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-rw-r--r--editor/code_editor.cpp8
-rw-r--r--editor/connections_dialog.cpp1
-rw-r--r--editor/editor_themes.cpp9
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp71
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp155
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
7 files changed, 131 insertions, 119 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 8f5b5612fc..823fd7e852 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1562,9 +1562,9 @@ void CodeTextEditor::_set_show_warnings_panel(bool p_show) {
void CodeTextEditor::_toggle_scripts_pressed() {
if (is_layout_rtl()) {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon("Back", "EditorIcons") : get_theme_icon("Forward", "EditorIcons"));
- } else {
toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon("Forward", "EditorIcons") : get_theme_icon("Back", "EditorIcons"));
+ } else {
+ toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon("Back", "EditorIcons") : get_theme_icon("Forward", "EditorIcons"));
}
}
@@ -1687,9 +1687,9 @@ void CodeTextEditor::show_toggle_scripts_button() {
void CodeTextEditor::update_toggle_scripts_button() {
if (is_layout_rtl()) {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon("Back", "EditorIcons") : get_theme_icon("Forward", "EditorIcons"));
- } else {
toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon("Forward", "EditorIcons") : get_theme_icon("Back", "EditorIcons"));
+ } else {
+ toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon("Back", "EditorIcons") : get_theme_icon("Forward", "EditorIcons"));
}
toggle_scripts_button->set_tooltip(TTR("Toggle Scripts Panel") + " (" + ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text() + ")");
}
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index a8ff8a6854..2630589912 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -411,6 +411,7 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
+ tree->set_show_enabled_subscene(true);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
tree->set_connect_to_script_mode(true);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 88976ed332..c589a3c042 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -676,7 +676,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("panel", "PopupDialog", style_popup);
// PopupMenu
- theme->set_stylebox("panel", "PopupMenu", style_popup);
+ const int popup_menu_margin_size = default_margin_size * 1.5 * EDSCALE;
+ Ref<StyleBoxFlat> style_popup_menu = style_popup->duplicate();
+ style_popup_menu->set_default_margin(MARGIN_LEFT, popup_menu_margin_size);
+ style_popup_menu->set_default_margin(MARGIN_TOP, popup_menu_margin_size);
+ style_popup_menu->set_default_margin(MARGIN_RIGHT, popup_menu_margin_size);
+ style_popup_menu->set_default_margin(MARGIN_BOTTOM, popup_menu_margin_size);
+
+ theme->set_stylebox("panel", "PopupMenu", style_popup_menu);
theme->set_stylebox("separator", "PopupMenu", style_popup_separator);
theme->set_stylebox("labeled_separator_left", "PopupMenu", style_popup_labeled_separator_left);
theme->set_stylebox("labeled_separator_right", "PopupMenu", style_popup_labeled_separator_right);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 5d9c46cdcb..b1bac34f46 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5972,7 +5972,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_G), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_MASK_CTRL | KEY_G), SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ccf868b3d5..3bd5603acc 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -63,12 +63,15 @@
#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
-#define ZOOM_MIN_DISTANCE 0.001
-#define ZOOM_MULTIPLIER 1.08
-#define ZOOM_INDICATOR_DELAY_S 1.5
-
-#define FREELOOK_MIN_SPEED 0.01
-#define FREELOOK_SPEED_MULTIPLIER 1.08
+#define ZOOM_FREELOOK_MIN 0.01
+#define ZOOM_FREELOOK_MULTIPLIER 1.08
+#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
+
+#ifdef REAL_T_IS_DOUBLE
+#define ZOOM_FREELOOK_MAX 1'000'000'000'000
+#else
+#define ZOOM_FREELOOK_MAX 10'000
+#endif
#define MIN_Z 0.01
#define MAX_Z 1000000.0
@@ -1117,7 +1120,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
emit_signal("clicked", this);
- float zoom_factor = 1 + (ZOOM_MULTIPLIER - 1) * b->get_factor();
+ float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
case BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
@@ -2207,34 +2210,28 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
- // Prevents zero distance which would short-circuit any scaling
- if (cursor.distance < ZOOM_MIN_DISTANCE) {
- cursor.distance = ZOOM_MIN_DISTANCE;
- }
-
- cursor.distance *= scale;
-
- if (cursor.distance < ZOOM_MIN_DISTANCE) {
- cursor.distance = ZOOM_MIN_DISTANCE;
+ real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ if (unlikely(min_distance > max_distance)) {
+ cursor.distance = (min_distance + max_distance) / 2;
+ } else {
+ cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
}
- zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
- // Prevents zero distance which would short-circuit any scaling
- if (freelook_speed < FREELOOK_MIN_SPEED) {
- freelook_speed = FREELOOK_MIN_SPEED;
- }
-
- freelook_speed *= scale;
-
- if (freelook_speed < FREELOOK_MIN_SPEED) {
- freelook_speed = FREELOOK_MIN_SPEED;
+ real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ if (unlikely(min_speed > max_speed)) {
+ freelook_speed = (min_speed + max_speed) / 2;
+ } else {
+ freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
}
- zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
@@ -2698,19 +2695,13 @@ void Node3DEditorViewport::_draw() {
if (is_freelook_active()) {
// Show speed
- real_t min_speed = FREELOOK_MIN_SPEED;
- real_t max_speed = camera->get_zfar();
+ real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
- // There is no real maximum speed so that factor can become negative,
- // Let's make it look asymptotic instead (will decrease slower and slower).
- if (logscale_t < 0.25) {
- logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
- }
-
// Display the freelook speed to help the user get a better sense of scale.
const int precision = freelook_speed < 1.0 ? 2 : 1;
draw_indicator_bar(
@@ -2725,19 +2716,13 @@ void Node3DEditorViewport::_draw() {
} else {
// Show zoom
- real_t min_distance = ZOOM_MIN_DISTANCE; // TODO Why not pick znear to limit zoom?
- real_t max_distance = camera->get_zfar();
+ real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
- // There is no real maximum distance so that factor can become negative,
- // Let's make it look asymptotic instead (will decrease slower and slower).
- if (logscale_t < 0.25) {
- logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
- }
-
// Display the zoom center distance to help the user get a better sense of scale.
const int precision = cursor.distance < 1.0 ? 2 : 1;
draw_indicator_bar(
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9db1d2ffcf..6112e69299 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -120,9 +120,11 @@ void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_
}
void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) {
- if (visual_shader->get_shader_type() == p_type && links.has(p_node_id)) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) {
for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) {
- E->value().preview_button->set_pressed(false);
+ if (E->value().preview_button != nullptr) {
+ E->value().preview_button->set_pressed(false);
+ }
}
if (links[p_node_id].preview_visible && !is_dirty() && links[p_node_id].preview_box != nullptr) {
@@ -132,7 +134,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
links[p_node_id].preview_visible = false;
}
- if (p_port_id != -1) {
+ if (p_port_id != -1 && links[p_node_id].output_ports[p_port_id].preview_button != nullptr) {
if (is_dirty()) {
links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count();
}
@@ -497,16 +499,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (group_node->is_editable()) {
HBoxContainer *hb2 = memnew(HBoxContainer);
+ String input_port_name = "input" + itos(group_node->get_free_input_port_id());
+ String output_port_name = "output" + itos(group_node->get_free_output_port_id());
+
+ for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+ if (i < vsnode->get_input_port_count()) {
+ if (input_port_name == vsnode->get_input_port_name(i)) {
+ input_port_name = "_" + input_port_name;
+ }
+ }
+ if (i < vsnode->get_output_port_count()) {
+ if (output_port_name == vsnode->get_output_port_name(i)) {
+ output_port_name = "_" + output_port_name;
+ }
+ }
+ }
+
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -583,8 +601,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i));
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false));
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
@@ -624,8 +642,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i));
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true));
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -1335,29 +1353,57 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
+ String prev_name = node->get_input_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_input_port_name(p_port_id));
+ return;
+ }
+
undo_redo->create_action(TTR("Change Input Port Name"));
- undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
+ undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
+ String prev_name = node->get_output_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_output_port_name(p_port_id));
+ return;
+ }
+
undo_redo->create_action(TTR("Change Output Port Name"));
- undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
- undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
@@ -1452,6 +1498,17 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
}
}
+ int preview_port = node->get_output_port_for_preview();
+ if (preview_port != -1) {
+ if (preview_port == p_port) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", -1);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ } else if (preview_port > p_port) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - 1);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ }
+ }
+
undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
@@ -1596,53 +1653,10 @@ void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_n
}
void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
- VisualShader::Type type = get_current_shader_type();
-
- Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
- ERR_FAIL_COND(!node.is_valid());
-
- String text = Object::cast_to<LineEdit>(line_edit)->get_text();
-
- if (!p_output) {
- if (node->get_input_port_name(p_port_id) == text) {
- return;
- }
- } else {
- if (node->get_output_port_name(p_port_id) == text) {
- return;
- }
- }
-
- List<String> input_names;
- List<String> output_names;
-
- for (int i = 0; i < node->get_input_port_count(); i++) {
- if (!p_output && i == p_port_id) {
- continue;
- }
- input_names.push_back(node->get_input_port_name(i));
- }
- for (int i = 0; i < node->get_output_port_count(); i++) {
- if (p_output && i == p_port_id) {
- continue;
- }
- output_names.push_back(node->get_output_port_name(i));
- }
-
- String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
- if (validated_name == "") {
- if (!p_output) {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
- } else {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
- }
- return;
- }
-
if (!p_output) {
- _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_input_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
} else {
- _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_output_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
}
}
@@ -3173,7 +3187,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -3196,33 +3210,38 @@ VisualShaderEditor::VisualShaderEditor() {
// CANVASITEM INPUTS
+ add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), "specular_shininess_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), "light_color_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), "light_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 73bebcd192..2e7e9a8898 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -354,12 +354,12 @@ class VisualShaderEditor : public VBoxContainer {
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);
void _change_input_port_type(int p_type, int p_node, int p_port);
- void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
- void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _expression_focus_out(Object *code_edit, int p_node);