summaryrefslogtreecommitdiffstats
path: root/modules/bullet/godot_ray_world_algorithm.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 2caa75c2a7..fbb336ca56 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -61,7 +61,6 @@ GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
}
void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
-
if (!m_manifoldPtr) {
if (m_isSwapped) {
m_manifoldPtr = m_dispatcher->getNewManifold(body1Wrap->getCollisionObject(), body0Wrap->getCollisionObject());
@@ -79,13 +78,11 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
const btCollisionObjectWrapper *other_co_wrapper;
if (m_isSwapped) {
-
ray_shape = static_cast<const btRayShape *>(body1Wrap->getCollisionShape());
ray_transform = body1Wrap->getWorldTransform();
other_co_wrapper = body0Wrap;
} else {
-
ray_shape = static_cast<const btRayShape *>(body0Wrap->getCollisionShape());
ray_transform = body0Wrap->getWorldTransform();
@@ -99,7 +96,6 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
m_world->rayTestSingleInternal(ray_transform, to, other_co_wrapper, btResult);
if (btResult.hasHit()) {
-
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
if (depth > -RAY_PENETRATION_DEPTH_EPSILON)