diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 3d703578a0..41332b0d01 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -510,6 +510,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" The target directory must exist.\n"); OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n"); OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --install-android-build-template Install the android build template. Used in conjunction with --export-release or --export-debug.\n"); #ifndef DISABLE_DEPRECATED OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n"); OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n"); @@ -2793,6 +2794,7 @@ bool Main::start() { String _export_preset; bool export_debug = false; bool export_pack_only = false; + bool install_android_build_template = false; #ifdef MODULE_GDSCRIPT_ENABLED String gdscript_docs_path; #endif @@ -2825,6 +2827,8 @@ bool Main::start() { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; + } else if (args[i] == "--install-android-build-template") { + install_android_build_template = true; #endif // TOOLS_ENABLED } else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) { positional_arg = args[i]; @@ -3274,7 +3278,7 @@ bool Main::start() { sml->get_root()->add_child(editor_node); if (!_export_preset.is_empty()) { - editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only); + editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only, install_android_build_template); game_path = ""; // Do not load anything. } |