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-rw-r--r--methods.py68
1 files changed, 41 insertions, 27 deletions
diff --git a/methods.py b/methods.py
index 65b88a5c65..6bd93cb3f5 100644
--- a/methods.py
+++ b/methods.py
@@ -10,7 +10,7 @@ from io import StringIO, TextIOWrapper
from pathlib import Path
from typing import Generator, List, Optional, Union
-# Get the "Godot" folder name ahead of time
+# Get the "Redot" folder name ahead of time
base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
# Listing all the folders we have converted
@@ -210,18 +210,30 @@ def get_version_info(module_version_string="", silent=False):
"minor": int(version.minor),
"patch": int(version.patch),
"status": str(version.status),
+ "status_version": int(version.status_version if version.status != "stable" else 0),
"build": str(build_name),
"module_config": str(version.module_config) + module_version_string,
"website": str(version.website),
"docs_branch": str(version.docs),
+ "godot_major": str(version.godot_major),
+ "godot_minor": str(version.godot_minor),
+ "godot_patch": str(version.godot_patch),
+ "godot_status": str(version.godot_status),
}
# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
# so this define provides a way to override it without having to modify the source.
if os.getenv("GODOT_VERSION_STATUS") is not None:
- version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS"))
+ version_status_str = str(os.getenv("GODOT_VERSION_STATUS"))
+ if "." in version_status_str:
+ version_status_str = version_status_str.split(".")
+ version_info["status_version"] = int(version_status_str[1])
+ version_status_str = version_status_str[0]
+ version_info["status"] = version_status_str
if not silent:
- print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.")
+ print(
+ f"Using version status '{version_info['status']}.{version_info['status_version']}', overriding the original '{version.status}.{version.status_version}'."
+ )
# Parse Git hash if we're in a Git repo.
githash = ""
@@ -348,7 +360,7 @@ def detect_modules(search_path, recursive=False):
version_path = os.path.join(path, "version.py")
if os.path.exists(version_path):
with open(version_path, "r", encoding="utf-8") as f:
- if 'short_name = "godot"' in f.read():
+ if 'short_name = "redot"' in f.read():
return True
return False
@@ -556,7 +568,7 @@ def detect_visual_c_compiler_version(tools_env):
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
- # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
+ # There are other architectures, but Redot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
@@ -1087,7 +1099,7 @@ def dump(env):
#
# To generate AND build from the command line:
# scons vsproj=yes vsproj_gen_only=no
-def generate_vs_project(env, original_args, project_name="godot"):
+def generate_vs_project(env, original_args, project_name="redot"):
# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
def glob_recursive_2(pattern, dirs, node="."):
from SCons import Node
@@ -1369,7 +1381,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
vsconf = f'{target}|{a["platform"]}'
break
- condition = "'$(GodotConfiguration)|$(GodotPlatform)'=='" + vsconf + "'"
+ condition = "'$(RedotConfiguration)|$(RedotPlatform)'=='" + vsconf + "'"
itemlist = {}
for item in activeItems:
key = os.path.dirname(item).replace("\\", "_")
@@ -1382,7 +1394,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
properties.append(
"<ActiveProjectItemList_%s>;%s;</ActiveProjectItemList_%s>" % (x, ";".join(itemlist[x]), x)
)
- output = f'bin\\godot{env["PROGSUFFIX"]}'
+ output = f'bin\\redot{env["PROGSUFFIX"]}'
with open("misc/msvs/props.template", "r", encoding="utf-8") as file:
props_template = file.read()
@@ -1475,43 +1487,43 @@ def generate_vs_project(env, original_args, project_name="godot"):
section1 = []
section2 = []
for conf in confs:
- godot_platform = conf["platform"]
+ redot_platform = conf["platform"]
for p in conf["arches"]:
sln_plat = p["platform"]
proj_plat = sln_plat
- godot_arch = p["architecture"]
+ redot_arch = p["architecture"]
# Redirect editor configurations for non-Windows platforms to the Windows one, so the solution has all the permutations
# and VS doesn't complain about missing project configurations.
# These configurations are disabled, so they show up but won't build.
- if godot_platform != "windows":
+ if redot_platform != "windows":
section1 += [f"editor|{sln_plat} = editor|{proj_plat}"]
section2 += [
f"{{{proj_uuid}}}.editor|{proj_plat}.ActiveCfg = editor|{proj_plat}",
]
for t in conf["targets"]:
- godot_target = t
+ redot_target = t
# Windows x86 is a special little flower that requires a project platform == Win32 but a solution platform == x86.
- if godot_platform == "windows" and godot_target == "editor" and godot_arch == "x86_32":
+ if redot_platform == "windows" and redot_target == "editor" and redot_arch == "x86_32":
sln_plat = "x86"
configurations += [
- f'<ProjectConfiguration Include="{godot_target}|{proj_plat}">',
- f" <Configuration>{godot_target}</Configuration>",
+ f'<ProjectConfiguration Include="{redot_target}|{proj_plat}">',
+ f" <Configuration>{redot_target}</Configuration>",
f" <Platform>{proj_plat}</Platform>",
"</ProjectConfiguration>",
]
properties += [
- f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{godot_target}|{proj_plat}'\">",
- f" <GodotConfiguration>{godot_target}</GodotConfiguration>",
- f" <GodotPlatform>{proj_plat}</GodotPlatform>",
+ f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{redot_target}|{proj_plat}'\">",
+ f" <RedotConfiguration>{redot_target}</RedotConfiguration>",
+ f" <RedotPlatform>{proj_plat}</RedotPlatform>",
"</PropertyGroup>",
]
- if godot_platform != "windows":
+ if redot_platform != "windows":
configurations += [
f'<ProjectConfiguration Include="editor|{proj_plat}">',
" <Configuration>editor</Configuration>",
@@ -1521,21 +1533,21 @@ def generate_vs_project(env, original_args, project_name="godot"):
properties += [
f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">",
- " <GodotConfiguration>editor</GodotConfiguration>",
- f" <GodotPlatform>{proj_plat}</GodotPlatform>",
+ " <RedotConfiguration>editor</RedotConfiguration>",
+ f" <RedotPlatform>{proj_plat}</RedotPlatform>",
"</PropertyGroup>",
]
- p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props"
+ p = f"{project_name}.{redot_platform}.{redot_target}.{redot_arch}.generated.props"
imports += [
f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>'
]
- section1 += [f"{godot_target}|{sln_plat} = {godot_target}|{sln_plat}"]
+ section1 += [f"{redot_target}|{sln_plat} = {redot_target}|{sln_plat}"]
section2 += [
- f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.ActiveCfg = {godot_target}|{proj_plat}",
- f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}",
+ f"{{{proj_uuid}}}.{redot_target}|{sln_plat}.ActiveCfg = {redot_target}|{proj_plat}",
+ f"{{{proj_uuid}}}.{redot_target}|{sln_plat}.Build.0 = {redot_target}|{proj_plat}",
]
# Add an extra import for a local user props file at the end, so users can add more overrides.
@@ -1580,9 +1592,11 @@ def generate_copyright_header(filename: str) -> str:
/* %s*/
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md). */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */