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-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 2b538c4a36..7cb47ec623 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -159,13 +159,13 @@ String PluginScriptLanguage::make_function(const String &p_class, const String &
return String();
}
-Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
+Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
if (_desc.complete_code) {
Array options;
godot_error tmp = _desc.complete_code(
_data,
(godot_string *)&p_code,
- (godot_string *)&p_base_path,
+ (godot_string *)&p_path,
(godot_object *)p_owner,
(godot_array *)&options,
&r_force,
@@ -173,8 +173,7 @@ Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_
for (int i = 0; i < options.size(); i++) {
r_options->push_back(String(options[i]));
}
- Error err = *(Error *)&tmp;
- return err;
+ return (Error)tmp;
}
return ERR_UNAVAILABLE;
}
@@ -417,8 +416,8 @@ void PluginScriptLanguage::unlock() {
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
_desc(*desc) {
- _resource_loader = memnew(ResourceFormatLoaderPluginScript(this));
- _resource_saver = memnew(ResourceFormatSaverPluginScript(this));
+ _resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
+ _resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
// TODO: totally remove _lock attribute if NO_THREADS is set
#ifdef NO_THREADS
@@ -429,8 +428,6 @@ PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_des
}
PluginScriptLanguage::~PluginScriptLanguage() {
- memdelete(_resource_loader);
- memdelete(_resource_saver);
#ifndef NO_THREADS
if (_lock) {
memdelete(_lock);