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-rw-r--r--misc/extension_api_validation/4.2-stable.expected15
1 files changed, 8 insertions, 7 deletions
diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable.expected
index 4b0d22a1aa..ce8f24c7a9 100644
--- a/misc/extension_api_validation/4.2-stable.expected
+++ b/misc/extension_api_validation/4.2-stable.expected
@@ -254,13 +254,6 @@ Validate extension JSON: API was removed: classes/VisualShaderNodeComment/method
Validate extension JSON: API was removed: classes/VisualShaderNodeComment/properties/title
-GH-87888
---------
-Validate extension JSON: API was removed: classes/Skeleton3D/properties/animate_physical_bones
-
-These base class is changed to SkeletonModifier3D which is processed by Skeleton3D with the assumption that it is Skeleton3D's child.
-
-
GH-90575
--------
Validate extension JSON: API was removed: classes/BoneAttachment3D/methods/on_bone_pose_update
@@ -379,3 +372,11 @@ GH-93982
Validate extension JSON: Error: Field 'classes/Sprite3D/properties/frame_coords': type changed value in new API, from "Vector2" to "Vector2i".
The type was wrong to begin with and has been corrected. Vector2 and Vector2i are convertible, so it should be compatible.
+
+
+GH-94243
+--------
+Validate extension JSON: Error: Field 'classes/Image/methods/get_mipmap_offset/return_value': meta changed value in new API, from "int32" to "int64".
+
+Type changed to int64_t to support baking large lightmaps.
+No compatibility method needed, both GDExtension and C# generate it as int64_t anyway.