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+/**************************************************************************/
+/* image_compress_betsy.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef IMAGE_COMPRESS_BETSY_H
+#define IMAGE_COMPRESS_BETSY_H
+
+#include "core/io/image.h"
+#include "core/object/worker_thread_pool.h"
+#include "core/os/thread.h"
+#include "core/templates/command_queue_mt.h"
+
+#include "servers/rendering/rendering_device_binds.h"
+#include "servers/rendering/rendering_server_default.h"
+
+#if defined(VULKAN_ENABLED)
+#include "drivers/vulkan/rendering_context_driver_vulkan.h"
+#endif
+#if defined(METAL_ENABLED)
+#include "drivers/metal/rendering_context_driver_metal.h"
+#endif
+
+enum BetsyFormat {
+ BETSY_FORMAT_BC1,
+ BETSY_FORMAT_BC1_DITHER,
+ BETSY_FORMAT_BC3,
+ BETSY_FORMAT_BC6_SIGNED,
+ BETSY_FORMAT_BC6_UNSIGNED,
+};
+
+struct BC6PushConstant {
+ float sizeX;
+ float sizeY;
+ uint32_t padding[2];
+};
+
+struct BC1PushConstant {
+ uint32_t num_refines;
+ uint32_t padding[3];
+};
+
+void free_device();
+
+Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels);
+Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels);
+
+class BetsyCompressor : public Object {
+ mutable CommandQueueMT command_queue;
+ bool exit = false;
+ WorkerThreadPool::TaskID task_id = WorkerThreadPool::INVALID_TASK_ID;
+
+ struct BetsyShader {
+ RID compiled;
+ RID pipeline;
+ };
+
+ // Resources shared by all compression formats.
+ RenderingDevice *compress_rd = nullptr;
+ RenderingContextDriver *compress_rcd = nullptr;
+ HashMap<String, BetsyShader> cached_shaders;
+ RID src_sampler = RID();
+
+ // Format-specific resources.
+ RID dxt1_encoding_table_buffer = RID();
+
+ void _init();
+ void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
+ void _thread_loop();
+ void _thread_exit();
+
+ Error _compress(BetsyFormat p_format, Image *r_img);
+
+public:
+ void init();
+ void finish();
+
+ Error compress(BetsyFormat p_format, Image *r_img) {
+ Error err;
+ command_queue.push_and_ret(this, &BetsyCompressor::_compress, p_format, r_img, &err);
+ return err;
+ }
+};
+
+#endif // IMAGE_COMPRESS_BETSY_H