diff options
Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 27ee44d1bd..2ba75b9a98 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,12 +35,13 @@ #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -#define RAY_STABILITY_MARGIN 0.1 - /** @author AndreaCatania */ +// Epsilon to account for floating point inaccuracies +#define RAY_PENETRATION_DEPTH_EPSILON 0.01 + GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) : m_world(world) {} @@ -102,8 +103,8 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1)); - if (depth >= -RAY_STABILITY_MARGIN) - depth = 0; + if (depth > -RAY_PENETRATION_DEPTH_EPSILON) + depth = 0.0; if (ray_shape->getSlipsOnSlope()) resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth); |