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-rw-r--r--misc/scripts/install_d3d12_sdk_windows.py132
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diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py
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+#!/usr/bin/env python
+
+import os
+import urllib.request
+import shutil
+import subprocess
+
+# Base Godot dependencies path
+# If cross-compiling (no LOCALAPPDATA), we install in `bin`
+deps_folder = os.getenv("LOCALAPPDATA")
+if deps_folder:
+ deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
+else:
+ deps_folder = os.path.join("bin", "build_deps")
+
+# DirectX Shader Compiler
+dxc_version = "v1.7.2308"
+dxc_filename = "dxc_2023_08_14.zip"
+dxc_archive = os.path.join(deps_folder, dxc_filename)
+dxc_folder = os.path.join(deps_folder, "dxc")
+# Mesa NIR
+mesa_version = "23.1.9"
+mesa_filename = "godot-nir-23.1.9.zip"
+mesa_archive = os.path.join(deps_folder, mesa_filename)
+mesa_folder = os.path.join(deps_folder, "mesa")
+# WinPixEventRuntime
+pix_version = "1.0.231030001"
+pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
+pix_folder = os.path.join(deps_folder, "pix")
+# DirectX 12 Agility SDK
+agility_sdk_version = "1.610.4"
+agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
+agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
+
+# Create dependencies folder
+if not os.path.exists(deps_folder):
+ os.makedirs(deps_folder)
+
+# DirectX Shader Compiler
+print("[1/4] DirectX Shader Compiler")
+if os.path.isfile(dxc_archive):
+ os.remove(dxc_archive)
+print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
+urllib.request.urlretrieve(
+ f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
+ dxc_archive,
+)
+if os.path.exists(dxc_folder):
+ print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
+ shutil.rmtree(dxc_folder)
+print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
+shutil.unpack_archive(dxc_archive, dxc_folder)
+os.remove(dxc_archive)
+print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
+
+# Mesa NIR
+print("[2/4] Mesa NIR")
+if os.path.isfile(mesa_archive):
+ os.remove(mesa_archive)
+print(f"Downloading Mesa NIR {mesa_filename} ...")
+urllib.request.urlretrieve(
+ f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
+ mesa_archive,
+)
+if os.path.exists(mesa_folder):
+ print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
+ shutil.rmtree(mesa_folder)
+print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
+shutil.unpack_archive(mesa_archive, mesa_folder)
+os.remove(mesa_archive)
+print(f"Mesa NIR {mesa_filename} installed successfully.\n")
+
+# WinPixEventRuntime
+
+# MinGW needs DLLs converted with dlltool.
+# We rely on finding gendef/dlltool to detect if we have MinGW.
+# Check existence of needed tools for generating mingw library.
+gendef = shutil.which("gendef") or ""
+dlltool = shutil.which("dlltool") or ""
+if dlltool == "":
+ dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
+has_mingw = gendef != "" and dlltool != ""
+
+print("[3/4] WinPixEventRuntime")
+if os.path.isfile(pix_archive):
+ os.remove(pix_archive)
+print(f"Downloading WinPixEventRuntime {pix_version} ...")
+urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
+if os.path.exists(pix_folder):
+ print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
+ shutil.rmtree(pix_folder)
+print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
+shutil.unpack_archive(pix_archive, pix_folder, "zip")
+os.remove(pix_archive)
+if has_mingw:
+ print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
+ cwd = os.getcwd()
+ os.chdir(pix_folder)
+ subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
+ )
+ subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
+ )
+ os.chdir(cwd)
+else:
+ print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
+print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
+
+# DirectX 12 Agility SDK
+print("[4/4] DirectX 12 Agility SDK")
+if os.path.isfile(agility_sdk_archive):
+ os.remove(agility_sdk_archive)
+print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
+urllib.request.urlretrieve(
+ f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
+)
+if os.path.exists(agility_sdk_folder):
+ print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
+ shutil.rmtree(agility_sdk_folder)
+print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
+shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
+os.remove(agility_sdk_archive)
+print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
+
+# Complete message
+print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
+print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')