diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 14 | ||||
-rw-r--r-- | main/main_timer_sync.cpp | 11 |
2 files changed, 9 insertions, 16 deletions
diff --git a/main/main.cpp b/main/main.cpp index e42469b51b..3e6c8c1c16 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2385,6 +2385,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF("debug/settings/stdout/print_fps", false); GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false); GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); + GLOBAL_DEF("debug/settings/physics_interpolation/enable_warnings", true); if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden. OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout"); @@ -4054,16 +4055,16 @@ bool Main::iteration() { uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); -#ifndef _3D_DISABLED - PhysicsServer3D::get_singleton()->sync(); - PhysicsServer3D::get_singleton()->flush_queries(); -#endif // _3D_DISABLED - // Prepare the fixed timestep interpolated nodes BEFORE they are updated // by the physics server, otherwise the current and previous transforms // may be the same, and no interpolation takes place. OS::get_singleton()->get_main_loop()->iteration_prepare(); +#ifndef _3D_DISABLED + PhysicsServer3D::get_singleton()->sync(); + PhysicsServer3D::get_singleton()->flush_queries(); +#endif // _3D_DISABLED + PhysicsServer2D::get_singleton()->sync(); PhysicsServer2D::get_singleton()->flush_queries(); @@ -4073,6 +4074,7 @@ bool Main::iteration() { #endif // _3D_DISABLED PhysicsServer2D::get_singleton()->end_sync(); + Engine::get_singleton()->_in_physics = false; exit = true; break; } @@ -4096,6 +4098,8 @@ bool Main::iteration() { message_queue->flush(); + OS::get_singleton()->get_main_loop()->iteration_end(); + physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index d358d9fa93..569930d427 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -299,17 +299,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) { // before advance_core considers changing the physics_steps return from // the typical values as defined by typical_physics_steps double MainTimerSync::get_physics_jitter_fix() { - // Turn off jitter fix when using fixed timestep interpolation. - // Note this shouldn't be on UNTIL 3d interpolation is implemented, - // otherwise we will get people making 3d games with the physics_interpolation - // set to on getting jitter fix disabled unexpectedly. -#if 0 - if (Engine::get_singleton()->is_physics_interpolation_enabled()) { - // Would be better to write a simple bypass for jitter fix but this will do to get started. - return 0.0; - } -#endif - return Engine::get_singleton()->get_physics_jitter_fix(); } |