diff options
Diffstat (limited to 'methods.py')
-rwxr-xr-x | methods.py | 446 |
1 files changed, 223 insertions, 223 deletions
diff --git a/methods.py b/methods.py index 269e076409..91afd9e70b 100755 --- a/methods.py +++ b/methods.py @@ -2,8 +2,8 @@ import os def add_source_files(self, sources, filetype, lib_env=None, shared=False): - import glob; - import string; + import glob + import string # if not lib_objects: if not lib_env: lib_env = self @@ -101,8 +101,8 @@ def build_glsl_header(filename): # texture unit texunit = str(int(line[line.find(":") + 1:].strip())) uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = uline.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -120,9 +120,9 @@ def build_glsl_header(filename): # ubo uboidx = str(int(line[line.find(":") + 1:].strip())) uline = line[:line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform"):]; - uline = uline.replace(";", ""); - uline = uline.replace("{", ""); + uline = uline[uline.find("uniform") + len("uniform"):] + uline = uline.replace(";", "") + uline = uline.replace("{", "") lines = uline.split(",") for x in lines: @@ -137,8 +137,8 @@ def build_glsl_header(filename): ubo_names += [x] else: - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -152,9 +152,9 @@ def build_glsl_header(filename): uniforms += [x] if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): - uline = line.replace("in ", ""); - uline = uline.replace("attribute ", ""); - uline = uline.replace(";", ""); + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -165,8 +165,8 @@ def build_glsl_header(filename): attributes += [(name, bind)] if (line.strip().find("out ") == 0): - uline = line.replace("out", "").strip(); - uline = uline.replace(";", ""); + uline = line.replace("out", "").strip() + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -190,12 +190,12 @@ def build_glsl_header(filename): line = fs.readline() line_offset += 1 - fs.close(); + fs.close() out_file = filename + ".h" fd = open(out_file, "w") - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -205,47 +205,47 @@ def build_glsl_header(filename): fd.write("#ifndef " + out_file_ifdef + "\n") fd.write("#define " + out_file_ifdef + "\n") - out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"; - fd.write("\n\n"); - fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n"); - fd.write("class " + out_file_class + " : public ShaderGL {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); - fd.write("public:\n\n"); + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL" + fd.write("\n\n") + fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderGL {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in conditionals: - fd.write("\t\t" + x + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -276,7 +276,7 @@ def build_glsl_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU @@ -307,7 +307,7 @@ def build_glsl_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -321,18 +321,18 @@ def build_glsl_header(filename): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init() {\n\n"); + fd.write("\tvirtual void init() {\n\n") if (len(conditionals)): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(conditionals)): for x in conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -341,8 +341,8 @@ def build_glsl_header(filename): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(uniforms)): for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") @@ -350,62 +350,62 @@ def build_glsl_header(filename): fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") for x in attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") if (len(fbos)): fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") for x in fbos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") if (len(ubos)): fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") for x in ubos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") if (len(texunits)): fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") for x in texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") fd.write("\t\tstatic const char* _vertex_code=\"\\\n") for x in vertex_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") fd.write("\t\tstatic const char* _fragment_code=\"\\\n") for x in fragment_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_glsl_headers(target, source, env): for x in source: - build_glsl_header(str(x)); + build_glsl_header(str(x)) return 0 @@ -455,8 +455,8 @@ def build_hlsl_dx9_header(filename): if (not ifdefline in conditionals): conditionals += [ifdefline] if (line.find("uniform") != -1): - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -483,12 +483,12 @@ def build_hlsl_dx9_header(filename): line = fs.readline() line_offset += 1 - fs.close(); + fs.close() out_file = filename + ".h" fd = open(out_file, "w") - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -498,47 +498,47 @@ def build_hlsl_dx9_header(filename): fd.write("#ifndef " + out_file_ifdef + "\n") fd.write("#define " + out_file_ifdef + "\n") - out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"; - fd.write("\n\n"); - fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n"); - fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); - fd.write("public:\n\n"); + out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9" + fd.write("\n\n") + fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n") + fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") + fd.write("public:\n\n") if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in conditionals: - fd.write("\t\t" + x + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - - fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + + fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -567,7 +567,7 @@ def build_hlsl_dx9_header(filename): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -581,18 +581,18 @@ def build_hlsl_dx9_header(filename): } set_uniformfv(p_uniform,&matrix[0],4); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n"); + fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n") if (len(conditionals)): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(conditionals)): for x in conditionals: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -601,49 +601,49 @@ def build_hlsl_dx9_header(filename): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(uniforms)): for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") if (len(uniforms)): for x in fragment_uniforms: if (x): - fd.write("\t\t\ttrue,\n"); + fd.write("\t\t\ttrue,\n") else: - fd.write("\t\t\tfalse,\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\tfalse,\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") fd.write("\t\tstatic const char* _vertex_code=\"\\\n") for x in vertex_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") fd.write("\t\tstatic const char* _fragment_code=\"\\\n") for x in fragment_lines: - fd.write("\t\t\t" + x + "\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\t\t" + x + "\n") + fd.write("\t\t\";\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_hlsl_dx9_headers(target, source, env): for x in source: - build_hlsl_dx9_header(str(x)); + build_hlsl_dx9_header(str(x)) return 0 @@ -717,14 +717,14 @@ def include_file_in_legacygl_header(filename, header_data, depth): ifdefline = ifdefline.replace(")", "").strip() if (line.find("_EN_") != -1): - enumbase = ifdefline[:ifdefline.find("_EN_")]; + enumbase = ifdefline[:ifdefline.find("_EN_")] ifdefline = ifdefline.replace("_EN_", "_") line = line.replace("_EN_", "_") # print(enumbase+":"+ifdefline); if (enumbase not in header_data.enums): header_data.enums[enumbase] = [] if (ifdefline not in header_data.enums[enumbase]): - header_data.enums[enumbase].append(ifdefline); + header_data.enums[enumbase].append(ifdefline) elif (not ifdefline in header_data.conditionals): header_data.conditionals += [ifdefline] @@ -737,9 +737,9 @@ def include_file_in_legacygl_header(filename, header_data, depth): else: texunit = str(int(texunitstr)) uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", ""); - uline = uline.replace("highp", ""); - uline = uline.replace(";", ""); + uline = uline.replace("uniform", "") + uline = uline.replace("highp", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -754,8 +754,8 @@ def include_file_in_legacygl_header(filename, header_data, depth): header_data.texunit_names += [x] elif (line.find("uniform") != -1): - uline = line.replace("uniform", ""); - uline = uline.replace(";", ""); + uline = line.replace("uniform", "") + uline = uline.replace(";", "") lines = uline.split(",") for x in lines: @@ -769,10 +769,10 @@ def include_file_in_legacygl_header(filename, header_data, depth): header_data.uniforms += [x] if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): - uline = line.replace("in ", ""); - uline = uline.replace("attribute ", ""); - uline = uline.replace("highp ", ""); - uline = uline.replace(";", ""); + uline = line.replace("in ", "") + uline = uline.replace("attribute ", "") + uline = uline.replace("highp ", "") + uline = uline.replace(";", "") uline = uline[uline.find(" "):].strip() if (uline.find("//") != -1): @@ -796,7 +796,7 @@ def include_file_in_legacygl_header(filename, header_data, depth): line = fs.readline() header_data.line_offset += 1 - fs.close(); + fs.close() return header_data @@ -811,7 +811,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): enum_constants = [] - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1:] @@ -821,49 +821,49 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix; - fd.write("\n\n"); - fd.write("#include \"" + include + "\"\n\n\n"); - fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n"); + out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix + fd.write("\n\n") + fd.write("#include \"" + include + "\"\n\n\n") + fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") + fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") - fd.write("public:\n\n"); + fd.write("public:\n\n") if (len(header_data.conditionals)): - fd.write("\tenum Conditionals {\n"); + fd.write("\tenum Conditionals {\n") for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") if (len(header_data.uniforms)): - fd.write("\tenum Uniforms {\n"); + fd.write("\tenum Uniforms {\n") for x in header_data.uniforms: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") if (len(header_data.conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU @@ -894,7 +894,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU @@ -925,7 +925,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } - """); + """) fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU @@ -939,17 +939,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """); + }; """) - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n") - fd.write("\tvirtual void init() {\n\n"); + fd.write("\tvirtual void init() {\n\n") - enum_value_count = 0; + enum_value_count = 0 if (len(header_data.enums)): - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n"); + fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") fd.write("\t\tstatic const Enum _enums[]={\n") bitofs = len(header_data.conditionals) @@ -958,7 +958,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): for xv in header_data.enums: x = header_data.enums[xv] bits = 1 - amt = len(x); + amt = len(x) # print(x) while(2**bits < amt): bits += 1 @@ -975,18 +975,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): strs += "NULL}" - fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n"); + fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n") bitofs += bits - fd.write("\t\t};\n\n"); + fd.write("\t\t};\n\n") fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - enum_value_count = len(enum_vals); + enum_value_count = len(enum_vals) for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n"); + fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - fd.write("\t\t};\n\n"); + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const Enum *_enums=NULL;\n") fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") @@ -996,8 +996,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic const char* _conditional_strings[]={\n") if (len(header_data.conditionals)): for x in header_data.conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"#define " + x + "\\n\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") @@ -1006,8 +1006,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic const char* _uniform_strings[]={\n") if (len(header_data.uniforms)): for x in header_data.uniforms: - fd.write("\t\t\t\"" + x + "\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t\"" + x + "\",\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") @@ -1016,36 +1016,36 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") for x in header_data.attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") if (len(header_data.texunits)): fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") for x in header_data.texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") + fd.write("\t\t};\n\n") else: fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") fd.write("\t\tstatic const char _vertex_code[]={\n") for x in header_data.vertex_lines: for i in range(len(x)): - fd.write(str(ord(x[i])) + ","); + fd.write(str(ord(x[i])) + ",") - fd.write(str(ord('\n')) + ","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") fd.write("\t\tstatic const char _fragment_code[]={\n") for x in header_data.fragment_lines: for i in range(len(x)): - fd.write(str(ord(x[i])) + ","); + fd.write(str(ord(x[i])) + ",") - fd.write(str(ord('\n')) + ","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n')) + ",") + fd.write("\t\t0};\n\n") fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") @@ -1060,20 +1060,20 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\tenum EnumConditionals {\n") for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n"); - fd.write("\t};\n\n"); + fd.write("\t\t" + x.upper() + ",\n") + fd.write("\t};\n\n") fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n") + fd.write("#endif\n\n") + fd.close() def build_legacygl_headers(target, source, env): for x in source: - build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False); + build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False) return 0 @@ -1120,22 +1120,22 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): type = res.groups(1) name = res.groups(2) - uniforms.append(name); + uniforms.append(name) if (type.find("texobj") != -1): - sizes.append(1); + sizes.append(1) else: - t = re.match(r"float(\d)x(\d)", type); + t = re.match(r"float(\d)x(\d)", type) if t: sizes.append(int(t.groups(1)) * int(t.groups(2))) else: - t = re.match(r"float(\d)", type); + t = re.match(r"float(\d)", type) sizes.append(int(t.groups(1))) if line.find("[branch]") != -1: - conditionals.append(name); + conditionals.append(name) - line = fs.readline(); + line = fs.readline() def build_cg_shader(sname): @@ -1144,36 +1144,36 @@ def build_cg_shader(sname): vp_uniform_sizes = [] vp_conditionals = [] - parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals); + parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals) fp_uniforms = [] fp_uniform_sizes = [] fp_conditionals = [] - parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals); + parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals) - fd = open("shader_" + sname + ".cg.h", "w"); + fd = open("shader_" + sname + ".cg.h", "w") - fd.write('\n#include "shader_cell.h"\n'); - fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n"); - fd.write("\n\tstatic struct VertexUniforms[] = {\n"); + fd.write('\n#include "shader_cell.h"\n') + fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n") + fd.write("\n\tstatic struct VertexUniforms[] = {\n") - offset = 0; + offset = 0 for i in range(0, len(vp_uniforms)): fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) - offset = offset + vp_uniform_sizes[i]; - fd.write("\t};\n\n"); + offset = offset + vp_uniform_sizes[i] + fd.write("\t};\n\n") - fd.write("public:\n\n"); + fd.write("public:\n\n") - fd.write("\tenum {\n"); + fd.write("\tenum {\n") for i in range(0, len(vp_uniforms)): fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) - fd.write("\t};\n"); + fd.write("\t};\n") import glob @@ -1440,13 +1440,13 @@ def save_active_platforms(apnames, ap): for x in ap: pth = x + "/logo.png" # print("open path: "+pth) - pngf = open(pth, "rb"); - b = pngf.read(1); + pngf = open(pth, "rb") + b = pngf.read(1) str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" str += " static const unsigned char _" + x[9:] + "_logo[]={" while(len(b) == 1): str += hex(ord(b)) - b = pngf.read(1); + b = pngf.read(1) if (len(b) == 1): str += "," |