diff options
Diffstat (limited to 'modules/gdnative/include')
| -rw-r--r-- | modules/gdnative/include/gdnative/array.h | 4 | ||||
| -rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 2 | ||||
| -rw-r--r-- | modules/gdnative/include/gdnative/node_path.h | 2 |
3 files changed, 6 insertions, 2 deletions
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 01ae61e280..484ffd10ba 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -124,6 +124,10 @@ void GDAPI godot_array_sort(godot_array *p_self); void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); +godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before); + +godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before); + void GDAPI godot_array_destroy(godot_array *p_self); #ifdef __cplusplus diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 0a884e6106..6e69d43469 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -53,7 +53,7 @@ extern "C" { // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! #ifdef _WIN32 -#define GDN_EXPORT +#define GDN_EXPORT __declspec(dllexport) #else #define GDN_EXPORT #endif diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 42446175d8..b5a59fd325 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -73,7 +73,7 @@ godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); +godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self); godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); |
