@@ -1047,7 +1047,7 @@ msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr "Impossível remover:"
+msgstr "Não consigo remover:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -1207,7 +1207,7 @@ msgstr "%s (Já Existe)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "A descompactar Ativos"
+msgstr "A Descomprimir Ativos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
@@ -1415,7 +1415,7 @@ msgstr "Nome inválido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "Carateres válidos:"
+msgstr "Caracteres válidos:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
@@ -1501,7 +1501,7 @@ msgstr "Instância única"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Atualizando a Cena"
+msgstr "A atualizar Cena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1509,7 +1509,7 @@ msgstr "Armazenando alterações locais..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr "Atualizando a Cena..."
+msgstr "A atualizar cena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
@@ -1543,7 +1543,7 @@ msgstr "Nome:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "Não foi possível criar pasta."
+msgstr "Não consegui criar pasta."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
@@ -1632,7 +1632,7 @@ msgstr "Importar Doca"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Nó Doca"
+msgstr "Doca de Nó"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
@@ -2184,7 +2184,7 @@ msgstr "Guardar Recurso Como..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Impossível abrir o Ficheiro para escrita:"
+msgstr "Não consigo abrir o ficheiro para escrita:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
@@ -2196,7 +2196,7 @@ msgstr "Erro ao guardar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "Impossível abrir '%s'. O ficheiro pode ter sido movido ou apagado."
+msgstr "Não consigo abrir '%s'. O ficheiro pode ter sido movido ou apagado."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2216,7 +2216,7 @@ msgstr "Erro ao carregar '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "A guardar a Cena"
+msgstr "A guardar Cena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2244,7 +2244,7 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Impossível guardar Cena. Provavelmente, as dependências (instâncias ou "
+"Não consigo guardar cena. Provavelmente, as dependências (instâncias ou "
"heranças) não puderam ser satisfeitas."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
@@ -2253,7 +2253,7 @@ msgstr "Não se consegue sobrescrever cena ainda aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "Impossível carregar MeshLibrary para fundir!"
+msgstr "Não consigo carregar MeshLibrary para combinar!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2261,7 +2261,7 @@ msgstr "Erro ao guardar MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Impossível carregar TileSet para fundir!"
+msgstr "Não consigo carregar TileSet para combinar!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2289,9 +2289,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Este recurso pertence a uma Cena que foi importado, portanto, não é "
-"editável.\n"
-"Por favor, leia a documentação relevante sobre importação de Cenas, para um "
+"Este recurso pertence a uma cena que foi importado, não sendo editável.\n"
+"Por favor, leia a documentação relevante sobre importação de cenas, para um "
"melhor entendimento deste fluxo de trabalho."
#: editor/editor_node.cpp
@@ -2336,15 +2335,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Não existe nenhuma Cena definida para executar."
+msgstr "Não existe cena definida para execução."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "A Cena atual nunca foi guardada, por favor guarde-a antes de executar."
+msgstr "A cena atual nunca foi guardada, por favor guarde-a antes de executar."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "Não foi possível iniciar o subprocesso!"
+msgstr "Não consegui iniciar o subprocesso!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
@@ -2360,7 +2359,7 @@ msgstr "Abertura rápida..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Abrir Cena de forma rápida..."
+msgstr "Abrir Cena Rapidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2380,11 +2379,11 @@ msgstr "Guardado(s) %s recurso(s) modificado(s)."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr "É necessário um Nó Raiz para guardar a cena."
+msgstr "É necessário um nó raiz para guardar a cena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Guardar Cena como..."
+msgstr "Guardar Cena Como..."
#: editor/editor_node.cpp
msgid "No"
@@ -2396,11 +2395,11 @@ msgstr "Sim"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Esta Cena nunca foi guardada. Guardar antes de executar?"
+msgstr "Esta cena nunca foi guardada. Guardar antes de executar?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Esta operação não pode ser efetuada sem uma Cena."
+msgstr "Esta operação não pode ser efetuada sem uma cena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2408,7 +2407,7 @@ msgstr "Exportar Biblioteca de Malhas"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Esta operação não pode ser efetuada sem um Nó raiz."
+msgstr "Esta operação não pode ser efetuada sem um nó raiz."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2416,15 +2415,15 @@ msgstr "Exportar conjunto de Tiles"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "Esta operação não pode ser efetuada sem um Nó selecionado."
+msgstr "Esta operação não pode ser efetuada sem um nó selecionado."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "A Cena atual não foi guardada. Abrir na mesma?"
+msgstr "A cena atual não foi guardada. Abrir na mesma?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Impossível recarregar uma Cena que nunca foi guardada."
+msgstr "Não consigo recarregar uma cena que nunca foi guardada."
#: editor/editor_node.cpp
msgid "Revert"
@@ -2436,7 +2435,7 @@ msgstr "Esta acção não pode ser desfeita. Reverter na mesma?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Executar Cena de forma rápida..."
+msgstr "Executar Cena Rapidamente..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2456,12 +2455,12 @@ msgstr "Guardar & Sair"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Guardar alterações da(s) seguinte(s) Cena(s) antes de sair?"
+msgstr "Guardar alterações da(s) seguinte(s) cena(s) antes de sair?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Guardar alterações da(s) seguinte(s) Cena(s) antes de abrir o Gestor de "
+"Guardar alterações da(s) seguinte(s) cena(s) antes de abrir o Gestor de "
"Projeto?"
#: editor/editor_node.cpp
@@ -2523,19 +2522,19 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Cena '%s' foi importada automaticamente, não podendo ser alterada.\n"
-"Para fazer alterações, pode ser criada uma nova Cena herdada."
+"Para fazer alterações, pode ser criada uma nova cena herdada."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Erro ao carregar a Cena, tem de estar no Caminho do Projeto. Use 'Importar' "
-"para abrir a Cena, e guarde-a dentro do Caminho do Projeto."
+"Erro ao carregar cena, tem de estar no caminho do projeto. Use 'Importar' "
+"para abrir a cena, e guarde-a dentro do caminho do projeto."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "A Cena '%s' tem dependências não satisfeitas:"
+msgstr "Cena '%s' tem dependências não satisfeitas:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -2547,7 +2546,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Não foi definida nenhuma Cena principal. Selecionar uma?\n"
+"Não foi definida nenhuma cena principal. Selecionar uma?\n"
"Poderá alterá-la depois nas \"Definições do Projeto\", na categoria "
"'aplicação'."
@@ -2557,8 +2556,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A Cena selecionada '%s' não existe, selecionar uma válida?\n"
-"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria de "
+"A cena selecionada '%s' não existe, selecionar uma válida?\n"
+"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria "
"'aplicação'."
#: editor/editor_node.cpp
@@ -2567,7 +2566,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A Cena selecionada '%s' não é um Ficheiro de Cena, selecione um Ficheiro "
+"A cena selecionada '%s' não é um ficheiro de cena, selecione um ficheiro "
"válido?\n"
"Poderá alterá-la depois em \"Configurações de Projeto\", na categoria "
"'aplicação'."
@@ -2592,7 +2591,7 @@ msgstr "Mostrar no Sistema de Ficheiros"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Executar esta Cena"
+msgstr "Executar Esta Cena"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2616,7 +2615,7 @@ msgstr "Fechar Todos os Separadores"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Trocar Tab de Cena"
+msgstr "Trocar Aba de Cena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2644,7 +2643,7 @@ msgstr "Alternar modo livre de distrações."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Adicionar nova Cena."
+msgstr "Adicionar nova cena."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2652,7 +2651,7 @@ msgstr "Cena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "Ir para Cena aberta anteriormente."
+msgstr "Ir para cena aberta anteriormente."
#: editor/editor_node.cpp
msgid "Copy Text"
@@ -2672,7 +2671,7 @@ msgstr "Filtrar Ficheiro..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "Operações com Ficheiros de Cena."
+msgstr "Operações com ficheiros de cena."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2726,7 +2725,7 @@ msgstr "Reverter Cena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Ferramentas diversas de Projeto ou Cena."
+msgstr "Ferramentas diversas de projeto ou cena."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
@@ -2818,7 +2817,7 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Com esta opção ativa, formas de colisão e Nós raycast (para 2D e 3D) serão "
+"Com esta opção ativa, formas de colisão e nós raycast (para 2D e 3D) serão "
"visíveis no jogo em execução."
#: editor/editor_node.cpp
@@ -2843,10 +2842,10 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Com esta opção ativa, alterações da Cena no Editor serão replicadas no jogo "
+"Com esta opção ativa, alterações da cena no editor serão replicadas no jogo "
"em execução.\n"
-"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de "
-"Ficheiros em rede."
+"Quando usada num dispositivo remoto, é mais eficiente com um sistema de "
+"ficheiros em rede."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2961,11 +2960,11 @@ msgstr "Pausar a execução da cena para depuração."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Pausar a Cena"
+msgstr "Pausar Cena"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "Para a Cena."
+msgstr "Para a cena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
@@ -2973,11 +2972,11 @@ msgstr "Executa a cena editada."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Executar a Cena"
+msgstr "Executar Cena"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Executa a cena personalizada"
+msgstr "Executa cena personalizada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
@@ -3080,7 +3079,7 @@ msgstr "Exportar Biblioteca"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Fundir com o Existente"
+msgstr "Combinar com o Existente"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3265,7 +3264,7 @@ msgstr ""
"Não se consegue criar Textura Viewport neste recurso porque não está "
"definido na cena como local.\n"
"Ative a sua propriedade 'local to scene' (e em todos os recursos que o "
-"contêm até a um Nó)."
+"contêm até a um nó)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3348,11 +3347,11 @@ msgstr "Escreva a sua lógica no Método _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "Já existe uma Cena editada."
+msgstr "Já existe uma cena editada."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "Não foi possível instanciar o Script:"
+msgstr "Não consegui instanciar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -3360,7 +3359,7 @@ msgstr "Esqueceu-se da palavra chave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr "Não foi possível executar o Script:"
+msgstr "Não consegui executar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
@@ -3368,7 +3367,7 @@ msgstr "Esqueceu-se do médodo '_run'?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Selecionar Nó(s) para importar"
+msgstr "Selecionar Nó(s) para Importar"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
@@ -3423,7 +3422,7 @@ msgstr "Remover versão '%s' do Modelo?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr "Impossível abrir o zip de Modelos."
+msgstr "Não consigo abrir zip de modelos de exportação."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
@@ -3465,12 +3464,12 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "Impossível resolver."
+msgstr "Não consigo resolver."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr "Impossível conectar."
+msgstr "Não consigo conectar."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3496,7 +3495,7 @@ msgstr "Download Completo."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr "Impossível remover ficheiro temporário:"
+msgstr "Não consigo remover ficheiro temporário:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3524,7 +3523,7 @@ msgstr "A resolver"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr "Impossível resolver"
+msgstr "Não consigo Resolver"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3533,7 +3532,7 @@ msgstr "A ligar..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr "Impossível conetar"
+msgstr "Não consigo Conectar"
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -3608,7 +3607,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "Não foi possível mover/renomear raíz dos recursos."
+msgstr "Não consegui mover/renomear raiz dos recursos."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3632,7 +3631,7 @@ msgstr "Nome não fornecido."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr "O nome fornecido contém carateres inválidos."
+msgstr "O nome fornecido contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
@@ -3640,7 +3639,7 @@ msgstr "Um Ficheiro ou diretoria já existe com este nome."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr "O nome contém carateres inválidos."
+msgstr "O nome contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3871,7 +3870,7 @@ msgstr "Nós fora do Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Filtrar Nós"
+msgstr "Filtrar nós"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -3891,7 +3890,7 @@ msgstr "Gerir Grupos"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr "Importar como Cena única"
+msgstr "Importar como Cena Única"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
@@ -3927,7 +3926,7 @@ msgstr "Importar como Cenas Múltiplas"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "Importar como Cenas e Materiais Múltiplos"
+msgstr "Importar como Cenas Múltiplas + Materiais"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -3967,6 +3966,10 @@ msgid "Saving..."
msgstr "A guardar..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Ficheiros"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Definir como Padrão para '%s'"
@@ -3975,10 +3978,6 @@ msgid "Clear Default for '%s'"
msgstr "Limpar Padrão para '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Ficheiros"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importar Como:"
@@ -4088,7 +4087,7 @@ msgstr "As alterações podem ser perdidas!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "Conjunto MultiNode"
+msgstr "Conjunto MultiNó"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -4526,7 +4525,7 @@ msgstr "Posição da Animação (em segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "Escalar globalmente a reprodução da Animação para o Nó."
+msgstr "Escalar globalmente a reprodução da animação para o nó."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4670,7 +4669,7 @@ msgstr "Viagem"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr "Nodos de início e fim são necessários para uma sub-transição."
+msgstr "Nós de início e fim são necessários para uma sub-transição."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4862,7 +4861,7 @@ msgstr "Importar Animações..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Editar filtros de Nó"
+msgstr "Editar Filtros de Nó"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -4882,7 +4881,7 @@ msgstr "Erro de ligação, tente novamente."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr "Impossível ligar ao host:"
+msgstr "Não consigo ligar ao host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
@@ -4890,7 +4889,7 @@ msgstr "Sem resposta do host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr "Impossível resolver hostname:"
+msgstr "Não consigo resolver hostname:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
@@ -4902,7 +4901,7 @@ msgstr "Pedido falhado."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr "Impossível guardar resposta para:"
+msgstr "Não consigo guardar resposta para:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -5075,8 +5074,8 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
-"Impossível determinar um caminho para guardar imagens lightmap.\n"
-"Guarde a sua Cena (para as imagens serem guardadas na mesma diretoria), ou "
+"Não consigo determinar um caminho para guardar imagens lightmap.\n"
+"Guarde a sua cena (para as imagens serem guardadas na mesma diretoria), ou "
"escolha um caminho nas propriedades BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5194,7 +5193,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr "Pré-definições para âncoras e margens de um Nó Control."
+msgstr "Pré-definições para âncoras e margens de um nó Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5490,7 +5489,7 @@ msgstr "Ajustar às Guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "Bloquear a posição do Objeto selecionado (não pode ser movido)."
+msgstr "Bloquear a posição do objeto selecionado (não pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5639,7 +5638,7 @@ msgstr "A adicionar %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "Impossível instanciar nós múltiplos sem raiz."
+msgstr "Não consigo instanciar nós múltiplos sem raiz."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5649,7 +5648,7 @@ msgstr "Criar Nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "Erro a instanciar Cena de %s"
+msgstr "Erro a instanciar cena de %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
@@ -5660,8 +5659,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Arrastar & largar + Shift : Adiciona Nó como irmão\n"
-"Arrastar & largar + Alt : Altera o tipo de Nó"
+"Arrastar & largar + Shift : Adiciona nó como irmão\n"
+"Arrastar & largar + Alt : Altera o tipo de nó"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -5848,28 +5847,45 @@ msgid "Mesh is empty!"
msgstr "A Malha está vazia!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar corpo estático Trimesh"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Não consegui criar uma forma de colisão Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar corpo estático convexo"
+msgid "Create Static Trimesh Body"
+msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "Não funciona na raiz da Cena!"
+msgstr "Isto não funciona na raiz da cena!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha na criação de formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Não consigo criar uma única forma convexa para a raiz da cena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Não consegui criar uma forma única de colisão convexa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Criar Forma(s) Convexa(s)"
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma Convexa Simples"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+"Não consigo criar múltiplas formas de colisão convexas para a raiz da cena."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "Não consegui criar qualquer forma de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Criar Múltiplas Formas Convexas"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5920,18 +5936,68 @@ msgid "Create Trimesh Static Body"
msgstr "Criar corpo estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Cria um StaticBody e atribui-lhe automaticamente uma forma de colisão "
+"baseada em polígonos.\n"
+"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr "Criar irmão de colisão Trimesh"
+msgstr "Criar Irmão de Colisão Trimesh"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Cria uma forma de colisão baseada em polígonos.\n"
+"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Criar Irmãos Únicos de Colisão Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Cria uma única forma de colisão convexa.\n"
+"Esta é a mais rápida (mas menos precisa) opção para deteção de colisão."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Criar Irmão(s) de Colisão Convexa"
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Criar Vários Irmãos de Colisão Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Cria uma forma de colisão baseada em polígonos.\n"
+"Esta uma opção de desempenho intermédio entre as duas opções acima."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Criar Malha de Contorno..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Cria uma malha de contorno estática. A malha de contorno terá as suas "
+"normais automaticamente invertidas.\n"
+"Pode ser usada no lugar da propriedade Aumentar de SpatialMaterial quando "
+"não é possível usar essa propriedade."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Ver UV1"
@@ -5986,11 +6052,11 @@ msgstr "Importar da Cena"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Atualizar da Cena"
+msgstr "Atualizar a partir da Cena"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr "Fonte da Malha não especificada (nem MultiMesh no Nó)."
+msgstr "Fonte da Malha não especificada (nem MultiMesh no nó)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -6498,7 +6564,7 @@ msgstr "Sincronizar Ossos com Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ERRO: Não foi possível carregar recurso!"
+msgstr "ERRO: Não consegui carregar recurso!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -6568,7 +6634,7 @@ msgstr "Erro ao escrever TextFile:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
-msgstr "Impossível carregar ficheiro em:"
+msgstr "Não consigo carregar ficheiro em:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6604,7 +6670,7 @@ msgstr "Guardar Ficheiro Como..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr "Não é possível obter o script para executar."
+msgstr "Não consigo obter o script para executar."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
@@ -6867,7 +6933,7 @@ msgstr "Só podem ser largados recursos do Sistema de Ficheiros ."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr "Impossível largar nós porque o script '%s' não é usado neste cena."
+msgstr "Não consigo largar nós porque o script '%s' não é usado neste cena."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7040,7 +7106,7 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr "Este esqueleto não tem ossos, crie alguns nós Bone2D filhos."
+msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
@@ -7216,7 +7282,7 @@ msgstr "Sem parente para criar instância de filho."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr "Esta operação requer um único Nó selecionado."
+msgstr "Esta operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7548,7 +7614,7 @@ msgstr "Sprite está vazia!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr "Impossível converter sprite com frames de animação para malha."
+msgstr "Não consigo converter sprite com frames de animação para malha."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
@@ -7560,7 +7626,7 @@ msgstr "Converter para Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr "Geometria inválida, impossível criar polígono."
+msgstr "Geometria inválida, não consigo criar polígono."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
@@ -7568,19 +7634,19 @@ msgstr "Converter para Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometria inválida, impossível criar polígono de colisão."
+msgstr "Geometria inválida, não consigo criar polígono de colisão."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Criar irmão de CollisionPolygon2D"
+msgstr "Criar Irmão de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometria inválida, impossível criar oclusor de luz."
+msgstr "Geometria inválida, não consigo criar oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
-msgstr "Criar irmão de LightOccluder2D"
+msgstr "Criar Irmão de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
@@ -8023,7 +8089,7 @@ msgstr "Criar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Fundir a partir da Cena"
+msgstr "Combinar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -8163,11 +8229,11 @@ msgstr "Não selecionou uma textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Criar a partir de cena? Irá substituir todos os Tiles atuais."
+msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "Fundir a partir da Cena?"
+msgstr "Combinar a partir da cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
@@ -8335,7 +8401,7 @@ msgstr "TileSet"
msgid "No VCS addons are available."
msgstr "Não existem addons VCS disponíveis."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Erro"
@@ -9377,7 +9443,7 @@ msgstr "Exportar todos os recursos do Projeto"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "Exportar Cenas (e dependências) selecionadas"
+msgstr "Exportar cenas (e dependências) selecionadas"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
@@ -9429,7 +9495,7 @@ msgstr "Personalizado (separados por vírgula):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr "Lista de características:"
+msgstr "Lista de Características:"
#: editor/project_export.cpp
msgid "Script"
@@ -9496,25 +9562,31 @@ msgid "Export With Debug"
msgstr "Exportar com Depuração"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "O Caminho não existe."
+msgid "The path specified doesn't exist."
+msgstr "O caminho especificado não existe."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir ficheiro comprimido (não está no formato ZIP)."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'."
+"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project.godot"
+"\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Escolha um ficheiro 'project.godot' ou '.zip'."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Escolha um ficheiro \"project.godot\" ou \".zip\"."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "A pasta já contém um projeto Godot."
+msgid "This directory already contains a Godot project."
+msgstr "Esta diretoria já contém um projeto Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9530,7 +9602,7 @@ msgstr "Nome do Projeto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "Impossível criar pasta."
+msgstr "Não consigo criar pasta."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
@@ -9549,16 +9621,16 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Não foi possível carregar o project.godot no caminho do projeto (erro %d). "
+"Não consegui carregar o project.godot no caminho do projeto (erro %d). "
"Poderá estar em falta ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr "Impossível editar project.godot no Caminho do Projeto."
+msgstr "Não consigo editar project.godot no caminho do projeto."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr "Impossível criar project.godot no Caminho do Projeto."
+msgstr "Não consigo criar project.godot no caminho do projeto."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9639,7 +9711,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
-"O Renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
+"O renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
"ajustadas."
#: editor/project_manager.cpp
@@ -9656,7 +9728,7 @@ msgstr "Erro: Projeto inexistente no sistema de ficheiros."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "Impossível abrir Projeto em '%s'."
+msgstr "Não consigo abrir projeto em '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -9718,8 +9790,8 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"Impossível executar o Projeto: Cena principal não definida.\n"
-"Edite o Projeto e defina a Cena principal em Definições do Projeto dentro da "
+"Não consigo executar o projeto: cena principal não definida.\n"
+"Edite o projeto e defina a cena principal em Definições do Projeto dentro da "
"categoria \"Aplicação\"."
#: editor/project_manager.cpp
@@ -9727,8 +9799,8 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
-"Impossível executar o Projeto: Ativos têm de ser importados.\n"
-"Edite o Projeto para desencadear a importação inicial."
+"Não consigo executar o projeto: Ativos têm de ser importados.\n"
+"Edite o projeto para desencadear a importação inicial."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
@@ -9813,7 +9885,7 @@ msgstr "Reiniciar agora"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr "Impossível executar o Projeto"
+msgstr "Não consigo executar o Projeto"
#: editor/project_manager.cpp
msgid ""
@@ -10212,6 +10284,10 @@ msgid "Suffix"
msgstr "Sufixo"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Usar Expressões Regulares"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Opções Avançadas"
@@ -10221,15 +10297,15 @@ msgstr "Substituto"
#: editor/rename_dialog.cpp
msgid "Node name"
-msgstr "Nome do Nó"
+msgstr "Nome do nó"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr "Nome do parente do Nó, se disponível"
+msgstr "Nome do parente do nó, se disponível"
#: editor/rename_dialog.cpp
msgid "Node type"
-msgstr "Tipo de Nó"
+msgstr "Tipo de nó"
#: editor/rename_dialog.cpp
msgid "Current scene name"
@@ -10237,7 +10313,7 @@ msgstr "Nome da cena atual"
#: editor/rename_dialog.cpp
msgid "Root node name"
-msgstr "Nome do Nó raiz"
+msgstr "Nome do nó raiz"
#: editor/rename_dialog.cpp
msgid ""
@@ -10248,7 +10324,7 @@ msgstr ""
"Comparar opções do contador."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Contador por nível"
#: editor/rename_dialog.cpp
@@ -10280,10 +10356,6 @@ msgstr ""
"Dígitos ausentes são preenchidos com zeros."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões Regulares"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Pós-processamento"
@@ -10292,12 +10364,12 @@ msgid "Keep"
msgstr "Manter"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr "CamelCase para under_scored"
+msgid "PascalCase to snake_case"
+msgstr "PascalCase para snake_case"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr "under_scored para CamelCase"
+msgid "snake_case to PascalCase"
+msgstr "snake_case para PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10315,6 +10387,14 @@ msgstr "Para Maiúsculas"
msgid "Reset"
msgstr "Repor"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Erro em Expressão Regular"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "No carácter %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Recolocar Nó"
@@ -10337,35 +10417,35 @@ msgstr "Modo Execução:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr "Cena atual"
+msgstr "Cena Atual"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr "Cena principal"
+msgstr "Cena Principal"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr "Argumentos da Cena principal:"
+msgstr "Argumentos da Cena Principal:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr "Configurações de execução da Cena"
+msgstr "Configurações de Execução da Cena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "Nenhum parente para instanciar a Cena."
+msgstr "Nenhum parente para instância das cenas."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "Erro ao carregar a Cena de %s"
+msgstr "Erro ao carregar a cena de %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
-"Impossível instanciar a Cena '%s' porque a Cena atual existe dentro de um "
-"dos seus Nós."
+"Não consigo instanciar a cena '%s' porque a cena atual existe dentro de um "
+"dos seus nós."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -10377,7 +10457,7 @@ msgstr "Substituir com Cena-Ramo"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "Instanciar Cena filha"
+msgstr "Instanciar Cena Filha"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
@@ -10401,15 +10481,16 @@ msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr "Impossível mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
+msgstr ""
+"Não consigo mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr "O nó deve pertencer à cena editada para se tornar root."
+msgstr "O nó deve pertencer à cena editada para se tornar raiz."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr "Cenas instantâneas não se podem tornar root"
+msgstr "Cenas instanciadas não se podem tornar raízes"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10417,38 +10498,38 @@ msgstr "Tornar Nó Raiz"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
-msgstr "Apagar %d Nós?"
+msgstr "Apagar %d nós?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr "Apagar Nó raiz \"%s\"?"
+msgstr "Apagar nó raiz \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr "Apagar Nó \"%s\" e filhos?"
+msgstr "Apagar nó \"%s\" e filhos?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Apagar Nó \"%s\"?"
+msgstr "Apagar nó \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "Impossível executar com o Nó raiz."
+msgstr "Não consigo executar com o nó raiz."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr "Esta operação não pode ser feita numa Cena instanciada."
+msgstr "Esta operação não pode ser feita numa cena instanciada."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "Guardar nova Cena como..."
+msgstr "Guardar Nova Cena Como..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
-"Desativar \"editable_instance\" irá reverter todas as propriedades do Nó "
+"Desativar \"editable_instance\" irá reverter todas as propriedades do nó "
"para os seus valores padrão."
#: editor/scene_tree_dock.cpp
@@ -10465,7 +10546,7 @@ msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
-msgstr "Nova Raiz de Cena"
+msgstr "Nova Raiz da Cena"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -10489,11 +10570,11 @@ msgstr "Outro Nó"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Impossível operar em Nós de uma Cena externa!"
+msgstr "Não consigo operar em nós de uma cena externa!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Impossível operar em Nós herdados pela Cena atual!"
+msgstr "Não consigo operar em nós herdados pela cena atual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10512,16 +10593,16 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"Impossível guardar nova Cena. Provavelmente dependências (instâncias) não "
+"Não consigo guardar nova cena. Provavelmente dependências (instâncias) não "
"foram satisfeitas."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "Erro ao guardar Cena."
+msgstr "Erro ao guardar cena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "Erro ao duplicar Cena para guardar."
+msgstr "Erro ao duplicar cena para guardar."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -10545,7 +10626,7 @@ msgstr "Abrir documentação"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Adicionar Nó filho"
+msgstr "Adicionar Nó Filho"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
@@ -10561,15 +10642,15 @@ msgstr "Recolocar o Novo Nó"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Tornar Nó Raiz"
+msgstr "Tornar Raiz da Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Fundir a partir da Cena"
+msgstr "Combinar a partir da Cena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Guardar ramo como Cena"
+msgstr "Guardar Ramo como Cena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10588,16 +10669,16 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Instanciar Ficheiro de Cena como Nó. Cria uma Cena herdada se não existir Nó "
-"raiz."
+"Instanciar um ficheiro de cena como um Nó. Cria uma cena herdada se não "
+"existir nó raiz."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "Anexar Script novo ou existente ao Nó selecionado."
+msgstr "Anexar script novo ou existente ao nó selecionado."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "Limpar Script do Nó selecionado."
+msgstr "Limpar script do nó selecionado."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10629,7 +10710,7 @@ msgstr "(A Ligar de)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr "Aviso de configuração do Nó:"
+msgstr "Aviso de configuração do nó:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10689,7 +10770,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "Nome de Nó inválido, os carateres seguintes não são permitidos:"
+msgstr "Nome de nó inválido, os caracteres seguintes não são permitidos:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10701,7 +10782,7 @@ msgstr "Árvore de Cena (Nós):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr "Aviso de configuração de Nó!"
+msgstr "Aviso de Configuração de Nó!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
@@ -10741,7 +10822,7 @@ msgstr "Erro ao carregar Modelo '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "Erro - Impossível criar Script no Sistema de Ficheiros."
+msgstr "Erro - Não consigo criar script no sistema de ficheiros."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
@@ -10776,8 +10857,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Nome ou Caminho de parente herdado inválido."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Script é válido."
+msgid "Script path/name is valid."
+msgstr "Caminho/nome de Script é válido."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10868,6 +10949,10 @@ msgid "Copy Error"
msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Memória Vídeo"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Saltar Pontos de Paragem"
@@ -10916,10 +11001,6 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memória Vídeo"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do recurso"
@@ -10949,7 +11030,7 @@ msgstr "Tipo de controlo clicado:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr "Raiz de edição ao vivo:"
+msgstr "Raiz de Edição ao Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
@@ -11134,8 +11215,8 @@ msgstr "Formato de dicionário de instância inválido (falta @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Formato de dicionário de instância inválido (não foi possível carregar o "
-"Script em @path)"
+"Formato de dicionário de instância inválido (não consigo carregar o script "
+"em @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
@@ -11350,7 +11431,7 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"Um Nó fez yield sem memória para usar, por favor leia os documentos para "
+"Um nó fez yield sem memória para usar, por favor leia os documentos para "
"saber como fazer yield corretamente!"
#: modules/visual_script/visual_script.cpp
@@ -11358,7 +11439,7 @@ msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
-"O Nó fez yield, mas não retornou um estado de Função na primeira memória de "
+"O nó fez yield, mas não retornou um estado de função na primeira memória de "
"trabalho."
#: modules/visual_script/visual_script.cpp
@@ -11367,15 +11448,15 @@ msgid ""
"your node please."
msgstr ""
"O valor de retorno deve ser atribuído ao primeiro elemento da memória de "
-"trabalho de Nós! Corrija o seu Nó por favor."
+"trabalho de nós! Corrija o seu nó por favor."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr "O Nó retornou uma sequência de saída (output) incorreta: "
+msgstr "O nó retornou uma sequência de saída (output) incorreta: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Foi encontrada o bit da sequência mas não o Nó na pilha, relate o bug!"
+msgstr "Foi encontrada o bit da sequência mas não o nó na pilha, relate o bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11503,11 +11584,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Pressione %s para largar uma referência simples no Nó."
+msgstr "Pressione %s para largar uma referência simples no nó."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Pressione Ctrl para largar uma referência simples no Nó."
+msgstr "Pressione Ctrl para largar uma referência simples no nó."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
@@ -11515,7 +11596,7 @@ msgstr "Pressione %s para largar um Setter variável."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Pressione Ctrl para largar um Setter variável."
+msgstr "Pressione Ctrl para largar um Setter Variável."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
@@ -11523,14 +11604,15 @@ msgstr "Adicionar Nó de Pré-carregamento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Adicionar Nó da Árvore"
+msgstr "Adicionar Nó(s) da Árvore"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"Impossível largar propriedades porque o script '%s' não é usado neste cena.\n"
+"Não consigo largar propriedades porque o script '%s' não é usado neste "
+"cena.\n"
"Largue com 'Shift' para copiar apenas a assinatura."
#: modules/visual_script/visual_script_editor.cpp
@@ -11563,11 +11645,11 @@ msgstr "Desconectar Nós"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
-msgstr "Conectar Dados de Nó"
+msgstr "Conectar Dados do Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
-msgstr "Conectar Sequência de Nós"
+msgstr "Conectar Sequência do Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11583,7 +11665,7 @@ msgstr "Redimensionar Comentário"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "Impossível copiar o Nó Função."
+msgstr "Não consigo copiar o nó função."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -11595,11 +11677,11 @@ msgstr "Colar Nós VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr "Impossível criar função com um nó função."
+msgstr "Não consigo criar função com um nó função."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr "Impossível criar função de nós com nós de várias funções."
+msgstr "Não consigo criar função de nós a partir de nós de várias funções."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
@@ -11715,7 +11797,7 @@ msgstr "Caminho não conduz Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Nome de Propriedade índice '%s' inválido em Nó %s."
+msgstr "Nome de propriedade índice '%s' inválido no nó %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -11735,15 +11817,16 @@ msgstr "VariableSet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "Impossível processar gráfico, Nó personalizado sem método _step()."
+msgstr ""
+"Nó personalizado não tem método _step(), não podendo processar um gráfico."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
-"Valor de retorno de _step() inválido, tem de ser inteiro (seq out), ou "
-"string (error)."
+"Retorno de valor inválido a partir do _step(), tem de ser inteiro (seq out), "
+"ou string (error)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -11768,15 +11851,16 @@ msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
-"O caráter '%s' não é permitido em nomes de pacotes de aplicações Android."
+"O carácter '%s' não é permitido em nomes de pacotes de aplicações Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr "Um dígito não pode ser o primeiro caráter num segmento de pacote."
+msgstr "Um dígito não pode ser o primeiro carácter num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr "O caráter '%s' não pode ser o primeiro caráter num segmento de pacote."
+msgstr ""
+"O carácter '%s' não pode ser o primeiro carácter num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
@@ -11871,13 +11955,13 @@ msgstr "Falta o identificador."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "O caráter \"%s\" não é permitido no Identificador."
+msgstr "O carácter \"%s\" não é permitido no Identificador."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
-"ID da equipa da App Store não especificado - não é possível configurar o "
-"projecto."
+"ID da equipa da App Store não especificado - não consigo configurar o "
+"projeto."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -11901,11 +11985,11 @@ msgstr "Executar HTML exportado no Navegador padrão do sistema."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
-msgstr "Impossível escrever Ficheiro:"
+msgstr "Não consigo escrever ficheiro:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
-msgstr "Impossível abrir Modelo para exportar:"
+msgstr "Não consigo abrir modelo para exportação:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
@@ -11913,11 +11997,11 @@ msgstr "Modelo de exportação inválido:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
-msgstr "Impossível ler Shell HTML personalizado:"
+msgstr "Não consigo ler shell HTML personalizado:"
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
-msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:"
+msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
@@ -12004,8 +12088,7 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Este nó não tem forma, não conseguindo assim colidir ou interagir com outros "
-"objetos.\n"
+"Este nó não tem forma, não podendo colidir ou interagir com outros objetos.\n"
"Considere adicionar nós CollisionShape2D ou CollisionPolygon2D como filhos "
"para definir a sua forma."
@@ -12015,7 +12098,7 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionPolygon2D serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject2D. Use-o apenas como um filho de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
@@ -12029,7 +12112,7 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionShape2D serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject2D. Use-o apenas como um filho de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
@@ -12073,22 +12156,22 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Um recurso NavigationPolygon tem de ser definido ou criado para este Nó "
-"funcionar. Defina a Propriedade ou desenhe o Polígono."
+"Um recurso NavigationPolygon tem de ser definido ou criado para este nó "
+"funcionar. Defina a propriedade ou desenhe o polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance tem de ser filho ou neto de um Nó Navigation2D. "
+"NavigationPolygonInstance tem de ser filho ou neto de um nó Navigation2D. "
"Apenas fornece dados de navegação."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"O Nó ParallaxLayer só funciona quando definido como filho de um Nó "
+"O nó ParallaxLayer só funciona quando definido como filho de um nó "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
@@ -12098,7 +12181,7 @@ msgid ""
"CPUParticles\" option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
-"Use o Nó CPUParticles2D. Pode usar a opção \"Converter em CPUParticles\" "
+"Use o nó CPUParticles2D. Pode usar a opção \"Converter em CPUParticles\" "
"para este efeito."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
@@ -12120,7 +12203,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D."
+"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12128,14 +12211,14 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Mudanças no tamanho do RigidBody2D (em modos caráter ou rígido) serão "
+"Mudanças no tamanho do RigidBody2D (em modos carácter ou rígido) serão "
"reescritas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Para funcionar, a Propriedade Caminho tem de apontar para um Nó Node2D "
+"Para funcionar, a Propriedade Caminho tem de apontar para um nó Node2D "
"válido."
#: scene/2d/skeleton_2d.cpp
@@ -12167,15 +12250,15 @@ msgid ""
"as parent."
msgstr ""
"VisibilityEnabler2D funciona melhor quando usado diretamente como parente na "
-"Cena raiz editada."
+"cena raiz editada."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRCamera precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRController precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12187,7 +12270,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor precisa de um Nó ARVROrigin como parente."
+msgstr "ARVRAnchor precisa de um nó ARVROrigin como parente."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12199,7 +12282,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin exige um Nó filho ARVRCamera."
+msgstr "ARVROrigin exige um nó filho ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12231,8 +12314,7 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Este nó não tem forma, não conseguindo assim colidir ou interagir com outros "
-"objetos.\n"
+"Este nó não tem forma, não podendo colidir ou interagir com outros objetos.\n"
"Considere adicionar nós CollisionShape ou CollisionPolygon como filhos para "
"definir a sua forma."
@@ -12242,7 +12324,7 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionPolygon serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject. Use-o apenas como um filho de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para lhes dar uma forma."
@@ -12256,7 +12338,7 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape serve apenas para fornecer uma forma de colisão a um Nó "
+"CollisionShape serve apenas para fornecer uma forma de colisão a um nó "
"derivado de CollisionObject. Use-o apenas como um filho de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para lhes dar uma forma."
@@ -12307,7 +12389,7 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Um recurso NavigationMesh tem de ser definido ou criado para este Nó "
+"Um recurso NavigationMesh tem de ser definido ou criado para este nó "
"funcionar."
#: scene/3d/navigation_mesh.cpp
@@ -12315,7 +12397,7 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance tem de ser filho ou neto de um Nó Navigation. Apenas "
+"NavigationMeshInstance tem de ser filho ou neto de um nó Navigation. Apenas "
"fornece dados de navegação."
#: scene/3d/particles.cpp
@@ -12325,7 +12407,7 @@ msgid ""
"\" option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
-"Use o Nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para "
+"Use o nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para "
"este efeito."
#: scene/3d/particles.cpp
@@ -12344,7 +12426,7 @@ msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
+msgstr "PathFollow apenas funciona quando definido como filho de um nó Path."
#: scene/3d/path.cpp
msgid ""
@@ -12360,7 +12442,7 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Mudanças no tamanho do RigidBody (em modos caráter ou rígido) serão "
+"Mudanças no tamanho do RigidBody (em modos carácter ou rígido) serão "
"reescritas pelo motor de física na execução.\n"
"Mude antes o tamanho das formas de colisão filhas."
@@ -12369,7 +12451,7 @@ msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Para funcionar, a Propriedade \"Caminho Remoto\" tem de apontar para um Nó "
+"Para funcionar, a Propriedade \"Caminho Remoto\" tem de apontar para um nó "
"Spatial válido ou seu derivado."
#: scene/3d/soft_body.cpp
@@ -12414,7 +12496,7 @@ msgstr ""
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"Apenas um WorldEnvironment é permitido por Cena (ou grupo de cenas "
+"Apenas um WorldEnvironment é permitido por cena (ou grupo de cenas "
"instanciadas)."
#: scene/3d/world_environment.cpp
@@ -12447,7 +12529,7 @@ msgstr "Nada conectado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr "Não foi definida uma raíz AnimationNode para o gráfico."
+msgstr "Não foi definida uma raiz AnimationNode para o gráfico."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
@@ -12461,11 +12543,11 @@ msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "O Nó raiz de AnimationPlayer não é um Nó válido."
+msgstr "O nó raiz de AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr "Este nó foi depreciado. Use AnimationTree em vez disso."
+msgstr "Este nó foi descontinuado. Use antes AnimationTree."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12505,7 +12587,7 @@ msgid ""
msgstr ""
"Por si só um Contentor não tem utilidade, a não ser que um script configure "
"a disposição dos seu filhos.\n"
-"Se não pretende adicionar um script, use antes um simples Nó Control."
+"Se não pretende adicionar um script, use antes um simples nó Control."
#: scene/gui/control.cpp
msgid ""
@@ -12570,7 +12652,7 @@ msgstr ""
"Esta vista não está definida como alvo de Renderização. Se pretende "
"apresentar o seu conteúdo diretamente no ecrã, torne-a um filho de um "
"Control de modo a que obtenha um tamanho. Caso contrário, torne-a um "
-"RenderTarget e atribua a sua textura interna a outro Nó para visualizar."
+"RenderTarget e atribua a sua textura interna a outro nó para visualizar."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12600,6 +12682,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Substituído %d ocorrência(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar corpo estático convexo"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha na criação de formas!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index e73e0c1703..7bd5c90156 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -679,8 +679,9 @@ msgid "Line Number:"
msgstr "Linia Numărul:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Înlocuit %d potriviri."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Înlocuiți"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3995,6 +3996,11 @@ msgid "Saving..."
msgstr "Se Salvează..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Fișiere"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Setează ca Implicit pentru '%s'"
@@ -4003,10 +4009,6 @@ msgid "Clear Default for '%s'"
msgstr "Curăță setarea Implicită pentru '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Fișiere"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importă Ca:"
@@ -5999,12 +6001,13 @@ msgid "Mesh is empty!"
msgstr "Mesh-ul este gol!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creează un Corp Static Trimesh"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creează un Corp Static Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6016,12 +6019,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Creează o Formă Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Creează o Formă Convexă"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nu s-a putut creea un contur!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6073,19 +6094,57 @@ msgid "Create Trimesh Static Body"
msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Creează un Frate de Coliziune Convex"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Se Creează un Mesh de Contur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Vizionare UV1"
@@ -8613,7 +8672,7 @@ msgstr "Set_de_Plăci..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9746,11 +9805,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fișierul nu există."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9758,11 +9824,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10430,6 +10496,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versiune Curentă:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Opțiuni Snapping"
@@ -10468,7 +10539,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10499,10 +10570,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10511,11 +10578,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10535,6 +10602,15 @@ msgstr ""
msgid "Reset"
msgstr "Resetați Zoom-area"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caractere valide:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11003,7 +11079,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Arborele Animației este valid."
#: editor/script_create_dialog.cpp
@@ -11109,6 +11185,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Șterge puncte"
@@ -11158,10 +11238,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12726,6 +12802,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Înlocuit %d potriviri."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creează un Corp Static Convex"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 9c56393ae8..d4efabc2cd 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -62,12 +62,14 @@
# Rei <clxgamer12@gmail.com>, 2019.
# Vitaly <arkology11@gmail.com>, 2019.
# Andy <8ofproject@gmail.com>, 2020.
+# Андрей Беляков <andbelandantrus@gmail.com>, 2020.
+# Artur Tretiak <stikyt@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
+"PO-Revision-Date: 2020-02-14 03:18+0000\n"
+"Last-Translator: Artur Tretiak <stikyt@protonmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -223,9 +225,8 @@ msgid "Anim Multi Change Keyframe Time"
msgstr "Время смены ключевых кадров анимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Анимация Многократное изменение Переход"
+msgstr "Многократное изменение перехода"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -233,9 +234,8 @@ msgid "Anim Multi Change Transform"
msgstr "Анимационное многосменное преобразование"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Анимация многократное изменение ключевых кадров Значение"
+msgstr "Изменить значение ключевого кадра"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
@@ -479,7 +479,6 @@ msgid "Not possible to add a new track without a root"
msgstr "Нельзя добавить новый трек без корневого узла"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Неверный трек для кривой Безье (нет подходящих подсвойств)"
@@ -749,8 +748,9 @@ msgid "Line Number:"
msgstr "Номер строки:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Заменено %d совпадений."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Заменить..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -2007,14 +2007,12 @@ msgid "Properties"
msgstr "Свойства"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Переопределить"
+msgstr "Переопределить:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "По умолчанию"
+msgstr "По умолчанию:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2037,9 +2035,8 @@ msgid "Property Descriptions"
msgstr "Описание свойств"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Значение"
+msgstr "(значение)"
#: editor/editor_help.cpp
msgid ""
@@ -4016,6 +4013,11 @@ msgid "Saving..."
msgstr "Сохранение..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Файлы"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Установить по умолчанию для '%s'"
@@ -4024,10 +4026,6 @@ msgid "Clear Default for '%s'"
msgstr "Очистить по умолчанию для '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Файлы"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Импортировать как:"
@@ -5613,9 +5611,8 @@ msgid "Frame Selection"
msgstr "Кадрировать выбранное"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Preview Canvas Scale"
-msgstr "Предпросмотр масштаба холста"
+msgstr "Масштаб при просмотре холста"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5676,9 +5673,8 @@ msgid "Divide grid step by 2"
msgstr "Разделить шаг сетки на 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Pan View"
-msgstr "Вид сзади"
+msgstr "Панорама"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -5772,7 +5768,7 @@ msgstr "Твёрдые пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Граничные пиксели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5901,12 +5897,13 @@ msgid "Mesh is empty!"
msgstr "Полисетка пуста!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Создать вогнутое статичное тело"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Создать вогнутую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Создать выпуклое статичное тело"
+msgid "Create Static Trimesh Body"
+msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5918,11 +5915,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Создать вогнутую форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не удалось создать форму!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Создать выпуклую форму(ы)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Не удалось создать папку."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Создать выпуклую форму(ы)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5974,19 +5990,57 @@ msgid "Create Trimesh Static Body"
msgstr "Создать вогнутое статичное тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Создать вогнутую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Создать выпуклую область столкновения"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Создать выпуклую область столкновения"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Создать полисетку обводки..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Просмотр UV1"
@@ -6167,7 +6221,6 @@ msgid "The geometry's faces don't contain any area."
msgstr "Грани данной геометрии не содержат никакой области."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "The geometry doesn't contain any faces."
msgstr "Данная геометрия не содержит граней."
@@ -8400,7 +8453,7 @@ msgstr "Набор тайлов"
msgid "No VCS addons are available."
msgstr "Нет доступных VCS плагинов."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
@@ -8453,9 +8506,8 @@ msgid "Deleted"
msgstr "Удалён"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Typechange"
-msgstr "Изменить"
+msgstr "Изменить тип"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
@@ -9534,7 +9586,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
+msgstr "Ключ шифрования скрипта (256-бит, в шестнадцатеричном виде):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -9573,11 +9625,19 @@ msgid "Export With Debug"
msgstr "Экспорт в режиме отладки"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Путь не существует."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Ошибка при открытии файла пакета, не в формате zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
"Недействительный '.zip' файл проекта, не содержит файл 'project.godot'."
@@ -9586,11 +9646,13 @@ msgid "Please choose an empty folder."
msgstr "Пожалуйста, выберите пустую папку."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "Каталог уже содержит проект Godot."
#: editor/project_manager.cpp
@@ -10288,6 +10350,11 @@ msgid "Suffix"
msgstr "Суффикс"
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Регулярное выражение"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Дополнительные параметры"
@@ -10324,7 +10391,8 @@ msgstr ""
"Сравните параметры счетчика."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
msgstr "Счетчик уровня"
#: editor/rename_dialog.cpp
@@ -10358,10 +10426,6 @@ msgstr ""
"Недостающие цифры заполняются нулями."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Регулярное выражение"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Пост-обработка"
@@ -10370,11 +10434,13 @@ msgid "Keep"
msgstr "Оставить оригинал"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
@@ -10393,6 +10459,16 @@ msgstr "В верхний регистр"
msgid "Reset"
msgstr "Сбросить"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Регулярное выражение"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Допустимые символы:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Переподчинить узел"
@@ -10857,7 +10933,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Неверное имя или путь наследуемого предка."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
msgstr "Скрипт корректен."
#: editor/script_create_dialog.cpp
@@ -10949,6 +11026,11 @@ msgid "Copy Error"
msgstr "Копировать ошибку"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Видео память"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Пропустить точки останова"
@@ -10998,10 +11080,6 @@ msgid "Total:"
msgstr "Всего:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Видео память"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Путь к ресурсу"
@@ -11332,9 +11410,8 @@ msgid "Cursor Clear Rotation"
msgstr "Курсор очистить поворот"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Очистить выделенное"
+msgstr "Вставить выделение"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@@ -11720,7 +11797,6 @@ msgid "Editing Signal:"
msgstr "Редактирование сигнала:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
msgstr "Сделать инструментом:"
@@ -12687,6 +12763,15 @@ msgstr "Изменения могут быть назначены только �
msgid "Constants cannot be modified."
msgstr "Константы не могут быть изменены."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменено %d совпадений."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Создать выпуклое статичное тело"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не удалось создать форму!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/si.po b/editor/translations/si.po
index bd57c6a782..15bc5975ef 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -687,7 +687,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3828,15 +3828,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5689,11 +5689,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5761,11 +5777,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5773,6 +5818,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8152,7 +8205,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9246,11 +9299,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9908,6 +9966,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9942,7 +10004,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9972,10 +10034,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9984,11 +10042,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10007,6 +10065,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10542,6 +10608,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10590,10 +10660,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index a81d842616..709d2964ca 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3942,6 +3942,11 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "Súbor:"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -3950,11 +3955,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Súbor:"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -5854,11 +5854,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5927,19 +5946,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Vytvoriť adresár"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Súbor:"
@@ -8413,7 +8470,7 @@ msgstr "Súbor:"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9530,11 +9587,17 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10207,6 +10270,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10241,7 +10308,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10271,10 +10338,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10283,11 +10346,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10306,6 +10369,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10866,6 +10937,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Všetky vybrané"
@@ -10916,10 +10991,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 6f63bb7483..3a30fcac1a 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -726,8 +726,9 @@ msgid "Line Number:"
msgstr "Številka Vrste:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamenjana %d ponovitev/e."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamenjaj"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4124,6 +4125,11 @@ msgid "Saving..."
msgstr "Shranjevanje..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Datoteke"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Nastavi kot Privzeto za '%s'"
@@ -4132,10 +4138,6 @@ msgid "Clear Default for '%s'"
msgstr "Počisti privzeto za '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Datoteke"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Uvozi Kot:"
@@ -6122,28 +6124,46 @@ msgid "Mesh is empty!"
msgstr "Model je prazen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Ustvari Statično Telo TriModel"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
+msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
+msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Mape ni mogoče ustvariti."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Ustvari Nov %s"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6195,19 +6215,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Ustvarite Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8725,7 +8783,7 @@ msgstr "Izvozi Ploščno Zbirko"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9858,11 +9916,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Datoteka ne obstaja."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9871,11 +9936,11 @@ msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Izberite datoteko 'projekt.godot'."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10539,6 +10604,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Trenutna Različica:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Možnosti pripenjanja"
@@ -10577,7 +10647,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10608,10 +10678,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10620,11 +10686,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10644,6 +10710,15 @@ msgstr ""
msgid "Reset"
msgstr "Ponastavi Povečavo/Pomanjšavo"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Veljavni znaki:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11112,7 +11187,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Drevo animacije je veljavno."
#: editor/script_create_dialog.cpp
@@ -11218,6 +11293,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Izbriši točke"
@@ -11268,10 +11347,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12876,6 +12951,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamenjana %d ponovitev/e."
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 3c55191a34..65ea4fdb56 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -673,8 +673,9 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zëvendëso..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4035,6 +4036,11 @@ msgid "Saving..."
msgstr "Duke Ruajtur..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Skedarët"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Vendos si të Parazgjedhur për '%s'"
@@ -4043,10 +4049,6 @@ msgid "Clear Default for '%s'"
msgstr "Pastro të Parazgjedhurat për '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Skedarët"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importo Si:"
@@ -5912,11 +5914,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5928,11 +5930,28 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nuk mund të krijoj folderin."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5984,19 +6003,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Krijo një Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Krijo një Poligon"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8402,7 +8459,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9510,11 +9567,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Skedari nuk egziston."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9522,11 +9586,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10180,6 +10244,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versioni Aktual:"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10214,7 +10283,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10244,10 +10313,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10256,11 +10321,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10279,6 +10344,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Karakteret e lejuar:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10735,7 +10809,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10838,6 +10912,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Krijo pika."
@@ -10888,10 +10966,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 366c12b77c..7b6f9a73b1 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -722,8 +722,9 @@ msgid "Line Number:"
msgstr "Број линије:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замени %d појаве/а."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Замени..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4150,6 +4151,11 @@ msgid "Saving..."
msgstr "Чување..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Датотеке"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Постави као уобичајено за „%s“"
@@ -4158,10 +4164,6 @@ msgid "Clear Default for '%s'"
msgstr "Обриши уобичајено за „%s“"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Датотеке"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Увези као:"
@@ -6152,12 +6154,13 @@ msgid "Mesh is empty!"
msgstr "Мрежа је празна!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Направи статичо тело од троуглова"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Направи конвексно статичко тело"
+msgid "Create Static Trimesh Body"
+msgstr "Направи статичо тело од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6169,12 +6172,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Направи фигуру од троуглова"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Направи конвексну фигуру"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неуспех при прављењу директоријума."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Направи конвексну фигуру"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6226,19 +6247,57 @@ msgid "Create Trimesh Static Body"
msgstr "Направи троугласто статично тело"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Направи троугластог сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Направи конвексног сударног брата"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Направи конвексног сударног брата"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Направи ивичну мрежу..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Поглед"
@@ -8819,7 +8878,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Грешка"
@@ -9977,11 +10036,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Путања не постоји."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9989,11 +10055,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10661,6 +10727,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Постави правоугаони регион"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Поставке залепљавања"
@@ -10699,7 +10770,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10730,10 +10801,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10742,11 +10809,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10768,6 +10835,15 @@ msgstr "Велика слова"
msgid "Reset"
msgstr "Ресетуј увеличање"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Важећа слова:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11239,7 +11315,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Анимационо дрво је важеће."
#: editor/script_create_dialog.cpp
@@ -11352,6 +11428,10 @@ msgid "Copy Error"
msgstr "Учитај грешке"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Обриши тачке"
@@ -11402,10 +11482,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12981,6 +13057,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замени %d појаве/а."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Направи конвексно статичко тело"
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index e55a90f6f8..3bbd854cb0 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -696,7 +696,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3845,15 +3845,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5718,11 +5718,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5790,19 +5806,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Napravi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Napravi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8219,7 +8273,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9320,11 +9374,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9986,6 +10045,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10020,7 +10083,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10050,10 +10113,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10062,11 +10121,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10085,6 +10144,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10623,6 +10690,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Napravi"
@@ -10672,10 +10743,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 0da6531121..0c35991d32 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -709,8 +709,9 @@ msgid "Line Number:"
msgstr "Radnummer:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Ersatte %d förekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Ersätt..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4109,6 +4110,10 @@ msgid "Saving..."
msgstr "Sparar..."
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Filer"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ange som Standard för '%s'"
@@ -4117,10 +4122,6 @@ msgid "Clear Default for '%s'"
msgstr "Rensa Standarden för '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr ""
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importera Som:"
@@ -6069,11 +6070,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunde inte skapa mapp."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Skapa Ny"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunde inte skapa mapp."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Skapa Ny"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6142,19 +6162,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Skapa Prenumeration"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Visa"
@@ -8669,7 +8727,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Fel"
@@ -9797,11 +9855,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Sökvägen finns inte."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fel vid öppning av paketetfil, inte i zip-format."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10482,6 +10547,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Nuvarande Version:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "Alternativ"
@@ -10520,7 +10590,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10551,10 +10621,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10563,11 +10629,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10589,6 +10655,15 @@ msgstr "Versaler"
msgid "Reset"
msgstr "Återställ Zoom"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Giltiga tecken:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Byt Förälder-Node"
@@ -11062,7 +11137,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Skript giltigt"
#: editor/script_create_dialog.cpp
@@ -11170,6 +11245,10 @@ msgid "Copy Error"
msgstr "Fel"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Radera punkter"
@@ -11219,10 +11298,6 @@ msgid "Total:"
msgstr "Totalt:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12822,6 +12897,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Ersatte %d förekomst(er)."
+
#, fuzzy
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 0c08e2f565..ae6b41bf5c 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -688,7 +688,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3832,15 +3832,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5688,11 +5688,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5704,11 +5704,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5760,11 +5776,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5772,6 +5817,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8149,7 +8202,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9241,11 +9294,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9253,11 +9311,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9905,6 +9963,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9939,7 +10001,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9969,10 +10031,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9981,11 +10039,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10004,6 +10062,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10447,7 +10513,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10539,6 +10605,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10587,10 +10657,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 2efe179ce6..836675db64 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -667,7 +667,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3803,15 +3803,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5640,11 +5640,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5656,11 +5656,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5712,11 +5728,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5724,6 +5769,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8088,7 +8141,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9173,11 +9226,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9185,11 +9243,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9835,6 +9893,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9869,7 +9931,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9899,10 +9961,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9911,11 +9969,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9934,6 +9992,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10373,7 +10439,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10465,6 +10531,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10513,10 +10583,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 73a18a006d..30dba54a16 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -725,8 +725,9 @@ msgid "Line Number:"
msgstr "บรรทัดที่:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "แทนที่แล้ว %d ครั้ง"
+#, fuzzy
+msgid "%d replaced."
+msgstr "แทนที่..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4079,6 +4080,11 @@ msgid "Saving..."
msgstr "กำลังบันทึก..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " ไฟล์"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'"
@@ -4087,10 +4093,6 @@ msgid "Clear Default for '%s'"
msgstr "ลบค่าเริ่มต้นของ '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " ไฟล์"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "นำเข้าเป็น:"
@@ -6074,12 +6076,13 @@ msgid "Mesh is empty!"
msgstr "Mesh ว่างเปล่า!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "สร้าง Static Trimesh Body"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "สร้าง StaticBody ทรงตัน"
+msgid "Create Static Trimesh Body"
+msgstr "สร้าง Static Trimesh Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6091,12 +6094,30 @@ msgid "Create Trimesh Static Shape"
msgstr "สร้างรูปทรง Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "สร้างรูปทรงนูน"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "ไม่สามารถสร้างโฟลเดอร์"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "สร้างรูปทรงนูน"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6148,19 +6169,57 @@ msgid "Create Trimesh Static Body"
msgstr "สร้าง Trimesh Static Body"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "สร้างเส้นขอบ Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "แสดง UV1"
@@ -8730,7 +8789,7 @@ msgstr "Tile Set"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "ผิดพลาด"
@@ -9886,12 +9945,19 @@ msgid "Export With Debug"
msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "ไม่พบไฟล์"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
#: editor/project_manager.cpp
@@ -9900,11 +9966,11 @@ msgstr "กรุณาเลือกโฟลเดอร์ว่างเป
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "กรุณาเลือกไฟล์ 'project.godot'"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10586,6 +10652,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "แก้ไขสมการ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "ตัวเลือกการจำกัด"
@@ -10624,7 +10695,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10656,11 +10727,6 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Regular Expressions"
-msgstr "แก้ไขสมการ"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
msgstr "สคริปต์หลังประมวลผล:"
@@ -10669,11 +10735,11 @@ msgid "Keep"
msgstr "เก็บ"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10695,6 +10761,16 @@ msgstr "ตัวพิมพ์ใหญ่"
msgid "Reset"
msgstr "รีเซ็ตซูม"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "แก้ไขสมการ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "หาโหนดแม่ใหม่"
@@ -11186,7 +11262,7 @@ msgstr "ชื่อหรือตำแหน่งทีสืบทอดไ
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "สคริปต์ถูกต้อง"
#: editor/script_create_dialog.cpp
@@ -11295,6 +11371,11 @@ msgstr "คัดลอกผิดพลาด"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "หน่วยความจำวีดีโอ"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "ลบจุด"
@@ -11344,10 +11425,6 @@ msgid "Total:"
msgstr "ทั้งหมด:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "หน่วยความจำวีดีโอ"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ตำแหน่งรีซอร์ส"
@@ -12983,6 +13060,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "แทนที่แล้ว %d ครั้ง"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "สร้าง StaticBody ทรงตัน"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 192364f0c6..207c91e7c3 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -41,12 +41,13 @@
# isimsiz <isimsiz@mailinator.com>, 2019.
# Muhammet Mustafa Tozlu <m.mustafatozlu@gmail.com>, 2019.
# HALİL ATAŞ <halillatass@gmail.com>, 2019.
+# Zsosu Ktosu <zktosu@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-11-20 14:07+0000\n"
-"Last-Translator: HALİL ATAŞ <halillatass@gmail.com>\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
+"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -54,7 +55,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,13 +66,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "1 (karakter) uzunlukta metin bekleniyor."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Byte kodu çözmek için yetersiz byte, ya da geçersiz format."
+msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -131,7 +132,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Ücretsiz"
+msgstr "Serbest"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -458,7 +459,7 @@ msgstr "Bir kök olmadan yeni bir iz eklemek mümkün değildir"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Geçersiz Bezier eğrisi izi (uygun alt-nitelik yok)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -490,7 +491,7 @@ msgstr "Yöntem İz Anahtarı Ekle"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr "Yöntem, nesne içinde bulunamadı "
+msgstr "Metot, nesne içinde bulunamadı: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -542,7 +543,8 @@ msgstr "Uyarı: İçe aktarılan animasyonu düzenleme"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Animasyonları düzenleyebilmek için Animasyon Oynatıcı düğümü seçin."
+msgstr ""
+"Animasyonları oluşturup düzenlemek için Animasyon Oynatıcı düğümü seçin."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -648,7 +650,7 @@ msgstr "Maks. Eniyileştirilebilir Açı:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "Eniyileştir"
+msgstr "İyileştir"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
@@ -724,8 +726,9 @@ msgid "Line Number:"
msgstr "Satır Numarası:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Değiştirildi %d oluş(sn)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Değiştir..."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -842,9 +845,8 @@ msgid "Extra Call Arguments:"
msgstr "Ekstra Çağrı Argümanları:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Metot Seç"
+msgstr "Alıcı Metodu:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -857,7 +859,7 @@ msgstr "Ertelenmiş"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr "Sinyali savunur, sıraya kaydeder ve sadece rölantide iken ateşler."
+msgstr "Sinyali erteler, sıraya kaydeder ve sadece işlemci boşta iken ateşler."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -942,7 +944,7 @@ msgstr "Tüm Bağlantıları Kes"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "Düzenle"
+msgstr "Düzenle..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -1228,9 +1230,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Zaten mevcut"
+msgstr "%s (Zaten Var)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1241,9 +1242,8 @@ msgid "The following files failed extraction from package:"
msgstr "Aşağıdaki dosyaların, çıkından ayıklanma işlemi başarısız oldu:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d daha fazla dosyalar"
+msgstr "Ve %s kadar dosya daha."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1255,9 +1255,8 @@ msgid "Success!"
msgstr "Başarılı!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "İçerikler:"
+msgstr "Paket İçerikleri:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1397,9 +1396,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Geçersiz dosya, bu bir audio bus yerleşim düzeni değil."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Dosya kaydedilirken hata!"
+msgstr "%s dosyası kaydedilirken hata"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1445,7 +1443,7 @@ msgstr "Geçersiz ad."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "Geçerli damgalar:"
+msgstr "Geçerli karakterler:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
@@ -1769,9 +1767,8 @@ msgid "Erase Profile"
msgstr "Profili Sil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Dışa Aktarım Şablonlarını Yönet"
+msgstr "Godot Özellik Profili"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1974,9 +1971,8 @@ msgid "Inherited by:"
msgstr "Şundan miras alındı:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Açıklama:"
+msgstr "Tanım"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -1987,14 +1983,12 @@ msgid "Properties"
msgstr "Özellikler"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Üzerine Yaz"
+msgstr "üzerine yaz:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Varsayılan"
+msgstr "varsayılan:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2017,9 +2011,8 @@ msgid "Property Descriptions"
msgstr "Özellik Açıklamaları"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Değer"
+msgstr "(değer)"
#: editor/editor_help.cpp
msgid ""
@@ -2051,9 +2044,8 @@ msgid "Case Sensitive"
msgstr "Büyük Küçük Harf Duyarlı"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Yardımcıları Göster"
+msgstr "Hiyerarşiyi Göster"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2092,9 +2084,8 @@ msgid "Class"
msgstr "Sınıf"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Metotlar"
+msgstr "Metot"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
@@ -2105,14 +2096,12 @@ msgid "Constant"
msgstr "Sabit"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Özellik:"
+msgstr "Nitelik"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Tema Özellikleri"
+msgstr "Tema Özelliği"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2989,7 +2978,7 @@ msgstr "Oynat"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Hata ayıklama için sahnenin çalıştırılmasını duraklat."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3098,9 +3087,8 @@ msgid "Import Templates From ZIP File"
msgstr "Şablonları Zip Dosyasından İçeri Aktar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Dışa Aktarım Şablonu Yöneticisi"
+msgstr "Şablon Paketi"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3151,9 +3139,8 @@ msgid "Open the previous Editor"
msgstr "Önceki Düzenleyiciyi Aç"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Uyarı"
+msgstr "Uyarı!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3476,13 +3463,12 @@ msgid "Importing:"
msgstr "İçe Aktarım:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "İmza nesnesini oluşturmada sorun."
+msgstr "Kaynaklar listesini alırken hata."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "JSON sunucuları listesini alırken hata. Lütfen bu hatayı bildirin!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3611,9 +3597,8 @@ msgid "Select Template File"
msgstr "Şablon Dosyası Seç"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Dışa Aktarım Kalıpları Yükleniyor"
+msgstr "Godot Dışa Aktarım Şablonları"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3694,9 +3679,8 @@ msgid "New Inherited Scene"
msgstr "Yeni Miras Alınmış Sahne"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Ana Sahne"
+msgstr "Sahneyi Ana Sahne Yap"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -4001,6 +3985,11 @@ msgid "Saving..."
msgstr "Kaydediliyor..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Dosyalar"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "'%s' için Varsayılanı Ayarla"
@@ -4009,10 +3998,6 @@ msgid "Clear Default for '%s'"
msgstr "'%s' İçin Varsayılanı Temizle"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Dosyalar"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Şu Şekilde İçe Aktar:"
@@ -4427,19 +4412,16 @@ msgstr ""
"alınamadı."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Animasyon Klipleri:"
+msgstr "Animasyon Klipleri"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Ses Parçası:"
+msgstr "Ses Parçaları"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "İşlevler:"
+msgstr "İşlevler"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4505,7 +4487,7 @@ msgstr "Sonraki Değişeni Karıştır"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr "Karışım Süresini Değiştir"
+msgstr "Oluşturma Süresini Değiştir"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -4671,9 +4653,8 @@ msgid "Move Node"
msgstr "Düğümü Taşı"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Geçiş: "
+msgstr "Geçiş zaten var!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -4763,9 +4744,8 @@ msgid "Transition: "
msgstr "Geçiş: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Kaydırma Biçimi"
+msgstr "Oynatma Modu:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5022,29 +5002,27 @@ msgstr "Bu nesne için zaten sürdürülen bir indirme var!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Henüz Güncellenenler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Pek Eski Güncellenenler"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "İsim (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Name (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Lisans"
+msgstr "Lisans (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Lisans"
+msgstr "Lisans (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5158,12 +5136,11 @@ msgstr "Izgara Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Birincil Satır Her:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "2 kademe"
+msgstr "adımlar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -5174,9 +5151,8 @@ msgid "Rotation Step:"
msgstr "Dönme Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Ölçekle:"
+msgstr "Ölçek Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5251,86 +5227,72 @@ msgstr ""
"noktasını değiştirir."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "Sol"
+msgstr "Sol Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "Sağ"
+msgstr "Sağ Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "Sağa Döndür"
+msgstr "Alt Sağ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "Alttan Görünüm"
+msgstr "Alt Sol"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Sola Girintile"
+msgstr "Sol Merkez"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "İçre Seçimi"
+msgstr "Merkez Üst"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "Sağa Girintile"
+msgstr "Merkez Sağ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "Alt"
+msgstr "Merkez Alt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Merkez"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
msgstr "Soldan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
msgstr "Üstten Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
msgstr "Sağdan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Wide"
msgstr "Alttan Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "DikeyMerkez Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "YatayMerkez Görünüm"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Full Rect"
-msgstr "Tam adı"
+msgstr "Tam Kare"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Ölçek Oranı:"
+msgstr "Oranı Koru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5350,6 +5312,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Oyun Kamerası Değiştir\n"
+"Oyun kamerasını, düzenleme arayüzü kamerası ile değiştirir."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5357,6 +5321,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Oyun Kamera Değiştir\n"
+"Çalışan oyun örneği yok."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5500,9 +5466,8 @@ msgid "Use Rotation Snap"
msgstr "Döndürme Yapışması Kullan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Akıllı Hizalama Kullan"
+msgstr "Esnetme Hizalaması Kullan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5643,15 +5608,14 @@ msgid "Insert keys (based on mask)."
msgstr "Anahtar Gir (maskeye dayalı olarak)."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
-"Anahtarları otomatik olarak yerleştir eğer nesne yer değiştirdiyse, döndüyse "
-"ya da esnetildiyse (maskeye göre).\n"
+"Eğer nesne hareket ettiyle, döndürüldüyse ya da esnetildiyse anahtarları "
+"otomatik yerleştir (maskeye göre).\n"
"Anahtarlar yalnızca mevcut izlere eklenir, yeni izler oluşturulmayacak.\n"
"İlkinde anahtarlar elle girilmeli."
@@ -5660,9 +5624,8 @@ msgid "Auto Insert Key"
msgstr "Otomatik Anahtar Gir"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Animasyon Anahtarı Eklendi."
+msgstr "Animasyon Anahtarı ve Pozlama Seçenekleri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5773,20 +5736,18 @@ msgstr "Emisyon Maskesi"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
-msgstr "Sıkıştır (Pikselleri): "
+msgstr "Şekil Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Kenar Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Dizinler & Dosyalar:"
+msgstr "Yönelimli Kenar Pikselleri"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5909,12 +5870,13 @@ msgid "Mesh is empty!"
msgstr "Örüntü boş!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Durağan Üçlü Örüntü Oluştur"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Durağan Dışbükey Gövde Oluştur"
+msgid "Create Static Trimesh Body"
+msgstr "Durağan Üçlü Örüntü Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5925,11 +5887,30 @@ msgid "Create Trimesh Static Shape"
msgstr "Üçlü Örüntü Yüzeyi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Şekil oluşturma başarısız!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Dışbükey Şekil[ler] Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Klasör oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Dışbükey Şekil[ler] Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5981,18 +5962,57 @@ msgid "Create Trimesh Static Body"
msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
msgstr "Dışbükey Çarpışma Komşusu Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Dışbükey Çarpışma Komşusu Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Anahat Örüntüsü Oluştur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1'i Göster"
@@ -6014,23 +6034,23 @@ msgstr "Kontur Boyutu:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "UV Kanal Hata Ayıkla"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d öğe kaldırılsın mı?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Sahneden Güncelle"
+msgstr ""
+"Mevcut sahneden güncellensin mi?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "MeshLibrary ..."
+msgstr "Model Kütüphanesi"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6665,20 +6685,22 @@ msgstr "Farklı Kaydet..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "Çalıştırmak için komut dosyası alınamıyor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "Komut dosyası yeniden yüklenemedi, konsolda hataları denetleyin."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "Komut dosyası araç modunda değil, çalıştırılamayacak."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"Komut dosyasının çalışabilmesi için EditörScript'den devrolunmalı ve araç "
+"moduna ayarlandmalı."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6928,6 +6950,7 @@ msgstr "Sadece dosya sisteminden kaynaklar bırakılabilir."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
+"Bu sahnede '% s' komut dosyası kullanılmadığı için düğümler bırakılamıyor."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7332,7 +7355,7 @@ msgstr "Sinematik Önizleme"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "GLES2 işleyici kullanılırken kullanılamaz."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7575,9 +7598,8 @@ msgid "Create Mesh2D"
msgstr "Örüntü2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Mesh Önizlemeleri Oluşturuluyor"
+msgstr "Mesh2B Önizleme"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
@@ -7585,25 +7607,23 @@ msgstr "Çokgen2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Çokgen2B Önizleme"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "TemasÇokgen2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "TemasÇokgen2D Oluştur"
+msgstr "TemasÇokgen2B Önizle"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "IşıkEngelleyici2D Oluştur"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "IşıkEngelleyici2D Oluştur"
+msgstr "IşıkEngelleyici2D Önizle"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7683,9 +7703,8 @@ msgid "Add Frame"
msgstr "Çerçeve Ekle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Bediz yüklenemedi:"
+msgstr "Resimler yüklenemiyor"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7954,7 +7973,7 @@ msgstr "Altağaç"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr "Birçok,Seçenek,Var"
+msgstr "Var,Çok,Seçenekler"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -7978,9 +7997,8 @@ msgid "Color"
msgstr "Renk"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Tema"
+msgstr "Tema Dosyası"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -8095,17 +8113,15 @@ msgstr "Sahneden Birleştir"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Yeni Döşeme Parçacığı"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Autotile"
-msgstr "Oto-döşemeleri Pasifleştir"
+msgstr "Yeni oto-döşeme"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "Atlas :"
+msgstr "Yeni Atlas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
@@ -8124,39 +8140,32 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
-msgstr "Bölge Şekli"
+msgstr "Bölge"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Temas Şekli"
+msgstr "Temas"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion"
-msgstr "Örtü Şekli"
+msgstr "Engel"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Gezinim Şekli"
+msgstr "Gezinim"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
-msgstr "BitMaskeleme Şekli"
+msgstr "Bitmaskesi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Öncelik Şekli"
+msgstr "Öncelik"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "İndeks:"
+msgstr "Derinlik İndeksi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
@@ -8388,14 +8397,12 @@ msgid "Edit Tile Z Index"
msgstr "Döşeme Z Derinliğini Değiştir"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Çokgeni Dışbükey Yap"
+msgstr "Dışbükey Yap"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Çokgeni İçbükey Yap"
+msgstr "İçbükey Yap"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -8417,7 +8424,7 @@ msgstr "DöşemeTakımı"
msgid "No VCS addons are available."
msgstr "Hiçbir VCS eklentisi mevcut değil."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Hata"
@@ -8660,9 +8667,8 @@ msgid "Dodge operator."
msgstr "Dodge operatörü."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "HardLight operator."
-msgstr "HardLight opeartörü"
+msgstr "HardLight opeartörü."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
@@ -9085,7 +9091,7 @@ msgstr ""
"\n"
"OuterProduct ilk parametre 'c' 'yi kolon vektör olarak ele alır. (tek "
"sütunlu matrix) ve ikinci parametre 'r' yi ise yatay vektör (tek satırlı "
-"matrix) olarak ele alır. doğrusal cebirsel çarpım yapar: 'c * r', 'c' 'nin "
+"matrix) olarak ele alır. doğrusal cebirsel çarpım yapar: 'c * r', 'c' 'nin "
"bileşenleri miktarınca satırı olan bir matrix üretir. Bu matrix'in kolon "
"sayısı ise 'r' 'nin bileşen sayısına eşit olur."
@@ -9210,8 +9216,8 @@ msgid ""
msgstr ""
"SmoothStep işlevi( vektör(edge0), vektör(edge1), vektör(x) ).\n"
"\n"
-"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
-"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
+"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
+"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
"hesabıyla döndürürlür."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9224,7 +9230,7 @@ msgid ""
msgstr ""
"SmoothStep işlevi( katsayı(edge0), katsayı(edge1), katsayı(x) ).\n"
"\n"
-"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
+"0.0 döndürür eğer 'x' 'edge0''den küçükse, ve 1.0 eğer 'x' 'edge1'' den "
"büyükse. Aksi takdirde dönen değer 0.0 ve 1.0 arasından Hermite polinom "
"hesabıyla döndürülür."
@@ -9282,12 +9288,17 @@ msgid ""
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
+"İstenilen kadar girdi ve çıktı miktarı ile Özel Godot Shader Dili girişi. Bu "
+"yöntemle doğrudan vertex/fragment/light shaderları girişi yapılıyor, "
+"içerisinde işlev tanımları yapmayın."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
+"Kamera görüş yönü ile yüzey normali arasındaki Nokta Ürüne dayalı geçiş "
+"değerleri döndürür (ilgili girdileri geçirir)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9296,78 +9307,90 @@ msgid ""
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
+"Elde edilen sonuç shader'ın üzerine yerleştirilen Özel Godot Shader dili "
+"ifadesi. İçerisinde İşlev tanımlarını yapabilir ve daha sonra İfadeler "
+"bölümünden çağırabilirsiniz. Ayrıca varaying, uniforms ve constant "
+"değişkenleri tanımlayabilirsiniz."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
+msgstr "(Yalnızca Fragment/Light modu) Sayısal Türetim İşlevi SDF."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
+msgstr "(Yalnızca Fragment/Light modu) Vektörel Türetim İşlevi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) Yerel farklar kullanılarak 'x' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light Modu) (Sayısal) Yerel farklar kullanılarak 'x' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) Yerel farklar kullanılarak 'y' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Sayısal) Yerel farklar kullanılarak 'y' "
+"cinsinden türev."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Vektör) 'X' ve 'y' de mutlak türevlerin "
+"toplamı."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
+"(Yalnızca Fragment/Light modu) (Sayısal) 'X' ve 'y' de mutlak türevlerin "
+"toplamı."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Gölgelendirici"
+msgstr "GörselShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "Süzgeçleri Düzenle"
+msgstr "Görsel Niteliği Düzenle"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "Shader Değişiklikleri"
+msgstr "Görsel Shader Modu Değişti"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Koşturulabilir"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "Giriş noktası ekle"
+msgstr "İlk dışa aktarmayı ekle ..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "Önceki yamaları ekle..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9404,9 +9427,8 @@ msgid "Exporting All"
msgstr "Tümünü Dışa Aktarma"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "Yol mevcut değil."
+msgstr "Belirtilen Dışa aktarım yolu mevcut değil:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9425,11 +9447,13 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
+"Eğer bu seçenek seçilirse önayar, tek tıklamalı dağıtımda kullanılabilir.\n"
+"Her platform için sadece tek bir önayar çalıştırılabilir olarak "
+"işaretlenebilir."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Ön Ayarları Dışa Aktar:"
+msgstr "Dışa aktarım Yolu"
#: editor/project_export.cpp
msgid "Resources"
@@ -9456,22 +9480,20 @@ msgid "Resources to export:"
msgstr "Dışa aktarılacak kaynaklar:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Kaynak olmayan dosyaları dışa aktarmak için kullanılan süzgeçler (virgülle "
-"ayrılmış, ör. * .json, * .txt)"
+"Kaynak olmayan dosyaları / klasörleri dışa aktarmak için filtreler\n"
+"(virgülle-ayrık, e.g: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
-"Dışa aktarma işleminden hariç tutulacak süzgeçler (virgülle ayrılmış, ör. * ."
-"json, * .txt)"
+"Dosyaları / klasörleri projeden hariç tutmak için filtreler\n"
+"(virgülle-ayrık, e.g: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
@@ -9482,9 +9504,8 @@ msgid "Make Patch"
msgstr "Yama Yap"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " Dosyalar"
+msgstr "Paket Dosyası"
#: editor/project_export.cpp
msgid "Features"
@@ -9499,9 +9520,8 @@ msgid "Feature List:"
msgstr "Özellik Listesi:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Yeni Betik"
+msgstr "Betik"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -9521,7 +9541,7 @@ msgstr "Şifreli (Açarı Aşağıda Belirtin)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Geçersiz Şifreleme Anahtarı (64 karakter uzunluğunda olmalı)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -9536,23 +9556,20 @@ msgid "Export Project"
msgstr "Projeyi Dışa Aktar"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Dışa Aktarma Biçimi:"
+msgstr "Dışa Aktarma Modu?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Dışa Aktar"
+msgstr "Tümünü Dışa Aktar"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Dosyalar"
+msgstr "ZIP Dosyası"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot Oyun Paketi"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9567,13 +9584,20 @@ msgid "Export With Debug"
msgstr "Hata Ayıklama İle Dışa Aktar"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "Yol mevcut değil."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -9581,12 +9605,13 @@ msgstr "Lütfen boş bir klasör seçin."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Lütfen bir 'proje.godot' dosyası seçin."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr ""
+#, fuzzy
+msgid "This directory already contains a Godot project."
+msgstr "Bu dizinde zaten bir Godot projesi var."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9621,7 +9646,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Proje yolundaki proje.godot düzenlenemedi.Eksik veya bozulmuş olabilir."
+"Proje yolundaki proje.godot düzenlenemedi (error %d). Eksik veya bozulmuş "
+"olabilir."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -9668,17 +9694,16 @@ msgid "Project Path:"
msgstr "Proje Yolu:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Proje Yolu:"
+msgstr "Proje Yükleme Yolu:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Oluşturucu:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3"
#: editor/project_manager.cpp
msgid ""
@@ -9687,10 +9712,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Daha yüksek görsel kalite\n"
+"Tüm özellikler mevcut\n"
+"Eski donanımla uyumsuz\n"
+"Web oyunları için önerilmez"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2"
#: editor/project_manager.cpp
msgid ""
@@ -9699,28 +9728,32 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Daha Düşük Görsel Kalite\n"
+"Bazı özellikler eksik\n"
+"Çoğu donanımda çalışır\n"
+"Web uygulamaları için önerilir"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Oluşturucu daha sonra değiştirilebilir, ancak sahnelerin ayarlanması "
+"gerekebilir."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Adsız Proje"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Var Olan Projeyi İçe Aktar"
+msgstr "Eksik Proje"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "Hata: Proje dosya sisteminde mevcut değil.."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Proje Açılamadı"
+msgstr "'%s' adresindeki proje açılamıyor."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -9738,6 +9771,14 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Aşağıdaki proje ayarları dosyası, içinden oluşturulduğu Godot sürümünü "
+"belirtmiyor.\n"
+"\n"
+"%s\n"
+"\n"
+"Açmaya devam ederseniz, Godot'un geçerli yapılandırma dosyası biçimine "
+"dönüştürülecektir..\n"
+"Uyarı: Projeyi artık motorun önceki sürümleriyle açamayacaksınız."
#: editor/project_manager.cpp
msgid ""
@@ -9750,15 +9791,23 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"Aşağıdaki proje ayarları dosyası daha eski bir motor sürümü tarafından "
+"oluşturulmuştur ve bu sürüm için dönüştürülmesi gerekir:\n"
+"\n"
+"%s\n"
+"\n"
+"Dönüştürmek ister misiniz?\n"
+"Uyarı: Projeyi artık motorun önceki sürümleriyle açamayacaksınız."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Proje ayarları, ayarları bu sürümle uyumlu olmayan daha yeni bir motor "
+"sürümü tarafından oluşturuldu."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
@@ -9777,33 +9826,34 @@ msgstr ""
"Lütfen ilk içe aktarmayı tetiklemek için projeyi düzenleyin."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to run %d projects at once?"
-msgstr "Birden fazla projeyi çalıştırmaya kararlı mısınız?"
+msgstr "Birden fazla projeyi çalıştırmak istediğinize emin misiniz?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"%d projeleri listeden kalksın mı?\n"
+"Proje klasörü'nün içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"Bu projeyi listeden kaldır?\n"
+"Proje klasörünün içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Proje listeden kaldırılsın mı? (Klasör içerikleri değiştirilmeyecek)"
+msgstr ""
+"Tüm eksik projeleri listeden kaldır?\n"
+"Proje klasörlerinin içeriği değiştirilmeyecek."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
@@ -9813,27 +9863,25 @@ msgstr ""
"olacak."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
-"Var olan Godot projeleri için %s klasör taraması yapıyorsunuz. Onaylıyor "
-"musunuz?"
+"Var olan Godot projeleri için %s klasör taraması yapmak istediğinize emin "
+"misiniz?\n"
+"Bu biraz zaman alabilir."
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "Proje"
+msgstr "Projeler"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Last Modified"
-msgstr "Değişti"
+msgstr "Son Değişiklik"
#: editor/project_manager.cpp
msgid "Scan"
@@ -9848,9 +9896,8 @@ msgid "New Project"
msgstr "Yeni Proje"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Noktayı kaldır"
+msgstr "Eksikleri Kaldır"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9865,7 +9912,6 @@ msgid "Can't run project"
msgstr "Proje çalıştırılamadı"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
@@ -9890,35 +9936,31 @@ msgid "Mouse Button"
msgstr "Fare Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez."
+"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "İşlem '%s' zaten var!"
+msgstr "İşlem '%s' zaten var."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Girdi Eylem Olayını Yeniden Adlandır"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Animasyonun Adını Değiştir:"
+msgstr "Eylem Değiştir ölübölgesi"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Giriş İşlem Olayı Ekle"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Aygıt"
+msgstr "Tüm Aygıtlar"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -9953,24 +9995,20 @@ msgid "Wheel Down Button"
msgstr "Tekerlek Aşağı Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Tekerlek Yukarı Düğmesi"
+msgstr "Tekerlek Sol Düğmesi"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Sağ Düğme"
+msgstr "Tekerlek Sağ Düğme"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Düğme 6"
+msgstr "X Düğmesi 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Düğme 6"
+msgstr "X Düğmesi 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -10060,9 +10098,8 @@ msgid "Settings saved OK."
msgstr "Ayarlar kaydedildi TAMAM."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Moved Input Action Event"
-msgstr "Giriş İşlem Olayı Ekle"
+msgstr "Taşınan Giriş Eylemi Olayı"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10119,6 +10156,8 @@ msgstr "Şunun Üzerine Yaz..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
+"Değişikliklerin geçerli olması için düzenleyicinin yeniden başlatılması "
+"gerekir."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10134,7 +10173,7 @@ msgstr "Eylem"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Ölü bölge"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10177,14 +10216,12 @@ msgid "Locales Filter"
msgstr "Yereller Süzgeci"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "Tüm yerelleri göster"
+msgstr "Tüm Dilleri Göster"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "Sadece seçili yerelleri göster"
+msgstr "Sadece Seçili Dilleri Göster"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -10259,128 +10296,134 @@ msgid "Select Method"
msgstr "Metot Seç"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Yeniden Adlandır"
+msgstr "Tümden Yeniden Adlandır"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Ön Ek"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Son Ek"
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Düzenli İfadeler"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr "Yapışma ayarları"
+msgstr "Gelişmiş Ayarlar"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Yer Tutucu"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Düğüm adı:"
+msgstr "Düğüm adı"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Düğüm'ün üst düğüm ismi, eğer varsa"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Düğüm Türü Bul"
+msgstr "Düğüm Türü"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Şu anki Sahne"
+msgstr "Mevcut sahne adı"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Kök Düğüm adı:"
+msgstr "Kök düğüm adı"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Sıralı tamsayı sayacı.\n"
+"Sayaç seçeneklerini karşılaştırın."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
-msgstr ""
+#, fuzzy
+msgid "Per-level Counter"
+msgstr "Seviye Başına sayaç"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Ayarlanmışsa, sayaç her bir alt düğüm grubu için yeniden başlar"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Sayaç için başlangıç değeri"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Adım:"
+msgstr "Adım"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Her düğüm için sayacın artırılacağı miktar"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Dolgulama"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Sayaç için minimum basamak sayısı.\n"
+"Eksik rakamları baştaki sıfırlarla doldurulur."
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "İfadeyi Değiştir"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "İşlem Sonrası Betik Dizeci:"
+msgstr "Artçıl-İşlem"
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Tut"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
-msgstr ""
+#, fuzzy
+msgid "PascalCase to snake_case"
+msgstr "DeveŞekilli'den alt_tireli'ye dönüştür"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
-msgstr ""
+#, fuzzy
+msgid "snake_case to PascalCase"
+msgstr "alt_tireli'den DeveŞekilli'ye dönüştür"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Büyük/Küçük"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Küçük harf"
+msgstr "Küçük Harfe Döndür"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Büyük harf"
+msgstr "Büyük Harfe Döndür"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Yaklaşmayı Sıfırla"
+msgstr "Sıfırla"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Düzenli İfadeler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geçerli karakterler:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10439,9 +10482,8 @@ msgid "Instance Scene(s)"
msgstr "Sahne(leri) Örnekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Replace with Branch Scene"
-msgstr "Dalı Sahne olarak Kaydet"
+msgstr "Dal Sahnesi ile Değiştir"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10470,38 +10512,36 @@ msgstr "Düğüm(leri) Çoğalt"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Devralınan sahnelerde düğümler yeniden oluşturulamaz, düğümlerin sırası "
+"değişemez."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Kök olabilmek için düğümün düzenlenen sahneye ait olması gerekir."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Örneklenen sahneler kök olamaz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Anlamlı!"
+msgstr "Düğümü Kök düğüm yap"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Düğümleri Sil"
+msgstr "%d düğümleri silelim mi?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete the root node \"%s\"?"
-msgstr "Gölgelendirici Çizge Düğümünü Sil"
+msgstr "\"%s\" kök düğümü silinsin mi?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Düğümleri Sil"
+msgstr "\"%s\" düğümü silinsin mi?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10520,46 +10560,45 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"\"düzenlenebilir_örnek\" seçeneği iptal edilince düğümün nitelikleri "
+"varsayılan değerlere döner."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"\"Yer Tutucu Olarak Yükle\" seçeneğinin etkinleştirilmesi \"Düzenlenebilir "
+"alt Düğüm\" seçeneğini pasifleştirir ve düğümün niteliklerini varsayılanlara "
+"döndürür."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Yerelleştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Anlamlı!"
+msgstr "Yeni Sahne Kökü"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Düğüm Oluştur"
+msgstr "Kök Düğüm Oluştur:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Sahne"
+msgstr "2B Sahne"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Sahne"
+msgstr "3B Sahne"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Kalıtı Temizle"
+msgstr "Kullanıcı Arayüzü"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Düğümleri Sil"
+msgstr "Diğer Düğüm"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10578,9 +10617,8 @@ msgid "Remove Node(s)"
msgstr "Düğümleri Kaldır"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Change type of node(s)"
-msgstr "Giriş Adını Değiştir"
+msgstr "Düğüm(ler) türünü değiştir"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10614,32 +10652,28 @@ msgid "Load As Placeholder"
msgstr "Yer Tutucu Olarak Yükle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
-msgstr "Çevrimiçi Godot dökümanlarını aç"
+msgstr "Klavuzu Aç"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Çocuk Düğüm Ekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "Hepsini Daralt"
+msgstr "Hepsini Aç/Kapa"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Türü Değiştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
-msgstr "Düğümün Ebeveynliğini Değiştir"
+msgstr "Başka Düğüme Eklemle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Anlamlı!"
+msgstr "Sahne Kökü Yap"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10658,9 +10692,8 @@ msgid "Delete (No Confirm)"
msgstr "Sil (Doğrulama Yok)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Yeni Bir Düğüm Ekle / Oluştur"
+msgstr "Yeni Bir Düğüm Ekle/Oluştur."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10691,78 +10724,68 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Miras Silinsin mi? (Geri Alınamaz!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
msgstr "Görünebilirliği Aç/Kapa"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Düğüm Seç"
+msgstr "Düğüm Kilidi Aç"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Button Group"
-msgstr "Düğme 7"
+msgstr "Düğme Grubu"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "Bağlantı Hatası"
+msgstr "(Gelen Bağlantı)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Düğüm yapılandırma uyarısı:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"Düğüm bağlantı(lar) ve grup(lar)a sahip\n"
-"Sinyaller dokunu göstermek için tıkla."
+"Düğüm %s bağlantı(lar) ve %s grup(lar)a sahip\n"
+"Sinyaller bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"Düğüm bağlantılara sahip.\n"
-"Sinyaller dokunu göstermek için tıkla."
+"Düğüm %s bağlantılara sahip.\n"
+"Sinyaller bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-"Düğüm grup(lar)ın içinde.\n"
-"Gruplar dokunu göstermek için tıkla."
+"Düğüm %s grup(lar)ı içinde.\n"
+"Gruplar bölümünü göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Betik Aç"
+msgstr "Betik Aç:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Düğüm kilitli.\n"
-"Kiliti açmak için tıkla"
+"Kiliti açmak için tıkla."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"Çocuklar seçilebilir değil.\n"
-"Seçilebilir yapmak için tıkla"
+"Alt düğümler seçilebilir değil.\n"
+"Seçilebilir yapmak için tıkla."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -10773,6 +10796,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimasyonOynatıcı sabitlendi.\n"
+"Çözmek için tıklayın."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -10795,39 +10820,32 @@ msgid "Select a Node"
msgstr "Bir Düğüm Seç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Yol boş"
+msgstr "Yol boş."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Kayıt yolu boş!"
+msgstr "Dosya ismi boş."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Yol yerel değil"
+msgstr "Yol yerel değil."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Geçersiz üst yol"
+msgstr "Geçersiz ana yol."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Aynı isimde dizin zaten var"
+msgstr "Aynı isimde dizin zaten var."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Geçersiz uzantı"
+msgstr "Geçersiz uzantı."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen."
-msgstr "Yanlış uzantı seçili"
+msgstr "Yanlış uzantı seçili."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10842,7 +10860,6 @@ msgid "Error loading script from %s"
msgstr "Şuradan: %s betik yüklenirken hata"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Overrides"
msgstr "Üzerine Yaz"
@@ -10851,74 +10868,61 @@ msgid "N/A"
msgstr "Uygulanamaz"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Betik Düzenleyiciyi Aç"
+msgstr "Betik Aç / Konum Seç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Betik Aç"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, it will be reused."
-msgstr "Dosya mevcut, yeniden kullanılacak"
+msgstr "Dosya mevcut, yeniden kullanılacak."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz sınıf ismi."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid inherited parent name or path."
-msgstr "Geçersiz miras alınmış ebeveyn ismi veya yolu"
+msgstr "Geçersiz devralınan üst ad veya yol."
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
-msgstr "Betik geçerli"
+msgid "Script path/name is valid."
+msgstr "Betik geçerli."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "İzin verilenler: a-z, A-Z, 0-9 ve _"
+msgstr "İzin verilenler: a-z, A-Z, 0-9, _ ve ."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in script (into scene file)."
-msgstr "Gömülü betik (sahne dosyasına)"
+msgstr "Gömülü betik (sahne dosyasına)."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Yeni betik dosyası oluştur"
+msgstr "Yeni betik dosyası oluşturulacak."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Mevcut betik dosyasını yükle"
+msgstr "Mevcut betik dosyasını yükle."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "İşlem '%s' zaten var!"
+msgstr "Betik dosyası zaten mevcut."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Sınıf İsmi"
+msgstr "Sınıf İsmi:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Şablon"
+msgstr "Şablon:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Gömme Betik"
+msgstr "Gömülü Betik:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -10933,52 +10937,44 @@ msgid "Bytes:"
msgstr "Baytlar:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Uyarılar"
+msgstr "Uyarılar:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Hata:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Hatayı Kopyala"
+msgstr "C++ Hatası"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Hata:"
+msgstr "C++ Hatası:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Kaynak:"
+msgstr "C++ Kaynağı"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
msgstr "Kaynak:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "Kaynak:"
+msgstr "C++ Kaynak:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Çerçeveleri Yığ"
+msgstr "Bellek Dökümü"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Hatalar"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Çocuk Süreç Bağlandı"
+msgstr "Alt süreç connected."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
@@ -10986,8 +10982,12 @@ msgstr "Hatayı Kopyala"
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "Görüntü Belleği"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
-msgstr "Noktalar oluştur."
+msgstr "İşaret Noktalarını Atla"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11034,10 +11034,6 @@ msgid "Total:"
msgstr "Toplam:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Görüntü Belleği"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Kaynak Yolu"
@@ -11075,22 +11071,19 @@ msgstr "Ağaçtan Ayarla"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Ölçüleri CSV olarak dışa aktar"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "Kararma"
+msgstr "Kısayol Sil"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "Kısayollar"
+msgstr "Kısayolları Geri Yükle"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "Çapaları Değiştir"
+msgstr "Kısayol Değiştir"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11121,9 +11114,8 @@ msgid "Change Camera Size"
msgstr "Kamera Boyutunu Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Bildirim Kapsamını Değiştir"
+msgstr "Bildirici Değiştir AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -11150,38 +11142,32 @@ msgid "Change Capsule Shape Height"
msgstr "Kapsülün Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Kapsülün Çapını Değiştir"
+msgstr "Silindir Şekli Yarıçapını Değiştir"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Kapsülün Yüksekliğini Değiştir"
+msgstr "Silindir Şekli Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Işın Şeklinin Uzunluğunu Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Işın Çapını Değiştir"
+msgstr "Silindir Yarıçapını Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Kapsülün Yüksekliğini Değiştir"
+msgstr "Silindir Yüksekliğini Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Küresel Şeklin Çapını Değiştir"
+msgstr "Simit Şekli İç Yarıçapını Değiştir"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Işın Çapını Değiştir"
+msgstr "Simit Şekli Dış Yarıçapını Değiştir"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -11221,12 +11207,11 @@ msgstr "GDYerelKütüphanesi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "GDNative İskelet Etkinleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Disabled GDNative Singleton"
-msgstr "Güncelleme Topacını Devre Dışı Bırak"
+msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11241,9 +11226,8 @@ msgid "GDNative"
msgstr "GDYerel"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "adım değiştirgeni sıfır!"
+msgstr "Adım argümanı sıfır!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -11306,19 +11290,16 @@ msgid "GridMap Delete Selection"
msgstr "IzgaraHaritası Seçimi Sil"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "IzgaraHaritası Seçimi Sil"
+msgstr "IzgaraHaritası Seçimi Doldur"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "IzgaraHaritası Seçimi Sil"
+msgstr "IzgaraHaritası Seçimi Yapıştır"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "IzgaraHaritası Ayarları"
+msgstr "IzgaraHaritası Boyama"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -11381,18 +11362,16 @@ msgid "Cursor Clear Rotation"
msgstr "İmleç Döndürme Temizle"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Seçimi Sil"
+msgstr "Seçimleri Yapıştır"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Seçimi Temizle"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Tüm Seçim"
+msgstr "Seçimi Doldur"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11403,13 +11382,12 @@ msgid "Pick Distance:"
msgstr "Uzaklık Seç:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "Süzgeç kipi:"
+msgstr "Modelleri Süz"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
+msgstr "Model olarak kullanması için bu GridMap'e MeshLibrary kaynağı atayın."
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11421,7 +11399,7 @@ msgstr "İç özel durum yığını izlemesinin sonu"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "NavMesh'i Sabitle"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -11536,42 +11514,36 @@ msgid "Set Variable Type"
msgstr "Değişken Tipini Ayarla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Giriş Ekle"
+msgstr "Giriş Portu Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Giriş Ekle"
+msgstr "Çıkış Portu Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı."
+msgstr "Varolan gömülü işlevi değiştir."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Yeni %s oluştur"
+msgstr "Yeni işlev oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Değişkenler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Yeni %s oluştur"
+msgstr "Yeni değişken oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyaller:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Sıfırdan yeni bir çokgen oluşturun."
+msgstr "Yeni sinyal oluştur."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11598,9 +11570,8 @@ msgid "Add Function"
msgstr "Fonksiyon Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Noktayı kaldır"
+msgstr "Girdi portunu sil"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11611,14 +11582,12 @@ msgid "Add Signal"
msgstr "Sinyal Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Noktayı kaldır"
+msgstr "Girdi Portunu Kaldır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Noktayı kaldır"
+msgstr "Çıktı Portunu Kaldır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -11673,6 +11642,9 @@ msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
+"Bu sahnede '% s' komut dosyası kullanılmadığı için özellikler "
+"bırakılamıyor.\n"
+"Sadece imzayı kopyalamak için 'Shift' tuşunu basılı tutarak bırakın."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -11699,19 +11671,16 @@ msgid "Connect Nodes"
msgstr "Düğümleri Bağla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
+msgstr "Düğümleri Ayır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Düğümleri Bağla"
+msgstr "Düğüm Verisi Bağla"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Düğümleri Bağla"
+msgstr "Düğüm Dizisi Bağla"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11722,9 +11691,8 @@ msgid "Change Input Value"
msgstr "Girdi Değerini Değiştir"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "CanvasItem Düzenle"
+msgstr "Yorumu Boyutlandır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11739,26 +11707,24 @@ msgid "Paste VisualScript Nodes"
msgstr "GörselBetik Düğümleri Yapıştır"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
-msgstr "Fonksiyon düğümü kopyalanamıyor."
+msgstr "İşlev düğümü ile işlev oluşturulamıyor."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "Birden çok işlevin düğümlerinden düğüm işlevi oluşturulamıyor."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "Dizi portlu en az bir düğüm seçin."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
-msgstr ""
+msgstr "Seçimde yalnızca bir dizi girişi olmasını deneyin."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "İşlevi Yeniden Adlandır"
+msgstr "İşlev Oluştur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11781,38 +11747,32 @@ msgid "Editing Signal:"
msgstr "Sinyal Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "Yerelleştir"
+msgstr "Araç Yap:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Üyeler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Temel Tipi Değiştir"
+msgstr "Temel Tipi Değiştir:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Düğüm Ekle..."
+msgstr "Düğümler Ekle..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Fonksiyon Ekle"
+msgstr "İşlev Ekle..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Fonksiyon:"
+msgstr "işlev_ismi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "Çizgeyi düzenlemek için bir fonksiyon seçin ya da oluşturun"
+msgstr "Grafiği düzenlemek için işlev seçin ya da oluşturun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -11831,19 +11791,16 @@ msgid "Cut Nodes"
msgstr "Düğümleri Kes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "İşlevi Yeniden Adlandır"
+msgstr "İşlev Yap"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Yenile"
+msgstr "Grafiği Yenile"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Üyeler"
+msgstr "Üye Düzenle"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -11902,41 +11859,40 @@ msgstr ""
"(hatası) olmalı."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "GörselBetik Düğümü Kaldır"
+msgstr "Görsel Betikte Ara"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Getir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Ayarla %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Paket ismi eksik."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Paket segmentleri sıfır olmayan uzunlukta olmalıdır."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Android uygulama paketi adlarında '% s' karakterine izin verilmiyor."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Rakam, paket segmentindeki ilk karakter olamaz."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "'%s' karakteri bir paket segmentindeki ilk karakter olamaz."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Paket en azından bir tane '.' ayıracına sahip olmalıdır."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -11944,45 +11900,49 @@ msgstr "Listeden aygıt seç"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiş."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
+"yapılandırılmamış."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu gerekir."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
-msgstr ""
+msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
-msgstr "Android yapı şablonu eksik, lütfen ilgili şablonları yükleyin."
+msgstr ""
+"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "APK genişletmesi için geçersiz ortak anahtar."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz paket ismi:"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
+"Özel olarak oluşturulmuş bir şablondan oluşturmaya çalışılıyor, ancak bunun "
+"için sürüm bilgisi yok. Lütfen 'Proje' menüsünden yeniden yükleyin."
#: platform/android/export/export.cpp
msgid ""
@@ -11991,46 +11951,52 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
+"Android derlemesi sürüm uyumsuzluğu:\n"
+" Yüklü Şablon: %s\n"
+" Godot Versiyonu: %s\n"
+"Lütfen 'Derleme' menüsünden Android derleme şablonunu yeniden yükleyin."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "Android Projesi Oluşturma (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"Android projesinin oluşturulması başarısız oldu, hatayı çıktı için kontrol "
+"edin.\n"
+"Alternatif olarak, Android derleme dokümantasyonu için docs.godotengine.org "
+"adresini ziyaret edin.."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
-msgstr ""
+msgstr "Şurada derleme apk oluşturulmadı: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Tanımlayıcı eksik."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Ad doğru bir belirleyici değil:"
+msgstr "Tanımlayıcı'da '%s' karakterine izin verilmiyor."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Ekip Kimliği belirtilmedi - proje yapılandırılamıyor."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Ad doğru bir belirleyici değil:"
+msgstr "Geçersiz Tanımlayıcı:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Ön ayarda gerekli simge belirtilmemiş."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "HTTP sunucuyu durdur"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12065,19 +12031,16 @@ msgid "Using default boot splash image."
msgstr "Açılış ekranı resim dosyası okunamadı."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Geçersiz sınıf ismi"
+msgstr "Geçersiz paket kısa ismi."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Benzersiz Ad Geçersiz."
+msgstr "Geçersiz benzersiz paket ismi."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Benzersiz Ad Geçersiz."
+msgstr "Geçersiz paket yayıncı görünen adı."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -12120,13 +12083,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Bir SpriteFrames kaynağı oluşturulmalı ya da 'Kareler' özelliğine atanmalı "
-"ki AnimatedSprite düğümü kareleri gösterebilsin."
+"AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" "
+"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12138,15 +12100,15 @@ msgstr ""
"edilecektir."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
-"Şeklini belirlemek için CollisionShape2D ya da CollisionPolygon2D eklemeyi "
-"düşünebilirsiniz."
+"Bu düğümün şekli yoktur, bu nedenle diğer nesnelerle çarpışamaz veya "
+"etkileşime giremez.\n"
+"Şeklini tanımlamak için alt düğüm olarak bir TemasŞekli2B veya TemasÇokgen2B "
+"eklemeyi düşünün."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12187,13 +12149,14 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"CPUParçacık2B animasyonu \"Parçacık Animasyonu\" seçimi etkin olarak "
+"CanvasÖgesiMalzemesi kullanımı gerektirir."
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
-msgstr "Işık yüzeyli bir doku, 'texture' özelliğine sağlanmalıdır."
+msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -12203,9 +12166,8 @@ msgstr ""
"(ya da çizilmelidir)."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin!"
+msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -12237,6 +12199,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine CPUParçacıklar2B düğümünü kullanın. Bu amaçla "
+"\"CPUParçacıklar'a Dönüştür\" seçeneğini kullanabilirsiniz."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -12251,6 +12216,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir "
+"CanvasÖgesiMalzemesi kullanımını gerektirir."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -12274,74 +12241,70 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Bu İskelet2B zinciri İskelet2B düğümünde sonlanmalı."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bir Kemit2B yalnızca İskelet2B ya da başka bir Kemik2B'nin alt düğümü olarak "
+"çalışabilir."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Bu kemik uygun bir DİNLENME pozundan yoksun. İskelet2B düğümüne gidip bir "
+"tane atayın."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil "
-"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın "
-"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil "
-"vermek için kullanın."
+"elde etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D vs.'nin alt şekli olarak ve onlara şekil vermek "
+"için kullanın."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnable2D düğümü düzenlenmiş sahne kökü doğrudan ebeveyn olarak "
-"kullanıldığında çalışır."
+"VisibilityEnabler2D, düzenlenmiş sahne köküyle doğrudan üst öğe olarak "
+"kullanıldığında en iyi sonucu verir."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRController üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Deneytleyici kimliği 0 olmamalı aksi taktirde bu denetleyici gerçek bir "
-"denetleyiciye bağlı olmayacak"
+"denetleyiciye bağlı olmayacak."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor ebeveyni olarak ARVROrigin düğümüne sahip olmalı"
+msgstr "ARVRAnchor üst düğüm olarak ARVROrigin düğümüne sahip olmalı."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
-"Çapa kimliği 0 olmamalı aksi halde bu çapa gerçek bir çapaya bağlı olmayacak"
+"Çapa kimliği 0 olmamalı aksi halde bu çapa gerçek bir çapaya bağlı olmayacak."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin bir ARVRCamera çocuk düğümü gerektirir"
+msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12368,15 +12331,14 @@ msgid "Lighting Meshes: "
msgstr "Örüntüler Haritalanıyor: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
-"Şeklini belirlemek için CollisionShape ya da CollisionPolygon eklemeyi "
-"düşünebilirsiniz."
+"Bu düğüm şekle sahip değil, bu yüzden diğer nesnelerle etkileşime giremez.\n"
+"Şeklini belirlemek için alt düğüm olarak CollisionShape ya da "
+"CollisionPolygon eklemeyi düşünebilirsiniz."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12404,31 +12366,32 @@ msgstr ""
"RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak kullanın."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"CollisionShape'in çalışması için bir şekil verilmelidir. Lütfen bunun için "
-"bir şekil kaynağı oluşturun!"
+"CollisionShape'in çalışması için ona bir şekil verilmelidir. Lütfen bunun "
+"için bir şekil kaynağı oluşturun."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Düzlem şekli iyi çalışmıyor ve gelecek versiyonlarda çıkarılacak. Lütfen "
+"kullanmayın."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil."
+msgstr "Hiçbirşey görünebilir değil çünkü hiçbir model atanmış değil."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+"CPUParçacık animasyonu Billboard Modu \"Parçacık Billboard\" olarak "
+"belirlenmiş UzamsalMalzeme kullanımı gerektirir."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -12439,10 +12402,12 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"GIProbes GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine bir BakedLightmap kullanın."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
+msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12464,6 +12429,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
+"Bunun yerine CPUParçacık düğümünü kullanın. Bu amaçla \"CPUParçacık'a "
+"Dönüştür\" seçeneğini kullanabilirsiniz."
#: scene/3d/particles.cpp
msgid ""
@@ -12476,18 +12444,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
+"Parçacık animasyonu, Reklam Panosu Modu \"Parçacık Reklam Panosu\" olarak "
+"ayarlanmış bir SpatialMaterial'ın kullanılmasını gerektirir."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
+"PathFollow yalnızca Path düğümünün alt düğümü olarak ayarlanınca çalışır."
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
+"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı Vektör"
+"\" özelliğinin etkinleştirilmesini gerektiriyor."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12500,36 +12471,34 @@ msgstr ""
"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Yol özelliği, çalışmak için geçerli bir Spatial düğümüne işaret etmelidir."
+"\"Uzak Yol\" özelliği çalışması için geçerli bir Uzamsal veya Uzamsal türevi "
+"düğüme işaret etmelidir."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "Bir model ayarlanana kadar bu gövde yok sayılır."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"RigidBody boyut değişikliği(karakter yada rigid kipleri) fizik motoru "
-"çalıştığında geçersiz kılınacak.\n"
-"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
+"SoftBody'deki boyut değişiklikleri çalışırken fizik motoru tarafından "
+"geçersiz kılınır.\n"
+"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"AnimatedSprite3D 'nin çerçeveleri görüntülemek için bir SpriteFrames kaynağı "
-"oluşturulmalı veya 'Çerçeveler' niteliğinde ayarlanmalıdır."
+"AnimatedSprite3D'nin kareleri görüntüleyebilmesi için \"Çerçeveler\" "
+"özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -12544,6 +12513,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
+"WorldEnvironment, \"Ortam\" özelliğinin görünür bir etkiye sahip olması için "
+"bir Ortam içermesi gereklidir."
#: scene/3d/world_environment.cpp
msgid ""
@@ -12562,50 +12533,45 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "'%s' BlendTree düğümünde, animasyon bulunamadı: '% s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Animasyon Araçları"
+msgstr "Animasyon bulunamadı: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "'%s' düğümünde geçersiz animasyon: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "HATA: Geçersiz animasyon adı!"
+msgstr "Geçersiz animasyon: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Şunun: '%s' şununla: '%s' bağlantısını kes"
+msgstr "'%s' düğümünün '%s' girişine hiçbir şey bağlı değil."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr ""
+msgstr "Grafik için hiçbir kök AnimationNode ayarlanmadı."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-"Sahne Ağacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer "
-"seçin."
+msgstr "Animasyon içeren bir AnimationPlayer düğümünün yolu ayarlanmadı."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"AnimasyonOynatıcı için ayarlanan yol, bir AnimasyonOynatıcı düğümüne yol "
+"açmaz."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "Animasyon ağacı geçersizdir."
+msgstr "AnimationOynatıcı kök düğümü geçerli bir düğüm değil."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
+msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12613,27 +12579,29 @@ msgid ""
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"Renk: #%s\n"
+"SFD: Renk ata\n"
+"RMB: Önayar kaldır"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr ""
+msgstr "Düzenleme penceresinden renk seç."
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr ""
+msgstr "Ham"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Hex ve kod değerleri arasında geçiş yap."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Şuanki rengi bir önayar olarak kaydet"
+msgstr "Şuanki rengi bir önayar olarak kaydet."
#: scene/gui/container.cpp
msgid ""
@@ -12641,12 +12609,19 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
+"Bir komut dosyası alt öğelerin yerleştirme davranışını yapılandırmadıkça, "
+"kapsayıcı kendi başına hiçbir amaca hizmet etmez.\n"
+"Komut dosyası eklemek istemiyorsanız bunun yerine düz bir Kontrol düğümü "
+"kullanın."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+"İpucu Araç İpucu, kontrolün Fare Filtresi \"Yoksay\" olarak ayarlandığı için "
+"görüntülenmez. Bu sorunu çözmek için Fare Filtresini \"Durdur\" veya "
+"\"Başarılı\" olarak ayarlayın."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12657,30 +12632,28 @@ msgid "Please Confirm..."
msgstr "Lütfen Doğrulayın..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Açılır pencereler popup() veya popup*() işlevleri çağrılmadıkça varsayılan "
-"olarak gizlenecektir. Onları düzenleme için görünür kılmak da iyidir, ancak "
-"çalışırken gizlenecekler."
+"Popup() veya popup*() işlevlerinden herhangi birini çağırmazsanız pop-up'lar "
+"varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, "
+"ancak çalıştırıldıktan sonra gizlenirler."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
+msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer tek bir çocuk denetimi ile çalışmak için tasarlanmıştır.\n"
-"Bir kapsayıcı (VBox,HBox, vb) veya bir Control'ü çocuk olarak kullanın ve "
-"özel minimum boyutu elle ayarlayın."
+"ScrollContainer tek bir alt denetimi ile çalışmak için tasarlanmıştır.\n"
+"Bir kapsayıcı (VBox,HBox, vb) ya da Control'ü alt düğüm olarak kullanın ve "
+"minimum boyutu elle ayarlayın."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12711,9 +12684,8 @@ msgid "Invalid source for preview."
msgstr "Önizleme için geçersiz kaynak."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Gölgelendirici için geçersiz kaynak."
+msgstr "Shader için geçersiz kaynak."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
@@ -12724,19 +12696,26 @@ msgid "Assignment to function."
msgstr "İşleve atama."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Assignment to uniform."
-msgstr "Değişmeze atama."
+msgstr "uniform için atama."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr "Değişkenler yalnızca tepe işlevinde atanabilir."
+msgstr "varyings yalnızca vertex işlevinde atanabilir."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Sabit değerler değiştirilemez."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d değişiklik gerçekleştirildi."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Durağan Dışbükey Gövde Oluştur"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Şekil oluşturma başarısız!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index aca5040517..32cb1e33cd 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-16 15:20+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -702,8 +702,8 @@ msgid "Line Number:"
msgstr "Номер рядка:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замінено %d випадок(-ів)."
+msgid "%d replaced."
+msgstr "%d замінено."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3973,6 +3973,11 @@ msgid "Saving..."
msgstr "Збереження..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Файли"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Встановити як типове для '%s'"
@@ -3981,10 +3986,6 @@ msgid "Clear Default for '%s'"
msgstr "Очистити типове для '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Файли"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Імпортувати як:"
@@ -5864,12 +5865,12 @@ msgid "Mesh is empty!"
msgstr "Сітка порожня!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Створіть увігнуте статичне тіло"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Не вдалося створити форму зіткнення Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Створити опукле статичне тіло"
+msgid "Create Static Trimesh Body"
+msgstr "Створіть увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5880,12 +5881,28 @@ msgid "Create Trimesh Static Shape"
msgstr "Створити трисіткову статичну форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не вдалося створити форми!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "Не вдалося створити єдину опуклу форму зіткнення для кореня сцени."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "Не вдалося створити єдину опуклу форму зіткнення."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "Створити єдину опуклу форму"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "Не вдалося створити декілька опуклих форм зіткнення для кореня сцени."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "Створити вигнуті форми"
+msgid "Couldn't create any collision shapes."
+msgstr "Не вдалося створити жодних форм зіткнення."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "Створити декілька опуклих форм"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5936,18 +5953,68 @@ msgid "Create Trimesh Static Body"
msgstr "Створити увігнуте статичне тіло"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Створює StaticBody і автоматично пов'язує з ним засновану на багатокутниках "
+"форму зіткнення.\n"
+"Це найточніший (але найповільніший) варіант для виявлення зіткнення."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Створити увігнуту область зіткнення"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "Створити опуклу області зіткнення"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"Створює засновану на багатокутниках форму зіткнення.\n"
+"Цей найточніший (але найповільніший) варіант для виявлення зіткнень."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "Створити єдині опуклі області зіткнення"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"Створює єдину опуклу форму зіткнення.\n"
+"Цей найшвидший (але найменш точний) варіант для виявлення зіткнень."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Створити декілька опуклих областей зіткнення"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"Створює засновану на багатокутниках форму зіткнення.\n"
+"Цей проміжний за швидкістю варіант між наведеними вище двома варіантами."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Створити контурну сітку ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"Створює статичну контурну сітку. Нормалі контурної сітки "
+"віддзеркалюватимуться автоматично.\n"
+"Цим можна скористатися замість властивості Grow SpatialMaterial, якщо "
+"використання цієї властивості є неможливим."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Перегляд UV1"
@@ -8366,7 +8433,7 @@ msgstr "Набір плиток"
msgid "No VCS addons are available."
msgstr "Немає доступних доданків систем керування версіями."
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Помилка"
@@ -9534,11 +9601,16 @@ msgid "Export With Debug"
msgstr "Експортувати із діагностикою"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "Шляху не існує."
+msgid "The path specified doesn't exist."
+msgstr "Вказаного шляху не існує."
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Помилка під час спроби відкрити файл пакунка (дані не у форматі ZIP)."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Некоректний файл проєкту «.zip»: у ньому немає файла «project.godot»."
#: editor/project_manager.cpp
@@ -9546,12 +9618,12 @@ msgid "Please choose an empty folder."
msgstr "Будь ласка, виберіть порожню теку."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Будь ласка, виберіть файл «project.godot» або «.zip»."
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "У каталозі вже міститься проєкт Godot."
+msgid "This directory already contains a Godot project."
+msgstr "У цьому каталозі вже міститься проєкт Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10249,6 +10321,10 @@ msgid "Suffix"
msgstr "Суфікс"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "Використовувати формальні вирази"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Додаткові параметри"
@@ -10285,7 +10361,7 @@ msgstr ""
"Порівняйте параметри лічильника."
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "Лічильник на рівень"
#: editor/rename_dialog.cpp
@@ -10319,10 +10395,6 @@ msgstr ""
"Якщо цифр буде менше, значення доповнюватиметься початковими нулями."
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Формальні вирази"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Пост-обробка"
@@ -10331,11 +10403,11 @@ msgid "Keep"
msgstr "Не змінювати"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "ГорбатийРегістр у під_креслювання"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "під_креслювання у ГорбатийРегістр"
#: editor/rename_dialog.cpp
@@ -10354,6 +10426,14 @@ msgstr "ВЕРХНІЙ РЕГІСТР"
msgid "Reset"
msgstr "Скинути"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "Помилка у формальному виразі"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "На символі %s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Змінити батьківський вузол"
@@ -10817,8 +10897,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Некоректна назва або шлях до успадкованого батьківського елемента."
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "Скрипт є коректним."
+msgid "Script path/name is valid."
+msgstr "Шлях до скрипту і назва скрипту є коректними."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10909,6 +10989,10 @@ msgid "Copy Error"
msgstr "Помилка копіювання"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "Відеопам'ять"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Пропустити точки зупину"
@@ -10957,10 +11041,6 @@ msgid "Total:"
msgstr "Загалом:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Відеопам'ять"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Шлях до ресурсу"
@@ -12658,6 +12738,15 @@ msgstr "Змінні величини можна пов'язувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замінено %d випадок(-ів)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Створити опукле статичне тіло"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не вдалося створити форми!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 5cbc202847..00c647fba1 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -677,7 +677,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -3878,15 +3878,16 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
+#, fuzzy
+msgid "%d Files"
+msgstr "اثاثہ کی زپ فائل"
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -5765,11 +5766,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5781,12 +5783,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5838,19 +5858,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "سب سکریپشن بنائیں"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -8294,7 +8352,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9399,11 +9457,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9411,11 +9474,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10071,6 +10134,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10105,7 +10172,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10135,10 +10202,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10147,11 +10210,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10170,6 +10233,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10622,7 +10693,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10720,6 +10791,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr ".تمام کا انتخاب"
@@ -10770,10 +10845,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index d6f5114a98..9c81e2b063 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -9,15 +9,15 @@
# Tung Le <tungkradle@gmail.com>, 2017.
# 38569459 <xxx38569459@gmail.com>, 2018.
# TyTYct Hihi <tytyct@gmail.com>, 2019.
-# Steve Dang <itsnguu@outlook.com>, 2019.
+# Steve Dang <itsnguu@outlook.com>, 2019, 2020.
# Peter Anh <peteranh3105@gmail.com>, 2019.
# Dũng Đinh <dqdthanhthanh@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-10-04 03:15+0000\n"
-"Last-Translator: Dũng Đinh <dqdthanhthanh@gmail.com>\n"
+"PO-Revision-Date: 2020-02-02 08:51+0000\n"
+"Last-Translator: Steve Dang <itsnguu@outlook.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.9-dev\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -40,15 +40,15 @@ msgstr ""
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Số byte không đủ để giải mã, hoặc cấu trúc không chính xác."
+msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Dữ liệu vào không hợp lệ %i (không được thông qua)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self không thể sử dụng vì instance là null (không thông qua)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -56,11 +56,11 @@ msgstr "Toán hạng không hợp lệ cho toán tử %s, %s và %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Index không hợp lệ của loại %s cho loại cơ sở %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Tên index không hợp lệ '%s' cho loại cơ sở %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -68,7 +68,7 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Khi cuộc gọi đến '%s':"
#: core/ustring.cpp
msgid "B"
@@ -100,7 +100,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Miễn phí"
+msgstr "Tự do"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -108,7 +108,7 @@ msgstr "Cân bằng"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Phản chiếu"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -128,7 +128,7 @@ msgstr "Nhân đôi các khoá đã chọn"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Xoá Key(s) được chọn"
+msgstr "Xoá các khoá được chọn"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -256,39 +256,36 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Đổi giá trị Array"
+msgstr "Thay đổi đường dẫn Track"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Bật tắt track này on/off."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Cập nhật chế độ (Cách thuộc tính được thiết lập)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Nội suy"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Bọc vòng lặp (Nội suy kết thúc với việc bắt đầu vòng lặp)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Bỏ track đang chọn."
+msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Bước (s):"
+msgstr "Bước: "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Bật tắt kích hoạt Track"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -304,7 +301,7 @@ msgstr "Kích hoạt"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "Chụp"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -321,11 +318,11 @@ msgstr "Khối"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Kẹp vòng nội suy"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Bọc vòng lặp nội suy"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -415,6 +412,10 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Các bản âm thanh chỉ có thể trỏ đến các nút:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
@@ -433,40 +434,36 @@ msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Thêm Track Animation"
+msgstr "Thêm Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Đường dẫn không hợp lệ, không thể thêm khoá."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track không phải loại Spatial, không thể thêm khoá"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Chèn Track & Key Anim"
+msgstr "Thêm khoá Transform Track"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Thêm Track Animation"
+msgstr "Thêm khoá Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Đường dẫn Track không hợp lệ, không thể thêm khoá phương thức."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Chèn Track & Key Anim"
+msgstr "Thêm khoá Method Track"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Không tìm thấy phương thức trong đối tượng: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -514,11 +511,11 @@ msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animati
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Chỉ hiển thị các track từ các nút đã chọn trong cây."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách đơn giản."
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -694,8 +691,9 @@ msgid "Line Number:"
msgstr "Dòng số:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Đã thay thế %d biến cố."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Thay thế ..."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -3843,9 +3841,8 @@ msgid "Groups"
msgstr "Nhóm (Groups)"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes Not in Group"
-msgstr "Nút không trong Nhóm"
+msgstr "Các nút không trong Nhóm"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
@@ -3947,6 +3944,11 @@ msgid "Saving..."
msgstr "Đang lưu ..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " Tệp tin"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Gán Mặc định cho '%s'"
@@ -3955,10 +3957,6 @@ msgid "Clear Default for '%s'"
msgstr "Dọn Mặc định cho '%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " Tệp tin"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Nhập vào với:"
@@ -4071,7 +4069,7 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
-msgstr ""
+msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của nó."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -4178,7 +4176,7 @@ msgstr "Đổi Thời gian Chuyển Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Loại nút này không thể sử dụng. Chỉ các nút gốc được phép."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4196,7 +4194,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Di chuyển điểm nút BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4269,7 +4267,7 @@ msgstr "Xoá Variable"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D không thuộc nút AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -4308,11 +4306,11 @@ msgstr "Chỉnh sửa Lọc"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Nút đầu ra không thể thêm vào cây Blend."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "Thêm nút vào cây Blend"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4507,7 +4505,7 @@ msgstr "Vị trí hoạt ảnh (giây)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Quy mô trình phát hoạt ảnh toàn cầu cho các nút."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4653,7 +4651,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Các nút bắt đầu và kết thúc là cần thiết cho một sub-transition."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
@@ -4708,9 +4706,8 @@ msgid "Transition: "
msgstr "Chuyển tiếp: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ chơi:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4815,31 +4812,31 @@ msgstr "Nút Chạy một lần"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Nút Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Nút Blend2"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Nút Blend3"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Nút Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Nút TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Nút TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Nút Transition"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4847,7 +4844,7 @@ msgstr "Nhập vào các hoạt ảnh ..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Chỉnh sửa lọc Node"
+msgstr "Chỉnh bộ lọc Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -5145,9 +5142,8 @@ msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Tạo Root Node:"
+msgstr "Tạo đường Guide ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5468,19 +5464,19 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr ""
+msgstr "Snap đến neo của Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr ""
+msgstr "Snap sang hai bên nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr ""
+msgstr "Snap đến chính giữa nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr ""
+msgstr "Snap đế các nút khác"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
@@ -5516,7 +5512,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Tạo xương tuỳ chọn từ các nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
@@ -5637,7 +5633,7 @@ msgstr "Đang thêm %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Không thể khởi tạo nhiều nút mà không có nút gốc."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5658,6 +5654,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Kéo & thả + Shift: Thêm nút cùng cấp\n"
+"Kéo & thả + Alt: Đổi loại nút"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -5747,7 +5745,7 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Tạo điểm phát xạ từ nút"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
@@ -5849,11 +5847,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5865,13 +5863,31 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Tạo hình dạng lồi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
-msgstr "Tạo nodes mới."
+msgid "Couldn't create any collision shapes."
+msgstr "Không thể tạo folder."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
+msgstr "Tạo hình dạng lồi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5922,19 +5938,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
msgstr "Tạo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Tạo"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -5993,6 +6047,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Không có nguồn lưới được chỉ định (và không có MultiMesh đặt trong nút)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -6188,9 +6243,8 @@ msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Sửa Node Curve"
+msgstr "Chia đường Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -6307,7 +6361,7 @@ msgstr "Di chuyển đến..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "Thuộc tính xương của nút Polygon2D không trỏ đến nút Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
@@ -6849,9 +6903,8 @@ msgid "Clear Recent Scripts"
msgstr "Dọn các cảnh gần đây"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Connections to method:"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối đến phương thức:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
@@ -6862,10 +6915,10 @@ msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr "Không có kết nối đến input '%s' của node '%s'."
+msgstr ""
+"Không có phương thức kết nối '%s' của tín hiệu '%s' từ nút '%s' đến nút '%s'."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6888,7 +6941,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
+msgstr "Không thể bỏ nút vì script '%s' không sử dụng trong cảnh này."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7069,7 +7122,7 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Bộ xương không có xương, tạo một số nút Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -7247,7 +7300,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "Hoạt động yêu cầu chọn một nút duy nhất."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7354,7 +7407,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr ""
+msgstr "Snap các nút đến Floor"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -8127,18 +8180,16 @@ msgid "Occlusion"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Animation Node"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "Nhập từ Node:"
+msgstr "Ưu tiên"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
@@ -8159,18 +8210,16 @@ msgid "Occlusion Mode"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Mode"
-msgstr "Animation Node"
+msgstr "Chế độ Navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ Ưu tiên"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8195,9 +8244,8 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Tạo nodes mới."
+msgstr "Tạo hình chữ nhật mới."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8406,7 +8454,7 @@ msgstr "Xuất Tile Set"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8440,9 +8488,8 @@ msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Detect new changes"
-msgstr "Tạo nodes mới."
+msgstr "Phát hiện thay đổi mới"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8574,7 +8621,7 @@ msgstr "Phiên bản hiện tại:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr ""
+msgstr "Thay đổi kích thước nút VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -8586,22 +8633,20 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
-msgstr ""
+msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Nhân đôi Node(s)"
+msgstr "Nhân bản các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr ""
+msgstr "Dán các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Xóa Node(s)"
+msgstr "Xoá các nút"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8620,14 +8665,12 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "Tạo Root Node:"
+msgstr "Hiện kết quả mã shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Create Shader Node"
-msgstr "Tạo Root Node:"
+msgstr "Tạo nút Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9467,9 +9510,8 @@ msgid "Script"
msgstr "Tạo Script"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ xuất Script:"
#: editor/project_export.cpp
msgid "Text"
@@ -9500,9 +9542,8 @@ msgid "Export Project"
msgstr "Xuất dự án ra"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Nhập từ Node:"
+msgstr "Chế độ xuất?"
#: editor/project_export.cpp
#, fuzzy
@@ -9531,11 +9572,18 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Tệp không tồn tại."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Lỗi không thể mở gói, không phải dạng nén."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9543,11 +9591,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10166,7 +10214,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr ""
+msgstr "Chọn nút"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -10174,7 +10222,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr ""
+msgstr "Lấy một nút"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
@@ -10206,6 +10254,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Phiên bản hiện tại:"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -10214,26 +10267,24 @@ msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Đổi tên"
+msgstr "Tên nút"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Tên cha mẹ của nút, nếu có sẵn"
#: editor/rename_dialog.cpp
msgid "Node type"
-msgstr ""
+msgstr "Loại nút"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Đổi tên"
+msgstr "Tên nút gốc"
#: editor/rename_dialog.cpp
msgid ""
@@ -10242,12 +10293,12 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Nếu đặt bộ đếm khởi động lại cho từng nhóm nút con"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10260,7 +10311,7 @@ msgstr "Bước (s):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút"
#: editor/rename_dialog.cpp
msgid "Padding"
@@ -10273,10 +10324,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10285,11 +10332,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10309,9 +10356,18 @@ msgstr ""
msgid "Reset"
msgstr "Đặt lại phóng"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Ký tự hợp lệ:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "Đổi cha mẹ của nút"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -10358,6 +10414,8 @@ msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
+"Không thể làm cảnh '%s' vì trong cảnh hiện tại tồn tại trong một các nút của "
+"nó."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -10381,23 +10439,25 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Chuyển nút trong cha mẹ"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Di chuyển các nút trong cha mẹ"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "Nhân đôi Node(s)"
+msgstr "Nhân đôi các nút"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Không thể đổi cha mẹ các nút trong cảnh kế thừa, thứ tự các nút không thể "
+"thay đổi."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
@@ -10405,29 +10465,27 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
-msgstr ""
+msgstr "Gán nút là nút Gốc"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Xóa Node(s)"
+msgstr "Xoá %d nút?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "Xoá nút gốc \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "Xoá nút \"%s\" và các nút con của nó?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Xóa Node(s)"
+msgstr "Xoá nút \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr ""
+msgstr "Không thể thực hiện với nút gốc."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
@@ -10442,12 +10500,15 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Vô hiệu \"editable_instance\" sẽ khiến tất cả thuộc tính nút về lại mặc định."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"Kích hoạt \"Load As Placeholder\" sẽ vô hiệu hoá \"Editable Children\" và "
+"khiến tất cả thuộc tính của nút về lại mặc định."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10460,7 +10521,7 @@ msgstr "Tạo Scene Mới"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr "Tạo Root Node:"
+msgstr "Tạo Nút Gốc:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
@@ -10475,17 +10536,16 @@ msgid "User Interface"
msgstr "Giao diện người dùng"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Xóa Node(s)"
+msgstr "Nút khác"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "Không thể hoạt động các nút mà cảnh hiện tại kế thừa từ nó!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
@@ -10493,11 +10553,11 @@ msgstr "Đính kèm Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "Xóa Node(s)"
+msgstr "Xóa các nút"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr ""
+msgstr "Đổi loại của các nút"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10535,7 +10595,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Thêm nút con"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10547,9 +10607,8 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
-msgstr "Tạo các nút mới."
+msgstr "Reparent đến nút mới"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -10565,30 +10624,30 @@ msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr ""
+msgstr "Sao chép đường dẫn nút"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Tạo các nút mới."
+msgstr "Thêm/Tạo một nút mới."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Tệp tin cảnh giống như một nút. Tạo một cảnh kế thừa nếu nó không có nút gốc."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "Đính kèm một tệp lệnh cho nút đã chọn."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Xoá tệp lệnh khỏi nút đã chọn."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10607,9 +10666,8 @@ msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Di chuyển Node(s)"
+msgstr "Mở khoá nút"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10623,25 +10681,31 @@ msgstr "Kết nối bị lỗi"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Cảnh báo cấu hình nút:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"Nút có %s kết nối và %s nhóm.\n"
+"Nhấp để hiện khung tín hiệu."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"Nút có %s kết nối.\n"
+"Nhấp để hiện khung tín hiệu."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"Nút có trong %s nhóm.\n"
+"Nhấp để hiện khung nhóm."
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -10653,6 +10717,8 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Nút hiện khoá.\n"
+"Nhấp để mở khoá nó."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10672,23 +10738,23 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Tên nút không hợp lệ, các ký tự sau bị cấm:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Đổi tên nút"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Cây (nút):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Cảnh báo cấu hình nút!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Chọn một Nút"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
@@ -10699,9 +10765,8 @@ msgid "Filename is empty."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Path không chỉ đến Node!"
+msgstr "Path không là cục bộ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -10767,7 +10832,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "Animation tree khả dụng."
#: editor/script_create_dialog.cpp
@@ -10779,9 +10844,8 @@ msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Tạo nodes mới."
+msgstr "Sẽ tạo một tệp lệnh mới."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
@@ -10809,7 +10873,7 @@ msgstr "Tạo Script"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr ""
+msgstr "Đính kèm lệnh cho nút"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -10871,6 +10935,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Tạo các điểm."
@@ -10921,10 +10989,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11361,26 +11425,31 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"Một nút yielded không có bộ nhớ làm việc, đọc lại tài liệu vể cách yield!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"Nút đã yield, nhưng không trả về trạng thái chức năng trong bộ nhớ làm việc "
+"đầu tiên."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
+"Giá trị trả về phải được gán cho phần tử đầu tiên của bộ nhớ làm việc của "
+"nút! Sửa lại nút của bạn."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "Nút trả về đầu ra là chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "Tìm ra chuỗi bit nhưng không phải nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -11421,18 +11490,16 @@ msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Tạo nodes mới."
+msgstr "Tạo một hàm mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Tạo nodes mới."
+msgstr "Tạo một biến mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -11496,11 +11563,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr ""
+msgstr "Gỡ bỏ các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "Nhân bản các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -11512,11 +11579,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
@@ -11528,11 +11595,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr ""
+msgstr "Thêm nút Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr ""
+msgstr "Thêm các nút từ cây"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
@@ -11554,30 +11621,27 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "Di chuyển Node(s)"
+msgstr "Di chuyển các nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr ""
+msgstr "Gỡ bỏ nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr ""
+msgstr "Kết nối các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "Đứt kết nối"
+msgstr "Ngắt kết nối các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối dữ liệu nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối trình tự nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11593,7 +11657,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Không thể sao chép nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -11601,19 +11665,19 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr ""
+msgstr "Dán các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr ""
+msgstr "Không thể tạo hàm với một nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "Không thể tạo hàm của các nút từ các nút của nhiều chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "Chọn ít nhất một nút cho cổng trình tự."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
@@ -11658,9 +11722,8 @@ msgid "Change Base Type:"
msgstr "Đổi %s Loại"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Thêm Nút ..."
+msgstr "Thêm các nút..."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11686,11 +11749,11 @@ msgstr "Tìm loại Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "Sao chép các nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "Cắt các nút"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11724,7 +11787,7 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr ""
+msgstr "Đối tượng cơ sở không phải một nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
@@ -12482,6 +12545,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Đã thay thế %d biến cố."
+
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Mô tả ngắn gọn:"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 67f2738f86..e984a05e3a 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -59,11 +59,12 @@
# king <wangding1992@126.com>, 2019.
# silentbird <silentbird520@outlook.com>, 2019.
# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020.
+# Revan Ji <jiruifancr@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
+"PO-Revision-Date: 2020-02-16 15:21+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -354,7 +355,7 @@ msgstr "线性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr "立方体"
+msgstr "三次方"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -732,8 +733,8 @@ msgid "Line Number:"
msgstr "行号:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "替换了%d项。"
+msgid "%d replaced."
+msgstr "已替换%d处。"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1801,7 +1802,7 @@ msgstr "在文件管理器中显示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr "新建文件夹 ..."
+msgstr "新建文件夹..."
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -1814,7 +1815,7 @@ msgstr "所有可用类型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr "所有文件(*)"
+msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
@@ -2334,8 +2335,8 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"这是一个远程对象,因此不会保留对其的更改。 请阅读与调试相关的文档,以更好地了"
-"解此工作流程。"
+"这是远程对象,因此不会保留对其的更改。\n"
+"请阅读与调试相关的文档,以更好地了解此工作流程。"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -3131,11 +3132,11 @@ msgstr "更新"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr "版本:"
+msgstr "版本:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr "作者:"
+msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
@@ -3147,7 +3148,7 @@ msgstr "编辑:"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr "测量:"
+msgstr "测量:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
@@ -3207,7 +3208,7 @@ msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr "分配..."
+msgstr "指定..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3217,7 +3218,7 @@ msgstr "无效的RID"
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr "被选择的资源(%s)并不能匹配此属性(%s)应有的类型。"
+msgstr "所选资源(%s)与该属性(%s)所需的类型都不匹配。"
#: editor/editor_properties.cpp
msgid ""
@@ -3346,11 +3347,11 @@ msgstr "浏览"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "场景路径:"
+msgstr "场景路径:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "从节点中导入:"
+msgstr "从节点中导入:"
#: editor/export_template_manager.cpp
msgid "Redownload"
@@ -3387,7 +3388,7 @@ msgstr "检索镜像,请等待..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "移除版本为 '%s' 的模板?"
+msgstr "是否移除版本为“%s”的模板?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3403,7 +3404,7 @@ msgstr "模板中没有找到version.txt文件。"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr "创建模板文件路径出错:"
+msgstr "创建模板文件路径出错:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3411,7 +3412,7 @@ msgstr "正在解压导出模板"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr "导入:"
+msgstr "正在导入:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
@@ -3430,7 +3431,7 @@ msgstr "没有找到这个版本的下载链接。直接下载只适用于正式
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr "无法解析."
+msgstr "无法解析。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3453,7 +3454,7 @@ msgstr "循环重定向。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr "失败:"
+msgstr "失败:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
@@ -3461,21 +3462,23 @@ msgstr "下载完成。"
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr "无法移除临时文件:"
+msgstr "无法移除临时文件:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
-msgstr "模板安装失败。有问题的模板文档在 '%s' 。"
+msgstr ""
+"模板安装失败。\n"
+"有问题的模板文档在“%s”。"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
-msgstr "错误的请求链接:"
+msgstr "请求URL时出错:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr "正在连接镜像网站。。"
+msgstr "正在连接镜像网站..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3525,11 +3528,11 @@ msgstr "无压缩的Android Build资源"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr "当前版本:"
+msgstr "当前版本:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr "已安装版本:"
+msgstr "已安装版本:"
#: editor/export_template_manager.cpp
msgid "Install From File"
@@ -3565,7 +3568,7 @@ msgstr "收藏"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr "状态: 导入文件失败。请手动修复文件后重新导入。"
+msgstr "状态:导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3577,15 +3580,15 @@ msgstr "无法将文件夹移动到其自身。"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr "移动出错:"
+msgstr "移动出错:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr "复制出错:"
+msgstr "复制出错:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr "无法更新依赖:"
+msgstr "无法更新依赖:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3605,19 +3608,19 @@ msgstr "名称包含无效字符。"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr "重命名文件:"
+msgstr "重命名文件:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr "重命名文件夹:"
+msgstr "重命名文件夹:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr "拷贝文件:"
+msgstr "拷贝文件:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr "复制文件夹:"
+msgstr "复制文件夹:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
@@ -3926,6 +3929,11 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " 文件"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "设置为“%s”的默认值"
@@ -3934,10 +3942,6 @@ msgid "Clear Default for '%s'"
msgstr "清除默认'%s'"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 文件"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "导入为:"
@@ -5247,22 +5251,22 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr "锁定选定"
+msgstr "锁定所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr "解锁所选"
+msgstr "解锁所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
-msgstr "分组选择"
+msgstr "编组所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
-msgstr "取消选定分组"
+msgstr "解组所选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -5647,7 +5651,7 @@ msgstr "生成顶点计数:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr "发射遮罩"
+msgstr "Emission Mask(发射遮挡)"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5672,7 +5676,7 @@ msgstr "从像素捕获"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr "发光颜色"
+msgstr "Emission Colors(发射颜色)"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
@@ -5785,12 +5789,12 @@ msgid "Mesh is empty!"
msgstr "网格为空!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "创建静态三维身体"
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "无法创建Trimesh碰撞形状。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "创建静态凸体(Convex Body)"
+msgid "Create Static Trimesh Body"
+msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -5801,12 +5805,28 @@ msgid "Create Trimesh Static Shape"
msgstr "创建三维网格静态形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "创建形状失败!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr "无法为场景根节点创建单一凸碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr "无法创建单一凸碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr "创建单一凸形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
-msgstr "创建凸形"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr "无法为场景根节点创建多个凸碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr "无法创建碰撞形状。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr "创建多个凸形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5857,18 +5877,65 @@ msgid "Create Trimesh Static Body"
msgstr "创建三角网格静态实体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"创建StaticBody并自动为其分配基于多边形的碰撞形状。\n"
+"这是最准确(但是最慢)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三角网格碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
-msgstr "创建凸型碰撞同级"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+"创建基于多边形的碰撞形状。\n"
+"这是最准确(但是最慢)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr "创建单一凸碰撞同级"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+"创建单一凸碰撞形状。\n"
+"这是最快(但是最不精确)的碰撞检测手段。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "创建多个凸碰撞同级"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+"创建基于多边形的碰撞形状。\n"
+"这是性能位于上述两种之间的碰撞检测手段。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "创建轮廓网格..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+"创建一个静态轮廓网格。轮廓网格会自动翻转法线。\n"
+"可以用来在必要时代替SpatialMaterial的Grow属性。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "查看UV1"
@@ -7839,7 +7906,7 @@ msgstr "字体"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr "颜色"
+msgstr "Color(颜色)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
@@ -8260,7 +8327,7 @@ msgstr "图块集"
msgid "No VCS addons are available."
msgstr "没有可用的VCS插件。"
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "错误"
@@ -9383,24 +9450,29 @@ msgid "Export With Debug"
msgstr "使用调试导出"
#: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr "该路径不存在。"
+msgid "The path specified doesn't exist."
+msgstr "指定的路径不存在。"
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "打开包文件时出错(非ZIP格式)。"
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”文件。"
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr "无效的“.zip”项目文件;没有包含“project.godot”文件。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "请选择空文件夹。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "请选择一个“project.godot”或者“.zip”文件。"
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr "请选择“project.godot”或“.zip”文件。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
-msgstr "文件夹已经包含了一个Godot项目。"
+msgid "This directory already contains a Godot project."
+msgstr "该目录已经包含Godot项目。"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -10081,6 +10153,10 @@ msgid "Suffix"
msgstr "后缀"
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr "使用正则表达式"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "高级选项"
@@ -10117,7 +10193,7 @@ msgstr ""
"比较计数器的选项。"
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr "各级单独计数"
#: editor/rename_dialog.cpp
@@ -10149,10 +10225,6 @@ msgstr ""
"缺失的数字将用0填充在头部。"
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正则表达式"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "后期处理"
@@ -10161,11 +10233,11 @@ msgid "Keep"
msgstr "保持"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr "驼峰式转为下划线式"
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr "下划线式转为驼峰式"
#: editor/rename_dialog.cpp
@@ -10184,6 +10256,14 @@ msgstr "转为大写"
msgid "Reset"
msgstr "重置"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr "正则表达式出错"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr "位于字符%s"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"
@@ -10636,8 +10716,8 @@ msgid "Invalid inherited parent name or path."
msgstr "所继承父类的名称或路径无效。"
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr "脚本有效。"
+msgid "Script path/name is valid."
+msgstr "脚本路径/名称有效。"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10728,6 +10808,10 @@ msgid "Copy Error"
msgstr "复制错误信息"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr "显存"
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "跳过断点"
@@ -10776,10 +10860,6 @@ msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "显存"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"
@@ -12371,6 +12451,15 @@ msgstr "变量只能在顶点函数中指定。"
msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "替换了%d项。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "创建静态凸体(Convex Body)"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "创建形状失败!"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index e57c2c0303..23b5c90459 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -735,8 +735,8 @@ msgstr "行數:"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+msgid "%d replaced."
+msgstr "取代"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -4149,6 +4149,11 @@ msgid "Saving..."
msgstr "儲存中..."
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr "檔案"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -4158,11 +4163,6 @@ msgstr ""
#: editor/import_dock.cpp
#, fuzzy
-msgid " Files"
-msgstr "檔案"
-
-#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
msgstr "導入"
@@ -6121,11 +6121,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6137,12 +6138,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "新增"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "新增"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6194,19 +6213,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "縮放selection"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "縮放selection"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "檔案"
@@ -8740,7 +8797,7 @@ msgstr "TileSet..."
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9875,11 +9932,16 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
msgstr "檔案不存在."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9887,11 +9949,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -10571,6 +10633,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "選項"
@@ -10609,7 +10675,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10639,10 +10705,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10651,11 +10713,11 @@ msgid "Keep"
msgstr "保留"
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10677,6 +10739,15 @@ msgstr "轉為..."
msgid "Reset"
msgstr "重設縮放比例"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "有效字符:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11151,7 +11222,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "腳本"
#: editor/script_create_dialog.cpp
@@ -11258,6 +11329,10 @@ msgid "Copy Error"
msgstr "載入錯誤"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "刪除"
@@ -11308,10 +11383,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12902,6 +12973,10 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
+#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "簡述:"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 6dfb9304f9..9678b2f8cb 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -23,7 +23,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-11 03:05+0000\n"
+"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: 鄭惟中 <biglionlion06@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -32,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10.1\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -41,7 +41,7 @@ msgstr "Convert()函數所收到的參數錯誤,請用 TYPE_* 常數。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "應為一個長度是1(一個字元)的字串"
+msgstr "應為一個長度是1(一個字元)的字串。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -142,9 +142,8 @@ msgid "Add Bezier Point"
msgstr "添加貝塞爾點"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "移動貝塞爾點"
+msgstr "移動Bezier點"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -333,11 +332,11 @@ msgstr "立方體"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Clamp式內插循環"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Wrap式內插循環"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -398,7 +397,7 @@ msgstr "插入動畫"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "AnimationPlayer不能被自己所啟動,必須由其他player啟動。"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -424,7 +423,7 @@ msgstr "重新排列 Autoload"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transform軌只能添加在spatial為主的節點。"
#: editor/animation_track_editor.cpp
msgid ""
@@ -452,7 +451,7 @@ msgstr "無法添加沒有根目錄的新曲目"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "此軌不能用於Bezier(子屬性不適合)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -637,9 +636,8 @@ msgid "Use Bezier Curves"
msgstr "使用貝塞爾曲線"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim. Optimizer"
-msgstr "動畫. 最佳化"
+msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -734,8 +732,9 @@ msgid "Line Number:"
msgstr "行號:"
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+#, fuzzy
+msgid "%d replaced."
+msgstr "替換…"
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -965,9 +964,8 @@ msgid "Go To Method"
msgstr "前往方法"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "變更 %s 尺寸"
+msgstr "變更 %s 種類"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -1158,7 +1156,6 @@ msgid "Change Dictionary Value"
msgstr "改變字典 value"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感謝你!"
@@ -1195,7 +1192,6 @@ msgid "Gold Sponsors"
msgstr "黃金贊助"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Mini Sponsors"
msgstr "迷你贊助"
@@ -1204,12 +1200,10 @@ msgid "Gold Donors"
msgstr "黃金捐贈者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Donors"
msgstr "白銀捐贈者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Donors"
msgstr "紅銅捐贈者"
@@ -1292,7 +1286,6 @@ msgid "Install"
msgstr "安裝"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Installer"
msgstr "套件安裝"
@@ -2034,7 +2027,7 @@ msgstr "掃描源"
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr ""
+msgstr "因為有多個不同種類importer指向檔案 %s,導入失敗"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -2257,8 +2250,9 @@ msgid "Start"
msgstr "開始"
#: editor/editor_network_profiler.cpp
+#, fuzzy
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
@@ -2267,7 +2261,7 @@ msgstr "下載"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "上"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#, fuzzy
@@ -2276,23 +2270,23 @@ msgstr "節點"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "進來的Rpc"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "進來的Rset"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "出去的 RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "出去的 RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "新視窗"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
@@ -2681,6 +2675,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"選擇場景'%s'不存在,選擇另一個場景?\n"
+"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid ""
@@ -2688,6 +2684,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"選擇的場景'%s'不是一個場景檔案,要選擇另一個場景嗎?\n"
+"你之後可以在「應用程式」分類中的「專案設定」變更這設定。"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2726,7 +2724,7 @@ msgstr "關閉其他選項卡"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "關閉右方所有的分頁"
#: editor/editor_node.cpp
#, fuzzy
@@ -4126,6 +4124,11 @@ msgid "Saving..."
msgstr "儲存中……"
#: editor/import_dock.cpp
+#, fuzzy
+msgid "%d Files"
+msgstr " 資料夾"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "設定為“%s”的預設值"
@@ -4134,10 +4137,6 @@ msgid "Clear Default for '%s'"
msgstr "清除“%s”的預設值"
#: editor/import_dock.cpp
-msgid " Files"
-msgstr " 資料夾"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr "導入為:"
@@ -6104,12 +6103,13 @@ msgid "Mesh is empty!"
msgstr "網格是空的!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "創建靜態凸體"
+msgid "Create Static Trimesh Body"
+msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -6121,12 +6121,30 @@ msgid "Create Trimesh Static Shape"
msgstr "創建凸形靜態體"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "創建凸面形狀"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "創建凸面形狀"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6178,19 +6196,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "創建碰撞多邊形"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "創建碰撞多邊形"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "創建輪廓網格…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "過濾檔案..."
@@ -8716,7 +8772,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -9848,11 +9904,19 @@ msgid "Export With Debug"
msgstr "導出為調試"
#: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
msgstr "路徑不存在."
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "開啟套件檔案出錯,非 zip 格式。"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。"
#: editor/project_manager.cpp
@@ -9860,11 +9924,13 @@ msgid "Please choose an empty folder."
msgstr "請選擇一個空資料夾。"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "請選擇“project.godot”或“.zip”檔案。"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
msgstr "目錄已包含一個godot項目。"
#: editor/project_manager.cpp
@@ -10548,6 +10614,11 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "設置磁貼區域"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Advanced Options"
msgstr "吸附選項"
@@ -10585,7 +10656,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10616,10 +10687,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -10628,11 +10695,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10654,6 +10721,15 @@ msgstr "轉換成..."
msgid "Reset"
msgstr "重設縮放大小"
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "合法字元:"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -11125,7 +11201,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr "動畫樹有效。"
#: editor/script_create_dialog.cpp
@@ -11235,6 +11311,11 @@ msgstr "連接..."
#: editor/script_editor_debugger.cpp
#, fuzzy
+msgid "Video RAM"
+msgstr "影片記憶體"
+
+#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Skip Breakpoints"
msgstr "刪除"
@@ -11286,10 +11367,6 @@ msgid "Total:"
msgstr "總計:"
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "影片記憶體"
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "資源路徑"
@@ -12904,6 +12981,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "創建靜態凸體"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="