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-rw-r--r--main/main.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 68c977e9b7..ef997e71a7 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2562,7 +2562,7 @@ static MainTimerSync main_timer_sync;
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
- bool hasicon = false;
+ bool has_icon = false;
String positional_arg;
String game_path;
String script;
@@ -3192,28 +3192,28 @@ bool Main::start() {
sml->add_current_scene(scene);
#ifdef MACOS_ENABLED
- String mac_iconpath = GLOBAL_GET("application/config/macos_native_icon");
- if (!mac_iconpath.is_empty()) {
- DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
- hasicon = true;
+ String mac_icon_path = GLOBAL_GET("application/config/macos_native_icon");
+ if (!mac_icon_path.is_empty()) {
+ DisplayServer::get_singleton()->set_native_icon(mac_icon_path);
+ has_icon = true;
}
#endif
#ifdef WINDOWS_ENABLED
- String win_iconpath = GLOBAL_GET("application/config/windows_native_icon");
- if (!win_iconpath.is_empty()) {
- DisplayServer::get_singleton()->set_native_icon(win_iconpath);
- hasicon = true;
+ String win_icon_path = GLOBAL_GET("application/config/windows_native_icon");
+ if (!win_icon_path.is_empty()) {
+ DisplayServer::get_singleton()->set_native_icon(win_icon_path);
+ has_icon = true;
}
#endif
- String iconpath = GLOBAL_GET("application/config/icon");
- if ((!iconpath.is_empty()) && (!hasicon)) {
+ String icon_path = GLOBAL_GET("application/config/icon");
+ if ((!icon_path.is_empty()) && (!has_icon)) {
Ref<Image> icon;
icon.instantiate();
- if (ImageLoader::load_image(iconpath, icon) == OK) {
+ if (ImageLoader::load_image(icon_path, icon) == OK) {
DisplayServer::get_singleton()->set_icon(icon);
- hasicon = true;
+ has_icon = true;
}
}
}
@@ -3241,7 +3241,7 @@ bool Main::start() {
#endif
}
- if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
+ if (!has_icon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}