diff options
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index b657fc61bb..86de6497d0 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -182,6 +182,7 @@ static int converter_max_line_length = 100000; HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments; #endif +static bool single_threaded_scene = false; bool use_startup_benchmark = false; String startup_benchmark_file; @@ -209,6 +210,7 @@ static bool use_debug_profiler = false; static bool debug_collisions = false; static bool debug_paths = false; static bool debug_navigation = false; +static bool debug_avoidance = false; #endif static int frame_delay = 0; static bool disable_render_loop = false; @@ -452,10 +454,12 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); + OS::get_singleton()->print(" --single-threaded-scene Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread.\n"); #if defined(DEBUG_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n"); OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n"); #endif OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); @@ -1140,6 +1144,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing remote debug server uri, aborting.\n"); goto error; } + } else if (I->get() == "--single-threaded-scene") { + single_threaded_scene = true; } else if (I->get() == "--build-solutions") { // Build the scripting solution such C# auto_build_solutions = true; @@ -1308,6 +1314,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph debug_paths = true; } else if (I->get() == "--debug-navigation") { debug_navigation = true; + } else if (I->get() == "--debug-avoidance") { + debug_avoidance = true; } else if (I->get() == "--debug-stringnames") { StringName::set_debug_stringnames(true); #endif @@ -2846,11 +2854,26 @@ bool Main::start() { } if (debug_navigation) { sml->set_debug_navigation_hint(true); + } + if (debug_avoidance) { + sml->set_debug_avoidance_hint(true); + } + if (debug_navigation || debug_avoidance) { NavigationServer3D::get_singleton()->set_active(true); NavigationServer3D::get_singleton()->set_debug_enabled(true); + if (debug_navigation) { + NavigationServer3D::get_singleton()->set_debug_navigation_enabled(true); + } + if (debug_avoidance) { + NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(true); + } } #endif + if (single_threaded_scene) { + sml->set_disable_node_threading(true); + } + bool embed_subwindows = GLOBAL_GET("display/window/subwindows/embed_subwindows"); if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) { @@ -3423,6 +3446,8 @@ void Main::cleanup(bool p_force) { movie_writer->end(); } + ResourceLoader::clear_thread_load_tasks(); + ResourceLoader::remove_custom_loaders(); ResourceSaver::remove_custom_savers(); @@ -3439,8 +3464,6 @@ void Main::cleanup(bool p_force) { ResourceLoader::clear_translation_remaps(); ResourceLoader::clear_path_remaps(); - ResourceLoader::clear_thread_load_tasks(); - ScriptServer::finish_languages(); // Sync pending commands that may have been queued from a different thread during ScriptServer finalization |