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-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 27ee44d1bd..3e06239453 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,6 @@
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
-#define RAY_STABILITY_MARGIN 0.1
-
/**
@author AndreaCatania
*/
@@ -102,7 +100,7 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
- if (depth >= -RAY_STABILITY_MARGIN)
+ if (depth >= -ray_shape->getMargin() * 0.5)
depth = 0;
if (ray_shape->getSlipsOnSlope())