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-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp84
1 files changed, 51 insertions, 33 deletions
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index e19e675344..b10a747568 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,13 @@
#include "nativescript/godot_nativescript.h"
-#include "core/class_db.h"
-#include "core/error_macros.h"
-#include "core/global_constants.h"
-#include "core/project_settings.h"
-#include "core/variant.h"
+#include "core/config/project_settings.h"
+#include "core/core_constants.h"
+#include "core/error/error_macros.h"
+#include "core/object/class_db.h"
+#include "core/variant/variant.h"
#include "gdnative/gdnative.h"
+#include <stdint.h>
#include "nativescript.h"
@@ -50,8 +51,7 @@ extern "C" void _native_script_hook() {
// Script API
-void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
-
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
@@ -67,16 +67,22 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
+
+ const NativeScriptDesc *b = desc.base_data;
+ while (b) {
+ desc.rpc_methods.append_array(b->rpc_methods);
+ b = b->base_data;
+ }
+
} else {
- desc.base_data = NULL;
+ desc.base_data = nullptr;
desc.base_native_type = p_base;
}
classes->insert(p_name, desc);
}
-void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
-
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
@@ -91,16 +97,22 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
+
+ const NativeScriptDesc *b = desc.base_data;
+ while (b) {
+ desc.rpc_methods.append_array(b->rpc_methods);
+ b = b->base_data;
+ }
+
} else {
- desc.base_data = NULL;
+ desc.base_data = nullptr;
desc.base_native_type = p_base;
}
classes->insert(p_name, desc);
}
-void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
-
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@@ -109,13 +121,20 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
NativeScriptDesc::Method method;
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
+ method.rpc_method_id = UINT16_MAX;
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
-}
-void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
+ if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = String(p_name);
+ nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ E->get().rpc_methods.push_back(nd);
+ }
+}
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@@ -124,7 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
- property.rset_mode = p_attr->rset_type;
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
@@ -135,8 +153,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
E->get().properties.insert(p_path, property);
}
-void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
-
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@@ -148,7 +165,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for (int i = 0; i < p_signal->num_args; i++) {
PropertyInfo info;
- godot_signal_argument arg = p_signal->args[i];
+ godot_nativescript_signal_argument arg = p_signal->args[i];
info.hint = (PropertyHint)arg.hint;
info.hint_string = *(String *)&arg.hint_string;
@@ -161,7 +178,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
for (int i = 0; i < p_signal->num_default_args; i++) {
Variant *v;
- godot_signal_argument attrib = p_signal->args[i];
+ godot_nativescript_signal_argument attrib = p_signal->args[i];
v = (Variant *)&attrib.default_value;
@@ -181,12 +198,13 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
Object *instance = (Object *)p_instance;
- if (!instance)
- return NULL;
+ if (!instance) {
+ return nullptr;
+ }
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
}
- return NULL;
+ return nullptr;
}
/*
@@ -197,7 +215,7 @@ void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
*
*/
-void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
+void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@@ -211,7 +229,7 @@ void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_h
List<PropertyInfo> args;
for (int i = 0; i < p_num_args; i++) {
- godot_method_arg arg = p_args[i];
+ godot_nativescript_method_argument arg = p_args[i];
String name = *(String *)&arg.name;
String hint_string = *(String *)&arg.hint_string;
@@ -287,25 +305,25 @@ void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *
}
const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
-
const Object *o = (Object *)p_object;
if (!o->get_script_instance()) {
- return NULL;
+ return nullptr;
} else {
NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
if (!script) {
- return NULL;
+ return nullptr;
}
- if (script->get_script_desc())
+ if (script->get_script_desc()) {
return script->get_script_desc()->type_tag;
+ }
}
- return NULL;
+ return nullptr;
}
-int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
+int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
}