diff options
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 27ee44d1bd..3e06239453 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -#define RAY_STABILITY_MARGIN 0.1 - /** @author AndreaCatania */ @@ -102,7 +100,7 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1)); - if (depth >= -RAY_STABILITY_MARGIN) + if (depth >= -ray_shape->getMargin() * 0.5) depth = 0; if (ray_shape->getSlipsOnSlope()) |