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-rw-r--r--modules/dlscript/godot/godot_vector2.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_vector2.cpp b/modules/dlscript/godot/godot_vector2.cpp
new file mode 100644
index 0000000000..0664da186e
--- /dev/null
+++ b/modules/dlscript/godot/godot_vector2.cpp
@@ -0,0 +1,124 @@
+#include "godot_vector2.h"
+
+#include "math/math_2d.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _vector2_api_anchor() {
+}
+
+void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) {
+ Vector2 *v = (Vector2 *)p_v;
+ v->x = p_x;
+ v->y = p_y;
+}
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) {
+ Vector2 *v = (Vector2 *)p_v;
+ v->x = p_x;
+}
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) {
+ Vector2 *v = (Vector2 *)p_v;
+ v->y = p_y;
+}
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) {
+ Vector2 *v = (Vector2 *)p_v;
+ return v->x;
+}
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) {
+ Vector2 *v = (Vector2 *)p_v;
+ return v->y;
+}
+
+void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
+ Vector2 *v = (Vector2 *)p_v;
+ v->normalize();
+}
+void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+ Vector2 *v = (Vector2 *)p_src;
+ Vector2 *d = (Vector2 *)p_dest;
+
+ *d = v->normalized();
+}
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) {
+ Vector2 *v = (Vector2 *)p_v;
+ return v->length();
+}
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
+ Vector2 *v = (Vector2 *)p_v;
+ return v->length_squared();
+}
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *a = (Vector2 *)p_a;
+ Vector2 *b = (Vector2 *)p_b;
+ return a->distance_to(*b);
+}
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *a = (Vector2 *)p_a;
+ Vector2 *b = (Vector2 *)p_b;
+ return a->distance_squared_to(*b);
+}
+
+void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ *dest = *a + *b;
+}
+
+void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ *dest = *a - *b;
+}
+
+void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ *dest = *a * *b;
+}
+
+void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ *dest = *a * p_b;
+}
+
+void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ *dest = *a / *b;
+}
+
+void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *a = (Vector2 *)p_a;
+ *dest = *a / p_b;
+}
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ return *a == *b;
+}
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+ const Vector2 *a = (Vector2 *)p_a;
+ const Vector2 *b = (Vector2 *)p_b;
+ return *a < *b;
+}
+
+#ifdef __cplusplus
+}
+#endif