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-rw-r--r--main/main.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/main/main.cpp b/main/main.cpp
index b50def9cec..dbe186d63a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -475,7 +475,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
@@ -1615,12 +1615,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
// Initialize WorkerThreadPool.
- if (editor || project_manager) {
- WorkerThreadPool::get_singleton()->init(-1, 0.75);
- } else {
- int worker_threads = GLOBAL_GET("threading/worker_pool/max_threads");
- float low_priority_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
- WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_ratio);
+ {
+#ifdef THREADS_ENABLED
+ if (editor || project_manager) {
+ WorkerThreadPool::get_singleton()->init(-1, 0.75);
+ } else {
+ int worker_threads = GLOBAL_GET("threading/worker_pool/max_threads");
+ float low_priority_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
+ WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_ratio);
+ }
+#else
+ WorkerThreadPool::get_singleton()->init(0, 0);
+#endif
}
#ifdef TOOLS_ENABLED