diff options
Diffstat (limited to 'main/main_timer_sync.cpp')
-rw-r--r-- | main/main_timer_sync.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index d358d9fa93..569930d427 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -299,17 +299,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) { // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps double MainTimerSync::get_physics_jitter_fix() { - // Turn off jitter fix when using fixed timestep interpolation. - // Note this shouldn't be on UNTIL 3d interpolation is implemented, - // otherwise we will get people making 3d games with the physics_interpolation - // set to on getting jitter fix disabled unexpectedly. -#if 0 - if (Engine::get_singleton()->is_physics_interpolation_enabled()) { - // Would be better to write a simple bypass for jitter fix but this will do to get started. - return 0.0; - } -#endif - return Engine::get_singleton()->get_physics_jitter_fix(); } |