diff options
Diffstat (limited to 'modules/gdnative/gdnative/vector2.cpp')
-rw-r--r-- | modules/gdnative/gdnative/vector2.cpp | 156 |
1 files changed, 153 insertions, 3 deletions
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index e9e2a8edf8..1ee716df86 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -37,8 +37,12 @@ extern "C" { #endif -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { +static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); +static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); + +// Vector2 +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { Vector2 *dest = (Vector2 *)r_dest; *dest = Vector2(p_x, p_y); } @@ -50,6 +54,13 @@ godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { return ret; } +godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) { + godot_vector2i dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2i *)&dest) = Vector2i(*self); + return dest; +} + godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -109,11 +120,11 @@ godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const return self->angle_to_point(*to); } -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { +godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; const Vector2 *b = (const Vector2 *)p_b; - *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); + *((Vector2 *)&dest) = self->lerp(*b, p_t); return dest; } @@ -157,6 +168,13 @@ godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { return dest; } +godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->sign(); + return dest; +} + godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -307,6 +325,138 @@ godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { return self->y; } +// Vector2i + +void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) { + Vector2i *dest = (Vector2i *)r_dest; + *dest = Vector2i(p_x, p_y); +} + +godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) { + godot_string ret; + const Vector2i *self = (const Vector2i *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) { + godot_vector2 dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2 *)&dest) = Vector2(*self); + return dest; +} + +godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->aspect(); +} + +godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) { + godot_vector2i dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2i *)&dest) = self->abs(); + return dest; +} + +godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) { + godot_vector2i dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2i *)&dest) = self->sign(); + return dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self / *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) { + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) { + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + return *self < *b; +} + +godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) { + Vector2i *self = (Vector2i *)p_self; + self->x = p_x; +} + +void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) { + Vector2i *self = (Vector2i *)p_self; + self->y = p_y; +} + +godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->x; +} + +godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->y; +} + #ifdef __cplusplus } #endif |