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-rw-r--r--editor/import/3d/resource_importer_scene.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
3 files changed, 5 insertions, 3 deletions
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp
index 5ee4322a22..df4026195c 100644
--- a/editor/import/3d/resource_importer_scene.cpp
+++ b/editor/import/3d/resource_importer_scene.cpp
@@ -2806,6 +2806,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
}
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
+ ERR_FAIL_COND_V(p_options.is_empty(), nullptr);
Error err = OK;
@@ -2864,6 +2865,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_COND_V(p_options.is_empty(), ERR_BUG);
int import_flags = 0;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index f5ae695aa4..b340dd976e 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -790,7 +790,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_button->set_theme_type_variation("FlatButton");
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
- key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
+ key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track."));
key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
animation_hb->add_child(key_insert_button);
@@ -798,7 +798,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_all_button->set_theme_type_variation("FlatButton");
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
- key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));
+ key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones."));
key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT));
animation_hb->add_child(key_insert_all_button);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f4ee5cd231..351adc569c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -7724,7 +7724,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
List<PropertyInfo> params;
src_mat->get_shader()->get_shader_uniform_list(&params);
for (const PropertyInfo &E : params) {
- mat->set(E.name, src_mat->get(E.name));
+ mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name));
}
}
}