diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/3d/resource_importer_scene.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
3 files changed, 5 insertions, 3 deletions
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp index 5ee4322a22..df4026195c 100644 --- a/editor/import/3d/resource_importer_scene.cpp +++ b/editor/import/3d/resource_importer_scene.cpp @@ -2806,6 +2806,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM } ERR_FAIL_COND_V(!importer.is_valid(), nullptr); + ERR_FAIL_COND_V(p_options.is_empty(), nullptr); Error err = OK; @@ -2864,6 +2865,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); + ERR_FAIL_COND_V(p_options.is_empty(), ERR_BUG); int import_flags = 0; diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index f5ae695aa4..b340dd976e 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -790,7 +790,7 @@ void Skeleton3DEditor::create_editors() { key_insert_button->set_theme_type_variation("FlatButton"); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false)); - key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track.")); + key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track.")); key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT)); animation_hb->add_child(key_insert_button); @@ -798,7 +798,7 @@ void Skeleton3DEditor::create_editors() { key_insert_all_button->set_theme_type_variation("FlatButton"); key_insert_all_button->set_focus_mode(FOCUS_NONE); key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true)); - key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses.")); + key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones.")); key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT)); animation_hb->add_child(key_insert_all_button); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f4ee5cd231..351adc569c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -7724,7 +7724,7 @@ void VisualShaderNodePortPreview::_shader_changed() { List<PropertyInfo> params; src_mat->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &E : params) { - mat->set(E.name, src_mat->get(E.name)); + mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name)); } } } |