diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/macos_tools.app/Contents/Info.plist | 17 | ||||
-rw-r--r-- | misc/dist/windows/godot.iss | 2 | ||||
-rw-r--r-- | misc/extension_api_validation/4.2-stable_4.3-stable.expected (renamed from misc/extension_api_validation/4.2-stable.expected) | 22 | ||||
-rw-r--r-- | misc/extension_api_validation/4.3-stable.expected | 16 | ||||
-rw-r--r-- | misc/msvs/vcxproj.filters.template | 5 | ||||
-rwxr-xr-x | misc/scripts/header_guards.py | 37 | ||||
-rwxr-xr-x | misc/scripts/install_d3d12_sdk_windows.py | 29 |
7 files changed, 76 insertions, 52 deletions
diff --git a/misc/dist/macos_tools.app/Contents/Info.plist b/misc/dist/macos_tools.app/Contents/Info.plist index 90888719f8..9078701c91 100644 --- a/misc/dist/macos_tools.app/Contents/Info.plist +++ b/misc/dist/macos_tools.app/Contents/Info.plist @@ -17,17 +17,19 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>4.3</string> + <string>4.4</string> <key>CFBundleSignature</key> - <string>godot</string> + <string>GODO</string> <key>CFBundleVersion</key> - <string>4.3</string> + <string>4.4</string> <key>NSMicrophoneUsageDescription</key> <string>Microphone access is required to capture audio.</string> <key>NSCameraUsageDescription</key> <string>Camera access is required to capture video.</string> <key>NSRequiresAquaSystemAppearance</key> <false/> + <key>NSCameraUseContinuityCameraDeviceType</key> + <true/> <key>NSHumanReadableCopyright</key> <string>© 2007-present Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleSupportedPlatforms</key> @@ -38,10 +40,15 @@ <string>NSApplication</string> <key>LSApplicationCategoryType</key> <string>public.app-category.developer-tools</string> - <key>LSMinimumSystemVersion</key> - <string>10.12</string> + <key>LSArchitecturePriority</key> + <array> + <string>arm64</string> + <string>x86_64</string> + </array> <key>LSMinimumSystemVersionByArchitecture</key> <dict> + <key>arm64</key> + <string>11.0</string> <key>x86_64</key> <string>10.12</string> </dict> diff --git a/misc/dist/windows/godot.iss b/misc/dist/windows/godot.iss index 6ce51e4bab..35f318cc12 100644 --- a/misc/dist/windows/godot.iss +++ b/misc/dist/windows/godot.iss @@ -1,5 +1,5 @@ #define MyAppName "Godot Engine" -#define MyAppVersion "4.3" +#define MyAppVersion "4.4" #define MyAppPublisher "Godot Engine contributors" #define MyAppURL "https://godotengine.org/" #define MyAppExeName "godot.exe" diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable_4.3-stable.expected index 7b93df70fa..ce8f24c7a9 100644 --- a/misc/extension_api_validation/4.2-stable.expected +++ b/misc/extension_api_validation/4.2-stable_4.3-stable.expected @@ -254,13 +254,6 @@ Validate extension JSON: API was removed: classes/VisualShaderNodeComment/method Validate extension JSON: API was removed: classes/VisualShaderNodeComment/properties/title -GH-87888 --------- -Validate extension JSON: API was removed: classes/Skeleton3D/properties/animate_physical_bones - -These base class is changed to SkeletonModifier3D which is processed by Skeleton3D with the assumption that it is Skeleton3D's child. - - GH-90575 -------- Validate extension JSON: API was removed: classes/BoneAttachment3D/methods/on_bone_pose_update @@ -372,3 +365,18 @@ GH-91382 Validate extension JSON: Error: Field 'classes/AudioStreamPlaybackPolyphonic/methods/play_stream/arguments': size changed value in new API, from 4 to 6. Optional arguments added. Compatibility methods registered. + + +GH-93982 +-------- +Validate extension JSON: Error: Field 'classes/Sprite3D/properties/frame_coords': type changed value in new API, from "Vector2" to "Vector2i". + +The type was wrong to begin with and has been corrected. Vector2 and Vector2i are convertible, so it should be compatible. + + +GH-94243 +-------- +Validate extension JSON: Error: Field 'classes/Image/methods/get_mipmap_offset/return_value': meta changed value in new API, from "int32" to "int64". + +Type changed to int64_t to support baking large lightmaps. +No compatibility method needed, both GDExtension and C# generate it as int64_t anyway. diff --git a/misc/extension_api_validation/4.3-stable.expected b/misc/extension_api_validation/4.3-stable.expected new file mode 100644 index 0000000000..24c7702090 --- /dev/null +++ b/misc/extension_api_validation/4.3-stable.expected @@ -0,0 +1,16 @@ +This file contains the expected output of --validate-extension-api when run against the extension_api.json of the +4.3-stable tag (the basename of this file). + +Only lines that start with "Validate extension JSON:" matter, everything else is considered a comment and ignored. They +should instead be used to justify these changes and describe how users should work around these changes. + +Add new entries at the end of the file. + +## Changes between 4.3-stable and 4.4-stable + +GH-95374 +-------- +Validate extension JSON: Error: Field 'classes/ShapeCast2D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result". +Validate extension JSON: Error: Field 'classes/ShapeCast3D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result". + +These getters have been renamed to expose them. GDExtension language bindings couldn't have exposed these properties before. diff --git a/misc/msvs/vcxproj.filters.template b/misc/msvs/vcxproj.filters.template index 11d331d15d..4fe7822bfd 100644 --- a/misc/msvs/vcxproj.filters.template +++ b/misc/msvs/vcxproj.filters.template @@ -7,12 +7,9 @@ <Filter Include="Header Files"> <UniqueIdentifier>%%UUID2%%</UniqueIdentifier> </Filter> - <Filter Include="Resource Files"> + <Filter Include="Other Files"> <UniqueIdentifier>%%UUID3%%</UniqueIdentifier> </Filter> - <Filter Include="Scripts"> - <UniqueIdentifier>%%UUID4%%</UniqueIdentifier> - </Filter> %%FILTERS%% </ItemGroup> <ItemGroup> diff --git a/misc/scripts/header_guards.py b/misc/scripts/header_guards.py index b554be5159..fed418db1e 100755 --- a/misc/scripts/header_guards.py +++ b/misc/scripts/header_guards.py @@ -8,22 +8,38 @@ if len(sys.argv) < 2: print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.") sys.exit(1) -HEADER_CHECK_OFFSET = 30 -HEADER_BEGIN_OFFSET = 31 -HEADER_END_OFFSET = -1 - changed = [] invalid = [] for file in sys.argv[1:]: - with open(file, "rt", encoding="utf-8", newline="\n") as f: + header_start = -1 + HEADER_CHECK_OFFSET = -1 + + with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f: lines = f.readlines() - if len(lines) <= HEADER_BEGIN_OFFSET: - continue # Most likely a dummy file. + for idx, line in enumerate(lines): + sline = line.strip() + + if header_start < 0: + if sline == "": # Skip empty lines at the top. + continue + + if sline.startswith("/**********"): # Godot header starts this way. + header_start = idx + else: + HEADER_CHECK_OFFSET = 0 # There is no Godot header. + break + else: + if not sline.startswith("*") and not sline.startswith("/*"): # Not in the Godot header anymore. + HEADER_CHECK_OFFSET = idx + 1 # The include should be two lines below the Godot header. + break + + if HEADER_CHECK_OFFSET < 0: + continue - if lines[HEADER_CHECK_OFFSET].startswith("#import"): - continue # Early catch obj-c file. + HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1 + HEADER_END_OFFSET = len(lines) - 1 split = file.split("/") # Already in posix-format. @@ -82,6 +98,9 @@ for file in sys.argv[1:]: objc = False for idx, line in enumerate(lines): + if line.startswith("// #import"): # Some dummy obj-c files only have commented out import lines. + objc = True + break if not line.startswith("#"): continue elif line.startswith("#ifndef") and header_check == -1: diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index d7574e6222..2e5e4fce18 100755 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -25,12 +25,6 @@ if deps_folder: else: deps_folder = os.path.join("bin", "build_deps") -# DirectX Shader Compiler -# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest -dxc_version = "v1.8.2403.2" -dxc_filename = "dxc_2024_03_29.zip" -dxc_archive = os.path.join(deps_folder, dxc_filename) -dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR # Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest mesa_version = "23.1.9" @@ -54,25 +48,8 @@ agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") if not os.path.exists(deps_folder): os.makedirs(deps_folder) -# DirectX Shader Compiler -print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m") -if os.path.isfile(dxc_archive): - os.remove(dxc_archive) -print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") -urllib.request.urlretrieve( - f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}", - dxc_archive, -) -if os.path.exists(dxc_folder): - print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...") - shutil.rmtree(dxc_folder) -print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...") -shutil.unpack_archive(dxc_archive, dxc_folder) -os.remove(dxc_archive) -print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") - # Mesa NIR -print("\x1b[1m[2/4] Mesa NIR\x1b[0m") +print("\x1b[1m[1/3] Mesa NIR\x1b[0m") if os.path.isfile(mesa_archive): os.remove(mesa_archive) print(f"Downloading Mesa NIR {mesa_filename} ...") @@ -99,7 +76,7 @@ if dlltool == "": dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or "" has_mingw = gendef != "" and dlltool != "" -print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m") +print("\x1b[1m[2/3] WinPixEventRuntime\x1b[0m") if os.path.isfile(pix_archive): os.remove(pix_archive) print(f"Downloading WinPixEventRuntime {pix_version} ...") @@ -130,7 +107,7 @@ else: print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK -print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m") +print("\x1b[1m[3/3] DirectX 12 Agility SDK\x1b[0m") if os.path.isfile(agility_sdk_archive): os.remove(agility_sdk_archive) print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") |