diff options
Diffstat (limited to 'modules/fbx/fbx_document.cpp')
-rw-r--r-- | modules/fbx/fbx_document.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/modules/fbx/fbx_document.cpp b/modules/fbx/fbx_document.cpp index 1361e871de..b9d9ec7b6c 100644 --- a/modules/fbx/fbx_document.cpp +++ b/modules/fbx/fbx_document.cpp @@ -1381,6 +1381,10 @@ Error FBXDocument::_parse_animations(Ref<FBXState> p_state) { additional_data["time_end"] = fbx_anim_stack->time_end; animation->set_additional_data("GODOT_animation_time_begin_time_end", additional_data); ufbx_bake_opts opts = {}; + opts.resample_rate = p_state->get_bake_fps(); + opts.minimum_sample_rate = p_state->get_bake_fps(); + opts.max_keyframe_segments = 1024; + ufbx_error error; ufbx_unique_ptr<ufbx_baked_anim> fbx_baked_anim{ ufbx_bake_anim(fbx_scene, fbx_anim_stack->anim, &opts, &error) }; if (!fbx_baked_anim) { @@ -1759,7 +1763,7 @@ void FBXDocument::_generate_skeleton_bone_node(Ref<FBXState> p_state, const GLTF } } -void FBXDocument::_import_animation(Ref<FBXState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks) { +void FBXDocument::_import_animation(Ref<FBXState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const bool p_trimming, const bool p_remove_immutable_tracks) { Ref<GLTFAnimation> anim = p_state->animations[p_index]; String anim_name = anim->get_name(); @@ -1771,7 +1775,7 @@ void FBXDocument::_import_animation(Ref<FBXState> p_state, AnimationPlayer *p_an Ref<Animation> animation; animation.instantiate(); animation->set_name(anim_name); - animation->set_step(1.0 / p_bake_fps); + animation->set_step(1.0 / p_state->get_bake_fps()); if (anim->get_loop()) { animation->set_loop_mode(Animation::LOOP_LINEAR); @@ -2118,6 +2122,7 @@ Node *FBXDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool ERR_FAIL_COND_V(state.is_null(), nullptr); ERR_FAIL_NULL_V(state, nullptr); ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr); + p_state->set_bake_fps(p_bake_fps); GLTFNodeIndex fbx_root = state->root_nodes.write[0]; Node *fbx_root_node = state->get_scene_node(fbx_root); Node *root = fbx_root_node; @@ -2131,7 +2136,7 @@ Node *FBXDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool root->add_child(ap, true); ap->set_owner(root); for (int i = 0; i < state->animations.size(); i++) { - _import_animation(state, ap, i, p_bake_fps, p_trimming, p_remove_immutable_tracks); + _import_animation(state, ap, i, p_trimming, p_remove_immutable_tracks); } } ERR_FAIL_NULL_V(root, nullptr); |